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Encyclopedia > Super Mario Bros. 3
Super Mario Bros. 3

Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Takashi Tezuka
Series Super Mario
Platform(s) NES, VC, GBA
Release date NES/Famicom
JP October 23, 1988
NA February 12, 1990
EU August 29, 1991
Game Boy Advance
JP 21 July 2003
NA October 21, 2003
EU October 17, 2003
AUS October 24, 2003
Virtual Console
NA November 5, 2007
EU November 9, 2007
JP December 11, 2007
Genre(s) Platformer
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E (Everyone, VC re-release).
Media 3-megabit cartridge

Super Mario Bros. 3 (スーパーマリオブラザーズ3 Sūpā Mario Burazāzu Surī?, sometimes referred to as Mario 3, SMB3, or Super Mario 3) is the fifth release in the Super Mario video game series. It was first released for the Famicom on October 23, 1988 in Japan, for the NES on February 12, 1990 in North America, and August 29, 1991 in Europe (also for the NES). It was re-released for the Virtual Console on the Wii on November 5, 2007,[1] and November 9, 2007 in Europe.[2] Image File history File links Question_book-3. ... Image File history File links Smb3. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Nintendo Entertainment Analysis and Development (or EAD; formerly Research & Development Team 4) is the largest division inside Nintendo of Japan, under the management of Shigeru Miyamoto. ... For the video game system, see Nintendo Entertainment System. ... A game designer is a person who designs games. ... Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ... Takashi Tezuka ) (born November 17, 1960) is a video game designer for Nintendo. ... Over the years, Mario has appeared in at least 140 popular video games to date, both with starring and less significant roles. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... “NES” redirects here. ... This article is about Nintendos emulation feature and download service. ... “GBA” redirects here. ... This article is about the country in East Asia. ... is the 296th day of the year (297th in leap years) in the Gregorian calendar. ... Year 1988 (MCMLXXXVIII) was a leap year starting on Friday (link displays 1988 Gregorian calendar). ... North American redirects here. ... is the 43rd day of the year in the Gregorian calendar. ... This article is about the year. ... is the 241st day of the year (242nd in leap years) in the Gregorian calendar. ... Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display full calendar) of the Gregorian Calendar. ... This article is about the country in East Asia. ... is the 202nd day of the year (203rd in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... North American redirects here. ... is the 294th day of the year (295th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 290th day of the year (291st in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Australasia Australasia is a term variably used to describe a region of Oceania: Australia, New Zealand, and neighbouring islands in the Pacific Ocean. ... is the 297th day of the year (298th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... North American redirects here. ... is the 309th day of the year (310th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 313th day of the year (314th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... This article is about the country in East Asia. ... is the 345th day of the year (346th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... This article does not cite any references or sources. ... A multiplayer game is a video game in which more than one person can play the same game at the same time. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The ESRBs logo. ... The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ... Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ... The title screen The Mario series is a series of platform games by Nintendo, featuring the Mario brothers themselves, Nintendos mascot Mario, and in most of the games, his brother Luigi. ... Computer and video games redirects here. ... “NES” redirects here. ... is the 296th day of the year (297th in leap years) in the Gregorian calendar. ... Year 1988 (MCMLXXXVIII) was a leap year starting on Friday (link displays 1988 Gregorian calendar). ... “NES” redirects here. ... is the 43rd day of the year in the Gregorian calendar. ... This article is about the year. ... North American redirects here. ... is the 241st day of the year (242nd in leap years) in the Gregorian calendar. ... Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display full calendar) of the Gregorian Calendar. ... For other uses, see Europe (disambiguation). ... This article is about Nintendos emulation feature and download service. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... is the 309th day of the year (310th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 313th day of the year (314th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...


The game was directed by Shigeru Miyamoto and Takashi Tezuka, with music composed by Koji Kondo. Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ... Takashi Tezuka ) (born November 17, 1960) is a video game designer for Nintendo. ... Koji Kondo , b. ...

Contents

History

Super Mario Bros. 3 introduces a number of advances to the Super Mario Bros. series: the addition of a map screen, minigames, and many new power-ups, enemies, and level types. The red-haired appearance for Bowser (which would become standard in every subsequent Mario title) was introduced in this game. It also features the first appearance of Bowser's children, the Koopalings. Unlike Super Mario Bros. 2 (international version), it remains true to the original Super Mario Bros. gameplay formula. It consistently places high on 'greatest games of all time' lists. The title screen The Mario series is a series of platform games by Nintendo, featuring the Mario brothers themselves, Nintendos mascot Mario, and in most of the games, his brother Luigi. ... Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ... // This is a list of various fictional and recurring characters who appear in the Mario series of video games created by Nintendo, as well as spin-off media, such as books, comics, and animated series. ... This article is about the version released outside of Japan. ...


Super Mario Bros. 3 was originally introduced to the American public during the climax of the NES-themed movie, The Wizard.[3] The Wizard, also known as Joy Stick Heroes is a 1989 movie starring Fred Savage, Luke Edwards, and Jenny Lewis. ...


Today, Super Mario Bros. 3 remains the best-selling single video game that was not originally bundled with a console, with eighteen million copies sold. (However, it would later be packaged with the NES Control Deck, and sold as the "Challenge Set".)


Plot

As in most Mario games, the plot is minimal, existing mainly to serve the functions of the gameplay.


In Super Mario Bros. 3, Mario and Luigi are on a mission to rescue the seven kings of the seven worlds which neighbor the Mushroom Kingdom. Each of the kings has had his magic wand stolen by one of the Koopalings, who has turned him into a different type of animal. It's up to the Mario Bros. to enter the seven worlds, make their way to the Koopalings' airships, and take back the wands. The Mushroom Kingdom as seen in Super Mario RPG. The Mushroom Kingdom or Toadsville (Japanese:キノコ王国) is a setting in the series where most of the games take place. ...


However, as Mario and Luigi learn at the end of world 7, these attacks are merely a diversion planned by Bowser, to get Mario and Luigi out of the way while he kidnaps Princess Toadstool (called Princess Peach in the Japanese versions). So it's up to Mario and Luigi to save the Princess once again. Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ... Princess Peach ) is a video game character in Nintendos Mario video games series, often playing the damsel in distress role in the adventure series. ...


Gameplay

Like the original Super Mario Bros. game, Super Mario Bros. 3 is divided into 8 worlds:

World 2: "Game Over" Graphic
  • World 1 = Grass Land
  • World 2 = Desert Land
  • World 3 = Water Land
  • World 4 = Giant Land
  • World 5 = Sky Land
  • World 6 = Ice Land
  • World 7 = Pipe Land
  • World 8 = Dark Land: Castle of Koopa

Each level in a particular world has a characteristic of the world it is located in. The biggest difference is that the worlds are displayed on a map, which shows the available levels, Toad houses, enemies, and fortresses, among others. The order in which all these elements are arranged are not necessarily linear, which allows the players to skip them or play them in different order, if possible. Once a level is cleared, it cannot be replayed again, unless the game ends. KOOPA is an Indie Rock band from Essex in England. ...


Each world contains in it a number of levels that Mario must navigate through. At the end of a level, there is a giant shadow with a box that appears and rapidly flashes a Mushroom, Fire Flower, and Star. Mario must hit this box to end a level. Whichever item is shown when Mario hits it, Mario gets a card of that type. Collecting any three cards gives one extra life. If Mario collects 3 Mushroom cards, he gets 2 extra lives. 3 Fire Flower cards give 3 extra lives and 3 Star cards give 5 extra lives. After the third card is collected, all three cards are erased.


A new addition to Super Mario Bros. 3 are fortresses and mini-fortresses. Each world has one fortress, which is where Mario meets the airship for that world initially. Each world also has mini-fortresses. Worlds 1 and 2 contain one mini-fortress, Worlds 3, 4, 5, and 7 have two, while World 6 has three mini-fortresses. World 8 has a mini-fortress also, but it contains other levels that seems like a mix between standard levels and mini-fortresses.


Each world (excluding World 8) also contains some Toad houses where Mario can enter and choose 1 of 3 boxes and receives the item contained in the box. There are two mini-games located in the game. Each world contains spade houses where Mario tries to line up 3 pieces of an item, either a Mushroom, a Fire Flower, or a Star. If Mario lines up a Mushroom, he receives 2 extra lives while a Fire Flower gives 3 extra lives and a Star gives 5 extra lives. During the progress of the game, each time Mario collects 80,000 points, a card game appears where Mario has to turn over two matching cards to receive the item located on the card.


An addition to the game allows users to carry items around while they travel throughout the Mushroom Kingdom, besides the standard powerup that can be obtained from blocks. Mario will pick up items throughout a level in a variety of ways. Such items include Mushrooms, Super Leaves, Power Stars, etc. One of the most powerful power-ups is the Tanooki suit which lets Mario shapechange into a statue of Ksitigarbha which koopas ignore after a second or two of vacilation, and kill enemies if he turned into the statue in midair and stomped them with it. These items can be either powerups to Mario, or tools that can only be used in the world map. While in the world map, Mario can select to use an item and then enter a level with that item active. On Worlds 1 to 7, there is a level where collecting a number of coins unlocks a special toad house that gives the user a special item. Achieving this goal on odd-numbered worlds gives you a P-Wing while even-numbered worlds yield an anchor. Worlds 1 to 6 also contain a few Hammer Brothers which yield an item when Mario defeats them. The Fire Brother (the only one in the game) on World 2 yields a warp whistle. In World 7, instead of Hammer Brothers, there are Piranha Plant levels. Bodhisattva (地藏菩薩), often known by the Japanese name Jizō (地蔵) or the Chinese name Dizang (地藏 Dìzàng), is a popular Mahayana Buddhist Bodhisattva, usually depicted as a monk. ...


Development

Japanese and U.S. version differences

The following is a list of differences between the Japanese and North American versions of Super Mario Bros. 3.[4]

Level start transitions
  • Japanese version: When a level is selected on the Map screen, the screen is blanked with an iris fade-out, followed by an iris fade-in to display the level.
  • North American version: The iris fade-in effect was replaced with a palette fade-in.
World 1 Fortress, final area
  • Japanese version: The final area of this Fortress has four higher spikes located below and to the right of the lower two.
  • North American version: These four spikes were removed, the wall was extended two blocks to the left, and the door that goes to Boom Boom's room was moved one block to the right.
King's castle throne room
  • Japanese version: The castle throne room has three columns, the column shadows are to the right of the columns, the column beside the King is behind the stairs, Mario begins the level standing on the left side of the screen, the edge of the throne and tops of the stairs are light blue, the stairs are shorter, and the background is greenish-blue.
  • North American version: There are only two columns, the column shadows were switched to the left, the column beside the King is in front, the chair edges and tops of the stairs are gold, the triangles in the background are a different size, Mario begins near the center of the screen, Toad has moved back a little, the stairs are longer, and the background color has changed colors slightly to light blue.
Power-down
  • Japanese version: Mario will revert to small Mario after taking a hit, no matter what power-up he has.
  • North American version: If Mario takes a hit when he's Fire, Raccoon, or wearing one of the suits, he will return to being Super Mario rather than small Mario.
Warp Whistle while riding a canoe
  • Japanese version: the Canoe will be carried into the Warp Zone, and Mario will not be able to get back onto the Warp Island if he falls into the water of the Warp Zone. The only way he can continue is by using another Warp Whistle.
  • North American version: No Canoe will be carried into the Warp Zone.
Kuribo's Shoe
  • Japanese version: When colliding with an enemy, Mario will lose the Shoe and will be reduced to small Mario if he is Super, Fire, Raccoon, or is wearing any of the other suits.
  • North American version: Mario will only lose the shoe and still remain in the power-up condition he had when he got into the shoe.
World 5-1
  • Japanese version: At the end of World 5-1, Mario reaches a wall with a pipe sticking out of it. Mario must enter this pipe to reach a different part of the level containing the goal card.
  • North American version: The end of World 5-1 does not contain a wall or pipe. The dark ending portion of the level was moved to the spot previously occupied by the wall. This particular change was made in response to a glitch that occurred in the Japanese version when Mario reached the area containing the goal and proceeded to fly over the left-hand wall in this area.
World 8 Battleships
  • Japanese version: If Mario drops into the water and manages to do a trick to swim all the way to the right of the final pipe, he will not be able to get back up without a P-Wing because the wall is a single block too high.
  • North American version: A block was removed at the very top of the right wall. Thus, even if Mario falls into the mud, he will be able to get back up and continue. (However, the block is present in Super Mario All-Stars.)

Super Mario All-Stars, known in Japan as Super Mario Collection ), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. ...

Music and sound

The theme music during most of World 8 (as well as the Doomships) resembles Mars from Gustav Holst's The Planets.[citation needed] Adjectives: Martian Atmosphere Surface pressure: 0. ... Gustav Holst Gustav Holst (September 21, 1874, Cheltenham, Gloucestershire - May 25, 1934, London) [1] [2] was an English composer and was a music teacher for over 20 years. ... This page is about the orchestral suite by Gustav Holst. ...


The tune which plays when Mario uses the whistle is identical to the melody used for the Recorder in The Legend of Zelda, and in both games it summons a tornado that sweeps up the hero and dumps him elsewhere. Koji Kondo composed the music for both franchises. This article is about the first game in the series. ... Koji Kondo , b. ...


The second overworld theme is also the theme that plays in several "secret" levels in Super Mario Galaxy, along with others such as the Airship theme.[citation needed] Super Mario Galaxy ) is a 3D platform game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii. ...


The theme song was sampled by Ambassadors of Funk for their song King of the Koopas, which was included on the album Super Mario Compact Disco. Super Mario Compact Disco Super Mario Compact Disco is an album released in Japan on August 1, 1993. ...


Reception

Super Mario Bros. 3 is often regarded as one of the Nintendo Entertainment System's greatest games and is the second best selling game for the NES, after Super Mario Bros. “NES” redirects here. ... This article is about the Super Mario Brothers video game for the NES. For other uses, see Super Mario Bros. ...


Nintendo Power rated the game #6 on their 200 Greatest Nintendo Games list and was #14 on Electronic Gaming Monthly. EGM writer Dan "Shoe" Hsu's comments on the game were "Many still believe this is the best Mario game ever!" Super Mario Bros. 3 was well received by fans, who complimented its many levels, clear graphics, music, new characters and power-ups. The game is still popular even today. It has seen many remakes and is a big seller on Nintendo's Virtual Console service. Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... Dan Hsu is currently editor-in-chief for the video-game magazine Electronic Gaming Monthly. ... For the video game system, see Nintendo Entertainment System. ... This article is about Nintendos emulation feature and download service. ...


Remakes

BS Super Mario Bros. 3

In 1995 Nintendo released an add-on for the Super Famicom called the Satellaview, also known as the "BS-X" in Japan. One of the games for this system is a demo version of Super Mario Bros. 3 (known as BS Super Mario Collection), with enhanced graphics just like in Super Mario All-Stars. The game is not a copy of the original. It features some new features like "flower icons" and cartoon style pictures that appear occasionally, among other things. The BS-X logo. ... The Savior Not Made By Hands (1410s, by Andrei Rublev) An icon (from Greek εικων, eikon, image) is an artistic visual representation or symbol of anything considered holy and divine, such as God, saints or deities. ...


Super Mario All-Stars

Screenshot, SNES/Super Famicom version of Super Mario Bros. 3
Main article: Super Mario All-Stars

Super Mario Bros. 3 received a graphical and audio facelift for the Super NES (SNES) (and in Japan, the Super Famicom) in the Super Mario All-Stars (also Super Mario Collection) cartridge of 1993. On the Super NES version, the Spade panels on the map are animated. The action scene (numbered) panels sparkle. The airships have thunder effects and they are all the same color. The king transformations have also been changed, mostly to popular creatures from other SMB games. Most notably, the king of World 7 was transformed into a Yoshi in the Super Famicom/SNES version of the game, whereas in the Famicom/NES version he was transformed into a Piranha Plant. The color of Fiery Mario/Fiery Luigi (originally orange) was changed to match the colors of Fiery Mario/Fiery Luigi of Super Mario World (Red and White). A save feature was also added for the Super Famicom/SNES version. Screenshot of the Super Mario All Stars version of Super Mario Bros. ... Screenshot of the Super Mario All Stars version of Super Mario Bros. ... Super Mario All-Stars, known in Japan as Super Mario Collection ), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... Super Mario All-Stars, known in Japan as Super Mario Collection ), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. ... Notable events of 1993 in computer and video games. ... This article is about the Nintendo character Yoshi. ... Super Mario World , commonly abbreviated SMW) is a platform game developed and published by Nintendo Co. ...


Super Mario Advance 4: Super Mario Bros. 3

The box art for Super Mario Advance 4: Super Mario Bros. 3.

A similar version appears on the Game Boy Advance as Super Mario Advance 4: Super Mario Bros. 3. This version was developed by Nintendo R&D2. It is not completely faithful; there are several changes to the levels. It includes the updated original Mario Bros. and the ability to connect with the link cable for multiplayer battles. Newly created levels based on Super Mario Bros. 3, and demonstrations of how to complete certain levels can be downloaded through e-Reader cards. Only two sets of cards were released and the e-Reader was discontinued shortly thereafter in the United States (the e-Reader was never released in Europe, as such, the e-Reader option in the game's main menu was removed). The game also features voice acting for Mario and Luigi, provided by Charles Martinet. It is similar to Super Mario 64, with Mario (or Luigi) shouting phrases such as "Mamma mia!" when as they die and "Just what I needed!" when they got a power-up, for example. It is the fifth Mario game for the Game Boy Advance. Image File history File links This work is copyrighted. ... Image File history File links This work is copyrighted. ... “GBA” redirects here. ... Nintendo Research and Development 2 (R&D2) was a team within Nintendo that developed software and peripherals. ... This article is about the original arcade game and its ports. ... This article is about the Nintendo device. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ... “GBA” redirects here. ...


e-Reader

Super Mario Advance 4 was one of the few games to have a fully-fledged e-Reader extension. There were level, power-up, and demo cards. The levels are accessible in the Level Card option in the opening menu. In the main game, the player can bring up a menu with two options: "Demo Card" and "Power-Up Card". In the e-Reader world, accessing the levels menu showed the option of "Level Card" to load more levels into the game. This article is about the Nintendo device. ...


The cards were released in three forms:

  • SMB3-e series
  • Wal-Mart cards
  • Special cards included with the game

In Japan, two sets of cards were released; America also got two but they only had one-third of the number of cards that the Japanese sets had. There were 50 cards in Japanese series 1 & 2; the e-Reader was not released in Europe. They are the same size as ordinary playing cards and come in three types: Power-Up, Demo, and Level Cards. Wal-Mart Stores, Inc. ...


When players wanted to play a demo, load a power-up, or load a level in, they would need an e-Reader, two GBAs, a link cable, and the appropriate card. The player would connect the purple connector into the GBA with the cart, and the gray connector into the GBA with the e-Reader. The player would turn both units on and load up the option to connect to the e-Reader in SMB3. When the connection was set, the player scanned the cards, and disconnected when finished. Because of the need of a link cable and another GBA, this function will not work with the Nintendo DS. Interesting features included original Super Mario Bros. levels with the SMB3 look, and tossable vegetables identical to those from Super Mario Bros. 2. It also brought the Feather from Super Mario World into the game using the "Feather" Card, it turned Mario and Luigi into Cape Mario and Luigi. The Nintendo DS (sometimes abbreviated NDS or more commonly DS) is a handheld game console developed and manufactured by Nintendo. ... This article is about the Super Mario Brothers video game for the NES. For other uses, see Super Mario Bros. ... This article is about the version released outside of Japan. ... Super Mario World , commonly abbreviated SMW) is a platform game developed and published by Nintendo Co. ...


The e-Reader extension was received with mixed reactions. Ryan Davis from GameSpot said that the e-Reader levels were entertaining and challenging, but was critical of the process, saying that the procedure to use the e-Reader was "clunky" and "poorly explained"[5] However, the IGN Staff was very enthusiastic on the e-Reader, saying that "potential for future expandability" made Super Mario Advance 4 the best of the series.[6] Most reviewers were pleased at the prospect of unlimited numbers of possible e-Card levels. GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...


References

  1. ^ US VC Releases: 5th November. The Virtual Console Archive. Retrieved on 2007-11-05.
  2. ^ Nintendo european Virtual Console Releases. Nintendo Europe. Retrieved on 2007-11-09.
  3. ^ The Wizard at the Internet Movie Database
  4. ^ TMK | Mario in Japan | Super Mario Bros. 3
  5. ^ Davis, Ryan (2003-10-17). Super Mario Advance 4: Super Mario Bros. 3 for Game Boy Advance review. GameSpot. Retrieved on 2007-09-20.
  6. ^ Super Mario Bros. 3: Super Mario Advance 4 review. IGN (2003-10-14). Retrieved on 2007-09-20.

Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 309th day of the year (310th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 313th day of the year (314th in leap years) in the Gregorian calendar. ... For the in-memory database management system, see In-memory database. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 290th day of the year (291st in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 263rd day of the year (264th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 263rd day of the year (264th in leap years) in the Gregorian calendar. ...

External links

The title screen The Mario series is a series of platform games by Nintendo, featuring the Mario brothers themselves, Nintendos mascot Mario, and in most of the games, his brother Luigi. ... Donkey Kong ) is an arcade game that was released by Nintendo in 1981. ... This article is about the original arcade game and its ports. ... This article is about the Super Mario Brothers video game for the NES. For other uses, see Super Mario Bros. ... SMB 2 title screen (Japanese version) Super Mario Bros. ... This article is about the version released outside of Japan. ... Super Mario World , commonly abbreviated SMW) is a platform game developed and published by Nintendo Co. ... For the Nintendo DS enhanced remake, see Super Mario 64 DS. Super Mario 64 ) is a top-selling platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. ... Super Mario Sunshine ) is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. ... NSMB redirects here. ... Super Mario Galaxy ) is a 3D platform game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii. ... Super Mario Land ) is a platforming video game developed by Nintendo for the Game Boy video game console. ... Screenshot from Super Mario Land 2 Super Mario Land 2: 6 Golden Coins is Marios second adventure for Game Boy. ... Categories: Computer and video game stubs | 1993 computer and video games | Game Boy games ... // This category includes any of the main Mario games: platform games (2D and 3D) that feature Mario as the main player character. ... This is a list of licensed games in which Mario has appeared, in chronological order. ... Mario is the best-known icon of video gaming. ...

 
 

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