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Encyclopedia > Super Nintendo
Image:Sneslogo.gif
Super Nintendo Entertainment System
The PAL version of SNES (Europe)
The original North American SNES (circa 1991)
Manufacturer Nintendo
Type Video game console
Generation Fourth generation (16-bit era)
First available November 21, 1990
United States August 21, 1991
Europe April 11, 1992
CPU 16-bit 65c816 Ricoh 5A22 3.58 MHz
Media Game Pak
Online service Satellaview (Japan Only)
Units sold 20 million (US) 49 million (Worldwide)
Top-selling game Super Mario World
Predecessor NES
Successor Nintendo 64

The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. In Japan it is known as the Super Famicom (Super Family Computer). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Image File history File links Sneslogo. ... Image File history File links SuperNintendoLogo. ... Download high resolution version (800x685, 85 KB)SNES 800 pixels Source: me File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Image File history File links Super_Nintendo_Entertainment_System-USA.jpg From ja-wiki, GNU FDL. Taken by User:Muband en: Super Nintendo Entertainment System, North American version. ... A console manufacturer is a company that manufactures and distributes video game consoles. ... Nintendo Company, Limited (Japanese: 任天堂, ニンテンドー Nintendō; NASDAQ: NTDOY.pk, TYO: 7974 ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. ... A video game console is a dedicated electronic machine designed to play video games. ... Home video-game systems became popular during the 1970s and 80s. ... In the history of video games, the 16-bit era was the 4th generation of video game consoles. ... Image File history File links Flag_of_Japan_(bordered). ... November 21 is the 325th day of the year (326th in leap years) in the Gregorian Calendar. ... This article is about the year. ... Image File history File links Flag_of_the_United_States. ... August 21 is the 233rd day of the year (234th in leap years) in the Gregorian Calendar. ... 1991 (MCMXCI) was a common year starting on Tuesday of the Gregorian calendar. ... Image File history File links European_flag. ... April 11 is the 101st day of the year in the Gregorian calendar (102nd in leap years). ... 1992 (MCMXCII) was a leap year starting on Wednesday. ... CPU redirects here. ... The Ricoh 5A22 is the microprocessor CPU produced by Ricoh for the Super Nintendo Entertainment System (SNES) video game console. ... A megahertz (MHz) is one million (106) hertz, a measure of frequency. ... In a variety of electronic equipments, a cartridge (in video game terms, cart, game pack, or Game Pak) can be one method of programming different functionality, providing variable content, or a method by which consumables may be replenished. ... Satellaview base unit by itself Satellaview base unit docked with a Super Famicom with the recordable BS-X cartridge in the top slot Closeup of the flash-cart and its holster. ... Super Mario World ) (commonly abbreviated SMW) was the first launch game for the Nintendo Super Famicom/Super Nintendo Entertainment System game consoles. ... Nes is: A municipality in the county of Akershus in Norway, see Nes, Akershus. ... The Nintendo 64, commonly called the N64, is Nintendos third home video game console for the international market. ... In computer science, 16-bit is an adjective used to describe integers that are at most two bytes wide, or to describe CPU architectures based on registers, address buses, or data buses of that size. ... A video game console is a dedicated electronic machine designed to play video games. ... Nintendo Company, Limited (Japanese: 任天堂, ニンテンドー Nintendō; NASDAQ: NTDOY.pk, TYO: 7974 ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. ... World map showing North America A satellite composite image of North America. ... World map showing Europe Political map Europe is one of the seven traditional continents of Earth; the term continent here referring to a cultural and political distinction, rather than a physiographic one, thus leading to various perspectives about Europes precise borders. ...


The Super Nintendo Entertainment System was Nintendo's second home console, following the Nintendo Entertainment System (often abbreviated to NES, released as the Famicom in Japan). Whereas the earlier system had struggled in the PAL region and large parts of Asia, the SNES proved to be a global success, albeit one that could not match its predecessor's popularity in Southeast Asia and North America—due in part to increased competition from Sega's Mega Drive console (released in North America as the Genesis). Despite its relatively late start, the SNES became the best selling console of the 16-bit era. NES redirects here. ... Sega Corporation ) is an international video game software and hardware developing company, and a former home computer and console manufacturer. ... Sega MegaDrive 2 European version with joypad, game cart + box Sega Mega Drive (Japanese: メガドライブ Mega Doraibu) was a 16-bit video game console released by Sega. ... (Redirected from 16-bit era) In the history of video games, the 16-bit era was the fourth generation of video game consoles. ...

Contents


History

Even as the original NES/Famicom was at the height of its popularity, several companies were launching their own consoles. In 1987 and 1988, respectively, NEC and Sega launched their contenders: the PC Engine (known stateside as the TurboGrafx-16) and the Mega Drive (one of the first 16-bit home gaming systems). Although the NES would continue to dominate the video game industry for years to come, Nintendo's hardware was beginning to show its age, and though Nintendo executives initially showed little interest in developing a new system, Sega and NEC's growing market share with consoles like the Mega Drive (Sega Genesis) and the PC Engine soon forced Nintendo to reconsider. NEC Corporation (Jp. ... The PC Engine was a video game console released by NEC, a Japanese company, in 1987. ...

The Super Famicom's American redesign wasn't used for PAL consoles as the NES's had been.
The Super Famicom's American redesign wasn't used for PAL consoles as the NES's had been.

Masayuki Uemura, the man responsible for designing the Famicom several years earlier, was put in charge of the design of the console and the Super Famicom was released in Japan on November 21, 1990 for ¥25,000. An instant phenomenal blockbuster, Nintendo's initial shipment of 300,000 units quickly sold out within hours. The system was so phenomenally popular that it was said to have attracted the attention of the Yakuza, leading to the decision to ship the devices at night in order to avoid robbery. In Japan, the Super Famicom effortlessly outsold its chief rival, the Mega Drive, and Nintendo retained control over approximately 85% of the Japanese console market thanks, in part, to Nintendo's retention of most of its key third party developers from the Famicom, including Capcom, Konami, Tecmo, Square Co., Ltd., Koei, and Enix. Image File history File links Super_famicom_system. ... Image File history File links Super_famicom_system. ... NES redirects here. ... Masayuki Uemura designed the Nintendo Entertainment System and the Super Nintendo Entertainment System videogame consoles. ... November 21 is the 325th day of the year (326th in leap years) in the Gregorian Calendar. ... This article is about the year. ... This article or section may be confusing or unclear for some readers, and should be edited to rectify this. ... Capcom ) TYO: 9697 is a leading Japanese developer and publisher of video games. ... Konami Corporation (コナミ) TYO: 9766 (NYSE: KNM) (SGX: K20) is a leading developer and publisher of numerous popular and strong-selling computer and video games. ... Tecmo, Ltd. ... Square Co. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Enix, or more formally Enix Co. ...


Nine months later, in August of 1991 (the earliest sources indicate August 13[1][2]; exact determination of the date is not possible due to the uncoordinated nature of North American retail video game releases during that era), the Super Famicom was released in North America with a newly redesigned case as the Super Nintendo Entertainment System. The release was an exciting surprise for North American gamers, since Nintendo had been advertising a launch date of September 9. Initially sold for a price of US$199, the North American package included the game Super Mario World. The SNES was released in the United Kingdom and Ireland in April of 1992 for £150, with a German release following a few weeks later. The PAL versions of the console looked identical to the Japanese Super Famicom, except for labeling. World map showing North America A satellite composite image of North America. ... September 9 is the 252nd day of the year (253rd in leap years). ... ISO 4217 Code USD User(s) the United States, the British Virgin Islands, East Timor, Ecuador, El Salvador, the Marshall Islands, Micronesia, Palau, Panama, Turks and Caicos Islands, and the insular areas of the United States Inflation rate 3. ... Super Mario World ) (commonly abbreviated SMW) was the first launch game for the Nintendo Super Famicom/Super Nintendo Entertainment System game consoles. ... 1992 (MCMXCII) was a leap year starting on Wednesday. ... PAL, short for phase-alternating line, phase alternation by line or phase alternation line, is a colour encoding system used in broadcast television systems in large parts of the world. ...


Nintendo's Japanese market dominance was, however, not repeated in the American and PAL markets. By the time of launch the Sega Mega Drive/Genesis had already become firmly entrenched in the US and PAL marketplace, helped by the lower cost of the Mega Drive/Genesis console and games, Sega's aggressive marketing in North America, and overall popularity of the console alone. In addition many US gamers had come to expect backwards compatibility from console developers (as was the case with the Atari 2600 and 7800), but the SNES was not designed to play NES cartridges. In technology (especially computing), backward compatibility has several related but differing meanings: A system is backward compatible if it is compatible with earlier versions of itself, or sometimes other earlier systems, particularly systems it intends to supplant. ... The Atari 2600, released in 1977, is the first successful video game console to use plug-in cartridges instead of having one or more games built in. ... The Atari 7800 is a video game console released by Atari in 1986 (a test market occurred in June 1984). ...


Rivalry between Nintendo and Sega produced what is possibly the most notorious console war in gaming history. Nintendo would never achieve market leadership in the PAL region, and did not manage to do so in the U.S. until 1994, benefiting from Sega's pulling out of the market and its continued production of SNES and its games well after the 32-bit era of gaming had started. The PAL region is a videogame publication territory which covers Europe and Australasia. ... 1994 (MCMXCIV) was a common year starting on Saturday of the Gregorian calendar, and was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by United Nations. ...

The late-model, redesigned North American SNES 2
The late-model, redesigned North American SNES 2

In the period of the early 1990s, a blue-collar anti-Japanese sentiment had grown to maturity. While the NES was accused of shoddy construction and poor planning, the SNES was rumored to be a tool of outright economic war. The SNES was incompatible with several American-brand TVs, causing the screen to hop 3-5 times a second, or (in very rare cases) even outright backfire on the TV set. Nintendo fixed all units aftermarket free of charge, but the theory held on for years. This work is copyrighted, and used with permission. ... This work is copyrighted, and used with permission. ... A blue-collar worker is a working class employee who performs manual or technical labor, such as in a factory or in technical maintenance trades, in contrast to a white-collar worker, who does non-manual work generally at a desk. ... See TV (disambiguation) for other uses and Television (band) for the rock band European networks National In much of Europe television broadcasting has historically been state dominated, rather than commercially organised, although commercial stations have grown in number recently. ...


By 1996, the 16-bit era of gaming had ended, and a new generation of consoles, including Nintendo's own Nintendo 64, caused the popularity of the SNES to wane. In October 1997, Nintendo released a redesigned SNES 2 in North America for US$99 (which included the pack-in game Super Mario World 2: Yoshi's Island). Like the earlier NES 2, the new model was designed to be slimmer and lighter than its predecessor but lacked S-Video and RGB output, and would prove to be among the last major SNES-related releases in America. A similar redesigned Super Famicom Jr. was released in Japan around the same time. All of the American cases from the original NES to the SNES 2 were designed by Lance Barr. The Nintendo 64, commonly called the N64, is Nintendos third home video game console for the international market. ... 1997 (MCMXCVII) was a common year starting on Wednesday of the Gregorian calendar. ... It has been suggested that this article or section be merged with AV Family Computer. ...

The Super Nintendo Entertainment System (PAL Version)
The Super Nintendo Entertainment System (PAL Version)

Nintendo of America ceased production of the SNES in 1999. In Japan, the Super Famicom continued to be produced until September 2003 (also some new games were produced until the year 2000). In recent years, many SNES titles have been ported to the handheld Game Boy Advance, which has similar video capabilities. Some video game critics consider the SNES era "the golden age of video games," citing the many groundbreaking games and classics made for the system[1], whereas others question this romanticism.[2] See video game player for more. Download high resolution version (800x685, 85 KB)SNES 800 pixels Source: me File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Download high resolution version (800x685, 85 KB)SNES 800 pixels Source: me File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... A handheld game console is a lightweight, portable electronic machine for playing video games. ... This article or section does not cite its references or sources. ... A video game player is a person who plays video games or sometimes computer games. ...


In 2005, it was announced that Super NES titles will be available as downloadable games for Nintendo's upcoming console Wii, via the Virtual Console service. So far, it is expected that all first-party games released in America will be available, though there is no word yet on third-party or Japanese or European-only games yet. Wii (pronounced we, IPA: ) is Nintendos seventh-generation video game console; their fifth home console. ... A demo of the Virtual Console system from E3 2006, with a temporary GUI Virtual Console is the name of a new video game download service offered by Nintendo, accessible to users of the companys upcoming console, the Wii. ...


Launch titles

For information on launch titles in all jurisdictions, see the SNES section of the article on launch titles. A launch title is a video game that has been made available to consumers synchronously with its respective video game console, meaning they are the only available games at the time of the consoles launch. ...


Regional lockout

Nintendo employed several types of regional lockout. Regional lockout is the programming practice, code, chip, or physical barrier used to prevent the playing of media designed for a device from the country where it is marketed on the version of the same device marketed in another country. ...


Game paks, depending on which market they were released in, were of different shapes. The North American model had a rectangular bottom that had inset grooves which when inserted complemented the console's shape whereas the Japanese, Korean, and PAL cartridges had a smoothed curve on the front of the cartridges with no inset grooves. Since the North American console has protruding grooves, the Japanese/PAL game paks could not be inserted without the removal of these grooves and North American game paks being completely rectangular could not fit into the slightly curved opening of the Japanese and PAL console units.


Additionally, a regional lockout chip within the console and in each game pak prevented PAL games from being played on Japanese/North American consoles and vice versa despite the fact that PAL and Japanese cartridges fit in each other's consoles. The Japanese and North American machines had the same region chip, so once the difference in the shape of the game paks was overcome, game paks were interchangeable.


The simplest way to play the Japanese and PAL game paks in the North American system was to use a Game Genie cheat device with the small rectangular piece of plastic from its top removed. This not only circumvents the problem of different game pak shapes but also removes any problem with lockout chips due to the internal design of the Game Genie. Game Genie cartridges for the (clockwise from top) Super NES, NES, Sega Game Gear, and the Game Boy systems. ...


Alternatively, various other adapters or physical modification of the console could overcome regional lockout. Plastic tabs within the game pak slot could be removed (by snapping or cutting them off), allowing a Super Famicom game pak to fit in the North American console; however, care had to be taken not to damage the game pak port. Modding is a slang expression for the act of modifying a piece of hardware or software to perform a function not intended by someone with legal rights concerning that modification. ...


The working chip lockout system had the hardware in the console act as a lock while the chip inside the game pak was a key. Disconnecting pin 4 of the console's lockout chip caused a situation where there were two keys and no locks. This meant that the lockout chips would not operate and could not halt the console. Games towards the end of the console's lifecycle, such as Super Mario RPG: Legend of the Seven Stars, could detect this deadlock situation and refuse to run, so it later became common to install a switch that disconnected and connected the lockout chip as required. Super Mario RPG: Legend of the Seven Stars (スーパーマリオRPG) was the last Mario game made and released for the Super Famicom/Super Nintendo Entertainment System, and was the last Square-produced game for a Nintendo video game console until 2003, with the debut of Final Fantasy: Crystal Chronicles for the...


PAL consoles often faced another modification. Instead of being re-coded, most PAL games were simply slowed down from 60 Hz to 50 Hz, resulting in 17.5% slower gameplay and sound effects. Additionally, PAL's higher resolution was not taken advantage of, and the extra scanlines were blank, creating large black bars that letterboxed the image. This practice was common across all consoles at the time, but created a squashed and out of proportion picture. As most PAL TVs support a 60 Hz variant of PAL and the SNES hardware made such a thing quite simple to add, a switch to select 50 or 60 Hz operation was often added. Some games, such as Super Mario Kart, were sped up for the PAL market to partially counter this problem, and running these at 60 Hz resulted in even faster gameplay than normal.


As an additional form of region lockout, later games would check that the SNES was running at the speed the game was expecting. PAL games would refuse to run on 60 Hz machines and NTSC games would refuse to run on 50 Hz machines. The solution was to start the game in the native speed and then flick the switch once the region check had successfully completed.


There was an adaptor made by various third parties designed to circumvent the regional lockout issues. A player could plug the device into the SNES (either version) and then place a game that would normally not run on that particular SNES unit (e.g. a rectangular game pak that would not run in the SNES unit designed for round cartridges) into the top. Then, into the back or behind the first game pak, the player would insert another game that would work on this SNES unit. The adaptor would read the game from the main port and use the regional lockout chip programming from the back one.


Peripherals

The Satellaview, attached to the Japanese Super Famicom deck
The Satellaview, attached to the Japanese Super Famicom deck

Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope was a light gun similar to the NES Zapper (though the Super Scope featured wireless capabilities) and the Super Advantage was an arcade-style joystick with adjustable turbo settings akin to the NES Advantage. Nintendo also released the SNES Mouse in conjunction with its Mario Paint title. Hudson Soft, under license from Nintendo, released the Super Multitap, a multiplayer adaptor for use with its popular series of Bomberman games. It allowed support for up to eight players, although probably the only game to support 8 players is Dino Dini's Soccer. BS-X Console - More Shows the satellite system connected to the Super Famicom with the recordable BS-X cartridge attached to the Super Famicom. ... BS-X Console - More Shows the satellite system connected to the Super Famicom with the recordable BS-X cartridge attached to the Super Famicom. ... The Super Scope or the Nintendo Scope in Europe, is the official Super NES light gun. ... The NES Zapper, Nintendo´s light gun and regarded as the quintessential device of this nature. ... The original gray NES Zapper. ... Nintendo Super Advantage The SNES Advantage was a large joystick sold for the Super Nintendo Entertainment System. ... A video arcade (known as an amusement arcade in the United Kingdom) is a place where people play arcade video games. ... Joystick elements: 1. ... The NES Advantage was a large joystick sold for the Nintendo Entertainment System in the 1980s. ... The SNES Mouse The Super NES Mouse is a peripheral released in 1992 for Nintendos Super Nintendo video game system (a. ... Mario Paint is a productivity title created by Nintendo for use with the Super Nintendo Entertainment System, and was released in 1992 along with the SNES mouse peripheral device. ... Hudson Soft is a Japanese publisher and developer, founded on May 18, 1973. ... PlayStation 2 Multitap A multitap is a video game console peripheral that expands the number of controller ports available to the player, thus allowing additional controllers to be used in play. ... Bomberman A bomb explodes in the Bomberman arcade game. ... The game was a conversion of Goal! for Amiga to the SEGA Megadrive (Genesis outside Europe) by Dino Dini himself. ...


One of the most interesting and successful first-party peripherals released for the SNES was the Super Game Boy, an adaptor cartridge allowing games designed for Nintendo's portable Game Boy system to be played on the SNES. The Super Game Boy touted a number of feature enhancements over the Game Boy, including color support (in reality, merely the ability to substitute a different color palette: the games themselves were still limited to four colors) and custom screen borders. Super Game Boy Box art. ... In a variety of electronic equipments, a cartridge (in video game terms, cart, game pack, or Game Pak) can be one method of programming different functionality, providing variable content, or a method by which consumables may be replenished. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ...


Like the NES before it, the SNES saw its fair share of unlicensed third-party peripherals, including a new version of the Game Genie cheat cartridge designed for use with SNES games and a variety of game copier devices. In general, Nintendo proved to be somewhat more tolerant of unlicensed SNES peripherals than they had been with NES peripherals. Game Genie cartridges for the (clockwise from top) Super NES, NES, Sega Game Gear, and the Game Boy systems. ... The Game Genie was one of the most popular cheat cartridges during the 8-bit era and the 16-bit era of video gaming. ...


Around 1993 Nintendo suffered from software piracy, with the introduction of copybox devices like the Super Wildcard and Super Pro Fighter Q. These devices from Hong Kong were supposedly sold to create a backup of a cartridge, in the event that it would break. Most people used it to play copied ROM images that could be downloaded from BBSes and the internet, or to create copies of rented video games, all activities illegal under federal law. The copyright infringement of software is often called software piracy by those seeking to reduce its incidence. ... Super Pro Fighter Q is a backup unit or copybox for the SNES, produced by the company China Coach Ltd, and released in 1993. ... A ROM image, or simply ROM, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, a computers firmware, or from an arcade machines main board. ... A bulletin board system or BBS is a computer system running software that allows users to dial into the system over a phone line and, using a terminal program, perform functions such as downloading software and data, uploading data, playing games, reading news, and exchanging messages with other users. ...

BS Zelda, the first game available for the Satellaview
BS Zelda, the first game available for the Satellaview

Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St. GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom titles, released in installments. Satellaview signals were broadcast from April 23, 1995 through June 30, 2000. In the United States, the similar but relatively short-lived XBAND allowed users to connect to a network via a dial-up modem to compete against other players around the country. BS Zelda Screenshot (Courtesy of www. ... BS Zelda Screenshot (Courtesy of www. ... BS Zelda Screenshot BS Zelda (Japanese: BSゼルダの伝説) was an expanded version of The Legend of Zelda that was released for the Satellaview attachment of the Super Famicom in Japan. ... Satellaview base unit by itself Satellaview base unit docked with a Super Famicom with the recordable BS-X cartridge in the top slot Closeup of the flash-cart and its holster. ... Satellaview base unit by itself Satellaview base unit docked with a Super Famicom with the recordable BS-X cartridge in the top slot Closeup of the flash-cart and its holster. ... A modem (a portmanteau constructed from modulate and demodulate) is a device that modulates an analog carrier signal to encode digital information, and also demodulates such a carrier signal to decode the transmitted information. ... A satellite radio or subscription radio (SR) is a digital radio that receives signals broadcast by communications satellite, which covers a much wider geographical range than terrestrial radio signals. ... April 23 is the 113th day of the year in the Gregorian Calendar (114th in leap years). ... 1995 (MCMXCV) was a common year starting on Sunday of the Gregorian calendar. ... June 30 is the 181st day of the year (182nd in leap years) in the Gregorian Calendar, with 184 days remaining. ... This article is about the year 2000. ... XBAND was an early online console gaming network for SNES and Sega Genesis systems. ...


During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console. Ultimately, negotiations with both Sony and Philips fell through, and the two companies went on to develop their own consoles based on their initial dealings with Nintendo (the PlayStation and the CD-i respectively), Philips also gaining the right to release a series of CD-i titles based on popular Nintendo franchises. The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... This article or section does not cite its references or sources. ... Koninklijke Philips Electronics N.V. (Royal Philips Electronics N.V.), usually known as Philips, (Euronext: PHIA, NYSE: PHG) is one of the largest electronics companies in the world. ... For other versions of PlayStation, please see PlayStation (disambiguation) The PlayStation (Japanese: プレイステーション) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... CD-i or Compact Disc Interactive is the name of an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. CD-i also refers to the multimedia Compact Disc standard utilized by the CD-i console, also known as Green Book, which was co-developed by...


Emulation

Like the NES before it, the SNES has retained interest among its fans even following its decline in the marketplace. It has continued to thrive on the second-hand market and through console emulation. Many gamers discovered the SNES after its decline. The SNES has taken much the same revival path as the NES. The Nintendo Entertainment System (North America, Europe, Australia, Asia, and Brazil) The Nintendo Entertainment System, or NES, is an 8-bit video game console released by Nintendo in North America, Europe, Australia, Asia, and Brazil. ...


Emulation projects began in 1996 with projects such as "VSMC" and "Super Pasofami," which, despite some important initial gains, did not last long past 1998. During that time, two competing emulation projects--Snes96 and Snes97--merged forming a new initiative entitled Snes9x. In early 1998, SNES enthusiasts began programming a console emulator named ZSNES. From then on, these two emulators have continued to offer the most complete emulation of the system and its various add-on chips like the Super FX Chip, although development continues on other emulators as well. Snes9x is a popular cross-platform emulator for the SNES. Initially the collaborative effort of Gary Henderson of snes96 fame and Jerremy Koot of snes97 fame, Snes9x is now maintained by Matthew Kendora and Brad Jorsch. ... Computer programming (often simply programming or coding) is the craft of writing a set of commands or instructions that can later be compiled and/or interpreted and then inherently transformed to an executable that an electronic machine can execute or run. Programming requires mainly logic, but has elements of science... A console emulator is a program that allows a computer to emulate a video game console. ... ZSNES is an acclaimed emulator for the Super Famicom and SNES video game systems. ... The Super FX is a supplementary graphics chip used in some Super Nintendo (SNES) video game cartridges. ...


Nintendo took the same stance against the distribution of SNES ROM image files and emulation as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite as arguments for their continued distribution: the discontinued production of the SNES, the right of the owner of the respective game to make a personal backup, the frailty of SNES cartridges (even though cartridges are far more durable than optical discs), and the lack of certain foreign imports. Starting in the 128-bit era, both Nintendo and emulation proponents began to have a less active stance on this issue. Read-only memory (ROM) is a class of storage media used in computers and other electronic devices. ... The copyright infringement of software is often called software piracy by those seeking to reduce its incidence. ... In a variety of electronic equipments, a cartridge (in video game terms, cart, game pack, or Game Pak) can be one method of programming different functionality, providing variable content, or a method by which consumables may be replenished. ... The sixth-generation era (sometimes inaccurately referred to as the 128-bit era; see section below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ...


Despite Nintendo's attempts to stop the proliferation of such projects, ROM files continue to be available on the Internet. Since the console's discontinuation, second-hand market decline, and rapid growth of the Internet, finding the files has become less of a challenge than it had been with the NES. Most general ROM sites offer files for the SNES.


The SNES was one of the first systems to attract the attention of amateur fan translators: Final Fantasy V was the first major work of fan translation, and was completed in 1997. Final Fantasy V (ファイナルファンタジーV Fainaru Fantajī V) is a computer role-playing game developed and published by Square Co. ... A fan translation is an unofficial translation of a computer game or video game, sometimes into a language that it was never marketed in. ...


Many sites that offer SNES ROMs for download claim it that is legal to download and play them for up to 24 hours. This is not true and is still copyright infringement. The 24 hour "rule" is a long practiced device to gain trust and generate traffic on ROM distributing sites.


Along the same lines, the newest claim relates to the Digital Millennium Copyright Act [DMCA]. It is claimed that the law enables ROMs and emulation as long as the original method of use, or a current method, is unavailable. Example: if a game for the SNES isn't available on a current generation console or PC CD-ROM playable by modern PCs, it may be emulated. Noted here as a claim, the veracity is unknown. The Digital Millennium Copyright Act (DMCA) is a controversial United States copyright law. ...


It is argued that these issues are the reason that prompted Nintendo to plan the Virtual Console service for the Wii console in an attempt to combat console emulation and piracy.


Technical specifications

The design of the Super Nintendo/Super Famicom was unusual for its time. It featured a low-performance CPU supported by powerful custom chips for sound and video processing. This approach would become common in subsequent video game hardware, but at the time it was new to game developers. As a result early third-party games were of low technical quality. Developers later became accustomed to the system, and were able to take advantage of its full potential. It was the first console capable of applied acoustics in video game audio sold in North America, Europe, and Japan. CPU redirects here. ... Acoustics is a branch of physics and is the study of sound, mechanical waves in gases, liquids, and solids. ... Outrun (1986) is an arcade game with an integral soundtrack. ... World map showing North America A satellite composite image of North America. ... World map showing Europe Political map Europe is one of the seven traditional continents of Earth; the term continent here referring to a cultural and political distinction, rather than a physiographic one, thus leading to various perspectives about Europes precise borders. ...

  • CPU
    • Core: Nintendo custom '5A22', believed to be produced by Ricoh; based around a 16-bit CMD/GTE 65c816 (a version, not predecessor[citation needed], of the WDC 65C816, used by the Apple IIGS personal computer).
    • The CPU internally contains support circuitry for:
      • Fast unsigned integer multiplication and division
      • Generating an IRQ interrupt every frame at a specific horizontal raster line, vertical raster line, or at a single point in the raster scan
      • For generating PSG sound with included 2A03 core.
      • The ability to block or allow the NMI interrupts on Vblank coming from the Picture Processing Unit
      • Automatically or manually polling the game controllers or other peripheral devices
      • A memory-mapped 8-bit GPIO Port
      • A DMA unit, supporting two primary modes, general DMA (for block transfers, at a rate of 2.68 MB/s) and Hblank DMA (for transferring small data sets at the end of each scanline, outside of the active display period)
      • Controlling the access speed to or from any area in the memory map
    • The CPU, as a whole, employs a variable-speed system bus, with bus access times determined by the memory location accessed. The possible clock speeds were 1.79, 2.68 and 3.58 megahertz. But for most purposes the bus runs at 2.68 MHz and drops to 1.79 MHz when accessing certain PPU registers. It works at approximately 1.5 MIPS (using strictly 16-bit instructions) and has a theoretical peak of 1.79 million 16-bit adds per second.
  • RAM
    • The SNES/SFC 5A22 CPU has direct access to 128 kB of Work RAM.
  • Sound
    • Sound Controller Chip: 8-bit Sony SPC700 CPU for controlling the DSP; running at an effective clock rate around 1.024 MHz.
      • Sound RAM: 64 kB shared between SPC700 and S-SMP.
      • Memory Cycle Time: 279 milliseconds
    • Main Sound Chip : Sony S-SMP
      • Hardware ADPCM decompression
      • 8-channel PCM
      • Hardware sound effects pitch modulation, echo effect with feedback (for reverberation) with 8-tap FIR filter, and ADSR and 'GAIN' (discretely controlled) volume envelopes.
      • Polyphony of 8 notes per voice
    • SFx sound chip : SonyNintendo S-DSP
      • 3-channel PCM
    • Low-pass filter for improved quality of low-frequency (bass) tones
    • Pulse Code Modulator: 16-bit ADPCM (if programmer uses 4-bit compressed ADPCM samples, expanded to 16-bit resolution, processed with an additional 4-point Gaussian sound interpolation).
    • Although the SNES is normally only able to output stereo sound, a few games (such as Jurassic Park) use Dolby Pro-Logic to create surround sound embedded in the stereo sound signals.
    • Note - while not directly related to SNES hardware, the standard extension for SNES audio subsystem state files saved by emulators is .SPC, a format used by SPC players.
  • Video
    • Picture Processor Unit: 15-bit
    • Video RAM: 128 kB
      • 64 kB of VRAM for sprite and layers effect like transparency
      • 64 kB of VRAM for screen maps (for 'background' layers) and tile sets (for backgrounds and objects);
      • 512 + 32 bytes of 'OAM' (Object Attribute Memory) for objects; 512 bytes of 'CGRAM' for palette data.
    • Palette: 256 entries; 15-bit color depth (RGB555) for a total of 32,768 colors.
    • Maximum colors per layer per scanline: 256.
    • Maximum colors on-screen: 4,096 without alpha and 32,768 (using color arithmetic for transparency effects).
    • Maximum colors per sprite: 128
    • Resolution: between 256×224 and 512×448. Most games used common resolutions like 256×224, 256×240, 512×224 pixels since higher resolutions caused slowdown, flicker, and/or had increased limitations on layers and colors (due to memory bandwidth constraints); the higher resolutions were used for less processor-intensive games, in-game menus, text, and high resolution images.
      • Resolution 512×224 named pseudo high-resolution is sometimes used for color blending between two sprites with dithering technique. For example: Kirby's Dream Land 3 (aka Hoshi no Kirby 3 in Japan).
    • Maximum onscreen objects (sprites): 128 (32 per line, up to 34, 8×8 tiles per line).
    • Maximum number of sprite pixels on one scanline: 256. The renderer was designed such that it would drop the frontmost sprites instead of the rearmost sprites if a scanline exceeded the limit, allowing for creative clipping effects.
    • Most common display modes: pixel-to-pixel Mode 1 (16 colors (4-bit) per tile; 3 scrolling layers) and per scanline affine mapped Mode 7 (256 colors per tile; one rotating/scaling layer).
  • Game cartridge size
    • 2 to 32-Mbit (0.25 to 4 MB) which can be accessed at two selectable speeds ('SlowROM' and 'FastROM'). Upon power up, the SlowROM speed is selected by default, unless the game's program code tells it to run at the faster speed. This allowed ROM techology to scale with the system, as all early games were SlowROM, and then most became FastROM towards the end of the SNES/SFC's commercial market lifetime.
    • Custom address decoders employed bank switching techniques to allow for larger sizes, eg. 48-Mbit (6 MB) for Star Ocean and Tales of Phantasia.
  • Power adapter
  • Game controllers
    • Controller Response: 16 ms
    • 2 seven-pin controller ports in the front of the machine
  • Connectors and switches (may vary between console versions)
    • Bottom
      • Expansion port on the bottom, allowing for Satellaview and a planned CD-ROM expansion.
    • Back
      • RF output, offering only mono-sound and not very good picture quality.
      • Channel 3/4 switch, controlling on which RF channel the audio and video are output.
      • Multi-out, a connector identical to the one on Nintendo64 and GameCube. Outputs stereo (and Dolby Pro-Logic) sound, composite and S-Video signals, and on PAL versions of the console, also RGB signals.
      • Power input
    • Top
      • Cartridge connector
      • Power switch
      • Reset button
      • Power indicator
    • Front
      • 2 seven-pin controller ports

The Ricoh 5A22 is the microprocessor CPU produced by Ricoh for the Super Nintendo Entertainment System (SNES) video game console. ... Ricoh Company, Ltd. ... The W65816 (also: 65C816), a 16-bit microprocessor developed by the Western Design Center (WDC), is an expanded and compatible successor to the venerable MOS Technology 6502. ... If you were looking for the Western Digital Corporation, see Western Digital. ... The 65816 Microprocessor (also: 65C816), a 16_bit CPU developed by the Western Design Center (WDC), is an expanded and compatible successor to the venerable MOS Technology 6502. ... The Apple IIGS, the fifth model inception of the Apple II, was the most powerful member of the Apple II series of personal computers made by Apple Computer. ... Signedness is a property of an integer number used by a compiler to indicate if variables of a numeric type are capable of storing both positive and negative numbers, or just positive. ... In mathematics, multiplication is an elementary arithmetic operation. ... In mathematics, especially in elementary arithmetic, division is an arithmetic operation which is the inverse of multiplication. ... In computer science, an interrupt is a signal from a device which typically results in a (register) context switch: that is, the processor sets aside what its doing and does something else. ... In computing, an interrupt is an asynchronous signal from hardware or software indicating the need for attention. ... A Non-Maskable Interrupt (NMI) is a special type of interrupt that can not be ignored by standard interrupt masking techniques. ... In computing, an interrupt is an asynchronous signal from hardware or software indicating the need for attention. ... The vertical blanking interval (VBI) is an interval in a television or VDU signal that temporarily suspends transmission of the signal for the electron gun to move back up to the first line of the television screen to trace the next screen field. ... In computer science the term Polling refers to actively sampling the status of an external device by a client program as a synchronous activity. ... GPIO is an acronym for General Purpose Input/Output and is used in embedded electronics field. ... Direct memory access (DMA) allows certain hardware subsystems within a computer to access system memory for reading and/or writing independently of the CPU. Many hardware systems use DMA including disk drive controllers, graphics cards, network cards, and sound cards. ... A scanline is a line on a CRT tube, made up of dots. ... MegaHertz (MHz) is the name given to one million (106) Hertz, a measure of frequency. ... Instructions per second (IPS) is a measure of a computers processor speed. ... A kilobyte (derived from the SI prefix kilo-, meaning 1000) is a unit of information or computer storage equal to either 1024 or 1000 bytes. ... Random-access memory (usually known by its acronym, RAM) refers to data storage formats and equipment that allow the storing data to be accessed in any order — that is, at random, not just in sequence. ... This article or section does not cite its references or sources. ... The SONY SPC700 is the 8-bit sound chip used in the Super Famicom/Super Nintendo Entertainment System video game console together with a DSP. The SPC700 chip was very advanced for its time (1991) and may in some ways be said to rival todays wavetable synthesizer sound cards. ... A digital signal processor (DSP) is a specialized microprocessor designed specifically for digital signal processing, generally in real-time. ... A kilobyte (derived from the SI prefix kilo-, meaning 1000) is a unit of information or computer storage equal to either 1024 or 1000 bytes. ... Pulse-code modulation (PCM) is a modulation technique. ... Feedback is (generally) information about actions. ... When sound is produced in a space, multiple reflections may build up and blend together, creating reverberation, or reverb. ... A finite impulse response (FIR) filter is a type of a digital filter, that is normally implemented through digital electronic computation. ... An ADSR envelope is a parameter used in synthesizers, including those that produce sound by subtractive synthesis, to control the sound produced. ... Polyphony is the property of an electronic musical instrument which describes how many notes it can sound at one time. ... In the mathematical subfield of numerical analysis, interpolation is a method of constructing new data points from a discrete set of known data points. ... In popular usage, stereo generally to dual-channel sound recording and sound reproduction – sound that contains data for more than one speaker simultaneously. ... Dolby Pro Logic is an analog surround sound system developed by Dolby Laboratories, Inc. ... An SPC700 sound file (or SPC) is a type of video game music file consisting of a copy of a program and music data from RAM used by the SPC700 sound chip on the Super Nintendo Entertainment System or Super Famicom (though such data is usually obtained from a console... A tile set is a set of graphics, usually of uniform size, that are used in video games to build complex worlds out of smaller components. ... A byte is commonly used as a unit of storage measurement in computers, regardless of the type of data being stored. ... A scanline is a line on a CRT tube, made up of dots. ... This article needs to be cleaned up to conform to a higher standard of quality. ... Memory bandwidth is the amount of data per second that can be read from or stored into a semiconductor memory by a processor. ... Kirbys Dream Land 3 (星のカービィ3 - Kirby of the Stars 3 in Japan) was a video game released for Nintendos Super Nintendo / Super Famicom in November 1997. ... In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene. ... Rendering is the process of generating an image from a model, by means of a software program. ... In geometry, an affine transformation or affine map (from the Latin, affinis, connected with) between two vector spaces consists of a linear transformation followed by a translation: In the finite-dimensional case each affine transformation is given by a matrix A and a vector b, which can be written as... The term Mode 7 originated on the Super NES video game console, on which it describes a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. ... The megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ... Bank switching (also known as paging, but only loosely related to the ordinary meaning of paging in computing) was a technique common in 8-bit microcomputer systems, to increase the amount of addressable RAM and ROM without extending the address bus. ... Star Ocean is the first of the Star Ocean video game series, made for the Super Famicom. ... Tales of Phantasia (Japanese: テイルズ オブ ファンタジア, Teiruzu obu Fantajia ) is a Super Famicom game in the RPG genre published by Namco and released in 1995. ... A wall wart style variable DC power supply with its cover removed. ... Three-phase pole-mounted step-down transformer. ... Josephson junction array chip developed by NIST as a standard volt. ... City lights viewed in a motion blurred exposure. ... The hertz (symbol: Hz) is the SI unit of frequency. ... The watt (symbol: W) is the SI derived unit of power. ... The watt (symbol: W) is the SI derived unit of power. ... Direct current (DC or continuous current) is the continuous flow of electricity through a conductor such as a wire from high to low potential. ... In physics, the ampere (symbol: A, often informally abbreviated to amp) is the SI base unit used to measure electrical currents. ... NTSC is the analog television system in use in Korea, Japan, United States, Canada and certain other places, mostly in the Americas (see map). ... The ampere (symbol: A) is the SI base unit of electric current. ... PAL, short for phase-alternating line, phase alternation by line or phase alternation line, is a colour encoding system used in broadcast television systems in large parts of the world. ... A game controller is an input device used to control a video game. ... A millisecond is an SI-derived unit of time, equal to one thousandth of a second. ... Satellaview base unit by itself Satellaview base unit docked with a Super Famicom with the recordable BS-X cartridge in the top slot Closeup of the flash-cart and its holster. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... RF may be: RF is the IATA code for Florida West International Airways Rf or RF may stand for: Radio frequency, a term in broadcasting. ... An N64 (with Super Smash Bros. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... In popular usage, stereo generally to dual-channel sound recording and sound reproduction – sound that contains data for more than one speaker simultaneously. ... Dolby Pro Logic is an analog surround sound system developed by Dolby Laboratories, Inc. ... The term composite can refer to several different things: A dental composite is an type of tooth filling material made of a plastic matrix containing high-strength quartz filler particles. ... S-Video (also known as Y/C) is a baseband analog video format offering a higher quality signal than composite video, but a lower quality than RGB and component video. ... PAL, short for phase-alternating line, phase alternation by line or phase alternation line, is a colour encoding system used in broadcast television systems in large parts of the world. ... The RGB color model utilizes the additive model in which red, green, and blue light are combined in various ways to create other colors. ...

Enhancement chips

Star Fox, the first game to utilize the Super FX chip, as shown with the polygonal models that compose a large portion of the game's graphics
Star Fox, the first game to utilize the Super FX chip, as shown with the polygonal models that compose a large portion of the game's graphics

As part of the overall plan for the SNES/SFC, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console. Rather than require a complicated upgrade procedure found in the IBM PC Compatible world of computers, these certain enhancement chips were included inside the plug-in game cartridges themselves if needed for a specific game. This is most often characterized by an extra set of small leads under the cartridge. screenshot SNES Star_Fox by me This is a screenshot of a copyrighted computer game or video game. ... screenshot SNES Star_Fox by me This is a screenshot of a copyrighted computer game or video game. ... This article is about the first game in the series. ... Super FX-rendered 3D polygon graphics in the SNES game Star Fox The Super FX is probably the most widely recognized coprocessor chip used in select Super Nintendo (SNES) video game cartridges. ...

  • Super FX: Developed by Argonaut Software, the Super FX chip is a supplemental RISC CPU that was included in certain game cartridges to perform functions that the main CPU could not feasibly do. The chip was primarily used to create 3D game worlds made with polygons, texture mapping and light source shading. Some 3D game carts that this chip can be found in are Star Fox, Doom, Dirt Trax FX, Stunt Race FX, Vortex, and Winter Gold. The chip however could also be used to enhance 2D games such as Super Mario World 2: Yoshi's Island. This chip went through three revisions, first starting out as a Chip-on-Board epoxy glob-top in the earliest Star Fox cartridges, labeled as Mario Chip-1. Within a year, the chip was given a more conventional surface-mount package and labeled as the Super FX GSU-1, which was used in various games. Finally, the design was tweaked to become the Super FX GSU-2 chip, which had a larger address bus and was manufactured with an improved semiconductor process to allow it to reach its target clock speed of 21 MHz. Although the pinouts and maximum clock speed differ, the instruction set for the Mario Chip-1, FX 1, and FX 2 chips are identical. Star Fox 2, Comanche, and FX Fighter, all games designed to take advantage of the increased power of the Super FX GSU-2, were developed but never released for the SNES/SFC, disappointing many followers of the technology at the time.
  • DSP-1: This fixed-point Digital Signal Processor chip was created to allow programmers to generate more enhanced Mode 7 rotation and scaling effects in their games, and to perform very fast vector-based calculations. The chip can be found most notably in Pilotwings and Super Mario Kart, as well as a few other games. Later revisions of the chip, the 1A and 1B, were functionally the same but included bugfixes in their internal math calculations.
  • DSP-2: A bitmap scaling and bitplane conversion chip used only in one game cartridge, Atari's port of Dungeon Master to the SNES console.
  • DSP-3: An assistant chip used only in one Japanese game for the Super Famicom titled SD Gundam GX. Although this chip does handle graphics decompression and bitplane conversion, a large portion of memory inside this chip is dedicated to rendering a very complicated title screen, leading one to the likely conclusion that its inclusion was more intended to prevent the game from being easily pirated.
  • DSP-4: A DSP used in only one game cartridge, Top Gear 3000. It primarily helped out with drawing the race track, especially during the times that the track branched into multiple paths, which was a unique feature of this type of game at the time.
  • S-DD1 chip : Other than its normal processing and copy protection duties, this chip was primarily a graphics decompression chip. This allowed games to be bigger than normal by compressing the graphics data. Games that used this chip were Street Fighter Alpha 2 and Star Ocean. The game developers found it to be cheaper to add a specialized decompression chip rather than to add extra ROM space.
  • C4 chip: A chip created by Capcom. This chip was used to handle the wireframe effects, perform more general trigonometric calculations, and to help out with sprite positioning and rotation. The chip was used in Mega Man X2 and Mega Man X3.
  • SA-1 chip: This is an ASIC chipset with a 65c816 8/16-bit processor core, clocked at 10 MHz, containing some extra circuitry specified by Nintendo, including some fast RAM, a memory mapper, DMA, several programmable timers, and the region lockout chip. The SA-1 was a multipurpose chip that allowed games such as Kirby Super Star, Kirby's Dream Land 3, and Super Mario RPG to stay competitive in the changing marketplace during the aging SNES/SFC's final years.
  • SGB CPU chip: This chip was used only inside the Super Game Boy peripheral and possessed a core identical to the CPU in a regular handheld Game Boy. Because the Super Nintendo was not powerful enough to use software emulation to simulate the Game Boy, circuitry equivalent to an entire Game Boy had to sit inside of the cartridge. The SGB CPU ran the main program from the inserted Game Boy cartridge, but relied upon the host Super Nintendo system to write to memory mapped registers the state of the gamepad buttons and to copy out the video frame buffer. Audio from the SGB CPU was passed along two pins on the SNES cartridge connector to be mixed with the SNES audio output.

Super FX-rendered 3D polygon graphics in the SNES game Star Fox The Super FX is probably the most widely recognized coprocessor chip used in select Super Nintendo (SNES) video game cartridges. ... Argonaut Games PLC was a British video game developer. ... This article is about the first game in the series. ... Doom (or DOOM)[1] is a 1993 computer game by id Software that is among the landmark titles in the first-person shooter genre. ... Dirt Trax FX is a video game released by Sculptured Software. ... Stunt Race FX (Wild Trax in Japan) is a cartoonish 3D racing video game produced by Nintendo for the Super Nintendo console system that was the second game to use Super FX chip. ... Star Fox 2 is an unreleased video game for the Super Nintendo Entertainment System. ... The Comanche series is a series of computer games published by NovaLogic. ... FX Fighter is a 3D fighting video game that was released in 1995. ... The DSP-1 chip (also the DSP-1A, DSP-1B, DSP-2, DSP-3, and DSP-4) is a digital signal processor used in some Super Nintendo Entertainment System cartridges. ... The term Mode 7 originated on the Super NES video game console, on which it describes a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. ... Pilotwings is a Nintendo video game for the Super Famicom and Super Nintendo Entertainment System, originally released in 1990, and included with the system in some early packages. ... Super Mario Kart is the first video game in the Mario Kart series, released in 1992 for the Super Nintendo Entertainment System. ... The DSP-1 (also the DSP-1A, DSP-1B, DSP-2, DSP-3, and DSP-4) is a digital signal processor used in some Super Nintendo Entertainment System cartridges. ... Dungeon Master was the first 3D realtime action computer role-playing game. ... The DSP-1 (also the DSP-1A, DSP-1B, DSP-2, DSP-3, and DSP-4) is a digital signal processor used in some Super Nintendo Entertainment System cartridges. ... The DSP-1 (also the DSP-1A, DSP-1B, DSP-2, DSP-3, and DSP-4) is a digital signal processor used in some Super Nintendo Entertainment System cartridges. ... The S-DD1 chip is a powerful ASIC decompressor made by Nintendo for use in some Super Nintendo Entertainment System Game Paks. ... The Street Fighter Alpha (in Japan and other parts of Asia, Street Fighter Zero) series of fighting games is part of the Street Fighter series developed by Capcom. ... Star Ocean: Fantastic Space Odyssey is the first of the Star Ocean video game series, made for the Super Famicom. ... The C4 chip (sometimes called CX4) is a math coprocessor used by Capcom in its Super Nintendo series, Mega Man X. It is most well-known for its role in mapping and transforming wireframes, such as those seen in each games final scenes. ... Capcom ) TYO: 9697 is a leading Japanese developer and publisher of video games. ... Mega Man X2 was released in 1994 by Capcom and is the second game in the Mega Man X sub-franchise. ... Mega Man X3 was released in 1995 by Capcom. ... The SA-1 chip is a microprocessor developed by Nintendo for use in Super Nintendo Entertainment System Game Paks. ... Kirby Super Star (Kirbys Fun Pak in Europe, Hoshi no Kirby Super Deluxe in Japan) is a SNES game in the Kirby series. ... Kirbys Dream Land 3 (星のカービィ3 - Kirby of the Stars 3 in Japan) was a video game released for Nintendos Super Nintendo / Super Famicom in November 1997. ... Super Mario RPG: Legend of the Seven Stars (スーパーマリオRPG) was the last Mario game made and released for the Super Famicom/Super Nintendo Entertainment System, and was the last Square-produced game for a Nintendo video game console until 2003, with the debut of Final Fantasy: Crystal Chronicles for the... Super Game Boy Box art. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ...

Market share

49 million Super NES units were sold worldwide [3], beating the Sega Mega Drive/Sega Genesis (35 million units). However, Nintendo was unable to recapture the market share of the Nintendo Entertainment System (60 million units). The Sega Mega Drive was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ... NES redirects here. ...


See also

Nintendo Portal
Selected home game consoles
First generation
Magnavox Odyssey | Pong | Coleco Telstar
Early second generation
Fairchild Channel F | Atari 2600 |
Odyssey² | Intellivision
Later second generation
Atari 5200 | ColecoVision | Vectrex | SG-1000
Third generation
NES | Master System | Atari 7800
Fourth generation
TurboGrafx-16 | Mega Drive | Neo-Geo |
Super NES | CD-i | CDTV | Sega Genesis
Fifth generation
3DO | PC FX | Jaguar | Saturn | PlayStation | Nintendo 64 | CD32 | LaserActive
Sixth generation
Dreamcast | PlayStation 2 | GameCube | Xbox
Seventh generation
Xbox 360 | Wii | PlayStation 3
This box: viewtalkedit

Image File history File links Wikitendo2. ... This is a list of video game consoles by the era they appeared in. ... This article deals with the history of the first generation video game consoles. ... The Magnavox Odyssey is the first home video game console, predating the Atari Pong home consoles by three years. ... Pong helped bring computerized video games into everyday life. ... The Telstar is a video game console produced by Coleco which first went on sale in 1976. ... This article deals with the history of the second generation video game consoles. ... The Fairchild Channel F is the worlds second cartridge-based video game console, after the Magnavox Odyssey. ... The Atari 2600, released in 1977, is the first successful video game console to use plug-in cartridges instead of having one or more games built in. ... Magnavox Odyssey² video game console The Magnavox Odyssey², known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, and also by many other names, is a video game console released in 1978. ... The Intellivision is a video game console released by Mattel in 1980; development of the console began in 1978 (less than a year after the introduction of its main competitor, the legendary Atari 2600). ... The Atari 5200 is a video game console introduced in 1982 by Atari. ... A CBS ColecoVision unit The ColecoVision was Coleco Industries third-generation home video game console, released in August of 1982. ... The Vectrex is an 8-bit video game console developed by General Consumer Electric (GCE) and later bought by Milton Bradley Company. ... The SG-1000, which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming. ... NES redirects here. ... The Sega Master System (SMS for short) is an 8-bit cartridge-based gaming console that was manufactured by Sega. ... The Atari 7800 is a video game console released by Atari in 1986 (a test market occurred in June 1984). ... In the history of video games, the 16-bit era was the 4th generation of video game consoles. ... For information on the Japanese version of this console, see PC Engine The TurboGrafx 16 is a video game console released by NEC in 1989, for the North American market. ... The Sega Mega Drive ) was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ... Neo-Geo is the name of a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The system offered comparatively colorful 2D graphics and high-quality sound. ... CD-i or Compact Disc Interactive is the name of an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. CD-i also refers to the multimedia Compact Disc standard utilized by the CD-i console, also known as Green Book, which was co-developed by... A CDTV with accessories The CDTV was the first computer to come with a CD ROM drive as standard. ... The Mega Drive/Genesis was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world as the Mega Drive. ... In the history of computer and video games, the 32-bit / 64-bit era was the fifth generation of video game consoles. ... 3DO Interactive Multiplayer (most commonly referred to as the 3DO) was a line of video game consoles released in 1993 and 1994 by Panasonic, Sanyo and Goldstar. ... The PC-FX is NECs 32-bit sequel to its PC Engine (US:TurboGrafx 16) released in Japan on 23 December 1994. ... The Atari Jaguar was a video game console introduced to the US market in November 1993 against the Sega Genesis and the Super Nintendo Entertainment System as a powerful next generation platform. ... The Sega Saturn (Japanese: セガサターン, Sega Saturn) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 1995 in North America and July 8, 1995 in Europe. ... For other versions of PlayStation, please see PlayStation (disambiguation) The PlayStation (Japanese: プレイステーション) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Nintendo 64, commonly called the N64, is Nintendos third home video game console for the international market. ... The CD32 in action The AmigaCD32 was the worlds first 32bit CD-ROM based game console. ... Pioneer LaserActive CLD-A100 The Pioneer LaserActive was a short-lived Laserdisc-based game console released by Pioneer in 1993. ... The sixth-generation era (sometimes referred to as the 128-bit era; see section below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... The Sega Dreamcast (Japanese: ドリームキャスト; code-named Blackbelt, Dural, and Katana during development) was Segas seventh & final video game console and the successor to the companys Sega Saturn. ... The two versions of the PS2 with an Eye Toy camera The PlayStation 2 (PS2) (Japanese: プレイステーション2) is Sonys second video game console, after the PlayStation. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; officially abbreviated as GCN by Nintendo of America) is Nintendos fourth home video game console, belonging to the sixth generation era—the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... The Microsoft Xbox is a sixth generation era video game console first released on November 15, 2001 in North America, then released on February 22, 2002 in Japan, and on March 14, 2002 in Europe. ... The seventh generation is a video game era in the history of computer and video games that began (roughly) towards the end of 2005 with the release of Microsofts Xbox 360. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in co-operation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information... Wii (pronounced we, IPA: ) is Nintendos seventh-generation video game console; their fifth home console. ... PS3 redirects here. ... NES redirects here. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Nintendo Virtual Boy is a video game console that, using a twin eyeglass-style projector, could display games in true 3-D (though monochromatic, in this case black and red). ... The Nintendo 64, commonly called the N64, is Nintendos third home video game console for the international market. ... The Game Boy Color came in a myriad of different colors, as did earlier incarnations of the Game Boy. ... This article or section does not cite its references or sources. ... The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; officially abbreviated as GCN by Nintendo of America) is Nintendos fourth home video game console, belonging to the sixth generation era—the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... The Game Boy Advance SP, released in March 2003, is an upgraded version of Nintendos Game Boy Advance. ... The Nintendo DS (sometimes abbreviated NDS or DS, also as iQue DS in China) is a handheld game console developed and manufactured by Nintendo, released in 2004. ... Game Boy Micro is a handheld game console developed and manufactured by Nintendo. ... The Nintendo DS Lite (sometimes abbreviated NDSL/DSL or DSLite, sold as the iQue DS Lite in China) is a dual-screen handheld game console developed and manufactured by Nintendo. ... Wii (pronounced we, IPA: ) is Nintendos seventh-generation video game console; their fifth home console. ... The NTSC Players Choice release of the GameCube title, Luigis Mansion. ... It has been suggested that List of Super Famicom games be merged into this article or section. ... . ... A game controller is an input device used to control a video game. ... A list of Super Nintendo Entertainment System, or SNES, emulators from different platforms. ...

References

North American release date: July 17 is the 198th day (199th in leap years) of the year in the Gregorian calendar, with 167 days remaining. ... 2006 (MMVI) is a common year starting on Sunday of the Gregorian calendar. ... February 9 is the 40th day of the year in the Gregorian Calendar. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ... February 1 is the 32nd day of the year in the Gregorian Calendar. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ... February 1 is the 32nd day of the year in the Gregorian Calendar. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ... September 9 is the 252nd day of the year (253rd in leap years). ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ...

  1. ^ http://www.gamefaqs.com/console/snes/data/916396.html
  2. ^ http://www.diehardgamer.com/dhg9reviews/snes/index.shtml

External links

  • The official Nintendo Corp. homepage
  • Nintendo's "Classic System" page on the SNES
Nintendo Hardware
Major Consoles: NES/Famicom (AV | NES 2 )| SNES/Super Famicom | Nintendo 64 | GameCube | Wii
Other Consoles: Color TV Game | Virtual Boy | Panasonic Q | iQue
Handhelds: Game & Watch | Game Boy | Game Boy Color | Game Boy Advance | Advance SP | Micro | Pokemon Mini | Nintendo DS | DS Lite
Arcade: Nintendo Classic | Vs. UniSystem/DualSystem | PlayChoice-10 | Nintendo Super System | Triforce
SNES accessories: SNES Mouse | Multitap | Super Advantage | Super Game Boy | Super Scope

  Results from FactBites:
 
Super Nintendo Entertainment System - Wikipedia, the free encyclopedia (4548 words)
The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia.
Nintendo would never achieve market leadership in the PAL region, and did not manage to do so in the U.S. until 1994, benefiting from Sega's pulling out of the market and its continued production of SNES and its games well after the 32-bit era of gaming had started.
Nintendo took the same stance against the distribution of SNES ROM image files and emulation as it did with the NES, insisting that they represented flagrant software piracy.
Nintendo - Wikipedia, the free encyclopedia (9080 words)
Nintendo has the reputation of historically being both the oldest intact company in the video game console market and one of the most influential and well-known console manufacturers, as well as being the most dominant entity in the handheld console market.
Nintendo decided that to avoid facing the same problems, they would only allow games that received their "Seal of Quality" to be sold for the Famicom, using a chip called 10NES to "lockout" or prevent unlicensed games from working.
Nintendo of Australia, its Australian division, is based in Scoresby, Melbourne, Victoria, and Nintendo Europe, the European division, is based in Großostheim, Germany.
  More results at FactBites »

 
 

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