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Encyclopedia > Time of Troubles (Forgotten Realms)

The Time of Troubles, also known as the Arrival, Godswar, and Avatar Crisis, was a cataclysmic time period in the chronology of the Forgotten Realms campaign setting. Taking place during the Year of Shadows, 1358 DR, the Time of Troubles was a period during which the gods of Faerûn were forced to walk the earth in their mortal avatar forms. However, unlike when a god usually sends an avatar and it's true form resides usually on one of the Outer Planes the gods were all demoted and this was the only form they had at the time, making them very vulnerable. Several major deities died during the Time of Troubles, and a handful of mortals rose to divinity. It has been suggested that Forgotten Realms Campaign Setting be merged into this article or section. ... A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. ... DR redirects here. ... Look up deity in Wiktionary, the free dictionary. ... Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. ... An avatar is the earthly incarnation of a higher being. ... For other uses, see Divinity (disambiguation) and Divine (disambiguation). ...


Summary

The Time of Troubles was precipitated by an attempt by the gods Bane and Myrkul to steal the Tablets of Fate from the overdeity Ao. The tablets were created by Ao to sustain the balance of good and evil, law and chaos and contain the areas of which each of the gods of the Forgotten Realms rule over. Angry with the gods for their habitual pursuit of power and negligence toward their mortal faithful, Lord Ao relegated every god (except for the guardian god Helm, selected to protect the gates to the heavens) to walk among their followers on the earth. The immediate effects of this edict were threefold. First, divine magic (spells granted to clerics by their patron deities) ceased to function altogether[1] unless the cleric was within one mile of their deity's avatar. Second, arcane magic (a force channeled from The Weave by wizards and sorcerers) ceased to be regulated by its steward, Mystra, and became dangerously unpredictable[1]. Third, the characteristically immortal and aloof deities were now vulnerable (though devastatingly powerful) and dwelling among the civilizations of Faerûn.[1] Bane (also known as the Black Hand and the Black Lord), is the god of hatred, fear, and tyranny in the fictional Dungeons & Dragons campaign setting, Forgotten Realms. ... Myrkul was the fictional God of the Dead in the Forgotten Realms campaign setting based upon the Dungeons & Dragons universe. ... Lord Ao (// or ay-oh) is the Overgod of the fictitious, magical world of Abeir-Toril in the Forgotten Realms setting of Dungeons & Dragons. ... It has been suggested that Forgotten Realms Campaign Setting be merged into this article or section. ... Several newspapers go by the name of Guardian: The Guardian, a British newspaper founded in 1821 as the Manchester Guardian, which took its current title in 1959. ... Helm, The Watcher, is a fictional god in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. ... A belief in magic as a means of influencing the world seems to have been common in all cultures. ... In the Dungeons & Dragons role-playing game, the cleric is one of the base character classes. ... Not to be confused with Magic (illusion). ... In the Forgotten Realms Dungeons & Dragons campaign setting, The Weave is the fundamental force of arcane magic, from which spellcasters draw their strength. ... In the Dungeons & Dragons role-playing game, wizard is one of the base character classes. ... In the Dungeons & Dragons role-playing game, the sorcerer is one of the base character classes. ... This is a Forgotten Realms-related article. ... Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. ...


The Time of Troubles coincided with the release of the second edition of the Advanced Dungeons and Dragons game, and events in the story reflected changes in the game rules. For example, the demise of the assassin cults in Faerûn reflected the fact that the assassin player character class was discontinued in AD&D Second Edition. Similarly, in the comic-book series based on Forgotten Realms, a wizard notes that after the upheavals in magic caused by the Troubles, some of his spells had changed in power and effect; and indeed, the game rules for those same spells had been revised. The original Dungeons & Dragons set Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) published by Gary Gygax and David Arneson in January 1974. ... This article does not cite any references or sources. ...


Deaths, ascensions, and resurrections

The Time of Troubles was a time of significant turnover among the gods of the Faerûnian Pantheon. Several deities were "destroyed" (see below) during this period. The following are deities who were killed or incapacitated during the Time of Troubles: This is a list of the fictional deities in the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. ...

  • Bane, greater god of tyranny, strife, and hatred and one of the Dead Three gods, was slain in a battle with Elminster by the lingering essence of Mystra.[2] He was revived by Myrkul and was slain again in a climactic battle with the demigod Torm in battle outside of Tantras.[3]
  • Bhaal, intermediate god of murder, was slain by the young mortal Cyric with the sword Godsbane. However, Bhaal had foreseen his own death, and had populated Faerûn with his progeny, the Bhaalspawn, in a bid to resurrect himself, as explored in the Baldur's Gate series.
  • Gilgeam, demigod and king of Unther, was slain by Tiamat shortly after the Time of Troubles.[4]
  • Ibrandul, a lesser god of caverns, was destroyed by Shar, who still masquerades as the dead deity.[5]
  • Leira, lesser goddess of deception and illusion, was slain by Cyric shortly after the Time of Troubles.[5]
  • Myrkul, greater god of the dead and another of the Dead Three, was killed in a duel with Midnight, a mortal woman wielding the powers of Mystra, in the skies over the city of Waterdeep.[6]
  • Mystra, greater goddess of magic and among the most powerful of the gods, was destroyed when she attempted to bypass Helm at the Celestial Staircase.[2]
  • Ramman, Untheric lesser god of war and storms, was slain by Hoar, but his portfolio was stolen by Anhur of the Mulhorandi pantheon.[4]
  • Tiamat's three-headed incarnation was slain by Gilgeam. Her essence was divided among three dragons, the red Tchazzar, the blue Gestaniius, and the green Skuthosiin. Tchazzar consumed the other two and was subsumed by Tiamat. The Dragon Queen then destroyed Gilgeam after the Godswar.[4]
  • Torm, demigod and patron deity of paladins, was annihilated by Bane with his dying breath (though later resurrected by Ao).[3]
  • Waukeen, lesser goddess of wealth, attempted to reclaim her divinity during the Time of Troubles, but was imprisoned in the Argent Palace, enslaved to the demon prince Graz'zt.[7]

However, death is anything but permanent in the Forgotten Realms, and many of these deities have in some way circumvented their own destruction: Bane (also known as the Black Hand and the Black Lord), is the god of hatred, fear, and tyranny in the fictional Dungeons & Dragons campaign setting, Forgotten Realms. ... This page is about the religious concept of Tyranny. ... Strife, published in 1996, is a computer game developed by Rogue Entertainment and published by Velocity, based on the Doom engine from id Software. ... For the emotion Hatred please see Hate Hatred (Nenavist) is a Soviet film of 1975 directed by Samvel Gasparov. ... In the Forgotten Realms Dungeons & Dragons campaign setting, the Dead Three were a triad of evil gods known as Bane, Myrkul, and Bhaal. ... Elminster Aumar (born in 212 DR) is a fictional character in the Dungeons & Dragons-based Forgotten Realms setting. ... The term demigod, meaning half-god, is a modern distinction, often misapplied in Greek mythology. ... Torm, the True, is a fictional deity in the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. ... Bhaal, Lord of Murder, is a fictional deity of the Forgotten Realms Dungeons & Dragons campaign setting, created by Ed Greenwood. ... Cyric is a fictional deity in the Forgotten Realms campaign setting, a branch of Dungeons & Dragons. ... In several Forgotten Realms novels, Godsbane was a magical sword which was actually a manifestation of the deity Mask and was wielded by the then-mortal Cyric during the Time of Troubles. ... In the fictional universe of Forgotten Realms, Bhaalspawn is a name given to all children of the fictitious Bhaal, Lord of Murder, who foresaw his own death during the Time of Troubles and fathered children who could one day be sacrificed for his own return. ... Title screen of Baldurs Gate, the first game in the series. ... Long-standing ennemy of Mulhorand, the Mesopotamiam civilisation of Unther seems to be definitely on decline. ... In the Dungeons & Dragons role-playing game, Tiamat is a powerful draconic goddess, usually depicted as a European dragon with multiple heads. ... Ibrandul was worshipped as a deity with power over the underground, darkness and stealth by the Calishites. ... Shar, Mistress of the Night, Nightsinger, Lady of Loss, or The Darkness is a fictional deity in the Dungeons & Dragons Forgotten Realms campaign setting. ... Leira is a fictional Faerûnian lesser diety of the Forgotten Realms campaign setting. ... Myrkul was the fictional God of the Dead in the Forgotten Realms campaign setting based upon the Dungeons & Dragons universe. ... This article or section does not adequately cite its references or sources. ... Waterdeep is a city-state in the fictional world of Forgotten Realms, located along the Sword Coast, on the continent of Faerûn. ... This is a Forgotten Realms-related article. ... Magic: The Gathering. ... Adad in Akkadian and Ishkur in Sumerian are the names of the storm-god in the Babylonian-Assyrian pantheon, both usually written by the logogram dIM. The Akkadian god Adad is cognate in name and functions with northwest Semitic god Hadad. ... Hoar is a fictional Faerûnian demipower deity of the Forgotten Realms campaign setting. ... In Egyptian mythology, Anhur was a god of war and hunting, later identified with Horus and worshipped particularly in Thinis. ... Mulhorand is a country in the fictional fantasy setting Forgotten Realms, modeled after Ancient Egypt. ... In the Dungeons & Dragons role-playing game, Tiamat is a powerful draconic goddess, usually depicted as a European dragon with multiple heads. ... Torm, the True, is a fictional deity in the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. ... Waukeen is the fictional goddess of coins and wealth in the Dungeons & Dragons campaign setting of Forgotten Realms. ... For the business meaning, see Wealth (economics). ... Grazzt and the Witch Queen Iggwilv, in one of their more romantic and better moments, as depicted on the cover of Dungeon #121. ...

  • After Bane's death, his portfolio was divided among the newly anointed god Cyric and Bane's own half-demonic son Iyachtu Xvim. Upon the death of one of the greatest forces of evil in existence, all of Faerûn breathed a sigh of relief; however, in 1372 DR, Bane was resurrected, destroying Iyachtu Xvim and reestablishing his church.[8]
  • Bhaal had already foreseen his own demise, and had populated the world with scores of his own progeny in past years, all as part of a grand scheme for his own reincarnation. This master plan is the basis of the Baldur's Gate computer game series.
  • Myrkul infused the sinister artifact the Crown of Horns with the remnants of his essence, and teleported it away. While its location is unknown, the semi-sentient artifact is presumably fomenting a plan for Myrkul's resurrection.[9]
  • Though Ao had decreed that none of the gods fallen during the Time of Troubles should be reinstated, a complex convergence of factors regarding Torm's death led the overgod to make a single exception in his case, resurrecting him and elevating him to the status of lesser god.[6]
  • After a decade of isolation from her followers, Waukeen was freed from her prison in 1371 DR by a band of adventurers, and has resumed her place in the heavens.[8]

Furthermore, a selection of mortals were chosen by Lord Ao to ascend to the heavens to fill the void left by those deities who died: In the Forgotten Realms Dungeons & Dragons campaign setting, Iyachtu Xvim was the half-demonic son of the god Bane and temporary holder of his portfolio. ... Title screen of Baldurs Gate, the first game in the series. ... The Crown of Horns is an evil, intelligent artifact of great power from the Forgotten Realms Dungeons & Dragons campaign setting. ...

  • Cyric, a petty, sadistic mercenary, slew Bhaal with the sword Godsbane (actually the god Mask in disguise). After the end of the Time of Troubles, he was granted control of nearly all the portfolios of the Dead Three by Ao, making him briefly the most powerful of the gods.[6]
  • After her death, the goddess Mystra entrusted her essence with the young mage Midnight, who ascended after the Time of Troubles as the new Mystra.[6]
  • Kelemvor, a sullen adventurer and companion of Cyric and Mystra, seized the portfolio of death from Cyric in the Year of the Banner (1368 DR), 10 years after the Time of Troubles.[10] He has since striven to change the horrifying image of death promoted by his predecessor.[11]

Finally, Lord Ao lifted the barrier that prevented the Mulhorandi god-kings from reuniting with their divine selves on the Outer Planes. The physical incarnations of the Mulhorandi gods departed Faerun and left governance of the empire to mortal rulers under their guidance.[4] Cyric is a fictional deity in the Forgotten Realms campaign setting, a branch of Dungeons & Dragons. ... Mask is the calculating, mysterious god of shadows, thievery, and thieves in the Forgotten Realms Dungeons and Dragons setting. ... In the Dungeons & Dragons role-playing game, wizard is one of the base character classes. ... Symbol of Kelemvor Kelemvor - Lord of the Dead and Judge of the Damned - is a fictional god in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. ...


Notes

  1. ^ a b c Siege of Darkness, R.A. Salvatore, TSR, 1994
  2. ^ a b Shadowdale, Richard Awlinson, TSR, 1989
  3. ^ a b Tantras, Richard Awlinson, TSR, 1989
  4. ^ a b c d Powers & Pantheons, Eric L. Boyd, TSR, 1997
  5. ^ a b Faiths & Avatars, Julia Martin with Eric L. Boyd, TSR, 1996
  6. ^ a b c d Waterdeep, Richard Awlinson, TSR, 1989
  7. ^ For Duty & Deity, Dale Donovan, TSR, 1998; available for free download at http://www.wizards.com/default.asp?x=dnd/dnd/downloads
  8. ^ a b Forgotten Realms Campaign Setting (3rd edition), Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo, Wizards of the Coast, 2001
  9. ^ Volo's Guide To All Things Magical, Ed Greenwood with Eric L. Boyd, 1996; available for free download at http://www.wizards.com/default.asp?x=dnd/dnd/downloads
  10. ^ Prince of Lies, James Lowder, TSR, 1993
  11. ^ Crucible: The Trial of Cyric the Mad, Troy Denning, TSR, 1998

  Results from FactBites:
 
Time of Troubles (Forgotten Realms) - Wikipedia, the free encyclopedia (1045 words)
The Time of Troubles, also known as the Arrival, Godswar, and Avatar Crisis, was a cataclysmic time period in the chronology of the Forgotten Realms campaign setting.
The Time of Troubles was precipitated by an attempt by the gods Bane and Myrkul to steal the Tablets of Fate from the overdeity Ao.
The Time of Troubles was a time of significant turnover among the gods of the Faerûnian Pantheon.
  More results at FactBites »

 
 

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