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Encyclopedia > Tales of Symphonia
Tales of Symphonia

Developer(s) Namco Tales Studio
Publisher(s) Namco
Designer(s) Kosuke Fujishima (characters)
Takashi Hasegawa (game)
Platform(s) GameCube (All regions), PlayStation 2 (Japan Only)
Release date JPNAugust 29, 2003 (GCN)

NAJuly 13, 2004 (GCN)
JPNSeptember 22, 2004 (PS2)
IDNApril 5, 2008 (PS2)
EURNovember 19, 2004 (GCN)
Image File history File links Download high resolution version (440x640, 77 KB) Summary Scan of game cover by Spacemeng. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Namco Tales Studio is a joint venture by Namco and Telenet Japan founded in March 2003 and succeeds Wolfteam as main developer of the games in the Tales RPG series while retaining many of the series former staff. ... This article is about Namco, a Japanese leisure company and game developer. ... A game designer is a person who designs games. ... Kosuke Fujishima (藤島 康介 Fujishima Kōsuke) (born July 7, 1964) is a Japanese manga artist. ... Takashi Hasegawa is an electrical engineer and programmer, who works at the Optoelectronic System Laboratory of Hitachi Cable, Ltd. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... PS2 redirects here. ... This article is about the country in East Asia. ... is the 241st day of the year (242nd in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... North American redirects here. ... is the 194th day of the year (195th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... This article is about the country in East Asia. ... is the 265th day of the year (266th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... PS2 redirects here. ... Motto: Bhinneka Tunggal Ika(Old Javanese) Unity in Diversity National ideology: Pancasila[1] Anthem: Indonesia Raya Capital (and largest city) Jakarta Official languages Indonesian Demonym Indonesian Government Presidential Republic  -  President Susilo Bambang Yudhoyono  -  Vice President Muhammad Jusuf Kalla Independence  -  Declared 17 August 1945  Area  -  Total 1,919,440 km² (16th... is the 95th day of the year (96th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... PS2 redirects here. ... For other uses, see Europe (disambiguation). ... is the 323rd day of the year (324th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...

Genre(s) Console role-playing game
Mode(s) Single player, multiplayer cooperative
Rating(s) CERO: All Ages
ESRB: T (Teen)
PEGI: 12+
OFLC: M15+
Media 2 × GameCube Optical Disc
1 × DVD-ROM (PS2)
System requirements Memory card
Input methods 1-4 controllers

Tales of Symphonia (テイルズ オブ シンフォニア Teiruzu obu Shinfonia?) is a video game first released for the Nintendo GameCube and later for the PlayStation 2. It debuted in Japan on August 29, 2003, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004.[1] The game sold 118,000 copies during its first two weeks of sales in the U.S.[2] and went on to sell over 1.2 million copies worldwide.[3][4] Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... This article does not cite any references or sources. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A multiplayer game is a video game in which more than one person can play the same game at the same time. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... This article or section is incomplete and may require expansion and/or cleanup. ... The ESRBs logo. ... PEGIs logo Pan European Game Information, or more commonly PEGI, is a European system for rating the content of computer and video games, and other entertainment software. ... The Office of Film and Literature Classification is a statutory censorship and classification body which provides day to day administrative support for the Classification Board which classified films, video games and publications in Australia, and the Classification Review Board which reviews films, computer games and publications when a valid application... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... DVD is an optical disc storage media format that is used for playback of movies with high video and sound quality and for storing data. ... Four major types of memory cards (from left to right: CompactFlash, Memory Stick, Secure Digital, and xD. A memory card or flash memory card is a solid-state electronic flash memory data storage device used with digital cameras, handheld and Mobile computers, telephones, music players, video game consoles, and other... A game controller is an input device used to control a video game. ... Computer and video games redirects here. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... PS2 redirects here. ... is the 241st day of the year (242nd in leap years) in the Gregorian calendar. ... 2003 2003 in games 2002 in video gaming 2004 in video gaming Notable events of 2003 in video gaming. ... is the 194th day of the year (195th in leap years) in the Gregorian calendar. ... 2004 2004 in games 2003 in video gaming 2005 in video gaming Notable events of 2004 in video gaming. ... For other uses, see Europe (disambiguation). ... is the 323rd day of the year (324th in leap years) in the Gregorian calendar. ... 2004 2004 in games 2003 in video gaming 2005 in video gaming Notable events of 2004 in video gaming. ... is the 265th day of the year (266th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...


The game was produced by Akira Yoshizumi, a producer from Namco. It is the fifth main installment in the Tales RPG series, taking place long before Tales of Phantasia (hence a distant prequel) and was the third in the series to be officially released in the U.S. in as many years in Anime, and the first to be released in Europe. One notable characteristic of the game is its art direction by Kosuke Fujishima, a renowned Japanese mangaka (comic-book artist). Akira Yoshizumi is a Japanese video game desinger who works for Namco. ... This article is about Namco, a Japanese leisure company and game developer. ... The Tales RPG series is a popular RPG series in Japan made by Namco with a few games being localized for North America or Europe. ... Tales of Phantasia ) is a Super Famicom game in the RPG genre published by Namco and released in Japan in 1995. ... A prequel is a work that portrays events which include the structure, conventions, and/or characters of a previously completed narrative, but occur at an earlier time. ... Animé redirects here. ... Kosuke Fujishima (藤島 康介 Fujishima Kōsuke) (born July 7, 1964) is a Japanese manga artist. ... Mangaka ) is the Japanese word for a comic artist. ...


There is a manga for it. In June 2007, ufotable released an OVA in Japan based on the events of Symphonia.[5] A spin-off sequel titled Tales of Symphonia: Dawn of the New World is also currently being made for Japan and North America, so far exclusive to the Wii. Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... ufotable ) is a Japanese animation studio founded in October 2000 and located in Nakano, Tokyo Prefecture. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...

Contents

Gameplay

Battle

Lloyd attacks with a technique during battle.

Like previous games in the Tales series, Tales of Symphonia uses a version of the Linear Motion Battle System — a real-time battle system, as opposed to the turn-based systems used in traditional role-playing games. During battle, up to four characters can be controlled by players. Characters not under the control of a player operate according to strategies that are pre-selected by the player. Characters can be set to operate according to specific tactics and players can determine which techniques or magic spells the character may use during battle. AI-controlled choices can be overridden by the player by pausing and selecting orders from a menu; the player may also map certain techniques, spells, or strategies to controller buttons, allowing quick use of them without pausing. This is a screenshot of a battle scene from Tales of Symphonia. ... This is a screenshot of a battle scene from Tales of Symphonia. ... This screenshot from the Tales of Destiny remake for the PS2 displays the simultaneous real-time nature of LMBS. The Linear Motion Battle System (LMBS or LiMBS) is a fighting paradigm in Namco-published video games primarily for use in their Tales series of console role-playing games. ... A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ... AI redirects here. ...


Battle movement is relative to enemy characters. Players target enemies through a Zelda-style system; the controlled character and targeted enemy define a plane perpendicular to the ground to which movement is restricted. Characters can attack, defend, or use magic and special techniques. Guarding is of much greater importance than in previous Tales games, as Symphonia characters take more damage when un-Guarded than do their series counterparts, and guarding prevents attacks from stunning the character. The proper use of guarding allows attacks to be dodged through a backstep and allows character to land on their feet after be thrown in the air. However, being hit from behind while guarding triggers a "Guard Break", leaving the character briefly vulnerable. Characters gain an additional defense to aid them in guarding. Although these have different names based on the characters that can use them, all are essentially the same in that, when activated, the technique creates a green sphere around the character that defends against any attacks (including magical) for a few seconds. The Legend of Zelda series (ゼルダの伝説 シリーズ; often shortened to just Zelda series) is a series of action-adventure video games created by Nintendo and industry legend Shigeru Miyamoto beginning in 1986. ...


Dealing combos on an enemy fills the Unison Gauge; when filled completely, a Unison Attack can be triggered. During a Unison Attack, each character uses a special attack chosen by the player consecutively; certain attacks, when used, result in a combined attack to cause additional damage.


Another feature of the Linear Motion Battle System is "overlimit.", which is very similar to the "Spirit Blaster" mode from Tales of Destiny 2. Characters enter overlimit after having obtained a certain number of tension points (the required amount varies from character to character). Several things contribute to tension, though the most obvious factor is getting hit. However, a character's tension points reset upon dying (though a death increases the tension of the other three party members). Overlimit removes "staggering", allowing the character to perform actions without interruption; reduces the amount of damage the character takes; and allows spells to be cast more quickly. Some attacks may only be used while in overlimit mode; for example, Genis must be in overlimit to use "Indignation Judgment", and Sheena cannot summon (with one exception, Corrine) unless she is in overlimit. Certain enemies can go into overlimit as well. A character who cooks a meal featuring a liked ingredient will have points added to his tension; using something disliked may remove points. This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ...


Additionally, when the party is on the overworld map, they can enter battles by running into monsters on the field. There are two different groups of enemies they can fight: the smaller, weaker groups are displayed as small, blob-like monsters, whereas the larger, stronger groups are displayed as bipedal creatures. This feature is very similar to Zelda II: The Adventure of Link, which features the same concept. Zelda II: The Adventure of Link is a video game for the Nintendo Entertainment System, and the second in the Legend of Zelda series of games. ...


Lloyd, Genis, and Colette possess special moves, or hi-ougis, that can be activated under specific conditions; Falcon's Crest, Indignation Judgment, and Holy Judgment respectively. The PS2 version contains hi-ougis for additional characters, including some bosses and every member of the party. This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ...


Leveling up

Although Tales of Symphonia uses the typical experience point system, in which characters gain strength and abilities with the accumulation of EXP, several player-controlled factors determine which strengths and abilities the characters gain. This article does not cite any references or sources. ...


Each character can equip up to four EX Gems of varying strengths; each Gem can be set to a specific ability, from strengthening stats to providing out-of-battle bonuses (for instance, Zelos's level 2 Personal EX-skill lets him charm items out of women). For the most part, EX-skills are different for each character. Available EX-skills also determine the character's type, be it Technical (T) or Strike (S). EX-skills and the Technical-Strike balance can be altered at any time, though it will take a fair number of battles before the balance shifts. This balance determines what battle techniques a character gains access to, opening certain abilities while closing off others (including replacing ones that have already been learned); characters are not supposed to be able to 'mix and match,' but an uncorrected glitch allows it. Finally, certain combinations of EX-skills will result in 'compound EX-skills', which provide added bonuses in addition to the effects of the standard EX-skills that comprise it. This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ...


Each character has up to 25 titles, which are earned at certain levels, by completing certain events, or by completing certain challenges, and reflect aspects of the characters' personalities or their achievements. Titles may be gained at certain points in the main plot, by participating in side events, by leveling up, by triggering special circumstances in battle, and by meeting unique preconditions. Most titles determine which stats the character will increase in when they level up, but a few have other side effects instead, such as enabling mini-games or changing the character's costume.


Items

Tales of Symphonia takes a varied approach to character recovery. The RPG standbys of inns and recovery items exist, but characters can also learn recipes from an eccentric character known as the Wonder Chef, who is usually disguised as an out-of-place item, like a magazine rack (as he was in Tales of Eternia). If the character possesses the required food items, they can prepare a dish that will have beneficial effects upon the party, such as recovery of hit points and technical points, curing of ailments such as poison, or temporary boosting of character status. However, sometimes a recipe may be cooked unsuccessfully, resulting in wasted ingredients and greatly reduced benefits to the party. Though each recipe requires a specific set of raw ingredients (for instance, a Sandwich always requires Bread), characters may add a variety of secondary ingredients (lettuce, cheese, meat and so forth). Furthermore, not all characters are equally talented at cooking; the character's talent at any given dish is indicated by a row of empty star icons, which may vary in length and are gradually filled in as the character gains proficiency. The running gag concerning Raine's notorious lack of cooking skill is represented by the fact that many of her recipes max out at two stars of a possible seven; in contrast her brother Genis is the best overall cook in the game (described frequently as a necessary survival trait). Inns are establishments where travellers can procure food, drink, and lodging. ... This article is about culinary recipes. ... Tales of Eternia ) is a Japanese PlayStation action role-playing video game released by Namco in 2000, and later ported to PlayStation Portable in 2005. ... This article or section does not cite its references or sources. ... For other uses, see Sandwich (disambiguation). ... For other uses, see Bread (disambiguation). ... Binomial name L. Lettuce and chicory output in 2005 Vit. ... Cheese is a solid food made from the milk of cows, goats, sheep, and other mammals. ... For other uses, see Meat (disambiguation). ...


Symphonia also features a "Customization" system, in which certain NPCs will upgrade equipment if given the proper ingredients (often a weapon of the same type, along with at least one piece of "loot" gathered via gameplay). The ingredients required and equipment resulting depend on the NPC. Certain weapons and armors are only available via customization.


Skits

In addition to cut scenes, various skits between the characters can be viewed while on the overworld, in towns, and in dungeons. They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. There are two varieties: those that are accessed by pressing the Z button, and those which are tied to physical locations on the overworld map. A few are mandatory, and are called up automatically by game triggers. Overworld-map skits have the added bonus of affecting Lloyd's relationships with other party members. Skits concern anything from character development (Colette keeping a stiff upper lip in the face of her troubles) to side details (Sheena raging at Zelos for his womanizing ways) to sheer tomfoolery (Lloyd asking Regal if he cooks the way he fights: with his feet). In the original Japanese version of the game, the Skits, known as Z-Skits, were voice-acted, but this feature was dropped for the North American and European version. A cut scene or cutscene (sometimes also referred to as a cinematic) is a sequence in a video game over which the player has no control. ... Sketch comedy consists of a series of short comedy scenes, or sketches, commonly between one and ten minutes long. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ...


GRADE

GRADE is awarded after each battle. It is awarded or subtracted based on specific criteria that are fulfilled in battle. For example, scoring multi-hit combos increases GRADE, but having a character die will subtract it; the length of the battle (in seconds) also has an effect. In normal and hard modes, the max amount of grade to gain/lose is twenty, but in Mania Mode the number is tripled. Grade can be used to purchase items for customization and EX gems, or to buy bonuses when starting a New Game Plus. When the game is completed, the player receives a bonus of 1,000 GRADE. Any GRADE spent in the Grade Shop will be refunded at the end of the New Game Plus. Bonuses from the New Game Plus include carrying over learned recipes, multiplying the EXP earned in battle by 10, and carrying over all accumulated techniques. Look up combo in Wiktionary, the free dictionary. ... New Game Plus (usually written as New Game +) is a video game mode that allows the player to start a new game after they finish the game at least once, where certain aspects of the finished game affect the newly started game. ... New Game Plus (usually written as New Game +) is a video game mode that allows the player to start a new game after they finish the game at least once, where certain aspects of the finished game affect the newly started game. ...


Affection system

The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices will have major ramifications which may alter the game's plot. Other ways in which the player can influence affection include selecting certain decisions in skits triggered by certain points on the world map and by choosing characters to travel with or assist Lloyd at certain points in the game.


In addition, the affection system will dramatically influence the story as the party member who cares for Lloyd the most will be "paired off" with him after an important story point late in the game. Depending on which character this is, the effects of their friendship on the plot can vary from slight to major. For example, if Lloyd is paired off with Sheena, she will become Lloyd's new love interest (whereas it normally would be Colette). Becoming pairs with a character like Regal, however, minimally impacts the game's plot. It is important to note that the overall plot will remain the same with one exception, in that case one character betrays the party and another joins the party in their place.


Plot

Characters

This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ...

Story

Lloyd Irving, the game's protagonist.
Lloyd Irving, the game's protagonist.

The game begins in the world of Sylvarant, a land that is dying due to a steady loss of mana, the energy source that is needed both for magic and to support life itself. As the crops begin to wither and hardship sets in, the people turn their hopes to the Chosen, a servant and messiah of the Goddess Martel, who can reverse the ills of the world by completing the Journey of World Regeneration. The current Chosen is a girl named Colette Brunel, who is protected by her childhood friends Lloyd Irving and Genis Sage, her teacher and Genis' older sister Raine Sage, and Kratos Aurion, a mercenary with a mysterious past. Later on in the game, the party is joined by four other people: Presea Combatir, a strong but strange girl; Zelos Wilder, an arrogant playboy that is the Chosen for Tethe'alla, the other world; Sheena Fujibayashi, a female ninja; and Regal Bryant, an ex-convict. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Mana is a traditional term that refers to a concept among the speakers of Oceanic languages, including Melanesians, Polynesians, and Micronesians. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ...


Such a quest is undertaken when the world is in an extreme state of decline. In order to regenerate the world, the Chosen must travel from continent to continent, awakening the Summon Spirits that sleep at ancient shrines known as "seals". With every seal released, the Chosen comes closer and closer to becoming an angel. Once the Chosen fully transforms into an angel, the world will be regenerated. A Summon Spirit is an elemental being that can be called forth by a Summoner in the Tales series by Namco. ...


As the game progresses, many revelations are made about the subject of World Regeneration and the hidden plots that complicate the scenario. One of the earliest revelations is that becoming an angel forces the Chosen to give up the aspects of himself or herself that make him or her human. With the first seal, the Chosen loses the need to eat; with the second, he or she can no longer sleep. The release of the third seal causes the Chosen to lose the ability to feel physical sensations altogether. After releasing the fourth seal, the Chosen can no longer speak. The fifth and final seal requires the Chosen to give up his or her heart and memory and, with them, his or her life. When this process has been completed, the Chosen's body will become one with the goddess Martel.


The party also learns of a second world, known as Tethe'alla, which lies parallel to Sylvarant. It is then revealed that replenishing the Sylvarant's supply of mana changes the flow of mana, thereby draining it away from Tethe'alla - much like the sand in an hourglass. The reverse also holds true. As the worlds of Sylvarant and Tethe'alla must compete for a limited amount of mana to survive, whenever one of these two worlds is regenerated, the other falls into a state of mana deprivation.


The party does indeed succeed in releasing all the seals, and the Chosen becomes Martel's vessel. However, they learn that the angels that they are trying to serve have been using them. The party is betrayed by one of its own members, who is then revealed to be an angel. The remaining party then goes to Tethe'alla to find answers, where their goal ultimately changes to saving the two worlds. In order to do this, they decide that they must sever the ties between Sylvarant and Tethe'alla to separate the worlds, thus ending the competition for mana. In the end, the party revives an ancient tree of ever-flowing mana, which, with the aid of the Eternal Sword, merges the two worlds once more.


Development

PlayStation 2 box art.
PlayStation 2 box art.

The game that would later be titled Tales of Symphonia was first announced during a press conference on May 8, 2002.[6] Although the game was originally intended to be a GameCube exclusive, a port for the PlayStation 2, released only in Japan , was announced in April 2004.[7] The PlayStation 2 version contains additional features, such as two extra anime cutscenes, several additional optional story scenes and side quests, new monsters, more Techs and Unison Attacks, and additional costumes. Image File history File links This image is the cover art for a video or computer game, and the copyright for it is most likely owned by either publisher of the game or the company which produced the game. ... Image File history File links This image is the cover art for a video or computer game, and the copyright for it is most likely owned by either publisher of the game or the company which produced the game. ... is the 128th day of the year (129th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e. ... PS2 redirects here. ... Animé redirects here. ...


Themes

Many legends and works inspire the game’s story. A prominent contributor is Norse mythology. Mithos Yggdrasill's name is taken from Yggdrasil, the world-tree that was believed by the Norse to support and nourish the world. This concept of a world-tree is manifested in the Great Kharlan Tree. Norse Mythology also inspired the name of the towns of Heimdall, Ymir and Asgard, as well as the underworld, Niflheim. Kratos Aurion's name is taken from Cratos, the personification of strength and power in Greek mythology. It is also possible it may be taken from the Greek word Cratos, meaning power. Zelos Wilder's name is also taken from Greek mythology, Zelus being the son of Pallas and Styx. Arabian mythology was drawn upon for the names of Efreet and Bahamut. Japanese mythology contributed the legendary sword Kusanagi, which is the equivalent of Excalibur in the Western world. This, along with two other legendary objects of Japanese mythology, the Yata mirror and Yasakani jewel are received from the optional boss known as the Sword Dancer. Even obscure characters such as Sephira of Spanish mythology make brief appearances. Pagan themes are evident in the concept of the Goddess Martel and the general nature themes present in the game. The universal theme of death and renewal can be seen in the seesawing parallel worlds and the Chosen ritual, and it is specifically mentioned during one encounter with a unicorn. Typical high fantasy elements abound in the game as well, such as dwarves and elves. There are also elements from the Bible; the Seraphim came from the angel caste system, and the theme of achieving salvation is highly advertised by the Church of Martel. In a book that Genis keeps in his room, humans who have turned to the side of the Desians are known as the "Fallen", which is a reference to the dualistic views of good and evil as taught by Christianity. The analogy of two parallel worlds originating from one and split asunder by a character from a team of four adventurers may be a reference to The Longest Journey, in which four Draic Kin split a world into two. It is possible to argue that the issues and ideologies presented to the human race by almost every religion are explored in Tales of Symphonia - caste systems, sacrifice, "the weight of one's sin," the worth of life, and many other unanswerable but important questions deeply entwined the plot. Norse, Viking or Scandinavian mythology comprises the indigenous pre-Christian religion, beliefs and legends of the Scandinavian peoples, including those who settled on Iceland, where most of the written sources for Norse mythology were assembled. ... For other uses, see Yggdrasil (disambiguation). ... Norse, Viking or Scandinavian mythology comprises the indigenous pre-Christian religion, beliefs and legends of the Scandinavian peoples, including those who settled on Iceland, where most of the written sources for Norse mythology were assembled. ... Heimdall returns Brisingamen to Freya Heimdall (Old Norse Heimdallr, the prefix Heim- means world, the affix -dallr is of uncertain origin, perhaps it means pole, bright, or valley) is one of the Æsir in Norse mythology. ... Ymir is killed by the sons of Borr in this artwork by Lorenz Frølich In Norse mythology, Ymir, also named Aurgelmir (Old Norse gravel-yeller) among the giants themselves, was the founder of the race of frost giants and an important figure in Norse cosmology. ... This article needs additional references or sources for verification. ... Niflheim (Land of Mists) is the realm of ice and cold in Norse mythology. ... In Greek mythology, Cratos (strength) was a son of Styx and Pallas, brother of Nike, Bia and Zelus. ... The bust of Zeus found at Otricoli (Sala Rotonda, Museo Pio-Clementino, Vatican) Greek mythology is the body of stories belonging to the Ancient Greeks concerning their gods and heroes, the nature of the world and the origins and significance of their own cult and ritual practices. ... In Greek mythology, Cratos (strength) was a son of Styx and Pallas, brother of Nike, Bia and Zelus. ... The bust of Zeus found at Otricoli (Sala Rotonda, Museo Pio-Clementino, Vatican) Greek mythology is the body of stories belonging to the Ancient Greeks concerning their gods and heroes, the nature of the world and the origins and significance of their own cult and ritual practices. ... This Zelos is the Greek personification. ... Arabian mythology is the ancient beliefs of the Arabs. ... Ifrit, also spelled efreet, also ifreet, afrit (Arabic: Afreet:عفريت, pl, Afareet: عفاريت), are a kind of Jinn from Arabic mythology. ... Bahamut (Arabic: BahamÅ«t) is a giant omnipotent being in Arabian mythology, thus the Christian counterpart, Behemoth and the vocabulary significance. ... Japanese mythology is a very complex system of beliefs that embraces Shinto and Buddhist traditions as well as agriculture-based folk religion. ... For other uses, see Kusanagi (disambiguation). ... For other uses, see Excalibur (disambiguation). ... Yata No Kagami ) the sacred mirror, is part of the Imperial Regalia of Japan. ... It has been suggested that this article or section be merged with Gogok. ... Sephira was a Spanish goddess of intelligence and creativity. ... Spanish mythology would encompass all the sacred myths of the cultures in the region of Spain. ... Pagan and heathen redirect here. ... For the 1934 film, see The Goddess (1934 film). ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... High fantasy is a subgenre of fantasy fiction that is set in invented or parallel worlds. ... This article is about the mythical creature. ... Read psychedelic section for amazing info! on the experiments of real elves good for school projects This article is about the small mythical creature, for the 2003 film, see Elf (film). ... For other uses, see Bible (disambiguation). ... 六翼天使 Seraphim(六翼天使) is a Taiwanese symphonic metal band similar to Nightwish and Therion. ... The Desians are a fictional organization from the Tales of Symphonia game, made by Namco. ... This article is about the computer game. ... Draic Kin or, simply, the Kin is a race of ancient dragon-like extraterrestrial sentient beings living on Earth, as featured in the adventure game The Longest Journey and its sequel Dreamfall. ...


The game also carries the reappearing motif of facing discrimination and racism. Half-elves are distrusted and despised by humans and elves in both Sylvarant and Tethe'alla. In Tethe'alla, half-elves are considered to be inferior and are at the bottom of the caste system, while in Sylvarant, a group known as the Desians, who wreak havoc upon the world, make up the majority of the half-elves there. This leads to a vicious cycle, in which humans persecute half-elves due to their hatred for the Desians, and as a result of this, the half-elves then join the Desians in their mutual hatred and in order to escape persecution. In the village of Ozette (Tethe'alla), the discrimination and racism against half-elves is the strongest in the entire world of the game. Therefore, angels of Cruxius come to destroy the village, which may refer to the biblical story of Sodom and Gomorra, both destroyed by angels for all the sins committed inside the cities. Manifestations Slavery Racial profiling Lynching Hate speech Hate crime Genocide (examples) Ethnocide Ethnic cleansing Pogrom Race war Religious persecution Blood libel Paternalism Police brutality Movements Policies Discriminatory Race / Religion / Sex segregation Apartheid Redlining Internment Ethnocracy Anti-discriminatory Affirmative action in the United States Emancipation Civil rights Desegregation Integration Equal opportunity... Manifestations Slavery Racial profiling Lynching Hate speech Hate crime Genocide (examples) Ethnocide Ethnic cleansing Pogrom Race war Religious persecution Blood libel Paternalism Police brutality Movements Policies Discriminatory Race / Religion / Sex segregation Apartheid Redlining Internment Ethnocracy Anti-discriminatory Emancipation Civil rights Desegregation Integration Equal opportunity Counter-discriminatory Affirmative action Racial quota...


Theme songs

Each version of the game has its own opening theme. The opening theme for the original Japanese version of Tales of Symphonia on the GameCube is Starry Heavens, by the Japanese band day after tomorrow. For the Playstation 2 version of the game, Soshite Boku ni Dekiru Koto, also by day after tomorrow, takes its place. The opening theme for the North American (GameCube-only) version of the game is not written or performed by day after tomorrow; an orchestral arrangement is played. For each of the three versions of the opening theme, there is a "heroic" version that is played either during epic battles (Japanese versions only) or right before them (NA GCN version only). day after tomorrow (also known as dat) was a 3-member J-pop band under the Avex label. ...


Reception

Reviews and awards
Publication Score
GameSpot 8.8 of 10[8]
IGN 8.5 of 10[9]
GameSpy 4 of 5[10]
Yahoo! Games 4.5 of 5
1UP.com 8.3 of 10 [11]
Electronic Gaming Monthly 8.17 of 10
Game Informer 8.75 of 10
Nintendo Power 9.5 of 10
X-Play 4 of 5

Tales of Symphonia garnered both positive reviews from critics and a strong cult following from fans. It was praised for its endearing art style, battle system, storyline, and audio, and was considered a welcome entry in the "RPG-starved" GameCube library.[8][9] GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Yahoo! Games is the games section of the Yahoo! website. ... ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... Game Informer (often abbreviated to GI) is an American-based monthly magazine featuring articles, news, strategy and reviews of popular video games and associated consoles. ... Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ... X-Play logo X-Play (previously Gamespot TV and Extended Play) is a video game review television show hosted by Adam Sessler and Morgan Webb. ... This article does not discuss cultist groups, personality cults, or cult in its original sense of religious practice. See cult (disambiguation) for more meanings of the term cult. A cult following is a group of fans devoted to a specific area of pop culture. ...


Related Media

Links to Tales of Phantasia

Tales of Symphonia (GCN 2003) is a prequel to Tales of Phantasia (SFC 1995, and remade for PS1, GBA and PSP). The developers have stated that the games take place in the same universe in Japanese interviews.[citation needed] The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... A prequel is a work that portrays events which include the structure, conventions, and/or characters of a previously completed narrative, but occur at an earlier time. ... The Super Nintendo Entertainment System (North American version) The Super Nintendo Entertainment System, also known as the Super NES or SNES for short, is a 16-bit video game console released by Nintendo in North America, Europe, and Australia. ... For other uses, see PlayStation (disambiguation). ... This article or section does not cite its references or sources. ... The PlayStation Portable (officially abbreviated PSP)[5] is a handheld game console manufactured and marketed by Sony Computer Entertainment. ...


Supporting those statements, the in-game evidence linking the two titles is strong:


Phantasia's Tree is called Yggdrasill. Since the Tales of series' character naming conventions and myth references are often meaningful and consistent, it is unlikely that Symphonia's antagonist was named after a mythological tree without a good reason. The most sensible reason is that the characters of Mithos Yggdrasill and Martel Yggdrasill were named that way so that Lloyd could name Symphonia's Tree after them. Yggdrasil In Norse Mythology, Yggdrasil (also Mimameid and Lerad) was the World tree, a gigantic tree (often suggested to be an ash, an interpretation generally accepted in the modern Scandinavian mind), thought to hold all of the different worlds, such as Asgard, Midgard, Utgard and Hel. ... The Tales series is a franchise of role-playing games published by Namco. ... Yggdrasil In Norse Mythology, Yggdrasil (also Mimameid and Lerad) was the World tree, a gigantic tree (often suggested to be an ash, an interpretation generally accepted in the modern Scandinavian mind), thought to hold all of the different worlds, such as Asgard, Midgard, Utgard and Hel. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ...


In Symphonia, Lloyd reunites Sylvarant and Tethe'alla into one world. The Great Seed sprouts a new Tree where the two worlds were linked. At the game's end, Lloyd is asked to choose a name for this new Tree. The scene cuts off before Lloyd says his choice, implying that the player should already know the answer. As the new tree was to be "everyone's tree" and symbolize unity, Lloyd had many reasons to name it after the Yggdrasill siblings. The fallen hero, Mithos, saved the world from a war 4,000 years ago. He split it in two to prevent either side from industrializing enough to create more magitech weapons and engage in more wars. Mithos also sought an end to discrimination, despite doing so through misguided means. His older sister, Martel, sacrificed her life to protect Mana and the Tree. Her soul fused with the Great Seed and remained fused for the past 4,000 years. Her soul was finally released when the Great Seed sprouted, and absorbed by the newborn guardian spirit for the sproutling. This newborn spirit (also named Martel) likely adopted Martel Yggdrasill's name, and is the same spirit who appears in Phantasia. As the Great Seed and Kharlan Tree have long histories with the Yggdrasills, Lloyd has every reason to name the tree in their honor.


The Yggdrasill tree and its Martel guardian spirit are also in Phantasia, where they play an important role in the plot. During a hunt, a weakened Martel appeals to Cress and tells him that the Tree is in danger. The plot reveals that Yggdrasill and Martel are dying due to mankind's abuse of mana for magitechnology, which is causing a mana shortage. Cress's party vows to heal the tree. Furthermore, Dhaos, the game's antagonist, has utmost interest in the tree: he needs its Seed to save his home planet from a similar plight of magitechnology wars and mana shortages.


This implied connection between the names, plot-roles and even world map positions of Yggdrasill and Martel between the two games indicates that one of the premises of Symphonia was to give a plot-based reason of why Phantasia's Tree and its guardian spirit were named that way: that they were named after the Yggdrasill siblings.

  • The Eternal Sword was created by Origin and given to Mithos as a gift. Lloyd eventually gains the right to wield it using the Eternal Ring and Origin's approval. However, to suit his two-sword style, Lloyd does not use the Eternal Sword directly--its power splits into the Material Blades, the Flamberge and Vorpal. Lloyd can briefly re-materialize the Eternal Sword as a single weapon during the Falcon's Crest attack animation. In Phantasia, however, the Eternal Sword does not exist in one piece. It remains split into the Material Blades, both of which (along with the Diamond Ring) are treasures of three ancient countries. As part of the plot, Cress travels to the ruins of these countries to retrieve the lost artifacts. The Diamond Ring is used to pact with Origin, who then re-forges the Eternal Sword using the Material Blades. As in Symphonia, this space-time controlling weapon is important to the story.
  • Derris-Kharlan. This giant mana-comet invisibly hovers above the planet. It plays several roles in the plot, including nourishing the Great Seed, being the home of angels, and being the location of the final dungeon. In Phantasia, Derris-Kharlan is referenced several times. It is the planet of Elves' origin and Dhaos's home. Dhaos's backstory and Derris-Kharlan's history are explained in other games and novels about the Aselia universe, and Phantasia is light on details. However, Dhaos's final form in Phantasia (post-SFC versions) is an angel-form that looks identical to Mithos. In terms of plot continuity, it's possible that some Exspheres remained on Derris-Kharlan for Dhaos to use despite Kratos's promise at the end of Symphonia to release them all into space.
  • The existence and location of Elves. Elves are said to have originated on Derris-Kharlan and planted the first Mana Tree. In both games, Ymir Forest is surrounded by a lake. The lake's shallow water covers the forest floor and several maze-like wooden boardwalks are used to cross it. The small Elven colony is inside Ymir on the outskirts of the inner, denser Torent Forest. Torent Forest is a more-difficult maze, but the bushbabies hint at the correct paths. Both games even use the same background music.
  • Torent Forest. The Elves guard this forest. Entry requires their permission. It is sacred to them because the Summon Spirit of Creation, Origin, lives within the deepest part (marked by a black stele).
  • World-map similarities. Combining the two maps of Sylvarant and Tethe'alla and rotating them bears an uncanny resemblance to the map of the world in Phantasia, Aselia. Many towns match in location between the two maps, indicating that the settlements may have evolved over the thousands of years between the games: Asgard lies near Midgards, Altamira (on an island) matches Alvanista (on an island), Palmacosta is near Venezia, Meltokio is near Arlee, and Flanoir is near Fenrir. Ymir Forest and the Elves are in the same location in both maps, and the Yggdrasill tree is in a similar location. Some spirits are also in the same places, e.g. Origin deep within Ymir and Shadow in a cave near Meltokio/Arlee.
  • Phantasia's world has two moons, Sylvarant and Tethe'alla. In Symphonia, these are the names of the two split worlds. Each split world has a moon. When the worlds were split by Mithos, each world renamed their moon as the name of the opposite world (as an explanation of where all the other people disappeared to). A reunited world could therefore inherit both moons, which is consistent with Phantasia's astronomy. When Sylvarant and Tethe'alla are united in Tales of Symphonia, there is a brief moment showing two moons next to each other in the sky.
  • All of Symphonia's summon spirits originally appeared in Phantasia. The exceptions are Celsius, who did not exist until Tales of Eternia, and Corrine/Verius. While many of the summons have been borrowed by other games, Origin only appears in the Aselia-universe games.
  • Many Tales of games provide the player with a means of flying on the world map. Phantasia's Rheabirds and Symphonia's Rheairds are almost identical in design and flying formation. Both games require the party to power-up these aircraft with Volt's electromagnetism. One should note that they have always been called Rheabirds (レアバード Reabaado?) in the Japanese versions of both Phantasia and Symphonia; Rheairds was a localization invention.
  • Half-elf discrimination continues in Phantasia, despite the efforts of Lloyd's party to stop them more than 4000 years earlier in Symphonia.
  • One of the largest dungeons in Phantasia is the dwarven mineshaft, Moria/"Morlia". Symphonia mentions that the locked door in the Toize Valley Mine is the entrance to Moria.
  • Suzu Fujibayashi is likely a distant descendant of Sheena Fujibayashi. In Phantasia, Suzu becomes leader of the Japoni ninja clan. In Symphonia, Sheena becomes the leader of the Mizuho ninja clan. Sheena's Successor title costume is the same as Suzu's outfit.
  • Phantasia's magitech Mana Cannon is very similar to Rodyle's Mana Cannon.
  • In Phantasia, the Sorcerer's Ring is found in an underground temple geographically close to the resting place of the Flamberge. In the end of Symphonia, Lloyd leaves the Flamberge by Anna's grave. The Temple of Martel, where one of the Sorcerer's Rings can be found, is also near Anna's grave.
  • The name of the world in Phantasia (Aselia) is similar to the name of the Lloyd's hometown (Iselia). At the end of Symphonia, it is implied that Iselia would become an important political town. The re-combined world, Aselia, may have been named after it. However, the English name of Phantasia's world is Aseria. It could be named after the Norse Gods, Aesir.
  • Phantasia's ancient, legendary pirate Ifreed could be the pirate Aifread found in Luin, as both are written the same way (アイフリード Aifurīdo?) in Japanese.
  • The gnomes in Phantasia's Cavern of Spirits resemble Symphonia's gnomelettes in the Temple of Earth. Both dungeons are home to the Summon Spirit Gnome.
  • There are several musical cameos. The most obvious are the "Fighting of the Spirit" summon battle theme and the "Forest of the Treant" theme. Those who have visited the hidden ninja village in Phantasia should instantly recognize Mizuho's music. Flanoir's music has a subtle variation based on Phantasia's own snow-town, Fenrir (called Freezekeel/Freezekill in Japanese version).
  • Fenrir is also the name of Celsius' companion during one of the battles to break the seal and attain her power at the Temple of Ice.
  • In both games, the party spends a quiet night in the snowy town (Flanoir, Fenrir) to contemplate their relationships and the upcoming final battle.
  • The world maps from Tales of Phantasia and Tales of Symphonia: Dawn of the New World (the 2008 Wii spin-off sequel) are identical.[12]

Of relatively smaller importance, all common items (i.e. weapons and battle items) have the exact same description in Symphonia as in Phantasia. One notable item is the Necronomicon. In Symphonia, this "forbidden book", said to contain spells for reviving the dead, was in the possession of Abyssion during the Devil's Arms sidequest. This very same book is Claus' originally equipped weapon in Phantasia, although after the team in Symphonia beats Abyssion, Genis Sage burns the Necronomicon, upseting Raine. The Eternal Sword as seen in Tales of Symphonia, just after defeating Mithos The Eternal Sword is a weapon of nearly limitless power from the Namco RPGs Tales of Symphonia and Tales of Phantasia. ... A flamberge A flamberge is a sword (typically a rapier, though there were longswords as well) which, although beautiful to look at, doesnt serve any known purpose beyond that. ... For the plasma physics software, see VORPAL. Jabberwocky illustration by John Tenniel. ... For the desktop presence framework, see Galago (software). ... Treant is a popular character type/race found in newer-strategy/RPG computer games. ... A Summon Spirit is an elemental being that can be called forth by a Summoner in the Tales series by Namco. ... Tales of Eternia ) is a Japanese PlayStation action role-playing video game released by Namco in 2000, and later ported to PlayStation Portable in 2005. ... The Tales series is a franchise of role-playing games published by Namco. ... This article lists the characters in Tales of Symphonia, a video game released on the Nintendo GameCube and Playstation 2 console systems. ... The Aesir (Old Norse Æsir, singular Áss, feminine Ásynja, feminine plural Ásynjur) are the principal pantheon of gods in Norse mythology. ...


Anime adaptation

Tales of Symphonia OVA ad.
Tales of Symphonia OVA ad.
Main article: Tales of Symphonia: The Animation

On June 20, 2006, Namco announced an official OVA (anime) for Tales of Symphonia, divided into several episodes. The four episodes of the OVA were released in Japan on June 8, August 10, October 24 and December 21, 2007. It was directed by Haruo Tonosaki and featured character designs by Akira Matsushima (Rurouni Kenshin OVAs).[13] These four episodes cover only the first half of the game, ending with the party's first visit to Tethe'alla, and with certain characters (Presea, Regal, and Mithos among them) being introduced only in the last seconds of the final episode; a sequel completing the story has been hinted at (the OVA closes with the words "End here Sylvarant" and "Begin here Tethe'alla", and the seiyū have discussed it in the DVD release's audio commentary), but not officially announced. Image File history File linksMetadata ToS_OVA.jpg‎ Summary Tales of Symphonia OVA advertisement Licensing This image is of a movie poster or title card, and the copyright for it is most likely owned by either the publisher of the movie or the studio which produced the movie in question. ... Image File history File linksMetadata ToS_OVA.jpg‎ Summary Tales of Symphonia OVA advertisement Licensing This image is of a movie poster or title card, and the copyright for it is most likely owned by either the publisher of the movie or the studio which produced the movie in question. ... A human ovum An ovum (loosely, egg or egg cell) is a female sex cell or gamete. ... is the 159th day of the year (160th in leap years) in the Gregorian calendar. ... is the 222nd day of the year (223rd in leap years) in the Gregorian calendar. ... is the 297th day of the year (298th in leap years) in the Gregorian calendar. ... is the 355th day of the year (356th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Serialized in Weekly Shonen Jump Shonen Jump Original run September 2, 1994 – November 4, 1999 Volumes 28 TV anime Director Kazuhiro Furuhashi Studio Studio Gallop (episodes 1-66), Studio Deen (episodes 66 onwards), SPE Visual Works Licensor SPE Visual Works AnimeWorks Network Fuji Television, Animax Original run January 10, 1996... Voice Animage, a magazine about all things about seiyÅ«. For the retail company named Seiyu, see Seiyu Group. ...


Tales of Symphonia: Dawn of the New World

Main article: Tales of Symphonia: Dawn of the New World

Namco Bandai is planning a follow-up to Tales of Symphonia entitled Tales of Symphonia: Dawn of the New World for the Wii that will feature several new characters and a world map that uses the Wii Remote to point and click a destination. Dawn of the New World will use a variation of Tales of the Abyss' Flex Range Linear Motion Battle System called the Flex Range Element Enhanced Linear Motion Battle System. The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... Tales of the Abyss ) is a console role-playing game developed by Namco Tales Studio and published by Namco. ... Tales of the Abyss ) is a console role-playing game developed by Namco Tales Studio and published by Namco. ...


References

  1. ^ Tales of Symphonia Release Dates. GameSpot.com. Retrieved on 2006-02-18.
  2. ^ Preziotte, Mathew (August 16, 2004). July 2004 Sales Figures for America. Nintelligent Network. Retrieved on 2006-02-18.
  3. ^ News from February 15, 2005. themagicbox.com (February 15, 2005). Retrieved on 2006-02-18.
  4. ^ 2003 Top 100 Best Selling Japanese Console Games. themagicbox.com (2003). Retrieved on 2006-08-09.
  5. ^ Tales of Symphonia Anime (2006-06-20). Retrieved on 2006-09-07.
  6. ^ IGN Staff (2002-05-08). Namco Brings GCN Support. IGN. Retrieved on 2006-09-07.
  7. ^ Hitmitsu, Suppai (2004-04-04). New Tales Games for PS2. IGN. Retrieved on 2006-09-07.
  8. ^ a b Massimilla, Bethany (2004-07-06). Tales of Symphonia review. GameSpot. Retrieved on 2006-09-07.
  9. ^ a b Irwin, Mary Jane (2006-07-04). Tales of Symphonia. IGN. Retrieved on 2006-09-07.
  10. ^ Turner, Benjamin (2004-07-05). Tales of Symphonia review. GameSpy. Retrieved on 2006-07-04.
  11. ^ 1up.com,
  12. ^ Knights of Rataosk trailer,
  13. ^ Tales of Symphonia THE ANIMATION

Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 49th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 49th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 49th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 221st day of the year (222nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 171st day of the year (172nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 128th day of the year (129th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 187th day of the year (188th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 185th day of the year (186th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 186th day of the year (187th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 185th day of the year (186th in leap years) in the Gregorian calendar. ...

External links

Wikiquote has a collection of quotations related to:
Image File history File links This is a lossless scalable vector image. ... Wikiquote is one of a family of wiki-based projects run by the Wikimedia Foundation, running on MediaWiki software. ... Nintendo. ... Internet Archive headquarters is in the Presidio, a former US military base in San Francisco. ... MobyGames is a website devoted to cataloging computer and video games, both past and present. ... Wikia (no official pronunciation[2]; originally Wikicities) is a selective wiki hosting service (or wiki farm) operated by Wikia, Inc. ... The Tales ) series is a franchise of role-playing games published by Namco. ... Tales of Phantasia ) is a Super Famicom game in the RPG genre published by Namco and released in Japan in 1995. ... Tales of Phantasia ) is a video game remake in the RPG genre published for the PlayStation console by Namco on December 23, 1998 in Japan. ... Tales of Destiny ) is a video game in the RPG genre published for the PlayStation console by Namco on December 23, 1997 in Japan. ... Tales of Destiny ) is a video game remake in the RPG genre published for the PlayStation 2 console by Namco on November 30, 2006 in Japan. ... Tales of Eternia ) is a Japanese PlayStation action role-playing video game released by Namco in 2000, and later ported to PlayStation Portable in 2005. ... For the game released in the U.S. as Tales of Destiny II, see Tales of Eternia. ... Tales of Rebirth ) is the sixth title in Namcos Tales RPG series. ... It has been suggested that Teriques be merged into this article or section. ... Tales of the Abyss ) is a console role-playing game developed by Namco Tales Studio and published by Namco. ... Tales of Innocence is an upcoming role-playing game for the Nintendo DS. The game is being developed by Alfa System, and is currently slated for a December 2007 release in Japan. ... Tales of Mobile is the collective name of several mobile phone-based games available only to Japanese NTT DoCoMo FOMA 900i cellphone users that often feature characters and story elements from the popular Tales role-playing game series. ... Tales of Eternia Online (TOEO) is an MMORPG set in the world of the popular Namco PlayStation title, Tales of Eternia (also known as Tales of Destiny II in the US). ... Tales of the Tempest ) is an upcoming console role-playing game in the Tales series developed by Namco Tales Studio and Dimps for the Nintendo DS. The game, the first of the main Tales series to be developed for a handheld system, was released in Japan on October 26, 2006. ... Tales of Fandom Vol. ...

  Results from FactBites:
 
Tales of Symphonia - Wikipedia, the free encyclopedia (3785 words)
It is the fifth main installment in the Tales RPG series, taking place long before Tales of Phantasia (hence a distant prequel), and was the third in the series to be officially released in the U.S. in many years.
Guarding is of much greater importance in Tales of Symphonia than in previous Tales games, as Symphonia characters take more damage when un-Guarded than do their series counterparts, and Guarding prevents "flinching" (being stunned after being hit by attacks) by blocking the attacks in the first place.
Leveling Up Although Tales of Symphonia uses the typical experience point system, of characters gaining strength and abilities with the accumulation of EXP, several player-controlled factors determine which strengths and abilities the characters gain.
Tales of Symphonia > Review (2057 words)
Tales of Symphonia, brought to us at long last by Namco on the Nintendo Gamecube, pours the icing on your favorite type of cake.
What sets Tales of Symphonia apart from the great many other offerings out there is that it does all of these things very well, weaving the well known cliches into a refined and comfortable world.
Tales of Symphonia, through its depth of play and intensity of combat, is reminiscent of the greats of Action-Adventure, while still staying true to its RPG roots.
  More results at FactBites »

 
 

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