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Encyclopedia > Sonic the Hedgehog 3
Sonic the Hedgehog 3
North American cover of Sonic the Hedgehog 3

Developer(s) Sega Technical Institute
Sonic Team
Publisher(s) Sega
Designer(s) Takashi Thomas Yuda (character design), Hirokazu Yasuhara (lead designer), Yuji Naka (programming)
Platform(s) Sega Mega Drive/Genesis, Virtual Console
Release date NA February 2, 1994
EU February 24, 1994[1]
JP May 27, 1994[2]
Genre(s) Platform game
Mode(s) Single player, multiplayer
Rating(s) VRC: GA (original release)
ESRB: K-A (re-release) (1997)
ELSPA: 3+
Media 16-megabit cartridge, CD-ROM
Input methods Game controller

Sonic the Hedgehog 3, often abbreviated and literally known in Europe as Sonic 3, is a platform game in the Sonic the Hedgehog series for the Sega Mega Drive/Genesis. It was developed by American studio Sega Technical Institute in collaboration with Sonic Team, and was published by Sega. The game debuted worldwide in the first half of 1994. Image File history File links Sonic3-box-us-225. ... Image File history File links Sonic3PAL.jpg‎ http://www. ... A video game developer is a software developer (a business or an individual) that creates video games. ... This article does not cite any references or sources. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... This article is about the video game company. ... A game designer is a person who designs games. ... Takashi Thomas Yuda is credited for being a character designer for Sonic the Hedgehog related video games. ... Hirokazu Yasuhara is the stage designer of several of the early Sonic the Hedgehog videogames. ... This article or section does not cite any references or sources. ... A computer program is a collection of instructions that describe a task, or set of tasks, to be carried out by a computer. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... This article is about Nintendos emulation feature and download service. ... North American redirects here. ... is the 33rd day of the year in the Gregorian calendar. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... is the 55th day of the year in the Gregorian calendar. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... This article is about the country in East Asia. ... is the 147th day of the year (148th in leap years) in the Gregorian calendar. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The Videogame Rating Council (VRC) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States of America on the Sega Genesis, Game Gear, and Sega CD and rarely, some computer games. ... The ESRBs logo. ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ... Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ... A game controller is an input device used to control a video game. ... For other uses, see Europe (disambiguation). ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... The Sonic the Hedgehog series is a franchise of video games released by Sega starring and named after its mascot character Sonic the Hedgehog. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... A video game developer is a software developer (a business or an individual) that creates video games. ... This article does not cite any references or sources. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... This article or section does not cite its references or sources. ... This article is about the video game company. ... 1994 1994 in games 1993 in video gaming 1995 in video gaming Notable events of 1994 in computer and video games. ...


The game is closely tied to its direct sequel Sonic & Knuckles, as the two games were originally one until time constraints and cartridge costs forced the game to be split into two interlocking parts. Combined, both games have sold over 4 million copies. For other uses, see Sequel (disambiguation). ... S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ...

Contents

Storyline

Sonic 3 title screen.

In the Sonic chronology, Sonic 3's storyline commences shortly after the end of Sonic the Hedgehog 2: Dr. Robotnik's[3] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship. Image File history File links Sonic3. ... Image File history File links Sonic3. ... Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed by American studio Sega Technical Institute in collaboration with Sonic Team, and published by Sega for the Mega Drive/Genesis. ... This article is about the video game character. ... The International Space Station in 2007 A space station is an artificial structure designed for humans to live in outer space. ... This article is about the video game character. ... This article is about the character. ...


However, instead of impacting the planet, the Death Egg crash-landed on Angel Island,[4][5] a mystical floating landmass that had previously been reputed only by legend to exist. As Dr. Robotnik repairs the ship he meets up with the Island’s sole inhabitant, Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of a set of Chaos Emeralds, jewels that grant the island its levitation powers.[6][7] Angel Island (formerly called the Floating Island) is a fictional island floating high in the air in the world of the Sonic the Hedgehog video game series. ... Sonic the Hedgehog comics, see Knuckles the Echidna (comic character). ...


Knowing Sonic and Tails will try to track him down, and realizing he can use the Chaos Emeralds to power the ship, Robotnik tricks Knuckles into believing Sonic is trying to steal his Emeralds, and he's come to help him. Shortly after, Super Sonic and Tails land on Angel Island in their bi-plane, the Tornado, in search of Robotnik. No sooner than they have arrived, Knuckles ambushes Sonic from underground with such force, he knocks the Chaos Emeralds from him, returning him to normal. Stunned, Sonic can only watch as Knuckles steals the Emeralds and disappears inland. Once recovered, Sonic and Tails set off in a race against time to stop Knuckles, Dr. Robotnik and the re-launch of the Death Egg. Miles Prower ), better known by his nickname Tails ), is a character in the Sonic the Hedgehog series of video games, comics, and animated series released by Sega. ... It has been suggested that this article or section be merged into Sonic the Hedgehog (character). ... The Death Egg is a fictional space station in the Sonic the Hedgehog series of video games. ...


Gameplay

Changes

Based on a faster, more flexible game engine that was modified and adapted from the Sonic 2 game-engine [1], Sonic 3 included more scope than any other game in the series to date: The play fields were three times larger than previous games, with multiple paths for different characters (each character would play the same level, but their particular abilities, e.g. flying/gliding/wall-climbing, would allow them to access certain paths, or preclude and restrict paths if they lacked the abilities). Also, there were more environmental elements with which to interact, faster maximum speeds, more end-of-level bosses, and more set pieces, all without any of the framerate issues that plagued certain parts of Sonic 2. In film production, a setpiece is a sequence of scenes the execution of which requires serious logistical planning and considerable expenditure of money. ... Frame rate, or frame frequency, is the measurement of the frequency (rate) at which an imaging device produces unique consecutive images called frames. ...


The game introduced many staples to the series, such as an increasingly story-driven game, multiple shield types, several musical idents and themes used in most subsequent games, and introduced Jun Senoue to the series, who would later become sound director of the 3D Sonic games, lending them their signature rock-inspired soundtracks. Jun Senoue (born August 2, 1970 in Matsushima, Miyagi Prefecture, Tohoku, Japan) is a video game composer and musician, well known for some of his contributions in many Sonic the Hedgehog games. ...


Each stage connects to the next, via continuation or a cutscene, to convey spatial relation between the levels. The game conveys a sense of existing in an interconnected geographical location, as opposed to separate, disconnected zones. With these transitions between the levels, the game developer expanded the idea initiated in the 8-bit version of Sonic 1. Knuckles has also become a firm fan favorite, alternating roles between rival, antagonist, and partner. A cut scene or cutscene (sometimes also referred to as a cinematic) is a sequence in a video game over which the player has no control. ... Sonic the Hedgehog is a video game in the Sonic the Hedgehog series developed by Ancient and published by Sega for its Master System and Game Gear systems. ...


Overview of play

Hydrocity Zone.
Hydrocity Zone.

In single player mode, the player can choose to play solo, as either Sonic or Tails, or as a team, controlling Sonic, with the AI or a second player controlling Tails, which is the default configuration (a second player may take control of Tails by simply using a controller plugged into port 2). The object of the game is to progress through six zones, each comprised of two acts, an act 1 robotic mid-boss, and an act 2 main boss, piloted by Robotnik. In order to completely finish the game, seven Chaos Emeralds must also be collected from the special stages. Image File history File links Sonic3_Hydrocity. ... Image File history File links Sonic3_Hydrocity. ...


The gameplay builds on the formula laid down in Sonic 2. Sonic and Tails are now equipped with special moves that are activated by pressing the jump button a second time while in mid air. Tails will fly if he’s out of water, or swim if he’s in water, both for a limited amount of time. In a team game, a second player can use Tails to "airlift" Sonic for a short amount of time. If Sonic has no shield equipped, he will generate an Insta-shield by tapping any controller button twice, giving him a split second burst of protection from projectiles and increasing Sonic's attack radius. Tails retains his ability to fly regardless of whether or not he has a shield.


Power Ups

Instead of a single shield power-up, there are now three elemental shields, each with special abilities that can be used only by Sonic:

  • Lightning Shield: Absorbs all electric and charge-based attacks for any character, and will draw in any rings near to the player (a predecessor to Sonic Adventure's Magnet Shield). Sonic can generate a Boost Blast; a double jump, which acts like a mid-air normal jump. This shield shorts out upon contact with water, or any damage taken.
  • Flame Shield: Absorbs all fire-based attacks, and allows any character to walk on lava or fire without taking damage. Sonic can generate a Fireball Spin Dash: a fast, near horizontal dive across the screen as a fireball. This shield extinguishes upon contact with water, or any damage taken. The blast jump is a lot like Sonic's Jump Dash move from the Sonic Advance series and the Homing Attack used in all 3D Sonic titles from Sonic Adventure onwards (though it does not home in on enemies, and can't link attacks together consecutively like the Homing Attack can).
  • Water Shield: Being the only shield that sustains itself underwater, it allows any character to breathe freely underwater (i.e. it eliminates the imposed time limit before drowning). Sonic can use it to generate a Bubble Bounce jump, similar to the one Sonic gains from the Bounce Bracelet from Sonic Adventure 2; the closer Sonic is to the ground when he makes the second jump, the higher he bounces. This shield pops with any damage taken.

All three shields have the ability to deflect small projectiles, such as the shots from badniks in Hydrocity Zone and Marble Garden Zone. Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. ... To meet Wikipedias content policies, this article or section may require cleanup. ... “SA2” redirects here. ...


Zones

Sonic 3 features 6 full zones composing of two acts with bosses occurring at the end of each act, one minor boss, and then Dr. Robotnik himself. The six zones of Sonic 3 are Angel Island, Hydrocity, Marble Garden, Carnival Night, IceCap Zone and Launch Base which features an added two bosses to complete the game on.


Special Stages

1 of many Blue Sphere Special Stages in Sonic 3.
1 of many Blue Sphere Special Stages in Sonic 3.

As in previous Sonic games, star posts are scattered throughout each act to save the player's progress. Furthermore, if Sonic has collected at least 50 rings (20 in Sonic 3 & Knuckles) and he hits a checkpoint, a bright halo of stars will float above it, which Sonic can then jump through to access a bonus stage based on a gum-ball machine. Note that star posts in Sonic 3 are used to enter bonus stages this time instead of Emerald stages, as in Sonic 2. The Emerald stages are once again entered by jumping through a large golden ring, as they were in Sonic the Hedgehog. Contrary to the original Sonic the Hedgehog, these rings are hidden in the scenery, and multiple can be found in each act. In addition, the player is not required to collect any amount of rings to enter the emerald stage. Image File history File links Sonic_3_Special_Stage. ... Image File history File links Sonic_3_Special_Stage. ... A typical Blue Sphere stage Blue Sphere ) is a secret easter egg video game created by attaching Sonic the Hedgehog or Sonic Compilation to the Sonic & Knuckles cartridge. ...

A diagram of how rings may be generated by walking the perimeter of a group of blue spheres.
A diagram of how rings may be generated by walking the perimeter of a group of blue spheres.

Each special stage is based on a 3-dimensional, chequered sphere (topologically a torus, as its surface is a square with the edges wrapping around) of which only a small surface portion is visible at any given time. The surface of this sphere is covered in smaller spheres and rings which the player can collect. The smaller spheres are either blue (the objective of each stage is to collect all of these), red (these warp the player out of the special stage, in a similar fashion to the 'Goal' markers from Sonic 1), yellow (these cause the player to jump forward a large distance), or white with red stars (if a player walks into these, they will bounce off, like the similarly decorated spheres in Carnival Night Zone, and start travelling backwards in the opposite direction). As players collect blue spheres, they will turn into red spheres behind him. However, if the player goes around the outline of a group of spheres with at least one blue sphere inside, all the spheres in that group, including the inner-centre ones will turn into rings. A torus This article is about the surface and mathematical concept of a torus. ...


The stage ends when all the blue spheres are collected, a feat that results in the player being awarded with a Chaos Emerald. However, if a red sphere is touched, the player loses their chance to obtain the chaos emerald, and the special-stage is terminated with the player retaining their existing score. During the levels, continues can be obtained by collecting 50 rings; collecting all the rings will result in a 50,000 point bonus (and thus a 1-Up). There are seven stages, one for each Emerald. If the player has all of the emeralds, finding and jumping in a big ring will give him 50 rings, instead of teleporting him to a special stage. Beating the game with all seven chaos emeralds unlocks Super Sonic. After unlocking Super Sonic, you can replay the same file that you beat the game with and when you collect 50 rings or more, you can double-tap A,B or C button and become Super Sonic. Super Sonic is invincible and can run faster than before. As Super Sonic, the player's rings are slowly drained down to zero, and once all rings are lost, Sonic reverts to his normal form. It has been suggested that this article or section be merged into Sonic the Hedgehog (character). ...


Multi-player

Sonic 3 retained head-to-head racing introduced in Sonic the Hedgehog 2, although instead of using levels from the single player game with interlaced graphics, five entirely new tracks, as well as special character sprites, were created for competitions and Knuckles was added as a selectable character, albeit without his gliding and climbing abilities which were not unveiled until Sonic & Knuckles (despite the presence of multiplayer sprites). Players can select to play a Grand Prix of all five tracks, a single track to race on, or race the clock in time trial mode. The available selection of tracks consist of Azure Lake, Balloon Park being virtually the two player version of Carnival Night Zone, Chrome Gadget, Desert Palace and Endless Mine.


In Time Attack mode, you can exit out of a level without reseting the game or finishing the level. All the player has to do is pause and push the B button (A button on the Gamecube version, if the controller settings have not been changed) This will take the player back to the level select screen of Time Attack.


Reception

Although Sonic 3 did not perform as well as Sonic 2 in terms of sales, the game was almost universally well-received by fans and critics alike.


Technical specifications

The game's title screen featured a pseudo-3D render of Sonic looking like he will jump out of the players screen, a relatively advanced technique for the Mega Drive/Genesis to pull off. This technique was incrementally improved on in both Sonic & Knuckles, and Sonic 3D. Pseudo-3D is a term that means that something uses 2-d graphics to simulate three dimentional graphics. ... An image created by using POV-Ray 3. ... Sonic 3D (titled Sonic 3D: Flickies Island in Europe, Australia and New Zealand, and called Sonic 3D Blast in North America, both names used in Japan) is an isometric platform game in the Sonic the Hedgehog series. ...


According to several sources, including the official Japanese strategy guide for Sonic Jam (written by members Sonic Team), Sonic 3 originally began as a top-down, isometric game, similar to what would eventually become Sonic 3D. This concept was abandoned early into development, after the team did not want to change the Sonic formula too radically for a sequel.[citation needed] Sonic Jam is a collection of all of the Sonic the Hedgehog series of games on the Sega Mega Drive (in PAL territories and Japan) or the Sega Genesis (in North America) that were created by Sonic Team. ...

Sonic 3 save options.
Sonic 3 save options.

Sonic 3 was the second Sonic game to save game progress (after Sonic CD), and would be the only cartridge-based Sonic game to do so until Sonic Pocket Adventure. Image File history File links Sonic3_SaveScreen. ... Image File history File links Sonic3_SaveScreen. ... Sonic the Hedgehog Pocket Adventure, or just Sonic Pocket Adventure is a video game in the Sonic the Hedgehog series. ...


The cartridge has a small amount of non-volatile RAM built into it, in the form of a Ramtron FM1208S-200CC CMOS module.[8][9] This allows the player to save game progress. Depending on whether Sonic the Hedgehog 3 or Sonic 3 & Knuckles was being played, the game-save options will differ. Sonic 3 & Knuckles has 8 save slots instead of 6, and saves the number of lives and continues gained, as well as progress. Regardless of the game being played, all the save data is stored in the Sonic 3 cartridge. It has been suggested that this article or section be merged with Non-volatile memory. ... Ramtron International is the main vendor of FRAM chips. ... For other uses, see CMOS (disambiguation). ...


Sonic 3 and Sonic & Knuckles were originally planned to be one game. However, as time constraints and the manufacturing costs of a 32 megabit cartridge with NVRAM would have pushed the price far too high, the decision was taken to split the game in half, giving the developers more time to finish the second part, and splitting the high cost between two cartridges. Recently 2 prototypes of Sonic the Hedgehog 3 were released along with the later builds of Sonic 2 and prototypes of Sonic and Knuckles. Both prototypes show what Sonic 3 and Knuckles is when combined except for some glitches like Super/Hyper Sonic not being invincible against Knuckles' attacks, Sonic 3 Knuckles and sub boss themes being played instead of the ones from Sonic and Knuckles, a blue switch in Mushroom Hill act 2 when Knuckles sends Sonic and Tails or one or the other if played alone up to the top, and other glitches. [10]


The second half of the game, Sonic & Knuckles, was released worldwide in the second half of 1994. Sonic & Knuckles is known as a lock-on cartridge: There is a slot built on top, which Sonic 3 can be inserted into, forming the 32 megabit game, Sonic 3 & Knuckles. Yuji Naka, the game's programmer and co-producer confirmed that this game is what Sonic 3 was originally intended to be.[citation needed] S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ... This article or section does not cite any references or sources. ...


Because the two games were originally one, and designed in tandem, a lot of extra data from Sonic & Knuckles is still present on the Sonic 3 cartridge. Several pieces of music and three unplayable levels from Sonic & Knuckles are listed on the level select and sound test screen, including Mushroom Valley, an early name for Mushroom Hill. In addition, by utilizing a glitch in Hydrocity Zone, the Sonic & Knuckles mini-boss theme can be heard in Sonic 3. Further evidence of the incomplete state of Sonic 3 can be found on the Zone Select screen in the images which represent each zone - they are the same as those in the Zone Select screen from Sonic 2. In addition, the Sonic 3 game manual included some Badniks only revealed in Sonic and Knuckles. S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ...


When plugged together, the data from Sonic 3 is appended to the data from Sonic & Knuckles, as the latter was designed to reference the correct data from the former. Knuckles in Sonic 2 works in a similar fashion by firstly appending the Sonic 2 ROM to the Sonic & Knuckles ROM, and then appending another, extra ROM present in the game cartridge to the end, containing an updated game engine allowing Knuckles to be played.


Release

Sonic 3 was released in the US on February 2, 1994, dubbed "Hedgehog Day", a reference to Groundhog Day. Toys "R" Us rewarded preorders with the limited edition CD Sonic Boom, containing music from and inspired by Sonic CD and Sonic Spinball.[11] is the 33rd day of the year in the Gregorian calendar. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... For the movie of the same name, see Groundhog Day (film) Groundhog Day or Groundhogs Day is a traditional holiday celebrated in the United States and Canada on February 2. ... Toys R Us (currently typeset as Toys Я Us in the logo) is a toy store chain based in the United States, Canada, Australia, the Netherlands, South Africa, Hong Kong and the United Kingdom. ... Sonic Boom is a limited edition CD featuring music from the games Sonic CD (the US version) and Sonic Spinball. ... Sonic the Hedgehog Spinball (also known as Sonic Spinball) is an adventure pinball game in the Sonic the Hedgehog series. ...


Re-releases

Sonic 3 has subsequently been re-released several times, first in 1997 for the Sega Saturn as part of the compilation game Sonic Jam. In 2002, it was part of the Sonic Mega Collection for GameCube, in 2004, as part of the Sonic Mega Collection Plus on PlayStation 2, Xbox and Microsoft Windows for PC. An earlier Microsoft Windows running PC port was also released as part of the Sonic and Knuckles Collection. All versions are faithful ports, apart from this specific PC version featuring different music for any songs that simultaneously use music and voices (MIDI and PCM), like Ice Cap and Launch Base. This was a technical limitation: to play these songs using the proper "drum" sounds, which were voices and other sound effects, would have required the sound card to simultaneously use MIDI and Wave output, a feature not available on all sound cards at the time. Sonic 3 was released on the Wii Virtual Console in Japan on August 21, 2007, in Europe on September 7, 2007, and in North America on September 10, 2007.[12][13] Sonic 3 may also be coming to Xbox 360's Live Arcade, as hinted by Sega in a recent press release of the xbla game E-Swat.[citation needed] The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The main menu screen in Sonic Mega Collection. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The main menu screen in Sonic Mega Collection. ... PS2 redirects here. ... For the Xboxs successor, see Xbox 360. ... Windows redirects here. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Windows redirects here. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Sonic & Knuckles Collection is a Sonic the Hedgehog compilation game for PC. The ports have seemed to be slightly more buggy than their originals, and the music is emulated by midi files. ... Musical Instrument Digital Interface, or MIDI, is a system designed to transmit information between electronic musical instruments. ... PCM redirects here. ... A sound card (also known as an audio card) is a computer expansion card that can input and output sound under control of computer programs. ... WAV (or WAVE), short for Waveform audio format, is a Microsoft and IBM audio file format standard for storing audio on PCs. ...


Music controversy

  • Originally, SEGA hired Michael Jackson to compose the music for Sonic 3. When news broke out of a scandal involving Jackson and allegations of child molestation, Sega dropped the deal, although his song writing team still composed the soundtrack (and appear in the credits). There are notable similarities between the music recorded for Sonic 3 and music from Jackson's previous recorded tracks from the Dangerous album, and a track from the later released HIStory album. For example, there is a segment in Carnival Night Zone's music that sounds like a riff from Michael Jackson's song, "JAM" (It has also been discovered that a sample in the Sonic 3 ROM played in the Carnival Night Zone music is taken directly from the song JAM), and the credits theme parallels Michael Jackson's later song, "Stranger in Moscow". In addition, the chord progression of "Ice Cap Zone" is similar to the chord progression of Michael Jackson's "Who Is It". It's possible that more of Jackson's music remained in the game.[14]
  • The victory jingle that plays when a level is completed later appears in all the Sonic games in the main series, and most recently Super Smash Bros. Brawl.

For other persons named Michael Jackson, see Michael Jackson (disambiguation). ... Dangerous was the first album Michael Jackson released in the 1990s, on November 22, 1991. ... HIStory – Past, Present and Future, Book I is a double album by American singer Michael Jackson released in June 1995 and remains Jacksons most conflicting and controversial release. ... Super Smash Bros. ...

Credits

  • Producer / Lead Programmer: Yuji Naka
  • Director / Lead Game Designer:' Hirokazu Yasuhara
  • Senior Game Designers: Hisayoshi Yoshida, Takashi Iizuka
  • Senior Programmers: Hiroshi Nikaidoh, Masanobu Yamamoto
  • Character Designer / Scene Artist: Takashi Thomas Yuda
  • Enemy Artist: Satoshi Yokokawa
  • Scene Artists: Kunitake Aoki, Chie Yoshida, Tsuneko Aoki, Shigeru Okada, Satoshi Yokokawa
  • Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco.
  • Sega Sound Team: Tokuhiko "Bo" Uwabo, Sachio Ogawa, Milpo, Masaru Setsumaru, Tatsuyuki Maeda, Tomonori Sawada, Masayuki Nagao, Jun Senoue, Howard Drossin

This article or section does not cite any references or sources. ... Hirokazu Yasuhara is the stage designer of several of the early Sonic the Hedgehog videogames. ... Takashi Iizuka is a japanese game designer who works for Sega. ... Takashi Thomas Yuda is credited for being a character designer for Sonic the Hedgehog related video games. ... Jun Senoue (born August 2, 1970 in Matsushima, Miyagi Prefecture, Tohoku, Japan) is a video game composer and musician, well known for some of his contributions in many Sonic the Hedgehog games. ... Howard Drossin is a video game and movie composer. ...

Notes and references

  1. ^ European release date
  2. ^ Japanese release date
  3. ^ As with most pre-Sonic Adventure Sonic games, the doctor was called Eggman in Japan, and Robotnik in the west.
  4. ^ Angel Island was originally referred to in the earlier game manuals as "Floating Island", but the name has since been retconned to Angel Island as of Sonic Adventure.
  5. ^ Board Message
  6. ^ The storyline in Sonic & Knuckles would clarify that it's actually the Master Emerald that keeps the island afloat.
  7. ^ Sonic Mega Collection's comics infer a sole Chaos Emerald keeps the island floating
  8. ^ Part sepcsheet: http://www.datasheets.org.uk/specsheet.php?part=FM1208S200CC
  9. ^ Cartridge scan, showing Ramtron memory chip
  10. ^ Information on the game split are mentioned in this Interview with Roger Hector
  11. ^ Sonic Boom track listing.
  12. ^ ~DcD~ - Game News - New list of SEGA Genesis titles revealed for the Wii
  13. ^ Virtual Console Release information from IGN
  14. ^ music research at Sonic Cult

Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. ... This article or section does not cite its references or sources. ... The Master Emerald is a large, green, fictional emerald depicted in the Sonic the Hedgehog video games, cartoons and comic book series. ...

External links

MobyGames is a website devoted to cataloging computer and video games, both past and present. ... For the in-memory database management system, see In-memory database. ... The Sonic the Hedgehog series is a franchise of video games released by Sega starring and named after its mascot character Sonic the Hedgehog. ... Computer and video games redirects here. ... This article is about the 1991 video game. ... Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed by American studio Sega Technical Institute in collaboration with Sonic Team, and published by Sega for the Mega Drive/Genesis. ... Sonic the Hedgehog CD ), or simply Sonic CD, is a platform game in the Sonic the Hedgehog series, developed and published by Sega. ... S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ... Sonic 3D (titled Sonic 3D: Flickies Island in Europe, Australia and New Zealand, and called Sonic 3D Blast in North America, both names used in Japan) is an isometric platform game in the Sonic the Hedgehog series. ... Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. ... “SA2” redirects here. ... Sonic Heroes ) is a video game in the Sonic the Hedgehog series. ... Shadow the Hedgehog ) is a video game starring an anti-hero of the Sonic the Hedgehog series, Shadow the Hedgehog. ... Sonic Compilation is a 1995 Sega Mega Drive game containing three previously released Sonic titles: Sonic the Hedgehog, Sonic the Hedgehog 2, and Dr. Robotniks Mean Bean Machine. ... Sonic Jam is a collection of all of the Sonic the Hedgehog series of games on the Sega Mega Drive (in PAL territories and Japan) or the Sega Genesis (in North America) that were created by Sonic Team. ... Sonic & Knuckles Collection is a Sonic the Hedgehog compilation game for Microsoft Windows-based PCs. ... The main menu screen in Sonic Mega Collection. ... The main menu screen in Sonic Mega Collection. ... Sonic Gems Collection (ソニック ジェムズ コレクション) is a GameCube and (in Japan and Europe) PlayStation 2 compilation of the more obscure games of the Sonic the Hedgehog series. ... This article is about the 1991 video game. ... This article is about the 8-bit game. ... Sonic Chaos (known as Sonic & Tails in Japan and Sonic the Hedgehog Chaos in Europe) is a video game for the Sega Master System and Sega Game Gear, developed by Aspect and published by Sega in 1993. ... Sonic Triple Trouble is a platform game in the Sonic the Hedgehog series. ... Yellow Desert Zone Sonic Blast is a video game in the Sonic the Hedgehog series developed by Aspect and published by Sega for the Sega Game Gear. ... Sonic Labyrinth is a puzzle/platformer for the Sega Game Gear, released 17 November, 1995 in Japan and sometime during 1995 in the US and Europe. ... Sonic the Hedgehog Pocket Adventure, or just Sonic Pocket Adventure is a video game in the Sonic the Hedgehog series. ... To meet Wikipedias content policies, this article or section may require cleanup. ... Sonic Advance 2 ) is a side-scrolling platform game in the Sonic the Hedgehog series, developed by Dimps and published by THQ for the Game Boy Advance. ... Route 99 Zone Sonic Advance 3 ) is a platform game in the Sonic the Hedgehog series, developed by Dimps and published by THQ for the Game Boy Advance. ... Sonic Battle is a fighting game in the Sonic the Hedgehog series, developed by Dimps (under the guise of Sonic Team) and published either by Sega (in Japan) or THQ (outside of Japan)[1] for the Nintendo Game Boy Advance. ... Sonic Rush (ソニック ラッシュ Sonikku Rashu) is a Sonic the Hedgehog game for the Nintendo DS. It was developed by Dimps in cooperation with Sonic Team, and published by Sega. ... This article is about the 1991 video game. ... Sonic Rivals is a game in the Sonic series, developed by Backbone Entertainment exclusively for the PlayStation Portable. ... Sonic Rush Adventure ) is a Sonic the Hedgehog game for the Nintendo DS videogame handheld, developed by Dimps and Sonic Team, published by Sega. ... Sonic Rivals 2 is the sequel to Sonic Rivals, developed by Backbone Entertainment, exclusively for the Playstation Portable handheld videogame console. ... Sonic Eraser was a video game that was downloadable for players that had the Sega Meganet, a modem for the Sega Megadrive in Japan. ... SegaSonic the Hedgehog, known by various names including Sonic Arcade, Sonic the Arcade and SEGASONIC Arcade was officially released into the Japanese arcades in June 1993. ... SegaSonic Cosmo Fighter is an arcade game-like ride in Japan where Sonic the Hedgehog fights enemies in space from a top-down perspective and tries to rescue his friends from Doctor Eggman. ... The tone or style of this article or section may not be appropriate for Wikipedia. ... Sonic the Hedgehog Spinball (also known as Sonic Spinball) is an adventure pinball game in the Sonic the Hedgehog series. ... Sonic Drift is a kart racing game released for the Sega Game Gear in March 18, 1994. ... Dr. Robotniks Mean Bean Machine is a Sonic the Hedgehog video game. ... This article does not cite any references or sources. ... Sonic Gameworld is a game for the Sega Pico. ... Tails and the Music Maker was released in North America in September 1994, on the Sega Pico system for childrens education. ... Tails Skypatrol is a video game in the Sonic the Hedgehog series, developed and published by Sega for Sega Game Gear. ... Spoiler warning: Plot or ending details follow. ... Tails Adventure is an adventure game for the Sega Game Gear. ... Knuckles Chaotix, in Japan called simply Chaotix, is a platform game in the Sonic the Hedgehog series, developed by the Sonic Team and published by Sega for the Sega 32X. The game was released in North America in March 1995, in Japan on April 21, 1995 and finally in Europe... Sonic the Fighters (Sonic Championship in US arcades), is a fighting game in the Sonic the Hedgehog series. ... Sonic Schoolhouse Box. ... Screenshot of the PC version of Sonic R. Sonic R is a racing game developed by Travellers Tales and Sonic Team for the Sega Saturn and PC, the latter version being ported to the GameCube and the Sony Playstation 2 in Sonic Gems Collection. ... Sonic Shuffle ) is a video game for the Sega Dreamcast and was Segas answer to the successful Nintendo party game, Mario Party. ... Sonic Pinball Party is a video game released for Game Boy Advance in 2003. ... Sonic Riders ) is a racing game developed by Sonic Teams UGA Division (a second-party developer for SEGA) for the video game consoles Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and PC DVD-ROM. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic... Sonic and the Secret Rings ), previously known by the working title Sonic Wild Fire, is a video game developed by Sonic Team within the Sonic the Hedgehog series. ... Mario & Sonic at the Olympic Games , lit. ... Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis. ... Sonic X-treme is an unreleased platform game in the Sonic the Hedgehog series. ...

  Results from FactBites:
 
Sonic The Hedgehog 3 - Hardcore Gamer Wiki (1775 words)
Sonic the Hedgehog 3 was released on February 2, 1994 in the United States on the Sega Genesis.
As Sonic lounges on the beach, Tails is tinkering with a new invention: a radar that detects the signature of nearby Chaos Emeralds.
In Sonic the Hedgehog 3, the player is tasked with getting from the start of the level (usually on the left side of the screen) to the end of the level (usually on the right side of the screen) as quickly as possible.
Sonic the Hedgehog 3 - Wikipedia, the free encyclopedia (3272 words)
Sonic the Hedgehog 3, often abbreviated and officially known in Europe as Sonic 3, is a platform game in the Sonic the Hedgehog series.
This is the predecessor of Shadow the Hedgehog’s heat barrier.
Sonic can use it to generate a bounce jump; the closer Sonic is to the ground when he makes the second jump, the higher he bounces.
  More results at FactBites »

 
 

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