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Encyclopedia > SimCity
SimCity

Early cover arts of SimCity feature a jukebox-like design, with different versions depicting different cities and disasters.
Developer(s) Maxis
Nintendo EAD (SNES version)
Publisher(s) Brøderbund, Maxis, Nintendo, Electronic Arts and Superior Software/Acornsoft
Designer(s) Will Wright (SimCity series)
License Proprietary, re-released under the GNU General Public License version 3 on 10 January 2008
Platform(s) Acorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, PC-98, GBA, OLPC XO-1, OS/2, Linux, Mac OS, Mobile phone (Symbian or Java), NeWS, SNES, Tk, Unix, Windows, X11 TCL, ZX Spectrum, Virtual Console
Release date 1989
Genre(s) Simulation, City-building game
Mode(s) Single player
Rating(s) ESRB: E (Everyone) (Wireless)
ELSPA: 3+ (Windows)
System requirements CPU 286 6Mhz, 2MB hard disk space

SimCity is a city-building simulation game, first released in 1989 and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and enhanced into several different versions including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, and SimCity DS and SimCity Societies in 2007. The original SimCity was later renamed SimCity Classic. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. This article does not cite any references or sources. ... Image File history File linksMetadata SimCity_Classic_cover_art. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Nintendo Entertainment Analysis and Development (or EAD; formerly Research & Development Team 4) is the largest division inside Nintendo of Japan, under the management of Shigeru Miyamoto. ... Brøderbund Software was a maker of computer games, educational software and the Print Shop productivity tools. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... For the video game system, see Nintendo Entertainment System. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... Superior Software is a software publisher whose titles are mainly computer and video games. ... Acornsoft was the software arm of Acorn Computers Ltd, and was a major publisher of games for the BBC Micro. ... A game designer is a person who designs games. ... For other persons of the same name, see Will Wright. ... A software license is a legal agreement which may take the form of a proprietary or gratuitous license as well as a memorandum of contract between a producer and a user of computer software. ... GPL redirects here. ... is the 10th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... This article or section does not cite its references or sources. ... An original press advertisement for the Acorn Electron The Acorn Electron was a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. ... This article is about the family of home computers. ... The Amiga CDTV (for Commodore Dynamic Total Vision) was a computer made by Commodore International and launched in March 1991. ... The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ... The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... The BBC Microcomputer System was a series of microcomputers and associated peripherals designed and built by Acorn Computers Ltd for the BBC Computer Literacy Project operated by the British Broadcasting Corporation. ... C-64 redirects here. ... DESQview was a text mode multitasking program developed by Quarterdeck Office Systems which enjoyed modest popularity in the late 1980s and early 1990s. ... This article is about the family of closely related operating systems for the IBM PC compatible platform. ... EPOC is a range of operating systems developed by Psion for portable devices, primarily PDAs. ... The FM TOWNS (also spelled FM-TOWNS, FM Towns and FM-Towns) system is a Japanese PC variant, built by Fujitsu from February 1989 to Summer 1997. ... The NEC PC-9801 (or the PC-98 for short) is a Japanese microcomputer manufactured by NEC. It2 CPU, which could selectably run at a speed of either 5 or 8 MHz. ... “GBA” redirects here. ... The XO-1, previously known as the $100 Laptop or Childrens Machine, is an inexpensive laptop computer intended to be distributed to children in developing countries around the world [1], to provide them with access to knowledge. ... OS/2 is a computer operating system, initially created by Microsoft and IBM, then later developed by IBM exclusively. ... This article is about operating systems that use the Linux kernel. ... This article relates to both the original Classic Mac OS as well as Mac OS X, Apples more recent operating system. ... Symbian OS is an operating system with associated libraries, user interface frameworks and reference implementations of common tools, produced by Symbian. ... Java language redirects here. ... For other uses, see News (disambiguation). ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... In computing, Tk is an open source, cross-platform widget toolkit, that is, a library of basic elements for building a graphical user interface (GUI). ... Filiation of Unix and Unix-like systems Unix (officially trademarked as UNIX®, sometimes also written as or ® with small caps) is a computer operating system originally developed in 1969 by a group of AT&T employees at Bell Labs including Ken Thompson, Dennis Ritchie and Douglas McIlroy. ... Windows redirects here. ... “X11” redirects here. ... Tcl (originally from Tool Command Language, but nonetheless conventionally rendered as Tcl rather than TCL; and pronounced tickle) is a scripting language created by John Ousterhout. ... The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ... This article is about Nintendos emulation feature and download service. ... 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... This article is about the general term. ... The SimCity series, a well known example of the city-building game type. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The ESRBs logo. ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... The SimCity series, a well known example of the city-building game type. ... Construction and management simulation games (or CMSs)[1] are a type of simulation game which task players to build, expand or manage fictional communities or projects with limited resources. ... For information on interactive gaming in general, see video game. ... 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ... For other persons of the same name, see Will Wright. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Game console redirects here. ... SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series. ... SimCity 3000 (SC3K) is a simulation/city building computer game and the third installment in the SimCity series of games. ... SimCity 4 (SC4) is a city-building simulation computer game developed by California-based software company Maxis, a subsidiary of Electronic Arts, in 2003. ... SimCity DS (SCDS) is a simulation/city building computer game and the Nintendo DS installment in the SimCity series of games. ... SimCity Societies is a city-building simulation computer game of Electronic Arts (EA) and is part of the Sim games series. ... This article is about a computer game that was released in year 2000. ...


SimCity spawned an entire series of Sim games. Since the release of SimCity, similar simulation games have been released focusing on different aspects of reality such as business simulation in Capitalism. This article does not cite any references or sources. ... This is a complete list of Sim games, their expansion packs, and compilations. ... Capitalism is a business simulation computer game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. ...


On January 10 2008 the SimCity source code was released under the free software GPL 3 license under the name Micropolis. is the 10th day of the year in the Gregorian calendar. ... Source code (commonly just source or code) is any series of statements written in some human-readable computer programming language. ... Free software is software that can be used, studied, and modified without restriction, and which can be copied and redistributed in modified or unmodified form either without restriction, or with minimal restrictions only to ensure that further recipients can also do these things. ... GPL redirects here. ...

Contents

History

Vintage SimCity running on Macintosh System 6
Vintage SimCity running on Macintosh System 6

SimCity was originally developed by game designer Will Wright. The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed Wright to create his own maps during development. Wright soon found he enjoyed creating maps more than playing the actual game, and SimCity was born. Image File history File links SimCity_Mac. ... Image File history File links SimCity_Mac. ... This article is about the Macintosh operating system version. ... A game designer is a person who designs games. ... For other persons of the same name, see Will Wright. ... The Commodore 64 version of Raid on Bungeling Bay Raid on Bungeling Bay was the first video game designed by Will Wright. ...


In addition, Wright also was inspired by reading "The Seventh Sally", a short story by Stanislaw Lem, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress.[1] The title given to this article is incorrect due to technical limitations. ...


The first version of the game was developed for the Commodore 64 in 1985, but it would not be published for another four years.[2] The original working title of SimCity was Micropolis.[3] The game represented an unusual paradigm in computer gaming, in that it could neither be won nor lost; as a result, game publishers did not believe it was possible to market and sell such a game successfully. Brøderbund declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. Finally, founder Jeff Braun of then-tiny Maxis agreed to publish SimCity as one of two initial games for the company. C-64 redirects here. ... This article or section does not cite its references or sources. ... Brøderbund Software was a maker of computer games, educational software and the Print Shop productivity tools. ... Jeff Braun is an American computer game producer and co-founder of the computer game developer, Maxis. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ...


Wright and Braun returned to Brøderbund to formally clear the rights to the game in 1988, when SimCity was near completion. Brøderbund executives Gary Carlston and Don Daglow saw that the title was infectious and fun, and signed Maxis to a distribution deal for both of its initial games. With that, four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed by the IBM PC and Commodore 64 later in 1989.[2] Notable events of 1988 in computer and video games. ... Don Daglow (born ~1953) is an American computer game and video game designer, programmer and producer. ... Maxis Software is an American company that was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... This article is about the family of home computers. ... For other uses, see Macintosh (disambiguation) and Mac. ... IBM PC redirects here. ... C-64 redirects here. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ...


On January 10 2008 the SimCity source code was released under the free software GPL 3 license.[4] The release of the source code was related to the donation of SimCity software to the One Laptop Per Child laptop, as one of the principles of the OLPC laptop is the use of free and open source software. The open source version will be called Micropolis (the initial name for SimCity), since EA retains the trademark Simcity. The version shipped on OLPC laptops will still be called SimCity, but will have to be tested by EA quality assurance before each release to be able to use that name. is the 10th day of the year in the Gregorian calendar. ... Source code (commonly just source or code) is any series of statements written in some human-readable computer programming language. ... Free software is software that can be used, studied, and modified without restriction, and which can be copied and redistributed in modified or unmodified form either without restriction, or with minimal restrictions only to ensure that further recipients can also do these things. ... GPL redirects here. ... First working prototype of $100 laptop One Laptop Per Child is a non-profit organization set up to oversee the $100 laptop project. ...


Objective

SimCity on the Atari ST.

The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, see below). The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city. Screenshot of the Atari ST version of Sim City, made by User:Tyan23. ... Screenshot of the Atari ST version of Sim City, made by User:Tyan23. ... The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... For other uses, see City (disambiguation). ... A typical zoning map; this one identifies the zones, or development districts, in the city of Ontario, California Zoning is a North American term for a system of land-use regulation. ... This article does not cite any references or sources. ... A residential area is a type of land use where the predominant use is residential. ... “Taxes” redirects here. ...


Also, the player may face disasters including: flooding, tornadoes, fires (often from air disasters or even shipwrecks), earthquakes and attacks by monsters. In addition, monsters and tornados can trigger train crashes by running into passing trains. Later disasters in the game's sequels included lightning strikes, volcanoes, meteors and attack by extra-terrestrial craft. Flooding near Key West, Florida, United States from Hurricane Wilmas storm surge in October 2005 For other uses, see Flood (disambiguation). ... This article is about the weather phenomenon. ... For other uses, see Fire (disambiguation). ... Capt. ... For other uses, see Shipwreck (disambiguation). ... This article is about the natural seismic phenomenon. ... Train wreck at Gare Montparnasse, Paris, France, 1895 For the American rock band, see Trainwreck (band). ... Not to be confused with lighting. ... This article is about volcanoes in geology. ... Photo of a burst of meteors with extended exposure time A meteor is the visible path of a meteoroid that enters the Earths (or another bodys) atmosphere, commonly called a shooting star or falling star. ... This article does not cite any references or sources. ...


In the SNES version and later, one can also build rewards when they are given to them, such as a mayor's mansion, casino, etc. The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... This article does not cite any references or sources. ... This article or section does not adequately cite its references or sources. ...


Scenarios

The original SimCity kicked off a tradition of goal-centered, timed scenarios that could be won or lost depending on the performance of the player/mayor. The original cities were all based on real world cities and attempted to re-create their general layout, a tradition carried on in SimCity 2000 and in special scenario packs. While most scenarios either take place in a fictional timeline or have a city under siege by a fictional disaster, a handful of available scenarios are based on actual historical events.


The original scenarios are:

Bern as depicted in the Future Europe "tileset" (Amiga).
  • Bern, 1965 - The Swiss capital is clogged with traffic, the mayor needs to reduce traffic and improve the city.
  • Boston, 2010 - The city's nuclear power plant suffers a meltdown, irradiating a portion of the city. The mayor must rebuild, contain the toxic areas, and return the city to prosperity. In some early editions of SimCity (on lower-power computers that did not include the nuclear power plants), this scenario was altered to have a tornado strike the city. Much like the Tokyo scenario below, the mayor needs to limit damage and rebuild.
  • Detroit, 1972 - Crime and depressed industry wreck the city. The mayor needs to reduce crime and reorganize the city to better develop. The scenario is a reference to Detroit's declining state during the late 20th century (See also History of Detroit, Michigan).
  • Rio de Janeiro, 2047 - Coastal flooding resulted from global warming rages through the city. The mayor must control the problem and rebuild. In some early editions of SimCity (on lower-power computers that did not include the flooding disaster), this scenario was altered to have the objective be fighting high crime rates.
  • San Francisco, 1906 - An earthquake hits the city, the mayor must control the subsequent damage, fires and rebuild. The scenario references the 1906 San Francisco earthquake.
  • Tokyo, 1961 - The city is attacked by a Godzilla-type monster (Bowser in the SNES version). The mayor needs to limit the damage and rebuild. The scenario is strongly based on the original series of Godzilla films.

The PC version (IBM, Tandy compatible; on floppy disk) , CD re-release, as well as the Amiga and Atari ST versions included two additional scenarios: Image File history File links FutureEuropeBern. ... Image File history File links FutureEuropeBern. ... This article is about the family of home computers. ... For other uses, see Berne (disambiguation). ... Year 1965 (MCMLXV) was a common year starting on Friday (link will display full calendar) of the 1965 Gregorian calendar. ... This article needs additional references or sources to facilitate its verification. ... Boston redirects here. ... 2010 (MMX) will be a common year starting on Friday of the Gregorian calendar. ... A nuclear power station. ... Three Mile Island Nuclear Generating Station consisted of two pressurized water reactors manufactured by Babcock & Wilcox each inside its own containment building and connected cooling towers. ... Detroit redirects here. ... Year 1972 (MCMLXXII) was a leap year starting on Saturday (link will display full calendar) of the Gregorian calendar. ... French officer Antoine de la Mothe Cadillac founded a fort and settlement at the site of Detroit in 1701. ... This article is about the Brazilian city. ... 2047 (MMXLVII) will be a common year starting on Tuesday of the Gregorian calendar. ... Global warming refers to the increase in the average temperature of the Earths near-surface air and oceans in recent decades and its projected continuation. ... San Francisco redirects here. ... 1906 (MCMVI) was a common year starting on Monday (see link for calendar). ... Sarah San Francisco Earthquake redirects here. ... For other uses, see Tokyo (disambiguation). ... Year 1961 (MCMLXI) was a common year starting on Sunday (link will display full calendar) of the Gregorian calendar. ... This article is about the character itself. ... Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ... Godzilla is a series of giant monster films starring Godzilla, a Japanese creation usually portrayed by a man in a rubber suit. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... A floppy disk is a data storage device that is composed of a disk of thin, flexible (floppy) magnetic storage medium encased in a square or rectangular plastic shell. ...

City of Dullsville in Classic Graphics (Amiga).
  • Hamburg, Germany, 1944 - Bombing, where the mayor has to govern the city during the closing years of World War II and rebuild it later. This scenario references the bombing of Hamburg in World War II.
  • Dullsville, USA, 1900 - Boredom plagues a stagnating city in the middle of the United States; the mayor is tasked to turn Dullsville into a metropolis within 30 years.

In addition, the later edition of SimCity on the Super Nintendo (SNES) included the basics of these two scenarios in two, more difficult scenarios that were made available after a player had completed the original scenarios: Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... For other uses, see Hamburg (disambiguation). ... Year 1944 (MCMXLIV) was a leap year starting on Saturday (link will display full calendar) of the Gregorian calendar. ... Combatants Allied powers: China France Great Britain Soviet Union United States and others Axis powers: Germany Italy Japan and others Commanders Chiang Kai-shek Charles de Gaulle Winston Churchill Joseph Stalin Franklin Roosevelt Adolf Hitler Benito Mussolini Hideki Tōjō Casualties Military dead: 17,000,000 Civilian dead: 33,000... The large port city of Hamburg, Germany, was very heavily bombed many times by the Royal Air Force (RAF) and the United States Army Air Forces (USAAF) during World War II. During one of the attacks in July 1943 a firestorm was created that caused tens of thousands of mostly... Ğ: For the film, see: 1900 (film). ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...

  • Las Vegas - Aliens attack the city. This invasion is spread out over several years, stretching city resources. While somewhat similar to Hamburg, the scenario included casino features as well as animated flying saucers.
  • Freeland - Using a blank map without any water form, the mayor must build a game-described megalopolis of at least 500,000 people. There is no time limit in this scenario. While similar to the earlier Dullsville scenario, Freeland took advantage of the SNES version's clear delineations between city sizes, particularly metropolis and megalopolis. In the center of Freeland is a series of trees that bear the familiar head of Mario. However, the player is unable to build any of the reward buildings from the normal game.

While the scenarios were meant to be solved strategically, many players discovered by dropping the tax rate to zero near the end of the allotted timespan, one could heavily influence public opinion and population growth. In scenarios such as San Francisco, where rebuilding and, by extension, maintaining population growth play a large part of the objective, this kind of manipulation can mean a relatively easy victory. Later titles in the series would take steps to prevent players from using the budget to influence the outcome of scenarios. For further information, see Las Vegas metropolitan area and Las Vegas Strip. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ...


Also, several of the original scenarios, such as the Bern scenario, could be won simply by destroying the city, as they checked only one factor, in this case traffic.


Ports and versions

The main menu of SimCity Classic.

SimCity was originally released for home computers, including the Amiga, Atari ST and DOS-based IBM PC. After its success it was converted for several other computer platforms and video game consoles, including the Commodore 64, Mac OS-based Macintosh, Acorn Archimedes, Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron, Super Nintendo Entertainment System, EPOC32, mobile phone, Internet, Windows, Virtual Console, FM-Towns, OLPC XO-1 and NeWS HyperLook on Sun Unix. The game is also available as a multiplayer version for X11 TCL/Tk on various Unix, Linux, DESQview and OS/2 operating systems. Certain versions have since been re-released with various add-ons, including extra scenarios. Download high resolution version (807x588, 95 KB)The main menu of SimCity [Classic]. Screenshot by me (boarder8925) on 4/13/2005 under Windows XP Home Edition. ... Download high resolution version (807x588, 95 KB)The main menu of SimCity [Classic]. Screenshot by me (boarder8925) on 4/13/2005 under Windows XP Home Edition. ... Children playing on a Amstrad CPC 464 in the 1980s. ... This article is about the family of home computers. ... The Atari ST is a home/personal computer that was commercially popular from 1985 to the early 1990s. ... This article is about the family of closely related operating systems for the IBM PC compatible platform. ... IBM PC redirects here. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... Game console redirects here. ... C-64 redirects here. ... This article relates to both the original Classic Mac OS as well as Mac OS X, Apples more recent operating system. ... For other uses, see Macintosh (disambiguation) and Mac. ... This article or section does not cite its references or sources. ... The Amstrad CPC was a series of 8-bit home computers produced by Amstrad during the 1980s and early 1990s. ... The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. ... The BBC Microcomputer System was a series of microcomputers and associated peripherals designed and built by Acorn Computers Ltd for the BBC Computer Literacy Project operated by the British Broadcasting Corporation. ... An original press advertisement for the Acorn Electron The Acorn Electron was a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... EPOC is a range of operating systems developed by Psion for portable devices, primarily PDAs. ... Windows redirects here. ... This article is about Nintendos emulation feature and download service. ... The FM TOWNS (also spelled FM-TOWNS, FM Towns and FM-Towns) system is a Japanese PC variant, built by Fujitsu from February 1989 to Summer 1997. ... The XO-1, previously known as the $100 Laptop or Childrens Machine, is an inexpensive laptop computer intended to be distributed to children in developing countries around the world [1], to provide them with access to knowledge. ... For other uses, see News (disambiguation). ... Filiation of Unix and Unix-like systems Unix (officially trademarked as UNIX®, sometimes also written as or ® with small caps) is a computer operating system originally developed in 1969 by a group of AT&T employees at Bell Labs including Ken Thompson, Dennis Ritchie and Douglas McIlroy. ... “X11” redirects here. ... Tcl (originally from Tool Command Language, but nonetheless conventionally rendered as Tcl rather than TCL; and pronounced tickle) is a scripting language created by John Ousterhout. ... In computing, Tk is an open source, cross-platform widget toolkit, that is, a library of basic elements for building a graphical user interface (GUI). ... Filiation of Unix and Unix-like systems Unix (officially trademarked as UNIX®, sometimes also written as or ® with small caps) is a computer operating system originally developed in 1969 by a group of AT&T employees at Bell Labs including Ken Thompson, Dennis Ritchie and Douglas McIlroy. ... This article is about operating systems that use the Linux kernel. ... DESQview was a text mode multitasking program developed by Quarterdeck Office Systems which enjoyed modest popularity in the late 1980s and early 1990s. ... OS/2 is a computer operating system, initially created by Microsoft and IBM, then later developed by IBM exclusively. ...


In 2007 the developer Don Hopkins announced that One Laptop Per Child XO-1 will receive a free and open source version of the original SimCity. [5] [6] It is to be called Micropolis for trademark reasons. Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Don Hopkins is an artist and programmer specializing in computer-human interaction and computer graphics. ... First working prototype of $100 laptop One Laptop Per Child is a non-profit organization set up to oversee the $100 laptop project. ... The XO-1, previously known as the $100 Laptop or Childrens Machine, is an inexpensive laptop computer intended to be distributed to children in developing countries around the world [1], to provide them with access to knowledge. ... Free software is software that can be used, studied, and modified without restriction, and which can be copied and redistributed in modified or unmodified form either without restriction, or with minimal restrictions only to ensure that further recipients can also do these things. ... Open source refers to projects that are open to the public and which draw on other projects that are freely available to the general public. ...


Super Nintendo variation

The box art of the SNES port of SimCity.

SimCity for the Super Nintendo Entertainment System features the same gameplay and scenario features. There are several differences associated with the Nintendo port. The Nintendo port was developed and published by Nintendo, and Nintendo threw in their own ideas. Instead of the Godzilla monster disaster, Bowser of the Super Mario series becomes the attacking monster, and once your city reaches a landmark 500,000 populous, the player receives a Mario statue that is placeable in the city. The Nintendo port also features special buildings the player may receive as rewards, similar to the rewards buildings in SimCity 2000. There are also city classifications, such as becoming a metropolis at 100,000 people. Also unique to the SNES version is is a character named "Dr. Wright" (whose physical appearance is based on Will Wright) who acts as an advisor to the player. This edition is featured as Nintendo's Player's Choice as a million seller. The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... For the video game system, see Nintendo Entertainment System. ... Bowser may mean: Bowser, British Columbia, an unincorporated community on Vancouver Island Bowser and Blue Bowser and Blitz from King Bowser, a Nintendo character The above characters enhanced form, Giga Bowser The above characters youngest apparent son, Bowser, Jr. ... Over the years, Mario has appeared in at least 130 video games to date, both with starring and less significant roles. ...

Detailed information about ports of SimCity Classic
Platform Version – Release date Comments Image
Amiga V.1.0 – NA 1989 Alongside SimCity for the Macintosh, this was the first and original version of SimCity. It ran on any Amiga with at least 512 kilobytes of memory, and was distributed on a single floppy disk.
V.2.0 This version has been enhanced with the ability to switch title sets. A title set consists of all the images the game use to draw the city, and by changing the title set one can give the city a different look and feel.

Because of this new functionality, SimCity 2 requires at least 1MB of memory, twice that of the original version. North American redirects here. ... 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ...

Amiga CDTV EU 1991[7] To make the game more pleasant to play when viewed on a distant television, this version of the game shows a closer view of the city. Other changes includes a user interface more suited for use from the CDTV's remote control, use Red Book audio for music, and the addition of three scenarios.[8]
Amstrad CPC V.1.0 – EU 1990
Atari ST V.1.0 – NA 1989 This version features scenarios but has no music and the game's graphics are less colorful than the graphics of the Amiga version.[9]
BBC Micro
Acorn Electron
V.1.0 – UK 1990
Commodore 64 V.1.0 – NA 1989 This version lacks police/fire stations, stadiums, railways and disasters. It also forgoes the stat screen useful for evaluating the city's development. The player can select between eight scenarios or on randomly generated terrain.[10]
Macintosh V.1.0 – NA 1989 Features high resolution monochrome graphics.
PC MS-DOS – NA 1989 Features high resolution EGA graphics and PC speaker audio.
CD-ROM – NA 1994 Released by Interplay for DOS, it featured 256-color graphics and added live-action video.
Windows – NA 1992
Super NES JP April 26, 1991
NA August, 1991
EU September 24, 1992
Published by Nintendo under license by Maxis, the SNES version of SimCity had additional features not found in the original SimCity, including graphics changing to match the seasons (trees are green in summer, turn rusty brown in the fall, white in the winter, and bloom as cherry blossoms in the spring), civic reward buildings, and a very energetic green-haired city advisor named Dr. Wright (after Will Wright), who would often pop up and inform the player of problems with their city. In addition, the SNES version of SimCity had two additional bonus scenarios, accessible when the original scenarios were completed: Las Vegas and Freeland (see section on scenarios). The style of the buildings also resemble those in Japan rather than those of North America in Western releases.

A Nintendo Entertainment System port was also planned, but was cancelled. Image File history File links FutureEuropeBern. ... Notable events of 1991 in computer and video games. ... 1990 1990 in games 1989 in video gaming 1991 in video gaming Notable events of 1990 in video gaming. ... North American redirects here. ... 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ... Screenshot of the Atari ST version of Sim City, made by User:Tyan23. ... 1990 1990 in games 1989 in video gaming 1991 in video gaming Notable events of 1990 in video gaming. ... North American redirects here. ... 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ... screenshot C64 Sim City, made myself. ... North American redirects here. ... 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ... Image File history File links SimCity_Mac. ... North American redirects here. ... 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ... North American redirects here. ... 1994 1994 in games 1993 in video gaming 1995 in video gaming Notable events of 1994 in computer and video games. ... Interplay redirects here. ... This article is about the family of closely related operating systems for the IBM PC compatible platform. ... North American redirects here. ... 1992 1992 in games 1991 in video gaming 1993 in video gaming Notable events of 1992 in video gaming. ... This article is about the country in East Asia. ... is the 116th day of the year (117th in leap years) in the Gregorian calendar. ... Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display full calendar) of the Gregorian Calendar. ... North American redirects here. ... Notable events of 1991 in computer and video games. ... is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... Year 1992 (MCMXCII) was a leap year starting on Wednesday (link will display full 1992 Gregorian calendar). ... “NES” redirects here. ...


Nintendo also put their stamp on the game, with the most dangerous disaster being Bowser attack on a city (in place of a generic movie-type monster), and a Mario statue awarded once a Megalopolis level of 500,000 inhabitants is reached. This article or section may contain excessive or improper use of copyrighted images and/or audio files. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ...


The SNES version of SimCity has been released for the Wii's Virtual Console service. The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... This article is about Nintendos emulation feature and download service. ...

ZX Spectrum V.1.0 – 1989 Has all the features (such as scenarios, crime, and disasters) of later versions of the game, only with much more limited sound and graphics.[11]
Footnotes:
Multi player SimCity for X11 TCL/Tk on the SGI Indigo workstation
  • SimCity Classic is available for Palm OS and on the SimCity.com website as Classic Live. It was also released by Atelier Software for the Psion 5 handheld computer, and mobile phones in 2006.[12]
  • The July 2005 issue of Nintendo Power stated that a development cartridge of SimCity for the NES was found at Nintendo headquarters. Never released, it is reportedly the only one in existence.
  • Additionally a terrain editor and architecture disks were available with tileset graphics for settings of Ancient Asia, Medieval, Wild West, Future Europe, Future USA and a Moon Colony.
  • Versions of SimCity for the BBC Micro, Acorn Electron, and Acorn Archimedes computers were published by Superior Software/Acornsoft. Programmer Peter Scott had to squeeze the 512k Amiga version of the game into 20k in order to run on the ageing 32k BBC Micro and Acorn Electron. Despite this, it kept almost all of the functionality of the Amiga game and very similar graphics (although only using four colours).
  • DUX Software published a Unix version of SimCity for the NeWS window system using the HyperLook user interface environment, and a multi-player version of SimCity for the X11 window system using the TCL/Tk user interface toolkit, both developed and ported to various platforms by Don Hopkins.

For other Sim games, see the list of Sim games. 1989 1989 in games 1988 in video gaming 1990 in video gaming Notable events of 1989 in video gaming. ... Image File history File links Download high-resolution version (1024x768, 118 KB) Multi Player SimCity for X11 TCL/Tk running on SGI Indigo workstation, by Don Hopkins. ... Image File history File links Download high-resolution version (1024x768, 118 KB) Multi Player SimCity for X11 TCL/Tk running on SGI Indigo workstation, by Don Hopkins. ... “X11” redirects here. ... Tcl (originally from Tool Command Language, but nonetheless conventionally rendered as Tcl rather than TCL; and pronounced tickle) is a scripting language created by John Ousterhout. ... In computing, Tk is an open source, cross-platform widget toolkit, that is, a library of basic elements for building a graphical user interface (GUI). ... An SGI Indigo The SGI Indigo was a line of computer workstations manufactured by SGI beginning in 1990. ... Palm OS is an embedded operating system initially developed by U.S. Robotics owned Palm Computing, Inc. ... A website (alternatively, Web site or web site) is a collection of Web pages, images, videos or other digital assets that is hosted on one or several Web server(s), usually accessible via the Internet, cell phone or a LAN. A Web page is a document, typically written in HTML... A Psion Series 5mx PRO German Edition The Psion 5 is a PDA from Psion. ... Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ... “NES” redirects here. ... The BBC Microcomputer System was a series of microcomputers and associated peripherals designed and built by Acorn Computers Ltd for the BBC Computer Literacy Project operated by the British Broadcasting Corporation. ... An original press advertisement for the Acorn Electron The Acorn Electron was a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. ... This article or section does not cite its references or sources. ... Superior Software is a software publisher whose titles are mainly computer and video games. ... Acornsoft was the software arm of Acorn Computers Ltd, and was a major publisher of games for the BBC Micro. ... The BBC Microcomputer System was a series of microcomputers and associated peripherals designed and built by Acorn Computers Ltd for the BBC Computer Literacy Project operated by the British Broadcasting Corporation. ... An original press advertisement for the Acorn Electron The Acorn Electron was a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. ... Filiation of Unix and Unix-like systems Unix (officially trademarked as UNIX®, sometimes also written as or ® with small caps) is a computer operating system originally developed in 1969 by a group of AT&T employees at Bell Labs including Ken Thompson, Dennis Ritchie and Douglas McIlroy. ... For other uses, see News (disambiguation). ... “X11” redirects here. ... Tcl (originally from Tool Command Language, but nonetheless conventionally rendered as Tcl rather than TCL; and pronounced tickle) is a scripting language created by John Ousterhout. ... In computing, Tk is an open source, cross-platform widget toolkit, that is, a library of basic elements for building a graphical user interface (GUI). ... Don Hopkins is an artist and programmer specializing in computer-human interaction and computer graphics. ... This is a complete list of Sim games, their expansion packs, and compilations. ...


Critical acclaim

SimCity was critically acclaimed and received significant recognition within a year after its initial release. As of December 1990 (from a Maxis document by Sally Vandershaf, Maxis P.R. Coordinator) the game was reported to have won the following awards:

  • Best Entertainment Program 1989.
  • Best Educational Program, 1989.
  • Best Simulation Program, 1989.
  • Critics' Choice: Best Consumer Program, 1989, Software Publisher's Association.
  • Most Innovative Publisher, 1989, Computer Game Developer's Conference.
  • Best PC Game, 1989.
  • Member of the 1989 Game Hall of Fame, Macworld.
  • Game of the Year, 1989., Computer Gaming World.
  • Second Best Simulation of all Time for C-64.
  • Fourth Best Simulation of All Time for Amiga, .info.
  • Editors' Choice Award: Best Simulation, 1989, Compute.
  • Editors' Choice Award: Best Recreation Program, 1989, MacUser.
  • Best Computer Strategy Game, 1989, Video Games & Computer Entertainment.
  • Best Game Designer of the Year: Will Wright, for SimCity, 1989, Computer Entertainer.
  • Best 20th Century Computer Game, 1989, Charles S. Roberts Award.
  • Software Award of Excellence, 1990-1991, Technology and Learning.
  • Best Educational Program, 1990, European Computer Leisure Award.
  • Tild D'Or (Golden Award): Most Original Game, 1989, Tilt (France).
  • Game of the Year, 1989, Amiga Annual (Australia).
  • World Class Award, 1990, Macworld (Australia).

In addition, SimCity won the Origins Award for "Best Military or Strategy Computer Game" of 1989 in 1990,[citation needed] and the multiplayer X11 version of the game was also nominated in 1992 as the Best Product of the Year in Unix World.[citation needed] MacWorld magazine (April 2004) Macworld is a monthly computer magazine dedicated to Macintosh products. ... Computer Gaming World Computer Gaming World (CGW) is the oldest video game publication still in continuous circulation. ... .info (originally INFO=64) was a computer magazine covering Commodore 8-bit computers and later the Amiga. ... MacUser, 27 May 2005 MacUser is a fortnightly computer magazine published by Dennis Publishing Ltd. ... An example of the original artwork that went into covers of VG&CE VideoGames & Computer Entertainment (abbreviated as VG&CE) was an American magazine dedicated to covering video games on computers, home consoles and arcades. ... The Charles S. Roberts Awards (or CSR Awards) are given annually for excellence in the historical wargaming hobby. ... The Origins Awards, presented by the Academy of Adventure Gaming Arts and Design, are presented at the Origins International Game Expo for outstanding work in the game industry. ... “X11” redirects here. ...


Legacy

The subsequent success of SimCity speaks for itself: "Sim" games of all types were developed — with Will Wright and Maxis developing myriad titles including SimEarth, SimFarm, SimTown, Streets of SimCity, SimCopter, SimAnt, SimLife, SimIsle, SimTower, SimPark, SimSafari, and The Sims, as well as SimsVille and SimMars, which were both never released. They also obtained licenses for some titles developed in Japan, such as SimTower and Let's Take The A-Train (just called A-Train outside of Japan). The most recent development is The Sims, and its sequel, The Sims 2. An upcoming release, Spore, was originally going to be titled "SimEverything"—a name that Will Wright thought might accurately describe what he was trying to achieve. The game yielded five sequels: SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet. ... Yet another spin off from the SimCity series, SimFarm developed by Maxis in 1993 challenges players to build and manage a virtual farm. ... SimTown Screenshot SimTown is a 1995 computer game, much like the best selling SimCity on a smaller scale. ... Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. ... SimCopter is a 1996 computer game from Maxis. ... SimAnt is a 1991 life simulation computer game by Maxis focusing on ants. ... SimLife is a computer game produced by Maxis in 1992. ... SimIsle is a computer game produced by Maxis in 1995. ... SimTower is a 1994 real-time strategy/simulation computer game (or software toy). Published by Maxis, it is a spin off game from the popular SimCity. ... SimPark screenshot SimPark is a 1996 computer game by Maxis. ... SimSafari is a simulation game created by Maxis in which the player must manage an African safari park. ... This article is about a computer game that was released in year 2000. ... The ending of the Simsville trailer, displaying its slated year to be released and logo. ... Title screen from a short promotional video for SimMars released on the SimCity 3000 installation CD. Screenshot from a short promotional video for SimMars released on the SimCity 3000 installation CD. SimMars was a strategy game in development at Maxis around the same time as the release of the wildly... To licence or grant licence is to give permission. ... SimTower is a 1994 real-time strategy/simulation computer game (or software toy). Published by Maxis, it is a spin off game from the popular SimCity. ... A Train or the variant A-Train may mean: A-Train, a computer game developed by Artdink in 1992 the A-C (New York City Subway service), made famous by the jazz song Take the A Train the Green Line A Branch in Boston, Massachusetts a set of five environmental... This article is about a computer game that was released in year 2000. ... This article is about the computer game. ... Spore is a simulation computer game designed by Will Wright. ...

A fifth SimCity was revealed by Electronic Arts chief financial officer Warren Jenson in 2007. The title of the game is SimCity Societies and it was released worldwide on 13 November 2007[13]. Societies has a larger focus on the city's inhabitants rather than on its architecture.[14] Since Will Wright was busy with "Spore" and SimCity 4 was deemed too complex by some, Tilted Mill was given the task by EA to create SimCity Societies. [15] SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series. ... Notable events of 1993 in computer and video games. ... SimCity 3000 (SC3K) is a simulation/city building computer game and the third installment in the SimCity series of games. ... 1999 1999 in games 1998 in video gaming 2000 in video gaming Notable events of 1999 in video gaming. ... SimCity 4 (SC4) is a city-building simulation computer game developed by California-based software company Maxis, a subsidiary of Electronic Arts, in 2003. ... 2003 2003 in games 2002 in video gaming 2004 in video gaming Notable events of 2003 in video gaming. ... SimCity DS (SCDS) is a simulation/city building computer game and the Nintendo DS installment in the SimCity series of games. ... (NOTE: Some release dates listed are not global release dates. ... SimCity Societies is a city-building simulation computer game of Electronic Arts (EA) and is part of the Sim games series. ... (NOTE: Some release dates listed are not global release dates. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... SimCity Societies is a city-building simulation computer game of Electronic Arts (EA) and is part of the Sim games series. ... is the 317th day of the year (318th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...


SimCity inspired a new genre of video games. "Software toys" that were open-ended with no set objective were developed trying to duplicate SimCity's success. The most successful was most definitely Wright's own The Sims, which went on to be the best selling computer game of all time. The ideas pioneered in SimCity have been incorporated into real-world applications as well. For example, VisitorVille simulates a city based on website statistics. This article is about a computer game that was released in year 2000. ...


The series also spawned a SimCity collectible card game, produced by Mayfair Games. Sim City: The Card Game is a collectible card game based on the video game SimCity. ... Collectible card games (CCGs), also called trading card games (TCGs), are played using specially designed sets of cards. ... Mayfair Games is a publisher of board and roleplaying games in the United States and United Kingdom. ...


References in other games

  • In Space Quest IV, in the Software Excess Store, a game called Sim Sim is available. It is described as a "simulated simulator specially designed for creating simulated simulators" and that "you can create a simulated environment in which you can create any simulated environment you want".
  • In Postal², an unplayable arcade game called "SymHomeless" can be spotted in various locations around town. Text in the game describing the phony game reads "lawsuit narrowly averted by changing 'i' to 'y'."
  • Dr. Wright appears in Super Smash Bros. Melee for the Nintendo GameCube as a collectible trophy. He also appears in Super Smash Bros. Brawl for the Nintendo Wii, where a player can use the Assist Trophy item to summon him. He then causes a tall building to suddenly sprout from the ground, damaging any player who it touches, besides the player who summoned Dr. Wright.

Vohaul holographically communicates with a shocked Roger. ... Postal² is a 2003 computer game by Running With Scissors (RWS). ... Super Smash Bros. ... Super Smash Bros. ...

See also

A government simulation or political simulation is an Internet-based nation-simulation game that attempts to simulate the government and politics of all or part of a single nation. ... It has been suggested that this article or section be merged into Local government of the United States. ... Lincity is a free sim game which puts the player in control of managing every aspect of a citys socio-economy. ...

References

  1. ^ Making City Planning a Game. nytimes.com. Retrieved on May 18, 2007.
  2. ^ a b Inside scoop: The History of SimCity (page two). SimCity.com. Retrieved on December 17, 2006.
  3. ^ Will Wright Chat Transcript. simcity.ea.com. Retrieved on Nov 8, 2007.
  4. ^ SimCity Source Code Released to the Wild! Let the ports begin...
  5. ^ OLPC News: SimCity on the OLPC XO!
  6. ^ Games Aim For Good : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online
  7. ^ Sim City (CDTV version). Hall Of Light. Retrieved on November 5, 2006.
  8. ^ Sim City CDTV. Lemon Amiga. Retrieved on June 6, 2007.
  9. ^ Sim City (Atari ST version). Atari Legend. Retrieved on June 6, 2007.
  10. ^ Sim City (C64 version). Zzap64 (February 1990 printed issue). Retrieved on June 6, 2007.
  11. ^ Sim City (ZX version). SimCity.txt on the original game disk. Retrieved on June 6, 2007.
  12. ^ SimCity (mobile phone version) review. Pocket Gamer. Retrieved on 2006-11-11.
  13. ^ SimCity Relased. BUSINESS WIRE. Retrieved on 2007-11-14.
  14. ^ "EA resurrects SimCity" from Computer and Video Games
  15. ^ http://forums.spacecast.com/forums/thread/319440.aspx "Uh oh, SimCity is in trouble with SimCity Societies

Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 315th day of the year (316th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 318th day of the year (319th in leap years) in the Gregorian calendar. ... This article is about a British magazine covering computer and video games. ...

External links

  • Official SimCity website
  • SimCity Classic Live (requires registration)
  • SimCity.com Fansite Directory: Maxis' official and comprehensive SimCity fansite directory.
  • SimCity at MobyGames
MobyGames is a website devoted to cataloging computer and video games, both past and present. ... This is a complete list of Sim games, their expansion packs, and compilations. ... Computer and video games redirects here. ... This article does not cite any references or sources. ... SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series. ... SimCity 3000 (SC3K) is a simulation/city building computer game and the third installment in the SimCity series of games. ... A screenshot of SimCity on the Atari ST SimCity is a real-time strategy/simulation city-building computer game (or software toy). It is game developer Maxis flagship product. ... SimCity 4 (SC4) is a city-building simulation computer game developed by California-based software company Maxis, a subsidiary of Electronic Arts, in 2003. ... SimCity DS (SCDS) is a simulation/city building computer game and the Nintendo DS installment in the SimCity series of games. ... SimCity Societies is a city-building simulation computer game of Electronic Arts (EA) and is part of the Sim games series. ... This article is about a computer game that was released in year 2000. ... This article is about the computer game. ... ‹ The template below (Expand) is being considered for deletion. ... The Sims 3 is an upcoming strategic life simulation computer game for the Windows operating system. ... SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet. ... SimAnt is a 1991 life simulation computer game by Maxis focusing on ants. ... SimLife is a computer game produced by Maxis in 1992. ... Yet another spin off from the SimCity series, SimFarm developed by Maxis in 1993 challenges players to build and manage a virtual farm. ... SimRefinery is a computer simulation designed to simulate Chevron Corporations refinery operation. ... SimTower is a 1994 real-time strategy/simulation computer game (or software toy). Published by Maxis, it is a spin off game from the popular SimCity. ... SimHealth, released by Maxis in 1994, is a simulation of the U.S. Healthcare system. ... SimIsle is a computer game produced by Maxis in 1995. ... SimTown Screenshot SimTown is a 1995 computer game, much like the best selling SimCity on a smaller scale. ... SimPark screenshot SimPark is a 1996 computer game by Maxis. ... SimGolf is a computer game created by Maxis in 1996. ... SimTunes was a kids software toy designed by Toshio Iwai and released by Maxis. ... SimSafari is a simulation game created by Maxis in which the player must manage an African safari park. ... SimCopter is a 1996 computer game from Maxis. ... Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. ... // The Basics Theme park world is a theme game, where you have to build a park, with rides and stuff to entertain the visitors. ... An in-game screenshot from the third themed zone, Arabian Nights. ... Sid Meiers Sim Golf is a computer game created by Sid Meier and Firaxis in 2002. ... MySims, released in Japan as Boku to Sim no Machi , lit. ... Spore is a multi-platform god game under development by Maxis and designed by Will Wright that allows a player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as... Will Wright demonstrating the cellular phase at 2012: Stories from the Near Future. ...

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