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Encyclopedia > The Sims 2
The Sims 2
North American cover
Developer(s) EA Games (Maxis)
Publisher(s) Electronic Arts (PC)
Aspyr (Mac)
Designer(s) Patrick J. Barrett III, Matthew L. Brown, Cooper Buckingham, Kacper Centowski, Jenna Chalmers, Shannon Copur, Michael Cox, Seth Olshfski, Amy Dallas, Kevin Gibson, Daniel Hiatt, Kevin Hogan, Hunter Howe, Creighton Hurt, Trevor Jalowitz, Lyndsay McGaw, Ashley Monif, Solveig Pederson, Todd Reamon, Kana Ryan, Lauren Wheeler, Jeannie Yang, Stuart McArther
Series The Sims
Engine Pixomatic
Version 1.0.0.1022 / 1.0 Rev C
Platform(s) Windows
Mac OS X
Release date Windows
NA September 14, 2004
EU September 16, 2004

Mac OS X
June 13, 2005 The Sims 2 is the fourth title in The Sims console series. ... Image File history File links The_Sims_2. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... Aspyr is a company that specializes in porting Windows games to the Mac platform. ... A game designer is a person who designs games. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... Windows redirects here. ... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ... North American redirects here. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 259th day of the year (260th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 164th day of the year (165th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...

Genre(s) Life simulation game
Mode(s) Single player
Rating(s) ESRB: T
OFLC: M
PEGI: 7+
Media CD (4), DVD (1), Download
System requirements

Mac OS X Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... Life simulator games, or life simulators, are simulation games in which the player lives or controls an (or several) artificial lives. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The ESRBs logo. ... The Office of Film and Literature Classification is a statutory censorship and classification body which provides day to day administrative support for the Classification Board which classified films, video games and publications in Australia, and the Classification Review Board which reviews films, computer games and publications when a valid application... PEGIs logo Pan European Game Information (PEGI) is a European video game content rating system. ... CD redirects here. ... DVD (also known as Digital Versatile Disc or Digital Video Disc - see Etymology) is a popular optical disc storage media format. ... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ...

Microsoft Windows An operating system (OS) is a software that manages computer resources and provides programmers with an interface used to access those resources. ... CPU redirects here. ... A gigahertz is a billion hertz or a thousand megahertz, a measure of frequency. ... PowerPC is a RISC microprocessor architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM. Originally intended for personal computers, PowerPC CPUs have since become popular embedded and high-performance processors as well. ... PowerPC G4 is a designation used by Apple Computer to describe a fourth generation of PowerPC microprocessors. ... In computing, the PowerPC 970 and the PowerPC 970FX, also known as PowerPC G5, are 64-bit processors in the PowerPC family from IBM, which was introduced in 2002. ... RAM redirects here. ... This article is about a unit of data. ... Disc Drive or Disc drive might refer to: Disk drive is a form of data storage for computers DiscDrive is the afternoon show on CBC Radio Two This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ... DVD (also known as Digital Versatile Disc or Digital Video Disc - see Etymology) is a popular optical disc storage media format. ... Typical hard drives of the mid-1990s. ... This article is about the unit of measurement. ... A graphics/video/display card/board/adapter is a computer component designed to convert the logical representation of visual information into a signal that can be used as input for a display medium. ... Radeon is a brand of graphics processing units (GPU) that has been manufactured by ATI Technologies since 2000. ... The American multinational Nvidia Corporation (NASDAQ: NVDA) (pronounced ) specializes in the manufacture of graphics-processor technologies for workstations, desktop computers, and handheld devices. ... Windows redirects here. ...

[1][2]

The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000.[3] Mark Mothersbaugh composed the music for the game. An operating system (OS) is a software that manages computer resources and provides programmers with an interface used to access those resources. ... Windows redirects here. ... Windows 98 (codenamed Memphis) is a graphical operating system released on June 25, 1998 by Microsoft and the successor to Windows 95. ... Windows 98 (codenamed Memphis) is a graphical operating system released on June 25, 1998 by Microsoft and the successor to Windows 95. ... Windows Millennium Edition, or Windows Me (IPA pronunciation: [miː], [É›m iː]), is a hybrid 16-bit/32-bit graphical operating system released on September 14, 2000 by Microsoft. ... Windows 2000 (also referred to as Win2K) is a preemptive, interruptible, graphical and business-oriented operating system designed to work with either uniprocessor or symmetric multi-processor computers. ... Windows XP is a line of operating systems developed by Microsoft for use on personal computers, including home and business desktops, notebook computers, and media centers. ... Windows Vista (pronounced ) is a line of operating systems developed by Microsoft for use on personal computers, including home and business desktops, laptops, Tablet PCs, and media centers. ... CPU redirects here. ... MegaHertz (MHz) is the name given to one million (106) Hertz, a measure of frequency. ... RAM redirects here. ... This article is about a unit of data. ... Disc Drive or Disc drive might refer to: Disk drive is a form of data storage for computers DiscDrive is the afternoon show on CBC Radio Two This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ... CD redirects here. ... DVD (also known as Digital Versatile Disc or Digital Video Disc - see Etymology) is a popular optical disc storage media format. ... Typical hard drives of the mid-1990s. ... This article is about the unit of measurement. ... A graphics/video/display card/board/adapter is a computer component designed to convert the logical representation of visual information into a signal that can be used as input for a display medium. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... A sound card (also known as an audio card) is a computer expansion card that can input and output sound under control of computer programs. ... Chess is one of the most well-known and played strategy games of all time. ... Life simulator games, or life simulators, are simulation games in which the player lives or controls an (or several) artificial lives. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... This is a list of video games that have sold one million copies or more, including the top ten best-selling franchises. ... This article is about a computer game that was released in year 2000. ... is the 35th day of the year in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday. ... Mark Mothersbaugh (born May 18, 1950, in Akron, Ohio) is an American musician, composer, singer, and painter. ...


The Sims 2 essentially revolves around the same concept as its predecessor. Players are free to control their Sims (as they interact with their virtual surroundings) engaging in various mundane activities and forming relationships in a manner similar to real life. Like its predecessor, The Sims does not have a defined final goal; gameplay is open-ended. Sims 2, however, has life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live over 100 Sim days depending on the degree of which their aspirations are fulfilled (although some items can extend a Sim's lifespan further). For other uses, see Reality (disambiguation). ... It has been suggested that this article or section be merged with Sandbox (videogames). ...


The Sims 2 builds on its predecessor by allowing Sims, the simulated human characters, to age through six stages of life and incorporating a more powerful 3D graphics engine. It was first released on September 14, 2004 and became an instant success, having sold a then-record one million copies in its first ten days.[4] In addition to its commercial success, The Sims 2 was well received by critics.[5] As of July 26, 2007, The Sims 2 has sold more than 13 million units worldwide and is the best-selling PC game of 2004.[6] A sequel, The Sims 3, was announced by EA in November 2006 and is scheduled for release in 2009.[7][8] As of April 2008, The Sims 2 website celebrated 100 million copies of The Sims series sold.[9] This article is about process of creating 3D computer graphics. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 207th day of the year (208th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... The Sims 3 is an upcoming strategic life simulation computer game for the Windows operating system. ...

Contents

Gameplay

Player Sims

Sims can experience a life generally reflective of reality through activities such as working, marriage, pursuing interests, attending school, learning new skills, engaging in relationships, ending relationships, partying etc. Matrimony redirects here. ...


Sims may also experience more fantastical events such as seeing ghosts, being abducted by aliens which may result in a male pregnancy, or being visited by the Grim Reaper, who usually appears after the death of a Sim. For other uses, see Ghost (disambiguation). ... For other uses of related terms, see abduction. ... This article does not cite any references or sources. ... This article is about pregnancy in male organisms. ... Death, personified is an anthropomorphic figure or a fictional character who has existed in mythology and popular culture since the earliest days of storytelling. ...


Life stages

Like humans, Sims operate based on certain drives: they have needs, develop dreams and goals, and exhibit personality. They can progress through six life stages: baby, toddler, child, teen, adult and elder (the expansion pack The Sims 2: University adds an additional life stage, Young Adult, for Sims who choose to attend college). Sims die naturally after a certain number of days in the elder life stage, determined by how high their Aspiration Score was when they first became Elders. The different life stages present different challenges, such as the reduced mobility of elders, children not being able to cook, and the constant care of infants. The term baby can refer to: an infant a very early computer—the Small-Scale Experimental Machine, nicknamed Baby a musician – Brian Williams – who performs under the name Baby. ... Boy toddler Toddler is a common term for a a young child who is learning to walk or toddle,[1] generally considered to be the second stage of development after infancy and occurring predominantly during the ages of 12 to 36 months old. ... For other uses, see Child (disambiguation). ... A separate article is about the punk band called The Adolescents. ... This article is about the human developmental stage. ... An elder can refer to various topics: Elder (administrative title) Elder (religious) Elder - person of knowledge or high degree Elderberry plant (Sambucus) Box-elder plant (maple) Box elder bug (Leptocoris trivittatus or Boisea trivittatus) Elderly person - see: Old age William Henry Elder bishop and Archbishop of Cincinnati Joycelyn Elders Elder... The Sims 2: University Categories: Computer and video game stubs | 2005 computer and video games ... An elder can refer to various topics: Elder (administrative title) Elder (religious) Elder - person of knowledge or high degree Elderberry plant (Sambucus) Box-elder plant (maple) Box elder bug (Leptocoris trivittatus or Boisea trivittatus) Elderly person - see: Old age William Henry Elder bishop and Archbishop of Cincinnati Joycelyn Elders Elder...


The Sims 2 University has a job reward that can bring people back from the dead. Sims can bring them back as zombies or as the normal sim. In order too bring back the passed Sim you must pay a sum to the Grim Reaper. The higher you pay the better chance that the Grim Reaper will bring back the passed Sim. Pay too low and the Grim Reaper will find you too greedy and return the Sim a zombie.


Needs

Similarly to its predecessor, Sims are driven by their Needs. Sims have up to eight needs (or "motives") depending on their age, ranging from tangible needs such as "Bladder" (the need to urinate) and "Energy" (the need to sleep), to more ephemeral qualities such as "Social" contact and a pleasant "Environment". These needs are displayed graphically with meters that change from green (full) to red (low), and a Sim with an empty meter will either require or insist on an action which fulfills it (for instance, if the Hunger meter is low, a Sim will open the refrigerator and "stuff [his/her] face", or the user may direct them to cook an item of their choice). Some empty meters also cause actions. A Sim with an empty energy meter will pass out; a teen, adult, or elder Sim with an empty Hunger meter will die. These Needs are compiled into an overall "mood" meter, which is displayed by a diamond (called a plumbbob) that hovers above the active Sim's head. The needs of babies (which are hunger, social, hygiene & energy) are not shown as with other Sims, but their portrait on the left hand side of the screen indicates their need levels as it does with other Sims red (low), green (full). Urination, also called micturition, is the process of disposing urine from the urinary bladder through the urethra to the outside of the body. ... For other uses, see Sleep (disambiguation). ... This article does not cite its references or sources. ... Fridge redirects here. ...


Personality

Personality is a quantified way of measuring a Sim's behavioral characteristics. There are five personality traits, which players can allocate 'points' to control that Sim's personality; for example, a Sim can be active, lazy or somewhere in between the two extremes. These traits determine how fast a Sim learns skills, the rate at which specific needs decay, the types of interactions a Sim will autonomously engage in, the likelihood of accepting certain interactions and the likelihood of bringing home a friend from school or work. All Sims communicate in a language known as "Simlish", first introduced in the original The Sims game. Simlish is a mix of fractured Ukrainian and Tagalog that communicates a Sim's emotions or reactions using tones of voice.[citation needed] This article does not cite any references or sources. ... Simlish is a fictional language featured in Maxis Sim series of games. ... Tagalog (pronunciation: ) is one of the major languages of the Republic of the Philippines. ...


Career

Children and teenagers may attend school from Monday to Friday. Homework completion and mood affect their grades (high grades generate cash or skills). Parents may enroll their children in private schools, after success in a minigame of inviting the headmaster for dinner.


An adult sim can find a job from either a newspaper or computer, and be promoted if they go to work in a good mood, and they have the required skill points and/or sufficient quantity of (non-family) friends. Each career contains ten jobs with increasing salary, each with its own uniform, hours and carpool.


The careers are Athletics, Business, Crime, Culinary, Law Enforcement, Medicine, Military, Politics, Science and Slacker. A sim reaching a critical career level receives a career reward, an exclusive household object, most of them useful for improvement of a skill that is critical to the career. When reaching old age, a sim may retire, and receive a daily pension. Pensions vary on the career and level of job. Teenagers and elders may also seek employment, however only three jobs are offered in each career track for the teen/elder age groups. For the lodging, see Pension (lodging). ...


Aspiration

New to The Sims 2 is the "Aspiration" meter, roughly analogous to self-esteem or life satisfaction. As toddlers and children, Sims aspire only to "Grow Up", but upon becoming teens, the player must assign Sims one of five life aspirations: Family (befriending family members, marrying and raising a large family), Fortune (wealth and prestige), Knowledge (skill enhancement and life experience), Popularity (making friends and socializing) and Romance (frequent and varied romantic relationships and interactions); with the Nightlife expansion, a new aspiration was added: Pleasure (wanting to live an enjoyable life). Each Sim has wants and fears that correspond to his or her aspiration, stage of life and present circumstances. When a want is achieved, such as to "make a friend", aspiration points are allotted to the aspiration meter; conversely, when a fear is realized, such as the death of a spouse, aspiration points are decreased. There are six levels to the meter: the highest is platinum, then gold, two levels of green and two of red, with the meter depleting a small amount every few hours. Aspiration levels, along with "mood", determine complaisance: Sims with a platinum meter are fulfilled, docile and more willing to perform tasks they dislike, in addition to having their mood meter full ("Platinum Mood") regardless of their individual needs; Sims with red meters will often experience nervous breakdowns and require treatment from an automatically-summoned psychiatrist who is invisible to nearby sims. Aspiration levels also determine the length of time a Sim will live as an Elder before death. If the Sim grew up well with a high aspiration meter through each change in phase the gravestone or jar of ashes with be more significant. Finally, the Sim's lifetime total of Aspiration points are recorded by the game, and can be used to 'purchase' special objects that possess unique effects, such as providing free money or altering lifespan, but only if the aspiration meter is at "gold" or "platinum" level; if not, the chance of success decreases and negative side effects may occur.[10] In psychology, self-esteem or self-worth is a persons self-image at an emotional level; circumventing reason and logic. ... Maslows hierarchy of needs is a theory in psychology that Abraham Maslow proposed in his 1943 paper A Theory of Human Motivation,[1] which he subsequently extended to include his observations of humans innate curiosity. ... For other uses, see Fear (disambiguation). ... This article or section does not cite its references or sources. ...


In the FreeTime expansion, a new lifetime aspiration meter was added. As you achieve very important lifetime event such as marriage or a birth of a child, you will gain a little lift in the meter and for every section you complete you get rewards, e.g choosing a secondary aspiration. Getting to the top of the meter will get you a chance to get a special gift, a permanent platinum aspiration!


Relationships

Romantic relationships can happen in a number of ways. Constantly flirting with another sim, regardless of sex (sims are effectively bisexual) will make them have a crush on one another and eventually fall in love. This allows more intimate interactions such as making out. Sims can simply remain in a de facto relationship or they can get married (called "Joined Union" for same sex sim couples). The sim who did not initiate the marriage will move into the household of, and take the surname of, the Sim who did initiate marriage. With the addition of The Sims 2: Nightlife, sims can also date each other, as well as taking part in many romantic themed interactions. Sims also have chemistry towards each other, which is affected by what they find attractive in another sim, which can be personality, aspiration, or appearance. In human sexuality, bisexuality describes a man or woman having a sexual orientation to persons of either or both sexes (a man or woman who sexually likes both sexes; people who are sexually and/or romantically attracted to both males and females). ... For the television series, see Making Out. ... De facto is a Latin expression that means in fact or in practice. It is commonly used as opposed to de jure (meaning by law) when referring to matters of law or governance or technique (such as standards), that are found in the common experience as created or developed without...


Death

Sims can die in a variety of different ways. If a Sim reaches the end of the Elder life stage, he or she will die of old age. Depending on whether or not the elder Sim dies with either gold or platinum aspiration meter, the Grim Reaper will come with two hula girls and will take the elder Sim away while a gold-rimmed marble tombstone is left in the deceased Sim's place. Sims can also meet premature ends by various means, such as electrocution, starvation, disease, fly swarms, fright, fire, drowning, being struck by lightning, hit by hail or death by satellite. Sims leave behind tombstones (if placed outside) or urns (if placed inside), which are typically possessed by their ghosts. As long as the memorial is left on the lot, ghosts will haunt the household. Ghosts may scare easily frightened Sims, potentially to death. For other uses, see Death (disambiguation). ... The term electrocution can mean either: murder, accidental death or suicide by electric shock deliberate execution by electric shock, usually involving an electric chair; the word electrocution is a portmanteau for electrical execution The term is often used incorrectly to refer to a non-fatal event of electric shock. ... This article is about extreme malnutrition. ... This article is about the medical term. ... Fear is an unpleasant feeling of perceived risk or danger, real or not. ... For other uses, see Fire (disambiguation). ... Not to be confused with lighting. ... This article is about the precipitation. ...


After death, a Sim is no longer controllable and will be removed from the control interface. Death is carried out in The Sims 2 by the NPC Grim Reaper. Sims can be saved from any premature death if a friend begs the Grim Reaper for mercy (depending on the relationship the Sim has with the potentially dead Sim.) An NPC from the video game The Elder Scrolls IV: Oblivion. ... A Western depiction of Death as a skeleton carrying a scythe. ...


With the The Sims 2: University, dead Sims can be resurrected via the Grim Reaper's phone, which is a career reward unlocked in the Paranormal career path. Players select the Sim to resurrect and then pay a price ranging from $0-$10,000. The higher the amount paid, the better quality the resurrection will be. Paying between $0-$1,000 will result in no resurrection, paying $1,000-$5,000 will result in the Sim being resurrected as a zombie. $5,000-$10,000 will result in a near perfect or perfect resurrection.[11] The Sims 2: University Categories: Computer and video game stubs | 2005 computer and video games ...


With the The Sims 2: FreeTime, the genie can resurrect as one of the wish options (there is a small chance the Sim will be a zombie.)


Game Over

If all the sims in a lot are 'dead', this is the The Sims 2 equivalent to a Game Over. Time pauses, the "Live Mode" option turns off, and a dialogue box labeled "The Finale" pops up that says that "...unfortunately, the way things stand now, The Sims 2 is a LIFE simulator." It then gives you suggestions of what you could do with the lot.[12] For other uses, see Game Over (disambiguation). ...


Other characters

There are several types of non-playable Sims:

  • Townie: Sims are those which are roughly equivalent to playable Sims; since the addition of The Sims 2: Nightlife they can have jobs and other characteristics of a playable Sim, except they do not live on an actual lot. They visit the Community and Residential lots and can be interacted with just like any other Sim. With few exceptions, any Townie may become a playable Sim if he or she accepts an invitation to move in, to be joined, or to be married. They can also become playable with The Sims 2: University expansion pack by sending the teen Townies to the university. When they move in they may also add to the household funds and often a random assortment of objects in their inventory which can be placed on the lot.
  • Special townies: There are also special townies like Big Diva, Slob, Grand Vampire, Cheerleader & Evil Mascot.
  • Service Sims: are Sims that can be hired to perform services for a fee (such as cleaning, gardening, repairing etc). Most NPCs may become a playable Sim through marriage or moving in.
  • Delivery Sims: These Sims can be automatic or reached by telephone and can deliver newspaper, mail, items (such as groceries) or food (such as pizza and Chinese food).
  • Creatures are Sims based on a mythical creature and they have special abilities and behavior. Ghosts and extra-terrestrials are the only creatures in the original game. While an extraterrestrial can be controlled, a ghost cannot. Each expansion pack adds a new class of creature. Zombies, vampires, Servos (robots), Werewolves, Plantsims, and Bigfoot are all playable.

The Sims 2: University Categories: Computer and video game stubs | 2005 computer and video games ... A typical depiction of Santa Claus. ... This article is about the personification of time. ... A typical depiction of the Baby New Year for 2006. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... For other uses, see Genie (disambiguation). ... For other uses, see Ghost (disambiguation). ... For other uses see Zombie (disambiguation) A zombie is a kind of undead, or figuratively, a very apathetic person. ... Further reading Christopher Frayling - Vampyres: Lord Byron to Count Dracula 1992. ... Robots may refer to: Robot, an dogs-mechanical or bio-mechanical device Robots (film), a computer-animated film Robots (video game), based on the movie Robots (novel), a science fiction novel by Isaac Asimov Robots (J-Pop) Robot (disambiguation) Category: ... A werewolf in folklore and mythology is a person who changes into a wolf, either by purposefully using magic in some manner or by being placed under a curse. ... It has been suggested that Evidence regarding Bigfoot be merged into this article or section. ...

Habitation

Sims inhabit neighborhoods. There are two main kinds of lots - residential and community lots. From the latter, Sims can purchase groceries, clothing and magazines as well as interact with Townies. You may make a new customized neighborhood or play within the three that come with the game. Each neighborhood has space for several residential and/or community lots.


Minigames

The game contains some minigames - time-bound social challenges which provide a reward if successful. Sims can throw parties to gain aspiration points, or invite the headmaster to enroll their children into private school. Some expansion packs have new minigames (like rushing a Greek house in University, or dating in Nightlife). Also in Nightlife, each date in and of itself is a challenge to keep both Sims as happy as possible, while accumulating aspiration points. In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...


Premade neighborhoods

In The Sims 2, three neighborhoods created by Maxis; Pleasantview, Strangetown and Veronaville, were included. The new neighborhood Riverblossom Hills was included with the Seasons expansion, Desiderata Valley comes with FreeTime, and Bluewater Village is included with the Open for Business expansion. Some expansion packs add a new complementary or self-contained neighborhood. Each neighborhood contains lots. Sims live and build their homes on residential lots and may visit community lots, which house recreational hangouts, such as pools and malls.


Pleasantview is a neighborhood with many of the characters from The Sims as well as some new additions, Strangetown is a neighborhood similar to Roswell, which a few Sims with Aliens genes, but the mysterious town is mainly made up of normal human Sims. Veronaville is a neighborhood heavily influenced by the works of Shakespeare, particularly A Midsummer Night's Dream (with a family's surname being Summerdream) and Romeo and Juliet — with Verona being the town in which the play is set, and the title characters having their surnames changed from Capulet and Montague to Capp and Monty (this neighborhood also includes characters from Othello, The Tempest, King Lear, Hamlet, Measure for Measure, The Two Gentlemen of Verona, and Much Ado About Nothing.) Shakespeare redirects here. ... For other uses, see A Midsummer Nights Dream (disambiguation). ... For other uses, see Romeo and Juliet (disambiguation). ... For other uses, see Othello (disambiguation). ... For other uses, see Tempest. ... King Lear and the Fool in the Storm by William Dyce (1806-1864) King Lear is a play by William Shakespeare, considered one of his greatest tragedies, based on the legend of King Lear of Britain. ... For other uses, see Hamlet (disambiguation). ... Claudio and Isabella (1850) by William Holman Hunt Measure for Measure is a play by William Shakespeare, written in 1603. ... The Two Gentlemen of Verona is a comedy by William Shakespeare from early in his career. ... Much Ado About Nothing is a comedy by William Shakespeare. ...


Plot

A Sim birthday party

Although gameplay is open-ended, The Sims 2 has characters with histories, and the game is designed to accommodate story-based gameplay should the player wish to do so through expanded photo album features or a packaged blog, such as a neighborhood photo album. The three pre-loaded neighborhoods each have a storyline told through the existing photo albums and the Sims' personal biographies. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... It has been suggested that this article or section be merged with Sandbox (videogames). ...


The Sims 2 is based loosely on the original plot lines of The Sims, by containing information about families existent in the first game. Several pre-loaded families in The Sims 2 have subtle clues, hinting that this game exists 25 years after The Sims. This article is about a computer game that was released in year 2000. ... This article is about a computer game that was released in year 2000. ...


Utilizing the complex ancestry system, The Sims 2 incorporates details that link families in this game to the first. The Broke family has a series of Newbies, a family from the first game, in their family tree. The Goth family is a canon element in The Sims games. In this game, their daughter, Cassandra, from the first game has grown into a woman, and is about to be married, further emphasizing the passage of time. The Goths in The Sims 2 also provide a basis for story-driven play, as a plot involving their vanished matriarch Bella and an impending marriage is hinted at throughout the game. Other returning families from earlier games include the Pleasants and the Burbs. Dina Caliente, a member of one of the new families introduced in the Sims 2, was married to Michael Bachelor, who is deceased in The Sims 2 and has been identified as Bella Goth's brother. Alexander Goth, the young son of Mortimer and Bella Goth, was born before the game began. Similarly, Bella Goth has disappeared when the game begins and it is implied that she had been abducted by aliens. The twist of this plotline is that Bella can be found as an NPC in Strangetown, with all her previous memories wiped. Many players have claimed that Bella can also be observed in the 'hot air balloon' scenery with a mysterious man. This scenery is available in the decorations tab of the neighborhood. A few players claim Bella is accompanied by an alien but most see a man wearing a blue shirt and black pants. Still others claim that Bella has been cloned and appears with the Grim Reaper when an elder sims dies of old age with a full aspiration bar. Genealogy is the study and tracing of family pedigrees. ... Canon, in the context of a fictional universe, comprises those novels, stories, films, etc. ... Decorations are objects used to temporarily change the appearance of something. ...


History

Development

EA Games announced on May 5, 2003 that the Maxis studio had begun development on The Sims 2.[13] The game was first shown at in Los Angeles, California on May 13, 2004.[13] Will Wright admits that while most of the content of The Sims 2 are original ideas, inspiration for its own expansions and constituents spawned from the successes of the first game. The community interest in the antecedent The Sims: Unleashed expansion, for example, ensured the creation of The Sims 2: Pets expansion, and The Sims: Hot Date expansion ensured the creation of The Sims 2: Nightlife expansion.[14] is the 125th day of the year (126th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... E³ logo The Electronic Entertainment Expo or E³, commonly known as E3, is an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ... Los Angeles and L.A. redirect here. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...


After development concluded, designers from Maxis regarded The Sims 2 as very capricious during creation. Bugs would appear apparently spontaneously, and Sims would be "tweaked", or have anomalies not present in a previous run.[15]


Controversy

The Sims 2 highly malleable content and open-ended customization have led to controversy on the subject of paysites and sexual modifications. Custom content is distributed through independent websites, some of which charge for downloading materials. Some modifications, purportedly revealing sexual anatomy of the Sims, sparked legal controversy.


On July 22, 2005, Florida attorney Jack Thompson alleged that Electronic Arts and The Sims 2 promoted nudity through the use of a mod or a cheat code. The claim was made that pubic hair, labia and other genital details were visible once the "blur" (the pixelation that occurs when a sim is using the toilet or is naked in the game) was removed.[16] Electronic Arts issued a statement saying that when the censor was removed, Sims lack such anatomical definition, similar to Barbie and Ken dolls. Electronic Arts executive Jeff Brown said in an interview with GameSpot:[17] is the 203rd day of the year (204th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... For other persons of the same name, see Jack Thompson. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... Information Occupation See: Barbies careers Family See: List of Barbies friends and family Created by Ruth Handler Barbie is a best-selling fashion doll launched in 1959. ... Ken Doll c. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...

This is nonsense. We've reviewed 100 percent of the content. There is no content inappropriate for a teen audience. Players never see a nude sim. If someone with an extreme amount of expertise and time were to remove the pixels, they would see that the sims have no genitals. They appear like Ken and Barbie.

Reception

The Sims 2 had a successful showing in 2004. In all, it garnered four awards based on that exhibit alone, and two more upon further review. The Game Critics awarded the game Best Simulation Game at E³ 2004.[18] GameSpot, GameSpy, and IGN also awarded The Sims 2 their Best of Show at E³ 2004 designation.[19][20][21] The game also received the Editor's Choice Award from IGN and GameSpy upon final review of the finished product.[22][23] From 71 online reviews, the average score was 90 out of 100. Seven of those sources awarded the game a 100 out of 100 score.[24] E³ logo The Electronic Entertainment Expo or E³, commonly known as E3, is an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ... The Game Critics Awards are a set of annual awards held after the Electronic Entertainment Expo (E³) since 1998 to current. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ...


In addition to its awards, The Sims creator, Will Wright was recognized by being nominated at the Billboard Digital Entertainment Awards for Visionary and Game Developer.[25] The game was also nominated for two international awards, Best PC Game, 2005 from BAFTA, and the International Press Academy Satellite Award for Best Puzzle/Strategy Game, 2005.[26][27] For other persons of the same name, see Will Wright. ... On January 4, 1936, Billboard magazine published its first music hit parade and on July 20, 1940 the first Music Popularity Chart was calculated. ... The British Academy of Film and Television Arts (BAFTA), is a British organization that hosts annual awards shows for film, television, childrens film and television, and interactive media. ... The International Press Academy is the largest entertainment press organization on Earth. ...


Comparison to The Sims

The graphics engine of The Sims 2 has seen significant improvement over its predecessor.

Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ...

Graphics

Graphically, The Sims 2 is more detailed than The Sims and allows players to view its world in full 3D. Unlike earlier Sim games, such as SimCity 2000, which used dimetric projection and fixed resolutions, the camera in The Sims 2 allows the player to play the game from many angles. Sims themselves are much more intricately detailed than they were in The Sims. In The Sims, Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust, for example, a Sim's nose to be very large or very small in The Sims 2's Create-a-Sim. Texturing is still achieved through use of raster images, though it appears more lifelike. SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series. ... Example of a dimetric axonometric drawing from a US Patent (1874) Dimetric projection is a form of axonometric projection, in which its direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according... Suppose the smiley face in the top left corner is an RGB bitmap image. ...


Gameplay

A shot of Pleasantview, one of the default neighborhoods

Sims have new experiences unavailable in The Sims, such as aging and eventual death. Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits. Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in the original game. Additionally, babies in The Sims 2 progress through life stages to become adults, while babies in The Sims only become children before ceasing to continue aging. The aspiration system (described above) is also new to The Sims 2. Image File history File links Sims_2_3D.png‎ Screenshot of Pleasantview (neighborhood) in The Sims 2. ... Image File history File links Sims_2_3D.png‎ Screenshot of Pleasantview (neighborhood) in The Sims 2. ...


Other additions to gameplay include career rewards, a week cycle, the cleaning skill, a variety of meals, special exercise clothing, body shape affected by diet and exercise, and houses built on foundations.


Game customization

The Sims 2 Bodyshop allows more customization of facial features than the Create-A-Sim feature within the game itself.
The Sims 2 Bodyshop allows more customization of facial features than the Create-A-Sim feature within the game itself.

The Sims 2 is an extremely malleable game. Modders alter the game in ways as simple as creating new floor texture of the rocks or as complicated as writing entire patches for the game code to customize its behavior. Such modifications are all loosely referred to as "custom content." Specifically, custom content can be divided into four categories: exporting (creating Sims and lots in-game or using the game's included Body Shop and exporting them to a file), recoloring (creating a new texture for an object), meshing (creating an object or modifying its shape) and hacking (writing code that manipulates game and object behaviors). Image File history File linksMetadata Sims2Bodyshop. ... Image File history File linksMetadata Sims2Bodyshop. ... For other uses, see Mod. ...


The modding community for The Sims 2 is self-supporting, with more advanced modders writing tools and tutorials to help in creating custom content and modifying the game environment. The "Sims 2 Body Shop" is a program shipped with The Sims 2 that allows users to create custom clothing and body recolors, such as eyes, hair and skin tone. These custom created parts can be imported directly into the game, or can be uploaded onto the official The Sims 2 Exchange for other users to download and implement into their own games. Two elements that propagate customization are the official Sims 2 Exchange and the extensive network of fan sites that distribute custom content. More than 250,000 Sims and lots have been uploaded to the Sims 2 Exchange on the Official Site.


Game editions and add-on releases

Many Sims games have been ported to Mac OS X by Aspyr. The Sims 2 has also been released for a number of video game consoles. Aspyr is a company that specializes in porting Windows games to the Mac platform. ...


Compilations

Name Windows Release date (USA) Aspyr Media, Inc. Mac OS X port Release Features
The Sims 2 September 14, 2004 June 13, 2005 First release of the core game
The Sims 2: Special DVD Edition September 17, 2004 N/A Core game, Bonus DVD content
The Sims 2: Holiday Edition (2005) November 17, 2005 N/A Core game, content from The Sims 2: Holiday Party Pack
The Sims 2: Holiday Edition (2006) November, 2006 N/A Core game, content from The Sims 2: Happy Holiday Stuff
The Sims 2: Deluxe[28] May 8, 2007 N/A Core game, The Sims 2: Nightlife, Bonus DVD
The Sims 2: Double Deluxe[29] April 15, 2008 N/A The Sims 2: Deluxe, The Sims 2: Celebration! Stuff

Windows redirects here. ... Motto: (traditional) In God We Trust (official, 1956–present) Anthem: The Star-Spangled Banner Capital Washington, D.C. Largest city New York City Official language(s) None at the federal level; English de facto Government Federal Republic  - President George W. Bush (R)  - Vice President Dick Cheney (R) Independence - Declared - Recognized... Aspyr is a company that specializes in porting Windows games to the Mac platform. ... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 164th day of the year (165th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 260th day of the year (261st in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... DVD (also known as Digital Versatile Disc or Digital Video Disc - see Etymology) is a popular optical disc storage media format. ... 17 November is also the name of a Marxist group in Greece, coinciding with the anniversary of the Athens Polytechnic uprising. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... For other uses, see November (disambiguation). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... is the 128th day of the year (129th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 105th day of the year (106th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ...

Expansion packs

The Sims 2 expansion packs provide additional game features and items. Generally, expansion packs add several gameplay elements, a new type of "expansion neighborhood", a new mythical creature (e.g. zombies in University and vampires in Nightlife), and over 100 new objects. Seven expansion packs have been released so far, with an eighth expansion due out in the later half of 2008. There has been a notices 'Pattern' where the first is a new idea and the second is a remake of a Sims 1 expansion pack. French fansite posted an article about a possible 9th expansion pack, however the information is unconfirmed by EA. An expansion pack is an addition to an existing game. ...

Name Windows Release date Mac OS X Release Major Additions New/Sub-Neighborhoods New NPCs Creature New Careers Remake?
North America Europe
University March 1, 2005 March 2, 2005 December 12, 2005 Young Adult life stage (only accessible in college), lifetime wants, pranks, Influence, secret societies La Fiesta Tech, Sim State University, Académie Le Tour Barista, Bartender, Cafeteria Worker, Cheerleader, Coach, Evil Mascot, Mascot, Professors, Streaker Zombies Natural Scientist, Paranormal, Show Business, Artist No
Nightlife September 13, 2005 September 13, 2005 March 27, 2006 Dating/outing, Pleasure Aspiration, Grilled Cheese Aspiration, chemistry, drivable vehicles Downtown Gypsy Matchmaker, Waiter, Chef, Bartender, DJ, Mrs. Crumplebottom Vampires None Hot Date
Open for Business March 2, 2006 March 2, 2006 September 4, 2006 Businesses, business perks, talent badges, elevators, robots Bluewater Village Reporters, Barbers Robots Shop Employee's No
Pets October 17, 2006 October 20, 2006 November 6, 2006 Dogs, Cats, Birds, Womrats, pet store lots, in-game encyclopedia of tips and tricks normally presented throughout gameplay None Animal Control Officers, Obedience Trainer, Wolves, Skunk Werewolves Pet careers: Security, Showbiz and Service Unleashed
Seasons March 1, 2007 March 2, 2007 June 11, 2007 Weather system, Outerwear, Seasons, fishing, gardening Riverblossom Hills Garden Club Members, Penguins, Mrs. Crumplebottom Plantsims Adventurer, Education, Gamer, Journalism, Law, Music No
Bon Voyage September 4, 2007 September 7, 2007 December 17, 2007 Hotels and vacations in tropical, Oriental and woodland (camping) settings, regional typical hames, traditions & items as well as functional beaches[30] digging for treasure Twikki Island, Three Lakes, Takemizu Village Fire Dancers, Hotel Maids, Bellboys, Masseurs, Wise Old Man, Pirate, Unsavory charlatan, Tour Guides, Witch Doctor and Ninjas Bigfoot None Vacation
FreeTime February 26, 2008 February 22, 2008 TBA Hobby system with ten different hobbies (with new objects), manufacturing stations (sewing, pottery, car restoration), lifetime aspiration system with collectible bonuses Desiderata Valley, "Hobby" (hidden neighborhood with secret hobby lots) Hobby Members, Mr. Humble, Hobby Leaders, Food Judge, Genie Zombies[31] Oceanography, Intelligence, Entertainment, Dance, Architecture No
Apartment Life [32] August 27, 2008 [33] August 28, 2008 TBA New apartment life style, ceilings, closets, spiral staircases[34], magic & witchcraft, Feline Familiars (The Sims 2: Pets installed only) Belladonna Cove [35], " The magical world" (hidden neighborhood with secret lots for magic) Butler, Landlord, Breakdancers, Living statues, Mime[35] Witches[35], Zombies[36] None Makin' Magic/ Superstar

Windows redirects here. ... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ... North American redirects here. ... For other uses, see Europe (disambiguation). ... The Sims 2: University Categories: Computer and video game stubs | 2005 computer and video games ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... -1... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 346th day of the year (347th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... 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Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 256th day of the year (257th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Dating redirects here. ... Matchmaking is any expert-run process of introducing people for the purposes of dating and mating, usually in the context of marriage. ... DJ or dj may stand for Disc jockey, dinner jacket The DeadJournal website, or Djibouti. ... Further reading Christopher Frayling - Vampyres: Lord Byron to Count Dracula 1992. ... -1... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... -1... 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Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 162nd day of the year (163rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... This article or section is in need of attention from an expert on the subject. ... For the computer security term, see Phishing. ... A gardener Gardening is the practice of growing flowering plants, vegetables, and fruits. ... This article is about penguin birds. ... For other uses, see Plant (disambiguation). ... is the 247th day of the year (248th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... December 17 is the 351st day of the year (352nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... A noontime scene from the Philippines on a day when the Sun is almost directly overhead. ... The term the Orient - literally meaning sunrise, east - is traditionally used to refer to Near, Middle, and Far Eastern countries. ... Limber Pine woodland, Toiyabe Range, central Nevada Biologically, a woodland is a treed area differentiated from a forest. ... For other uses, see Beach (disambiguation). ... Pirates may refer to: A group of people committing any of these activities: Piracy at sea or on a river/lake. ... Eighteenth century engraving showing a pickpocket in action. ... A witch doctor (in southern Africa known as a Sangoma) often refers to exotic healers that believe that maladies are caused by magic and are therefore best cured by it, as opposed to science or developed medicine. ... 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For other uses see Zombie (disambiguation) A zombie is a kind of undead, or figuratively, a very apathetic person. ... is the 239th day of the year (240th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 240th day of the year (241st in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... It has been suggested that this article or section be merged into Witchcraft. ... For other uses see Zombie (disambiguation) A zombie is a kind of undead, or figuratively, a very apathetic person. ...

Stuff packs

Stuff packs are add-ons to the base game that add only new objects. There are currently seven released. Stuff packs were originally called booster packs, as seen in the release of The Sims 2: Holiday Party Pack. Current releases are called "Stuff Packs" and include certain gameplay elements introduced in previous expansion packs (as opposed to Holiday Party Pack, which only added a package file containing object data). Stuff packs typically add around 60 new items. Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ...

Name Windows release date (USA) Mac OS X Release Major components
Holiday Party Pack November 17, 2005 N/A Christmas, Halloween, Thanksgiving, Hanukkah, Kwanzaa, New Year themed stuff, plus new NPCs (Santa Claus, Father Time, Baby New Year )
Family Fun Stuff April 13, 2006 April 30, 2007 Fairy tale, nautical themed stuff
Glamour Life Stuff August 31, 2006 June 1, 2007 Luxury, couture, glamour themed stuff
Happy Holiday Stuff November 7, 2006 September 4, 2007 Asian, and European holiday themed stuff, plus Holiday Party Pack
Celebration! Stuff April 3, 2007[37] TBA Celebration, fiesta themed stuff
H&M Fashion Stuff June 5, 2007[38] TBA Fashion collections from H&M
Teen Style Stuff November 5, 2007[39] TBA Goth, Thrasher, and Socialite themed stuff
Kitchen & Bath Interior Design Stuff April 15, 2008 TBA Kitchen & bathroom stuff
IKEA Home Stuff[40] June 24, 2008 TBA Items from IKEA (like H&M Fashion Stuff)

Windows redirects here. ... Motto: (traditional) In God We Trust (official, 1956–present) Anthem: The Star-Spangled Banner Capital Washington, D.C. Largest city New York City Official language(s) None at the federal level; English de facto Government Federal Republic  - President George W. Bush (R)  - Vice President Dick Cheney (R) Independence - Declared - Recognized... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... 17 November is also the name of a Marxist group in Greece, coinciding with the anniversary of the Athens Polytechnic uprising. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... For other uses, see Christmas (disambiguation). ... This article is about the holiday. ... For other uses, see Thanksgiving (disambiguation). ... Grand Rabbi Israel Abraham Portugal of Skulen Hasidism lighting Hanukkah lights Hanukkah (‎, alt. ... Kwanzaa (or Kwaanza) is a week-long Pan-African festival primarily honoring African-American heritage. ... For other uses, see New Year (disambiguation). ... A typical depiction of Santa Claus. ... This article is about the personification of time. ... A typical depiction of the Baby New Year for 2006. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... is the 103rd day of the year (104th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 120th day of the year (121st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... A fairy tale is a story, either told to children or as if told to children, concerning the adventures of mythical characters such as fairies, goblins, elves, trolls, giants, and others. ... This article is in need of attention. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... is the 243rd day of the year (244th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 152nd day of the year (153rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Look up Luxury in Wiktionary, the free dictionary. ... Couture is the name or part of the name of several communes in France: Couture, in the Charente département Couture-dArgenson, in the Deux-Sèvres département Couture-sur-Loir, in the Loir-et-Cher département See also La Couture Haute couture CharlElie Couture, a French... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... is the 311th day of the year (312th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 247th day of the year (248th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... is the 93rd day of the year (94th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... is the 156th day of the year (157th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... For other uses, see Fashion (disambiguation). ... For the former railroad, see Hudson and Manhattan Railroad. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... is the 309th day of the year (310th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... is the 105th day of the year (106th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... is the 175th day of the year (176th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... World Map showing locations of IKEA stores in 2007. ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ...

Film

The Sims (working title) is a film currently in preproduction. The film will be live action.[41] A working title is the temporary name of a product or project used during its development. ... This article is about motion pictures. ... In film and video, live action refers to works that are acted out by flesh-and-blood actors, as opposed to animation. ...


On May 25, 2007, it was announced that The Sims film rights had been purchased by 20th Century Fox.[42] Not much is known yet about the upcoming film. It will be written by Brian Lynch, the writer of Angel: After The Fall Comics and writing/directing the 1999 film Big Helium Dog. The film will be produced by John Davis, responsible for films such as Norbit and Eragon.[43] is the 145th day of the year (146th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Twentieth (20th) Century Fox Film Corporation (known from 1935 to 1985 as Twentieth Century-Fox Film Corporation) is one of the six major American film studios. ... Brian Lynch is an American writer, best known for writing and directing the movie Big Helium Dog. ... Big Helium Dog was a comedy movie released in 1999. ... John Davis is an American film producer and founder of Davis Entertainment. ... Norbit is an Academy Award nominated and Golden Raspberry Awards winning comedy film directed by Brian Robbins and starring its co-writer, Eddie Murphy, in three leading roles. ... This article is about the film. ...


See also

Simulated reality is the idea that reality could be simulated — often computer-simulated — to a degree indistinguishable from true reality. ... Crazy Zoo redirects here. ... The Sims 2 is the fourth title in The Sims console series. ...

References

  1. ^ Mac OS X system requirements. Aspyr Media. Retrieved on 2006-08-29.
  2. ^ Windows system requirements. EA Games. Retrieved on 2006-08-29.
  3. ^ Walker, Trey (2002-03-22). The Sims overtakes Myst. GameSpot. Retrieved on 2007-04-04.
  4. ^ Fahey, Rob (2004-09-27). The Sims 2 sells a million, smashes EA records. Retrieved on 2007-02-08.
  5. ^ The Sims 2 Reviews. Game Rankings. Retrieved on January 21, 2008.
  6. ^ Bon Voyage Press Release. EA (2008-01-22). Retrieved on 2007-07-26. “The Sims 2 shipped in September 2004 with sales already topping 13M units worldwide, it was the best selling PC game of 2004. As of 2008, the game has sold over 100 Million Units worldwide.”
  7. ^ Thorsen, Tor (2006-11-02). Sims 3, next-gen Black, new SimCity & LOTR coming. GameSpot. Retrieved on 2007-04-04.
  8. ^ Orry, James (2006-03-11). Three new Sims games in development. Pro-G Media, UK. Retrieved on 2007-04-04.
  9. ^ The Sims 2.com - 100 Million Sold. EA (2008-04-15).
  10. ^ Adams, Dan (2004-09-10). The Sims 2 Review. IGN. Retrieved on 2007-04-07.
  11. ^ Prima: The Sims 2 & University Guide
  12. ^ The Finale on Simpedia. Retrieved on 2008-04-23.
  13. ^ a b EA Announces Plans For The Sims 2. The Sims 2 Press Release (2003-05-05). Retrieved on 2007-04-04.
  14. ^ Will Wright Speaks Simlish. GameSpy (2005-02-27). Retrieved on 2007-04-07.
  15. ^ Bradshaw, Lucy (2004-08-31). Zany Outtakes from the Cutting Room Floor. Maxis, mirrored at GameSpot. Retrieved on 2007-04-04.
  16. ^ CNN (2005-07-28). 'Sims' content criticized. money.cnn.com. Retrieved on 2007-03-01.
  17. ^ Surette, Tim (2005-07-02). Sims 2 content "worse than Hot Coffee". GameSpot. Retrieved on 2007-03-01.
  18. ^ Best of E3, 2004 Winners. The Game Critics Awards. Retrieved on 2007-04-04.
  19. ^ Best of E3, 2004 Winners. GameSpot. Retrieved on 2007-04-04.
  20. ^ The Annual GameSpy E3 Awards!. GameSpy. Retrieved on 2007-04-04.
  21. ^ PC Best of E3 2004. IGN. Retrieved on 2007-04-04.
  22. ^ The Sims 2 Review. IGN. Retrieved on 2007-04-04.
  23. ^ The Sims 2 Review. GameSpy. Retrieved on 2007-04-04.
  24. ^ Main Reviews Breakdown. Gamerankings.com. Retrieved on 2007-04-07.
  25. ^ Billboard 2004 Digital Entertainment Conference & Awards. Billboard. Retrieved on 2007-04-04.
  26. ^ Latest Winners and Nominees. British Academy of Film and Television Arts. Retrieved on 2007-04-04.
  27. ^ 10th Annual SATELLITE Awards (.doc). International Press Academy. Retrieved on 2007-04-04.
  28. ^ Official The Sims 2 Deluxe site (2007-04-12). Retrieved on 2007-04-13.
  29. ^ Official The Sims 2 Double Deluxe site (2008-03-06). Retrieved on 2008-03-07.
  30. ^ The Sims website with announcement of the Bon Voyage expansion,
  31. ^ Numenor post @ MTS2
  32. ^ The Sims 2 8th expansion pack announced. EA (2008-4-10). Retrieved on 2008-04-10.
  33. ^ EA Store (US) Pre-order
  34. ^ MaxoidShannon (2008-05-09). Apartment Life Picture.... Retrieved on 2008-05-10.
  35. ^ a b c Edenstyle.it (English).
  36. ^ TSR Apartment Life Preview
  37. ^ The Sims(tm) 2 Celebration Stuff Videos. Maxis. Retrieved on 2007-03-08.
  38. ^ The Sims(tm) 2 H&M Fashion Stuff. Retrieved on 2007-04-26.
  39. ^ The Sims(tm) 2 Teen Style Stuff. Retrieved on 2007-08-24.
  40. ^ The Sims 2: IKEA Home Stuff on Simpedia. Retrieved on 2008-04-15.
  41. ^ "The Sims Coming to the Big Screen". ComingSoon (2007-05-25). Retrieved on 2007-10-31.
  42. ^ "The Sims" to move from PC screen to silver screen. Reuters (2007-05-28). Retrieved on 2007-10-31.
  43. ^ Gilstrap, Peter (2007-05-24). Fox brings 'SIMS' to bigscreen. Variety. Retrieved on 2007-10-31.

Aspyrs old logo. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 241st day of the year (242nd in leap years) in the Gregorian calendar. ... Electronic Arts (NASDAQ: ERTS) is a leading video game developer and publisher. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 241st day of the year (242nd in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 81st day of the year (82nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 270th day of the year (271st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 39th day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... EA, Ea, or ea can signify several things. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 22nd day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 207th day of the year (208th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 306th day of the year (307th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 70th day of the year (71st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... EA, Ea, or ea can signify several things. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 105th day of the year (106th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 253rd day of the year (254th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... April 7 is the 97th day of the year in the Gregorian calendar (98th in leap years). ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 113th day of the year (114th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 125th day of the year (126th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 58th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... April 7 is the 97th day of the year in the Gregorian calendar (98th in leap years). ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 243rd day of the year (244th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 209th day of the year (210th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 183rd day of the year (184th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... April 7 is the 97th day of the year in the Gregorian calendar (98th in leap years). ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 102nd day of the year (103rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 103rd day of the year (104th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 66th day of the year (67th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 100th day of the year (101st in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 129th day of the year (130th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 130th day of the year (131st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 67th day of the year (68th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 116th day of the year (117th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 236th day of the year (237th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 105th day of the year (106th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 145th day of the year (146th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 148th day of the year (149th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 144th day of the year (145th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ...

External links

Official site

Producer journals

  • The Sims 2: Nightlife Producer Journal by Tim LeTourneau
  • Update on The Sims 2: Nightlife Producer Journal by Tim LeTourneau
  • The Sims 2: Open For Business Producer Journal by Tim LeTourneau
  • The Sims 2: Family Fun Stuff Developer Journal by Lyndsay Pearson

Resources

The Open Directory Project (ODP), also known as dmoz (from , its original domain name), is a multilingual open content directory of World Wide Web links owned by Netscape that is constructed and maintained by a community of volunteer editors. ... MobyGames is a website devoted to cataloging computer and video games, both past and present. ... StrategyWiki is a wiki founded in December 2005 for the gaming community. ... Computer and video games redirects here. ... This article is about a computer game that was released in year 2000. ... The Sims Superstar is an expansion for The Sims computer game. ... The Sims 2: University Categories: Computer and video game stubs | 2005 computer and video games ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... The Sims Life Stories is the first game in the The Sims Stories series. ... The Sims Pet Stories is the second game to be released in The Sims Stories series. ... The Sims Castaway Stories is the third game in The Sims Stories line. ... The Sims 3 is an upcoming strategic life simulation computer game for the Windows operating system. ... The Sims 3 is an upcoming strategic life simulation computer game for the Windows operating system. ... MySims, released in Japan as Boku to Sim no Machi , lit. ... MySims, released in Japan as Boku to Sim no Machi , lit. ... For the pc version, see The Sims. ... The Sims: Bustin Out is the second title in The Sims console series. ... The Sims is a strategy/simulation computer game, created by game designer Will Wright and published by Maxis. ... The Sims 2 is the fourth title in The Sims console series. ... This article or section does not cite any references or sources. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... This article is about a computer game that was released in year 2000. ... Simlish is a fictional language featured in Maxis Sim series of games. ... For other persons of the same name, see Will Wright. ... This is a complete list of Sim games, their expansion packs, and compilations. ... Computer and video games redirects here. ... This article does not cite any references or sources. ... This article is about the first installment in the series of computer and video games. ... SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series. ... SimCity 3000 (SC3K) is a simulation/city building computer game and the third installment in the SimCity series of games. ... A screenshot of SimCity on the Atari ST SimCity is a real-time strategy/simulation city-building computer game (or software toy). It is game developer Maxis flagship product. ... SimCity 4 (SC4) is a city-building simulation computer game developed by California-based software company Maxis, a subsidiary of Electronic Arts, in 2003. ... SimCity DS (SCDS) is a simulation/city building computer game and the Nintendo DS installment in the SimCity series of games. ... SimCity Societies is a city-building simulation computer game of Electronic Arts (EA) and is part of the Sim games series. ... This article is about a computer game that was released in year 2000. ... The Sims 3 is an upcoming strategic life simulation computer game for the Windows operating system. ... ‹ The template below (Expand) is being considered for deletion. ... SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet. ... SimAnt is a 1991 life simulation computer game by Maxis focusing on ants. ... SimLife is a computer game produced by Maxis in 1992. ... Yet another spin off from the SimCity series, SimFarm developed by Maxis in 1993 challenges players to build and manage a virtual farm. ... SimRefinery is a computer simulation designed to simulate Chevron Corporations refinery operation. ... SimTower is a 1994 real-time strategy/simulation computer game (or software toy). Published by Maxis, it is a spin off game from the popular SimCity. ... SimHealth, released by Maxis in 1994, is a simulation of the U.S. Healthcare system. ... SimIsle is a computer game produced by Maxis in 1995. ... SimTown Screenshot SimTown is a 1995 computer game, much like the best selling SimCity on a smaller scale. ... SimPark screenshot SimPark is a 1996 computer game by Maxis. ... SimGolf is a computer game created by Maxis in 1996. ... SimTunes was a kids software toy designed by Toshio Iwai and released by Maxis. ... SimSafari is a simulation game created by Maxis in which the player must manage an African safari park. ... SimCopter is a 1996 computer game from Maxis. ... Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. ... // The Basics Theme park world is a theme game, where you have to build a park, with rides and stuff to entertain the visitors. ... An in-game screenshot from the third themed zone, Arabian Nights. ... Sid Meiers Sim Golf is a computer game created by Sid Meier and Firaxis in 2002. ... MySims, released in Japan as Boku to Sim no Machi , lit. ... Spore is a massively single player multi-platform multi-genre game under development by Maxis and designed by Will Wright. ... Will Wright demonstrating the cellular phase at 2012: Stories from the Near Future. ...

  Results from FactBites:
 
The Sims 2: Nightlife - Wikipedia, the free encyclopedia (1854 words)
The Sims 2: Nightlife is the second expansion pack for The Sims 2, was released on September 13, 2005 (USA and Canada) and September 16, 2005 (European Union, Australia and New Zealand).
If that happens, the Sim using it at the time will then have the Grilled Cheese Aspiration, and normal wants will be superseded with the urge to eat grilled cheese sandwiches.
It is possible for a Sim to provoke her by playing pranks on her.
The Sims 2 - Wikipedia, the free encyclopedia (3672 words)
If a Sim reaches the end of the Elder life stage they will die of old age; Sims close to the deceased receive an inheritance whose worth is determined by the benefactor's relationship at death.
Deceased Sims leave behind markers (either a tombstone or an urn), which is typically possessed by the Sim's ghost.
A playable Sim may be created using the Create-a-Family feature and placed in the game, by birth into an existing family, or by being a non-playable Sim moved into a lot.
  More results at FactBites »

 
 

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