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Encyclopedia > Will Wright
Will Wright
Will Wright speaking at South by Southwest in 2007
Born January 20, 1960 (1960-01-20) (age 47)
Atlanta, Georgia
Occupation Game designer

Will Wright (born January 20, 1960) is an American computer game designer and co-founder of the game development company Maxis. He is best known as the original designer of computer games such as SimCity, The Sims and Spore. Image File history File links Size of this preview: 406 × 600 pixelsFull resolution (520 × 768 pixel, file size: 85 KB, MIME type: image/jpeg) File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Downtown Austin, Texas, where SXSW is held each spring Bloc Party performing at Stubbs BBQ in 2007 Carrie Rodriguez, a SXSW 2007 performer Morrissey at SXSW 2006 South by Southwest (SXSW) is a set of interactive, film, and music festivals and conferences that have taken place every spring in... January 20 is the 20th day of the year in the Gregorian calendar. ... 1960 (MCMLX) was a leap year starting on Friday (the link is to a full 1960 calendar). ... Hotlanta redirects here. ... A game designer is a person who designs games. ... January 20 is the 20th day of the year in the Gregorian calendar. ... 1960 (MCMLX) was a leap year starting on Friday (the link is to a full 1960 calendar). ... This computer/video game related article needs cleanup. ... A game designer is a person who designs games. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... SimCity is a simulation and city-building personal computer game, first released in 1989 and designed by Will Wright. ... For games with Sim in the title, see List of Sim games. ... Spore is a PC game under development by Maxis and designed by Will Wright. ...

Contents

Biography

Early life

William Ralph Wright was born in Atlanta, Georgia in 1960, to Will Wright, Sr., and Beverlye Wright Edwards. His father was a graduate of Georgia Tech's engineering school, and an entrepreneur in the field of plastic packing materials. In the early 1960s, Wright Sr. founded a successful company, which allowed the Wrights to live comfortably in Atlanta. Beverlye was an amateur musician and actress. Wright was educated at a local Montessori school, where he enjoyed its emphasis on creativity, problem solving, and self-motivation. Wright admitted to having been inspired to create certain elements of SimCity from his experiences in the school. Hotlanta redirects here. ... The Georgia Institute of Technology, commonly known as Georgia Tech, is a public, coeducational research university, part of the University System of Georgia, and located in Atlanta, Georgia, USA, with satellite campuses in Savannah, Georgia, Metz, France and Singapore. ... This article is about the state capital of Georgia. ... The Montessori method is a methodology for nursery and elementary school education, first developed by Dr. Maria Montessori. ...

Montessori taught me the joy of discovery...It showed you can become interested in pretty complex theories, like Pythagorean theory, say, by playing with blocks. It’s all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori—if you give people this model for building cities, they will abstract from it principles of urban design.[1]

Wright later described himself as "obsessive" in his pursuits. "I would usually get very obsessed with some subject or area of interest for six months or a year, and just totally learn everything I (could) about it."[2] As a child, Wright was an avid builder of models, "ships, cars, planes-I loved to do that", he told the New Yorker in October 2006. At 10, he built a scale model in balsa wood of the USS Enterprise's flight deck.[1] Wright later found these early experiences to be formative in his vision of game design. "Well, one thing I’ve always really enjoyed is making things. Out of whatever. It started with modeling as a kid, building models...I think when I started doing games I really wanted to carry that to the next step, to the player, so that you give the player a tool so that they can create things. And then you give them some context for that creation."[3] Wright would discuss with his father the possibility of life on other worlds, NASA, and the stars. His ambition was to be an astronaut, and form colonies in space to relieve overpopulation. His father was sympathetic to his ambitions.[1] He was also a fan of Avalon Hill's board games,[1] which he enjoyed particularly for their propensity to descend into a form of rules lawyering.[3] New Yorker may refer to: the magazine, The New Yorker a resident of New York City the hotel New Yorker a named passenger train operated by the Pennsylvania Railroad between Detroit, MI and New York, NY This is a disambiguation page — a navigational aid which lists other pages that... The USS Enterprise, (NCC-1701) is a fictional starship in the television series Star Trek, which chronicles the vessels most famous assignment, its Five-Year mission. ... The National Aeronautics and Space Administration (NASA) is an agency of the United States federal government, responsible for the nations public space program. ... Astronaut Bruce McCandless II using a manned maneuvering unit outside the U.S. Space Shuttle Challenger in 1984. ... Avalon Hill was a game company that specialized in wargames and strategic board games. ... A derogatory slang term. ...


When Will, Jr., was 9, his father died of leukemia. His mother moved the family to her hometown of Baton Rouge, Louisiana. Wright was enrolled in the local Episcopal High School. He enjoyed it for the chance to debate the faculty. During his time at the school, he decided that he was an atheist.[1] Overall, he found the methods of the school inferior to the Montessori, and came off with a bad impression of conventional schooling in general. In 1994, he declared that he'd Leukemia or leukaemia (see spelling differences) is a cancer of the blood or bone marrow and is characterized by an abnormal proliferation (production by multiplication) of blood cells, usually white blood cells (leukocytes). ... Nickname: Motto: Authentic Louisiana at every turn Coordinates: , Country United States State Louisiana Parish East Baton Rouge Parish Founded 1699 Incorporated 16 January 1817 Government  - Mayor Melvin Kip Holden (D) Area  - City  79. ... Episcopal High School is a private, coeducational day school in Baton Rouge, Louisiana. ... For information about the band, see Atheist (band). ...

always been somewhat disillusioned with the educational system. Some people have said it was originally based on the idea that we're training factory workers, so it was very important to teach them to do some repetitive task for eight hours a day. What's going to be really exciting is when this Nintendo generation gets a little bit older and starts becoming teachers in schools. I think that's going to make a bigger difference than any kind of educational reform ever will. In the future a lot more learning will happen in the home.[4]

After graduating at 16, he enrolled in Louisiana State University, transferring two years later to Louisiana Tech. Beginning with a start at an architecture degree, followed by mechanical engineering, he fell into computers and robotics. He excelled in subjects he was interested in -- architecture, economics, mechanical engineering, and military history -- but was held back by his impractical goals. His earlier dream of space colonization remained, and was joined by a love for robotics. After another two years at Louisiana Tech, in the fall of 1980, Wright moved on to The New School in Manhattan. He lived in an apartment over Balducci’s, in Greenwich Village, and spent his spare time searching for spare parts in local electronics surplus stores. After one year at the New School, Wright returned to Baton Rouge without his degree,[1] concluding five years of collegiate study.[2] Louisiana State University and Agricultural and Mechanical College at Baton Rouge, generally known as Louisiana State University or LSU, is a public, coeducational university located in Baton Rouge, Louisiana and the main campus of the Louisiana State University System. ... Louisiana Tech University, located in Ruston, Louisiana, is a full fledged public university with an average 12,000 - 14,000 students each year. ... Architecture (from Latin, architectura and ultimately from Greek, a master builder, from αρχι- chiefs, leader , builder, carpenter)[1] is the art and science of designing buildings and structures. ... Mechanical engineering is an engineering discipline that involves the application of principles of physics for analysis, design, manufacturing, and maintenance of mechanical systems. ... The NASA Columbia Supercomputer. ... Look up robotics in Wiktionary, the free dictionary. ... This article needs additional references or sources for verification. ... Military history is composed of the events in the history of humanity that fall within the category of conflict. ... The New School is an institution of higher learning in New York City, located around Greenwich Village in Lower Manhattan. ... Manhattan is a borough of New York City, New York, USA, coterminous with New York County. ... This article does not cite any references or sources. ...


During a summer break from college, he met his future wife Joell Jones, an artist who was visiting Louisiana from California. In an interview published in February 2003, Will claims that games were absorbing so much of his time, he decided that perhaps making games was the way to go. Wright's first game was the helicopter action game Raid on Bungeling Bay (1984) for the Commodore 64. The definition of an artist is wide-ranging and covers a broad spectrum of activities to do with creating art, practising the arts and/or demonstrating an art. ... Official language(s) de jure: none de facto: English & French Capital Baton Rouge Largest city New Orleans [1] Area  Ranked 31st  - Total 51,885 sq mi (134,382 km²)  - Width 130 miles (210 km)  - Length 379 miles (610 km)  - % water 16  - Latitude 29°N to 33°N  - Longitude 89°W... Official language(s) English Capital Sacramento Largest city Los Angeles Area  Ranked 3rd  - Total 158,302 sq mi (410,000 km²)  - Width 250 miles (400 km)  - Length 770 miles (1,240 km)  - % water 4. ... 2003 : January - February - March - April - May - June - July - August - September - October - November - December A timeline of events in the news for February, 2003. ... A helicopter is an aircraft which is lifted and propelled by one or more horizontal rotors consisting of two or more rotor blades. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... This is the Commodore 64 version of Raid on Bungeling Bay. ... Year 1984 (MCMLXXXIV) was a leap year starting on Sunday (link displays the 1984 Gregorian calendar). ... The Commodore 64 is the best-selling single personal computer model of all time. ...


Wright found that he had more fun creating levels with his level editor for Raid on Bungeling Bay than he had while actually playing the game. He created a new game that would later evolve into SimCity, but he had trouble finding a publisher. The structuralist dynamics of the game were in part inspired by the work of two architectural and urban theorists, Christopher Alexander and Jay Forrester. In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a games virtual world, in modern games typically representing a specific location such as a building or a city. ... Sandbox Editor for Crysis UnrealEd is the level editor for Epics Unreal series of first-person shooters. ... SimCity is a simulation and city-building personal computer game, first released in 1989 and designed by Will Wright. ... This article or section does not cite its references or sources. ... Christopher Alexander (born October 4, 1936 in Vienna, Austria) is an architect noted for his theories about design, and for more than 200 building projects in California, Japan, Mexico and around the world. ... Jay Wright Forrester (born 14 July 1918 Climax, Nebraska) is an American pioneer of computer engineering. ...

I'm interested in the process and strategies for design. The architect Christopher Alexander, in his book A Pattern Language formalized a lot of spatial relationships into a grammar for design. I'd really like to work toward a grammar for complex systems and present someone with tools for designing complex things.[4]

A Pattern Language: Towns, Buildings, Construction is a 1977 book on architecture. ...

Game designer

In 1986, he met Jeff Braun, an investor interested in entering the computer game industry, at what Wright calls "the world's most important pizza party." Together they formed Maxis the next year in Orinda, California. SimCity (1989) was a hit and has been credited as one of the most influential computer games ever made. Year 1986 (MCMLXXXVI) was a common year starting on Wednesday (link displays 1986 Gregorian calendar). ... Jeff Braun is an American computer game producer and co-founder of the computer game developer, Maxis. ... The computer and video game industry is the economic sector involved with the development, marketing and sale of video and computer games. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Orinda is a city in Contra Costa County, California, United States. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ...


Following on the success of SimCity, Wright designed SimEarth (1990) and SimAnt (1991). He co-designed SimCity 2000 (1993) with Fred Haslam and in the meantime Maxis produced other "Sim" games. Wright's next game was SimCopter (1996). Although none of these games were as successful as SimCity, they further cemented Wright's reputation as a designer of "software toys" — games that cannot be won or lost. In 1992, Wright and his family moved to Orinda, California near the San Pablo Reservoir, off Miner road. SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet. ... Year 1990 (MCMXC) was a common year starting on Monday (link displays the 1990 Gregorian calendar). ... SimAnt is a 1991 life simulation computer game by Maxis focusing on ants. ... Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display the 1991 Gregorian calendar). ... SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series of games. ... Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ... Fred Haslam co-created SimCity 2000 with Will Wright. ... SimCopter is a 1996 computer game from Maxis. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... A software toy is a computer game that does not have a well-defined way to win, often used of simulations and other programs where the experience is the value of the game. ... Year 1992 (MCMXCII) was a leap year starting on Wednesday (link will display full 1992 Gregorian calendar). ... Orinda is a city in Contra Costa County, California, United States. ...


Maxis went public in 1995 with revenue of USD$38 million. The stock reached $50 a share and then dropped as Maxis posted a loss. Electronic Arts bought Maxis in June 1997 . Wright had been thinking about making a virtual doll house ever since the early 90s, similar to SimCity but focused on individual people. Originally conceived of as an architectural design game called Home Tactics, Wright's idea changed when someone suggested the player should be rated on the quality of life experience by the homeowners. It was a difficult idea to sell to EA, because already 40% of Maxis's employees had been laid off. ISO 4217 Code USD User(s) the United States, the British Indian Ocean Territory,[1] the British Virgin Islands, East Timor, Ecuador, El Salvador, the Marshall Islands, Micronesia, Palau, Panama, Turks and Caicos Islands, and the insular areas of the United States Inflation 2. ... EA redirects here. ... A dollhouse is a miniature replica of a standard house. ... For the band, see 1990s (band). ...


EA published The Sims in February 2000 and it became Wright's biggest success yet. It eventually surpassed Myst as the best-selling computer game of all time and spawned numerous expansion packs and other games. He designed a massively multiplayer version of the game called The Sims Online, which was not as popular as the original. For games with Sim in the title, see List of Sim games. ... Myst (or MYST) is a graphic adventure computer game designed and directed by the brothers Robyn and Rand Miller. ... This computer/video game related article needs cleanup. ... An expansion pack is an addition to an existing game. ... A massive multiplayer online game (MMOG) is a type of computer game that enables hundreds or thousands of players to simultaneously interact in a game world they are connected to via the Internet. ... This article or section does not cite any references or sources. ...


Wright was given a "Lifetime Achievement Award" at the Game Developers Choice Awards in 2001 . In 2002, he became the fifth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. Until 2006, he was the only person to have been honored this way by both of these industry organizations. The Game Developers Conference has annually hosted the Game Developers Choice Awards presented by the International Game Developers Association for outstanding developers of video game entertainment since 2001. ... For album titles with the same name, see 2002 (album). ... Since 1998, the Academy of Interactive Arts & Sciences (AIAS) has annually inducted into its Hall of Fame video game developers that have made revolutionary and innovative achievements in the computer and video game industry. ...


He has been called one of the most important people in gaming, technology, and entertainment by publications such as Entertainment Weekly, Time, PC Gamer, Discover and GameSpy. For bringing simulations to the mass market, Wright was awarded the PC Magazine Lifetime Achievement Award in January 2005 . Entertainment Weekly (sometimes abbreviated EW) is a magazine published by Time Inc. ... (Clockwise from upper left) Time magazine covers from May 7, 1945; July 25, 1969; December 31, 1999; September 14, 2001; and April 21, 2003. ... It has been suggested that this article be split into articles entitled PC Gamer US and PC Gamer UK. (Discuss) PC Gamer US April 2005 cover covering Call of Duty 2 PC Gamer is a computer games magazine, founded in 1993. ... Discover is a science magazine that publishes articles about science for a general audience. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... A screenshot from The Sims: Deluxe Edition. ... PC Magazine is a computer magazine published biweekly (except in January and July ) both in print and online. ...


In a presentation at the Game Developers Conference on March 11, 2005, he announced his latest game Spore [1]. He used the current work on this game to demonstrate methods that can be used to reduce the amount of content that needs to be created by the game developers. Wright hopes to inspire others to take risks in game creation. The Game Developers Conference (GDC) is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking. ... March 11 is the 70th day of the year in the Gregorian calendar (71st in leap years). ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Spore is a simulation computer game designed by Will Wright. ... A game developer is a person or business involved in game development, the process of designing and creating games. ...


Personal interests

Since 2003, in his spare time, Wright has collected leftovers from the Soviet space program, "including a 100-pound hatch from a space shuttle, a seat from a Soyuz,... control panels from the Mir",[5] and the control console of the Soyuz 23,[1] as well as dolls, dice, and fossils.[5] During E3 2004 he passed off an old lapel pin commemorating the Soviet space program to a reporter. Soviet Soyuz rockets like the one pictured above were the first reliable means to transport objects into Earth orbit. ... Soyuz 23 was intended to carry cosmonauts Vyacheslav Zudov and Valeri Rozhdestvenski to the Salyut 5 space station, presumably on an Almaz military mission. ...

I'm uncollecting. I buy collections on ebay, and I disperse them out to people again. I have to be like an entropic force to collectors, otherwise all of this stuff will get sorted.[5]

He once built competitive robots for BattleBots with his daughter,[3] but no longer does so. As of November 2006, Wright still had remnant bits of machined metal left over from his BattleBots days strewn about the garage of his Oakland home.[1] Wright was a former Robot Wars champion in the Berkeley-based robotics workshop, the Stupid Fun Club.[5] One of Wright's bots, designed with the help of Wright's daughter Cassidy, "Kitty Puff Puff", fought against its opponents by sticking a roll of gauze onto its armature and circling around it, encapsulating it and denying it movement. The technique, "cocooning", was eventually banned.[1] BattleBots (also BattleBots, Inc. ...


Following his work in BattleBots, he has taken steps into the field of human-robot interactions.

We build these robots and we take them down to Berkeley and study the interactions that people have with the robots," says Wright. "We built this newer one that has a rapid-fire pingpong cannon. It will fire about 10 per second. So we give people this plastic bat and we say, 'It's set up to play baseball. Do you want to play baseball? It's going to shoot a little ball and you try to hit it.' And all of a sudden it's like da-da-da-da, and it's belting them with balls.[5]

Dr. Wright

Dr. Wright, from the SNES version of SimCity.

In the SNES version of SimCity and SimCity 64 (released only in Japan), there is a character that is based off of Will Wright named "Dr. Wright". He has green hair, wears a burgundy-colored suit and acts as an advisor to the player. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... SimCity is a simulation and city-building personal computer game, first released in 1989 and designed by Will Wright. ... A screenshot of SimCity on the Atari ST SimCity is a real-time strategy/simulation city-building computer game (or software toy). It is game developer Maxis flagship product. ... Burgundy is a shade of dark red associated with the Burgundy wine of the same name, which in turn is named after the Burgundy region of France. ...


2 characters based off of Dr. Wright appeared in The Legend of Zelda series. In Link's Awakening and Oracle of Seasons, a character named Mr. Write appears. In the former game, Dr. Wright's theme from SimCity can be heard inside the houses of Mr. Write and Christine (Write's pen pal). In The Minish Cap, a character name Mr. Left makes an appearance (his name is an obvious pun off of Wright and Write, which sounds like the word "right".) The official sword and shield logo of The Legend of Zelda introduced during the release of The Legend of Zelda: Ocarina of Time. ... The Legend of Zelda: Links Awakening was a 1993 video game, originally created for the Game Boy. ... Oracle of Seasons title screen (GBC original) The Legend of Zelda: Oracle of Seasons (also known as OoS ) is a video game published by Nintendo and developed by Nintendo in conjunction with Capcom. ... The Minish Cap is a Legend of Zelda game for the Nintendo Game Boy Advance. ...


A collectible trophy of Dr. Wright can be acquired in Super Smash Bros. Melee and he appears as an Assist Trophy character in Super Smash Bros. Brawl, making skyscrapers appear out of the ground which damages the opponents of the character that summoned him. [6] Super Smash Bros. ... Super Smash Bros. ...


Games designed by Wright

SimCity is a simulation and city-building personal computer game, first released in 1989 and designed by Will Wright. ... SimCity is a simulation and city-building personal computer game, first released in 1989 and designed by Will Wright. ... SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series of games. ... SimCity 3000 (SC3K) is a simulation/city building computer game and the third installment in the SimCity series of games. ... SimCity 4 (SC4) is a 2003 simulation/city building computer game; the fourth installment in the SimCity series of games. ... SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet. ... SimLife is a computer game produced by Maxis in 1992. ... SimCopter is a 1996 computer game from Maxis. ... SimAnt is a 1991 life simulation computer game by Maxis focusing on ants. ... For games with Sim in the title, see List of Sim games. ... [1][2] This article is about the computer game. ... Spore is a PC game under development by Maxis and designed by Will Wright. ...

Games credited

Games which Wright received some credit for, but may not have exclusively designed.

Spore is a PC game under development by Maxis and designed by Will Wright. ... [1][2] This article is about the computer game. ... The Sims is a strategy/simulation computer game, created by game designer Will Wright and published by Maxis. ... SimCity 4 (SC4) is a 2003 simulation/city building computer game; the fourth installment in the SimCity series of games. ... The Sims: Bustin Out is the second title in The Sims console series. ... The Sims Superstar is an expansion for The Sims computer game. ... This article or section does not cite any references or sources. ... SimCity 3000 (SC3K) is a simulation/city building computer game and the third installment in the SimCity series of games. ... SimCity 3000 (SC3K) is a simulation/city building computer game and the third installment in the SimCity series of games. ... Marble Drop is a strategy game published by Maxis on March 30, 1997. ... SimIsle is a computer game produced by Maxis in 1995. ... SimTown Screenshot SimTown is a 1995 computer game, much like the best selling SimCity on a smaller scale. ... SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series of games. ... SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series of games. ... SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series of games. ... SimSafari is a simulation game created by Maxis in which the player must manage an African safari park. ... SimLife is a computer game produced by Maxis in 1992. ... RoboSport is a 1991 turn-based strategy computer game. ... SimAnt is a 1991 life simulation computer game by Maxis focusing on ants. ... SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet. ... SimCity is a simulation and city-building personal computer game, first released in 1989 and designed by Will Wright. ... This is the Commodore 64 version of Raid on Bungeling Bay. ...

References

  1. ^ a b c d e f g h i Seabrook, John. "Game Master", New Yorker, 2006-11-06. Retrieved on 2006-11-09. 
  2. ^ a b Yi, Matthew. "PROFILE: Will Wright: Unsimulated success". San Francisco Chronicle. November 3, 2003.
  3. ^ a b c Pearce, Celia. "Sims, BattleBots, Cellular Automata God and Go", Game Studies, 2001-11-05. Retrieved on 2006-12-18. 
  4. ^ a b Kelly, Kevin. "Will Wright. The Mayor of Sim City". Wired, 1994
  5. ^ a b c d e Kent, Stephen L.. "'Sims' creator is Livin' Large", Seattle Post-Intelligencer, 2001-05-22. Retrieved on 2006-12-18. 
  6. ^ http://www.smashbros.com/en_us/items/assist/assist03.html

New Yorker may refer to: the magazine, The New Yorker a resident of New York City the hotel New Yorker a named passenger train operated by the Pennsylvania Railroad between Detroit, MI and New York, NY This is a disambiguation page — a navigational aid which lists other pages that... For the Manfred Mann album, see 2006 (album). ... is the 313th day of the year (314th in leap years) in the Gregorian calendar. ... Todays San Francisco Chronicle was founded in 1865 as The Daily Dramatic Chronicle by teenage brothers Charles de Young and Michael H. de Young. ... For the Manfred Mann album, see 2006 (album). ... is the 352nd day of the year (353rd in leap years) in the Gregorian calendar. ... Wired is a full-color monthly magazine and on-line periodical published in San Francisco, California since March 1993. ... For the Manfred Mann album, see 2006 (album). ... is the 352nd day of the year (353rd in leap years) in the Gregorian calendar. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... is the 146th day of the year (147th in leap years) in the Gregorian calendar. ... PC Magazine is a computer magazine published biweekly (except in January and July ) both in print and online. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... is the 146th day of the year (147th in leap years) in the Gregorian calendar. ... shelby was here 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... December 11 is the 345th day of the year (346th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... is the 146th day of the year (147th in leap years) in the Gregorian calendar. ... Shacknews, commonly referred to as The Shack, is a website offering news, features, editorial content, and forums relating to computer games and console games. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... is the 146th day of the year (147th in leap years) in the Gregorian calendar. ... Wired can refer to: Wired magazine, a monthly technology magazine. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... is the 146th day of the year (147th in leap years) in the Gregorian calendar. ...

See also

Sidney K. Meier (born 1954 in Detroit, Michigan) is a renowned American programmer and designer of some of the most commercially and critically successful computer strategy games of all time. ...

External links

MobyGames is a website devoted to cataloging computer and video games, both past and present. ...

Audio/Video

  • ITConversations.com SDForum Talk : Lessons from Game Design
  • Will Wright keynote at the Game Developers Conference 2005. (View video after registration).
  • Presentation at SDForum, Lessons from Game Design
  • Presentation at Accelerating Change, Sculpting Possibility Space
  • BBC Interview, User-generated future for gaming
  • Stanford Lecture - 2003, Human-Computer Interaction Seminar
  • Will Wright and Brian Eno talk about "generative" creation at The Long Now Foundation in San Francisco, June 26, 2006
  • Will Wright on Comedy Central Will Wright on the Colbert Report talks about Spore, Dec. 5th 2006

  Results from FactBites:
 
Will Wright - Wikipedia, the free encyclopedia (1005 words)
Will Wright was born in Atlanta, Georgia in 1960, where he lived until the age of nine, when his father died.
Wright found that he had more fun creating levels with his level editor for Raid on Bungeling Bay than he had while actually playing the game.
Wright was given a "Lifetime Achievement Award" at the Game Developers Choice Awards in 2001.
Encyclopedia4U - Billy Wright - Encyclopedia Article (620 words)
Wright became commander of a brigade in the mid-Ulster area around Portadown and directed some brutal sectarian killings (notably at Greysteel and Loughinisland) and successful actions against the IRA.
Wright was dismissed from the UVF and threatened with execution.
Wright was shot and killed by a INLA prisoner on the morning of December 27 while waiting in a van to be taken to the prison visits area.
  More results at FactBites »

 
 

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