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Encyclopedia > Visual novel
Anime games
Formats
Visual novels
Dojin soft
AnimePlay
Genres
Dating sims
Erotic games
Ren'ai games
Gender-specific
Bishōjo games
BL games
GxB
GxG
All pairings

A visual novel is an interactive fiction game featuring mostly static graphics, usually with anime-style art. As the name might suggest, they resemble mixed-media novels or stage plays more than anything else. Anime games are computer or video games that are based on anime or manga, or use an art style commonly stereotyped as anime in their presentation (technically, anime is not an art style, though many follow a certain trend), or upon which anime or manga have been made. ... Dōjin soft (short for software) are video games created by Japanese hobbyists, more for fun than for profit; essentially, the Japanese equivalent of shareware video games. ... AnimePlay is a trademark used to refer to the visual novel games distributed by Hirameki International and a magazine profiling these games. ... Dating simulations are a genre of computer and video games, usually Japanese, with romantic elements. ... An eroge (erotic game) is a Japanese video or computer game that features erotic content, usually in the form of anime-style artwork. ... A renai game (恋愛ゲーム) is a Japanese adventure video game focusing on romantic interactions with anime characters, usually girls. ... A bishōjo game (美少女ゲーム bishōjo gēmu); more often spelled bishoujo game), also known as a girl game/gal game is a type of Japanese video game centered around interactions with attractive anime-style girls. ... BL games (also known as yaoi games) usually refer to H games oriented around homosexual couples, though they can be any male/male dating sim. ... GxB is a common abbreviation used in reference to dating sims and occasionally used to describe general fictional works where a female main character dates male characters. ... All pairings is a common term used in reference to dating sims and similarly set-up friendship games where there are both male and female playable characters and/or both male and female potential dates available. ... Zork, an early work of interactive fiction, running on a modern interpreter Interactive fiction, often abbreviated IF, describes software containing simulated environments in which players use text commands to control characters. ... Atom, star of the long-running science fiction series Mighty Atom (also known as Astro Boy to Western audiences). ...

Contents


Gameplay

Visual novels are distinguished from other game types by their extremely minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (most recent games offer 'play' or 'fast-forward' toggles that make even this unnecessary).


Most visual novels have multiple storylines and many endings; the gameplay mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. This style of gameplay has been compared to the Choose Your Own Adventure novels. Most, however, strive for a higher level of plot and character depth than the aforementioned series of interactive children's books. These can be more closely compared to story-driven interactive fiction. While the plots and storytelling of mainstream video games is often criticised, many fans of visual novels hold them up as exceptions and identify this as a strong point of the genre. The Cave of Time, the first Choose Your Own Adventure book. ... Zork, an early work of interactive fiction, running on a modern interpreter Interactive fiction, often abbreviated IF, describes software containing simulated environments in which players use text commands to control characters. ...


Some shorter works do not contain any decision points at all. Most examples of this sort are fan-created. Fan-created novel games are reasonably popular; there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter. Dōjinshi (; also romanized as doujinshi) are self-published Japanese works, including but not limited to comic books (manga), novels, fan guides, art collections, and games. ...


Style

The visual novel genre has evolved a style somewhat different from print novels. In general, visual novels are more likely to be narrated in the first person than the third, and to present events from the point of view of only one character. It is fairly common for the primary structural unit to be the day rather than the chapter, with formulaic awakenings and returnings to bed framing each day's events. There are of course many exceptions to these generalisations.


In the typical visual novel, the graphics comprise a set of generic backgrounds (normally just one for each location in the game), with character sprites (called 立ち絵 tachi-e) superimposed on these; the perspective is usually first-person, with the protagonist remaining unseen. At certain key moments in the plot, special event CG graphics are displayed instead; these are more detailed images, drawn specially for that scene rather than being composed from predefined elements, which often use more cinematic camera angles and include the protagonist. These event CGs can usually be viewed at any time once they have been "unlocked" by finding them in-game; this provides a motivation to replay the game and try making different decisions, as it is normally impossible to view all special events on a single play-through. In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene. ...


In Japanese, a distinction is often made between visual novels proper (abbreviated NVL) and adventure games (abbreviated AVG or ADV): the main difference is in the presentation of the text, which is overlaid on the picture in a visual novel, and confined to a window at the bottom of the screen in an "adventure". This distinction is normally lost in English, where adventure game refers to a different genre. Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ...


Content and genre

Many visual novels are dating sims, ren'ai games, and bishoujo games, but science fiction, fantasy fiction, and horror fiction games are not uncommon. Dating simulations are a genre of computer and video games, usually Japanese, with romantic elements. ... A renai game (恋愛ゲーム) is a Japanese adventure video game focusing on romantic interactions with anime characters, usually girls. ... The title given to this article is incorrect due to technical limitations. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... For other definitions of fantasy see fantasy (psychology). ... Horror fiction is, broadly, fiction in any medium intended to scare, unsettle or horrify the reader. ...


Traditionally PC-based visual novels have contained ecchi scenes, which English-speaking fans tend to regard as a sort of unpleasant and unnecessary cliche (similar to the "obligatory sex scene" in Hollywood action films). However, the vast majority of console ports do not contain adult material, and a number of recent PC games have also been targeted at the all-age market; most notably, all but one of Key's titles come in family-friendly versions, and two have never contained adult content at all. Ecchi (from the Japanese エッチ) is an English word deriving from a Japanese word meaning lewd or naughty when used as an adjective, and can refer to a pervert or sexual intercourse when used as a noun. ... Key is a Japanese renai game studio, known for making dramatic and plot-oriented games. ...


Related terms

Enlarge
Planetarian is a Kinetic Novel that has been fully translated.

Games which share the style and gameplay mechanics of visual novels, but concentrate on text and music with minimal or abstract graphics, are sometimes called sound novels (technically a trademark of Chunsoft, which used the term for its horror-themed Super Famicom visual novels such as Kamaitachi no yoru). Image File history File links Screenshot of the beggining of the fantranslated version of Planetarian translated by insani. ... Image File history File links Screenshot of the beggining of the fantranslated version of Planetarian translated by insani. ... Title from the fantranslated version. ... This article should be merged with Super Nintendo Entertainment System The Super Famicom design differed from that of the American SNES, though the controllers are almost the same. ...


VisualArt's, the major visual novel house that publishes Key's works (among numerous other brands), has recently released a series of works called Kinetic Novels, which are notable for being an experiment in online content distribution. Most of these fall into the completely linear category, lacking any choices at all; as a result, some fans have begun using the term to describe other non-interactive titles. Key is a Japanese renai game studio, known for making dramatic and plot-oriented games. ...


Fan translations

As of 2005, all major visual novels are produced in Japan. A few bishōjo games have been licensed in the United States, but international visual novel fans rely mainly on fan translations. Some doujinshi and one commercial work (the Kinetic Novel Planetarian) have been translated so far. Translation is impeded by the sheer size of text in a novel; often, translators are faced with hundreds of hours of work, as opposed to fansubs which can take as little as one hour to finish. A bishōjo game (美少女ゲーム bishōjo gÄ“mu); more often spelled bishoujo game), also known as a girl game/gal game is a type of Japanese video game centered around interactions with attractive anime-style girls. ... Dōjinshi (; also romanized as doujinshi) are self-published Japanese works, including but not limited to comic books (manga), novels, fan guides, art collections, and games. ... Title from the fantranslated version. ... Opening credits of School Rumble with karaoke fansub subtitles A fansub (short for fan-subtitled) is a copy of a foreign movie or television show which has been subtitled by fans in their native language. ...


Famous visual novels

Many of these also have associated anime series. Atom, star of the long-running science fiction series Mighty Atom (also known as Astro Boy to Western audiences). ...

You can find more on List of visual novels AIR (2000) is a visual novel created by Key, who also created Kanon and, later, Clannad. ... Atlach=Nacha is an obscure visual novel by Alice Soft under the genres romance and horror. It is named after Clark Ashton Smiths creation Atlach-Nacha, the spider-god from the Cthulhu Mythos. ... Enzai (in kanji: 冤罪 - False charge) is a Yaoi game made by the Japanese software house Langmaor. ... Fate/stay night (Japanese: フェイト/ステイナイト) is a Japanese visual novel game created by TYPE-MOON in 2004 that has been adapted into an anime television series, currently being broadcast in Japan, as well as a manga series, currently being published in the monthly Shōnen Ace magazine. ... Conversation at school with Kanon character Nayuki Minase. ... Kimi ga Nozomu Eien (君が望む永遠, The Eternity You Desire and Rumbling Hearts in English, la Eternidad que Deseas in Spanish, Léternel que vous voulez in French, abbreviated as Kimibou or Kiminozo in Japan, KGNE by fansubbers) is a renai game released in 2001 for the PC by âge. ... To Heart Playstation game box // Summary To Heart is a visual novel by Leaf/Aquaplus released in 1997 for the PC. It was later ported to the PlayStation and given voice acting. ... Tsukihime (translates as Moon Princess) was an H doujin visual novel based on the NScripter engine game released in late 2000 by TYPE-MOON. It sold successfully, and gained a fame above and beyond most games of its type, often ascribed to Kinoko Nasus unique style of storytelling. ... Yami to Bōshi to Hon no Tabibito (ヤミと帽子と本の旅人, The Darkness, the Hat and the Traveler of Books) is both a visual novel H game and a non-adult, 13 episode anime series. ... This is a list of Visual novels. ...


See also

A bishōjo game (美少女ゲーム bishōjo gēmu); more often spelled bishoujo game), also known as a girl game/gal game is a type of Japanese video game centered around interactions with attractive anime-style girls. ... An eroge (erotic game) is a Japanese video or computer game that features erotic content, usually in the form of anime-style artwork. ... Dating simulations are a genre of computer and video games, usually Japanese, with romantic elements. ... Anime games are computer or video games that are based on anime or manga, or use an art style commonly stereotyped as anime in their presentation (technically, anime is not an art style, though many follow a certain trend), or upon which anime or manga have been made. ... To meet Wikipedias quality standards, this article or section may require cleanup. ...

External links


  Results from FactBites:
 
Visual novel - Wikipedia, the free encyclopedia (882 words)
Visual novels are distinguished from other game types by their extremely minimal gameplay.
In general, visual novels are more likely to be narrated in the first person than the third, and to present events from the point of view of only one character.
Traditionally PC-based visual novels have contained ecchi scenes, which English-speaking fans tend to regard as a sort of unpleasant and unnecessary cliche (similar to the "obligatory sex scene" in Hollywood action films).
BioMed Central | Full text | Crossmodal attention effects on brain responses to different stimulus classes (5015 words)
Moreover, given the fact that novel stimuli are thought to have an alerting character and serve as a trigger for the orienting response [24] it was of interest to what extent these novel stimuli would be processed outside the spatial attentional focus in the relevant and irrelevant modality.
The fact that in the current study visual novel stimuli were associated with a clear attention effect for the P1 in the auditory group strongly argues for the latter possibility.
Visual and auditory modalities behave differently with regard to novel stimuli: While the processing of visual novel stimuli requires spatial attention regardless of whether the visual modality is relevant or not, auditory novel stimuli are processed independent of allocation of spatial attention.
  More results at FactBites »

 
 

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