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Encyclopedia > Sonic Advance 2
Sonic Advance 2
Developer(s) Dimps
Publisher(s) THQ
Release date(s) Japan December 19, 2002
North America March 10, 2003
March 18, 2003
Genre(s) Platformer
Mode(s) Single player, multiplayer
Rating(s) ESRB: Everyone
Platform(s) Game Boy Advance
Media 32-Megabit cartridge

Sonic Advance 2 (ソニックアドバンス2 Sonikku Adobansu Tsū?) is a side-scrolling platform game in the Sonic the Hedgehog series, developed by Dimps and published by THQ for the Game Boy Advance. The game was released in Japan on December 19, 2002, in North America on March 10, 2003, in Europe on March 18, 2003. It is based on a modified version of Sonic Advance's game engine. Image File history File links Sonic_Advance2_Box. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Dimps is an Osaka-based development studio with an additional office in Tokyo, Japan. ... This article or section does not cite its references or sources. ... THQ Inc. ... Image File history File links Flag_of_Japan_(bordered). ... is the 353rd day of the year (354th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... Image File history File links This is a lossless scalable vector image. ... March 10 is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Image File history File links European_flag. ... is the 77th day of the year (78th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... Video games are categorized into genres based on their gameplay. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... This article does not cite any references or sources. ... In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ... A side-scrolling game or side-scroller is a genre of video games in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right in order to reach their goals. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... The Sonic the Hedgehog series is a franchise of video games released by Sega starring their mascot character Sonic the Hedgehog. ... Dimps is an Osaka-based development studio with an additional office in Tokyo, Japan. ... THQ Inc. ... This article does not cite any references or sources. ... is the 353rd day of the year (354th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... March 10 is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... World map showing the location of Europe. ... is the 77th day of the year (78th in leap years) in the Gregorian calendar. ... To meet Wikipedias content policies, this article or section may require cleanup. ... A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ...

Contents

Gameplay

Basic gameplay is an improvement on Sonic Advance, with much of the earlier features intact. Compared to its predecessor, Sonic Advance 2 contains more and larger levels, the overall difficulty is higher making it a more challenging game, an enhanced sound track, and offers better control over the playable characters. Most levels start in a corner of a map and require to move uphill or downhill.


All characters can now perform various stunts when flying through the air and not curled in a ball (i.e. after being launched from a spring or similar). These are activated by holding a direction on the D-pad and pressing the R button. Some of these stunts can be used to destroy enemies.

Gameplay screenshot, during the first level, Leaf Forest zone.

Another new feature is shattering the sound barrier. If a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While in shattering the sound barrier, it is possible to run over water, and the attack used with the B button becomes more powerful. The delay before reaching shattering can be decreased somewhat by collecting rings. Certain objects in the level (red booster wheels, for instance) will instantly force the character into the state. This also shows that Sonic, Tails, Knuckles, Cream, Amy, and eventually Blaze, can run faster than the speed of sound. Although this is mixed up and scrambled in later games. Image File history File links Sonic_Advance2_Screenshot. ... Image File history File links Sonic_Advance2_Screenshot. ...


In each act, there are seven Special Rings. Collecting all seven of these and completing the Act, without dying, will take the player to a Special Stage, where a player can win a Chaos Emerald. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike Sonic Advance, emeralds are not shared between characters. The Special Stages (also called Special Zones) are an important feature of the Sonic the Hedgehog video games. ... This article or section does not cite its references or sources. ... To meet Wikipedias content policies, this article or section may require cleanup. ...


All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the Mushroom Hill Zone boss in Sonic and Knuckles. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's insta-shield (and Cream's ability to command Cheese to attack, of course) completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and spindash before reaching the left side of the screen; this trick has been heavily used in tool-assisted speedruns. However, critics lambasted the gameplay as tantamount to holding down the right button on the D-pad. In computing, wrapping is when a variable that exceeds its maximum value returns to its minimum value and vice-versa. ... Sonic & Knuckles title screen Sonic & Knuckles is a platform game in the Sonic the Hedgehog series, released for the Sega Mega Drive/Genesis in 1994. ... BisqBot, a robot designed to aid the creation of tool-assisted speedruns, finds the shortest path towards a desired powerup in Mega Man A tool-assisted speedrun (commonly abbreviated TAS) is a speedrun movie produced with the use of tools such as slow motion and re-recording. ... The title given to this article is incorrect due to technical limitations. ...


Characters

Super Sonic as seen in Sonic Advance 2

This is a screenshot of a copyrighted computer game or video game. ... This is a screenshot of a copyrighted computer game or video game. ... Sonic the Hedgehog comic book version, see Sonic the Hedgehog (comic character). ... Sonic the Hedgehog comics, see Tails (comic character). ... Knuckles the Echidna ) is a video game character within the Sonic the Hedgehog fictional universe of video games, television shows and comics. ... Cream the Rabbit ) is a fictional character from the Sonic the Hedgehog series of video games. ... A Chao (pronounced , or chow, singular and plural form Chao) is an artificially intelligent, virtually generated lifeform from the Sonic the Hedgehog video game series. ... Cream and Cheese Cream the Rabbit (Japanese:クリーム) is a fictional character from the Sonic the Hedgehog universe. ... The main menu screen in Sonic Mega Collection. ... Amy Rose ), once known as Rosy the Rascal, is a video game character who appears in many of the Sonic the Hedgehog series of video games developed by Segas Sonic Team. ... This article or section does not cite its references or sources. ... Vanilla the Rabbit ) is a fictional character in the Sonic the Hedgehog series of video games. ... A playable character is a character in a video game that can be used as the players avatar within the game world. ...

Pre-release version

Although this game marks Cream the Rabbit's first appearance, she was originally planned for Sonic Heroes. Sonic Team shifted her debut game to Sonic Advance 2 to help the game feel fresher. The game was originally supposed to star Sonic, Tails, Knuckles, and Amy, just as the original Sonic Advance had. Additionally, early videos of Sonic Advance 2 showcased the game with a completely different, more laid-back soundtrack and re-used character select graphics. Cream the Rabbit ) is a fictional character from the Sonic the Hedgehog series of video games. ... Sonic Heroes ) is a video game in the Sonic the Hedgehog series. ...


External links

  • Sonic Advance 2 at MobyGames
  • Sonic Advance 2 at Green Hill Zone

  Results from FactBites:
 
Sonic Advance 2 - Wikipedia, the free encyclopedia (1471 words)
Sonic Advance 2 is a platform game in the Sonic the Hedgehog series, developed by Dimps and published by THQ for the Game Boy Advance.
This format makes any attack other than jumping and Sonic's insta-shield completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans.
Sonic Advance 2 is the second classical 2D Sonic game to not end all zone names with the word "Zone" (the first was Sonic CD).
DailyGame Review: Sonic Advance 2 [GBA] (869 words)
Sonic Advance 2 follows the basic gameplay of its 2D predecessors on other platforms, which has you running forward at high speed and zipping through plenty of traps, loops and other obstacles in your quest to collect rings.
Sonic’s "whoosh", the clang of rings bouncing and even the "boing" of Sonic bouncing off bumpers sound crystal clear and spot-on.
Sonic Advance 2 is just another iteration of a platformer title that hasn’t seen any original ideas in a long time.
  More results at FactBites »

 
 

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