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Encyclopedia > Sonic Crackers
Sonic Crackers

A screenshot of the Techno Tower Zone level in Sonic Crackers, showing the band of rings which forms its essential gameplay element
Developer(s) Sonic Team
Publisher(s) Sega
Engine Early engine test, later became Knuckles Chaotix
Release date(s)
Genre(s) Platform game
Mode(s) Single player
Platform(s) Sega Mega Drive/Genesis
Media 1MB ROM dump (2MB overdump also exists)
Input Control pad

Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis. It is believed to have been an engine test, containing essentially multiple different game engines, swapped out in realtime using code written into RAM. Image File history File links Sonic_Crackers(betatest)_001. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Sonic Team is a computer and video game developer established in 1988 originally known as Sega AM8. ... This article or section does not cite its references or sources. ... Sega Corporation ) is an international video game software and hardware developing company, and a former home computer and console manufacturer. ... A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ... Knuckles Chaotix on the Sega 32X Knuckles Chaotix, also known as Chaotix is a Video Game in the Sonic the Hedgehog universe, released for the Sega 32X. The game was released in North America in March 1995. ... Video games are generally categorized into genres. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Sega Mega Drive ) was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ... A megabyte is a unit of information or computer storage equal to exactly one million bytes. ... A game controller is an input device used to control a video game. ... Read-only memory (often referred to as its acronym ROM) is a class of storage media used in computers and other electronic devices. ... Sonic the Hedgehog comic book version, see Sonic the Hedgehog (comic character). ... It has been suggested that this article or section be merged into Prototyping. ... The Sega Mega Drive ) was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ...

Contents

Gameplay

The game has Sonic and Tails joined together by a band of rings. This would later become the idea for Knuckles' Chaotix for the Sega 32X. Sonic the Hedgehog comic book version, see Sonic the Hedgehog (comic character). ... Sonic the Hedgehog comics, see Tails (comic character). ... Knuckles Chaotix, in Japan called simply Chaotix, is a platform game in the Sonic the Hedgehog series, developed by the Sonic Team published by Sega for the Sega 32X. The game was released in North America in March 1995, in Japan on April 21, 1995 and finally in Europe during... This article or section does not cite its references or sources. ...


The ROM has two "adventure" levels, one of which appears multiple times with a different palette each time, and two "field" levels. One is highly reminiscent of the Techno Tower Zone level in Knuckles' Chaotix, the objective being to make it to the top of the screen; if this is done or three full minutes elapses on the clock, the Sonic 1 "game over" music plays and the player is brought to the first field level, featuring a clouded background and a waterfall. In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a games virtual world, in modern games typically representing a specific location such as a building or a city. ...


The "field" levels are only half-complete; there is no collision set, and Sonic can walk anywhere on the field with impunity. If the player pauses and hits a button, the game goes to a carnival-like level reminiscent of Chaotix' Speed Slider Zone that goes around in an infinite loop. After one minute has elapsed, the circus level ends and another "field" level begins. After the player pauses and hits another button, he or she is brought back to the Techno Tower Zone level with a different palette, four in all.


The Chaotix Connection

Main article: Knuckles' Chaotix

Though Sonic and Tails are missing from the final version of Knuckles' Chaotix, some fans believe that evidence still exists that they were once part of the game, as shown in Sonic Crackers. A short summary of some of the evidence includes: Knuckles Chaotix, in Japan called simply Chaotix, is a platform game in the Sonic the Hedgehog series, developed by the Sonic Team published by Sega for the Sega 32X. The game was released in North America in March 1995, in Japan on April 21, 1995 and finally in Europe during... Knuckles Chaotix, in Japan called simply Chaotix, is a platform game in the Sonic the Hedgehog series, developed by the Sonic Team published by Sega for the Sega 32X. The game was released in North America in March 1995, in Japan on April 21, 1995 and finally in Europe during...

  • The fact that Heavy & Bomb have yellow and blue colored statues, respectively. These could have been the reserved statues for Sonic & Tails.
  • The presence of Sonic and Tails in the Sonic Crackers alpha version in what appears to be Techno Tower. Although this could indicate they were simply removed in an early phase of development. Or alternatively, served as generic placeholders for characters not yet designed. Additionally, an alpha version of what could be Speed Slider can be accessed.
  • The Level Select option in Knuckles' Chaotix allows you to manually select what character you want to play as. In the lineup, Mighty the Armadillo is listed in the first slot, typically where you would find Sonic. Listed second, is a character named **********. When selected, this character is a mess of corrupted graphics and colors (a typically occurring phenomenon when a ROM tries to access data that has been changed or removed) vaguely resembling Knuckles, dubbed "Wechnia" by fans; this could be the only remnant of what was once Tails.
  • Empty spots in the combi-catcher machine filled in by a double for Heavy & Bomb, which some fans believe this space could have been reserved for Sonic & Tails. Or possibly to increase player's chance of a getting a 'lesser' character.
  • An ending screen showing artwork of Sonic & Tails in front of the Chaotix team when the game is completed with all Chaos Rings.
  • The presence of Metal Sonic in the game where Sonic himself is largely absent.
  • The presence of Amy Rose, hidden in the sound test.
  • Sonic Crackers' stage select referring to levels as 'attractions' instead of 'zones'.
  • Knuckles' Chaotix music tracks, "Walkin'", "Hyper-Hyper", "Evening Star", and "Moonrise", as well as a version of "Electoria" based on the four previously mentioned tracks, can be heard in Sonic Crackers, as well as the Game Over theme from the first two Sonic games.

Other now-disproved theories suggested Sonic Crackers to be: Amy Rose ), also known as Rosy the Rascal, is a video game character who appears in many of the Sonic the Hedgehog series of video games developed by Segas Sonic Team. ...

  • Sonic the Hedgehog 4 - Critics point to the use of Sonic 1 sprites rather than Sonic 3 sprites, saying that this made it rather unlikely that Crackers was built on the Sonic 3 engine as the previous two sequels had been.[1]
  • A hoax, either by Sega or homebrew - proponents pointed to the "19940401" on the title screen, citing this as April 1, 1994. This theory has been discarded because of the large amount of work that this would require, and also because of numerous leftover pieces of art which indicate the game was a work in development, rather than a deliberately unfinished complete piece.[2]

Sonic the Hedgehog is the platform game that launched the career of Sonic the Hedgehog and Sonic Team. ... Sonic the Hedgehog 3 ), often abbreviated and officially known in Europe as Sonic 3, is a platform game in the Sonic the Hedgehog series for the Mega Drive/Genesis. ... It has been suggested that April Fools Day be merged into this article or section. ... 1994 (MCMXCIV) was a common year starting on Saturday of the Gregorian calendar, and was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by United Nations. ...

External links

  • Sonicology's Sonic Crackers Page
  • Secrets of Sonic Team info page.
  • Sonic Research Zone's Sonic Crackers Page
  • Epic Gaming's brief overview of Sonic Crackers
  • Glowing Bridge's Sonic Crackers section

References

  1. ^ "Sonic HQ Gaming Info - Sonic Crackers", Sonic HQ. 
  2. ^ "Sonic Crackers Overview", EpicGaming.us. 

  Results from FactBites:
 
Sonic Crackers - Biocrawler (450 words)
Sonic Crackers, also known by the name on the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Genesis.
Sonic CulT (a group involved in chronicling the history of the Sonic series) has observed that programmers often give silly titles to games in the ROM header, giving strength to the argument that the Sonic Studium name in the header should be ignored.
The Sonic Crackers ROM is likely a submissions ROM, which is used to test new ideas to see if the Sega management likes the game or not.
The Dispatch - Serving the Lexington, NC - News (715 words)
Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis.
The presence of Sonic and Tails in the Sonic Crackers alpha version in what appears to be Techno Tower; Although this could indicate they were simply removed in an early phase of development.
Sonic the Hedgehog 4 - Critics point to the use of Sonic 1 sprites rather than Sonic 3 sprites, saying that this made it rather unlikely that Crackers was built on the Sonic 3 engine as the previous two sequels had been.
  More results at FactBites »

 
 

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