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Encyclopedia > Utopia (computer game)
Utopia
Screenshot of Utopia (SNES version)
Developer(s) Celestial Software
Publisher(s) Gremlin Interactive, Jaleco
Release date(s) 1991
Genre(s) Strategy
City-building game
Mode(s) Single player
Platform(s) DOS, Amiga, Atari ST, SNES
Input Keyboard & mouse

Utopia is a strategy video game. It was developed by Celestial Software and published by Gremlin Graphics (later known as Gremlin Interactive), in 1991 for Amiga, Atari ST and MS-DOS. It was later released for the Super Nintendo in 1993, by Jaleco in the USA. This release made use of Nintendo's mouse. Image File history File links Utopia-SNES.png‎ This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company that developed the game. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... Gremlin Interactive was a British software house based in Sheffield and working mostly on the personal computer and Amiga market. ... Jaleco (TYO: 7954 ) was founded as Japan Leisure Corporation on October 3rd 1974. ... Notable events of 1991 in computer and video games. ... Computer and video games are generally and popularly categorised into genres. ... It has been suggested that Game of strategy be merged into this article or section. ... City-Building usually refers to a type of computer strategy game, where players, from a point-of-view high in the sky, can build and manage an electronic city. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... ‹ The template below has been proposed for deletion. ... The original Amiga 1000 (1985) with Commodore 1080 monitor The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ... The Atari 520ST Atari 1040STF with SC1224 color monitor The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... A computer keyboard is a peripheral modeled after the typewriter keyboard. ... Operating a mechanical 1: Pulling the mouse turns the ball. ... Strategy games are typically board games, video or computer games with the players decision-making skills having a high significance in determining the outcome. ... Gremlin Interactive was a British software house based in Sheffield and working mostly on the personal computer and Amiga market. ... Notable events of 1991 in computer and video games. ... The original Amiga 1000 (1985) with Commodore 1080 monitor The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ... The Atari 520ST Atari 1040STF with SC1224 color monitor The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... Microsofts disk operating system, MS-DOS, was Microsofts implementation of DOS, which was the first popular operating system for the IBM PC, and until recently, was widely used on the PC compatible platform. ... The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... Notable events of 1993 in computer and video games. ... Jaleco (TYO: 7954 ) was founded as Japan Leisure Corporation on October 3rd 1974. ... Operating a mechanical 1: Pulling the mouse turns the ball. ...


The game, taking place in the future, on a new planet, is open-ended. The eight planets and three dwarf planets of the Solar System. ... It has been suggested that this article or section be merged with Sandbox (videogames). ...


It is the player's task to colonize the new planet, manage the colony and raise the quality of life for the citizen in order to reach utopia. Colonization is the act where life forms move into a distant area where their kind is sparse or not yet existing at all and set up new settlements in the area. ... It has been suggested that Colonisation be merged into this article or section. ... It has been suggested that utopianism be merged into this article or section. ...


Initially the player has a few colonists with a lot to do. The player needs to build everything from scratch. Building takes time and free colonists, in addition to money. Buildings in constructions are depicted by scaffold. Bamboo scaffolding can reach great heights Scaffolding is a temporary framework used to support people and material in the construction or repair of buildings and other large structures. ...


However certain buildings require personnel (hospitals, labs, mines, factories, shipyards ...) and therefore the player has to engage in population management. The player also has to micromanage features such as tax rate, birth rate and trade. This article or section does not cite its references or sources. ... A tax (also known as a duty) is a financial charge or other levy imposed on an individual or a legal entity by a state or a functional equivalent of a state (e. ... A fruit stand at a market. ...


In addition, each world also has a competing alien race which is trying to colonize the same planet. There is no option to form alliances, which means that the player's population must come into conflict with the aliens. The player never actually gets to see the alien city, as it is located outside the playable map, but must instead rely on espionage to find out what the aliens and their city look like. For the 1979 movie, see Alien (movie). ... A military alliance is an agreement between two, or more, countries; related to wartime planning, commitments, or contingencies; such agreements can be both defensive and offensive. ... Espionage is the practice of obtaining information about an organization or a society that is considered secret or confidential (spying) without the permission of the holder of the information. ...

Contents

Scenarios

Utopia includes ten scenarios, all with a different planet and a different alien race. The scenarios are named according to the alien races:


Eldorians, Vroarscans, Soomanii, Kal-Kriken, Catalytes, Squiz-Quijy, Pascalenes, Tilikanthua, Vanacancia and Lucratians.


A data disk called Utopia: The new worlds was later released by Gremlin. This disk required the original Utopia and could not be played as a stand-alone game. It included the following scenarios: In computer gaming, the term data disk refers to a separately available expansion to a computer game, offering new levels, missions or scenarios to play. ...


Foralbo, Parillatians, Chevanno, Old-Worlders, Sarturians, Sal-Kadeem, Rako-Gorda, Key-Guardians, Darjakr'Ul and Temarkians.


The "Old-Worlders" were said to be humans, coming from Earth's earlier attempt to colonize the same planet. In practice, they were handled just as another hostile alien race. The terrain of the Sal-Kadeem planet was unique in that it was mostly covered with silver-coloured oil that was impossible to build on. Buildings were restricted to tiny patches of habitable land.


Game objects

Buildings

  • Chemical plant: Build these on fuel deposits to extract fuel.
  • Command Centre: Needed for several vital colony functions, such as research, trade, and vehicle construction.
  • Compressed fuel tank (invention): Stores more fuel than the normal fuel tank.
  • Flux pod: Stores and distributes power. Must be built next to another building. All buildings must be within twelve squares from a flux pod.
  • Fuel tank: Stores fuel.
  • HDX missile (invention): A more powerful version of the missile.
  • Hospital: New colonists are born here.
  • Hydroponics: Grows food.
  • Laboratory: Your researchers work here.
  • Land mine (invention): Destroys most land-based enemy vehicles passing over it.
  • Landing pad: Allows ships landing on it to refuel, provided there's a fuel tank nearby.
  • Laser turret: Fires on enemy invaders on sight.
  • Life support: Converts the planet's unbreathable atmosphere to human-breathable air.
  • Living quarters: Your colonists live here.
  • Long-distance radar (invention): Detects enemy vehicles within a wider radius than the normal radar.
  • Matter transporter (invention): Allows ships to refuel in flight.
  • Mine: Build these on ore deposits to mine ore.
  • Missile: When fired, locks on to the nearest enemy vehicle and destroys it on contact.
  • MORGRO hydroponics (invention): Grows more food than the normal hydroponics.
  • Plasma gun (invention): A more powerful version of the laser gun.
  • Power plant: Provides a constant source of power.
  • Radar: Detects enemy vehicles.
  • Security HQ: Cuts down crime and helps to keep the morale up.
  • Ship yard: Builds spaceships.
  • Solar converter (invention): Provides more electricity than the normal solar panel.
  • Solar panel: Provides electricity from the sun.
  • Space moss converter (invention): Build these on space moss, a pinkish moss that grows on all planets. It extracts chemicals from the moss and converts them to breathable air.
  • Sports complex: Can be used to briefly boost the morale.
  • Store: Stores food and ore.
  • Tank teleport (invention): Teleports tanks standing on top of it directly to their destinations.
  • Tank yard: Builds tanks.
  • Weapons plant: Builds weapons. Needed for vehicle construction.
  • Workshop: Produces tech goods, which are useless in the colony, but valuable trading objects.

Vehicles

  • Tank: Land-based vehicle. Will only move on habitable surface. Doesn't use fuel.
  • Hover tank (invention): A variation of the tank that can pass over flat obstructions, but will still stop at mountains or chasms.
  • Explorer: Non-armed civilian spaceship. Can construct new landing pads far away from the colony.
  • Fighter: A small, lightly-armed military spaceship.
  • Assault craft: A slightly heavier-armed spaceship.
  • Cruiser: A large, heavily-armed military spaceship.
  • Fusion cruiser (invention): A variation of the cruiser that never needs any fuel.
  • Warship: The largest and most powerful military spaceship.

Playing hints

At the start of the game, set the tax rate to the maximum (20%). As you progress, decrease the tax rate by 1% every year, or every two years. Eventually you'll make enough money to drop the tax rate to 0% and keep it there, making your colonists very happy because they don't have to pay any taxes.


Notes

One of the four available background musics in Utopia is Johann Pachelbel's Canon in D, a wonderfully laid-back and relaxing classical melody. Johann Pachelbel [] (baptized September 1, 1653 – March 3, 1706) was an acclaimed Baroque composer, organist and teacher who brought the south German organ tradition to its peak. ... Canon in D Major is Johann Pachelbels most well-known work. ...


Utopia can handle a maximum of 256 buildings, 100 tanks and 40 spaceships at one time. Trying to build any more results in a message that simply says more cannot be built "yet". However, there is no apparent limit to the number of buildings in the SNES version.


Bugs

  • It is possible to build Fusion Cruisers before they have been invented. In addition, this way they are free of cost, and only take one month to build. This can be done simply by clicking the empty space (where the Fusion Cruiser will appear when it's been invented) in the ship selection menu.
  • If you access a ship's control panel while the ship is launching, the ship will keep launching perpetually. This happens even if you exit the panel immediately without giving the ship any orders. The ship will fly off the top of the screen and reappear at the bottom, corrupting the graphics and perhaps eventually crashing the game.

A computer bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from working as intended, or produces an incorrect result. ...

Successors

Utopia was succeeded by K240, which carried the colonization idea over to an asteroid belt. The most prominent improvement was that in K240, the alien race was no longer off the map, but its cities could be viewed the same way as the player's. “Deep Space. ... Image of the main asteroid belt between the orbits of Mars and Jupiter. ...


External links

  • Utopia: The Creation Of A Nation at the Hall of Light
  • Utopia: Creation of a Nation at EAGER
  • Utopia: The New Worlds at the Hall of Light
  • Utopia: New Worlds (Data Disk) at EAGER
  • Utopia at MobyGames
  • Game review

  Results from FactBites:
 
Utopia (Computer game) (126 words)
Utopia is a computer strategy game for the Amiga and MS-DOS developed by Celestial Software[?] and distrbuted by Gremlin Graphics.
In Utopia it is the player's task to colonize a new planet and raise the quality of life for the citizen in order to reach utopia.
There is no option to form alliances which means that the player's population will come into conflict with the aliens.
  More results at FactBites »

 
 

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