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Encyclopedia > SimLife
SimLife
image:simlife1.jpg
Developer(s) Maxis Software
Publisher(s) Maxis Software
Designer(s) Ken Karakotsios, Will Wright, Justin McCormick
Release date(s) 1992 (DOS, Windows 3.x)

1993 (Amiga) Image File history File linksMetadata Simlife1. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... Maxis was founded as a video game developer in 1987. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... A game designer is a person who designs games. ... Publicity photo of Will Wright and a character from The Sims William R. Wright (born January 20, 1960) is an American computer game designer and co-founder of the game development company, Maxis. ... 1992 (MCMXCII) was a leap year starting on Wednesday. ... 1993 (MCMXCIII) was a common year starting on Friday of the Gregorian calendar and marked the Beginning of the International Decade to Combat Racism and Racial Discrimination (1993-2003). ...

Genre(s) Life simulation
Mode(s) Single player
Rating(s) ELSPA: 3+
ESRB: Kids to Adults (K-A)
Platform(s) Amiga, DOS, Windows 3.x, Macintosh

SimLife is a computer game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self sustaining ecosystem. Computer and video games are generally and popularly categorised into genres. ... Life simulator games, or life simulators, are simulation games in which the player lives or controls an (or several) artificial lives. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... The original Amiga 1000 (1985) with Commodore 1080 monitor The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ... ‹ The template below has been proposed for deletion. ... The Windows 3. ... The first Macintosh computer, introduced in 1984, upgraded to a 512K Fat Mac. The Macintosh or Mac, is a line of personal computers designed, developed, manufactured, and marketed by Apple Computer. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... A color version of the Maxis logo, used since 1992 Maxis Software was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... 1992 (MCMXCII) was a leap year starting on Wednesday. ... An ecosystem, a contraction of ecological and system, refers to the collection of components and processes that comprise, and govern the behavior of, some defined subset of the biosphere. ... Genetics (from the Greek genno γεννώ= give birth) is the science of genes, heredity, and the variation of organisms. ... A virtual world is a computer-simulated environment intended for its users to inhabit and interact via avatars. ...

Simlife screenshot from the Apple Macintosh Version.
Enlarge
Simlife screenshot from the Apple Macintosh Version.

The producers of SimLife refer to it as "The Genetic Playground." The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them. Image File history File links Simlife-screenshot. ... Image File history File links Simlife-screenshot. ... The first Macintosh computer, introduced in 1984, upgraded to a 512K Fat Mac. The Macintosh or Mac, is a line of personal computers designed, developed, manufactured, and marketed by Apple Computer. ...


SimLife gives players the power to:

  • Create and modify worlds
  • Create and modify plants and animals at the genetic level
  • Design environments and ecosystems;
  • Study genetics in action
  • Simulate and control evolution
  • Change the physics of the universe in your computer

Similar games

This article or section seems not to be written in the formal tone expected of an encyclopedia entry. ... Spore is a computer and video game under development by Maxis, and designed by Will Wright. ...

External link

The Sim Universe and Maxis
SimCity games
SimCity | SimCity 2000 | SimCity 3000 | SimCity 4 | SimCity 5 (upcoming)
The Sims
The Sims | The Sims 2 | The Sims 3 (upcoming) | The Sims Online
Other Sim games
SimEarth | SimAnt | SimLife | SimFarm | SimTower | SimHealth | SimIsle | SimCopter | SimGolf | Streets of SimCity
Youth Sim games
SimTown | SimPark | SimSafari | SimTunes
Sim related
A-Train | El-Fish | Spore (upcoming) | Widget Workshop
Cancelled Sim games
SimMars | SimsVille
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  Results from FactBites:
 
Simlife - Simple your life! (447 words)
Simlife Science and Technology Co., Ltd. is a flourish developing company which resolves in the value-added industry of China wireless communication.
Simlife was founded in 2002, which is a famous developer and operator of embedded intelligent terminal software in China.
Simlife is quite honor to be one of the top operators among them.
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Simlife, after all, is itself a chimerical beast - part toy, part game, part tool, it exists at that node where the practices of science and the practices of culture collide.
But the corporeal players of Simlife are also complicit in the "reproduction" of Simlife; the distribution of Simlife creatures, the deployment and articulation of their vitality, relies on the external ""wetware" of human brains, their rhetorical softwares, their bodies and machines, just as the orchid is bound up with the wasp.
In the Simlife tutorial, the first action the user is directed to take in the Simlife World is to "draw your name in seeds." Watching the seeds sprout, grow and die in something approaching the pattern of your name plays out the drama implicit in much of genomics.
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