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Encyclopedia > SiSSYFiGHT 2000
Developer(s) Word
Publisher(s) Word
Release date(s) 2000
Genre(s) Turn-based strategy
Mode(s) Multiplayer
Platform(s) Windows, Mac OS, Mac OS X
System requirements Macromedia Shockwave 7.0.2, Internet connection, Javascript-enabled web browser

SiSSYFiGHT 2000 is a turn-based strategy online game developed by the Word online magazine staff, including lead programmer Ranjit Bhatnagar and art director Yoshi Sodeoka, with game designer Eric Zimmerman, written in Shockwave. It was launched in 2000. Image File history File links Sf2k_frontpage. ... A video game developer is a software developer (a business or an individual) that creates computer or video games. ... This article or section does not cite its references or sources. ... This article is about the year 2000. ... To meet Wikipedias quality standards, this article may require cleanup. ... The Battle for Wesnoth, an example of a turn-based tactics game. ... Online gaming redirects here. ... Microsoft Windows is the name of several families of operating systems by Microsoft. ... This article or section does not cite its references or sources. ... Mac OS X (official IPA pronunciation: ) is a line of proprietary, graphical operating systems developed, marketed, and sold by Apple Computer, the latest of which is pre-loaded on all currently shipping Macintosh computers. ... Macromedia Shockwave is frequently confused with Macromedia Flash. ... JavaScript is the name of Netscape Communications Corporations implementation of the ECMAScript standard, a scripting language based on the concept of prototype-based programming. ... The Battle for Wesnoth, an example of a turn-based tactics game. ... A terrorist from the online game Counter-Strike: Source Online games refer to video games that are played over some form of computer network, most commonly the Internet. ... Ranjit Bhatnagar is a game designer with New York-based GameLab. ... Yoshi Sodeoka is a New York based artist, designer and musician who has been producing both art and commercial projects since early 1990s. ... Eric Zimmerman is a game designer and the co-founder and CEO of gameLab, a computer game development company. ... Macromedia Shockwave is frequently confused with Macromedia Flash. ... This article is about the year 2000. ...

The gameplay is simple on its surface, but requires solid strategy to win consistently. The graphics are also simple, and are inspired by the work of "outsider artist" Henry Darger, illustrator Edward Gorey, Japanese anime, and early, 8-bit video games of the 1980s. The game focuses on community-building through chat both in the game and on its associate message boards. Gameplay includes all player experiences during the interaction with game systems, especially formal games. ... A strategy is a long term plan of action designed to achieve a particular goal, as differentiated from tactics or immediate actions with resources at hand. ... Adolf Wölflis Irren-Anstalt Band-Hain, 1910 The term Outsider Art was coined by art critic Roger Cardinal in 1972 as an English synonym for Art Brut (which literally translates as Raw Art or Rough Art), a label created by French artist Jean Dubuffet to describe art created... Henry Darger (April 12?, 1892–April 13, 1973) was a reclusive American writer and illustrator who worked as a janitor in the Chicago, Illinois area. ... Edward St. ... Anime ) (IPA pronunciation: in Japanese, but typically or in English) is an abbreviation of the word animation. Outside Japan, the term most popularly refers to animation originating in Japan. ... 8-bit refers to the number of bits used in the data bus of a computer. ... This article is about computer and video games. ... A virtual community is a group whose members are connected by means of information technologies, typically the Internet. ... This article or section does not cite its references or sources. ...

In a departure from the androcentric norm in video games, all of the players in Sissyfight are rendered female and nonsexual. Androcentrism (Greek ανδρο, andro-, man, male, χεντρον, kentron, center) is the practice, conscious or otherwise, of placing male human beings or the masculine point of view at the center of ones view of the world and its culture and...

Sissyfight is often cited as an early example of a web-based MMOG in gaming development and academic circles. Although each game session only contains three to six players at a time, the mechanics of "brownie points" and the robust community surrounding Sissyfight create a much more "massive" experience than most small-scale web games. World of Warcraft, a very well known MMORPG A Massively Multiplayer Online Game (MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the Internet. ...

SiSSYFiGHT 2000 was created using an iterative design process.[1] Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a work in progress. ...



A screenshot from a round of SiSSYFiGHT 2000.
A screenshot from a round of SiSSYFiGHT 2000.

Up to six sissies can play in a single game, but a game can be started with a minimum of three. Each player starts with ten hearts, each standing for one "self-esteem point". The game is turn-based, with each player picking her move independently and in secret from the others. The players can, however, use the in-game chat bubbles to create alliances and coordinate their moves. Keeping with the game's playground theme, players can attack each other by teasing, scratching, or tattling on one another. With each round, players try to eliminate each other's self-esteem until only two are left standing. Those two become the winners of that game. Image File history File links Sf2k_screenshot. ... Image File history File links Sf2k_screenshot. ... In psychology, self-esteem or self-worth is a persons self-image at an emotional level; circumventing reason and logic. ... Chat may refer to a casual conversation an internet chat room or instant messaging system Internet relay chat, a particular chat room system Chat, a kind of bird Chat, the waste rocks produced in mining Le Chat, a Belgian comic strip Khat, a narcotic plant Chats, the way British soldiers...

Although most games end with two victors, it is also possible for a player to pull off a "solo", or single-player win. There are also rare cases in which all of the players lose; special music plays when this happens.


Some players have devised several methods of cheating at Sissyfight. Most often, two players will resort to using an instant messaging service in order to coordinate their moves outside of the in-game chat interface. Other players have developed more sophisticated methods, including running multiple sessions of the game and creating secondary or unregistered accounts (called "sock puppets" or "socks") to tilt a game's outcome in their favor. Cheating is defined as an act of deception, fraud, trickery, imposture, or imposition. ... A screenshot of PowWow, one of the first instant messengers with a graphical user interface Instant messaging or IM is a form of real-time communication between two or more people based on typed text. ... In computer science, in particular networking, a session is either a lasting connection using the session layer of a network protocol or a lasting connection between a user (or user agent) and a peer, typically a server, usually involving the exchange of many packets between the users computer and... A sock puppet, after which internet sock puppets are named. ...

The Honor Code, Sissyfight's terms of service, strictly forbids these behaviors.[2] In computing and telecommunication networks (including of course the Internet) terms of service or ToS is an agreement under which a service provider agrees to provide services to the users of the service. ...

Game variations

Players have invented their own game variations, with unique rules. For example, "Tease The Slow" requires everyone to tease the last person to make a move. Other variants include a "no cower" rule, which is faster-paced and concentrates more on offense. Since these variants are not hard coded into the game, some players do not follow the special rules. As a result, the other players themselves must often enforce the rules themselves by teasing out the rulebreakers.


Sissyfight was a surprise hit when it was launched in 2000. However, it suffered from a lack of promotion and development after Zapata Corporation, its parent company, closed down Word later that year. Nonetheless, the community has proven strong enough to sustain itself, with an unpaid administrator and moderators managing the game and message boards. Gamelab, a game development company founded by Zimmerman with other members of the original Sissyfight team on staff including programmer Ranjit Bhatnagar and designer Naomi Clark, now maintains and runs the Sissyfight servers. Zapata Petroleum Corporation, an oil exploration company, was created by George H. W. Bush in 1953, along with his business partners John Overbey, and brothers Hugh and Bill Liedtke. ... Gamelab is a New York City-based computer game developer. ...

Since its release, Sissyfight has consistently been named a top internet game by online magazines and continues to remain popular among its loyal "sissies" (the community name for regular players). In 2001, it was a nominee for the Webby Awards in the Games category. This article is about the year 2001. ... Presented by The International Academy of Digital Arts and Sciences, the Webby Awards are a set of awards presented to the worlds best websites. The awards have been given out since 1996. ...


  • In the game Baldur's Gate II: Shadows of Amn, the player can wield Lilarcor, an enchanted wisecracking sword. One of the random phrases Lilarcor speaks is, "Sissy fighter! You grab, I'll scratch!", referring to an oft-used combo in the Sissyfight game.

Lilarcor is the name of a fictional sword in the Baldurs Gate II: Shadows of Amn computer role-playing game in the Dungeons & Dragons setting, created by Bioware. ... Liu Kang after performing a 7-hit combo on Scorpion in Ultimate Mortal Kombat 3. ...

External links

  Results from FactBites:
Sissyfight - Salon (512 words)
Aside from the hostility that this user expresses (which might be better vented if he played more Sissyfight), he brings up a point all video game designers have heard before -- that their work encourages violent behavior.
Of course, Sissyfight, more than any other fantasy video game, is not really a fantasy at all but based squarely on the very real brutality and unfairness of childhood.
And in the same way children are cruelly honest and uncensored in their playing and fighting, Sissyfight comes to computers across the world without having gone through any PTA scrutiny or having been taken away by the recess monitor.
SiSSYFiGHT 2000 (3827 words)
The Sissyfight servers run 24 hours a day, 7 days a week, and sometimes they just get exhausted or overwhelmed, especially if there are lots of players.
Sissyfight 2000 was made as a collaboration between the staff of the online magazine Word (which is no more) and freelance game designer Eric Zimmerman.
We are planning on adding new features to Sissyfight every once in a while, and when we do, we'll announce it in the news section on the bottom of the front page.
  More results at FactBites »



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