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Encyclopedia > Smash TV
Smash TV
Promotional arcade flyer
Developer(s) Williams
Publisher(s) Williams
Designer(s) Eugene Jarvis, Mark Turmell (co-designers)
Brian Schmidt (music)
Jon Hey (sound effects)
Release date(s) 1990
Genre(s) Run and gun/Multi-directional shooter
Mode(s) Up to 2 players, playing simultaneously
Platform(s) Arcade, NES, Super NES, Sega Master System, Sega Mega Drive, Sega Game Gear, Commodore 64, Amstrad CPC, ZX Spectrum, Amiga, Atari ST, PC
Input Joystick
Arcade cabinet Upright
Arcade system(s) Williams Y Unit
Arcade sound system(s) M6809 @ 2 MHz
Yamaha YM2151 @ 3.57958 MHz
HC55516
2 x DAC.
Arcade display Raster resolution 410×256(Vertical) Many Colors

Smash TV is a 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams. Home versions were developed for various platforms and most were published by Acclaim Entertainment. Image File history File links Broom_icon. ... Image File history File links SmashTV_flyer. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Williams is a long-standing American electronic gaming and amusement company based in Chicago, Illinois. ... This article or section does not cite its references or sources. ... Williams is a long-standing American electronic gaming and amusement company based in Chicago, Illinois. ... A game designer is a person who designs games. ... Eugene Jarvis at California Extreme 2006 Eugene Peyton Jarvis (born 1955) is a game designer and programmer, producing pinball machines for Atari and video games for Williams Electronics. ... This page meets Wikipedias criteria for speedy deletion. ... MCMXC redirects here; for the Enigma album, see MCMXC a. ... Video games are generally categorized into genres. ... A run and gun (also known as run n gun or for some variants, overhead shooter) is a sub-genre of video games that incorporates elements from shoot em up games and platform games. ... A shoot-em-up (shmup for short), is a video game where the player has limited control of their character and the focus is almost entirely on annihilation of their enemies. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... NES redirects here. ... The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES (pronounced either as a word or acronym), is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... The Sega Master System (SMS for short) is an 8-bit cartridge-based gaming console that was manufactured by Sega. ... The Sega Mega Drive ) is a 16-bit video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... The Sega Game Gear is a handheld game console which was Segas response to Nintendos Game Boy. ... The Commodore 64 is the best-selling single personal computer model of all time. ... The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ... The ZX Spectrum is a home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ... The original Amiga 1000 (1985) with various peripherals The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ... The Atari 520ST Atari 1040STF with SC1224 color monitor The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... The IBM PC (Personal Computer), was the original version and progenitor of the IBM PC compatible hardware platform. ... Joystick elements: 1. ... This arcade cabinet, containing Centipede, is an upright. ... An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ... A sound chip is an integrated circuit (i. ... The Yamaha YM2151, also known as the OP-M (FM Operator Type-M) is a sound chip in the YM2100 family. ... A computer display monitor, usually called simply a monitor when the meaning is clear from the context, is a piece of electrical equipment which displays viewable images generated by a computer without producing a permanent record. ... Suppose the smiley face in the top left corner is an RGB bitmap image. ... MCMXC redirects here; for the Enigma album, see MCMXC a. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... Eugene Jarvis at California Extreme 2006 Eugene Peyton Jarvis (born 1955) is a game designer and programmer, producing pinball machines for Atari and video games for Williams Electronics. ... Williams is a long-standing American electronic gaming and amusement company based in Chicago, Illinois. ... Acclaim Entertainment was an American video game developer and publisher. ...

Contents

Description

The game format was very similar to that of Eugene Jarvis' earlier Robotron: 2084, with dual-joystick controls and series of single screen areas. The theme of the game involved players competing in a violent gameshow (set in the then-future of 1999), probably inspired by the novel, and its 1987 movie adaptation, The Running Man. Robotron: 2084 (often simply called Robotron) is an arcade game created in 1982 by the company Vid Kidz (Eugene Jarvis and Larry Demar) for Williams Electronics. ... Joystick elements: 1. ... The single word gameshow is an evolution from game show. Just as flashlight and screwdriver became a single word through usage, gameshow has also become commonly used as a single word. ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... The Running Man (1982) is a science fiction novel by Stephen King, written under the pseudonym of Richard Bachman. ...


The game featured verbal interjections from the gameshow host including:


"Bingo!" (when inserting a coin or picking up the smart bomb) "Good Luck...you'll need it!" "I'd buy that for a dollar!" (a RoboCop reference), "Big Money! Big Prizes! I love it!" "Total Carnage! I love it!" RoboCop is a 1987 science fiction action movie and satire of business-driven capitalism, directed by Paul Verhoeven. ...


The last quote gave itself to the title of the 1991 follow-up, Total Carnage, which, while not a direct sequel, featured similar gameplay. 1991 (MCMXCI) was a common year starting on Tuesday of the Gregorian calendar. ... This article or section does not adequately cite its references or sources. ...


Other interjections include:


"Let's Go!" (when first starting the game) "No Way!" (Game Over; also uttered by the bosses)


The announcer in the game was voiced by sound designer Paul Heitsch. The script was created by the game's sole composer and sound designer Jon Hey [the Wikipedia reference on the right is incorrect, Brian Schmidt did not contribute any sound to the Smash TV game]. The voice of General Ahkboob in the sequel "Total Carnage" was that of Ed Boon, coding creator of Mortal Kombat. In the SMASH TV flyer image [right] the hands at the console are Ed Boon's (left) and Jon Hey's (right).


This game is somewhat (in)famous for its graphic nature and for its later versions, where players could enter "The Pleasure Dome" (a possible reference to the Frankie Goes to Hollywood song "Welcome to the Pleasuredome," itself being a reference to the Samuel Taylor Coleridge poem Kubla Khan "A stately pleasure-dome decree" ) for beating the game (if they collected 10 elusive keys). Frankie Goes to Hollywood (FGTH) was one of the most controversial and commercially successful UK new wave acts of the early 1980s. ... Welcome To The Pleasuredome is the title track of the 1984 debut album by Frankie Goes To Hollywood. ...


On the 2005 game Grand Theft Auto: Liberty City Stories, there is a side-mission called 'Slash TV', which parodies this, where the player's character is surrounded by enemies, and is awarded cash for eliminating waves of them. The camera angle changes from the game's traditional third-person "over the shoulder" view to a slightly angled overhead view so it looks like the original.


The arcade game The Grid features a Smash TV-like host. The Grid is a 2001 arcade game by Midway. ...


According to his Konquest Mode profile on Mortal Kombat: Deadly Alliance, the character Johnny Cage once took part in a celebrity version of SMASH T.V., defeated Mutoid Man with his Forceball attack and gave his prize winnings to charity. Mortal Kombat: Deadly Alliance is a video game developed and produced by Midway. ... For the Modernist composer, see John Cage. ...


Avant garde band Mr Bungle sampled the "I'd buy that for a dollar!" quote in their song "The girls of porn." Mr. ...


The band 13 & God also sampled the game, using the "Big money! Big Prizes! I love it!" quote in their song "Afterclap."


Poprock band Super Secret Handshake referenced the game in the title of their song "This Could Be Harder Than SmashTV," though the song's lyrics do not relate to the game.


Ports

Smash TV was heavily ported to consoles, including the following: NES, SNES (as Super Smash TV), the Sega Game Gear, Sega Genesis/Sega Mega Drive (as Super Smash TV) and Sega Master System. Four different video game consoles from different generations. ... NES redirects here. ... The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES (pronounced either as a word or acronym), is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... The Sega Game Gear is a handheld game console which was Segas response to Nintendos Game Boy. ... The Mega Drive/Genesis was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world as the Mega Drive. ... The Sega Mega Drive ) is a 16-bit video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... The Sega Master System (SMS for short) is an 8-bit cartridge-based gaming console that was manufactured by Sega. ...


Home computer versions were produced by Ocean for the ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST and Commodore Amiga, all released in early 1992. The Amiga version scored 895 out of a possible 1000 in a UK magazine review[1]. The Spectrum magazine CRASH awarded that version 97%, a rating which proved controversial as the game was very different from the arcade; the programmers believed a game more closely resembling the coin-op would be impossible on such a system. The Amstrad and Commodore 64 versions are similar to this and again, very different and much more basic when compared to the Williams original. The familiar Ocean logotype had an often prominent placement on the box art and is recognized by many people. ... The ZX Spectrum is a home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ... The Commodore 64 is the best-selling single personal computer model of all time. ... The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ... The Atari 520ST Atari 1040STF with SC1224 color monitor The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... Amiga is the name of a range of home/personal computers using the Motorola 68000 processor family, whose development started in 1982. ... CRASH was a magazine dedicated to the ZX Spectrum home computer. ...


It was also part of the Midway Arcade Treasures collection, which was released for the PC, Nintendo GameCube, Xbox and PlayStation 2 in 2003. Midway Arcade Treasures is a collection of 24 old arcade games that was developed by Digital Eclipse and released by Midway for the GameCube, PlayStation 2, Xbox and PC. A second collection, Midway Arcade Treasures 2, was released for the same consoles in October 2004 and a third console compilation... Apple Macintoshes like the iMac Core Duo are personal computers. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... See also: Xbox 360 The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ...


Smash TV has also been made available for download through Microsoft's Xbox Live Arcade service on the Xbox and Xbox 360 and is the first version of the game to officially allow two players to play the game online. It costs 400 Microsoft Points to purchase on the Xbox 360. ( 400 Microsoft Points is roughly $5. ) Microsoft is one of few companies engaging itself in the console wars Where they are up against sony, nintendo, and of course sharps new console which may cause a threat. ... Xbox Live Arcade (XBLA) is an online service operated by Microsoft that is used to distribute video games to Xbox and Xbox 360 owners. ... See also: Xbox 360 The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... Microsoft Points are the currency of the Xbox Live Marketplace and Zune online stores. ...


References

  •   Douglas, Jim (December 1991). Smash TV (review of Amiga version). ACE (UK magazine published by EMAP), p. 80–85.

ACE (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP.[2] The magazine catered mainly for gaming on Atari ST and Amiga computers. ... EMAP plc (LSE: EMA) is a British media company, specialising in the production of magazines, and the organization of business events and conferences. ...

External links


  Results from FactBites:
 
bpitchcontrol (871 words)
wer also von smash tv ein „electrified ii” erwartet hat, sollte sich wirklich mal gedanken ums weltbild machen, da kontinuität stets nur illusorisch sein kann.
und smash tv können auch weiterhin ein progressiv-emphatisches spielen mit maschinen ausleben.
in contrast there is the working process of smash tv: the golden thread of the album is sewn with thorough and rational cut and paste techniques based on memory and snippets of experiences.
bpitchcontrol (871 words)
reflection only sets in for smash tv where there is a civilized machine that can write itself/ represent itself for a change.
smash tv would have rather flown in on a concorde for that matter.
whoever expected an "electrified ii" from smash tv should really think about his or her worldview since continuity is merely an illusory state (just like two straight lines).
  More results at FactBites »

 
 

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