FACTOID # 27: If you're itching to live in a trailer park, hitch up your home and head to South Carolina, where a whopping 18% of residences are mobile homes.
 
 Home   Encyclopedia   Statistics   States A-Z   Flags   Maps   FAQ   About 
 
WHAT'S NEW
 

SEARCH ALL

FACTS & STATISTICS    Advanced view

Search encyclopedia, statistics and forums:

 

 

(* = Graphable)

 

 


Encyclopedia > Super Smash Bros. Melee
Super Smash Bros. Melee

North American box art
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Series Super Smash Bros.
Aspect ratio 4:3
Native resolution 480p
Platform(s) Nintendo GameCube
Release date JP November 21, 2001
NA December 3, 2001
EU May 24, 2002
AUS May 31, 2002
Genre(s) Fighting game
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T (Teen)
ELSPA: 11+, 3+ (re-rating)
PEGI: 3+
OFLC: G8+
CERO: A
Media 1 GameCube Game Disc
System requirements 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)

Super Smash Bros. Melee (大乱闘スマッシュブラザーズDX Dairantō Sumasshu Burazāzu Derakkusu?, lit. Great Melee Smash Brothers Deluxe), often abbreviated SSBM or Melee, is a crossover fighting/action game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production. Image File history File links SSBM box cover This image is of cover art for a video or computer game, and the copyright for it is most likely owned by either publisher of the game or the company which produced the game. ... A video game developer is a software developer (a business or an individual) that creates video games. ... HAL Laboratory, Inc. ... For the video game system, see Nintendo Entertainment System. ... A game designer is a person who designs games. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... The logo of the series. ... The aspect ratio of a two-dimensional shape is the ratio of its longer dimension to its shorter dimension. ... 4:3 is a ratio. ... Display standards comparison The display resolution of a digital television or computer display typically refers to the number of distinct pixels in each dimension that can be displayed. ... 480p is the shorthand name for a video mode. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... This article is about the country in East Asia. ... is the 325th day of the year (326th in leap years) in the Gregorian calendar. ... This article is about the year. ... North American redirects here. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 144th day of the year (145th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... Australasia Australasia is a term variably used to describe a region of Oceania: Australia, New Zealand, and neighbouring islands in the Pacific Ocean. ... is the 151st day of the year (152nd in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... Screenshot of The King of Fighters XI (2005, SNK Playmore). ... This article does not cite any references or sources. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The ESRBs logo. ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... PEGIs logo Pan European Game Information (PEGI) is a European video game content rating system. ... The Office of Film and Literature Classification is a statutory censorship and classification body which provides day to day administrative support for the Classification Board which classified films, video games and publications in Australia, and the Classification Review Board which reviews films, computer games and publications when a valid application... Computer Entertainment Rating Organization (CERO) is the organization that rates video game and computer software in Japan with levels of rating that informs the customer of the nature of the product and what age group it is suitable for. ... Nintendo optical discs refer to the optical disc format used to distribute video games released by Nintendo. ... It has been suggested that Gaming crossovers be merged into this article or section. ... Screenshot of The King of Fighters XI (2005, SNK Playmore). ... To meet Wikipedias quality standards, this article or section may require cleanup. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... 2001 2001 in games 2000 in video gaming 2002 in video gaming Notable events of 2001 in video gaming. ... 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ... Television system by country The PAL region is a video game publication territory which covers Australia, New Zealand, and varying European countries. ... 1999 1999 in games 1998 in video gaming 2000 in video gaming Notable events of 1999 in video gaming. ... The Nintendo 64, often abbreviated as N64, is Nintendos third home video game console for the international market. ... This article is about the original Nintendo 64 game. ... 2008 2008 in games 2007 in video gaming 2009 in video gaming Notable events of 2008 in video gaming. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... Super Smash Bros. ... HAL Laboratory, Inc. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ...


The game is centered on characters from Nintendo's video gaming franchises such as Mario, Pokémon, and The Legend of Zelda. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo.[1] Melee's gameplay system offers an unorthodox approach to the "fighter" genre as percentage counters measure the level of damage received, rather than the health bar traditionally seen in most fighting games.[2][3] It builds on the first game's broad appeal by adding new features related to gameplay and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in several multiplayer gaming tournaments.[4][5] The title screen The Mario series is a series of platform games by Nintendo, featuring the Mario brothers themselves, Nintendos mascot Mario, and in most of the games, his brother Luigi. ... The official logo of Pokémon, the English variant of the original Japanese Poketto Monsutā (Pocket Monster). ... The Legend of Zelda ) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto and developed and published by Nintendo. ...


The game received a generally positive reception from the media, as well as awards and acknowledgements from gaming publications. It achieved strong sales upon release,[6][7] and is the GameCube's best-selling game, with more than seven million copies sold as of March 10, 2008.[8] This is a list of video games that have sold one million copies or more, including the top ten best-selling franchises. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...

Contents

Gameplay

See also: Gameplay of the Super Smash Bros. series
All 29 stages, with Fourside selected
All 29 stages, with Fourside selected

Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must force their opponents beyond the boundaries of the stage.[9] Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage.[3] The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage.[10] Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.[11] The logo of the series. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ...


During battles, items related to Nintendo games or merchandise fall onto the game field.[12] These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.[12] Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player.[1] Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.[1]


Single-player

Single-player mode provides the player with a variety of side-scrolling fighting challenges. The applicable modes range from the "Classic mode", which involves the player battling against opponents in multiple stages until he or she reaches the boss character,[13] to the "Home Run Contest", which is a minigame involving the player trying to launch a sandbag as far as possible with a Home Run Bat.[14] Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. These areas may include references to that particular character's past and legacy.[15] Melee introduced "Adventure mode", which takes the player to several predefined universes of characters in the Nintendo franchise. Like the battle stages in the game, they make references to some conventions of particular series. This article does not cite any references or sources. ... It has been suggested that this article or section be merged with Side-scrolling game. ... Flag Ship from the video game Gorf A boss is an enemy-based challenge in video games that, once encountered, stops the games progression until the player is able either to surmount the enemy or is thwarted by it. ... Four historically significant baseball bats showcased in the National Baseball Hall of Fames traveling exhibit Baseball As America. ...


Multiplayer

Bowser, Ness, Kirby, and Yoshi fight in Super Sudden Death mode on the Corneria arena
Bowser, Ness, Kirby, and Yoshi fight in Super Sudden Death mode on the Corneria arena

In the multiplayer mode, up to four players or computer controlled characters may fight, either in a free-for-all or in teams. The CPU characters' AI difficulty is ranked from one to nine in ascending order of difficulty. There are five ways in which the victor can be determined, depending on the game type. The traditional mode is "Stock mode",[16] a solo or team-based battle in which the last player to lose their lives wins, but this can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor; they must collect coins created by hitting enemies and try not to lose them by falling off the stage.[17] Other options are available, updating from Super Smash Bros., such as determining the number and type of items that appear during the battle.[18] Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Deathmatch (abbreviated DM) is a widely-used gameplay mode integrated into many shooter and real-time strategy (RTS) computer games. ... CPU redirects here. ... AI redirects here. ...


Trophies

Trophies (known as "Figures" in the Japanese version) of various Nintendo characters and objects can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that were only released in Japan.[19] Some of the trophies include a description of the particular subject and detail the year and the game in which the subject first appeared.[20] Super Smash Bros. had a similar system of plush dolls (Biographies); however, it only included the 12 playable characters. One more trophy is in the Japanese version of the game.[21] Some trophies seen in the London Irish clubhouse at Sunbury in 2002. ... For the video game system, see Nintendo Entertainment System. ...


Playable characters

See also: Super Smash Bros. playable characters
Promotional image with all characters excluding Sheik, who is the alter ego of Zelda
Promotional image with all characters excluding Sheik, who is the alter ego of Zelda

Super Smash Bros. Melee features 26 characters,[22] 14 more than its predecessor. Fifteen are available initially, with the other characters requiring the completion of specific tasks to become available. Every character featured in the game derives from a popular Nintendo franchise.[23] All characters have a symbol that appears behind their damage meter during a fight; this symbol represents what series they belong to, such as a Triforce symbol behind Link's damage meter and a Poké Ball behind Pokémon species. Some characters represent popular franchises while others were less-known at the time of the release—Marth and Roy represent the Fire Emblem series, which had never been released in the West at the time.[24] The characters' appearance in Super Smash Bros. Melee led to a rise in the popularity of the series.[25] References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode", Mario must defeat his enemy Bowser to rescue Princess Peach.[26] Furthermore, each character has recognizable moves from their original series, such as Samus's firearms from the Metroid series and Link's arsenal of weapons.[27] The logo of the series. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Princess Zelda ) is a fictional character in The Legend of Zelda series of video games. ... Princess Zelda ) is a fictional character in The Legend of Zelda series of video games. ... For the arcade system board, see Triforce (arcade system board). ... Rinku redirects here. ... The Poké Ball , Monster Ball in original Japanese language versions) is a spherical contrivance in the Pokémon video games and anime television series that is used by Pokémon Trainers to capture new Pokémon and store them when not in use. ... pokemon are cool This is a complete list of Pokémon which appear in the National Mode Pokédex as of the release of Pokémon Diamond and Pearl. ... Marth(マルスMarusu) is a character from Intelligent Systems Fire Emblem series of video games. ... Roy (ロイ Roi) is a fictional swordfighter from the Fire Emblem series of video games. ... For the game released outside of Japan as Fire Emblem, see Fire Emblem (video game). ... Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ... Princess Peach ) is a video game character in Nintendos Mario video games series, often playing the damsel in distress role in the adventure series. ... Samus Aran ), is the fictional protagonist of the Metroid video game series. ... The Metroid ) games are a series of video games produced by Nintendo. ...


Development and release

HAL Laboratory developed Super Smash Bros. Melee, with Masahiro Sakurai as the head of production. The game was one of the first games released on the Nintendo GameCube and highlighted the advancement in graphics from the Nintendo 64. The developers wanted to pay homage to the debut of the GameCube by making an opening FMV sequence that would attract people's attention to the graphics.[28] HAL worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screen shots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor.[29] HAL Laboratory, Inc. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Nintendo 64, often abbreviated as N64, is Nintendos third home video game console for the international market. ... Screenshot of an FMV from Final Fantasy VIII using Bink Video. ... For other uses, see Tokyo (disambiguation). ... A magnet levitating above a high-temperature superconductor demonstrates the Meissner effect. ...


On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with Lucas, the main character of Mother 3, but retained Ness in consideration of delays.[30] The game's creators have included Lucas in the game's sequel, Super Smash Bros. Brawl.[31][32] Video game developer Hideo Kojima originally requested the inclusion of Solid Snake to Sakurai, but the game was too far in development. As with Lucas, development time allowed for his inclusion in Brawl.[33] Marth and Roy were initially intended to be playable exclusively in the Japanese version of Super Smash Bros. Melee. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version.[34][35] Additionally, Sakurai stated that the development team had suggested characters from four other games to represent the Famicom or NES era until the developers decided that the Ice Climbers would be in the game.[36] The developers have noted characters that have very similar moves to each other on the website;[37] such characters have been referred to as "clones" in the media.[38] This is a list of characters from the Nintendo role-playing game Mother 3 for the Game Boy Advance. ... Mother 3 ) is a role-playing video game for the Game Boy Advance handheld game console, developed by HAL Laboratory and Brownie Brown, published by Nintendo. ... Super Smash Bros. ... Hideo Kojima Hideo Kojima , born August 24, 1963) is a Japanese video game designer originally employed at Konami. ... Solid Snake ) is the predominant protagonist of the Metal Gear series. ... Ice Climber ) is a climbing platform video game developed and published by Nintendo for the release of the Nintendo Entertainment System in 1985. ...


Nintendo presented the game at the E3 event of 2001 as a playable demonstration.[39] The next major exposition of the game came in August 2001 at Spaceworld, when Nintendo displayed a playable demo that updated from the previous demo displayed at E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and Super Smash Bros. Melee were prizes for the winner.[40] Before the game's release, the Japanese official website included weekly updates, including screenshots and character profiles.[41][42] Nintendo followed this trend with Super Smash Bros. Brawl, in which there are daily updates by the game's developer, Masahiro Sakurai.[43] The popular Japanese magazine Famitsu reported that Nintendo advertised the game in between showings of the Pokemon movie across movie theaters in Japan.[44] In January 2003, Super Smash Bros Melee became part of the Player's Choice, a marketing label used by Nintendo to promote video games that have sold more than a million copies.[45] In August 2005, Nintendo bundled the game with the GameCube for $99.99.[46] E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Cover art for Issue 1 of Famitsū magazine, June 1986, then known as Famicom Tsūshin Famitsū abbreviated ファミ Fami) is a Japanese video game magazine published by Enterbrain, Inc. ... The NTSC Players Choice release of the GameCube title Star Fox Adventures. ... USD redirects here. ...


Reception and sales

Reviews
Publication Score
Edge 6 out of 10[47]
Eurogamer 10 of 10[2]
Famitsu 37 of 40[48]
GameSpot 8.9 of 10[49]
IGN 9.6 of 10[18]
ONM 95%[50]
Compilations of multiple reviews
Compiler Score
Metacritic 92%[51]
Game Rankings 89.8%[52]

Super Smash Bros. Melee generally received a positive reception from reviewers, most of whom credited Melee's expansion of gameplay features from Super Smash Bros. Focusing on the additional features, GameSpy commented that "Melee really scores big in the 'we've added tons of great extra stuff' department".[53] Reviewers compared the game favorably to Super Smash Bros.IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version";[18] GameSpot's Miguel Lopez praised the game for offering a more advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience".[49] Despite a mixed response to the single-player modes, many reviewers expressed the game's multiplayer mode as a strong component of the game.[2][49][53] In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console".[53] Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... Cover art for Issue 1 of Famitsū magazine, June 1986, then known as Famicom Tsūshin Famitsū abbreviated ファミ Fami) is a Japanese video game magazine published by Enterbrain, Inc. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Official Nintendo Magazine, or ONM, is the UKs official Nintendo magazine, and is published by Future Publishing(OCLC 46390444). ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Francis Michael Mirabella III (born 1980) is an editor at IGN.com. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...


The visuals gained a positive reaction. GameSpot lauded the game's character and background models, stating that "the character models are pleasantly full-bodied, and the quality of their textures is amazing".[49] IGN's Fran Mirabella III praised the game's use of physics, animation and graphics, although his colleague Matt Casamassina thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.[18] Matt Casamassina (born December 1975) is a video game journalist working for IGN. He is the author of many reviews and previews of Nintendo games,[1] and the editor-in-chief of the IGN Nintendo Team. ...


Critics praised the game's orchestrated soundtrack;[49][18] Planet GameCube's Mike Sklens rated it as "one of the best sounding games ever",[54] while GameSpot's Greg Kasavin commented that "it all sounds brilliant".[49] GameSpy praised the music for its nostalgic effect, with soundtracks ranging from multiple Nintendo series.[53] This article or section does not cite its references or sources. ...


Reviewers have welcomed the simplistic controls,[18][2][53] but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by GameSpot.[49] With a milder criticism of controls, Bryn Williams of GameSpy commented that "movement and navigation seems slightly too sensitive".[53] The basis of Melee's gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; N-Europe questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer.[55] Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat".[56] In regards to the pace of the game, Edge commented that it even made gameplay features such as "blocking" redundant, as the player is not given enough time to react to an attack.[57] N-Europe (or known for short simply as N-E) facilitates Nintendo news and information from a European perspective. ...


Despite the new features, reviews criticized Melee for a lack of originality and for being too similar to its predecessor, Super Smash Bros. Caleb Hale from GameCritics.com rated it as "every bit as good as its Nintendo 64 predecessor. The game doesn't expand much past that point."[58] On a similar note, Edge stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation.[57] The nostalgic nature of the game received a positive reaction,[2] as well as the accompanying stages and items that made references to past Nintendo games.[55] Gaming journalists have welcomed the roster of 25 Nintendo characters,[2][53] as well as the "trophy system", which Nintendo Spin labeled as "a great addition to this game".[59][53]


Sales

When released in Japan, it became the fastest selling GameCube game with 358,525 units sold in the week ending November 25, 2001.[6] This success continued as the game sold more than a million units only two months after its release, making it the first GameCube title to reach a million copies.[60] The game also sold well in North America, where it sold 250,000 copies in nine days.[61] In the United States, Super Smash Bros. Melee was the 19th best-selling video game in 2001 according to the NPD Group,[62][63] and approximately 4.06 million units have been sold in the country as of December 27, 2007.[64] With a software-to-hardware ratio of 3:4 at one time,[6] some have attributed the increasing sales of the Nintendo GameCube near the launch date to Melee.[60] As of March 10, 2008, Super Smash Bros Melee is the best-selling GameCube game, with more than seven million copies sold worldwide.[8] is the 329th day of the year (330th in leap years) in the Gregorian calendar. ... This article is about the year. ... North American redirects here. ... The NPD Group, Inc. ... December 27 is the 361st day of the year in the Gregorian calendar (362nd in leap years). ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... This is a list of video games that have sold one million copies or more, including the top ten best-selling franchises. ...


Awards and accolades

Several publications have acknowledged Super Smash Bros. Melee in competitions and awards. In their "Best of 2001" awards, GameSpy chose it as Best Fighting GameCube Game,[65] IGN's reader choice chose it as Game of the Year,[66] Electronic Gaming Monthly chose it as Best Multiplayer and Best GameCube Game,[67] and GameSpot chose it as the Best GameCube Game and tenth best game of the year.[68][69] GameFAQs placed it sixth in a poll of the 100 best games ever and was in the final four of the "Best. Game. Ever." contest.[70][71] In the 200th issue of Electronic Gaming Monthly, the editors selected Melee as the 92nd most influential game in their "Top 200 Games of Their Time" list, defining Melee as "Billions of things to unlock, plus Yoshi pummeling Pikachu with a bat".[72] IGN named it the third best GameCube game of all-time in 2007 as a part of a feature reflecting on the GameCube's long lifespan, citing it as "the grand stage of fighters, much like Mario Kart is for racing fans".[73] GameSpy chose it as fourth in a similar list, citing that it had "better graphics, better music, more characters, more gameplay modes, more secrets to discover" in comparison to its predecessor.[74] GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Game of the Year is a distinction awarded by various magazines and websites to a deserving PC or console video game. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... GameFAQs is a website that hosts FAQs and walkthroughs for video games. ...


Legacy

Tournaments

Super Smash Bros. Melee has featured in several high-profile gaming tournaments. In March 2003, the IVGF NorthWest Regional Gaming Festival and Tournament took place; the first corporate sponsored tournament. During this time, IVGF gave out $12,500 for the top-three finishers of Super Smash Bros. Melee.[4] In 2004, Major League Gaming added Melee to its tournament roster.[75] In the summer of 2005, a crew in Mishawaka, Indiana hosted Melee-FC3, a tournament with nearly 200 participants from 30 states, the United Kingdom, and the Netherlands.[5] In two separate issues, Nintendo Power covered the independent and corporate Smash scenes, including Smashboards, Major League Gaming, and FC3.[5][76] Major League Gaming (MLG) is one of North America’s first professional videogame leagues. ... Mishawaka (IPA: ) is a city on the St. ... Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...

Diddy Kong, Wario, and Bowser fighting in the returning "Temple" stage in Super Smash Bros. Brawl
Diddy Kong, Wario, and Bowser fighting in the returning "Temple" stage in Super Smash Bros. Brawl

Melee was also included in the Evolution Championship Series in 2007, a fighting game tournament held in Las Vegas.[77] Ken Hoang, a notable competitor, has won over $50,000 from Smash tournaments and credits Smash for helping him pay through college.[78][79][80] Diddy Kong is a fictional character in the Donkey Kong series of video games. ... Wario ) is a fictional Nintendo video game character created by Gunpei Yokoi[1]. Wario was designed as an antagonist to Mario, and first appeared in the 1992 handheld video game Super Mario Land 2: 6 Golden Coins as the main villain and final boss. ... Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ... Super Smash Bros. ... Ken Hoang winning MLG SSBM Singles. ...

Sequel

See also: Super Smash Bros. Brawl

Super Smash Bros. Melee is the second installment of the Super Smash Bros. series, following the release of Super Smash Bros. two years earlier. At the pre-E3 conference of 2005, Nintendo announced Melee's sequel, Super Smash Bros. Brawl.[81] Nintendo's president, Satoru Iwata requested Masahiro Sakurai to be the director of the game after the conference.[82] The game retains some of the gameplay features of its predecessors while having major gameplay additions, such as a more substantial single-player mode and online play via the Nintendo Wi-Fi Connection.[83] Unlike Melee, the game has four methods of control, including the use of the Wii Remote, Nunchuk, GameCube controller, and the Classic Controller.[84] Like Melee, the game makes references to games and franchises, including those that debuted after the release of Melee; for example, Link's design is taken from The Legend of Zelda: Twilight Princess and a Nintendogs puppy is present as an Assist Trophy (a new item that summons characters from different games to briefly participate in the fight).[85][86] Select stages from Melee are included in the sequel.
Super Smash Bros. ... The logo of the series. ... This article is about the original Nintendo 64 game. ... Super Smash Bros. ... Nintendo Wi-Fi Connection (Abbreviated WFC) is an online service run by Nintendo to facilitate free Internet play in compatible Nintendo DS and Wii games. ... The Wii Remote, sometimes nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... The Wii Remote, sometimes nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Wii Remote (face and underside) The Wii Remote, also nicknamed Wiimote, is the controller for Nintendos Wii console. ... Nintendogs is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. ...


References

  1. ^ a b c Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Stages. IGN. Retrieved on 2007-12-22.
  2. ^ a b c d e f Bramwell, Tom (2002-05-23). Super Smash Bros Melee//GC//Eurogamer. Eurogamer. Retrieved on 2007-12-14.
  3. ^ a b Super Smash Bros. Melee—Game Freaks 365. Game Freaks 365 (2001-12-03). Retrieved on 2007-12-22.
  4. ^ a b Lenzi, Chris (2003-02-03). $50,000 - 2003 IVGF NorthWest Regional Gaming Festival and Tournament. GotFrag. Retrieved on 2007-12-14.
  5. ^ a b c Myers, Andy, Smash Takes Over, Nintendo Power, October 2005.
  6. ^ a b c IGN staff (2001-11-29). Smash Bros. Melee hot in Japan. IGN. Retrieved on 2007-12-21.
  7. ^ What They Play: Smash Bros. Melee for GameCube. What They Play. Retrieved on 2008-03-06.
  8. ^ a b At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!. Nintendo (2008-03-10). Retrieved on 2008-03-15.
  9. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee. IGN. Retrieved on 2007-12-22.
  10. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Introduction. IGN. Retrieved on 2007-12-29.
  11. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Basics. IGN. Retrieved on 2007-12-22.
  12. ^ a b Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Items. IGN. Retrieved on 2007-12-22.
  13. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Classic Mode. IGN. Retrieved on 2007-12-22.
  14. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Home Run Contest. IGN. Retrieved on 2007-12-22.
  15. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Target Test. IGN. Retrieved on 2007-12-22.
  16. ^ Super Smash Bros. Melee instruction booklet, p. 32.
  17. ^ Guides: Super Smash Bros. Melee previews—Yahooo. Yahoo (2001-11-27). Retrieved on 2007-12-22.
  18. ^ a b c d e f Mirabella III, Fran (2001-12-03). IGN: Super Smash Bros Melee review. IGN. Retrieved on 2007-12-14.
  19. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Trophies. IGN. Retrieved on 2007-12-22.
  20. ^ TMK: SSBM. The Mushroom Kingdom. Retrieved on 2008-03-07.
  21. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Secrets. IGN. Retrieved on 2007-12-22.
  22. ^ Character roster (Japanese). Nintendo. Retrieved on 2008-02-06.
  23. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee–Characters. IGN. Retrieved on 2007-12-22.
  24. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Marth. IGN. Retrieved on 2007-12-22.
  25. ^ "'Fire Emblem Database'", Nintendo Database. Retrieved on 2007-12-22. 
  26. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee—Events. IGN. Retrieved on 2007-12-22.
  27. ^ Mirabella III, Fran; Schenider, Peer and Harris, Craig. Guides: Super Smash Bros. Melee–Samus Aran. IGN. Retrieved on 2007-12-22.
  28. ^ IGN staff (2001-08-31). Smash Bros. FMV Explained. IGN. Retrieved on 2007-11-24.
  29. ^ IGN staff (2001-09-07). A Detailed Melee. IGN. Retrieved on 2007-11-24.
  30. ^ Sakurai, Masahiro (2001-07-17). Super Smash Bros. Melee (Japanese). Nintendo. Retrieved on 2007-11-24.
  31. ^ Sakurai, Masahiro (2007-10-01). Super Smash Bros. Brawl—Lucas. Nintendo. Retrieved on 2007-11-24.
  32. ^ Sakurai, Masahiro (2001-09-21). Super Smash Bros. Brawl—Snake. Nintendo. Retrieved on 2007-11-24.
  33. ^ E306 Super Smash Bros. Brawl Q&A. Kotaku (2007-05-11). Retrieved on 2007-12-30.
  34. ^ Sakurai, Masahiro (2002-01-15). Super Smash Bros. Melee—Roy (Japanese). Nintendo. Retrieved on 2007-11-24.
  35. ^ Sakurai, Masahiro (2001-12-14). Super Smash Bros. Melee—Marth (Japanese). Nintendo. Retrieved on 2007-11-24.
  36. ^ Sakurai, Masahiro (2001-10-09). Super Smash Bros. Melee—Ice Climbers (Japanese). Nintendo. Retrieved on 2007-11-24. “The four games considered were Balloon Fight ("the balloon would be easily blown", Urban Champion (seem too small"), Clu Clu Land ("they know how to fight?") and Excitebike ("would have to jump")”
  37. ^ Roy (Japanese). Nintendo (2002-01-15). Retrieved on 2008-01-11.
  38. ^ IGN: Super Smash Bros. Melee. IGN (2002-01-10). Retrieved on 2008-01-11.
  39. ^ IGN staff (2001-05-17). IGN: E3: Hands-on Impressions for Super Smash bros Melee. IGN. Retrieved on 2007-11-24.
  40. ^ IGN staff (2001-08-25). IGN: Spaceworld 2001: Super Smash Bros Melee hands-on. IGN. Retrieved on 2007-11-24.
  41. ^ IGN staff (2001-07-19). Super Smashing Moves. IGN. Retrieved on 2007-11-24.
  42. ^ Super Smash Bros. Melee (Japanese). Nintendo. Retrieved on 2007-11-24.
  43. ^ Super Smash Bros. Brawl. Nintendo. Retrieved on 2007-11-24.
  44. ^ IGN staff (2001-07-12). Nintendo kicks-off GameCube hype in Japan. IGN. Retrieved on 2007-11-24.
  45. ^ IGN staff (2003-01-23). Nintendo Expands Player's Choice Line-up. IGN. Retrieved on 2007-11-24.
  46. ^ Casamassina, Matt (2005-07-07). Super Smash Bros. Bundle. IGN. Retrieved on 2007-11-24.
  47. ^ Edge score for SSBM. Edge. Retrieved on 2008-03-31.
  48. ^ Geimen.net (Japanese) (Japanese). Geimen.net. Retrieved on 2007-12-14.
  49. ^ a b c d e f g Lopez, Miguel (2001-12-01). Super Smash Bros Melee for GameCube review—GameSpot. GameSpot. Retrieved on 2007-12-14.
  50. ^ "Rated GameCube" (March 2006). Official Nintendo Magazine (01). Retrieved on 2008-03-15. 
  51. ^ Super Smash Bros Melee at Metacritic. Metacritic. Retrieved on 2007-12-14.
  52. ^ Super Smash Bros Melee Ranking. Game Rankings. Retrieved on 2007-12-14.
  53. ^ a b c d e f g h Williams, Bryn (2001-12-03). Super GameSpy: Smash Bros Melee review. GameSpy. Retrieved on 2007-12-14.
  54. ^ Sklens, Mike (2001-12-18). Nintendo World Report: Smash Bros Melee review. Nintendo World Report. Retrieved on 2007-12-15.
  55. ^ a b N-Europe: Smash Bros :Melee review. N-Europe (2001-04-11). Retrieved on 2007-12-15.
  56. ^ Nielsen, Clark (2007-05-27). The Games We Hate. Nintendo Spin. Retrieved on 2008-02-24.
  57. ^ a b Edge staff (January 2002). "Super Smash Bros. DX review". Edge (106): 89. Retrieved on 2008-03-31. 
  58. ^ Hale, Caleb (2002-02-20). GameCritics.com: Smash Bros :Melee review. GameCritics.com. Retrieved on 2007-12-15.
  59. ^ Zuk, Michal (2004-04-25). Super Smash Bros Melee—Nintendo Spin. Nintendo Spin. Retrieved on 2007-12-23.
  60. ^ a b IGN staff (2002-01-16). Smash Bros. Melee "Million" in Japan. IGN. Retrieved on 2007-12-21.
  61. ^ Satterfield, Shane (2001-12-14). Nintendo announces more sales. GameSpot. Retrieved on 2007-12-21.
  62. ^ Annual 2001 Video Game Best-Selling Titles. NPDFunworld. NPD Group. Archived from the original on 2002-06-27. Retrieved on 2008-03-12.
  63. ^ Annual 2001 Video Game Best-Selling Titles. NPDFunworld. NPD Group. Archived from the original on 2003-04-24. Retrieved on 2008-03-12.
  64. ^ US Platinum chart games. The Magic Box (2007-12-27). Retrieved on 2008-02-21.
  65. ^ Gamespy staff. GameCube Fighting Game of the Year: Super Smash Bros. Melee. GameSpy. Retrieved on 2007-12-23.
  66. ^ IGN staff (2001-01-19). Insider: Reader's Choice awards. IGN. Archived from the original on 2004-08-13. Retrieved on 2007-12-23.
  67. ^ "2001 "Gamers' Choice Awards"" (April 2002). Electronic Gaming Monthly (153). Ziff Davis. ISSN 1058-918X. 
  68. ^ GameSpot staff. The Best and Worst of 2001: Best GameCube Game. GameSpot. Retrieved on 2007-12-23.
  69. ^ GameSpot staff. The Best and Worst of 2001: The Top Ten Video Games of the Year. GameSpot. Retrieved on 2007-12-23.
  70. ^ GameFAQs staff. Spring 2004: Best. Game. Ever.. GameFAQs. Retrieved on 2008-03-08.
  71. ^ GameFAQs staff. Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever. GameFAQs. Retrieved on 2008-03-08.
  72. ^ Semrad, Steve. 1UP 200 Greatest games of all time. 1UP.com. Retrieved on 2007-12-23.
  73. ^ IGN staff (2007-03-16). The Top 25 GameCube Games of All Time. IGN. Retrieved on 2007-03-18.
  74. ^ GameSpot staff (2005-08-12). Top 25 GameCube Games of All-Time - #4: Super Smash Bros. Melee. GameSpy. Retrieved on 2007-09-13.
  75. ^ 2004 Events. Major League Gaming (2006-09-10). Retrieved on 2007-12-14.
  76. ^ Myers, Andy, Smash Planet, Nintendo Power, September 2005.
  77. ^ EVO 2008 Championship series—SSBM. EVO 2008 (2008-03-05). Retrieved on 2008-03-18.
  78. ^ Alphazealot (2007-09-05). MLG interview Ken Hoang. Major League Gaming. Retrieved on 2008-03-03.
  79. ^ Dodero, Camille (2006-11-21). The Next action sport. The Phoenix. Retrieved on 2008-03-03.
  80. ^ Campbell, Sean (2006-05-29). Are they worth fighting for?. Got Frag. Retrieved on 2008-03-03.
  81. ^ Casamassina, Matt (2005-05-17). E3 2005: Smash Bros. For Revolution. IGN. Retrieved on 2006-12-01.
  82. ^ IGN staff (2005-11-16). Smash Bros. Revolution Director Revealed. IGN. Retrieved on 2007-12-01.
  83. ^ Bramwell, Tom (2005-05-11). Miyamoto and Sakurai on Nintendo Wii. Eurogamer. Retrieved on 2007-12-01.
  84. ^ Four Kinds of Control. Nintendo (2007-06-08). Retrieved on 2008-03-01.
  85. ^ Sakurai, Masahiro (2007-05-23). Link. Nintendo. Retrieved on 2007-12-01.
  86. ^ Sakurai, Masahiro (2001-06-02). Super Smash Bros. DOJO!!—Assist Trophies. Nintendo. Retrieved on 2008-03-18.

IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 143rd day of the year (144th in leap years) in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 34th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ... 2005 : January - February - March - April - May - June - July - August - September - October - November - December- → Deaths in October 28: Richard Smalley 26: Emil Kyulev 24: José Azcona del Hoyo 24: Rosa Parks 23: Stella Obasanjo 22: Liam Lawlor 22: Shirley Horn 20: Endon Mahmood 17: Ba Jin 10: Milton Obote 7: Charles... This article is about the year. ... is the 333rd day of the year (334th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 355th day of the year (356th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 65th day of the year (66th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 74th day of the year (75th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 363rd day of the year (364th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 331st day of the year (332nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 66th day of the year (67th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 37th day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 356th day of the year (357th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 243rd day of the year (244th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... This article is about the year. ... is the 198th day of the year (199th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 274th day of the year (275th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... This article is about the year. ... is the 264th day of the year (265th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 364th day of the year (365th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Also see: 2002 (number). ... is the 15th day of the year in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... This article is about the year. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... This article is about the year. ... is the 282nd day of the year (283rd in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Balloon Fight ) is a 1984 arcade game developed by Nintendo. ... Urban Champion is a fighting game produced by Nintendo in 1985. ... Clu Clu Land ) is an arcade and Nintendo Entertainment System game released in 1985. ... Excitebike for the Nintendo Family Computer. ... For the video game system, see Nintendo Entertainment System. ... Also see: 2002 (number). ... is the 15th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 11th day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Also see: 2002 (number). ... is the 10th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 11th day of the year in the Gregorian calendar. ... This article is about the year. ... is the 137th day of the year (138th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 237th day of the year (238th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 200th day of the year (201st in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 193rd day of the year (194th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 23rd day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 188th day of the year (189th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 90th day of the year (91st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 335th day of the year (336th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... Official Nintendo Magazine, or ONM, is the UKs official Nintendo magazine, and is published by Future Publishing(OCLC 46390444). ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 74th day of the year (75th in leap years) in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 352nd day of the year (353rd in leap years) in the Gregorian calendar. ... This article or section does not cite its references or sources. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 349th day of the year (350th in leap years) in the Gregorian calendar. ... N-Europe (or known for short simply as N-E) facilitates Nintendo news and information from a European perspective. ... This article is about the year. ... is the 101st day of the year (102nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 349th day of the year (350th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 147th day of the year (148th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 55th day of the year in the Gregorian calendar. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 90th day of the year (91st in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 51st day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 349th day of the year (350th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 115th day of the year (116th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 357th day of the year (358th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 16th day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 355th day of the year (356th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 355th day of the year (356th in leap years) in the Gregorian calendar. ... The NPD Group, Inc. ... Also see: 2002 (number). ... is the 178th day of the year (179th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 71st day of the year (72nd in leap years) in the Gregorian calendar. ... The NPD Group, Inc. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 114th day of the year (115th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 71st day of the year (72nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... December 27 is the 361st day of the year in the Gregorian calendar (362nd in leap years). ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 52nd day of the year in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 357th day of the year (358th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 19th day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 225th day of the year (226th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 357th day of the year (358th in leap years) in the Gregorian calendar. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... Ziff-Davis Inc. ... ISSN, or International Standard Serial Number, is the unique eight-digit number applied to a periodical publication including electronic serials. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 357th day of the year (358th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 357th day of the year (358th in leap years) in the Gregorian calendar. ... GameFAQs is a website that hosts FAQs and walkthroughs for video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 67th day of the year (68th in leap years) in the Gregorian calendar. ... GameFAQs is a website that hosts FAQs and walkthroughs for video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 67th day of the year (68th in leap years) in the Gregorian calendar. ... ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 357th day of the year (358th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 75th day of the year (76th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 77th day of the year (78th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 224th day of the year (225th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 256th day of the year (257th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 253rd day of the year (254th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ... 2005 : January - February - March - April - May - June - July - August - September - October - November - December- → Deaths in September September 28 : Constance Baker Motley September 25 : M. Scott Peck September 25 : Don Adams September 20 : Simon Wiesenthal September 14 : Robert Wise September 10 : Hermann Bondi September 8 : Donald Horne September 7 : Moussa Arafat... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... This article is about the day. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 77th day of the year (78th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 248th day of the year (249th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 325th day of the year (326th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 149th day of the year (150th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ... Matt Casamassina (born December 1975) is a video game journalist working for IGN. He is the author of many reviews and previews of Nintendo games,[1] and the editor-in-chief of the IGN Nintendo Team. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 137th day of the year (138th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 335th day of the year (336th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 320th day of the year (321st in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 335th day of the year (336th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 335th day of the year (336th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 159th day of the year (160th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 60th day of the year (61st in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 143rd day of the year (144th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 335th day of the year (336th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... This article is about the year. ... is the 153rd day of the year (154th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 77th day of the year (78th in leap years) in the Gregorian calendar. ...

External links

Nintendo. ... Internet Archive headquarters is in the Presidio, a former US military base in San Francisco. ... StrategyWiki is a wiki founded in December 2005 for the gaming community. ... The logo of the series. ... This article is about the original Nintendo 64 game. ... Super Smash Bros. ...

 
 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments

Want to know more?
Search encyclopedia, statistics and forums:

 


Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms, 1022, m