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Encyclopedia > Tetris DS
Tetris DS
Boxart
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s) USA March 20, 2006
Canada March 22, 2006
Australia April 13, 2006
Image:European flag.svg April 21, 2006
Japan April 27, 2006
Flag of South Korea July 7, 2007
Genre(s) Puzzle
Mode(s) Single player, multiplayer, online multiplayer
Rating(s) ESRB: E
PEGI: 3+
OFLC: G
Platform(s) Nintendo DS

Tetris DS is a Touch! Generations puzzle game developed and published by Nintendo for the Nintendo DS. THQ announced Tetris DS before E3 2005, and scheduled it to make an appearance at the show. However, the company decided to cancel the game, and Nintendo released their own make of Tetris DS in March 2006. It is currently the latest release in the Tetris game series, and supports up to ten players locally (with just one Nintendo DS game cartridge) and up to four players online with the Nintendo Wi-Fi Connection service. Image File history File links Tetris_DS.jpg Summary Early screenshot of Tetris DS. Licensing File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... This article or section does not cite its references or sources. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... Image File history File links This is a lossless scalable vector image. ... is the 79th day of the year (80th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ... Image File history File links This is a lossless scalable vector image. ... is the 81st day of the year (82nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ... Image File history File links This is a lossless scalable vector image. ... is the 103rd day of the year (104th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ... is the 111th day of the year (112th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ... Image File history File links Flag_of_Japan. ... April 27 is the 117th day of the year (118th in leap years) in the Gregorian calendar, with 248 days remaining. ... Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ... Image File history File links Flag_of_South_Korea. ... is the 188th day of the year (189th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... Video games are categorized into genres based on their gameplay. ... A puzzle is a problem or enigma presented as entertainment; that is written down, acted out, etc. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... Multiplayer is a mode of play for computer and video games in which multiple people can play the same game at the same time. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... PEGIs logo Pan European Game Information, or more commonly PEGI, is a European system for rating the content of computer and video games, and other entertainment software. ... This article or section does not cite any references or sources. ... “NDS” redirects here. ... Touch! Generations is a Nintendo brand describing games created to appeal to a broader audience than the traditional gamer. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... “NDS” redirects here. ... THQ Inc. ... Tetris (Russian: ) is a falling-blocks puzzle video game, released on a large spectrum of platforms. ... Nintendo Wi-Fi Connection logo Nintendo Wi-Fi Connection is an online service run by Nintendo to facilitate free Internet play in compatible Nintendo DS and Wii games. ...


Tetris DS features several new modes of play, each with a different Nintendo theme. Themes include Super Mario Bros., The Legend of Zelda, Metroid, Ice Climber, Balloon Fight, Donkey Kong, and Yoshi's Cookie. Multiplayer gameplay also incorporates items to be used competitively. Super Mario Bros. ... This article is about the first game in the series. ... Metroid ) is the first game in the Metroid series of video games. ... Ice Climber ) is a climbing platform video game developed and published by Nintendo for the release of the Nintendo Entertainment System in 1985. ... Balloon Fight ) is a 1984 arcade game developed by Nintendo. ... This article is about the video game character. ... Yoshis Cookie is a puzzle game made for the Famicom (Nintendo Entertainment System), Game Boy and Super Nintendo. ...

Contents

Game modes

Standard mode

Standard mode plays much like traditional Tetris, although in Tetris DS, the play field is on the bottom screen, and a Mario themed side scrolling level is on the top screen. Standard mode can be played as a one player marathon, multiplayer with two players or one player versus a computer controlled opponent. Standard mode features a Super Mario Bros. backdrop, a Super Mario Bros. 3 backdrop and several other Nintendo Entertainment System game backdrops. One player Marathon mode ends at level 20 (after 200 lines), although Endless mode can be unlocked after finishing Marathon mode. For the Mario backdrops, Mario advances through familiar levels as the player clears lines. Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ... Super Mario Bros. ... Super Mario Bros. ... “NES” redirects here. ...


The backdrops are Mario-themed for the first ten levels, but from that point on, the player goes through themes based on The Legend of Zelda, Metroid, Ice Climber, Donkey Kong, Excitebike, Devil World, Duck Hunt, and Urban Champion, until the player gets to Level 20, which is based on the original Game Boy version of Tetris. This article is about the first game in the series. ... Metroid ) is the first game in the Metroid series of video games. ... Ice Climber ) is a climbing platform video game developed and published by Nintendo for the release of the Nintendo Entertainment System in 1985. ... This article is about the video game character. ... Excitebike for the Nintendo Family Computer. ... Devil World ) is an NES game developed by Nintendo, and released in Japan on October 5, 1984, and later released in Europe. ... Duck Hunt is a video game for the Nintendo Entertainment System (NES) game console system in which players use the NES Zapper to shoot ducks on screen for points. ... Urban Champion is a fighting game produced by Nintendo in 1985. ...


All of the backdrops each have their own background music, with the exception of backdrops from levels 16 through 19. These backdrops share a song called "Rushed Tetris".

A maxed out score of 99,999,999 in Endless mode.

In Endless mode, if the player reaches beyond level 20, the cycle of backdrops repeats. The highest visible score in Endless mode is 99,999,999 and the highest visible number of lines completed is 999. Once exceeded these displays continue to show these maximum values. A small glitch in the game means that once the score has surpassed the maximum of 99,999,999 it is not saved in the records screen. Image File history File linksMetadata Tetris_ds_hs. ... Image File history File linksMetadata Tetris_ds_hs. ...


Like most iterations of Tetris, Tetris DS's Standard mode has variations to the basic formula of the game. The player is allowed to hold a Tetrimino by pressing L or R. This allows the player to insert the tetromino currently on the screen into a small box for future use, and will swap places with a piece after the button is pressed again. This does not work when pressed twice in a row (holding a piece, then attempting to hold the adjacent piece after).


The speed of the falling Tetriminoes increases noticeably faster than in other games, and at Level 18 and above, Tetriminoes are instantly on the ground the moment they appear. However, a Tetrimino will not lock into place until the player does not move or rotate it for a set amount of time. This means that the player can keep the piece in play indefinitely by rotating it consistently. This "infinite rotation" rule was first seen in The Next Tetris, and negates much of the difficulty that comes with the increased falling speed, so that a good player can clear hundreds of levels in an Endless Marathon. Tetris (Russian: ) is a falling-blocks puzzle video game, released on a large spectrum of platforms. ... The Next Tetris is a tetromino based puzzle video game released for the Playstation by Hasbro based on the popular Tetris games. ...


Mission mode

Mission mode can be played competitively, or as a marathon to beat your own score. The top screen displays your objective or "mission," while the bottom screen displays the playing field. A timer in the form of red hearts slowly disappears; when a player completes the objective, the hearts fill anew and the player is assigned a new objective. Also, completing an objective erases the bottom four lines of blocks from the playing field. Failing to complete the objective in time will result in added blocks to the bottom of the pile. An example of an objective is for the player to clear three lines with an "L" shaped Tetrimino. Other examples include clearing five lines while only receiving square Tetriminoes, or clearing three lines simultaneously with anything except a bar-shaped Tetrimino (in this case, using a bar Tetrimino will not clear the objective). Mission mode features a The Legend of Zelda backdrop. When playing Mission in the multiplayer function, it is the only mode where the player cannot 'lose'. The screen may max out, but the player will lose points (up to a total of negative one hundred -100), however you can only finish this game and lose due to points, it is impossible to lose like a normal Tetris game. This article is about the first game in the series. ...


Push mode

Push mode is a competitive play mode for two players, or one person versus a CPU controlled opponent. Both players start with a 1x1 block floating in their field, and must place Tetriminoes on that to form a base (If a Tetrimino is dropped where it won't land on anything, it will simply fall out of the screen). Whenever two or more lines are cleared simultaneously, the player's side of the pile moves down, "pushing" the opponent's side upwards (The player's side is seen on the top screen, while the bottom screen shows the opponent's side upside-down, since the bottoms of both players' piles push against each other). The goal is to push the pile down so it overlaps the opponent's danger line. Push mode features a Donkey Kong backdrop. This article is about the video game character. ...


Touch mode

In Touch mode, a player uses the Nintendo DS stylus to "touch" and "slide" static Tetriminoes to create rows. When enough Tetriminoes have cleared, a cage of balloons is released. Touch mode has no timer, nor do Tetriminoes fall from the top. The playing field spans both DS screens; but only Tetriminoes appearing in lower touch screen could be moved. A Touch Puzzle mode is also available, where for each level, a given objective must be achieved, but the Tetriminoes cannot be rotated. Touch mode features a Balloon Fight backdrop. This is the only mode which uses cascading gravity, allowing chain reactions to occur. Balloon Fight ) is a 1984 arcade game developed by Nintendo. ...


Catch mode

In Catch mode, a player controls one central block, which can be moved in all directions and rotated. The player "catches" falling Tetriminoes, which adhere to the central block; once a player has a segment of 4x4 or greater, it will flash for ten seconds, then detonate. The player can then use the explosion to destroy enemies or Tetriminoes. While the 4x4 square flashes, more blocks can be attached to it to gain more points when it detonates (the flashing portion only expands if another four blocks are added to one of its sides). Pressing X will immediately detonate the blocks. If any Tetriminoes fall beyond the boundaries, the central block is hit by enemies, or a falling Tetrimino touches the central block while it is being rotated, the player will lose energy. Energy is depicted at the bottom of the screen as a bar, and some energy is restored when a 4x4 or greater area of blocks is detonated. If energy runs out, or Tetriminoes are stacked so far that the central block is longer than the entire screen, the game is over. Catch mode features a Metroid backdrop. Metroid ) is the first game in the Metroid series of video games. ...


Puzzle mode

In Puzzle mode, the top screen displays the playing field that is already several lines high, with several gaps; the bottom screen displays a limited selection of Tetriminoes to choose from. A player must select the shape and orientation of a Tetrimino to fill the gaps and clear the screen. There is no time limit. Puzzle mode features a Yoshi's Cookie backdrop. Each Puzzle completed gives you 10 Tetris Points. Yoshis Cookie is a puzzle game made for the Famicom (Nintendo Entertainment System), Game Boy and Super Nintendo. ...


Multiplayer

Standard mode and Push mode are capable of online play. Push mode is available for two players in multiplayer matches. Standard mode is available for two players (without items) or four players (with items).


Standard mode, Push mode, and Mission mode are capable of DS-to-DS wireless play. Push mode is available for two players in multiplayer matches. Standard mode is available for up to ten players, using only one Tetris DS playing card.


Reception

Sales information

As of July 25, 2007, Tetris DS has sold 2.05 million copies worldwide.[1] is the 206th day of the year (207th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...


Awards

  • IGN: Editors' Choice Award[2]

IGN is a multimedia news and reviews website that focuses heavily on video games. ...

References

  1. ^ Matt Casamassina (2007-07-25). Nintendo Sales Update. IGN. Retrieved on 2007-07-25.
  2. ^ IGN Editors' Choice Games.

IGN is a multimedia news and reviews website that focuses heavily on video games. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... is the 206th day of the year (207th in leap years) in the Gregorian calendar. ...

External links


 
 

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