FACTOID # 29: 73.3% of America's gross operating surplus in motion picture and sound recording industries comes from California.
 
 Home   Encyclopedia   Statistics   States A-Z   Flags   Maps   FAQ   About 
 
WHAT'S NEW
 

SEARCH ALL

FACTS & STATISTICS    Advanced view

Search encyclopedia, statistics and forums:

 

 

(* = Graphable)

 

 


Encyclopedia > The Sims
The Sims
Image:The Sims Coverart.png
North American boxart
Developer Maxis
Publisher Electronic Arts
Designer Will Wright
Engine Custom
Released US February 4, 2000
BR February 4, 2000
EU February 28, 2000
Genre Life simulation game
God game
Mode(s) Single player
Ratings ESRB: T (Teen)
ELSPA: 15+
PEGI: 7+
OFLC: G8+
Platform(s) Microsoft Windows, Linux, and Mac OS
Media 1 CD + Installation Discs and The Sims 2 sneak preview CD with Makin' Magic
System requirements Microsoft Windows
  • Windows 95 and up, 233 MHz to 450 MHz Pentium II or faster, 64 MB RAM, 4x or faster CD-ROM drive, DirectX 6.0-compatible sound card and graphics card (card must have 2 MB onboard memory and able to display at 800x600 with 16-bit color)
Linux
  • Linux Kernel 2.2 or higher, Glibc 2.1.3 or higher, XFree86 4.0 or higher or equivalent, 350 MHz Celeron/Pentium II/Duron/Athlon or faster or equivalent, 64Mb of ram, 128 recommended, sound card supporting OSS or ALSA, video card capable of 16 bit color and 800x600 resolution, nvidia GeForce GPU recommended with 16mb of video ram. (NOTE: This is the ported Linux version from TransGaming)
Mac
  • Mac OS X 10.0.3 or later -or- Mac OS 8.6 or 9.x with CarbonLib 1.2.5 or later, 233 MHz or faster PowerPC G3 or G4, 64 MB RAM (Mac OS 8/9) or 128 MB RAM (Mac OS X), G3/333 MHz recommended; 128 MB of RAM
Input methods Keyboard & mouse

The Sims is a strategic life-simulation computer game created by game designer Will Wright, published by Maxis, and distributed by Electronic Arts. It is a simulation of the daily activities of one or more virtual persons ("Sims") in a suburban household near SimCity. Image File history File links Emblem-important. ... For the pc version, see The Sims. ... This article is about the computer game. ... This is a complete list of Sim games, their expansion packs, and compilations. ... Image File history File links No higher resolution available. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A game designer is a person who designs games. ... For other persons of the same name, see Will Wright. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... For other uses of terms redirecting here, see US (disambiguation), USA (disambiguation), and United States (disambiguation) Motto In God We Trust(since 1956) (From Many, One; Latin, traditional) Anthem The Star-Spangled Banner Capital Washington, D.C. Largest city New York City National language English (de facto)1 Demonym American... is the 35th day of the year in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... This article is about the country. ... is the 35th day of the year in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... is the 59th day of the year in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... Video games are categorized into genres based on their gameplay. ... Life simulator games, or life simulators, are simulation games in which the player lives or controls an (or several) artificial lives. ... This article is about the computer game genre. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The ESRBs logo. ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... PEGIs logo Pan European Game Information (PEGI) is a European video game content rating system. ... The Office of Film and Literature Classification is a statutory censorship and classification body which provides day to day administrative support for the Classification Board which classified films, video games and publications in Australia, and the Classification Review Board which reviews films, computer games and publications when a valid application... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... Windows redirects here. ... This article is about operating systems that use the Linux kernel. ... This article relates to both the original Classic Mac OS as well as Mac OS X, Apples more recent operating system. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... Windows redirects here. ... Windows 95 is a consumer-oriented graphical user interface-based operating system. ... This article is about operating systems that use the Linux kernel. ... This article is about operating systems that use the Linux kernel. ... Glibc is the GNU projects C standard library, licensed under the LGPL. The lead contributor and maintainer is Ulrich Drepper. ... XFree86 is an implementation of the X Window System . ... The Open Sound System (OSS) is a standard interface for making and capturing sound in Unix operating systems. ... TransGaming Inc. ... This article relates to both the original Classic Mac OS as well as Mac OS X, Apples more recent operating system. ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... Operating a mechanical 1: Pulling the mouse turns the ball. ... Chess is one of the most well-known and played strategy games of all time. ... Life simulator games, or life simulators, are simulation games in which the player lives or controls an (or several) artificial lives. ... For information on interactive gaming in general, see video game. ... For other persons of the same name, see Will Wright. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... It has been suggested that simulation software be merged into this article or section. ... A Sim from the The Sims Deluxe Edition, playing with VR glasses outside. ... “Suburbia” redirects here. ... This article is about the first installment in the series of computer and video games. ...


First released on February 4, 2000, the base game has sold more than 16 million copies, making it the best-selling PC game in history.[1] Including expansion packs, the franchise has sold over 70 million units worldwide as of January 2007.[2] Since its initial release, seven expansion packs and a sequel, The Sims 2 (with its own expansion packs), have been released. Another sequel, The Sims 3, is also in the works. The Sims has won numerous awards, including GameSpot's PC Game of the Year Award for 2000. is the 35th day of the year in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... This is a list of video games that have sold over one million copies. ... IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC, XT, or AT internal design, facilitated by various manufacturers... This article is about a computer game that was released in year 2000. ... This article is about the computer game. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...

Contents

Overview

The Sims, lacking definite goals or objectives, which are common in most other computer games, focuses entirely on the lives of virtual people called Sims, placing the player in control of their virtual "world" and their daily activities, such as sleeping, eating, reading, and bathing. Will Wright, the game's designer, calls it a "digital dollhouse". Although players are encouraged to make their own characters, certain pre-made characters, such as the Newbie and Goth family, have become popular. For other persons of the same name, see Will Wright. ... A game designer is a person who designs games. ...


The player controls almost all aspects of the lives of a family either premade or self-created. Many choices lead a player's sim to a large family or a lonely life.


Origins and development

Title screen from a short promotional video for The Sims released on the SimCity 3000 installation CD.
Title screen from a short promotional video for The Sims released on the SimCity 3000 installation CD.

The idea for The Sims is thought to be drawn from Will Wright's experience in the 1991 Oakland firestorm, when his house and many of his possessions were burned down in the fire.[3][4] Wright was required to move his family elsewhere and rebuild his life; these events led to Will's inspiration of creating a simulated game about life. The game is also loosely based on SimCity, another computer game designed by Wright in which the player must manage a city and its citizenry, dubbed "Sims." The idea of "simulated people" led Wright to believe that he could program and design the perfect construct of the main aspects that a computer or video game possesses. Screenshot from a short promotional video for The Sims released on the SimCity 3000 installation CD. This is a screenshot of a copyrighted computer game or video game. ... Screenshot from a short promotional video for The Sims released on the SimCity 3000 installation CD. This is a screenshot of a copyrighted computer game or video game. ... SimCity 3000 (SC3K) is a simulation/city building computer game and the third installment in the SimCity series of games. ... CD redirects here. ... Infrared aerial photograph of the firestorm. ... This article is about the first installment in the series of computer and video games. ... Simulated reality is the idea that reality could be simulated — often computer-simulated — to a degree indistinguishable from true reality. ...


Wright originally proposed the idea of a virtual "dollhouse" to Maxis in 1993 while the idea was still in development, although the proposal was met with skepticism by staff;[5] computer hardware during the period was not thought to be capable of running such a simulation smoothly. In 1995, Wright was offered an opportunity from Electronic Arts to continue developing the concept and game so that EA could publish it.[verification needed] Development of the game, initially dubbed "Project X," commenced in 1995.[verification needed]


After production for the game finally began in 1995, Wright was interviewed about his idea in a PC Magazine article published around 1995, in which he talked about the chance for players to control a computer generated character in their own environment.[verification needed] PC Magazine (or PC Mag) is a computer magazine published biweekly (except in January and July) both in print and online. ...


In 1997, the name of the game was changed from "Project X" to "The Sims" as a reference to Will Wright's earlier "Sim" games, which had been very successful in the early- to mid-1990s. This is a complete list of Sim games, their expansion packs, and compilations. ... For the band, see 1990s (band). ...


Gameplay and design

Instead of objectives, the player is encouraged to make choices and engage fully in an interactive environment. This has helped the game successfully attract casual gamers. The only real objective of the game is to organize the Sims' time to help them reach personal goals.


In the beginning, the games offers players pre-made characters to control as well as the option to create more Sims. Creating a Sim consists of creating a "family" (identified by a last name) that can hold up to eight members. The player can then create Sims, by providing the Sim a first name and optional biography, and choosing the gender (male or female), skin complexion (light, medium, or dark) and age (adult or child) of the Sim, the personality of the Sim that is dictated by five attributes and a specific head and body (bundled with a specific body physique and clothing). The player cannot change a Sim's face, name, or personality once they have been moved onto a lot.


Each family, regardless of how many members are in it, starts with a limited amount of cash (§20,000) that will be needed to purchase a house or vacant land, build or remodel a house, and purchasing furniture. All architectural features and furnishings are dictated by a tile system, in which items must be placed on a square and rotated to face exactly a 90 degree angle with no diagonals permitted. Walls and fences go on the edge of a "square" and can be diagonal, whereas furniture and Sims take up one or more squares and cannot be diagonal. There are over 150 home building materials and furnishings for purchase. Simoleon can mean: a slang term for a dollar the basic unit of currency in many Maxis games, including SimCity and The Sims. ...


Sims are directed on the basis of instructing them to interact with objects, such as a television set, a dresser, or another Sim. Sims may receive house guests, which are actually based on the Sims of other game files. The player cannot control 'visiting' Sims, although it is important for Sims to interact with one another in order to develop a healthy social life and gain popularity.


Sims have a certain amount of free will (if it is enabled in-game), and although the player can instruct them to do something, Sim characters may decide to do something else, or simply ignore the player's commands. Unlike the simulated environments in games such as SimCity, SimEarth, or SimLife, the Sims are not fully autonomous. They are unable to take certain actions without specific commands from the player, such as paying their bills. Thus, if left alone, without any player supervision, the Sims will eventually develop overdue bills and their property will be repossessed. Free-Will is a Japanese independent record label founded in 1986. ... This article is about the first installment in the series of computer and video games. ... SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet. ... SimLife is a computer game produced by Maxis in 1992. ...

A lazy Sim.
A lazy Sim.

The player must make decisions about time spent in personal development, such as exercise, reading, creativity, and logic, by adding activities to the daily agenda of the Sims. Daily maintenance requirements must also be scheduled, such as personal hygiene, eating, and sleeping. If the simulated humans do not perform the proper amount of maintenance, they will sicken and die. Furthermore, Sims need to have fun; if they don't, the fun level bar eventually lowers and they become depressed, but however depressed they become, they are unable to commit suicide (they are not programmed to do so). They are, however, able to be nasty to other Sim characters by insulting them, slapping them and even attacking them. Financial health is simulated by the need to send the Sims to find jobs, go to work, pay bills, and take advantage of personal development and social contacts to advance in their jobs. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ...


The inner structure of the game is actually an agent based artificial life program. The presentation of the game's artificial intelligence is advanced, and the Sims will respond to outside conditions by themselves, although often the player/controller's intervention is necessary to keep them on the right track. The Sims technically has unlimited replay value, in that there is no way to win the game, and the player can play on indefinitely. It has been described as more like a toy than a game. In computer science, a multi-agent system (MAS) is a system composed of several agents, capable of mutual interaction. ... This article is about a field of research. ... AI redirects here. ... Replay value or replayability is a term usually found in combination with video games, but it may be also used to describe other kinds of games, movies, music, or theater plays. ... A teddy bear A toy is an object used in play. ... For other uses, see Game (disambiguation). ...

A neighborhood in The Sims consists of a single screen displaying all playable houses.
A neighborhood in The Sims consists of a single screen displaying all playable houses.

In addition, the game includes a very advanced architecture system. The game was originally designed as an architecture simulation alone, with the Sims there only to evaluate the houses, but during development it was decided that the Sims were more interesting than originally anticipated and their initially limited role in the game was developed further.[5] Image File history File links Sims_NH.JPG‎ The Sims neighborhood. ... Image File history File links Sims_NH.JPG‎ The Sims neighborhood. ... This article is about building architecture. ...


There are some limitations to the first game of The Sims, most notably that children in the first series never grow up to become adults, though babies do eventually become children. Also, adult Sims never age (or die of old age), and there is no concept of weekends. For example, adults and children are expected to go to work and attend school respectively, every day. In particular, adults receive a warning if they miss one day of work, but they are fired if they miss work for two consecutive days. Children can study at home to keep their school grades up.


While there is no eventual objective to the game, states of failure do exist in The Sims. One is that Sims may die, types of death including starvation, drowning, perishing in a fire, electrocution and by virus (contracted from a pet guinea pig, which can happen when its cage is left dirty). In this case, the ghost of the deceased Sim may haunt the building where it died. In addition, Sims can leave a household for good and never return; two adult Sims with a bad relationship may brawl, eventually resulting in one of them moving out; child Sims can be sent to military school if their school grades remain at an F for several consecutive days. Although considered states of failure, many players occasionally deliberately mistreat their Sims to observe the reactions. This can be done with no consequences if the game state isn't saved. For other uses, see Guinea pig (disambiguation). ... Brawling (probably connected with Ger. ...


The Sims uses a combination of 3D and 2D graphics techniques. The Sims themselves are rendered as high-poly-count 3D objects, but the house, and all its objects, are pre-rendered, and displayed dimetrically. This article is about process of creating 3D computer graphics. ... 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. ... Example of a dimetric axonometric drawing from a US Patent (1874) Dimetric projection is a form of axonometric projection, in which its direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according...


Reception

In 2002, The Sims became the top-selling PC game in history, displacing the game Myst. Critics praised it with positive reviews. It has been a success in many ways—attracting casual gamers and female gamers (which account for 50% of sales)[citation needed]—unusual in a market traditionally dominated by young males. Open-ended gameplay has been done before in games, such as the farming-based simulation series Harvest Moon (a 1997 game originally released for the SNES), but The Sims has certainly gained popularity for this particular style of gameplay. Also see: 2002 (number). ... Myst (or MYST) is a graphic adventure computer game designed and directed by the brothers Robyn and Rand Miller. ... This article is about the general term. ... Harvest Moon on the SNES Harvest Moon (牧場物語 in Japanese, pronounced Bokujou Monogatari, Farm Story) is the name of a series of farm simulation/role-playing video games produced by Victor Interactive Software (acquired by Marvelous Interactive in 2002). ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...


Simlish language

Main article: Simlish

Sims speak a fictional language called Simlish. The language is nonsensical, and owes much to the improv comedians (Gerri Lawlor, Marc Gimbel and Stephen Kearin, among others) who provided impromptu utterances while recording voice-overs for the game.[citation needed] Simlish is a fictional language featured in Maxis Sim series of games. ... Simlish is a fictional language featured in Maxis Sim series of games. ... Gerri Lawlor is an actress and voice actor. ... A voice actor (also a voice artist) is a person who provides voices for animated characters (including those in feature films, television series, animated shorts), voice-overs in radio and television commercials, audio dramas, dubbed foreign language films, video games, puppet shows, and amusement rides. ...


While there is no direct translation for Simlish, many fans have attempted to record and create dictionaries of often-used words. Many have speculated that the Simlish language has a close resemblance to the Italian or Latin language, while others suggest that it resembles Japanese[citation needed], however when listening to Sims speak, one can make out occasional French, Spanish and very few English words. For other uses, see Latin (disambiguation). ... The English language is a West Germanic language that originates in England. ...


If the Makin' Magic expansion pack is installed before any other expansion packs, the language spoken by Sims is slightly different.[citation needed] The Sims Bustin' Out also features a slightly different Simlish lexicon that most notably uses "babyar" instead of "nooboo" to represent the term "baby". The Sims: Bustin Out is the second title in The Sims console series. ...


In creating Simlish, the development team experimented with fractured Ukrainian and Tagalog, a language of the Philippines. Inspired by code talkers of WWII, Sims creator Will Wright also suggested Navajo. Tagalog (pronunciation: ) is one of the major languages of the Republic of the Philippines. ...


Expansion packs

A Sim enjoys a virtual reality simulator.
A Sim enjoys a virtual reality simulator.

The Sims is one of the most heavily expanded computer game franchises ever. In all, a total of seven expansion packs were produced for The Sims (listed in chronological order): Image File history File links Simsvr. ... Image File history File links Simsvr. ... An expansion pack is an addition to an existing game. ...

  • Livin' Large, released August 2000, adds more home objects, events, Sims, careers, and the ability to establish multiple neighborhoods. Also called 'The Sims: Livin' It Up'.
  • House Party, released March 2001, adds party-related content, such as lighted dance floors.
  • Hot Date, released November 2001, allows Sims to meet or pick up other Sims for romantic encounters in a new city environment, dubbed "Downtown." Downtown also allows Sims to eat, play and purchase items, such as clothing, gifts and magazines. The expansion pack is also the first in the series to establish a playable area outside the neighborhood.
  • Vacation, released March 2002, allows the player to take Sims to various vacation destinations, such as beaches and the woods for camping.
  • Unleashed, released September 2002, gives Sims the ability to adopt and train a wide variety of pets, allow Sims to grow crops, and expands the neighborhood, including the addition of a New Orleans-themed town, dubbed "Old Town."
  • Superstar, released May 2003, allows Sims to visit a Hollywood-like town called "Studio Town" and become celebrities.
  • Makin' Magic, released October 2003, allows Sims to use magic and cast spells and introduces a new Magic Town area.

NOLA redirects here. ... The Sims Superstar is an expansion for The Sims computer game. ... Hollywood redirects here. ... Magic: The Gathering. ...

Compilations

Compilations with the original The Sims game

The Sims has now been repackaged in numerous editions. These editions are not expansions in themselves, but rather a compilation of the basic game plus pre-existing expansion packs and additional game content. These editions include:


North American releases

Name Windows release date Features
The Sims Deluxe Edition 2002 Core game; The Sims: Livin' Large; The Sims Creator, an editor used to create custom Sim clothing; Deluxe Edition exclusive content, which includes 25+ exclusive objects and 50+ clothing choices.
The Sims Double Deluxe 2003 The Sims Deluxe Edition; The Sims: House Party; Double Deluxe bonus content.
The Sims Mega Deluxe May 25, 2004 The Sims Double Deluxe; The Sims: Hot Date.
The Sims Complete Collection November, 2005 Core game; all seven expansion packs; Deluxe Edition exclusive content; Double Deluxe bonus content; The Sims Creator.

Windows redirects here. ... Also see: 2002 (number). ... Clothing protects the vulnerable nude human body from the extremes of weather, other features of our environment, and for safety reasons. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 145th day of the year (146th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... For other uses, see November (disambiguation). ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...

Releases in other regions

Name Region Windows release date Features
The Sims Triple Deluxe United Kingdom 2003 The Sims Double Deluxe; The Sims: Vacation.
The Complete Collection of The Sims United Kingdom 2004 Core game; Deluxe Edition exclusive content; all seven expansion packs; The Sims Creator.
The Sims: Full House Australia/New Zealand n/a Core game; all seven expansion packs; disc containing preview of The Sims 2.

Windows redirects here. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... This article is about the computer game. ...

Compilations of expansion packs

An expansion collection series was released in 2005:

  • The Sims: Expansion Collection Volume One consists of The Sims: Unleashed and The Sims: House Party.
  • The Sims: Expansion Collection Volume Two consists of The Sims: Hot Date and The Sims: Makin' Magic.
  • The Sims: Expansion Collection Volume Three consists of The Sims: Vacation and The Sims: Superstar.

Another expansion collection series was also released in 2005: The Sims Superstar is an expansion for The Sims computer game. ...

  • The Sims: Expansion Three-Pack Volume 1 consists of The Sims: Unleashed, The Sims: Superstar, and The Sims: House Party.
  • The Sims: Expansion Three-Pack Volume 2 consists of The Sims: Hot Date, The Sims: Vacation, and The Sims: Makin' Magic.

The Sims Superstar is an expansion for The Sims computer game. ...

Sequels

Current "The Sims" Division logo, used from 2004. It was inspired by The Sims 2 logo.
Current "The Sims" Division logo, used from 2004. It was inspired by The Sims 2 logo.

Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...

The Sims Online

Main article: The Sims Online

In December 2002, Maxis shipped The Sims Online, which recreates The Sims as an MMOG, where actual human players can interact with each other. This sequel did not achieve the same level of success as the original The Sims game that producers and developers thought it would. This article or section does not cite any references or sources. ... A massive multiplayer online game (MMOG) is a type of computer game that enables hundreds or thousands of players to simultaneously interact in a game world they are connected to via the Internet. ...


Reviews for The Sims Online have been lackluster. Many reviewers have likened The Sims Online experience to an enormous chat room where few participants, if any, have anything worthwhile to say. A chat room or chatroom is a term used primarily by mass media to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. ...


The Sims 2

Main article: The Sims 2

Maxis released The Sims 2 on September 14, 2004. The sequel takes place in a full 3D environment, as opposed to the combination 2D/3D ("2.5-D" or Isometric) environment of the original game. Other additions to the original gameplay include Sims that grow from infancy to adulthood, then age slowly, and eventually die. This game features clear "days of the week" with obvious weekends for children to stay home from school, as well as "vacation days" to take time off work, an "Aspiration Meter" that increases and decreases as a Sim fulfills specific desires and experiences its worst fears, and "Aspiration Rewards" which can be "bought" with "Aspiration Points" that are earned each time a want is successfully filled. This article is about the computer game. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... (Redirected from 2. ... An isometric drawing of a cube. ...


The Sims 2 is set some 25 years later after the original game, and also integrates a storyline into the game. For instance, the Pleasant family (available in the family bin in ‘‘Sims 1’’) has settled in a suburban neighborhood, and their family tree panels reveals relationships with the original Pleasant family from the Sims 1. Additionally, the Goth family has aged significantly, while Bella Goth has mysteriously vanished (suggestively from an alien abduction).


Because faces and neighborhoods are handled in very different ways, objects had to migrate from 2-D sprites to 3-D models, and some objects (particularly those contained in expansion packs) were not copied at all. The Sims 2 was not made backwards-compatible with any Sims 1 content. There have been several expansion packs and add-ons released for The Sims 2. In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional/three-dimensional image or animation that is integrated into a larger scene. ... A model is a fully-3D computer graphic, polygonal object or character used in computer games. ...


MySims

Main article: MySims

MySims is a console game created by EA exclusively for the Wii and Nintendo DS. It features Chibi-like characters (similar to the Wii's Mii avatars). It was released in September of 2007. MySims, released in Japan as Boku to Sim no Machi , lit. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... NDS redirects here. ... It is realy supposed to be spelled chibbie and it means awesom This article is about the Japanese word Chibi. ... For other uses of the word Mii and the acronym MII, see MII. A Mii (IPA: []) is a digital avatar created by Nintendo for the Wiis Mii Channel. ...


The Sims Stories

Main article: The Sims Life Stories

The Sims Stories is a series of computer games from The Sims series, based on the original The Sims 2 engine, optimized for play on laptops, as it has lower system requirement than The Sims 2, but can still be played on desktops. One feature of this game, if played on a laptop, is the auto-pause function, this stops and starts the game according to when the laptop lid is closed.[6] At present, three games have been released.[7] The Sims Life Stories is the first game in the The Sims Stories series. ... For the band, see Laptop (band). ... The term personal computer or PC has three meanings: IBMs range of PCs that led to the use of the term - see IBM PC. Any computer based on IBMs original specifications also known as IBM PC compatible. ...


The Sims 3

The Sims 3 was announced by EA in November of 2006. The production of The Sims 3 started after the release of The Sims 2 and is still in production.


Feng Zhu Design[8] and Gamma Ray Studios are two external companies that have been confirmed in the making of the design outfits. Information to this effect was posted but then later removed from their websites, as this information was not meant to go public.


Richard Evans, a developer for the game,[9] stated that he is going to try to make The Sims 3 characters more individual, unique and distinct than in previous installments of the game.[10] He also talked about the game's AI and how it will be improved in the near future. Richard Evans is an AI researcher working in computer games. ... Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). ...


Ports

The Sims has been ported from Microsoft Windows to some video game consoles. Though sales have been respectable, the series is not nearly as big a hit as it has been on the PC. In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e. ... Windows redirects here. ... Game console redirects here. ...

  • The Sims (released in January 2003), first console version of The Sims on the PlayStation 2. Later released for GameCube and Xbox.
  • The Sims Bustin' Out (released in December 2003): the second console and Game Boy Advance-based versions of The Sims as an RPG where the player guides Sims to move into Malcolm's Mansion. It can be played with two players and provides the added ability to visit external locales ('Community' lots).
  • The Urbz: Sims in the City (released in November 2004): This version renames the "Sims" to "Urbz" and gives them fresh, new attitudes that were previously either scarce or nonexistent in previous incarnations of the simulated beings. The Urbz is set in various districts throughout an urban environment, with each having its own unique Urbz and elements.
  • The Sims and all its expansion packs were ported to the Mac by Aspyr Media, Inc..
  • The Sims was ported to the GNU/Linux platform using Transgaming's WineX technology (now known as Cedega) and was bundled with Mandrake Linux Gaming Edition. However, both WineX and the Cedega engine are unable to run the Windows version of the game. The original port will no longer run on modern Linux distributions and is unable to accept the various add-on packs intended for the Windows version.[citation needed]

The Sims is a videogame for the PlayStation 2, Xbox and GameCube consoles. ... PS2 redirects here. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Sims: Bustin Out is the second title in The Sims console series. ... Game console redirects here. ... “GBA” redirects here. ... This article is about games in which one plays the role of a character. ... The Sims is a strategy/simulation computer game, created by game designer Will Wright and published by Maxis. ... Districts are a form of local government in several countries. ... This article relates to both the original Classic Mac OS as well as Mac OS X, Apples more recent operating system. ... Aspyr is a company that specializes in porting Windows games to the Mac platform. ... This article is about operating systems that use the Linux kernel. ... TransGaming Technologies is a company that sells a proprietary fork of Wine for running Windows games on Linux and other operating systems. ... Cedega (formerly known as WineX) is TransGaming Technologies proprietary fork of Wine (from when the license of Wine wasnt the LGPL but the X11 license), which is designed specifically for running games written for Microsoft Windows under Linux. ... Cedega (formerly known as WineX) is TransGaming Technologies proprietary fork of Wine (from when the license of Wine wasnt the LGPL but the X11 license), which is designed specifically for running games written for Microsoft Windows under Linux. ... Mandriva Linux (formerly Mandrakelinux or Mandrake Linux) is a Linux distribution created by Mandriva (formerly Mandrakesoft). ...

Film

The Sims (working title) is a film currently in preproduction. The film will be live action.[11] A working title is the temporary name of a product or project used during its development. ... This article is about motion pictures. ... In film and video, live action refers to works that are acted out by flesh-and-blood actors, as opposed to animation. ...


On May 25, 2007, it was announced that The Sims film rights had been purchased by 20th Century Fox.[12] Not much is known yet about the upcoming film. It will be written by Brian Lynch, the writer of Angel: After The Fall Comics and writing/directing the 1999 film Big Helium Dog. The film will be produced by John Davis, responsible for films such as Norbit and Eragon.[13] is the 145th day of the year (146th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... Twentieth (20th) Century Fox Film Corporation (known from 1935 to 1985 as Twentieth Century-Fox Film Corporation) is one of the six major American film studios. ... Brian Lynch is an American writer, best known for writing and directing the movie Big Helium Dog. ... This article is about the year. ... Big Helium Dog was a comedy movie released in 1999. ... John Davis is an American film producer and founder of Davis Entertainment. ... Norbit is a 2007 comedy film directed by Brian Robbins and starring its co-writer, Eddie Murphy, in three leading roles. ... This article is about the film. ...


References

  1. ^ The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Break Records. TMC Net (2005-02-07). Retrieved on 2007-05-19.
  2. ^ Burman, Rob (2007-01-16). The Sims Lapping it up – "Laptop-friendly" version heading your way.. IGN. Retrieved on 2007-01-21.
  3. ^ Sim-ply a genius. The Sun (2005-12-30). Retrieved on 2006-09-26.
  4. ^ Zackheim, Ben (2004-01-30). PC Review - 'The Sims Makin' Magic'. WorthPlaying. Retrieved on 2006-09-26.
  5. ^ a b Thompson, Bob. "Guys and Digital Dolls", The Washington Post, 2002-04-14, pp. W08. Retrieved on 2007-10-31. 
  6. ^ About - The Sims Stories. The Sims 2 (EA). Retrieved on 2007-10-31.
  7. ^ About The Sims Stories: Coming Winter 2008. Yahoo! Games. Retrieved on 2007-10-31.
  8. ^ Clients. Feng Zhu Design. Retrieved on 2007-10-31.
  9. ^ Invited Speakers. Artificial Intelligence and Interactive Digital Entertainment. Retrieved on 2007-10-31.
  10. ^ Teich, Tara (2007-07-08). AIIDE 2007: Richard Evans talks Sims 3. Tara Teich's Blog. Retrieved on 2007-10-31.
  11. ^ "The Sims Coming to the Big Screen". ComingSoon (2007-05-25). Retrieved on 2007-10-31.
  12. ^ "The Sims" to move from PC screen to silver screen. Reuters (2007-05-28). Retrieved on 2007-10-31.
  13. ^ Gilstrap, Peter (2007-05-24). Fox brings 'SIMS' to bigscreen. Variety. Retrieved on 2007-10-31.

Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 38th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 139th day of the year (140th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 16th day of the year in the Gregorian calendar. ... For other uses, see IGN (disambiguation). ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 21st day of the year in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 364th day of the year (365th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 269th day of the year (270th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 30th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 269th day of the year (270th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 104th day of the year (105th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Yahoo! Games is the games section of the Yahoo! website. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 189th day of the year (190th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 145th day of the year (146th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 148th day of the year (149th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 144th day of the year (145th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ...

External links

The Internet Movie Database (IMDb) is an online database of information about movies, actors, television shows, production crew personnel, and video games. ... MobyGames is a website devoted to cataloging computer and video games, both past and present. ... This is a list of all The Sims-related games, not a list of all Sim games in general. ... Namcos Pac-Man is one of the most popular video games ever made. ... The Sims Superstar is an expansion for The Sims computer game. ... This article is about the computer game. ... The Sims 2: University Categories: Computer and video game stubs | 2005 computer and video games ... Stuff packs are minor expansion packs for The Sims 2 that add new items, clothing, and furniture to the game without any dramatic changes to gameplay. ... The Sims Life Stories is the first game in the The Sims Stories series. ... The Sims Pet Stories is the second game to be released in The Sims Stories series. ... The Sims Castaway Stories is the third game in The Sims Stories line. ... This article is about a computer game that was released in year 2000. ... This article or section does not cite any references or sources. ... For the pc version, see The Sims. ... The Sims: Bustin Out is the second title in The Sims console series. ... The Sims is a strategy/simulation computer game, created by game designer Will Wright and published by Maxis. ... The Sims 2 is the fourth title in The Sims console series. ... MySims, released in Japan as Boku to Sim no Machi , lit. ... A Sim from The Sims Deluxe Edition, playing with VR glasses outside. ... Simlish is a fictional language featured in Maxis Sim series of games. ... This article is about a computer game that was released in year 2000. ... This is a complete list of Sim games, their expansion packs, and compilations. ... Namcos Pac-Man is one of the most popular video games ever made. ... This article does not cite any references or sources. ... This article is about the first installment in the series of computer and video games. ... SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series. ... SimCity 3000 (SC3K) is a simulation/city building computer game and the third installment in the SimCity series of games. ... SimCity 4 (SC4) is a city-building simulation computer game developed by California-based software company Maxis, a subsidiary of Electronic Arts, in 2003. ... A screenshot of SimCity on the Atari ST SimCity is a real-time strategy/simulation city-building computer game (or software toy). It is game developer Maxis flagship product. ... SimCity DS (SCDS) is a simulation/city building computer game and the Nintendo DS installment in the SimCity series of games. ... SimCity Societies is a city-building simulation computer game of Electronic Arts (EA) and is part of the Sim games series. ... This article or section does not cite any references or sources. ... This article is about the computer game. ... ‹ The template below (Expand) is being considered for deletion. ... This article is about a computer game that was released in year 2000. ... SimAnt is a 1991 life simulation computer game by Maxis focusing on ants. ... SimLife is a computer game produced by Maxis in 1992. ... SimTower is a 1994 real-time strategy/simulation computer game (or software toy). Published by Maxis, it is a spin off game from the popular SimCity. ... SimHealth, released by Maxis in 1994, is a simulation of the U.S. Healthcare system. ... SimIsle is a computer game produced by Maxis in 1995. ... Yet another spin off from the SimCity series, SimFarm developed by Maxis in 1993 challenges players to build and manage a virtual farm. ... SimGolf is a computer game created by Maxis in 1996. ... SimCopter is a 1996 computer game from Maxis. ... SimTown Screenshot SimTown is a 1995 computer game, much like the best selling SimCity on a smaller scale. ... SimPark screenshot SimPark is a 1996 computer game by Maxis. ... SimSafari is a simulation game created by Maxis in which the player must manage an African safari park. ... SimTunes was a kids software toy designed by Toshio Iwai and released by Maxis. ... SimRefinery is a computer simulation designed to simulate Chevron Corporations refinery operation. ... An in-game screenshot from the third themed zone, Arabian Nights. ... // The Basics Theme park world is a theme game, where you have to build a park, with rides and stuff to entertain the visitors. ... Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. ... Sid Meiers Sim Golf is a computer game created by Sid Meier and Firaxis in 2002. ... Spore is a multiplatform god game under development by Maxis and designed by Will Wright that allows a player to control the evolution of a species from its existence as a multicellular organism to a spacefaring sapient creature. ... Will Wright demonstrating the cellular phase at 2012: Stories from the Near Future. ... MySims, released in Japan as Boku to Sim no Machi , lit. ...


  Results from FactBites:
 
News Überblick - Sims Inside (1672 words)
Auf der offiziellen Sims Seite findet sich hierzu eine kleine Überraschung.
Die Sims Lebensgeschichten mit dabei, die es flippig mögen und keine Lust auf gewöhnliche Hautfarben haben.
Die Sims 2: Gestrandet für die Konsolenfreunde freigegeben.
  More results at FactBites »

 
 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments

Want to know more?
Search encyclopedia, statistics and forums:

 


Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms, 1022, m