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Encyclopedia > Wizardry

Wizardry is a series of computer role-playing games, developed by Sir-Tech, that were popular in the 1980s. Originally made for the Apple II, they were later ported to other platforms. The latest game in the series, Wizardry 8, is available only for Windows. Wizardry (also known as Spell of Destruction) is a graphical adventure game with some action and role-playing elements, published by The Edge in 1985 for the Commodore 64. ... This article does not cite any references or sources. ... Sir-Tech was a computer game developer and publisher founded by Robert Woodhead and Norman Sirotek. ... The 1980s refers to the years from 1980 to 1989. ... The Apple II was one of the most popular personal computers of the 1980s. ... Tug of war is an easily organized, impromptu game that requires little equipment. ... Wizardry 8 is the 8th title in the Wizardry series of computer role playing games by Sir-Tech. ... Windows redirects here. ...

In addition to perspective views of dungeons, Wizardry provided graphical representations of creatures during combat as in this Apple II version of the game.
In addition to perspective views of dungeons, Wizardry provided graphical representations of creatures during combat as in this Apple II version of the game.

Contents

Screenshot of the game Wizardry on the Apple II. This is a screenshot of a copyrighted computer game or video game. ... The 1977 Apple II, complete with integrated keyboard, color graphics, sound, a plastic case and eight expansion slots. ...

History

Wizardry began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and then published by Sir-Tech. The first five games in the series were written in Apple Pascal, an implementation of UCSD Pascal, and was ported to many different platforms by writing UCSD Pascal implementations for the target machines (Mac II cross-development). This article or section does not adequately cite its references or sources. ... Andrew C. Greenberg co-created Wizardry with Robert Woodhead, which was one of the first role-playing games for a personal computer. ... If there is any common thread in Robert Woodheads career, it is doing weird things with computers. ... “Cornell” redirects here. ... Sir-Tech was a computer game developer and publisher founded by Robert Woodhead and Norman Sirotek. ... Pascal is an imperative computer programming language, developed in 1970 by Niklaus Wirth as a language particularly suitable for structured programming. ... UCSD Pascal was a specific implementation of the programming language Pascal which used the p-Code machine architecture. ... Macintosh II was the first personal computer model of the Macintosh II series in the Apple Macintosh line. ...


David W. Bradley took over the series after the fourth installment, adding a new level of plot and complexity. Woodhead went on to found the North American anime import company AnimEigo, and Greenberg to become an intellectual property lawyer and contributor to the Squeak open source project. Greenberg also wrote another game series, Star Saga. David W. Bradley is a computer game designer and programmer who is most famous for his role-playing games, including several titles in the Wizardry series. ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... “Animé” redirects here. ... AnimEigo is an American licensor and distributor, within the United States and Canada, of Japanese anime such as Urusei Yatsura, Oh My Goddess!, Vampire Princess Miyu, Gainaxs classic industry sendup Otaku no Video, the Bubblegum Crisis OVA series, and Kimagure Orange Road. ... For the 2006 film, see Intellectual Property (film). ... The Squeak programming language is a Smalltalk implementation, derived directly from Smalltalk-80, by Smalltalks originators during their time at Apple Computer and later, at Walt Disney Imagineering, where it was intended for use in internal Disney projects such as a Mickey Mouse PDA. It is object-oriented, and... Open source refers to projects that are open to the public and which draw on other projects that are freely available to the general public. ... This does not cite any references or sources. ...


The earliest installments of Wizardry were quite successful, as they were the first graphically-rich incarnations of Dungeons & Dragons-type gameplay for home computers. The release of the first version coincided around the height of D&D's popularity in North America. This article is about the role-playing game. ... The home computer is a consumer-friendly word for the second generation of microcomputers (the technical term that was previously used), entering the market in 1977 and becoming common during the 1980s. ...


Series

Ultimately the initial game became a series:

  • Wizardry: Proving Grounds of the Mad Overlord (1981)
  • Wizardry II: The Knight of Diamonds (1982)
  • Wizardry III: Legacy of Llylgamyn (1983)
  • Wizardry IV: The Return of Werdna (1986)
  • Wizardry V: Heart of the Maelstrom (1988)
  • Wizardry VI: Bane of the Cosmic Forge (1990)
  • Wizardry VII: Crusaders of the Dark Savant (1992) (Remade as Wizardry Gold in 1996)
  • Wizardry Nemesis (1996)
  • Wizardry: Tale of the Forsaken Land (2001)
  • Wizardry 8 (2001)

The first three games are a trilogy, with similar settings, plots, and gameplay mechanics. Bane of the Cosmic Forge, Crusaders of the Dark Savant, and Wizardry 8 formed a second trilogy, with settings and gameplay mechanics that differed greatly from the first trilogy. Year 1981 (MCMLXXXI) was a common year starting on Thursday (link displays the 1981 Gregorian calendar). ... Year 1982 (MCMLXXXII) was a common year starting on Friday (link displays the 1982 Gregorian calendar). ... Year 1983 (MCMLXXXIII) was a common year starting on Saturday (link displays the 1983 Gregorian calendar). ... Year 1986 (MCMLXXXVI) was a common year starting on Wednesday (link displays 1986 Gregorian calendar). ... Year 1988 (MCMLXXXVIII) was a leap year starting on Friday (link displays 1988 Gregorian calendar). ... Year 1990 (MCMXC) was a common year starting on Monday (link displays the 1990 Gregorian calendar). ... Year 1992 (MCMXCII) was a leap year starting on Wednesday (link will display full 1992 Gregorian calendar). ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... Wizardry 8 is the 8th title in the Wizardry series of computer role playing games by Sir-Tech. ...


The fourth game, The Return of Werdna, was a significant departure from the rest of the series. In it, the player controlled Werdna, the evil wizard slain in the first game, and summoned groups of monsters to aid him as he fought his way up from the bottom of his prison. Rather than monsters, the player faced typical adventuring parties, some of which were pulled from actual user disks sent to Sir-Tech for recovery. Further, the player had only a limited number of keystrokes to use to complete the game. It is generally considered one of the most challenging CRPGs of all time.


Wizardry Nemesis was an even more significant departure from the rest of the series. It was done as a "solo" adventure, i.e. 1 character, no supporting party or monsters. All players used the same character - no class or attribute selection - and there were only 16 spells (compared to 50 in the first 4 adventures, and more in the subsequent ones). It was also the first Wizardry title where one saw enemies in advance, and thus could try to avoid them. While it carried the Wizardry name, many do not consider it a proper entry in the series, citing its marked differences. Lending credence to this distinction is that while it would normally be the viewed as the 8th game in the series, Sir-Tech later released Wizardry 8. Wizardry 8 is the 8th title in the Wizardry series of computer role playing games by Sir-Tech. ...


Series in Japan

When Wizardry was first introduced in Japan, the lack of available information as well as a low quality of translation led to the game being far more seriously interpreted by Japanese players due to overlooking in-game jokes and parodies. For example, in early games Blade Cusinart was introduced as "a legendary sword made by the famous blacksmith, Cusinart" as Cuisinart and its food processors were virtually unknown in Japan and thus its meaning was misinterpreted. However, this misconception appealed to early computer gamers who were looking for something different and made Wizardry series popular. Conversely, the fourth game, The Return of Werdna, was poorly received as lacking the knowledge of subcultures necessary to solving the game, Japanese players had no chance of figuring out some puzzles. [citation needed] Cuisinart is a brand of small kitchen appliances. ...


The popularity of Wizardry in Japan led to the making of an anime OVA (direct-to-video animation), and several original console sequels, spinoffs, and ports. Most have not been released in the US. “Animé” redirects here. ... A human ovum An ovum (loosely, egg or egg cell) is a female sex cell or gamete. ... A film that is released direct-to-video (also straight-to-video) is one which has been released to the public on home video formats first rather than first being released in movie theaters. ...

  • Wizardry: Proving Grounds of the Mad Overlord (MZ-2500, X1/turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, NES, Game Boy Color, WonderSwan Color, Cell phone, C64/C128)
  • Wizardry II: The Knight of Diamonds (MZ-2500, X1/turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, NES, Game Boy Color, C64)
  • Wizardry I & II (PC Engine)
  • Wizardry III: Legacy of Llylgamyn (X1/turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, Game Boy Color, C64)
  • Wizardry IV: The Return of Werdna (X1/turbo, FM-7, FM-77, PC-8801, PC-9801)
  • Wizardry III & IV (PC Engine)
  • Wizardry V: Heart of the Maelstrom (FM Towns, PC-8801, PC-9801, SNES, PC Engine, C64)
  • Wizardry VI: Bane of the Cosmic Forge (FM Towns, PC-9801, 98note, J-3100, SNES)
  • Wizardry VI & VII (Sega Saturn)
  • Wizardry VII: Crusaders of the Dark Savant (PC-9801, PC-9821, PlayStation)
  • Wizardry Gaiden: Suffering of the Queen (Game Boy, 1991)
  • Wizardry Gaiden 2: Curse of the Ancient Emperor (Game Boy, 1992)
  • Wizardry Gaiden 3: Scripture of the Dark (Game Boy, 1993)
  • Wizardry Gaiden 4: Throb of the Demon's Heart (SNES, 1996)
  • Wizardry Nemesis (Microsoft Windows, Sega Saturn, 1996)
  • Wizardry: Llylgamyn Saga (Microsoft Windows, PlayStation, Sega Saturn, 2000)
  • Wizardry: New Age of Llylgamyn (PlayStation, 2000)
  • Wizardry: Dimguil (PlayStation, 2000)
  • Wizardry Empire (PlayStation, Game Boy Color, 2000)
  • Wizardy Empire II: Fukkatsu no Tsue (PlayStation, Game Boy Color, 2002)
  • Wizardry Empire III (PlayStation 2, 2003)
  • Wizardry Chronicle (Microsoft Windows)
  • Wizardry Summoner (Game Boy Advance, 2001) published by Natsume
  • Busin: Wizardry Alternative (Wizardry: Tale of the Forsaken Land in North America) (PlayStation 2, 2001)
  • Busin 0: Wizardry Alternative Neo (PlayStation 2)
  • Wizardry Traditional (Cell phone)
  • Wizardry Traditional 2 (Cell phone)
  • Wizardry Xth Academy of Frontier (PlayStation 2, 2005)
  • Wizardry Asterisk: Hiiro no Fuuin (Nintendo DS, 2005)
  • Wizardry Gaiden: Prisoners of the Battles (PlayStation 2, 2005)
  • Wizardry Summoner (PlayStation 2, 2005)
  • Wizardry Xth2 UNLIMITED STUDENT (PlayStation 2, 2006)
  • Wizardry Empire III: Haoh no Keifu (PSP, 2007)

The virtual reality game in the 2001 movie Avalon by the director Mamoru Oshii was loosely based on Wizardry. Oshii was a fan of this game in the 1980s. [citation needed] The NEC PC-9801 (or the PC-98 for short) is a Japanese microcomputer manufactured by NEC. It2 CPU, which could selectably run at a speed of either 5 or 8 MHz. ... Sony MSX 1, Model HitBit-10-P MSX was the name of a standardized home computer architecture in the 1980s. ... “NES” redirects here. ... The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ... “Cell Phone” redirects here. ... Close_up of C64 Commodore 64 (C64, CBM 64) was a popular home computer of the 1980s. ... The Commodore 128 is a home/personal computer, also known as the C128. ... The PC Engine was a video game console released by NEC, a Japanese company, in 1987. ... The FM TOWNS (also spelled FM-TOWNS, FM Towns and FM-Towns) system is a Japanese PC variant, built by Fujitsu from February 1989 to Summer 1997. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... It has been suggested that Arcade Racer Joystick be merged into this article or section. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display the 1991 Gregorian calendar). ... Year 1992 (MCMXCII) was a leap year starting on Wednesday (link will display full 1992 Gregorian calendar). ... Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Windows redirects here. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... Also see: 2002 (number). ... “PS2” redirects here. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... This article does not cite any references or sources. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... The logotype of Natsume Inc. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... “NDS” redirects here. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... For the 1968 science-fiction film and novel, see 2001: A Space Odyssey The year 2001 in film involved some significant events. ... 2003 North American DVD release. ... Urusei Yatsura 2: Beautiful Dreamer Mamoru Oshii (押井守 Oshii Mamoru; born August 8, 1951 in Tokyo) is a Japanese animation and live-action film writer and director famous for his philosophy-orietned storytelling. ... The 1980s refers to the years from 1980 to 1989. ...


Yuji Horii drew inspiration from the Wizardry, Mugen no Sinzou (Heart of Phantasm), and Ultima series of games for making the popular Japanese RPG game Dragon Quest. Horii's obsession with Wizardry was manifested as an Easter egg in one of his earlier games, The PORTOPIA Serial Murder Case. In a dungeon-crawling portion of the adventure game, a note on the wall reads "MONSTER SURPRISED YOU." The English fan translation added a sidenote explaining "This is Yuji Horii wishing he could have made this game an RPG like Wizardry!" [citation needed] Yuji Horii (堀井雄二 Horii Yūji, born January 6, 1954) is a Japanese video game designer. ... It has been suggested that Mongbat (Ultima) be merged into this article or section. ... Dragon Warrior, the first game in the Dragon Quest series, hence also known as Dragon Quest, was developed by Enix (now Square Enix) and released in 1986 in Japan for the MSX and the Nintendo Family Computer (Famicom). The game was localized for North American release in 1989, but the... The first easter egg. ... The Portopia Serial Murder Case, officially known as Portopia Renzoku Satsujin Jiken ), is a Japan-exclusive adventure game designed by Yuuji Horii and published by Enix (now Square Enix). ...


Legacy

Wizardry inspired many clones and served as a template for computer RPG games. Some notable series that trace their look and feel to Wizardry include The Bard's Tale and Might and Magic. Wizardry also established the command-driven battle system with a still image of the monster being fought that would be emulated in later games, such as The Bard's Tale, Dragon Warrior and Final Fantasy. Further, it also introduced the first-person perspective to games, which was fundamental to the development of the first-person shooter genre. Related to this, it was also the first game to use the now-familiar WASD set of keys for moving forward and turning left and right (the S was not used; it updated the Status display). Look and feel refers to design aspects of a graphical user interface - in terms of both colours, shapes, layout, typefaces, etc (the look); and, the behaviour of dynamic elements such as buttons, boxes, and menus (the feel). It is used in reference to both software and websites. ... The Bards Tale (Tales of the Unknown: Volume I) is a computer fantasy role-playing game created by Interplay Productions in 1985 and distributed by Electronic Arts. ... Might and Magic (MM) is a series of computer role-playing games from New World Computing, a subsidiary of The 3DO Company. ... The Bards Tale (Tales of the Unknown: Volume I) is a computer fantasy role-playing game created by Interplay Productions in 1985 and distributed by Electronic Arts. ... Dragon Warrior, the first game in the Dragon Quest series, hence also known as Dragon Quest, was developed by Enix (now Square Enix) and released in 1986 in Japan for the MSX and the Nintendo Family Computer (Famicom). The game was localized for North American release in 1989, but the... This article is about the Final Fantasy franchise. ... This article is about video games. ... WASD positioning Made popular by Quake, WASD (or WSAD) is a set of four keys on the left-hand side of a QWERTY computer keyboard often used to control the players movement in first-person/third-person (FPS/TPS) computer games. ...


Wizardry was the first game to feature what would later be called Prestige Classes. Aside from the traditional classes of Fighter, Mage, Priest and Thief players could take Bishop, Lord, Ninja and Samurai if they had the right attributes and alignment. In the case of Lord and Ninja, at least in the firsts episodes of the sequel, it was impossible to receive all the attributes needed when first rolling their characters so they would need to gain levels to achieve those attributes and then cross class. Thus they can be considered proper Prestige Classes. Wizardry VII allowed starting with any class given you could invest enough time during the random character attribute generation. Appearing in a primitive form in the second edition rules of the Dungeons & Dragons role-playing game and developed extensively in the third edition rules, Prestige Classes (PrC) are character classes that offer specialized, exclusive abilities once certain restrictive requirements are met. ...

The title screen from WizPlus.
The title screen from WizPlus.

Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ...

Related software

In 1982, California-based Datamost published a utility for the Wizardry series entitled WizPlus. The program allowed players to edit most aspects of their Wizardry I and II characters, including maxing out skills and attributes. Datamost was a software design company based in Chatsworth, California that operated in the early 1980s, producing games and other software for the Apple II, Commodore 64 and Atari platforms. ...


External links

  • Wizardry series at MobyGames
  • Prepare Yourself for the Ultimate in Fantasy Games
  • Page with many mods and unofficial patches mainly for Wizardry 8
  • Wizardry Newsgroup - International Newsgroup for the Wizardry Series

  Results from FactBites:
 
Wizardry - Wikipedia, the free encyclopedia (633 words)
Wizardry is a series of computer role-playing games, developed by Sir-Tech, that were popular in the 1980s.
Wizardry began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead.
Wizardry VI - Bane of the Cosmic Forge (SNES)
  More results at FactBites »

 
 

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