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Encyclopedia > TeamTNT

TeamTNT is a group of mappers that created the TNT: Evilution episode of Final Doom, as well as several free level packs and developer resources for Doom II. TeamTNT is responsible for development of the BOOM and Boom-DM Engines used by many level designers during the height of Doom wad-making in the 90s before the rise to predominance of the ZDoom engine which features BOOM support. The advantages that the BOOM Engine gave designers over the DOOM engine mainly concerned the removal of dimension limits and other limits from the level specifications and physics of the game. According to Ty Halderman (administrator of the TeamTNT website) in his interview with DoomWorld, TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list. TeamTNT originally formed as a two-group entity: the Alpha group whose concerns centered primarily on level design and mod work employing pre-existing Doom II resources as developed by the original id software team, and the Beta group who would be focussed more closely on partial and total conversions including sprite changes. The Beta team dissolved shortly after the official formation of The TeamTNT Trust, the legal entity which dealt with id software during negotiations concerning Final Doom. As of February 1995 team membership numbered at 104 members (including all former members of the doom-editing mailing list), however during the next few years membership declined and fluctuated such that as of 1999, membership ranged from 35-40 members with as many as an additional 40 former and inactive members still listed on official member lists. Image File history File links Tntglogo. ... Final Doom is a first-person shooter computer game that uses the game engine, items and characters from Doom II. It consists of two 32-level megawads (level files), TNT: Evilution by brothers Dario and Milo Casali and TeamTNT, and The Plutonia Experiment by the Casali brothers. ... Doom II: Hell on Earth is a first-person shooter video game created by id Software. ... Boom was a port of the Doom source code by TeamTNT (who also made the Evilution level set in Final Doom). ... ZDoom is a port of the official Doom source code. ... Doom Engine is a psychedelic doom metal band based in Oxfordshire. ... id Software (IPA: officially, though commonly mispronounced /ay di: soft. ...

Contents

Notable Members' Current Activities

Although most of TeamTNT has since split up, several members still maintain an online presence.


Administrators

  • Ty Halderman maintains the /idgames archives.
  • Dale "Cadman/Cadaver" Harris leads the "Community Chest Part Deux" project.
  • Kim AndrĂ© "Mutator" Malde has contributed levels to both the Alien Vendetta and Crucified Dreams megawads.
  • Eric James "Ricrob" Roberts has worked on Hell Revealed II, has developed the Window-over-Window special effect, has written two Doom-related books, and is currently a member of the Alpha Dog Alliance which developed the S.T.R.A.I.N. total conversion.

Doom Construction Kit: Mastering and modifying Doom was one of many guide books for creating WADs. ...

Others

A number of TeamTNT members (at least 11) are also involved with the LUC project (a game being developed by Suspension Software based on the Quake II engine). Brothers Dario and Milo Casali are best-known as for creating The Plutonia Experiment, one of two stand-alone megawads for the Doom expansion, Final Doom. ... Valve Corporation is an American video game developer based in Bellevue, Washington, USA, made famous by its first product, Half-Life, which was released in November 1998. ... Brothers Dario and Milo Casali are best-known as for creating The Plutonia Experiment, one of two stand-alone megawads for the Doom expansion, Final Doom. ... Barking Dog Studios was a video game company founded in May 1998 by several former employees of Radical Entertainment. ... The Quake II engine powers Quake II and several other games. ...


A partial list of some TeamTNT members' current activities is also given in the Doom WAD article, and further lists can be found at the Doom Wiki (links below). Doom Construction Kit: Mastering and modifying Doom was one of many guide books for creating WADs. ...


Free Level Packs

  • Mar. 1996: Icarus: Alien Vanguard (32-level solo-play level pack initially entitled TNT2)
  • Aug. 1996: Bloodlands (32-level multiplayer Doom DM)
  • Dec. 1996: Grievance (32-level multiplayer Doom DM)
  • Oct. 1997: Pursuit (32-level multiplayer Doom DM)
  • Nov. 1997: Eternal Doom [1-3] (34-level solo-play level pack created by TeamTNT and Team Eternal [from the CompuServe forums], which later joined TeamTNT)
  • Jun. 1998: Eternal Deathmatch (multiplayer Doom DM run through the Eternal Shell)
  • Feb. 1999: Reclamation (32-level multiplayer Doom DM)
  • Oct. 1999 (first initiated): The Return (ongoing TeamTNT public contribution project; collection of single maps for solo- or multiplay, 7 of which were created by TeamTNT)
  • Dec. 2003: Daedalus: Alien Defense (32-level solo-play level pack previously released in early 7-map form as Doom2000 at 12:01AM Jan 01, 2000)

CompuServe, (in full, CompuServe Information Services, or CIS), was the first major commercial online service in the United States, dominating the field during the 1980s and remaining a major player through the mid-1990s when it was sidelined by the rise of GUI-based services such as America Online (AOL). ...

Future Projects

Some work has also been done by TeamTNT on the following projects. Many of these projects have been greatly delayed by the splitting up of the TeamTNT group, a lack of modders/coders/etc and a general lack of time/interest.

  • Doom Revisited (32-level solo-play level pack attempting to recreate the feel of the original Doom/Doom2 series)
  • Eternally New (32-level multiplayer Doom DM run through the Eternal Shell focusing on cooperative play)
  • Eternal Doom IV: Return From Oblivion (32-level solo-play megawad under development by Team Eternal and TeamTNT intended as a sequel to Eternal Doom 3)
  • PuzzleWorld (solo-play level pack focusing on puzzles)
  • Ragnarok: The Search For Aasgard (and Ragnarok DM) (a total conversion awaiting development of the Open Gaming Resource Engine [OGRE])
  • Open Gaming Resource Engine [OGRE] (a source merger project between BOOM, WinDoom, and DOSDoom among others. Note: this is separate from the non-TeamTNT OGRE Engine.)

Boom was a port of the Doom source code by TeamTNT (who also made the Evilution level set in Final Doom). ... A Doom source port is a source port of the Doom engine, the game engine used by the computer game Doom. ... OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. ...

External links

  • TeamTNT website
  • LUC homepage
  • Ricrob's website
  • Kim Malde Doom Wiki entry
  • Doom Wiki People List
  • Doom Wiki Community List
  • DoomWorld interview with Ty Halderman
  • Eternal Doom IV: Return from Oblivion Forums

  Results from FactBites:
 
5 Years of Doom (893 words)
TeamTNT has, in their long history, released three (and a half, for those nitpickers out there) deathmatch megawads, two single-player megawads, and also created half of Final Doom: the episode called Evilution.
Not only has TeamTNT made many notable WADs, but it is also the author of Boom, generally recognized as one of the premiere Doom source ports available.
Well, the Casalis were TeamTNT members, and a couple of levels that weren't selected for Evilution ended up in Plutonia, but it was done in parallel and without any real knowledge by most of the team.
BIGpedia - TeamTNT - Encyclopedia and Dictionary Online (95 words)
Contrast: TNT Team, the makers of the Platoon TC for Duke Nukem 3D
TeamTNT is a group of mappers that created the TNT: Evilution episode of Final Doom, as well as several free level packs for Doom II, including Icarus, Eternal Doom, and Daedalus.
Most of TeamTNT has split up, but several members are still around: Ty Halderman maintains the /idgames archives, Cadman leads the "Community Chest Part Deux" project, among others.
  More results at FactBites »

 
 

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