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Encyclopedia > Shinji Mikami
Shinji Mikami, circa 2002.

Shinji Mikami (三上真司 Mikami Shinji?, born August 11, 1965) is a Japanese video game designer best known for creating the Resident Evil survival horror series (known as Biohazard in Japan), and has also contributed in the creation of some of Capcom's most popular post-32-bit franchises, including Viewtiful Joe and Devil May Cry as a producer. Image File history File links Photograph of Shinji Mikami. ... Image File history File links Photograph of Shinji Mikami. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Year 1965 (MCMLXV) was a common year starting on Friday (link will display full calendar) of the 1965 Gregorian calendar. ... A game designer is a person who designs games. ... This article is about the video game series. ... Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ... For the original NASA meaning, see capsule communicator. ... 32-bit is a term applied to processors, and computer architectures which manipulate the address and data in 32-bit chunks. ... Viewtiful Joe is a video game developed by Capcoms Capcom Production Studio 4 design team Team Viewtiful. The other games in the series, including the PS2 port of the first game, have been made by Clover Studio. ... This article is about the first game in the series. ...

Contents

Early Career (1990-1994)

Mikami first joined Capcom in 1990 as a planner for the company after graduating at the Doshisha University. His first title within Capcom was a quiz game for the Game Boy titled Capcom Quiz: Hatena hatena no Daibôken, which took over three months to develop. His following three games were all based on Disney-licensed properties; Who Framed Roger Rabbit? (1991, Game Boy), Aladdin (1993, SNES) and Goof Troop (1994, SNES). Between the release of Roger Rabbit and Aladdin, Mikami also worked on an untitled F1 game that was cancelled by the company after eight months of development. Year 1990 (MCMXC) was a common year starting on Monday (link displays the 1990 Gregorian calendar). ... Doshisha University ), or Dodai ) is a private university in Kyoto, Japan. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Walt Disney Company (NYSE: DIS) is one of the largest media and entertainment corporations in the world. ... Who Framed Roger Rabbit? Eddie Valliant vs. ... Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display the 1991 Gregorian calendar). ... Wikipedia does not have an article with this exact name. ... Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... Scene in the episode Wrecks, Lies & Videotape. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... Formula One, abbreviated to F1 and also known as Grand Prix racing, is the highest class of single-seat open-wheel auto racing. ...


Mikami's claim to fame: Biohazard (1996)

After the release of Goof Troop, Mikami began development of a horror-themed adventure game for the PlayStation set in a haunted mansion, an idea loosely based on Sweet Home (an earlier Famicom game by Capcom based on the Japanese horror movie of the same name). The resulting game became Biohazard, an action-adventure game which combined 3D polygonal characters and objects with prerendered backgrounds and featured zombies (among other monsters) heavily influenced by George A. Romero's Dead movies. The game was retitled Resident Evil during its English localization under Capcom USA's suggestion and was released in Japan and North America on March 22, 1996 and became one of the PlayStation's first successful titles. It was the first game to be dubbed a survival horror, a term Capcom coined to promote the game (though many credit the Resident Evil series for creating the 3D survival horror game genre, Alone in the Dark was actually the first 3D survival horror game when it first appeared for the PC in 1992). Horror can mean several things: Horror (emotion) Horror fiction Horror film This is a disambiguation page, a list of pages that otherwise might share the same title. ... This is an article about the computer and video game genre. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Suito Homu, or Sweet Home in English, is a survival horror video game released for the Famicom, the Japanese Nintendo Entertainment System. ... “NES” redirects here. ... “Horror Movie” redirects here. ... A three dimensional object has height, width and depth. ... Prerendered objects in video games are rendered by the creator of the game while it is being made. ... This article is about the undead. ... George Andrew Romero (born February 4, 1940) is an American director, writer, editor and actor. ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... is the 81st day of the year (82nd in leap years) in the Gregorian calendar. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ... Alone in the Dark (1992) is a survival horror video game developed by Infogrames (now Atari). ...


Mikami creates several hit franchises (1998-2001)

After the success of Resident Evil, Mikami was promoted from planner to producer, becoming more involved in the business side of the company. As producer, he oversaw the development of the Resident Evil sequels (Resident Evil 2 and Resident Evil 3: Nemesis and also directed another survival horror title, Dino Crisis in 1999. For other uses, see Sequel (disambiguation). ... Resident Evil 2 , Biohazard 2) is a survival horror game by Capcom originally released for the PlayStation in 1998 and the second installment in the Resident Evil series. ... Dino Crisis is a survival horror game created by Capcom. ... This article is about the year. ...


Shortly after the release of Resident Evil 3 in Japan, Capcom Production Studio 4 was established in 1999. The studio's staff were mainly the key developers in the company's survival horror projects. Mikami was appointed as the general manager of the studio, and worked as executive producer for various games, including the original Devil May Cry (originally conceived as a Resident Evil game). Capcom Production Studio is a developer behind Capcoms games. ... This article is about the year. ... This article or section does not cite its references or sources. ... This article is about the first game in the series. ...


In the year 2000, Mikami became involved as producer of a new Biohazard game. Biohazard Code: Veronica. This game was designed from the ground up for the Sega Dreamcast. More powerful than the PlayStation, the Dreamcast allowed the team behind the game to add for the first time, 3D environments instead of the usual pre-rendered backgrounds. Biohazard Code: Veronica was released in the year 2000 and went on to sale 1.140.000 units. That same year, another of Mikami's brainchild's got a sequel. Dino Crisis 2 would retain its charm among Playstation users and thanks to them, 1.190.000 copies of DC2 would sell worldwide. Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas final video game console and the successor to the Sega Saturn. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... This article or section contains a plot summary that is too long or excessively detailed. ...


In 2001, a special edition of Biohazard Code: Veronica was developed for the Dreamcast and also for Sony's brand new game console, PlayStation 2. This edition of the game was created to fill some plot holes and add some more in the process. Regardless, Biohazard Code: Veronica Complete Edition, as the special edition was known in Japan, went on to outsell the original. In the States and elsewhere, it was known as Resident Evil Code: Veronica X. The PS2 version went on to sell 1.400.000 units, according to Capcom's sales data for March 2006. “PS2” redirects here. ...


Mikami: The GameCube Years (2001-2005)

In 2001, in what was to be one of his most controversial business decisions, Mikami formed an exclusivity agreement with Nintendo in which the main Resident Evil games would be sold only for the Nintendo GameCube. The GameCube would receive, in addition to ports of previous PlayStation and Sega Dreamcast installments, three new games in the series; a remake of the original Resident Evil, Resident Evil Zero and Resident Evil 4 (the deal did not include spinoff titles, such as the Gun Survivor and Outbreak games). Resident Evil and Resident Evil 0 were both released in 2002. Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Nintendo GameCube remake of Resident Evil features enhancements in both graphics and gameplay. ... Queer Residents, or Resident Evil Ø, known in Japan as biohazard Ø ), is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. ... Resident Evil 4, known in Japan as biohazard 4 ), is a third-person shooter, published and developed by Capcom. ... Also see: 2002 (number). ...


The remake of Resident Evil, was released in Japan on the 6th anniversary of the release of the original: March 22 2002. The remake was billed as the definitive version of the game. According to November 2002 reports from Bloomberg and gaming site the-magicbox.com, the remake actually surpassed Capcom's sales expectations. Capcom had expected it to sell 250,000 units in the US. However, it sold 490,000 copies in that country. In Europe, the game sold 360,000 copies. A sales figure that was well beyond the 180,000 units it was expected to sell. In total, Resident Evil managed to sell 1,250,000 units during its first year of release. The remake's sales data was made public by Capcom during its Financial Review Report for the year 2002. Bloomberg L.P. is the largest financial news and data company in the world, controlling 33% of market share. ... Resident Evil, known in Japan as biohazard ), is a survival horror video game by Capcom and is the inaugural title in the Resident Evil series. ...


On November 12, 2002, Resident Evil Zero was released. Gaming site gamefront.de reported that 138,855 copies of the game were sold on its first day of release. Capcom expected Resident Evil Zero to sell 1.42 million copies, but sold only 1.12 million. The fact that Resident Evil Zero did not match or surpass the remake's sales figures, spread fear among Capcom executives and share holders. They worried that Resident Evil 4 would not sell well enough on GameCube.


Mikami and the Capcom 5 (2003)

In spite of Resident Evil Zero's underwhelming sales, Mikami remained confident in his support for Nintendo and announced four exclusive titles for the GameCube under development by Production Studio 4 in addition to Resident Evil 4; P.N.03, Viewtiful Joe, Killer7 and Dead Phoenix. This lineup became known as the Capcom 5. P.N.03, short for Product Number Three, is a 2003 video game developed by Capcom for the Nintendo GameCube. ... Viewtiful Joe is a video game developed by Capcoms Capcom Production Studio 4 design team Team Viewtiful. The other games in the series, including the PS2 port of the first game, have been made by Clover Studio. ... killer7 is a video game jointly developed and published by Grasshopper Manufacture and Capcom for the GameCube and PlayStation 2. ... This article needs to be cleaned up to conform to a higher standard of quality. ...


The first of these games to be released was the Mikami-directed P.N. 03. The game was both a commercial and critical failure, receiving lukewarm reviews from the press and selling below expectations. As a result, Mikami stepped down as manager of Production Studio 4, while remaining as one of the head producers within the team.


Mikami directs Resident Evil 4 (2004)

After his failure with P.N.03, Mikami decided to concentrate instead on the creative aspects of the Capcom 5. He eventually took over directioral duties for Resident Evil 4 from previous director, Hiroshi Shibata. Under his direction, Resident Evil 4 went through some substantial changes.


Resident Evil 4 was released in 2005 and was one of the GameCube's top-selling titles, selling 1.250.000 million units worldwide within a year. The game was critically praised, winning many game of the year awards. Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...


Shinji Mikami touted the game as a GameCube exclusive. In an interview with a Japanese magazine, Mikami even claimed that he would "cut [his own] head off" if Resident Evil 4 came to the PlayStation 2. This claim was parodied in God Hand, which featured a racing dog named "Mikami's Head." Recently in an interview he gave apologies for Resident Evil 4 going multiplatform. He felt quite bad, believing some people bought a GameCube just to play the Resident Evil 4 without knowing that it would finally be made available for PlayStation 2. [1] For other uses, see God Hand (disambiguation). ...


Mikami joins Clover Studio (2004)

After the success of Resident Evil 4, Mikami left Studio 4 and was transferred over to Clover Studio in 2004. Originally established in July 2004, Clover Studio employed an all-star lineup of Capcom development talent, including Atsushi Inaba (producer of Steel Battalion and Viewtiful Joe), and Hideki Kamiya (Devil May Cry director). A development studio of Capcom. ... Steel Battalion (ja: 鉄騎, Tekki) is a video game created by Capcom for the Xbox console where the player controls a vertical tank - a bipedal, heavily-armed mecha. ...


At Clover, Mikami supervised the development of God Hand, a beat 'em up genre game that parodies American and Japanese pop culture. It was released in Japan on September 14, 2006, and on October 10, 2006 in North America. Beat Em Up is the Iggy Pop album on which the band were first labeled as The Trolls: Iggy Pop, Whitey Kirst, Pete Marshall, Alex Kirst, Lloyd Mooseman Roberts. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 283rd day of the year (284th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


On October 12, 2006, Capcom announced plans to dissolve its wholly owned Clover Studio after a decision made at the publisher's Board of Directors meeting. The company was officially dissolved at the end of March 2007. is the 285th day of the year (286th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


Mikami joins Seeds Inc. (2006)

After the dissolution of Clover Studio, Mikami joined Seeds Inc, the newly formed successor of his former studio. Seeds Studio is composed of several artistically praised game designers including Hideki Kamiya (creator of Devil May Cry and Viewtiful Joe), Yuta Kimura (artist on projects such as Shadow of the Colossus and Okami), Nao Ueda (game developer on Resident Evil 4 and Okami), as well as Mari Shimazaki (responsible for the character design of Okami), and Masami Ueda (composer on several Resident Evil and Viewtiful Joe, in addition to musics of Devil May Cry and Okami). [2] Seeds is a Japan-based independent video game development company. ... Hideki Kamiya ) is a video game designer employed by Capcom and Clover Studio, best known as the creator of Devil May Cry and Viewtiful Joe. ... This article is about the first game in the series. ... Viewtiful Joe is a video game developed by Capcoms Capcom Production Studio 4 design team Team Viewtiful. The other games in the series, including the PS2 port of the first game, have been made by Clover Studio. ... Shadow of the Colossus , lit. ... Resident Evil 4, known in Japan as biohazard 4 ), is a third-person shooter, published and developed by Capcom. ... Ōkami (大神 in Japanese) is a cel-shaded video game developed by Clover Studio that will be coming coming for the PS2 sometime in late 2005 or 2006. ...


Mikami recently revealed that he formed a private development studio called Straight Story in 2006, shortly before the fall of Clover Studio. The name of the studio is taken from the 1999 David Lynch movie. Their works will be under the SEEDS branding and he is a contract employee ("external board member") of SEEDS Inc. He is also collaborating with Grasshopper Manufacture's Suda 51 on a new project about which he is expected to shed light on in summer 2007. [3] Based on an interview with Suda51, it will be in some way similar to killer7. Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... A development studio of Capcom. ... This article is about the year. ... For other persons named David Lynch, see David Lynch (disambiguation). ... Grasshopper Manufacture is a Japanese video game development house which gained mainstream notoriety for the GameCube and PlayStation 2 game Killer7. ... Goichi Suda, aka Suda 51, works as a video game designer for Grasshopper Studios. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...


Works

-1... God Hand is a video game developed by Clover Studio and published by Capcom for the Sony PlayStation 2 video game console. ... This article needs to be cleaned up to conform to a higher standard of quality. ... Resident Evil 4, known in Japan as biohazard 4 ), is a third-person shooter, published and developed by Capcom. ... Phoenix Wright: Ace Attorney Trials and Tribulations, known in Japan as Gyakuten Saiban 3 lit. ... This article does not cite any references or sources. ... Viewtiful Joe is a video game developed by Capcoms Capcom Production Studio 4 design team Team Viewtiful. The other games in the series, including the PS2 port of the first game, have been made by Clover Studio. ... A gamecube game, P.N.03, or Product Number 03, sets the player as Venessa Schnieder, in the distant future. ... Gyakuten Saiban 2 is a Game Boy Advance adventure game developed by Capcom. ... Resident Evil 0 or Resident Evil Zero, known in Japan as Biohazard 0 (バイオハザード0), is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. ... Resident Evil, known in Japan as biohazard ), is a survival horror video game by Capcom and is the inaugural title in the Resident Evil series. ... Viewtiful Joe 2 is a video game and sequel to Viewtiful Joe. ... Phoenix Wright: Ace Attorney or Turnabout Courtroom: Revival Turnabout (Gyakuten Saiban: Yomigaeru Gyakuten 逆転裁判 蘇る逆転 in Japan) is an adventure game developed by Capcom in 2005, released exclusively for the Nintendo DS. Phoenix Wright: Ace Attorney is a remake of the Game Boy Advance video game Gyakuten Saiban which was released in... This article is about the first game in the series. ... Resident Evil Gaiden (Biohazard Gaiden) is a Resident Evil game featured on the Game Boy Color handheld console, and is the only one in the series so far which features Barry Burton as the main character. ... Onimusha (Japanese: 鬼武者, literally Oni Warrior) is a PlayStation 2 action-adventure game series by Capcom. ... This article or section contains a plot summary that is too long or excessively detailed. ... This article or section contains a plot summary that may be overly long, confusing, or ambiguous. ... Resident Evil 2 , Biohazard 2) is a survival horror game by Capcom originally released for the PlayStation in 1998 and the second installment in the Resident Evil series. ... Resident Evil, known in Japan as biohazard ), is a survival horror video game by Capcom and is the inaugural title in the Resident Evil series. ... Scene in the episode Wrecks, Lies & Videotape. ... Disneys Aladdin was a video game based off of the 1992 motion picture of the same name, released in the 16-bit era. ... Formula One, abbreviated to F1 and also known as Grand Prix racing, is the highest class of single-seat open-wheel auto racing. ... Who Framed Roger Rabbit? Eddie Valliant vs. ...

External links

  • Shinji Mikami profile on MobyGames
  • Seeds Inc.

MobyGames is a website devoted to cataloging computer and video games, both past and present. ...

Interviews

  • Translated interview from the book Another Side of Biohazard (broken link)

  Results from FactBites:
 
Shinji Mikami - Wikipedia, the free encyclopedia (951 words)
Shinji Mikami (三上真司 Mikami Shinji, born August 11, 1965) is a Japanese video game designer at Capcom, currently employed by subsidiary Clover Studio.
Mikami first joined Capcom in 1990 as a planner for the company after graduating at the Doshisha University.
Mikami was appointed as the general manager of the studio, and worked as executive producer for various games, including the original Devil May Cry (originally conceived as a Resident Evil game).
TNL Forum - Shinji Mikami (482 words)
Shinji Mikami has stepped down from his position as chief of Capcom's Production Studio 4, according to a report by a Japanese stock-market analyst.
Mikami has not left the studio -- he remains there in his capacity as a producer -- but his new role offers less control over and input into the studio's entire slate of projects.
Officially, Mikami wants to concentrate on his role as a producer, putting more involvement and effort into his own games.
  More results at FactBites »

 
 

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