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Encyclopedia > Sonic the Hedgehog (series)
Sonic the Hedgehog (series)
Image:Sonic1.png
Sonic the Hedgehog
Developers: Sega/Sonic Team
Debut game: Sonic the Hedgehog
Sonic portal

Sonic the Hedgehog is a franchise of video games released by Sega starring and named after its mascot character Sonic the Hedgehog. The series began in 1991 with the release of Sonic the Hedgehog on the Sega Mega Drive/Genesis, in addition to an 8-bit version of the game for the Master System and Game Gear formats. Sonic was responsible for turning Sega into a leading video game company during the 16-bit era, and his first game soon replaced Altered Beast as the default pack-in game for the Mega Drive/Genesis in North America and Europe.[1] As of March 2007, the franchise has sold more than 45 million copies of its individual games. // Sonic the Hedgehog is a fictional hedgehog character that serves as the mascot of the Japanese video game company Sega. ... Sonic the Hedgehog title screen screenshot Screenshots are free to use under fair use. ... This article is about the video game company. ... Sonic Team (ソニックチーム Sonikku ChÄ«mu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... This article is about the 1991 video game. ... Image File history File links Portal. ... i eat poop alot A media franchise is an intellectual property involving the characters, setting, and trademarks of an original work of media (usually a work of fiction), such as a film, a work of literature, a television program, or a video game. ... Computer and video games redirects here. ... This article is about the video game company. ... Millie, once mascot of the City of Brampton, is now the Brampton Arts Councils representative. ... For other uses, see Sonic the Hedgehog. ... Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display full calendar) of the Gregorian Calendar. ... This article is about the 1991 video game. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... Sonic the Hedgehog is a video game in the Sonic the Hedgehog series developed by Ancient and published by Sega for its Master System and Game Gear systems. ... Sega Master System The Sega Master System (SMS for short) (Japanese: マスターシステム), was an 8-bit cartridge-based gaming console manufactured by Sega. ... The Sega Game Gear was Segas first portable gaming system. ... In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... Altered Beast (獣王記 Jūōki, literally Beast Kings Chronicle, in Japan) is a 1988 arcade game developed and manufactured by Sega. ...


The Sega division responsible for the first game in the series was called Sonic Team, and the group has since developed many titles in the franchise. Prominent members of its initial staff included programmer Yuji Naka, designer Naoto Ohshima and game planner Hirokazu Yasuhara. Other developers of Sonic games have included American Sega Technical Institute, Japanese Dimps, Canadian BioWare, and British Traveller's Tales. Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... This article or section does not cite any references or sources. ... Naoto Oshima Naoto Ohshima (大島 直人 Ōshima Naoto) is a Japanese national and former Sega employee who designed the characters of Sonic the Hedgehog and Doctor Eggman. ... Hirokazu Yasuhara is the stage designer of several of the early Sonic the Hedgehog videogames. ... This article does not cite any references or sources. ... Dimps is an Osaka-based development studio with an additional office in Tokyo, Japan. ... BioWare Corp. ... Travellers Tales Ltd is a British software house established in 1990 and based in Knutsford, Cheshire. ...

Contents

Overview

Nearly all games in the series[2] feature a teenage hedgehog named "Sonic the Hedgehog" as the central player character and protagonist. The games feature Sonic's attempts to save his planet from various threats, primarily the evil genius Dr. Ivo "Eggman" Robotnik. The main antagonist throughout the series, Robotnik's aim is to rule the Earth and establish the Eggman Empire;[3] to achieve this, he usually attempts to eliminate Sonic and acquire the powerful Chaos Emeralds. Many English-language Sonic products give Sonic's home as a fictional planet called Mobius, although this is believed to stem from a mistranslated interview with Yuji Naka mentioning the use of Möbius strips in Sonic the Hedgehog 2.[4] This article does not cite any references or sources. ... A protagonist is the main figure of a piece of literature or drama and has the main part or role. ... This article is about the video game character. ... For other uses, see Antagonist (disambiguation). ... In the fictional world of the Sonic the Hedgehog video game series, Eggmanland (sometimes known as Robotnikland or Eggman Empire) is a land that Sonic the Hedgehogs nemesis, Dr. Eggman, often speaks of. ... This article or section does not cite its references or sources. ... This article or section does not cite any references or sources. ... A Möbius strip made with a piece of paper and tape. ... Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed and published by Sega for the Mega Drive/Genesis. ...


16-bit era

Green Hill Zone from Sonic the Hedgehog (1991)
Green Hill Zone from Sonic the Hedgehog (1991)

The original four main Sonic titles for the Mega Drive/Genesis, released between 1991 and 1994, were Sonic the Hedgehog, Sonic 2, Sonic 3 and Sonic & Knuckles. These two dimensional Sonic titles are platform games viewed from a side-on perspective. Their controls are fairly basic and do not deviate much from the genre standard; the selling point of the series is the high-speed gameplay. The series' game engines allow characters to run up walls and ceilings, and roller coaster-like loops and corkscrews are common, as are giant pinball machines with flippers and bumpers which knock Sonic around like a ball. The stages are also similar to roller coasters in that many sequences involve Sonic being thrown along pre-set paths with little input from the player, which has led to criticism that the player can complete a Sonic game merely by holding the pad in one direction. However, the games also feature numerous sections involving more precise jumping to traverse platforms and avoid hazards. In the first three games, it is possible to manually edit levels through use of a code.[5] (Redirected from 16-bit era) In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... Sonic The Hedgehog (first) ingame screenshot Template:Game-acreenshot File links The following pages link to this file: Sonic the Hedgehog (Genesis) ... Sonic The Hedgehog (first) ingame screenshot Template:Game-acreenshot File links The following pages link to this file: Sonic the Hedgehog (Genesis) ... This article is about the 1991 video game. ... Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed and published by Sega for the Mega Drive/Genesis. ... Developer(s) Sega Technical Institute Sonic Team Publisher(s) Sega Designer(s) Takashi Thomas Yuda (character design), Hirokazu Yasuhara (lead designer), Yuji Naka (programming) Platform(s) Sega Mega Drive/Genesis, Virtual Console Release date NA February 2, 1994 EU February 24, 1994[1] JP May 27, 1994[2] Genre(s... S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ... 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. ... Platform games, or platformers, are a very popular genre of video games that originated in the early 1980s. ... In motion picture terminology, a tracking shot is the same as a dolly shot or a trucking shot--the camera is mounted on a wheeled platform that is pushed on rails while the picture is being taken. ... The Unique Selling Proposition is a marketing concept that was first proposed as a theory to explain a pattern among successful advertising campaigns of the early 1940s. ... Gameplay includes all player experiences during the interaction with game systems, especially formal games. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... Look up walls, wall in Wiktionary, the free dictionary. ... This article is about the architectural element. ... A typical roller coaster The roller coaster is a popular amusement ride developed for amusement parks and modern theme parks. ... The generic roller coaster vertical loop is the most basic of roller coaster inversions. ... Two interlocking corkscrew elements side by side on Superman: Krypton Coaster. ... This article is about the arcade game. ...


In 1993, Sonic CD was released on the Mega Drive/Genesis add-on device, the Sega Mega-CD. In 1996 the game was ported to PC CD-ROM. Sonic the Hedgehog CD or Sonic CD (as it is known in Europe and North America) is a platform game that is still well acclaimed by Sonic fans. ... The Sega Mega-CD ) is an add-on device for the Sega Mega Drive released in Europe, Australia, New Zealand and Japan. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ...


Another Sonic game from the 16-bit era was the spin-off Sonic the Hedgehog Spinball, a pinball simulation with a story based in the Sonic universe. It was the first Sonic game to be developed entirely within the United States.[6] Sonic the Hedgehog Spinball (also known as Sonic Spinball) is an adventure pinball game in the Sonic the Hedgehog series. ...


32-bit era

The Sega Technical Institute tried to develop a Sonic game for the Saturn called Sonic X-treme. This game was intended to compete with Nintendo's Super Mario 64 and Sony's Crash Bandicoot. However, due to time constraints and issues between STI and the Japanese division of Sega and Sonic Team, the project was canceled in the last months of 1996. Ridge Racer was one of Sonys launch titles for the PlayStation; it was a port of the Namco-made arcade game. ... This article does not cite any references or sources. ... Sonic X-treme is an unreleased platform game in the Sonic the Hedgehog series. ... For the video game system, see Nintendo Entertainment System. ... For the Nintendo DS enhanced remake, see Super Mario 64 DS. Super Mario 64 ) is a top-selling platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. ... Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $66. ... This article is about the first game in the series. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ...


Sonic 3D: Flickies' Island (also known as Sonic 3D Blast), an isometric, pseudo-3D ("2.5D") game, was released for the Mega Drive/Genesis in 1996. Sega Saturn and Windows PC conversions followed to cover the hole of the cancellation of Sonic X-treme. They had enhanced graphics and a different sound track, composed by Richard Jacques. Sonic 3D was developed by Traveller's Tales, although Sonic Team worked on the Special Stages in the Saturn/PC version. Sonic 3D (titled Sonic 3D: Flickies Island in Europe, Australia and New Zealand, and called Sonic 3D Blast in North America, both names used in Japan) is an isometric platform game in the Sonic the Hedgehog series. ... Sonic 3D (titled Sonic 3D: Flickies Island in Europe, Australia and New Zealand, and called Sonic 3D Blast in North America, both names used in Japan) is an isometric platform game in the Sonic the Hedgehog series. ... An isometric drawing of a cube. ... Pseudo-3D is a term that means that something uses 2-d graphics to simulate three dimentional graphics. ... 2. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... Windows redirects here. ... IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC, XT, or AT internal design, facilitated by various manufacturers... Sonic X-treme is an unreleased platform game in the Sonic the Hedgehog series. ... Richard Jacques Richard Jacques(born 1973) is a British music composer. ... Travellers Tales Ltd is a British software house established in 1990 and based in Knutsford, Cheshire. ...


In 1997, a compilation entitled Sonic Jam was released for the Saturn. In addition to containing Sonic the Hedgehog, Sonic 2, Sonic 3 and Sonic & Knuckles, it also included a "Sonic World" mode. This allowed the player to control Sonic in a small 3D world similar to the Green Hill Zone from the original game; it contained no enemies and was mainly a means of accessing the disc's multimedia features. Sonic Jam is a collection of all of the Sonic the Hedgehog series of games on the Sega Mega Drive (in PAL territories and Japan) or the Sega Genesis (in North America) that were created by Sonic Team. ... This article is about the 1991 video game. ... Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed and published by Sega for the Mega Drive/Genesis. ... Developer(s) Sega Technical Institute Sonic Team Publisher(s) Sega Designer(s) Takashi Thomas Yuda (character design), Hirokazu Yasuhara (lead designer), Yuji Naka (programming) Platform(s) Sega Mega Drive/Genesis, Virtual Console Release date NA February 2, 1994 EU February 24, 1994[1] JP May 27, 1994[2] Genre(s... S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ...


128-bit era

Sonic being chased by a giant Orca in Emerald Coast, as seen in Sonic Adventure
Sonic being chased by a giant Orca in Emerald Coast, as seen in Sonic Adventure

The full leap into 3D platforming was made with Sonic Adventure, a launch title for the Sega Dreamcast console. This was also the first game in the series to feature voice-acting. On 19 June 2001 in North America (23 June in Japan and Europe; the 10th anniversary of the US release of Sonic the Hedgehog), Sonic Adventure 2 was launched. In late 2001, first being released in Japan, then in Europe and America in early 2002, Sonic Adventure 2 was ported to the Nintendo GameCube under the title of Sonic Adventure 2 Battle. The 128-bit era (or sometimes the Handheld era or Nostalgia era) is the sixth generation of video game consoles and the current video game era, which features the Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox. ... Sonic adventure This is a screenshot of a copyrighted computer game or video game. ... Sonic adventure This is a screenshot of a copyrighted computer game or video game. ... Binomial name Orcinus orca Linnaeus, 1758 Orca range (in blue) The Orca or Killer Whale (Orcinus orca) is the largest species of the oceanic dolphin family (Delphinidae). ... Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... is the 170th day of the year (171st in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 174th day of the year (175th in leap years) in the Gregorian calendar. ... This article is about the 1991 video game. ... Sonic Adventure 2 is a platform game developed by Sonic Team USA and published by Sega in 2001 as a part of the Sonic the Hedgehog series. ... Also see: 2002 (number). ... The Nintendo GameCube ), often abbreviated as GCN, is Nintendos fourth home video game console and is part of the sixth generation era. ... Sonic Adventure 2 is a platform game developed by Sonic Team USA and published by Sega in 2001 as a part of the Sonic the Hedgehog series. ...


In late 2002, another compilation entitled Sonic Mega Collection was released on the Nintendo GameCube. Similar to Sonic Jam, the game featured classic Sonic titles and unlockable games and extra bonus material. In late 2004 it was ported to the PlayStation 2 and Xbox under the name of Sonic Mega Collection Plus which included additional games, a PC version was also released in 2006. Sega dropped out of the hardware market in 2001 making Sonic Adventure 2 the last Sonic game to be released on a Sega video game console. The main menu screen in Sonic Mega Collection. ... PS2 redirects here. ... For the Xboxs successor, see Xbox 360. ... The main menu screen in Sonic Mega Collection. ... Game console redirects here. ...


In 2003 Sonic Adventure was ported to the Nintendo GameCube and Windows PC under the title of (Sonic Adventure DX: Director's Cut), featuring some enhancements to the Dreamcast version. The first multiplatform game in the Sonic series, Sonic Heroes, was released on the Nintendo GameCube, PlayStation 2 and Xbox on December 30, 2003 in Japan, with American and European releases following soon after, and a PC version the following November. The platforming was largely similar to that of the Adventure titles, although the player now controlled the lead character of a team of three themed characters, with the other two following closely behind. The player could switch to a new leader at any time, in order to make use of that character's special skills. Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. ... Sonic Heroes ) is a video game in the Sonic the Hedgehog series. ... is the 364th day of the year (365th in leap years) in the Gregorian calendar. ... 2003 2003 in games 2002 in video gaming 2004 in video gaming Notable events of 2003 in video gaming. ...


In 2005, the Sonic series was given a star on the Walk of Game. That same year, Sega released Shadow the Hedgehog. It is the first game in the series that utilizes weapons as a part of the core gameplay. The Walk of Game is an area of the Metreon complex building in San Francisco, California that honors great video game achievements. ... Shadow the Hedgehog ) is a video game starring an anti-hero of the Sonic the Hedgehog series, Shadow the Hedgehog. ...


Seventh generation

In November 2006, Sonic the Hedgehog, the first Sonic game for the seventh home console generation, was released for the Xbox 360, with a PlayStation 3 version in January 2007. Soon after, in spring of 2007, Sonic and the Secret Rings, the first Sonic game to feature only Sonic as a playable character since Sonic Pocket Adventure, although other characters were available for play in the multiplayer section of the game. Sonic and the Secret Rings was released only on the Wii. Just recently, Sega FTP sites revealed screenshots of a new game known as Sonic Unleashed, and it is to be released on all 3 Next Generation consoles. The game has since been confirmed by Sega. In the history of video games, the seventh generation, which is also the current generation, primarily focuses on the consoles released since 2004 by Nintendo, Microsoft and Sony. ... Sonic the Hedgehog is a video game for the Xbox 360 and PlayStation 3 that was made to celebrate the 15th anniversary of the Sonic the Hedgehog franchise. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ... Sonic and the Secret Rings ), previously known by the working title Sonic Wild Fire, is a video game developed by Sonic Team within the Sonic the Hedgehog series. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...


Characters

Further information: List of characters from Sonic the Hedgehog

This is a complete list of characters who have appeared in Segas video game franchise Sonic the Hedgehog. ...

Common features

Rings

Rings are a recurring item in the Sonic series.
Rings are a recurring item in the Sonic series.

One distinctive and recurring feature of Sonic games are the collectible golden Rings (sometimes referred to as Power Rings or Magic Rings) spread throughout the levels. This gameplay device allows players possessing at least one ring to survive upon sustaining damage from an enemy or hazardous object. Instead of dying, the player's rings are scattered; in most Sonic games, a hit will cause the player to lose all of his rings, although in certain situations and in certain games, a hit only costs a set number of rings rather than the entire collection. Image File history File links No higher resolution available. ...


Some causes of death cannot be prevented by holding a ring, including being crushed, falling into a bottomless pit, drowning, and running out of time.


In line with many platform games, collecting 100 rings will usually reward Sonic (or any other playable character) with an extra life. Certain titles in the series often reward the collection of 50 rings, in conjunction with the Chaos Emeralds; to access the Special Stages in which the Chaos Emeralds may be obtained, or to utilize a character's super transformation. 1-up (or 1UP, 1-UP, etc. ... This article or section does not cite its references or sources. ... This article is about super transformation in the Sonic the Hedgehog games. ...


In the Sonic X anime, Sonic uses a Golden Ring to perform the Spin Dash and to give him power boosts.


Emeralds

The Chaos Emeralds as they appeared in Sonic R - yellow, purple, red, grey, cyan, orange, and green.
The Chaos Emeralds as they appeared in Sonic R - yellow, purple, red, grey, cyan, orange, and green.

The Chaos Emeralds (カオス エメラルド Kaosu Emerarudo?) are seven emeralds, (six in the original, eight in Sonic The Fighters) with mystical powers, and a recurring feature of Sonic games. Multiple sets of emeralds have appeared in several settings like South Island, West Side Island and Angel Island. The only thing known about their origin is that they are a creation of the Gods, and that they are hidden away in separate dimensions as punishment of past atrocities of ancient civilizations that abused their power. They are the basis of most of the games' plots, and the player is frequently required to collect them all in order to fully defeat Doctor Robotnik and achieve the games' "good endings", super forms, or both. The method used to acquire the Emeralds differs between titles in the series. Most early games require the player to find the emeralds in Special Stages. In some games, such as Sonic R and the 8-bit versions of Sonic the Hedgehog and Sonic the Hedgehog 2, the emeralds can be found in hidden locations within the main levels. In most later games, the Chaos Emeralds are found by the characters throughout the games' story modes, and do not need to be "found" by the player. The Chaos Emeralds have gone through a transformation as the series evolved. As of present they are no longer known as the octagonal shape that they were before, and have acquired a more traditional shape of a gem, namingly, the same exact shape as both the Super Emeralds and the Master Emerald. Some are quick to assume it's merely because things change as a series evolves, however, others assume that these are only 1 set of Emeralds, the ones from West Side Island in Sonic The Hedgehog 2, and have appeared several times as that same set and transformed due to Angel Islands influence. Image File history File links Szmaragdy_emeralds. ... Image File history File links Szmaragdy_emeralds. ... This article or section does not cite its references or sources. ... Dr. Eggman as seen on Sonic X. In Sonic the Hedgehog video games, Doctor Eggman (in modern-day and Japanese versions), or Doctor Ivo Robotnik (early United States and European versions), is the archnemesis of Sonic the Hedgehog. ... This article is about super transformation in the Sonic the Hedgehog games. ... Screenshot of the PC version of Sonic R. Sonic R is a racing game developed by Travellers Tales and Sonic Team for the Sega Saturn and PC, the latter version being ported to the GameCube and the Sony Playstation 2 in Sonic Gems Collection. ... Sonic the Hedgehog is a video game in the Sonic the Hedgehog series developed by Ancient and published by Sega for its Master System and Game Gear systems. ... This article is about the 8-bit game. ...


The Master Emerald (マスー エメラルド Masutā Emerarudo?) resides in a shrine on Angel Island and is guarded by Knuckles the Echidna; it contains an unknown amount of power, some theorize equitable to that of the 7 Super Emeralds, but this is not confirmed due to the differences in effects that both 7 Super Emeralds and Chaos Emeralds contain. The only thing known about it's origin is that it was created by the Gods. It is used to keep the Angel Island afloat in the sky. In Sonic The Hedgehog 3 and Knuckles, it was stolen by Dr. Robotnik in order to power up a weapon/ship of his called the Death Egg. In Sonic Adventure, the Master Emerald is shattered, and Knuckles must collect the shards as part of his individual story. The Emerald also has the power to fully control everything that the Chaos Emeralds do, including the ability to negate the energy of the Chaos Emeralds, as seen in Sonic Adventure and Sonic Adventure 2, or empower them, as seen in Sonic the Hedgehog 3 & Knuckles. The Master Emerald can also be used to power mechanical devices, and has been coveted by Dr. Robotnik since his discovery of it. During Knuckles' final boss fight in Sonic the Hedgehog 3 & Knuckles, Mecha Sonic powers up using the Master Emerald into a Super form, and in Sonic's final fight, he uses the Emerald to transform into either Super Sonic or Hyper Sonic, depending on if you merely collected all 7 Chaos Emeralds, or have collected in addition, 7 Super Emeralds. Sonic the Hedgehog comics, see Knuckles the Echidna (comic character). ... Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. ... Sonic Adventure 2 is a platform game developed by Sonic Team USA and published by Sega in 2001 as a part of the Sonic the Hedgehog series. ... Metal Sonic (also known as Mecha Sonic, and also Metallix amongst some fans in the UK and Metalla in Japan) is the robotic counterpart of video game character Sonic the Hedgehog. ...


The Super Emeralds only appeared in one game, (Sonic The Hedgehog 3 and Knuckles). The Super Emeralds appear when all 7 Chaos Emeralds are placed in specific positions on the alter (known as Hidden Palace in Sonic The Hedgehog 3 and Knuckles). When a character has all 7 Super Emeralds they get even more power than they did in their Super Form. Sonic for example flashes neon colors and has an extra jump, which is similar to Sonic's homing attack in Sonic Adventure. The 7 Super Emeralds are not required to keep Angel Island afloat, nor are the 7 Chaos Emeralds, which leaves one to wonder what purpose they even serve other than simply being balanced by the Master Emerald.


Special Stages

Usually, a Chaos Emerald may be earned in a Special Stage or Special Zone. Special Stages usually take place in surreal environments and feature alternate gameplay mechanics to the standard platforming of the main levels: the 16-bit Sonic the Hedgehog consisted of a giant rotating maze (which many considered a major technical achievement);[7] Sonic the Hedgehog 2, Sonic 3-D Blast, Sonic Heroes and Sonic Rush featured "in your face" segments with the hedgehog running along a long tunnel, with a variant of this used for Knuckles Chaotix, Sonic Advance, and Sonic Advance 3; 3-D "collect items" levels, as in Sonic 3 and Sonic & Knuckles, which used the same perspective but had Sonic collecting all the blue-colored orbs on the surface of a giant sphere, and a different version, the 3-D ring-collecting Special Stage, used in Sonic Advance 2. Sonic Chaos (Sonic and Tails in Japan) utilized a variety of gimmicks for its levels. Max Ernst. ... Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed and published by Sega for the Mega Drive/Genesis. ... Sonic 3D (titled Sonic 3D: Flickies Island in Europe, Australia and New Zealand, and called Sonic 3D Blast in North America, both names used in Japan) is an isometric platform game in the Sonic the Hedgehog series. ... Sonic Heroes ) is a video game in the Sonic the Hedgehog series. ... Sonic Rush (ソニック ラッシュ Sonikku Rashu) is a Sonic the Hedgehog game for the Nintendo DS. It was developed by Dimps in cooperation with Sonic Team, and published by Sega. ... Knuckles Chaotix on the Sega 32X Knuckles Chaotix, also known as Chaotix is a Video Game in the Sonic the Hedgehog universe, released for the Sega 32X. The game was released in North America in March 1995. ... To meet Wikipedias content policies, this article or section may require cleanup. ... Route 99 Zone Sonic Advance 3 ) is a platform game in the Sonic the Hedgehog series, developed by Dimps and published by THQ for the Game Boy Advance. ... Developer(s) Sega Technical Institute Sonic Team Publisher(s) Sega Designer(s) Takashi Thomas Yuda (character design), Hirokazu Yasuhara (lead designer), Yuji Naka (programming) Platform(s) Sega Mega Drive/Genesis, Virtual Console Release date NA February 2, 1994 EU February 24, 1994[1] JP May 27, 1994[2] Genre(s... S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ... Sonic Advance 2 ) is a side-scrolling platform game in the Sonic the Hedgehog series, developed by Dimps and published by THQ for the Game Boy Advance. ... Sonic Chaos (known as Sonic & Tails in Japan and Sonic the Hedgehog Chaos in Europe) is a video game for the Sega Master System and Sega Game Gear, developed by Aspect and published by Sega in 1993. ...


Some Sonic titles include Special Stages, but not as a means of collecting Chaos Emeralds. As the Emeralds of the 8-bit version of Sonic the Hedgehog were hidden in the main stages, the game's spring-filled Special Stages were merely used as a means of adding variety, and for a player to increase their score. Similarly, Sonic 3 and Sonic & Knuckles, in addition to their main Special Stages, featured entirely optional bonus stages, one of which combined the rotating maze of the 16-bit Sonic the Hedgehog with the pinball gambling of Sonic the Hedgehog 2, and Sonic Heroes had an alternate Special Stage for earning lots of 1-ups. High score of the Commodore 64 game Great Giana Sisters. ... Sonic the Hedgehog 3, or simply Sonic 3, is a platform game in the Sonic the Hedgehog series. ... S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ... Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed and published by Sega for the Mega Drive/Genesis. ... Sonic Heroes ) is a video game in the Sonic the Hedgehog series. ...


Just as the design of the Special Stages has changed, so has the means of accessing them. In Sonic 1, the player needed 50 Rings to reveal and jump through a Giant Rings by the end of the stage, Sonic 2 required the player to touch a Star Post with 50 Rings, and Sonic 3 had Giant Rings hidden throughout the stages. Most games have radically different ways to access the stages. A Star Post from Sonic 2 In the video game series Sonic the Hedgehog, lamppost-shaped items called Star Posts (named by the distinctive star design) were used as save points/checkpoints - whenever a character lost a life, he would return to the last Star Post he touched. ...


The Special Stages have been originally known as a creation from the Gods to keep them away from the ancient civilizations that abused their power, and ironically serve that purpose in the present, as they manage to keep Dr. Robotnik from obtaining them so easily. Emeralds appear in Special Stages after their power is used. The Special Stages also serve as a means to regenerating their power, possibly a device from the Gods in order to keep the user form infinitely using them and possibly causing havoc in the universe.


Super transformation

Super Sonic's ending in Sonic & Knuckles— he will eventually become Sonic as he runs out of energy and falls.
Super Sonic's ending in Sonic & Knuckles— he will eventually become Sonic as he runs out of energy and falls.

Super transformations are a staple for the series where collecting all Chaos Emeralds allows the character to transform into a more powerful version of himself or herself. Super transformations made their first appearance in Sonic the Hedgehog 2. Since then, Sonic has had the ability to transform into the extremely fast and nearly invulnerable Super Sonic once all seven Chaos Emeralds are collected. After attaining all Emeralds, Super Sonic can be used in any of the following levels once 50 rings have been collected, although one ring is lost for every second Sonic remains in this form. In Sonic 3 and Sonic & Knuckles, Tails and Knuckles were also shown to have this ability. In addition, in Sonic 3 & Knuckles, Sonic is also able to achieve a Hyper Sonic status after gaining all seven super emeralds. Knuckles can achieve this as well. This status, however, seems to have been dropped from all subsequent installments of the series. Super Sonics ending for Doomsday in Sonic & Knuckles This is a screenshot of a copyrighted computer game or video game. ... Super Sonics ending for Doomsday in Sonic & Knuckles This is a screenshot of a copyrighted computer game or video game. ... S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ... Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed and published by Sega for the Mega Drive/Genesis. ... Developer(s) Sega Technical Institute Sonic Team Publisher(s) Sega Designer(s) Takashi Thomas Yuda (character design), Hirokazu Yasuhara (lead designer), Yuji Naka (programming) Platform(s) Sega Mega Drive/Genesis, Virtual Console Release date NA February 2, 1994 EU February 24, 1994[1] JP May 27, 1994[2] Genre(s... S&K may also refer to S&K Menswear Sonic & Knuckles ) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team in collaboration with Sega Technical Institute, and published by Sega for the Sega Genesis in 1994. ... Sonic & Knuckles title screen Sonic & Knuckles is a video game in the Sonic the Hedgehog series. ...


In the Sonic Adventure titles, the Special Stages were omitted entirely and Chaos Emeralds were collected in non-interactive cut-scenes as part of the story, with Super Sonic and other super characters only appearing in the final boss fights. Despite several games since returning to the emerald-collecting of the 2D platform titles (including the Advance series, Heroes, and Rush), Super Sonic has remained unplayable in the games proper, appearing only at game's end in an extra zone. Other characters including Shadow the Hedgehog, Silver the Hedgehog and Blaze the Cat are shown to have super transformations, but as with Sonic, they only appear in final battles. For the film and television narrative technique, see Cutaway (film). ... This article is about the video game character. ... Silver the Hedgehog ) is a video game character in the Sonic the Hedgehog video game series. ... Blaze the Cat ) is a fictional character in the Sonic the Hedgehog series, created by Sonic Team and owned by Sega. ...


The following super forms have been seen so far:[original research?]

  • Super Sonic: The most well known super form. Sonic glows gold and his hair sticks up in a diagonal fashion. His eyes become red and he has improved speed, jump and is basically invincible. In the more old games, his hair stands up almost completely vertically, and his eyes are green, not red.
  • Hyper Sonic: A not so well known super form, if Sonic retrieves all 7 Super Emeralds he can change into Hyper Sonic. Hyper Sonic has hair identical to the old Super Sonics hair, flashes the color of the 7 Super Emeralds and has upgraded versions of all Super Sonics attacks.This form is much more powerful than Super Sonic.
  • Dark Super Sonic: A black Super Sonic. Only appeared in Sonic X. He is evil, due to him being powered by Sonic's rage. He has a black and dark violet aura.
  • Dark Spine Sonic: The game version of Dark Super Sonic. Purple with white streaks. Appeared in Sonic and the Secret Rings.
  • Super Shadow: Shadow The Hedgehogs super form. Super Shadow is identical to his normal form, except the black is replaced with pale gold. His abilities are an augmentation of his original Chaos Spears and Super Sonic's homing attacks, depending on what game Shadow is featured in. In Sonic Adventure 2, Shadow and Sonic's super forms have identical abilities while in Sonic the Hedgehog 2006, Super Sonic can use a long-range homing attack while Super Shadow used a stronger, homing version of his Chaos Spears.
  • Super Silver: A golden Silver The Hedgehog, same abilities as normal Silver but with a psychokinesis circle that catches anything thrown towards Silver, and also allows whatever caught to be thrown back. His 2 back spikes are now sticking up instead of down.
  • Hyper Knuckles: Knuckles hyper form, it is hot pink and the back quills on the head now stick up, and he has large fangs. He is playable after all 7 Super Emeralds have been achieved.
  • Semi Super Knuckles: Knuckles in a golden orb. Only appears in Sonic Heroes. Not really a true super form, but can fly and has increased strength.
  • Super Tails: Tails super form. Despite the fact that it is achieved by getting all the Super Emeralds, it is not a hyper form. It is a bright orange Tails with four super flickies flying around him. Tails can now fly faster, and can hover in mid air.
  • Semi Super Tails: Tails in a golden orb. Only appears in Sonic Heroes. Not really a true super form, but can fly and has increased strength.
  • Turbo Tails: Some other Tails super form. Only appeared in some comics. Tails has a red cape and doesn't have to spin his tails to fly. Increased strength and other features of hyper forms.
  • Burning Blaze: Blaze after using the 7 Sol Emeralds to become a super form. Basically Blaze with a fiery aura and changed clothes.

This article is about Sonic X, an animated series. ... Sonic and the Secret Rings ), previously known by the working title Sonic Wild Fire, is a video game developed by Sonic Team within the Sonic the Hedgehog series. ... This article is about the video game character. ... Silver the Hedgehog ) is a video game character in the Sonic the Hedgehog video game series. ...

Item Boxes

Item Boxes are containers that hold power-ups and appear frequently in the games. An icon on each box indicates what it contains, and the player releases the item by destroying the box. In the early games, item boxes resembled television sets and could only be destroyed with an attack; in later titles they became transparent, capsule-like objects easily destroyed with one touch. The most common items in boxes include rings, a barrier (or shield), invincibility, high speed (or power sneakers) and 1-ups. Power Up, the Professional Organization of Women in Entertainment Reaching Up is an organization with the stated mission to promote the visibility and integration of gay women in entertainment, the arts, and all forms of media. Power Up provided funding and assistance to the 2003 short film . ... The word capsule (from the Latin capsula, a small box), has many similar meanings in English: In botany, a capsule is a type of dry fruit as in the poppy, iris, foxglove, etc. ... 1-up (or 1UP, 1-UP, etc. ...


Ring boxes give the player the number of rings shown on the box. They come in 5, 10, 15, 20 and randomly-determined amounts between 1 and 40 Ring varieties. In games prior to Sonic Adventure, these boxes were known as "Super Ring" and always gave 10 Rings. Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. ...


The barrier is a spherical energy shield which surrounds and protects the player's character from one attack; when hit, the barrier is lost instead of rings or a life. In Sonic 3 and later games, additional barriers were introduced which give the player special abilities for as long as the shield is active. These include the ability to magnetically attract rings (Sonic 3 onwards), breathe underwater (Sonic 3 only), and even damage nearby enemies (Shadow the Hedgehog).


Invincibility temporarily covers the player character in small flashing stars that protect against damage done by enemies and obstacles, and lets the player destroy enemies by touching them. The Ring count will not decrease for as long as the music plays (approximately 7 seconds longer for Sonic the Hedgehog (2006)). In some games, such as Sonic Adventure 2: Battle, the player will earn twice as many points than normal while invincible. Typically, the game's background music is replaced by a game-specific "invincibility theme" for the duration of the invincibility. Some games' invincibility themes, such as Sonic the Hedgehog (2006)'s theme, are the title music played slightly faster and on a different musical instrument (such as from the violin to the electric guitar (this theme is played one octave lower than the title theme) in Sonic the Hedgehog (2006)). In the later games the stars were replaced by a glow surrounding the character.


High speed boxes give the player character enhanced speed for a limited time. In the earlier games, the background music increases in tempo for the duration of the power up, while in later games a jingle plays during the speed-up.


1-up boxes display the face of the player's character and give the player one extra life. This lets the player restart the level either at the starting point, or, if one has been passed, by the last checkpoint in the event the player loses on a stage. Multiple lives can be collected, generally up to 99.


Item boxes are generally overlooked in Sonic fiction, save for the UK Fleetway continuity - the guidebook Stay Sonic explains that they were part of a worldwide communications network set up by Doctor Kintobor, to gather information on the location of the Chaos Emeralds. The Chaos Emeralds, as depicted in Sonic Advance from a side view. ...


Giant Rings

So-called "Giant Rings" were hidden in the stages and designed to be jumped through, which would transport the character to a Special Stage, where they could collect one of the Chaos Emeralds or, in certain circumstances, Super Emeralds. In Sonic the Hedgehog 3, if all the Emeralds had already been found, these rings could be collected for fifty rings each, allowing the characters to easily tap into the power of the Chaos Emeralds (usually becoming Super, or Hyper in Sonic 3 & Knuckles if the player has collected all the Super Emeralds as well). In most of the newer games since Sonic Adventure 2, these giant rings have been renamed Goal Rings and have taken the place of the old signposts as the end level marker, which ends the level upon touching it. This article or section does not cite its references or sources. ... The Chaos Emeralds, as depicted in Sonic the Hedgehog. ... Developer(s) Sega Technical Institute Sonic Team Publisher(s) Sega Designer(s) Takashi Thomas Yuda (character design), Hirokazu Yasuhara (lead designer), Yuji Naka (programming) Platform(s) Sega Mega Drive/Genesis, Virtual Console Release date NA February 2, 1994 EU February 24, 1994[1] JP May 27, 1994[2] Genre(s...


Checkpoints

Checkpoints, originally called Lamp Posts and Star Posts, are items placed throughout the stages in Sonic games. If the player runs through one, their game is "saved", and if the player loses a life on the same stage, they will start over at the last checkpoint passed, although one life is lost and all score points are reset. Checkpoints also serve other uses in various games, such as entering Special Stages in Sonic the Hedgehog 2 and Sonic 3, and leveling up in Sonic Heroes. In the 3D games before Sonic Heroes, and a few after(possibly), with a certain amount of rings, can gain things from passing through checkpoints that are usually in item boxes, from 5 extra rings (pretty much all the way through) to a shield/magnetic shield (if the player has a shield already or not), or even an extra life!(Shadow the Hedgehog only, 100+ rings) One of these can be used as an in-stage weapon if hit in Super Smash Bros. Brawl. Sonic Heroes ) is a video game in the Sonic the Hedgehog series. ...


Goals

Levels in most 2D Sonic games are referred to as "Zones", each of which is split into one or more smaller "Acts". The far end of each minor Act is marked by a sign post showing the face of Dr. Robotnik, and passing this causes it to spin round and display a different image, such as the face of the player's chosen character. Upon defeating the boss at the end of each Zone, the player is presented with a large capsule containing small animals imprisoned by Eggman; hitting a button on the cage will free the animals and clear that Zone. This basic concept of two types of goals is present in most 2D Sonic games, although some use variations such as rewarding the player depending on which picture is finally shown on the spinning sign post. Dr. Eggman as seen on Sonic X. In Sonic the Hedgehog video games, Doctor Eggman (in modern-day and Japanese versions), or Doctor Ivo Robotnik (early United States and European versions), is the archnemesis of Sonic the Hedgehog. ...


Sonic Adventure continued the trend of having a cage filled with animals as the ultimate goal in each level, although more recent Sonic games from Sonic Adventure 2 have a goal ring at the end of each act, which ends the stage when touched and gives the player a rank based on their time and score. Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. ... Sonic Adventure 2 is a platform game developed by Sonic Team USA and published by Sega in 2001 as a part of the Sonic the Hedgehog series. ...


In Somari, when you pass the sign with less than 50 rings, the sign will become an Exclamation Mark. However, if you have 50 or more rings, Mario/Somari appears on the sign. Somari is a pirated hack of Segas flagship video game Sonic the Hedgehog, produced for the Nintendo Famicom and sold primarily around Hong Kong. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ...


Springs

Through every game springs are found throughout the map. They will catapult the player at high speeds in a certain direction. They are mostly used to allow the player to proceed but some are used to hinder the player, by either sending them back towards a dangerous area or by creating a loop between two springs. Some are also hidden and are used to access special areas with either a powerup, a cache of powerups, or to access special stages. Hidden ones may also send the player on an alternate route, which is normally shorter but more difficult than the main route. Springs also serve as Sonic's Special Jump (Up + Special Move button) move in Super Smash Bros Brawl. Super Smash Bros. ...


Music

See also: List of Sonic the Hedgehog series vocal songs

Numerous composers have worked on the music of games in the Sonic the Hedgehog series. Masato Nakamura of J-pop band Dreams Come True was responsible for the music of the first two 16-bit games. Ys/Streets of Rage composer Yuzo Koshiro composed the tunes for the first 8-bit title, barring what was retained from the 16-bit version. This is a list of Sonic the Hedgehog series vocal songs. ... This article does not cite any references or sources. ... Masato Nakamura (中村正人 Nakamura Masato, born October 1, 1958, Japan) is a Japanese musician who is a bassist of the band Dreams Come True. ... J-pop is an abbreviation of Japanese pop. ... Dreams Come True ) is a Japanese band that performs songs in both Japanese and English. ... Flight of King Gradlon, by E. V. Luminais, 1884 (Musée des Beaux-Arts, Quimper) Ys (also spelled Is or Ker-Ys in Breton) is a mythical city built in the Douarnenez bay in Brittany by Gradlon, King of Cornouaille, for his daughter Dahut. ... This article is about the first game in the Streets of Rage series. ... Yuzo Koshiro , born December 12, 1967 in Hino, Tokyo) is a Japanese video game music composer. ...


Sega's in-house music company, Wave Master, did the majority of the music in later titles. One Wave Master employee, Jun Senoue, is part of the band Crush 40, and through his ties to the band they have played the main theme tunes of both of the Sonic Adventure games, Sonic Heroes, and Shadow the Hedgehog. Heroes and Shadow the Hedgehog also featured other bands, such as Julien-K. For the 2006 Sonic the Hedgehog game, Senoue and Crush 40 performed a remix of "All Hail Shadow" to play as Shadow the Hedgehog's theme for the game. Jun Senoue (born August 2, 1970 in Matsushima, Miyagi Prefecture, Tohoku, Japan) is a video game composer and musician, well known for some of his contributions in many Sonic the Hedgehog games. ... Crush 40, a band originally known as Sons of Angels, was created to create music for the SEGA arcade racing game NASCAR Rubbin Racing/EA Sports NASCAR Arcade. ... The theme music of a radio or television program is a melody closely associated with the show, and usually played during the title sequence and/or end credits. ... Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast and is the first game in the Sonic Adventure series. ... Sonic Heroes ) is a video game in the Sonic the Hedgehog series. ... Shadow the Hedgehog ) is a video game starring an anti-hero of the Sonic the Hedgehog series, Shadow the Hedgehog. ... Julien K is a musical band who are known for performing the theme song This Machine for Team Dark in the Sega game Sonic Heroes and Waking Up in Shadow the Hedgehog. ... Sonic the Hedgehog is a video game for the Xbox 360 and PlayStation 3 that was made to celebrate the 15th anniversary of the Sonic the Hedgehog franchise. ...


Richard Jacques, a frequent composer of music for Sega games, contributed to the soundtracks of Sonic R and the Saturn/PC version of Sonic 3D Blast: Flickies' Island. Runblebee has done songs for Sonic games such as Sonic Riders and Sonic and the Secret Rings, and Steve Conte performed the Sonic and the Secret Rings main theme, "Seven Rings In Hand", as well as it's end theme "Worth A Chance". Richard Jacques Richard Jacques(born 1973) is a British music composer. ... This article is about the video game company. ... In film formats, the soundtrack is the physical area of the film which records the synchronized sound. ... Screenshot of the PC version of Sonic R. Sonic R is a racing game developed by Travellers Tales and Sonic Team for the Sega Saturn and PC, the latter version being ported to the GameCube and the Sony Playstation 2 in Sonic Gems Collection. ... Sonic Riders ) is a racing game developed by Sonic Teams UGA Division (a second-party developer for SEGA) for the video game consoles Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and PC DVD-ROM. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic... Sonic and the Secret Rings ), previously known by the working title Sonic Wild Fire, is a video game developed by Sonic Team within the Sonic the Hedgehog series. ...


Cartoons and comics

Animations

Adventures of Sonic the Hedgehog (or AoStH for short) is an American animated television series that was first broadcast in September 1993, and ran in cartoon syndication for a number of years afterwards. It follows the escapades of Sonic and Tails as they stop the evil Dr. Ivo Robotnik and his array of vicious robots from taking over the planet Mobius. The plots very loosely followed the storyline of the video games series; at the time the Sonic games were still quite new, and lacking much plot or character development, which was in turn filled in by the show's writers. Adventures of Sonic the Hedgehog is an American animated television series that was first broadcast in September 1993, and has been running in cartoon syndication ever since. ... An animated series or cartoon series is a television series produced by means of animation. ... Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ... For other uses, see Cartoon (disambiguation). ... In the television industry (as in radio), syndication is the sale of the right to broadcast programs to multiple stations, without going through a broadcast network. ... For other uses, see robot (disambiguation). ...


The animated television series simply called Sonic the Hedgehog originally aired from September 1993 to June 1995. While Adventures of Sonic the Hedgehog is known for its bright colors and whimsical humor, Sonic the Hedgehog featured darker stories which constituted a departure from the tone of the Sonic games of the time. In order to distinguish this cartoon from the character and video games with which it shares a name, fans typically refer to the series as SatAM, because it was a Saturday morning cartoon while Adventures of Sonic the Hedgehog aired on weekdays in syndication. Sonic the Hedgehog is an American animated television series created by DiC, also known as SatAM because it was originally aired in the United States on a Saturday morning slot. ... Saturday morning cartoon is the colloquial term for the animated television programming which was typically scheduled on Saturday mornings on the major American television networks from the 1960s to the 1990s. ...


A two-episode OVA series based upon the game Sonic CD and the video game series as a whole, Sonic the Hedgehog: The Movie was released in Japan in 1996 and released as an English dub in North America in 1999. Unlike the games, the film takes place on a world named Planet Freedom that, as with many anime series, appears to be a crossbreed of a fairytale land and Earth. Original Video Animation ), abbreviated OVA ), is a term used for anime titles that are released direct-to-video, without prior showings on TV or in theaters. ... Animé redirects here. ... A fairy tale is a story, either told to children or as if told to children, concerning the adventures of mythical characters such as fairies, goblins, elves, trolls, giants, and others. ...


The cartoon Sonic Underground ran for only one season, in 1999; it bears little relation to other entries featuring Sonic (including previous games, comics and animated series), and shares few established characters. Forty episodes were produced and released.[8] Unlike its predecessor, SatAM, the heroes do not remain in a sanctuary-like refuge but instead travel around Mobius to battle Robotnik's forces on a global scale. The Mobian civilization featured in the series includes multiple cities, a poor underclass and an aristocracy for the heroes to interact with. Sonic Underground is the only animated series based on Sonic where Tails has not made an appearance. Sonic Underground is an animated television series that follows the adventures of Sonic the Hedgehog and his siblings, pink hedgehog Sonia and green-hued Manic. ...


The anime Sonic X is the longest-running and most successful animated series based on Sonic to date. Originally a 52 episode series that would be inspired by the storylines of the Sonic Adventure series, Sonic X has since expanded to 78 episodes with the latest 26 episodes set primarily in outer space. The series borrows more from the games than any other Sonic cartoon before it; with the exception of Blaze the Cat, E-123 Omega, Babylon Rogues, Silver the Hedgehog, and Metal Sonic, every significant and playable video game character has made an appearance in the series. Sonic X is also the only animated series to include Super Sonic. This article is about Sonic X, an animated series. ... Layers of Atmosphere - not to scale (NOAA)[1] Outer space, sometimes simply called space, refers to the relatively empty regions of the universe outside the atmospheres of celestial bodies. ... Blaze the Cat ) is a fictional character in the Sonic the Hedgehog series, created by Sonic Team and owned by Sega. ... E-123 Omega ), or, technically, E-123 Ω, is a fictional robot from the Sonic the Hedgehog video game universe, first appearing as a fully playable character in the multiplatform game Sonic Heroes, which was first released in Japan on December 30th, 2003. ... Clockwise from left: Jet the Hawk, Storm the Albatross and Wave the Swallow The Babylon Rogues are a fictitious group of avian thieves in the Sonic the Hedgehog series of video games. ... Silver the Hedgehog ) is a video game character in the Sonic the Hedgehog video game series. ... Metal Sonic ) is the fictional robotic counterpart and a rival of video game character Sonic the Hedgehog. ... It has been suggested that this article or section be merged into Sonic the Hedgehog (character). ...


Comics

See also: List of Sonic the Hedgehog printed media

The Sonic the Hedgehog manga series, published in Shogakukan's Shogaku Yonensei (literally "fourth-year student") was written by Kenji Terada and it was illustrated by Sango Norimoto. The manga, which started in 1992, was about a hedgehog boy named Nicky who can turn into Sonic the Hedgehog. Sonic fights Eggman, with Tails tagging along to help him. Sonic the Hedgehog has been the subject of many spin offs in printed media. ... The Sonic the Hedgehog manga series was based off the Sonic the Hedgehog franchise. ... Headquarters of Shogakukan in Chiyoda-ku, Tokyo, Japan Shogakukan ) is a Japanese publisher of dictionaries, literature, manga, nonfiction, childrens DVDs, and other media in Japan. ... Kenji Terada (寺田 憲史 Terada Kenji) is a Japanese script writer, animation director, series organizer, novelist and scenario writer. ... This article is about the comics created in Japan. ...


Sonic the Comic, was a UK children's comic published by Fleetway Editions between 1993 and 2002. Labelled "The UK's official Sega comic", Sonic the Comic was one of few pieces of Sonic fiction to faithfully replicate the world of the 16-bit era video games: elements and terms from the games such as zones, rings, item boxes and star posts were incorporated into the comic. The publication's own identity and ongoing storyline and setting were established with a story in which Sonic, Tails and their friends were sent forward in time six months. During their absence, Doctor Robotnik conquered the entire planet Mobius, and Sonic's group were forced underground, operating as "freedom fighters" attempting to bring down Robotnik's rule of the planet. Due to an aggressive series of budget cuts on the part of Fleetway, the series went into full reprint by issue 184; the final story ended with a number of loose ends left untied. For the Archie-published comic, see Sonic the Hedgehog (comic series). ... Fleetway, also known as Fleetway Publications and Fleetway Editions, was a publishing company, mainly producing comic magazines for the U.K.. Fleetway began life as Amalgamated Press, the company owned by Alfred Harmsworth, who were based in Fleetway House. ...


Sonic the Hedgehog is an ongoing series of American comic books published by Archie Comics. All of Archie's Sonic-related series, miniseries and specials take place in the same fictional universe. This universe features a mixture of characters, settings and situations from the video games, the SatAM cartoon, the various other incarnations of Sonic, and many elements unique to the comic universe. Archie Comics is an American comic book publisher known for its many series featuring the fictional teenage Archie Andrews, Betty Cooper, Veronica Lodge, Reggie Mantle and Forsythe Jughead Jones characters created by Bob Montana. ... A fictional universe is an imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction or translatable non-fiction. ...


Sonic X is the title of an ongoing comic book series also published by Archie Comics that exists to supplement the stories from the animated series of the same name. It began in September 2005 and was originally meant to be a four-part series; due to the positive reaction to the series' announcement, it was extended to ongoing status before the first issue premiered. The comic is unique in that it is not directly based on the games; the comic is based on the television show and takes place in its expanded fictional universe. The comic borrows elements from the series first two seasons of the show and characters from the Sonic Adventure storyline. Sonic X is an ongoing comic book seried published by Archie Comics, featuring Segas mascot video game character Sonic. ... A comic book is a magazine or book containing the art form of comics. ... Archie Comics is an American comic book publisher known for its many series featuring the fictional teenage Archie Andrews, Betty Cooper, Veronica Lodge, Reggie Mantle and Forsythe Jughead Jones characters created by Bob Montana. ... This article is about Sonic X, an animated series. ... Expanded Universe material (e. ...


References

In addition to information taken from the Sonic the Hedgehog games themselves, the instruction booklets of the US and Japanese versions of the games were also used as references for this article.

  1. ^ Kennedy, Sam. The Essential 50: Sonic the Hedgehog. 1up.com. Retrieved on 2006-06-03.
  2. ^ Note that Sonic is not the central character in certain games, such as Shadow the Hedgehog, Knuckles Chaotix, Tails Adventures and Tails' Skypatrol, where Shadow the Hedgehog, the Chaotix and Miles "Tails" Prower were the central characters, respectively.
  3. ^ Although the manifestation of Dr. Eggman's goal to conquer to world was left unnamed in pre-32-bit games, Sonic Adventure and games since then have heavily developed this aspect.
  4. ^ [1] Retrieved 2008-07-02
  5. ^ The VC Advantage: Sonic and the Secret - Nintendo Wii Fanboy
  6. ^ [2] Sonic Spinball
  7. ^ Yuji Naka: "...the Mega Drive allowed this stunning demonstration of rotation during the bonus stages. This was said to be impossible on the hardware at the time." "The making of... Sonic The Hedgehog" (September 2001). Edge (101): pp. 121. 
  8. ^ List of 1993 animated works. Hong Ying Animation. Retrieved on 2006-02-23.

... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... -1... Shadow the Hedgehog ) is a video game starring an anti-hero of the Sonic the Hedgehog series, Shadow the Hedgehog. ... Knuckles Chaotix on the Sega 32X Knuckles Chaotix, also known as Chaotix is a Video Game in the Sonic the Hedgehog universe, released for the Sega 32X. The game was released in North America in March 1995. ... Tails Adventure is an RPG for the Sega Game Gear. ... Tails Skypatrol is a video game in the Sonic the Hedgehog series, developed and published by Sega for Sega Game Gear. ... This article is about the video game character. ... The Chaotix are a group of fictional characters in the Sonic the Hedgehog series of video games. ... Miles Prower ), better known by his nickname Tails ), is a character in the Sonic the Hedgehog series of video games, comics, and animated series released by Sega. ... 32-bit is a term applied to processors, and computer architectures which manipulate the address and data in 32-bit chunks. ... This article or section does not cite any references or sources. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 54th day of the year in the Gregorian calendar. ...

External links

Official
  • Sonic Central Official American website
  • Sonic City Official European website
  • Sonic Channel Official Japanese website
Commercial
Category at the Open Directory Project (www.dmoz.org)
The House of Acorn is a royal family of anthropomorphic squirrels from the Sonic the Hedgehog SatAM cartoon and Archie Comics // Members The House of Acorn has several prominent members, including: Maximillian Acorn See main article. ... For the Archie-published comic, see Sonic the Hedgehog (comic series). ... From the cover of #186, art by Richard Elson This article is about the version of the character seen in Sonic the Comic. ... This article is for fictional characters from the Sonic the Hedgehog franchise that appear exclusively in Sonic the Comic, who served as core supporting cast and Freedom Fighters in that continuity. ... Sonic the Hedgehog comics, see Knuckles the Echidna (comic character). ... Miles Prower ), better known by his nickname Tails ), is a character in the Sonic the Hedgehog series of video games, comics, and animated series released by Sega. ... Amy Rose ), once known as Rosy the Rascal, is a video game character who appears in many of the Sonic the Hedgehog series of video games developed by Segas Sonic Team. ... The Chaotix are a group of fictional characters in the Sonic the Hedgehog series of video games. ... This article is for minor characters that appear exclusively in the Sonic the Comic continuity, produced by Fleetway. ... Captain Plunder is a villain in Sonic the Comic Captain Plunder is the infamous leader of the Sky Pirates, one of the most feared and respected pirates imaginable. ... Commander Brutus was a character in the UKs Sonic the Comic. ... The Drakon Empire are a group of fictional antagonists from the British publication, Sonic the Comic. ... Metal Sonic ) is the fictional robotic counterpart and a rival of video game character Sonic the Hedgehog. ... This article is for fictional characters from the Sonic the Hedgehog franchise that appear exclusively in the Sonic the Comic continuity, produced by Fleetway. ... This article is about Sonic X, an animated series. ... Christopher Chris Thorndyke (Japanese: クリストフア クリス ソンダイク Kurisutofua Kurisu Sondaiku) is a fictional character and the main human protagonist from the Sonic X anime series. ... The Metarex commanders in order from left to right: Pale Bay Leaf, Black Narcissus, Dark Oak, Yellow Zelkova, and Red Pine. ... Cosmo is a fictional character in the Sonic X television series, first appearing in the shows third season. ... This article is for fictional characters from the Sonic the Hedgehog franchise that appear exclusively in the animated series Sonic X. For minor characters in other continuities, see Other characters in Sonic the Hedgehog. ... Sonic Underground is an animated television series that follows the adventures of Sonic the Hedgehog and his siblings, pink hedgehog Sonia and green-hued Manic. ... For other uses, see Sonic the Hedgehog. ... Sonia the Hedgehog is a fictional character created for the animated television series, Sonic Underground. ... Manic the Hedgehog was a character in the tv series Sonic Underground. ... Queen Aleena Queen Aleena Hedgehog is the fictional mother of Sonic, Manic and Sonia in the series Sonic Underground. ... Sonic the Hedgehog comics, see Knuckles the Echidna (comic character). ... This article is for fictional characters from the Sonic the Hedgehog franchise that appear exclusively in the animated series Sonic Underground. ... Adventures of Sonic the Hedgehog is an American animated television series that was first broadcast in September 1993, and has been running in cartoon syndication ever since. ... Scratch and Grounder as seen in the Sonic the Hedgehog comic book Scratch and Grounder are a pair of fictional Badnik robots created by Dr. Robotnik as adversaries of Sonic the Hedgehog in the animated series Adventures of Sonic the Hedgehog. ... Coconuts is a robot monkey from the early years of the Sonic the Hedgehog franchise. ... The Sonic the Hedgehog series is a franchise of video games released by Sega starring their mascot character Sonic the Hedgehog. ... Motora (Motobug), the very first robot ever seen in the Sonic series Eggmans robots, also known as Badniks, are fictional enemy robots created by the evil Dr. Ivo Robotnik in the Sonic the Hedgehog series of video games. ... This article is about a group of robots in the Sonic the Hedgehog series. ... Ancient Echidna warriors as seen in Echidnas in the video game, comic book, and television series fiction of Sonic the Hedgehog, are anthropomorphic, dreadlocked animals that stand out from the other humanoid animals. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... This is a list of voice actors/seiyū in the Sonic the Hedgehog video game, cartoon, and anime series. ... // The Evolution of the Universe of Sonic is listed chronologically, and presents the universe, games, and the events which are listed in relation to the fictional universe based on the Sonic the Hedgehog video game series. ... Adventures of Sonic the Hedgehog is an American animated television series that was first broadcast in September 1993, and has been running in cartoon syndication ever since. ... This is a list of episodes of Adventures of Sonic the Hedgehog. ... Sonic Christmas Blast was a holiday episode special for the Sonic the Hedgehog and Adventures of Sonic the Hedgehog cartoon series produced by DiC Entertainment. ... For the Archie-published comic, see Sonic the Hedgehog (comic series). ... Sonic the Hedgehog is an American animated television series created by DiC, also known as SatAM because it was originally aired in the United States on a Saturday morning slot. ... The following are episode summaries for the Sonic the Hedgehog television series. ... This article is about the comic book itself, not the character. ... Knuckles the Echidna is a 32-issue series of American comic books published by Archie Comics that ran from 1997 to 1999, featuring Knuckles the Echidna, one of Segas mascot video game characters from the Sonic the Hedgehog series. ... Sonic Underground is an animated television series that follows the adventures of Sonic the Hedgehog and his siblings, pink hedgehog Sonia and green-hued Manic. ... A list of episodes from the Sonic the Hedgehog series Sonic Underground. ... This article is about Sonic X, an animated series. ... The following is a list of Sonic X episodes. ... Sonic on the cover of the 1st issue of Sonic X published by Archie Comics Sonic X is an ongoing comic book series published by Archie Comics, based on the Japanese anime of the same name. ... Sample Sonic X Trading Card Game card The Sonic X Trading Card Game is an introductory-level collectible trading card game based on the Sonic the Hedgehog video game property from Sega. ... Sonic the Hedgehog has been the subject of many spin offs in printed media. ... This article is about the video game company. ... This article is about the video game company. ... Sega Amusement Machine Research and Development Department 2 (popularly known as Sega AM2 or simply AM2) is a research and development team for the video game company Sega. ... AM3 is the research and development division of Sega Corporation. ... Amusement Vision Amusement Vision, Ltd. ... Sega Rosso is the name of a former development studio from Sega, formerly known as AM5, some of its staff came from Namco, where they helped create the original Ridge Racer. ... Smilebit is a Japanese computer and video game developer founded in 2000. ... Overworks (previously called AM7), is the Sega video game development group responsible for Skies of Arcadia, the Streets of Rage series, much of the Shinobi series, and Phantasy Star 1, 2, and 4. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... This article does not cite any references or sources. ... SegaSoft, headquartered in Redwood City, California was a joint venture Sega and CSK, created to develop and publish single and multiplayer games for the PC, primarily in the North American marketplace. ... Sega Racing Studio (also known as Sega Driving Studio) is a computer and video game developer established in 2006 (based in Solihull, England) for the sole purpose of developing AAA SEGA racing titles, the studio has radically expanded from a hand group of people to a team of over 60... Sega PC is a computer and video game publication arm of video game company Sega. ... Game console redirects here. ... The SG-1000 ), which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... The SG-1000 ), which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... The Sega Master System is an 8-bit cartridge-based video game console that was manufactured by Sega and was first released in 1986. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... During its lifespan, the Sega Mega Drive and Genesis quite possibly received more officially licensed variations than any other console. ... The Sega Mega-CD ) is an add-on device for the Sega Mega Drive released in Europe, Australia, New Zealand and Japan. ... The Sega 32X (Japanese: セガ スーパー32X) is an add-on for the Sega Mega Drive video game console by Sega. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark, and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... A handheld video game is a video game designed primarily for handheld game consoles such as Nintendos Game Boy line. ... The Sega Game Gear is a handheld game console which was Segas response to Nintendos Game Boy. ... The Sega Mega Jet The Sega Mega Jet was a handheld version of the Mega Drive video game console. ... The Sega Nomad was a handheld game console sold for the North American consumer market which played Sega Mega Drive/Genesis game cartridges. ... This article is about the machine. ... Sega SC-3000 and joystick The SC-3000 was the computer equivalent of the SG-1000 cartridge-based gaming console manufactured by Sega. ... Edutainment (also educational entertainment or entertainment-education) is a form of entertainment designed to educate as well as to amuse. ... The Sega Pico The Sega Pico, also known as Kids Computer Pico ), was an electronic toy by Sega. ... The Advanced Pico Beena, also known as Beena is an educational console system targeted at young children sold by Sega Toys, successor of the Pico. ... The Multi-Mega or CDX was a 16-bit video game console released in 1994, combining the Sega Mega Drive (Sega Genesis in North America) and one of its add-ons, the Sega Mega-CD (Sega CD in North America), into a single compact unit as a final attempt by... During its lifespan, the Sega Mega Drive and Genesis quite possibly received more officially licensed variations than any other console. ... The TeraDrive was a 16-bit PC with an integrated Mega Drive, manufactured by IBM for Sega. ... The Mega PC was manufactured and released by Amstrad in 1993 under licence from Sega, which was a similar, but unrelated system to the Sega TeraDrive. ... Sega Channel logo and mascot Sega Pat Sega Channel was a project developed by Sega for the 16-bit Sega Genesis console. ... Megamodem attached to a Mega Drive The Sega Meganet was a network service in Japan for people using the Sega Mega Drive. ... SegaNet was a short-lived internet service operated by Sega, geared for dial-up based online gaming on their Dreamcast game console. ... NetLink (or Seganet in Japan) is a 28. ... The Dreamarena was an online gaming service provided with all Sega Dreamcast consoles in Europe. ... A video game accessory is a separate piece of hardware that is required to use a video game console, or one that enriches the video games play experience. ... The Sega Light Phaser The Light Phaser was a light gun created for the Sega Master System, modeled after the Zillion gun from the Japanese anime series of the same name. ... Image:Menacer. ... The Sega Activator was an octagonal game controller for the Sega Genesis that used infrared beams to interpret movements. ... AX-1E Analogue Pad was an analog controller for Sega Megadrive videogame console that was only released in Japan. ... In 1994, following the Super Nintendo Mouse, Sega had released a mouse for their own 16-bit console, Sega Mega Drive (aka Sega Genesis). ... The Sega Mega Anser was an accessory for the Sega Mega Drive. ... Originally known at VR-SHOOTER, the Sega Lock-On was a little known laser tag game developed by Sega and released in 1992. ... Sega VR Prototype Sega, flush with funds from the Sega Megadrive in Europe and the Sega Genesis in North America, announced the Sega VR add-on in 1991. ... Directlink is a high voltage direct current transmission line between Mullumbimby and Bungalora in Australia. ... The Dreameye was a digital camera released for the Dreamcast home video console by Sega, The Dreameye was a digital camera which came with Visual Park software. ... The American version comes in this box The Dreamcast Broadband Adapter (Also know has BBA) was an accessory released for the Sega Dreamcast, the console originally came equiped with a 56K modem however a Broadband adapter was released on January 10, 2001. ... A first and third party peripheral for the Sega Dreamcast, the VGA adapter allowed the Dreamcast to be connected to a computer monitor. ... Sega Dreamcast VMU The VMU, initialism of Visual Memory Unit (called VMS, Visual Memory System in Japan or Virtual Memory Unit), is a memory card peripheral for the Sega Dreamcast. ... GD-ROM is the proprietary optical disc format used by the Sega Dreamcast. ...

  Results from FactBites:
 
Excite France - Sonic the Hedgehog Series > Platform > Video Games > Games (Web-Catalogue) (179 words)
Aimed at Greek Sonic players, though information is universal.
Series history, game zone descriptions and screens, character descriptions and multimedia.
La catégorie Sonic the Hedgehog Series en d'autres langues
Sonic the Hedgehog (TV series) - Wikipedia, the free encyclopedia (1108 words)
To distinguish between the two series, fans typically refer to this series as SatAM, because it was a Saturday morning cartoon, while Adventures of Sonic the Hedgehog aired on weekdays in syndication.
The series was also telecast in Canada on the CTV Network, although it was aired between September 18, 1993, and September 2, 1995.
Sonic the Comic the British Sonic/Sega comic, officially licenced by Sega Of Europe, whether intentionally or not, published a series of images in one of their articles showing concept/mock-up art for a Sonic The Hedgehog cartoon that never aired, which became known as The Mystery Cartoon.
  More results at FactBites »

 
 

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