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Encyclopedia > Warcraft universe
This article is related to the
Warcraft universe
Warcraft: Orcs & Humans
Warcraft II: Tides of Darkness
Warcraft II: Beyond the Dark Portal
Warcraft Adventures: Lord of the Clans
Warcraft III: Reign of Chaos
Warcraft III: The Frozen Throne
World of Warcraft
World of Warcraft: The Burning Crusade
World of Warcraft: Wrath of the Lich King
Warcraft: Day of the Dragon
Warcraft: Lord of the Clans
Warcraft: Of Blood and Honor
Warcraft: The Last Guardian
Warcraft: War of the Ancients Trilogy
Warcraft: The Sunwell Trilogy
Races
Humans / Dwarves / Gnomes / Night Elves
Orcs / Tauren / Trolls / Undead
Goblins / High Elves / Blood Elves / Draenei / Ogres
Locations
Azeroth / Draenor
Darnassus / Ironforge / Stormwind
Orgrimmar / Thunder Bluff / Undercity / The Exodar / Silvermoon / Shattrath
Characters
Organizations
Items
 This box: view  talk  edit 

The Warcraft universe is a fictional universe in which a series of games and books published by Blizzard Entertainment are set. Players were first introduced to the world of Azeroth in the original Warcraft: Orcs & Humans. This world exists in an ethereal plane called The Twisting Nether. In this universe's history, inter-world travel is rare, but can be achieved using magical portals. Known worlds include Azeroth, Draenor, Argus, K'aresh, and Xoroth. World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ... The original box art for Warcraft: Orcs & Humans. ... Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII or WC2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. ... Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII or WC2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. ... Warcraft Adventures: Lord of the Clans was an adventure computer game under development by Blizzard Entertainment that was to be set in the Warcraft Universe. ... Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. ... Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. ... World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ... This article does not cite any references or sources. ... Humans are one of two races which appear as playable in every game of the fictional Warcraft franchise, the other being the Orcs. ... A Dwarf as seen in the World of Warcraft. ... Gnomes as seen in World of Warcraft (without Armor). ... The Night elves are a fictional race in Blizzard Entertainments Warcraft series of computer games and novels. ... Male and Female Orcs as seen in the World of Warcraft. ... Tauren crest, Icon of the Earth Mother. ... In the fictional Warcraft Universe, Trolls are a race of tall although often crouching, lanky humanoids. ... Undead box art for the release of Warcraft III: Reign of Chaos. ... Goblin male and female from the World of Warcraft. ... High Elves as seen in World of Warcraft. ... An example of a male and female Blood Elf. ... Draenei as seen in World of Warcraft: The Burning Crusade. ... Two Ogres as seen in the World of Warcraft. ... Map of the World of Azeroth as it appears in the game World of Warcraft Azeroth is an Earth-like world in the fictional Warcraft universe, inhabited by a diverse array of species. ... Map of Draenor/Outland from World of Warcraft: The Burning Crusade. ... Darnassus as seen in the World of Warcraft. ... Ironforge as seen in the World of Warcraft. ... Stormwind is the Human capital city in the fantasy Warcraft universe. ... This article is being considered for deletion in accordance with Wikipedias deletion policy. ... Thunder Bluff as seen in the World of Warcraft. ... The Undercity is a city in the fictional Warcraft universe. ... The Exodar, capital city of the Draenei The Exodar is the Draenei capital in the fantasy Warcraft Universe. ... This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe — a fictional universe in which a series of video games and books are set. ... Shattrath City is a major city located in Outland. ... // This is is an alphabetical list of the major and minor groups and organizations in the Warcraft universe — a fictional universe in which a series of video games and books are set. ... This is a list of the major items from Blizzard Entertainments Warcraft universe — a fictional universe in which a series of video games and books are set. ... A fictional universe is an imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction or translatable non-fiction. ... Blizzard Entertainment, a division of Vivendi Games, is an American computer game developer and publisher headquartered in Irvine, California. ... Map of the World of Azeroth as it appears in the game World of Warcraft Azeroth is an Earth-like world in the fictional Warcraft universe, inhabited by a diverse array of species. ... The original box art for Warcraft: Orcs & Humans. ... Map of Draenor/Outland from World of Warcraft: The Burning Crusade. ...

Contents

Geography

Main article: List of Warcraft locations

The majority of media in the Warcraft universe takes place upon a planet called Azeroth. This planet has three continents, named the Eastern Kingdoms, Kalimdor, and Northrend, all of which are separated by a giant ocean called the Great Sea. In the center of the Great Sea is a humongous, everlasting vortex called the Maelstrom, and there are also several small islands aside from the three main continents throughout the sea. // This is a list of the major and minor locations ordered by region (after the events of the Third Great War) in the Warcraft universe – a fictional universe in which a series of video games and books are set. ... Azeroth is a demon in Syrian mythology Azeroth is a fictional place in the Warcraft Universe; it has been the name given to a kingdom, a continent, and lately an entire world. ... It has been suggested that this article or section be merged with Locations in the Warcraft Universe. ... It has been suggested that this article or section be merged with Locations in the Warcraft Universe. ... Map of south-eastern Northrend from Warcraft III: The Frozen Throne. ...


The Eastern Kingdoms is the primary home of the Alliance faction. The continent is varied, though mostly traditional fantasy-based, and divided into four kingdoms. From north to south: This article does not cite any references or sources. ...

  • Quel'Thalas, a High Elven (now Blood Elven) kingdom that has lost most of its former glory.
  • Lordaeron, a former human kingdom that has been overrun by undead.
  • Khaz Modan, a Dwarf kingdom.
  • Azeroth (the kingdom has the same name as the planet), the last still prosperous human kingdom.

The continent of Kalimdor is an ancient wilderness; the upper half is a mostly peaceful, magical forest where the Night Elf race dwells (or used to dwell), while the lower half is mostly plains, waste and desert where various primitive and/or nomadic races live. Kalimdor is the primary home of the Horde faction. The kingdoms and upper/lower halves of the continents are further divided into smaller regions which in turn are divided into sub-regions (particular geographic features or sites of interest, such as woods or dungeons). This article does not cite any references or sources. ...


The third continent, Northrend, is an icy continent in the north of Azeroth, comparable to Scandinavia. Northrend featured in the Warcraft III expansion, and will feature in World of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft. Scandinavia is a historical and geographical region centered on the Scandinavian Peninsula in Northern Europe which includes the three kingdoms of Denmark, Norway and Sweden. ... Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. ...


Second in importance to Azeroth is the planet of Draenor. The original homeland of the Orc race and the Ogre race, this world was torn apart when an Orc warlock named Ner'zhul opened too many gateways to other worlds, causing it to crumble and phase into the mysterious dimension called the Twisting Nether. The remnants of the world are now known as Outland, and it features in Warcraft II: Beyond the Dark Portal and Warcraft III: The Frozen Throne, and most prominently in World of Warcraft's first expansion World of Warcraft: The Burning Crusade. Map of Draenor/Outland from World of Warcraft: The Burning Crusade. ... Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII or WC2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. ...


Other planets in the universe include Argus, the original homeworld of the Draenei race; K'aresh, the original homeworld of the Ethereal race; and Xoroth, the homeworld of the Nathrezim and Dreadsteeds. The planet of Azeroth has two moons, named White Lady and Blue Child; and Draenor/Outland, according to the skies seen in the Burning Crusade expansion pack, has dozens of moons (though they might just be visible other planets).


Places beyond the planets include the Great Dark Beyond, Warcraft's equivalent of outer space; the Emerald Dream, a dreamscape resembling what Azeroth would look like if sentient races had never in any way altered it; an Elemental Plane where the elemental lieutenants of the malevolent deities called the Old Gods are banished; and the Dark Below, a hellish, little-referenced underworld the canon of which is debatable. Layers of Atmosphere - not to scale (NOAA)[1] Outer space, sometimes simply called space, refers to the relatively empty regions of the universe outside the atmospheres of celestial bodies. ...


Races in Warcraft

Main article: List of Warcraft races

The main races of the Warcraft universe include a standard variety of fantasy species. In the original Warcraft computer game, there were campaigns for both humans and orcs, and Warcraft II added high elves, dwarves, trolls, ogres, goblins and dragons. Warcraft III added the night elf and tauren races, as well as the undead, the fish-like naga, and many others. This article does not cite any references or sources. ...


The MMORPG World of Warcraft has ten playable races, divided into two camps, the Alliance and the Horde. The Alliance is comprised of Humans, Night Elves, Gnomes, Dwarves, and the new Draenei. For the Horde the races are Tauren, Forsaken Undead, Trolls, Orcs, and the new Blood Elves. The "new" races were made available with the Burning Crusade Expansion. In addition, there are neutral races like murlocs, naga, and goblins., An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ...


Organizations

Main article: List of Warcraft organizations

Within the Warcraft universe allegiances are most likely to be formed between characters of the same race. Most races have warred with one another during their history, so cooperation between races has been difficult. Such cooperation has seemed only likely at times of great peril, where worldwide destruction was imminent. However there are some organizations that exist outside racial lines. These organizations are built upon narrow common goals, such as the preservation of nature or the advancement of mining technology. // This is is an alphabetical list of the major and minor groups and organizations in the Warcraft universe — a fictional universe in which a series of video games and books are set. ...


Sources

The background, plot, and setting, like most Blizzard games, bear notable resemblance to tabletop games such as Warhammer Fantasy Battle by Games Workshop, and Dungeons & Dragons from Wizards of the Coast. It's said that Blizzard offered the first Warcraft game to Games Workshop as a game based on the Warhammer universe, but Games Workshop denied. The fantasy works of J. R. R. Tolkien also served as a foundation; many of the races are patterned after Tolkien's, and the Elvish languages used in the game (Thalassian [1] and Darnassian [2]) are made to sound like Sindarin and Quenya, the Elvish languages used in The Lord of the Rings. However, large portions of the setting are drawn from modern-day sources and references, ranging from Star Trek, Star Wars (Toshley's Station), to the Cthulhu Mythos, to Thundercats[3], to third-world proxy wars. Blizzard Entertainment, a division of Vivendi Games, is an American computer game developer and publisher headquartered in Irvine, California. ... It has been suggested that Armies of warhammer be merged into this article or section. ... For the defunct company, see Game Designers Workshop. ... “D&D” redirects here. ... Wizards of the Coast (often referred to as WotC or simply Wizards) is a publisher of games, primarily based on fantasy and science fiction themes. ... For the defunct company, see Game Designers Workshop. ... John Ronald Reuel Tolkien CBE (3 January 1892 – 2 September 1973) was an English philologist, writer and university professor, best known as the author of The Hobbit and The Lord of the Rings. ... Sindarin is an artificial language (or conlang) developed by J. R. R. Tolkien. ... Quenya is one of the fictional languages spoken by the Elves (the Quendi) the ones who speak. The first-found children of Ilúvatar, in the fantasy works of J. R. R. Tolkien. ... Elvish languages are constructed languages used typically by elves in a fantasy setting. ... This article is about the novel. ... The current Star Trek franchise logo Star Trek is an American science fiction entertainment series and media franchise. ... Cthulhu and Rlyeh The Cthulhu Mythos encompasses the shared elements, characters, settings, and themes in the works of H. P. Lovecraft and associated horror fiction writers. ... ThunderCats was an American animated television series developed and produced by Rankin/Bass Productions, debuting in 1983 based on the characters created by Tobin Ted Wolf. ...


Media set in the Warcraft universe

Computer games

Real-time strategy games

Other The original box art for Warcraft: Orcs & Humans. ... Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII or WC2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. ... Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII or WC2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. ... An expansion pack is an addition to an existing game. ... Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII or WC2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. ... Battle. ... Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. ... Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. ...

Warcraft Adventures: Lord of the Clans was an adventure computer game under development by Blizzard Entertainment that was to be set in the Warcraft Universe. ... This is an article about the computer and video game genre. ... World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ... An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ...

Other media

Tabletop games

Collectible card games A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ... Fantasy Flight Games (FFG) is a Roseville, Minnesota-based game company that creates and publishes role-playing, board, and card games. ... This article is about games in which one plays the role of a character. ... The Sword & Sorcery imprint is used by White Wolf to publish its d20 material. ...

Books The World of Warcraft Trading Card Game is a collectible trading card game based on Blizzard Entertainments MMORPG, World of Warcraft. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...

  • Warcraft: Day of the Dragon
  • Warcraft: Lord of the Clans
  • Warcraft: Of Blood and Honor
  • Warcraft: The Last Guardian
  • Warcraft: War of the Ancients Trilogy
  • Warcraft: The Sunwell Trilogy
  • World of Warcraft: Cycle of Hatred
  • World of Warcraft: Rise of the Horde
  • World of Warcraft: Tides of Darkness

See also

This article tells all about the timeline and alternate timelines for the Warcraft lore. ... This is alphabetical list with the major and minor characters in the Warcraft universe — a fictional universe in which a series of games and books are set. ... This is a list of the major items from Blizzard Entertainments Warcraft universe — a fictional universe in which a series of video games and books are set. ...

References

  1. ^ http://warcraftcardgame.com/2006/05/october-25-release-date.html

External links

Warcraft Portal

  Results from FactBites:
 
Jeff's Games Page (1165 words)
Warcraft was originally produced in 1994 by Blizzard Entertainment and since then has been one of my favorite games.
The Warcraft universe is set upon the magical world of Azeroth that now has thousands of years of history as the story lines between the other Warcraft games begin to mingle.
Warcraft II also supported better graphics then the original as well as better gameplay, allowing you to group 9 units together as opposed to the 4 from the first game.
GameSpy.com - Review (691 words)
And, in typical Blizzard fashion, Warcraft III pulls you right in as its opening cinematic revives the classic orcs versus humans confrontation the series is based on.
The silence of the land is shattered with the rumbling of thousands of orcish and human footfalls rushing to battle as fiery meteors crash to earth.
Warcraft III borrows a bit from Starcraft's story formula in that the campaign of each race takes the story to a new level.
  More results at FactBites »

 
 

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