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Encyclopedia > Threads of Fate
Threads of Fate
Developer(s) Square
Publisher(s)
Release date(s) JP October 10, 1999
NA July 18, 2000
Genre(s) Role-playing game
Mode(s) Single-player
Rating(s) ESRB: Everyone
Platform(s) Sony PlayStation
Media 1 CD-ROM

Threads of Fate, known in Japan as Dewprism (デュープリズム Dyūpurizumu?), is a console role-playing game for the PlayStation console developed and published by Square (now Square Enix). The story revolves around the adventure of two characters, Mint and Rue, and a highlight of the game is that the player is able to play from the perspective of either. Image File history File links Metadata No higher resolution available. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ... This article or section does not cite its references or sources. ... This article is about the country in East Asia. ... Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... Square Electronic Arts L.L.C., also known as Square EA, was a joint venture between console video game developers Square Co. ... This article is about the country in East Asia. ... is the 283rd day of the year (284th in leap years) in the Gregorian calendar. ... This article is about the year. ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... is the 199th day of the year (200th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... Video games are categorized into genres based on their gameplay. ... This article does not cite any references or sources. ... This article does not cite any references or sources. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... This article does not cite any references or sources. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ... SQUARE ENIX (Japanese: スクウェア・エニックス) is a Japanese producer of popular video games and manga. ...

Contents

Gameplay and Story

The gameplay is simple and action-oriented, rather than turn based, and plays more like an action platformer than a traditional menu-based RPG like those in the Final Fantasy series. It is more similar in style to the Seiken Densetsu games by Square or even The Legend of Zelda series by Nintendo. The character Mint attacks with a pair of chakrams, known as the Dual Haloes, and is a proficient magic user. The character Rue is more physical and attacks with his axe, Arc Edge. He also has the ability to transform into various monsters that he defeats and can use their attacks and powers. The ring menu used to select Mint's magic attacks or Rue's shape-shifting is reminiscent of the menu system in Secret of Mana. A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... This article needs additional references or sources for verification. ... The Mana series, known in Japan as Seiken Densetsu lit. ... Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ... A Legend of Zelda series logo The Legend of Zelda series (often shortened to Zelda, TLoZ, or LoZ), by Nintendo, is a series of video games created by celebrated game designer Shigeru Miyamoto. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... Sikhs with chakrams, inscribed Nihang Abchal Nagar (Nihangs from Hazur Sahib), 1844 The chakram is a throwing weapon that was used by the ancient Indians; it is a flat metal ring with a sharp outer edge from 5 to 12 inches in diameter. ... Axe For other uses, see Axe (disambiguation). ... Secret of Mana, known in Japan as Seiken Densetsu 2 , lit. ...


At the beginning of the game, the player is given the option to choose to play through the game as either Mint or Rue. Depending on your choice, you will be presented with one of two storylines. Though the quests are very similar (and, in fact, contain only one dungeon difference between the two), the storylines themselves have an interesting branch quality that brings certain scenarios to life in one storyline without remotely mentioning them in the other; completing both games will give the player a holistic storyline to weave together from the two, as well as a 'true' ending to the game.


Of the two, Rue's game is typically considered the far stronger narrative, while Mint's is far more fun-loving and, at times, could almost be considered a parody of the elements found in Rue's game. Because of this, many veteran players will suggest that the game be played first as Rue -- in order to appreciate the strength of the storytelling -- and then as Mint, in order to revel in the self-deprecating comedy and impressive turns-of-phrase, as well as to maintain the integrity of Rue's story and ensure that the plot twists remain as plot twists. Additionally, Rue's game is typically considered the 'true' storyline (further supporting the suggestion to play it first), but more recently fan opinion has been that the two stories work to complement each other and are two somewhat disjointed halves of a whole, although exactly how these pieces fit together (due to some wild contradictions) is difficult to decide, which is another job that many fans have taken upon themselves to accomplish.


The storyline, more than the gameplay, is often considered the highlight of the game; the game has a surprisingly strong narrative for its short length (an average of ten hours for each character the first time through; any subsequent playthroughs will probably be cut in half), and even putting aside the narrative itself, the character interaction and depth is something to study. The dialogue has been kept real, true to the characters, and has been Westernized beyond the treatment most games get (the standout example is the recurring 'Pinto' joke in Mint's quest), and the results of this impressive nationalization is one of the reasons that longtime fans have remained so deeply in touch with the game, and still pine for its sequel; they consider these characters almost living entities.


Characters

Rue

Rue is a powerful, organic-like doll created by Valen, the most powerful of aeons, in order to serve him. He has a gentle, honest, hard-working, brave and humble personality (a foil to Mint's character). Rue was cast into hibernation for years until he woke up alone, confused, and weak in a temple. He limped out into the snow and collapsed. Here, he was found by Claire, who took him in and cared for him. Rue grew close to Claire in the years that passed. However, he was shattered when Doll Master, another doll created by Valen, who had come to recruit Rue in an attempt to ressurect Valen, ended up killing Claire. Rue was infuriated, cast Doll Master away, and pined over Claire. He managed to meld her soul with his, he then grabbed his arc edge (his main weapon) and began his adventure to bring her back. He heard of the relic and its powers, and went to Carona in search of it. This threw him into Mint's path.


Mint

Mint is the Crown Princess to the East Heaven Kingdom. She is brash, adventurous, egotistical and overall not what one would expect a Princess to be. Despite everyone seeming to notice her attitude, Mint is thrown completely off-guard when she discovers her crown has been given to her younger sister Maya. Maya has had enough of Mint's behavior and gladly accepts the throne and plans to make her sister's life a living hell. Unable to compete with the powerful magic relic her sister possesses, Mint runs away from home on a journey to find a more powerful relic than Maya and become the ruler of the world. Along the way her path crosses with Rue, who is also searching for a relic.


Claire

A farm girl that took in Rue when she found him alone in the snow nearby her cottage. She is tender, loving and beautiful. Over the years she had been with Rue, they developed a special bond. However, one snowy night, she was killed by Rue's "brother", Doll Master, when she tried to defend Rue. Her death launched Rue into a quest to bring her back to life.


Elena

A girl whom Mint/Rue saves from the bandits, Blood and Smokey, after she departed from Carona in search of her parents, Klaus and Mira. She is optimistic, free-spirited, loving and loyal to her friends and parents.


Klaus and Mira

These are Elena's parents. They are archeologists studying the formation and location of the relics of power formed by the aeons millennia ago. Dr. Klaus is a hard-working, passionate researcher who yearns to find a relic. His wife, Mira, is independent, tender and tends to the antiques shop she and her husband run in Carona. She was also rumoured to have been a champion swordswoman.


Doll Master (Ruecian)

A former servant of Princess Maya's court, and a doll created by Valen, the same aeon who formed Rue (in essence, Rue's "brother"). He garnered Rue's hate after he accidently killed Claire, whom protected Rue and cared for him. He seeks to revive his master by whatever means necessary, and restore him to grace as the most powerful and only aeon.


Psycho Master (Karwyn)

A minion of Ruecian. He always has his eyes closed and relies on his psychic powers to sense the presence of his enemies. If he were to open his eyes (like he does in his final battle) he becomes a really deadly opponent. He has psycho-kinetic powers, control over dreams, and other powers related to the brain. He is highly devoted to his master, doing his bidding until his death. It is implied that he is the strongest of Doll Master's servants, as said in Mint's story.


Mode Master (Kirielle)

A female minion of Doll Master. She has control of shape-shifting powers, similar to Rue. She seems to know Rue a lot, shaping into Claire in order to lure, confuse and anger him, taunting him as being a weak cry-baby who pined for Claire when she showed her true form. She is the least confronted mini-boss along with Narcius. It is suggested that she and Doll Master once had a romantic relationship when she bids farewell to him in the game's climactic final chapter.


Trap Master (Narcius)

A punk-ish, spiky/red-haired minion of Ruecian. He has an uncanny ability to place sudden, invisible, highly effective traps nearly everywhere. He usually transports people he wants to fight to a rather computerized room filled with booby-trapped platforms. Quite often threatening to fight and then not carrying out his threats, he has a hot temper and goes completely off the wall when informed by Mint that he is a "porcupine head." It is implied that he is the weakest of Doll Master's associates.


Belle and Duke

Two thieves that are looking for rare treasures in Carona. Belle is a spellcaster similar to Mint. They were rivals long before the relic quest. She has a biting, angry attitude. Duke is a martial artist enamoured with romantic novels and epics. He continually fantasizes over such things as honor between fighters, duels and the kinds of things the heroes in the novels do, and is rather clumsy due to him not practicing what he learns. The two of them have an uncanny relationship: Belle regards Duke as a moron, while Duke has much respect for Belle (and fans of the game debate over a possible love). Together, though, they make for formidable foes and remarkable allies when they begin to help Mint/Rue in their campaign against Doll Master. They utilize a crab-like battle machine after their initial fight.


Rod

A sword master/smith who lives next to a river in the forests of Carona. An honorable, strong, capable man, Rod is an indispensable ally in Rue's/Mint's quest for the relic. He trains both of them in their combat skills, and discusses with them his work. He likes to show off his weapons in combat (every fight they become more extraordinary,complex and large). He has deep respect for Mira (mostly because she has the heart to feed him when he becomes broke).


Valen

The most powerful aeon of his time. He had worked a lifetime creating his relic (called "Dewprism") in order to give himself immortality. He created dolls such as Rue and Doll Master to guard his relic. However, before he could harvest the relic's power, he was killed by his fellow aeons, who were jealous and fearful of his power. Valen managed to encase his soul within Dewprism, and he waited to be revived by one of his dolls.


Blood and Smokey

Two incompetent bandits who come to Carona in search of treasure. They are mostly bullies, and even though they look dangerous, they are rather weak. Blood is taller, faster, and the leader of the two, while Smokey is shorter and stronger. They come across Rue/Mint at least twice in the game.


Princess Maya

Princess Mint's younger sister. Mint was in line to be the next Queen of the East Heaven kingdom until her attitude finally pushed her family over the edge, giving the position to Maya. Maya also came into possession of a powerful relic named 'The Book of Cosmos' with which she is very powerful. She works with her supposed minion Doll Master.


Ruenis

He is also a doll of Valen, like Rue and Ruecian, awakened after Valen has already been defeated. He chooses to live with Rue and Claire back home. This does not take place till after you beat the game with both characters.


Plot Line

The game offers two plots stemming from the origins of the two characters (Rue and Mint) and their reasons for searching for the legendary artifact known as a relic, which as created by a group (or possibly race) of super-magicians known as the Aeons. As the game progresses, the plots will weave, split, and weave back together, leaving a more analytical observer to wonder and piece together the exact relationship between the two stories, and how they play with and against one another.


Rue is a quiet, caring young man with a mysterious origin; his adoptive sister, Claire, has been comforting him for two years before a tragic incident brings a man, known only as the Arm of Death, to their small cottage one clear winter night, presumably to assassinate Rue. Claire, however, gives her life in order to protect Rue, leading the boy to set off on a journey to find a great relic in order to bring her back to life.


Mint, meanwhile, is a rebellious, ill-mannered, hotheaded princess entrusted with the crown of East Heaven Kingdom. However, the Council that aids the king believes that her brash and crass nature are unbecoming of a future ruler, and they elect unanimously to promote Maya, Mint's younger sister, to the position of heir apparent. They solidify their decision by giving Maya the Book of Cosmos, the kingdom's most powerful relic. Mint is shocked by the news, and even more shocked that two of her advisors -- the man known as Doll Master, and her grandfather -- fully agree with the decision. Stripped of her title and chased from the castle by an army of demon pumpkins, Mint promises revenge -- even better, she vows to take over the world if she can find a relic more powerful than the Book of Cosmos.


Themes

Threads of Fate is a reasonably uncomplicated story, and save for its rather unexpected plot twist harbors minimal surprise and suspense, with its greatest story pull being in its flawless localization.


The simplicity of the story makes its theme oddly obtuse, however. The game's storyline is based heavily on the distinction between immutable destiny and choice. Though this is most obvious in Rue's storyline, as he gives many speeches near the end of the game about fighting the will of his master and refusing to accept fate, many of the more important characters also follow through on this theme.


For instance, Mint's original destiny was to become queen of East Heaven Kingdom. However, she was thrown from her position, casting her out of her high fate. To combat this, she decided to write her own destiny by just skipping the formality of ruling a kingdom and taking over the world. Rod's fate, too, was written by his father Pleskin, and he expected to be the greatest swordsman of all time, capable of defeating his father, who had previously owned the title. Because Pleskin died, Rod was left to wallow in the despair of never being able to surpass his father's legacy until Lucine helped him realize that he needn't be tied by these assumed fate. He instead became a swordsmith-fighter-vagrant, determined to surpass his father's legacy in his own way; by becoming the greatest weapon crafter known to the world.


Music

The music in this game is composed by Junya Nakano who has worked on several other games for Square A soundtrack was released in Japan (titled Dewprism OST), and was available via import for several years in other countries. The soundtrack, though discontinued and out of print, was recently given a re-print in August of 2006. Junya Nakano (仲野 順也 Nakano Junya), a composer who creates video game music, has worked for Square Enix for over five years. ...


The OST was divided into two discs in accordance to the characters (Disc RUE and Disc MINT), and features all of the tracks played throughout the game, according, for the most part, to which character they best fit with; much of the mellower music is contained on Rue's disc, with a fairly small selection of 'happy' tracks or battle tracks, while Mint's CD contains almost all of the more intrusive tracks, the happier tracks, and several battle themes (although due to the overwhelming number of 'neutral' tracks to any of the more emotional tracks, Mint's disc doesn't reflect her personality as well as Rue's.

Reception

The game was released at the peak of the RPG boom for the original PlayStation, during Squaresoft's "Summer of Adventure" promotion (which included Vagrant Story, Legend of Mana, Chrono Cross, and Parasite Eve II), and was largely "lost in the crowd". The graphics were impressive for Playstation, though the gameplay was somewhat simplistic, which may have led many players to bypass the game in favor of more publicized and technically accomplished games; the most common game to be blamed for Threads of Fate's lack of commercial success is Chrono Cross, which held a much higher pitch of anticipation due to its status as the sequel to Chrono Trigger. Despite its limited commercial success, the game is not considered to be altogether bad (its average rating is around a 7.5 out of 10) and is even regarded as a gem in some circles; this particular group gives the game a fairly adamant cult following. The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Vagrant Story ) is a console role-playing game developed and published by Square Co. ... Legend of Mana ) is the fourth game in the Mana series. ... Chrono Cross ) is a console role-playing game created by Square Co. ... This video game article does not cite any references or sources. ... Chrono Trigger ) is a console role-playing game developed and published by Square Co. ... This article does not cite any references or sources. ...


Sequel

The new ending hints at a sequel but Square Enix has no current plans to develop one. However, fans have created a fan created "sequel", "Duo Princess", which stars Mint and Maya as its playable characters. It has yet to be translated, but seems to possess a unique story of its own, though how else it ties in with the previous game is unknown. This is seen by many as a pseudo sequel to the PlayStation game Brave Fencer Musashi. Brave Fencer Musashi , Brave Fencer Musashiden) is a console role-playing game (RPG) published by Squaresoft in 1998 for the Sony PlayStation. ...


Manga

A Manga based on the game was planned to be made by Ken Akamatsu of Love Hina fame, but the project was scrapped. Many of his character designs would later be redesigned and used in Akamatsu's Negima!: Magister Negi Magi. Ken Akamatsus self portrait strongly resembles Keitaro from the Love Hina series Ken Akamatsu ) is a Japanese mangaka, born in Kanagawa prefecture, Japan, on July 5, 1968. ... Serialized in Weekly Shonen Magazine Original run October 21, 1998 – October 31, 2001 No. ...


External links


  Results from FactBites:
 
Threads Of Fate - GameCritics.com (963 words)
Threads Of Fate revolves around the exploits of its two protagonists: Rue, a hero-type warrior with a mysterious past, and Princess Mint, a spoiled and sheltered royal who plots revenge.
Threads Of Fate may be presented entirely in real-time 3D graphics, but the game plays like an old 2D platform game to a fault where stages are predictably linear and theres always a boss enemy waiting at the end.
Threads Of Fate represents the kind of effort made by a company (even if its on a rare occasion for Squaresoft) that is more concerned with its bottom line than an artistically sound game.
  More results at FactBites »

 
 

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