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Encyclopedia > Sega Saturn
Sega Saturn
Sega Saturn
Manufacturer Sega
Type Video game console
Generation Fifth generation (32-bit/64-bit era)
First available Flag of Japan Flag of South Korea November 22, 1994
Flag of the United States Flag of Canada May 11, 1995
Flag of Europe July 8, 1995
Discontinued Flag of the United States Flag of Europe Late 1998
Flag of Japan 2000
CPU 2 x Hitachi SH-2 32-bit RISC (28.6 MHz)
GPU VDP1 & VDP2
Media CD-ROM
System storage Internal RAM, cartridge
Online service Sega NetLink
Units sold 9.5 million[1]
Top-selling game Virtua Fighter 2 (1.7 million)[2]
Predecessor Sega Mega Drive/Genesis
Successor Sega Dreamcast

The Sega Saturn (セガサターン Sega Satān?) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. Image File history File links SegaSaturn. ... Image File history File links Metadata No higher resolution available. ... A console manufacturer is a company that manufactures and distributes video game consoles. ... This article is about the video game company. ... Game console redirects here. ... Video games were introduced as a commercial entertainment medium in 1971, becoming the basis for an important entertainment industry in the late 1970s/early 1980s in the United States, Japan, and Europe. ... In the history of computer and video games, the 32-bit / 64-bit /3D era was the fifth generation of video game consoles. ... Image File history File links Flag_of_Japan. ... Image File history File links Flag_of_South_Korea. ... is the 326th day of the year (327th in leap years) in the Gregorian calendar. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... Image File history File links This is a lossless scalable vector image. ... Image File history File links This is a lossless scalable vector image. ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... is the 189th day of the year (190th in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... Image File history File links This is a lossless scalable vector image. ... Image File history File links This is a lossless scalable vector image. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... Image File history File links Flag_of_Japan. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ... CPU redirects here. ... “GPU” redirects here. ... The Sega Saturn is equipped with dual custom VDP chips for graphics processing. ... The VDP 2 serves as the Sega Saturns background processor. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... Look up RAM, Ram, ram in Wiktionary, the free dictionary. ... NetLink (or Seganet in Japan) is a 28. ... This is a list of video game console and handheld game console sales. ... This is a list of video games that have sold one million copies or more. ... Virtua Fighter 2 is the second game in the popular Virtua Fighter fighting game series by Sega. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... 32-bit is a term applied to processors, and computer architectures which manipulate the address and data in 32-bit chunks. ... Game console redirects here. ... is the 326th day of the year (327th in leap years) in the Gregorian calendar. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... is the 131st day of the year (132nd in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... is the 189th day of the year (190th in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... For other uses, see Europe (disambiguation). ...


The system was supported in North America and Europe until late 1998, and in Japan until the end of 2000. 1998 1998 in games 1997 in video gaming 1999 in video gaming Notable events of 1998 in video gaming. ... 2000 2000 in games 1999 in video gaming 2001 in video gaming Notable events of 2000 in video gaming. ...

Contents

Development

Sega's 27-member Away Team, comprising employees from every aspect of hardware engineering, product development and marketing, worked exclusively for two years to ensure the Sega Saturn's hardware and design met the precise needs of both the U.S. and Japanese markets. The Saturn was a powerful machine for the time, but its design, with two CPUs and 6 other processors, made harnessing its power extremely difficult. Many of the ancillary chips in the system were "off the shelf" components. This increased the complexity of the design since less custom hardware was used. Rumors suggest that the original design called for a single central processor, but a second processor was added late in development to increase potential performance. This article is about the video game company. ...

One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs — most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn.

Yu Suzuki reflecting upon Saturn Virtua Fighter development.[3] The SuperHichem (or SH) is brandname of a certain microcontroller and microprocessor architecture. ... Yu Suzuki (Japanese: , , born June 10, 1958) is a Japanese game designer and producer who has spent his entire career with Sega Enterprises. ... Virtua Fighter is a 1993 fighting game developed by the Sega studio AM2, headed by Yu Suzuki. ...

Third-party development was initially hindered by the lack of useful software libraries and development tools, requiring developers to write in assembly language to achieve good performance. At least during early Saturn development, programming in assembly could offer a two- to fivefold speed increase over the C language.[3] To save development costs and time, some programmers would utilize only one CPU. One such case was with Alien Trilogy. Illustration of an application which may use libvorbisfile. ... A programming tool is a program or application that software developers use to create, debug, or maintain other programs and applications. ... See the terminology section, below, regarding inconsistent use of the terms assembly and assembler. ... C is a general-purpose, block structured, procedural, imperative computer programming language developed in 1972 by Dennis Ritchie at the Bell Telephone Laboratories for use with the Unix operating system. ... Alien Trilogy is a 3D first person shooter based on the first three movies in the Alien film series. ...


The implementation of dual CPUs within Saturn was not ideal. The biggest disadvantage of the architecture was that both processors shared the same bus and had problems accessing the main system RAM at the same time. The 4 KiB of cache memory in each CPU was critical to maintaining performance. In general, very careful division of processing, in addition to the already-challenging task of parallelizing the code, was required to get the most out of the Saturn. One example of how the Saturn was utilized was with Virtua Fighter's use of one CPU for each character.[3] PCI Express bus card slots (from top to bottom: x4, x16, x1 and x16), compared to a traditional 32-bit PCI bus card slot (bottom) In computer architecture, a bus is a subsystem that transfers data or power between computer components inside a computer or between computers, and a bus... A kibibyte (a contraction of kilo binary byte) is a unit of information or computer storage, commonly abbreviated KiB (never kiB). 1 kibibyte = 210 bytes = 1,024 bytes The kibibyte is closely related to the kilobyte, which can be used either as a synonym for kibibyte or to refer to... Diagram of a CPU memory cache A CPU cache is a cache used by the central processing unit of a computer to reduce the average time to access memory. ... Parallel computing is the simultaneous execution of the same task (split up and specially adapted) on multiple processors in order to obtain results faster. ... Virtua Fighter is a 1993 fighting game developed by the Sega studio AM2, headed by Yu Suzuki. ...


Compared to PlayStation, the hardware was difficult to work with because of its more complex graphics hardware and lesser overall performance, as noted by Lobotomy Software programmer Ezra Dreisbach.[4] In order to bring Duke Nukem 3D and Powerslave to Saturn, Lobotomy Software had to rewrite the Build engine almost entirely from scratch to get adequate performance from Saturn.[4] And during testing of an unreleased Quake port for PlayStation, Saturn's performance was found to be notably inferior for the game.[4] The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Lobotomy Software was an American video game company, best known for the game Powerslave (Exhumed in the UK.) as well as the successful Sega Saturn ports of Duke Nukem 3d and Quake. ... Duke Nukem 3D is a first-person shooter computer game developed by 3D Realms and published by Apogee Software. ... Exhumed is a First-person shooter, developed by Lobotomy Software and published by Playmates Interactive Entertainment. ... Looking down in the Duke Nukem 3D level Raw Meat, notice the lines of the walls are perfectly vertical. ... Zombies attacking the player at the starting of Episode 1, Mission 3: The Necropolis. ...


Unlike the PlayStation's and Nintendo 64's use of triangles as its basic geometric primitive, the Saturn rendered quadrilaterals. This proved a hindrance as most industry standard design tools were based around triangles, and multi-platform games were usually developed with triangles and the PlayStation's larger market share in mind. One of the challenges brought forth by quadrilateral-based rendering was problems with making some shapes, notably triangular objects. This can be seen in the Saturn version of Tomb Raider, in which triangular rocks are not rendered as well as other versions of the game.[4] The hardware also lacked light sourcing and hardware video decompression support, the latter being a major disadvantage during a time when full-motion video was quite popular. This article is about the geometric shape. ... For the movie staring Angelina Jolie, see Lara Croft: Tomb Raider. ...


Still, if used correctly, the quadrilateral rendering of the Saturn had advantages. It could potentially show less texture distortion than was common with PlayStation titles, as demonstrated by several cross-platform titles such as Wipeout and Destruction Derby. The quadrilateral-focused hardware and a 50% greater amount of video memory also gave the Saturn an advantage for 2D game engines and attracted many developers of RPGs, arcade games and traditional 2D fighting games. With creative programming, later games like Burning Rangers were able to achieve true transparency effects on hardware that used simple polygon stipples as a replacement for transparency effects in the past. Wipeout is the title of a series of futuristic anti-gravity racing games, originally produced by Psygnosis for the PlayStation video game console, with other versions of the game produced for the Sega Saturn, DOS, Amiga, Nintendo 64, PlayStation 2 and PlayStation Portable formats. ... Destruction Derby is a 1995 video game published by Psygnosis and developed by Reflections, the latter of which would later develop the successful Driver series. ... This article does not cite any references or sources. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... Burning Rangers is a video game developed by Sonic Team for the Sega Saturn. ... An example of stippling in a biological illustration. ...


Two different RAM cartridges were released for the system; a 1 MiB RAM cart by SNK for King of Fighters '96 and a 4 MiB RAM cart by Capcom for X-Men vs. Street Fighter. Both companies were known for their sprite-based 2D competitive fighting games and many of their subsequent games utilized their respective cartridges. It has been suggested that SNK Playmore be merged into this article or section. ... The King of Fighters 96 is the third game in The King of Fighters series by SNK. It continues the three-part storyline arc known as the Orochi Saga, which began in The King of Fighters 95. ... For the original NASA meaning, see capsule communicator. ... X-Men vs. ... This article describes fighting games in which opponents face off in a battle. ...


Performance in the marketplace

The optional analog controller (North American and European version) that came packaged with Nights into Dreams...
The optional analog controller (North American and European version) that came packaged with Nights into Dreams...

The analog controller of the Sega Saturn videogame system. ... The analog controller of the Sega Saturn videogame system. ... Nights into Dreams. ...

Japan

The Japanese Saturn was rushed to the market in November 1994, just a few weeks ahead of its rival, Sony's PlayStation. The difficulties in programming for the system along with the early release led to very few games being available at launch. Approximately 170,000 machines were sold the first day the console went on sale. Although the Saturn was outsold by the PlayStation in Japan between 1995 and 1997, Saturn software enjoyed higher sales, a fact boosted by their ingenious Segata Sanshiro advertising campaign, leading to the perception that the Saturn was the platform of choice for more dedicated gamers while the PlayStation had a more casual audience.[citation needed] Segata Sanshiro (せがた三四郎 Segata Sanshirō) was a fictional character and parody of Sugata Sanshirō, a legendary judo fighter. ...


Many of the games that made the Saturn popular in Japan, such as the Sakura Taisen series and numerous quirky anime style RPGs, were never released in foreign territories due to policies put in place by then Sega of America president Bernie Stolar (following direct commands of Sega of Japan's CEO Hayao Nakayama) who believed that RPGs (or even most Japanese games in general) were not appealing to the North American audience.[citation needed] Sakura Wars, also known as Sakura Taisen, is a popular series of video game and animation products created by Sega. ... “Animé” redirects here. ... Bernard Bernie Stolar worked in the video game industry for several important companies. ... Chief Executive Officer (CEO) is the job of having the ultimate executive responsibility or authority within an organization or corporation. ...


The last commercial licensed release in Japan and last official game for the system was Yukyu Gensokyoku Perpetual Collection, released by Mediaworks on December 4, 2000. is the 338th day of the year (339th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...


North America

By the end of 1994 the 16-bit video game era was in twilight in North America. Gamers were eagerly anticipating the new 32-bit machines from Japan. In early 1995 Sega president Tom Kalinske announced that the Saturn would launch in the U.S. on "Saturnday", (Saturday) September 2, 1995. This date was greatly anticipated by gamers and the media. It also allowed Sony to announce that the PlayStation release date would be one week later on September 9, 1995. Thomas Tom Kalinske is an American businessman, best known as the president and CEO of Sega of America from 1990 to 1996. ... is the 245th day of the year (246th in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ... is the 252nd day of the year (253rd in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ...


However, at the first Electronic Entertainment Expo E3 in May 1995, Kalinske announced that the "Saturnday" date was a ruse and that the system was being released nationwide by a few select retailers immediately. This surprise move shocked everyone in attendance (Sony most of all) and it appeared that Sega had a real opportunity to take a commanding lead in the 32-bit race by beating the PlayStation to the market. E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ...


In reality the "surprise attack" launch backfired for Sega. The Saturn was released at a high price point of US$399 (Sony announced a US$299 price for the PlayStation at E3 itself, as a response to the Saturn's release which it eventually had to cut to sell systems). Sega set the price high to capitalize on sales from early adopters who were willing to pay a premium to have the first machines available. Traditionally most video game hardware is sold at a loss to allow for a price point low enough for quick adoption[citation needed]. With Sega having the market all to itself, it saw no reason to sell the system at a loss when demand was high in the marketplace. USD redirects here. ...


The early launch also made the independent software companies angry because most of the third party games were slated to be finished and released around the September 2nd launch date. The early launch of the Saturn prevented them from capitalizing on the momentum inherent in an anticipated, planned release. Essentially the only software available on the shelves at launch was software released by Sega which, to many people within the software industry, appeared to be a move calculated to bring more sales to Sega's software at the expense of its rivals.


In addition, the retailers who were not included in the early launch (most notably Wal-Mart and KB Toys) felt betrayed by Sega allowing their competition to profit on the Saturn at their expense. This resulted in Sega having difficulties with these distributors for the Saturn (and also for its successor, the Dreamcast). As an example: the leadership within KB Toys were so angered by Sega's actions that they refused to release the Saturn at all and even actually going as far as having some retailers removing anything Sega-related in stores, providing more retail space in many American shopping malls for the Saturn's competition instead. Wal-Mart Stores, Inc. ... K•B Toys (previously known as Kay Bee Toys) is a chain of mall-based retail toy stores in the United States. ...


By the time of the PlayStation's release on September 9, 1995, the Saturn had sold approximately 80,000 systems. The PlayStation sold over 100,000 units upon release in the U.S. Sega's dreams of early domination of the new generation of hardware were quickly forgotten. is the 252nd day of the year (253rd in leap years) in the Gregorian calendar. ... Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ...


From 1995–1997 the Saturn became the "other" system, running a distant third behind the Nintendo 64 and the PlayStation. However, it was the preferred system for many arcade gamers who eagerly anticipated Sega's arcade classic games being ported to the system. Sales of the Saturn would generally spike as new arcade ports were released, then die off shortly thereafter. By the end of 1997 the third party releases for the system had dried up, and Sega's support was slowly fading as focus turned to the Dreamcast.


The last commercial licensed release in North America was Magic Knight Rayearth, released by Working Designs on November 30, 1998. Magic Knight Rayearth is a role-playing video game released for the Sega Saturn It is based from the anime series of the same name (Magic Knight Rayearth). ... Working Designs was a US-based video game publisher that specialized in the localization of Japan-native RPGs, strategy games, and top-down shooters for various video game platforms. ... is the 334th day of the year (335th in leap years) in the Gregorian calendar. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ...


Europe

Despite the successful results of previous Sega consoles in this region (Master System and Mega Drive were both the top-selling consoles of their generations in the European market) and although the Sega Saturn was launched in Europe in July 1995 – a few months before the newcomer PlayStation's release – the momentum for Sony's console amongst consumers began to build rapidly, stalling Saturn sales in the region. Nintendo 64 also stole some of the limelight, despite the fact that it didn't actually hit European shelves until early 1997 and that Nintendo consoles were less popular than Sega's in Europe. The Sega Master System ) or SMS for short (1986 - 2000), is an 8-bit cartridge-based video game console that was manufactured by Sega. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ...


As a result, the Sega Saturn never enjoyed the success it achieved in Japan or even the post-launch hype the machine was awarded in North America, leaving the market almost solely in the competition's hands.


The last commercial licensed release in Europe was Deep Fear, released by Sega Europe in November 1998. Deep Fear is a survival horror game for the Sega Saturn. ...


End of product life

As price drops continued throughout the 32-bit era, the system board design of the Saturn was not as easy to condense in a cost-saving manner, and Sega fell behind after price drops offered by Nintendo and Sony. This forced Sega to "bundle" more software with the system in an attempt to make the more expensive Saturn compete with its rivals. Although the quality of the bundled software was high, gamers preferred to purchase a cheaper system from the competition and purchase game titles of their own choice instead.

The Saturn's motherboard was complex and difficult to consolidate, making it expensive to produce
The Saturn's motherboard was complex and difficult to consolidate, making it expensive to produce

By early 1997 the Saturn was trailing the Nintendo 64 and PlayStation in both North America and Europe to such an extent that senior management began planning a new platform and, by E3 in 1997, had begun talk of the system that would become known as the Sega Dreamcast. As Sega started aggressively moving forward with that project, a rift developed between Sega and many of their third-party developers and publishers. As the Saturn was popular in the Japanese marketplace, many Japanese developers saw little reason for Sega to rush another platform to market. As Sega began public discussion about their future platform to media barely two years after having launched the Saturn, many gamers decided that the Saturn was already dead. Sales quickly diminished, as the console's life expectancy dropped substantially after Bernie Stolar's public comments that "The Saturn is not our (SEGA's) future". This, combined with Sega's reputation, having pulled out on support rather quickly for both the Sega CD and 32X platforms, led to a large chain reaction that quickly caused the platform's future to collapse. Many Saturn projects were canceled, in anticipation of the new console, because of the substantial drop in sales after Sega announced that they were working on a new platform and through developers' and publishers' frustration with Sega. In a magazine article involving Will Muscaeli, he summed up the life cycle of the Sega Saturn as being "disappointing". Some major publishers such as Electronic Arts were so dismayed at Sega's early abandonment of the Saturn that they vowed not to support any Sega consoles in the future.[citation needed] Image File history File linksMetadata Download high-resolution version (1024x768, 180 KB) Sega Saturn Version 2 Motherboard I, the creator of this work, hereby release it into the public domain. ... Image File history File linksMetadata Download high-resolution version (1024x768, 180 KB) Sega Saturn Version 2 Motherboard I, the creator of this work, hereby release it into the public domain. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ...


With Sega now publicly saying they were working on a new console, sales for the Saturn substantially tapered off in the second half of 1997. This caused many games that were planned for a western Saturn release to be canceled, including highly anticipated titles such as Sonic X-treme, Policenauts and Lunar: Silver Star Story. A chain reaction of cancellations transformed a promising 1998 schedule of releases to a small handful of titles extending little beyond Panzer Dragoon Saga, Burning Rangers, Shining Force III (only part one of the three-part series) and Magic Knight Rayearth – the only third-party title released that year. Eventually the Saturn was discontinued in both Europe and North America in late 1998. This computer game has been incorrectly referred to or categorized with the PC game misnomer. ... Policenauts ) is a Japanese adventure game written and directed by Hideo Kojima and developed and published by Konami. ... Lunar: Silver Star Story Complete is retitled version of Lunar The Silver Star Story which is a remake of Lunar The Silver Star a video game made by Game Arts. ... Panzer Dragoon Saga (titled Azel: Panzer Dragoon RPG in Japan) is a role-playing video game (RPG) released exclusively for the Sega Saturn in 1998. ... Burning Rangers is a video game developed by Sonic Team for the Sega Saturn. ... Shining Force III is a video game designed for the Sega Saturn by Camelot Software Planning. ... Magic Knight Rayearth is a role-playing video game released for the Sega Saturn It is based from the anime series of the same name (Magic Knight Rayearth). ...


Saturn models

Asian models

In Japan, Sega licensed the rights to produce Saturns to their hardware partners – Hitachi, who provided the CPUs and several other chips, and JVC who produced the CD drives for most models, although functionally identical Sanyo drives were sometimes used. SunSeibu released a model with a 7-CD changer for use in hotels. The concept of a multi-game player for hotel use is very common in Japan. It has been suggested that Hitachi Works be merged into this article or section. ... Victor Company of Japan, Limited ) (TYO: 6792 ), usually referred to as JVC, is an international consumer and professional electronics corporation based in Yokohama, Japan which was founded in 1927. ... Sanyo Electric Co. ... For other uses, see Hotel (disambiguation). ...

Manufacturer & Model Case Color Button Color Type of Buttons Notes
Sega HST-3200 Gray Blue Oval The original Japanese Saturn. Production was ended in favour of the White Saturn. This model had a black cartridge flap and came in a box labeled HST-0001. The power cord is un-notched and this machine has a drive access light.
Sega White Purple/Gray Round/oval Sega switched from purple to gray buttons during the production run. This controller was a matching white with multi-colored buttons similar to a Super Famicom controller with the bottom row buttons colored green, yellow and blue. The 'white' plastic is a very light gray and shares its color with the later Dreamcast. The cartridge flag is visibly gray. Limited models of the Saturn had oval buttons. Some people report faster CD access time with this model.
Sega Skeleton Saturn Translucent smoky-gray - - Came with a matching smoky-gray controller. Both controller and system had "This is cool" printed on them. Only around 50,000 were produced. Has some compatibility problems, notably with Metal Slug and Space Harrier.
Sega Derby Saturn Translucent blue - - Released on March 25, 1999, this model was only available as part of a promotion with ASCII's popular horse racing sim, Derby Stallion. It came with the same smoky-gray controller as the Skeleton Saturn but did not have "This is cool" printed on the system. After limited supplies of the Skeleton Saturn, the Derby Saturn was quickly bought in bulk by exporters and for a time was easier to find outside Japan than inside. Shares the compatibility problems of the Skeleton Saturn.

Uses BIOS 1.01. This article should be merged with Super Nintendo Entertainment System The Super Famicom design differed from that of the American SNES, though the controllers are almost the same. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... Metal Slug ) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK. It was released in 1996 for the MVS arcade platform. ... Space Harrier is a forward scrolling shooter game, released by Sega in 1985. ... is the 84th day of the year (85th in leap years) in the Gregorian calendar. ... This article is about the year. ...

Hitachi Hi-Saturn Charcoal Khaki Round This machine appears similar in color to the European and North American Saturn without close inspection. Hi-Saturn is printed on the CD drive lid. Controllers have the same color layout as the unit with pinkish-beige and dark bluish/gray buttons. The Hitachi logo appears on them.

The machine was packaged in an almost all-black box with a light-gray/white border. Excepting some limited promotional bundles, the Hi-Saturn came packaged with an MPEG plug-in card allowing Video CD playback. The start-up screen differs slightly from other models – instead of a shower of pieces forming the Saturn logo, the word "Hi-Saturn" shoots out from the middle of the screen and then flips around until it is readable. VCD redirects here. ...

Hitachi Hi-Saturn Navi (MMP-1000NV) Charcoal Khaki Round This is the only consumer Saturn to differ in functionality or shape. It is much thinner, and is flat instead of curved on top, in order to accommodate a folding LCD monitor that clips to the rear. It includes GPS capability, and has a standard port on the rear for use with an included antenna. Navi-ken CDs are used for map data. Since Navi-ken was only available in Japan, only Japanese maps are available.
JVC/Victor V-Saturn RG-JX1 Light Gray - Oval Two-tone appearance, gray on top with a black base section. "V-Saturn" is printed on top of the machine. Features a V-Saturn logo in place of the Sega Saturn logo at boot-up.
JVC/Victor V-Saturn RG-JX2 Light Gray - Round Two-tone appearance, gray on top, dark-gray base section. "V-Saturn" is printed on top of the machine. Besides color and markings, this is completely identical to the Sega model.

Features a 1.01 BIOS, and shares the boot-up sequence of the RG-JX1.

Samsung Saturn
(삼성새턴)
Black - Oval Intended only for South Korea, this machine combines the older style oval-button shell with the smaller and newer mainboard which normally comes with a round-button shell. The Japanese language option was removed from the setup screen on some models.[5][6]

North American models

All North American models are black in color and were produced by Sega.

Model Type of Buttons Manufacturing Period Notes
MK-80000 Oval 6/95 – 3/96 Identical to the Grey Japanese Saturn but for color: the U.S. model is black.
MK-80000A Round 3/96 – 9/96 Features a notched power cord, no drive access light and a 1.00a BIOS. Internal jumper locations are changed.
MK-80001 Round 7/96 – 98 Similar in appearance to the MK-80000A, this machine has some changed internal jumper locations.

Early models came packaged with a redesigned controller that was slightly bigger than the Japanese variant. Eventually the Japanese controller was adopted. This was similar to how the Microsoft Xbox controller ended up, with a redesigned smaller version being released. The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ...


European/Australian models

European and Australian Saturns are identical as both regions share the same AC voltage and TV standard. There is no internal variation between PAL and SÉCAM machines as all were shipped with SCART leads. All models are black and externally quite similar to the North American variations. PAL and SECAM machines will have "PAL" next to the BIOS revision number on the system settings screen instead of "NTSC". For other uses, see PAL (disambiguation). ... SÉCAM (Séquentiel couleur à mémoire, French for color sequential with memory) is an analog color television system first used in France. ... This article or section is in need of attention from an expert on the subject. ...

Model Type of Buttons Notes
MK-80200-50 Oval Version 1.01a BIOS.
MK-80200A-50 Round Lacks a drive access LED. Buttons are grey.

Game packaging

Japan

The inlay and spinecard for the Japanese release of Bubble Symphony – games were packaged in standard CD jewel cases

Japanese software was packaged in standard CD cases jewel case with a spinecard – a threefold piece of light cardboard that hugs the spine of the jewel case and is held in place by the overall shrinkwrap usually with a gold and black background and the Japanese Saturn logo and lettering printed vertically. Some games that came with thicker instruction manuals came in slightly thicker CD cases than the normal type. Only about 20% of Saturn games used this packing. Saturn collection games will have a red and white spinecard with white lettering, the Saturn Collection logo under that, and the 2,800 yen price featured prominently. Spinecards are valuable to collectors, and necessary if one wishes to sell the game as "complete". The spinecard bears the name of the title to which it is attached. Image File history File links Download high resolution version (2253x1407, 377 KB)The inlay for Bubble Symphony, Sega Saturn version - to the left is the spine card. ... Image File history File links Download high resolution version (2253x1407, 377 KB)The inlay for Bubble Symphony, Sega Saturn version - to the left is the spine card. ... “Bubble Bobble 2” redirects here. ... Contents // Categories: Stub ... Shrinkwrap is a material made up of polymer plastic, usually PVC with a mix of polyesters. ...


The game manual is included in place of liner notes and the cover will usually carry a bar similar in design to the spinecard and the Japanese rating, if there is one. The back card usually features artwork or screenshots from the game and a black bar at the bottom containing necessary legal information such as copyright notices.


Some games were packed in "double" CD cases or in a non-standard slightly thicker variant of the single case. The game Super Robot Wars F (a Japanese-only game produced by Banpresto) comes in a special jewel case, approximately 1 mm thicker, made necessary by its 54-page manual. Also Langrisser 3 and Riglord Saga 2 used a similar case for the same reason. Banpresto Co. ...


North America

The box for the North American release of Street Fighter Alpha 2, showing all vertical edges

In North America the existing tall, single hinged case design used for Sega CD games was adopted for Saturn titles. The cases incorporate a white spine containing a 30 degree stripe pattern in gray, with white outlined lettering displaying the words "Sega Saturn". The manual slides into the case in the same manner as the liner notes in a normal jewel case, and the cover often carries a back insert with information about the game. The manuals were substantially larger than standard CD manuals, and as a result had more room for art. Image File history File links Download high resolution version (3989x2431, 939 KB) Summary The North American box for Sega Saturn title Street Fighter Alpha 2. ... Image File history File links Download high resolution version (3989x2431, 939 KB) Summary The North American box for Sega Saturn title Street Fighter Alpha 2. ... The Street Fighter Alpha (in Japan and other parts of Asia, Street Fighter Zero) series of fighting games is part of the Street Fighter series developed by Capcom. ... The Sega Mega-CD (Japanese: メガCD) is an add-on device for the Sega Mega Drive released in Europe, Australia, and Japan. ...


These cases had several problems:

  • Their sheer size made them vulnerable to cracking.
  • The mechanism that keeps the cover closed wears out quickly if the cover is opened and closed too much
  • There is sufficient empty space inside the case that if the CD comes loose of the case's spindle then it can easily suffer scratching or be shattered during case transportation. Some games (especially early in the system's life) came with a foam brick to keep the disc from falling off the spindle.

Games packaged with the system or a peripheral such as Virtua Fighter and NiGHTS Into Dreams often came in a standard CD Jewel case. Sea foam on the beach Foam on a cappuccino Fire-retardant, foamed plastic being used as a temporary dam for firestop mortar in a cable penetration in a pulp and paper mill on Vancouver Island, British Columbia, Canada. ... For other uses, see Brick (disambiguation). ... Virtua Fighter is a 1993 fighting game developed by the Sega studio AM2, headed by Yu Suzuki. ... NiGHTS into Dreams. ...


Europe

The box for the European release of Saturn Bomberman, showing all vertical edges

The European Saturn cases were custom designed and similar to a DVD case, composed of either a two piece clamshell enclosure held together by a single large piece of card comprising both the front and back covers and spine, or a single-piece plastic case with a paper insert detailing covers and spine underneath a flexible plastic outer window similar to a commercial VHS video case except in dimensions. Some titles, notably those from Electronic Arts featured an extended deeper version of the VHS style case. Image File history File links Download high resolution version (3554x2411, 851 KB) Summary The European box for Sega Saturn title Saturn Bomberman. ... Image File history File links Download high resolution version (3554x2411, 851 KB) Summary The European box for Sega Saturn title Saturn Bomberman. ... Saturn Bomberman is video game for the Sega Saturn and arguably one of the most enjoyable Bomberman games up to date. ... DVD (also known as Digital Versatile Disc or Digital Video Disc) is a popular optical disc storage media format. ... In design, clamshell is a form resembling the shell of a clam, with the ability to open up in the same way. ... Bottom view of VHS cassette with magnetic tape exposed Top view of VHS cassette with front casing removed The Video Home System, better known by its abbreviation VHS, is a recording and playing standard. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ...


When the case is opened the disk rests inside the case to the right of the hinge, while the booklet was placed to the left. Standard art design includes a solid black spine and white lettering displaying the words "Sega Saturn".


These cases had several problems:

  • The cardboard hinges wore out very quickly
  • The spindles which held the discs in place wore out very quickly, causing discs to move around in the cases in transit and scratch
  • There was nothing holding the manual in place; as the manuals were often heavy, with several languages, it was difficult to close the cases without the manual falling out of place.
  • The mechanism for closing the cases wore out very quickly and was very ineffective to begin with

The cases were redesigned closer to the end of the life of the console in Europe in later years, with a plastic case and a sleeve insert, much like a DVD case, the games cases were fairly hard to open but more sturdy and less prone to breaking, the later games were all released in these cases and some earlier games were released both in this case and the older one, like Athlete Kings.


Technical specifications

Processors

  • Two Hitachi SuperH-2 7604 32-Bit RISC processors at 28.63 MHz (50-MIPS) – each has 4 KiB on-chip cache, of which 2 KiB can alternatively be used as directly addressable Scratchpad RAM
  • SH-1 32-bit RISC processor (controlling the CD-ROM)
  • Custom VDP 1 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)
  • Custom VDP 2 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)
  • Custom Saturn Control Unit (SCU) with DSP for geometry processing and DMA controller (running at 14.3 MHz)
  • Motorola 68EC000 sound controller (running at 11.3 MHz / 1,5 MIPS)
  • Yamaha FH1 DSP sound processor, "Sega Custom Sound Processor" (SCSP), running at 22.6 MHz
  • Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)

The SuperHichem (or SH) is brandname of a certain microcontroller and microprocessor architecture. ... According to the International Electrotechnical Commission a kibibyte (a contraction of kilo binary byte) is a unit of information or computer storage. ... There are very few or no other articles that link to this one. ... The SuperHichem (or SH) is brandname of a certain microcontroller and microprocessor architecture. ... Reduced Instruction Set Computer (RISC), is a microprocessor CPU design philosophy that favors a smaller and simpler set of instructions that all take about the same amount of time to execute. ... Motorola 68EC000 controller The 68EC000 is a microprocessor from Motorola. ... The headquarters of Yamaha Corporation Yamaha redirects here. ... A digital signal processor (DSP) is a specialized microprocessor designed specifically for digital signal processing, generally in real-time. ...

Memory

  • 1 MiB (8 mebibits) SDRAM
  • 1 MiB (8 mebibits) DRAM, combined with SDRAM to make the main 2 MiB memory area
  • 1.5 MiB (12 mebibits) VRAM
  • 4 KiB VDP2 on-chip color RAM
  • 512 KiB (4 mebibits) audio RAM
  • 512 KiB (4 mebibits) CD-ROM cache
  • 32 KiB nonvolatile RAM (battery backup)
  • 512 KiB (4 mebibits) BIOS ROM

formula here</math></math></math></math></math>The three-letter acronym MIB may refer to any of several concepts: Management Information Base, a computing information repository used (for example) by Simple Network Management Protocol An abbreviation for mebibyte (MiB) or mebibit (Mib) Men in Black, a group of mysterious agents... A mebibit (a contraction of mega binary binary digit) is a unit of information or computer storage, abbreviated Mibit or sometimes Mib. ... SDRAM means synchronous dynamic random access memory which is a type of solid state computer memory. ... Dram can mean several things: Dram (unit), an imperial unit of volume Dram, an imperial unit of weight or mass, see avoirdupois and apothecaries system Ottoman dram, a unit of weight, see dirhem Armenian dram, a monetary unit DRAM, a type of RAM Category: ... VRAM an acronym for Video RAM. Generally a term used in computers to describe RAM dedicated to the purpose of displaying bitmap graphics in raster graphics hardware. ... Look up RAM, Ram, ram in Wiktionary, the free dictionary. ... Look up RAM, Ram, ram in Wiktionary, the free dictionary. ... Look up RAM, Ram, ram in Wiktionary, the free dictionary. ...

Audio

The Saturn Custom Sound Processor (SCSP) is manufactured by Yamaha and consists of several components. ...

Video

  • VDP1 32-bit video display processor
  • VDP2 32-bit background and scroll plane video display processor

The Sega Saturn is equipped with dual custom VDP chips for graphics processing. ... The VDP 2 serves as the Sega Saturns background processor. ...

Storage

  • Saturn double-speed CD-ROM drive

The Saturn features a double speed CD-ROM drive manufactured by JVC-Victor (Some models may have been manufactured by Hitachi or Sanyo). ...

Input/output

  • Two 7-bit bidirectional parallel I/O ports (controller ports)
  • High-speed serial communications port (Both SH2 SCI channels and SCSP MIDI, also used for the Serial port)
  • Cartridge connector
  • Internal expansion port for MPEG adapter card
  • Composite video/stereo (standard)
  • NTSC/PAL RF (optional RF adapter required)
  • S-Video compatible (separate cable required)
  • RGB compatible (separate cable required)
  • EDTV compatible (separate cable required)
  • Hi-Vision (separate cable required)

While the Saturn is capable of VGA (progressive/non-interlaced) video, no software ever used this mode and the system cannot force software to run in this mode. Some development systems had VGA ports, but no consumer units ever offered this or other high-res functionality. Energy Input: The energy placed into a reaction. ... The Moving Picture Experts Group or MPEG is a working group of ISO/IEC charged with the development of video and audio encoding standards. ... NTSC is the analog television system in use in Canada, Japan, Mexico, the Philippines, South Korea, Taiwan, the United States, and some other countries, mostly in the Americas (see map). ... For other uses, see PAL (disambiguation). ... S-Video (also known as Y/C) is a baseband analog video format offering a higher quality signal than composite video, but a lower quality than RGB and component video. ... REDIRECT RGB color model ... Enhanced-definition television, extended-definition television, or EDTV is a CEA marketing shorthand term for certain digital television (DTV) formats. ... Japan had the earliest working HDTV system, with design efforts going back to 1979. ...


Power source

  • AC120 volts; 60 Hz (US)
  • AC240 volts; 50 Hz (EU)
  • AC100 volts; 60 Hz (JP)
  • 3 volt lithium battery to power non-volatile RAM and SMPC internal real-time clock
  • Power Consumption: 25 W

It has been suggested that this article or section be merged with Non-volatile memory. ... A real-time clock (RTC) is a computer clock (most often in the form of an integrated circuit chip) that keeps track of the current time even when the computer is turned off. ...

Dimensions (US/European model)

  • Width: 260 mm (10.2 in)
  • Length: 230 mm (9.0 in)
  • Height: 83 mm (3.2 in)

Errata

VDP1 transparency rendering quirk causes strips of pixels to be rewritten to framebuffer for 2-point (scaled) and 4-point (quadrangle) "sprites", applying the transparency effect multiple times. Rarely seen in commercial games (Robotica explosions), later titles implemented software transparency via direct framebuffer access to correctly render polygons (Dural in Virtua Fighter Kids). Virtua Fighter Kids is an installment in the Sega-AM2 Virtua Fighter fighting game series. ...


Another technique developed for pseudo-hardware transparency was to rasterize polygons using one or two pixel tall sprites with transparency enabled to fill in horizontal spans. Because 2 of the 4 quadrangle points were identical, there was no framebuffer rewrite during rendering.


The Linux kernel contains code specifically designed for the Saturn;[1] it is unclear if this effort was ever completed. This article is about operating systems that use the Linux kernel. ...


Compatibility

In addition to playing games, all of the Saturn models could play music CDs and CD+G discs. A software disc was sold by Sega to allow the playing of PhotoCDs. An MPEG decoding hardware module was released by Sega, JVC and Hitachi, allowing VideoCD playback. JVC later released a VideoCD module that included the software for displaying PhotoCDs, eliminating the need for a software disc. Video CD (aka VCD, VideoCD, View CD, Compact Disc digital video) is a standard digital format for storing video on a Compact Disc. ...


There were some titles that could be played on both U.S. and Japanese consoles. Street Fighter Alpha 2 was one of the titles that could be played on both regions systems without a converter.


Marketing techniques

In 1996, Sega started a marketing campaign that featured a beautiful naked woman with blonde hair and blue eyes. It used screenshots from the games to cover her breasts and pubic area.[2] It was very successful, and EGM selected the campaign as the best ad during the 1997 Buyer's Guide. An Extraordinary General Meeting, commonly abbreviated as EGM, is a meeting of members of an organisation, shareholders of a company, or employees of an offical body, which occurs at an irregular time. ...


For a time, Sega mailed out videotapes containing an infomercial advertising its system to potential customers. It ran roughly eight minutes long and featured gameplay footage and a collection of Saturn commercials. It has become somewhat infamous for its bizarre content (a bald woman with a ring around her head, a dancing slacker, etc).[3]


A device resembling a Saturn appears briefly in Neon Genesis Evangelion episode 23, with a Sega-badged TV. Sega was a sponsor of the program and the movies, but it is unclear why it was not featured more often or more prominently. Original run October 4, 1995 – March 27, 1996 No. ...


A Sega Saturn can be seen in the movies, Mallrats, First Kid, and Dead man on Campus.


Also in the Jet Li movie Black Mask, Tracy Lee is playing a Sega Saturn with various games while she is being held hostage by Tsui Chik, with two of the games being Virtua Fighter and Darius Gaiden. Black Mask is a 1996 Hong Kong action film starring Jet Li, Karen Mok and Anthony Wong Chau-Sang. ... Virtua Fighter is a 1993 fighting game developed by the Sega studio AM2, headed by Yu Suzuki. ... The Silver Hawk faces the first boss. ...


One of the more infamous marketing techniques used by Sega to promote the Sega Saturn was Mr.Segata Sanshiro. A man who devoted his life to the way of gaming. He would discipline himself to true power and then discipline those who did not play the Sega Saturn. Although his way of promoting the Sega Saturn could be conceived as quite sinister he was received with critical acclaim in Japan. His reign did not reach any country other than Japan however. Segata Sanshiro (せがた三四郎 Segata Sanshirō) was a fictional character and parody of Sugata Sanshirō, a legendary judo fighter. ...


The Sega Saturn was also prominently featured atop Drew Carey's TV in The Drew Carey Show for some time, even after its discontinuation. Eventually, in Season 6, it was replaced with a Sega Dreamcast. The Drew Carey Show was a long-running American sitcom (set in Cleveland, Ohio) that aired on ABC from 1995 to 2004 and was known for its everyman characters and themes. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ...


In Shenmue for the Sega Dreamcast, a Sega Saturn can be seen in Ryo's TV Room in his house. You can come back at a later time in the game to play it. For other uses, see Shenmue (disambiguation). ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ...


Accessories

Arcade Racer

Arcade Racer is a steering wheel type of joystick for the Sega Saturn, helpful when playing racing games. Unlike most controllers at that time which were digital, the Arcade Racer is analog. This gives the controller a smoother response. The controller works with a variety of Sega Saturn games including: For other uses, see Joystick (disambiguation). ... A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ... For other uses, see Digital (disambiguation). ... An analog or analogue signal is any time continuous signal where some time varying feature of the signal is a representation of some other time varying quantity. ...

Time Warner Inc. ... Virtua Formula 8-machine plus commentator setup at the extinct Sega Virtualand, inside the Luxor Casino, Las Vegas, USA, in 1993. ... Daytona USA is a racing arcade game released by Sega in 1993 for Japan and 1994 worldwide. ...

As a classic console

While the Saturn did not see much success outside Japan during the fifth generation,the console has generated something of a cult following fan base around the world, and the games are sought after by hardcore gamers and collectors. However, the majority of casual gamers show little or no interest in the Saturn. This is probably due to the fact that the better software was mainly released in Japan, and the better software outside of Japan is difficult to find and exceptionally expensive. Games such as Burning Rangers, Radiant Silvergun, Dragon Force, Guardian Heroes, Panzer Dragoon Saga, Battle Garegga, Shienryu, and Shining Force III range from US$80–$200. Image File history File links Question_book-3. ... Burning Rangers is a video game developed by Sonic Team for the Sega Saturn. ... Radiant Silvergun ) is a vertically scrolling shooter video game, developed by Treasure Co. ... Dragon Force is a strategy-based video game from Sega created for the Sega Saturn. ... Guardian Heroes was a 2D side-scrolling, beat em up video game in the vein of Double Dragon. ... Panzer Dragoon Saga (titled Azel: Panzer Dragoon RPG in Japan) is a role-playing video game (RPG) released exclusively for the Sega Saturn in 1998. ... Battle Garegga is an arcade game by Raizing/8ing released in 1996. ... Shienryu (Purple Flame Dragon) is a vertical scrolling shooter created by Warashi for the arcade which was released in 1995, followed by a Saturn console release in 1997. ... Shining Force III is a video game designed for the Sega Saturn by Camelot Software Planning. ...


See also

Sega Portal

Image File history File links Portal. ... This is a list of games for the Sega Saturn video game system, organized alphabetically by name. ...

References

v  d  e
Selected home game consoles
First generation
Magnavox OdysseyPhilips Odyssey
PongColeco Telstar
Second generation
Fairchild Channel FAtari 2600Interton VC 4000Odyssey²IntellivisionArcadia 2001Atari 5200ColecoVisionVectrex • SG-1000
Third generation
Nintendo Entertainment SystemSega Master SystemAtari 7800
Fourth Generation
TurboGrafx-16Sega Genesis/Mega Drive
CD-i • Neo GeoSuper Nintendo
Fifth generation
3DOAmiga CD32JaguarSega Saturn
PlayStation • NEC PC-FX • Nintendo 64
Sixth generation
Sega DreamcastPlayStation 2XboxGameCube
Seventh generation
PlayStation 3WiiXbox 360
  1. ^ Blake Snow (2007-05-04). The 10 Worst-Selling Consoles of All Time. GamePro.com. Retrieved on 2007-10-28.
  2. ^ Japan Platinum Game Chart. The Magic Box. Retrieved on 2007-10-28.
  3. ^ a b c "Sega Saturn." Next Generation magazine, February 1995: 43.
  4. ^ a b c d Interview: Ezra Dreisbach. Curmudgeon Gamer (July 9, 2002). Retrieved on 2007-07-19.
  5. ^ The Samsung Saturn Revisited. NFGgames.com. Retrieved on 2007-10-22.
  6. ^ Samsung Saturn – it does exist.... NFGgames.com. Retrieved on 2007-07-19.

This is a list of video game consoles by the era they appeared in. ... The first generation of video game consoles lasted from 1972 until 1977. ... The Magnavox Odyssey was the worlds first commercially sold video game console. ... Philips Videopac G7000 shown playing Pickaxe Pete The Magnavox Odyssey², known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, and also by many other names, was a video game console released in 1978. ... For other uses, see Pong (disambiguation). ... The Telstar is a video game console produced by Coleco which first went on sale in 1976. ... The second generation of video game consoles lasted from 1976 until 1984. ... The Fairchild Channel F is the worlds second cartridge-based video game console, after the Magnavox Odyssey. ... The Atari 2600, released in October 1977, is the video game console credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. ... The VC 4000 is an early 8-bit cartridge-based game console released in Germany in 1978 by Interton. ... Magnavox Odyssey² video game console The Magnavox Odyssey², known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey² and the Philips Odyssey², and also by many other names, is a video game console released in 1978. ... The Intellivision is a video game console released by Mattel in 1979. ... Emerson Arcadia 2001, intended as a portable game console, the Arcadia 2001 was released by Emerson Radio Corp in mid-1982. ... The Atari 5200 SuperSystem, or simply Atari 5200, is a video game console that was introduced in 1982 by Atari as a replacement for the famous Atari 2600. ... This article does not cite any references or sources. ... The Vectrex is an 8-bit video game console developed by General Consumer Electric (GCE) and later bought by Milton Bradley Company. ... The SG-1000, which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming. ... “NES” redirects here. ... The Sega Master System ) or SMS for short (1986 - 2000), is an 8-bit cartridge-based video game console that was manufactured by Sega. ... The Atari 7800 is a video game console released by Atari in June 1986 (a test market release occurred two years earlier). ... In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... For information on the Japanese version of this console, see PC Engine The TurboGrafx 16 is a video game console released by NEC in 1989, for the North American market. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... CD-i or Compact Disc Interactive is the name of an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. CD-i also refers to the multimedia Compact Disc standard utilized by the CD-i console, also known as Green Book, which was co-developed by... Neo-Geo is the name of a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The system offered comparatively colorful 2D graphics and high-quality sound. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... In the history of computer and video games, the 32-bit / 64-bit /3D era was the fifth generation of video game consoles. ... 3DO Interactive Multiplayer (most commonly referred to as the 3DO) is a line of video game consoles which were released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... This article does not cite any references or sources. ... The Atari Jaguar is a video game console that was released in November 1993 to rival the Mega Drive/Genesis and the Super Nintendo Entertainment System as a powerful next generation platform. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The PC-FX is a video game console released in Japan on 23 December 1994 by NEC Corporation. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... The sixth-generation era (sometimes referred to as the 128-bit era; see Number of bits below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... PS2 redirects here. ... The Xbox is a sixth generation era video game console produced by Microsoft Corporation. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... In the history of computer and video games, the seventh generation began on November 21, 2004 with the United States release of the Nintendo DS, followed by the PlayStation Portable on March 24, 2005. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 124th day of the year (125th in leap years) in the Gregorian calendar. ... GamePro is an American video game magazine published monthly. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 301st day of the year (302nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 301st day of the year (302nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 200th day of the year (201st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 295th day of the year (296th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 200th day of the year (201st in leap years) in the Gregorian calendar. ...

External links

  • SegaBase Volume 6 - Saturn - Eidolon's in-depth look at the history of the Saturn.
  • Sega Saturn News!
  • Sega Saturn Slim DVD Covers!
  • Sega Saturn Review Archive
  • SegaFans – Sega Saturn commercial featuring Segata Sanshiro, reviews, and other resources.
  • Sega Jumps the Gun, Gets Shot – #4 on Gamespy's 25 Dumbest Moments in Gaming.
  • Sega Saturn Magazine – Reviews featuring a large amount of screenshots and editorials.
  • Sega Saturn the Pleasure and the Pain – After ten years, a look back on Sega's third home system.
  • Sega Saturn Database - Huge Game Screenshot Database for the Sega Saturn
  • SUHS Saturn – Sega Universal Historical Society's Sega Saturn Page.
  • Sega Saturn Emulation and Information
  • Sega Saturn UK – A community and information point for all things sega saturn.

  Results from FactBites:
 
Sega Saturn - Wikipedia, the free encyclopedia (2964 words)
Sega's 27-member Away Team, comprising employees from every aspect of hardware engineering, product development and marketing, worked exclusively for two years to ensure the Sega Saturn's hardware and design met the precise needs of both the U.S. and Japanese markets.
By early 1997 the Saturn was trailing the PlayStation and Nintendo 64 in both North America and Europe to such an extent that senior management began planning a new platform and by E3 1997 had begun talk of the system that would become the Dreamcast.
In Japan Sega licensed the rights to produce Saturns to their hardware partners - Hitachi, who provided the CPUs and several other chips, and JVC who produced the CD drives for most models, although functionally identical Sanyo drives were sometimes used.
Sega - Wikipedia, the free encyclopedia (4833 words)
Sega's European division, Sega of Europe, is headquartered in the Chiswick area of London, England, United Kingdom.
Sega also rebranded themselves with a new mascot, Sonic the Hedgehog and implied that Sonic (given his attitude-focus and fluid gameplay) was cooler than Mario, Nintendo's mascot.
Sega also released the Sega Saturn in Japan in 1994 and later in North America in 1995 (and also planned to release the Sega Neptune).
  More results at FactBites »

 
 

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