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Encyclopedia > Sega Dreamcast
Dreamcast
Manufacturer Sega
Type Video game console
Generation Sixth generation era
First available November 27, 1998
United States September 9, 1999
European Union October 14, 1999
CPU 200 MHz Hitachi SH4 RISC
GPU PowerVR2 CLX2
Media 1.2 GB GD-ROM
System storage VMU, Nexus Memory Card
Online service SegaNet
Dreamarena
Units sold 10.6 million[1]
Top-selling game Sonic Adventure
Predecessor Sega Saturn

The Dreamcast (ドリームキャスト Dorīmukasuto?, code-named Dural, Dricas and Katana during development) is Sega's fifth and final video game console and the successor to the Sega Saturn. An attempt to recapture the console market with a next-generation system, it was designed to supersede the PlayStation and Nintendo 64. Originally released sixteen months before the PlayStation 2 (PS2), and three years before the Nintendo GameCube and the Xbox, the Dreamcast was generally considered to be ahead of its time and was initially successful at restoring Sega's reputation in the gaming industry. However, it failed to gather enough momentum before the release of the PlayStation 2 in March 2000, and Sega decided to discontinue the Dreamcast the following year, withdrawing entirely from the console hardware business. Sega Dreamcast Logo, claiming fair use This is a copyrighted and/or trademarked logo. ... Image File history File links DreamcastConsole. ... A console manufacturer is a company that manufactures and distributes video game consoles. ... Sega Corporation ) is an international video game software and hardware developing company, and a former home computer and console manufacturer. ... It has been suggested that this article or section be merged with Console wars. ... Home video-game systems became popular during the 1970s and 80s. ... The sixth-generation era (sometimes inaccurately referred to as the 128-bit era; see section below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... Image File history File links Flag_of_Japan_(bordered). ... November 27 is the 331st day (332nd on leap years) of the year in the Gregorian Calendar. ... 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... Image File history File links Flag_of_the_United_States. ... September 9 is the 252nd day of the year (253rd in leap years). ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... Image File history File links European_flag. ... October 14 is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... CPU redirects here. ... A megahertz (MHz) is one million (106) hertz, a measure of frequency. ... The SuperH (or SH) is a microprocessor architecture. ... Reduced Instruction Set Computer (RISC), is a microprocessor CPU design philosophy that favors a smaller and simpler set of instructions that all take about the same amount of time to execute. ... VPU redirects here. ... GD-ROM is the proprietary optical disc format used by the Sega Dreamcast. ... The VMU (short for Visual Memory Unit, not Virtual Memory Unit) is the memory card for the Sega Dreamcast. ... Nexus Memory Card with USB / Serial Port cable. ... SegaNet was a short-lived internet service operated by Sega, geared for dial-up based online gaming on their Dreamcast game console. ... The Dreamarena was an online gaming service provided with all Sega Dreamcast consoles in Europe. ... Sonic Adventure is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... A code name or cryptonym is a word or name used clandestinely to refer to another name or word. ... Sega Corporation ) is an international video game software and hardware developing company, and a former home computer and console manufacturer. ... It has been suggested that this article or section be merged with Console wars. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The sixth-generation era (sometimes inaccurately referred to as the 128-bit era; see section below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Nintendo 64 ) is Nintendos third home video game console for the international market. ... The PlayStation 2 (PS2) ) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Xbox is a sixth generation era video game console produced by Microsoft. ... The PlayStation 2 (PS2) ) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... 2000 : January - February - March - April - May - June - July - August - September - October - November - December This is a timeline for events in March, 2000. ...

Contents

History

In 1997, the Saturn was struggling in North America, and Sega of America president Bernie Stolar pressed for Sega's Japanese headquarters to develop a new platform which eventually became the Dreamcast. At the 1997 , Stolar made public his opinion on the Saturn with his comment, "The Saturn is not our future." The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... Bernard Bernie Stolar worked in the video game industry for several important companies. ... 1997 (MCMXCVII) was a common year starting on Wednesday of the Gregorian calendar. ... E³ logo Presented by the Entertainment Software Association, the Electronic Entertainment Expo, commonly known and composed as E3 (besides the organiser’s usage of E³, the superscript version is rarely used), is the worlds largest annual trade show for the computer and video games industry. ...


When it was announced that Sega would be discontinuing the Saturn permanently in favor of the Dreamcast, many third-party developers in Japan were angered, as it meant that they were putting money into developing titles for what would soon be a dead system.


Design

When the time came to design the successor to the Sega Saturn, the new President of Sega, Shoichiro Irimajiri, took the unusual step of hiring an outsider, Tatsuo Yamamoto from IBM Austin, to head a "skunk works" group to develop the next-generation console. It soon became apparent that the existing Japanese hardware group led by Hideki Sato did not want to relinquish control of the hardware department, bringing rise to two competing designs led by two different groups. The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... Shoichiro Irimajiri (born January 3, 1940 in Kobe, Japan) is a Japanese engineer and businessman. ... Tatsuo Yamamoto (山本 達雄 Yamamoto Tatsuo, April 7, 1856 - November 2, 1947) was a Japanese financial administrator and political figure. ... International Business Machines Corporation (known as IBM or Big Blue; NYSE: IBM) is a multinational computer technology corporation headquartered in Armonk, New York, USA. The company is one of the few information technology companies with a continuous history dating back to the 19th century. ... A modern Skunk works project leverages an older: LASRE and SR-71 Blackbird. ...


A timeline of the development of the console's GPU may be found here. VPU redirects here. ...


The Japanese group led by Hideki Sato settled on an Hitachi SH4 processor with a PowerVR graphics processor developed by VideoLogic (now Imagination Technologies) and manufactured by NEC. This was originally codenamed "White Belt". The first Japanese prototype boards were silkscreened "Guppy", and the later ones "Katana". It has been suggested that Hitachi Works be merged into this article or section. ... The SuperH (or SH) is a microprocessor architecture. ... PowerVR is a division of Imagination Technologies (formerly VideoLogic) and is also their brand of 3D accelerators which is the most popular choice for portable 3D devices, but is no longer available in desktop PCs. ... NEC Corporation (Jp. ...


The US skunk works group (11 people in a secret suite away from the Sega of America headquarters) led by Tatsuo Yamamoto settled on an Hitachi SH4 processor with a 3dfx Voodoo 2 graphics processor, which was originally codenamed "Black Belt". The first US prototype boards were silkscreened "Shark" and later "Dural". 3dfx Interactive was a company which specialized in the manufacturing of cutting-edge 3D graphics processing units and, later, graphics cards. ... The Voodoo2 chip The Voodoo 2 was a GPU made by 3dfx. ...


When 3dfx declared its Initial Public Offering (IPO) in April 1997, it revealed every detail of the contract with Sega. Sega had been keeping the development of its next-generation console secret during this competition, and was supposedly outraged when 3dfx publicly laid out its deal with Sega over the new system in the IPO. An initial public offering (IPO) is the first sale of a corporations common shares to public investors. ... 1997 (MCMXCVII) is a common year starting on Wednesday of the Gregorian calendar. ...


In July 1997, perhaps as a result of 3dfx's IPO, it was decided that the Japanese "Katana" would be the chosen format, renamed Dreamcast. In September 1997, 3dfx filed a lawsuit against Sega and NEC (later including VideoLogic), stating "breach of contract", and accusing Sega of starting the deal in bad faith to take 3dfx technology, although they later settled.[2] 1997(MCMXCVII) is a common year starting on Wednesday of the Gregorian calendar. ... It has been suggested that civil trial be merged into this article or section. ...


Launch

The Dreamcast was released on November 27, 1998 in Japan, on September 9, 1999 in North America (the date 9/9/99 featured heavily in US promotion) and on October 14, 1999 in Europe. The tagline used to promote the console in the US was, "It's thinking", and in Europe, "Up to 6 Billion Players". November 27 is the 331st day (332nd on leap years) of the year in the Gregorian Calendar. ... 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... September 9 is the 252nd day of the year (253rd in leap years). ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... World map showing North America A satellite composite image of North America. ... October 14 is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... World map showing Europe A satellite composite image of Europe Europe is one of the seven traditional continents of the Earth. ... A tagline is a variant of a branding slogan typically used in marketing materials and advertising. ... Map of countries by population —showing the population of the Peoples Republic of China and India, the only two countries to have a population greater than a billion. ...


The Dreamcast was the first console to include a built-in modem and Internet support for online gaming. Previous consoles such as the Genesis/Mega Drive had online capabilities, but these were comparably limited and required extra hardware (XBAND). A modem (from modulate and demodulate) is a device that modulates an analogue carrier signal to encode digital information, and also demodulates such a carrier signal to decode the transmitted information. ... A terrorist from the online game Counter-Strike: Source Online games refer to video games that are played over some form of computer network, most commonly the Internet. ... XBAND was an early online console gaming network for SNES and Sega Genesis systems. ...


The Dreamcast enjoyed brisk sales in its first season, and was one of Sega's most successful hardware units. In the United States alone, a record 300,000 units [3] had been pre-ordered before launch and Sega sold 500,000 consoles in just two weeks (including 225,000 sold on the first 24 hours which became a video game record). In fact, due to brisk sales and hardware shortages, Sega was unable to fulfill all of the advance orders.


Sega confirmed that it made $98.4 million on combined hardware and software sales with the Dreamcast with its September 9, 1999 launch. Sega even compared the record figure to the opening day gross of Star Wars Episode I: The Phantom Menace, which made $28.5 million during the first 24 hours in theaters. September 9 is the 252nd day of the year (253rd in leap years). ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... Film poster for Star Wars Episode I: The Phantom Menace Star Wars Episode I: The Phantom Menace is a 1999 film by George Lucas starring Liam Neeson, Ewan McGregor, Natalie Portman, and Jake Lloyd. ...


Chris Gilbert, senior vice president of sales, Sega of America, said on the 24 November 1999: "By hitting the one million units sold landmark, it is clear that the Sega Dreamcast consumer has moved beyond the hard-core gamer and into the mass market." November 24 is the 328th day (329th on leap years) of the year in the Gregorian Calendar. ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ...


He likened it to a music album going platinum or a film netting $100m in box office receipts.


Before the launch in the United States, Sega had already taken the extra step in displaying Dreamcast's capabilities in stores nationwide. Much like the PlayStation's launch in North America, the displays of titles such as Soul Calibur, Sonic Adventure, Power Stone, and Hydro Thunder helped the Dreamcast succeed in the first year. The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... World map showing North America A satellite composite image of North America. ... Super Mario Brothers, a launch title for the NES A launch title is a video game that has been made available to consumers synchronously with its respective video game console, meaning they are the only available games at the time of the consoles launch. ... Soul Calibur is the second game in the Soul series of fighting games developed and produced by Namco, consisting of Soul Edge (Soul Blade in the US), Soul Calibur, Soul Calibur II, and Soul Calibur III. Originally an arcade game, Soul Calibur was ported and released for the Sega Dreamcast... Sonic Adventure is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast. ... Power Stone is a fully 3D arena fighting game series made by Capcom. ... This article or section is in need of attention from an expert on the subject. ...


Although the Dreamcast had none of EA's popular sports games, due in part to EA's losses from the Sega Saturn, Sega Sports titles helped to fill that void. The biggest competition between Sega Sports and EA Sports in the US was their football games (i.e. NFL 2K1 vs. Madden NFL 2001). Both games were highly regarded, NFL 2K1 having the advantage of online play (coinciding with release of SegaNet) and Madden NFL 2001 arguably having a graphics edge. NFL 2K1 outsold Madden NFL 2001 with about 410,000 copies, which was about the number of PlayStation 2's that had been sold in America at the time. A sports game is a computer or video game that simulates the playing of traditional sports. ... [[== Prima di tutto direi che la Sega e latto della masturbazione, mi sembra dovuto. ... EA Sports is a brand name used by Electronic Arts since 1993 to distribute games based on sports. ... ESPN NFL Football is an American football video game series formerly known as the NFL2K series. ... Screenshot of Madden NFL 2001 (Nintendo 64) Screenshot of John Madden Football 93 (Sega Genesis) Madden NFL is an American football video game developed by Electronic Arts Tiburon (EA) for EA Sports. ...


Competition

In April 1999, Sony announced its PlayStation 2, designed to be backwards-compatible with the older PlayStation. The actual release of the PS2 was not until March 2000 in Japan, and late October 2000 in the US. Sony's press release, despite being a year ahead of the launch of the PS2, was enough to divert a lot of attention from Sega. With the looming PS2 launch in Japan, the Dreamcast was largely ignored in that territory. The Dreamcast had great initial success in the US, but had trouble maintaining this momentum after news of the PS2's release. 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... The PlayStation 2 (PS2) ) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... This article or section does not cite its references or sources. ... 2000 : January - February - March - April - May - June - July - August - September - October - November - December This is a timeline for events in March, 2000. ... October 2000 : January - February - March - April - May - June - July - August - September - October - November - December Events October 1 - 2 - Nine Israeli-Arabs are killed by Israeli security forces after a riot/violent demonstration of solidarity with Palestinians under military rule in the West Bank and Gaza. ...


The Dreamcast sales grew 156.5% from July 23 to September 30 putting Sega ahead of Nintendo 64 in that period. For the month of November 2000, the Dreamcast passed the Nintendo 64 as the second best selling system. During that time, the PlayStation 2 was plagued by production shortages, with people often paying in excess of $1000 on eBay for Sony's next-generation console. However, the Dreamcast's online capabilities through SegaNet (the PlayStation 2 would not go online until late 2002, well after the Dreamcast's demise), and a price cut around Fall 2000 (which made it half the price of the PS2) did little to help sales once the PlayStation 2 was launched. July 23 is the 204th day (205th in leap years) of the year in the Gregorian Calendar, with 161 days remaining. ... September 30 is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... 2000 : January - February - March - April - May - June - July - August - September - October - November - December This is a timeline for events in November, 2000. ... eBay headquarters in San Jose eBay North First Street satellite office campus (home to PayPal) eBay Inc. ... SegaNet was a short-lived internet service operated by Sega, geared for dial-up based online gaming on their Dreamcast game console. ... 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ...


A key to Sony's relative ease for success with the PlayStation 2 was that they already enjoyed brand-name dominance over Sega after the huge success of the original PlayStation, while Sega's reputation had been hurt due to commercial failure of the Sega Saturn, Sega 32X, and Sega CD. In particular, Sega's attempt to quickly kill off the struggling Saturn (which lagged in North America) in favour of the Dreamcast had angered many third-party developers in Japan, where the Saturn had still been able to hold its own.[4] While initial Dreamcast sales were strong, many prospective buyers and game developers were still skeptical of Sega and they held off from committing, possibly to see which console would prevail. By early 2001, game publishers abandoned Dreamcast development en masse in favour of the PlayStation 2 and cancelled many nearly completed projects (notably Half-Life). This article is about brands in marketing. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... This article or section does not cite its references or sources. ... The Sega Mega-CD (Japanese: メガCD) is an add-on device for the Sega Mega Drive released in Europe, Australia, and Japan. ... Half-Life For a quantity subject to exponential decay, the half-life is the time required for the quantity to fall to half of its initial value. ...


In 2000, the announcements of the Microsoft Xbox and Nintendo GameCube were widely regarded as the last straw for the Dreamcast, which fueled speculation that Sega did not have the resources for a prolonged marketing campaign. 2000 2000 in games 1999 in video gaming 2001 in video gaming Notable events of 2000 in video gaming. ... Microsoft is one of few companies engaging itself in the console wars Where they are up against sony, nintendo, and of course sharps new console which may cause a threat. ... Xbox is a sixth generation era video game console produced by Microsoft. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...


Sega's decision to release the Dreamcast early, or even at all, is still debated. While it was largely regarded as a risky gamble, the Dreamcast was initially successful in partly repairing the company's reputation at least in North America. Ultimately, anticipation of competitors' newer consoles resulted in stagnation of Dreamcast sales and the eventual loss of third-party developers. In the video game industry, a third-party developer is a developer that is not directly tied to the primary product the consumer is using. ...


Outside USA and Japan

Sega had problems choosing suitable companies to promote Dreamcast outside the USA. Marketing in European countries was done somewhat poorly, whereas Sony marketed the PlayStation 2 in each country's local medias, such as newspapers, street shows, etc. Sega recruited third-party companies to promote Dreamcast, some of which did not allocate sufficient money for advertising.


SegaNet was a fiasco in Finland because the cost of connection was more than three times the amount of a normal ISDN internet connection. This was due to the fact that Sega gave open pricing for third-party companies. The companies stated that the price was steep due to a lack of potential customers, but most believe that the companies were just using the open pricing to their advantage. ISDN is also short for isosorbide dinitrate Integrated Services Digital Network (ISDN) is a type of circuit switched telephone network system, designed to allow digital (as opposed to analog) transmission of voice and data over ordinary telephone copper wires, resulting in better quality and higher speeds, than available with analog...


Some important games also lacked European releases. Many important titles were never released outside of Japan, and many were hard to find without importing them to the United Kingdom. Sega put most of its efforts into fighting the console war in the USA, disregarding European markets. While the Dreamcast did receive a price cut in the USA to coincide with the PlayStation 2's American release, the European pricing remained the same, even when the PlayStation 2 was released in Europe.


End of production

On January 31, 2001, Sega announced that production of Dreamcast hardware was to be discontinued by March of that year, although the 50 to 60 titles still in production would be published. The last North American release was NHL 2K2, which was released in February 2002. With the company announcing no plans to develop a next-generation successor to the Dreamcast, this was Sega's last foray into the home console business. By the time Sega decided to cease development of the Dreamcast, about 10 million consoles had been manufactured. While this number may seem impressive, more Dreamcast systems were sitting unsold in warehouses, retail and distribution channels at the time than had actually been sold to the public. Massive price cuts were quickly instituted in order to move the abundence of unsold hardware and the system had quickly dropped to prices as low as 49.99 USD new. January 31 is the 31st day of the year in the Gregorian calendar. ... 2001 (MMI) was a common year starting on Monday of the Gregorian calendar. ... It has been suggested that NHL 2K3 be merged into this article or section. ... 2002 : January - February - March - April - May - June - July - August - September - October - November - December February 27, 2002 Alicia Keys wins five Grammys. ...


Unfortunately though, in some countries such as the UK, many shops discontinued their Dreamcast range immediately which led to those who owned the console, having great difficulty in finding the latest releases throughout the rest of 2001 (especially when the shelves in question had been filled afterwards with budget Playstation 1 games).


Though the Dreamcast was officially discontinued in early 2001, commercial games were still developed and released afterwards, particularly in Japan. Many though consider the critically acclaimed arcade shooter Ikaruga, developed by Treasure, to be the Dreamcast's swan song. It was released in September 2002 in Japan only after a large amount of speculation on the game's fate; its US release was on the GameCube in April 2003. Hacked, unreleased games like Propeller Arena and Half-Life continued to become available to the public through warez groups and independent hackers. This article or section does not cite its references or sources. ... This article or section may contain original research or unverified claims. ... A swan song is a reference to an ancient and false belief that the occasional Mute Swan (Cygnus olor) is completely mute during its lifespan, but may sing one heartbreakingly beautiful song just before it dies. ... 2002 : January - February - March - April - May - June - July - August - September - October - November - December A timeline of events in the news for September, 2002. ... 2003 : January - February - March - April - May - June - July - August - September - October - November - December - → A timeline of events in the news for April 2003. ... Propeller Arena: Aviation Battle Championship is a videogame for the Dreamcast console. ... Half-Life For a quantity subject to exponential decay, the half-life is the time required for the quantity to fall to half of its initial value. ... Warez refers primarily to copyrighted material traded in violation of copyright law. ...


On February 24, 2004, Sega released their final Dreamcast game, Puyo Pop Fever. A small number of third-party games are still being released, such as Chaos Field released in December 2004, Trizeal released in April 2005, Rajirugi released in February 2006, Under Defeat released in March 2006, and most recently Radium, Last Hope to be released January 2007, Trigger Heart Exelica to be released February 2007, and Karous to be released March 2007. February 24 is the 55th day of the year in the Gregorian Calendar. ... 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... Puyo Pop Fever, known in Japan as Puyo Puyo Fever (ぷよぷよフィーバー), is a puzzle game released mainly on the Dreamcast, Nintendo GameCube, PlayStation 2, Xbox, Game Boy Advance, Nintendo DS, and PlayStation Portable and was developed by Sonic Team. ... In the video game industry, a third-party developer is a developer that is not directly tied to the primary product the consumer is using. ... Chaos Field is a video game of the shoot em up genre released in 2005 by MileStone. ... This article reads like an advertisement. ... Rajirugi (also known as Radilgy and Radirgy) is one of the latest arcade shoot-em-ups which is being ported and officially released for the Sega Dreamcast by Milestone, Inc. ... Under Defeat Flyer Under Defeat is a shmup arcade game by G.rev. ... Last Hope is a single-player side-scrolling shoot em up video game for the Neo Geo AES, Neo Geo CD, and Sega Dreamcast systems. ... This article should belong in one or more categories, in addition to being in a stub category. ... Karous is an upcoming video game by Milestone Inc. ...


Despite its short lifespan, the Dreamcast is still a very popular and highly-regarded console among many fans due to its impressive library of both mainstream and more offbeat titles. It is even starting to gain a cult following, as the system is becoming harder to find. In fact, although the Dreamcast was officially discontinued in January 2001, Sega continued to produce the console for a short time afterwards due to rising demand, especially among collectors and hardcore fans. This article or section does not cite its references or sources. ... 2001 : January - February - March - April - May - June - July - August - September - October - November - December This is a month starting on Monday with 31 days. ...


Several Dreamcast emulation projects have emerged after the Dreamcast's end of production, with Chankast being the most notable. Chankast is a freeware Sega Dreamcast emulator for x86 platforms. ...


Return of the Dreamcast

On February 16, 2006, Sega once again began selling Dreamcast consoles through its online store, Sega Direct of Japan. The package deal included a refurbished Dreamcast, a cell phone card, and Radilgy — a new 2D shooter game by developer Milestone. A short time later, developer G.rev followed that game with a second new 2D shooter game called Under Defeat in March. Both releases were for the Japanese market alone. While the refurbished package has been discontinued, Sega Direct does still sell several Dreamcast software titles.[5] February 16 is the 47th day of the year in the Gregorian Calendar. ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Refurbishment is the process of major maintenance and minor repair of an item, both aesthetically and mechanically. ... Rajirugi (also known as Radilgy and Radirgy) is one of the latest arcade shoot-em-ups which is being ported and officially released for the Sega Dreamcast by Milestone, Inc. ... Milestone Inc. ... G.rev (or ) is a Japanese arcade videogame developer. ... Under Defeat Flyer Under Defeat is a shmup arcade game by G.rev. ...


On May 20, 2006, Sega of Japan went live with free Phantasy Star Online servers.[6] A translated excerpt from the article reads, "I would like "Phantasy Star Online" to play forever in users. [...] Please continue your favors toward the degree in which 'Phantasy Star Online' is patronized." May 20 is the 140th day of the year in the Gregorian Calendar (141st in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Sega (セガ) is a video game software and hardware developer, and a former console manufacturer. ... Phantasy Star Online (PSO) was an online title for Sega Dreamcast to be released in 2000. ...


On May 30, 2006, the gaming website IGN officially relaunched IGN Dreamcast with the goal of revisiting the 243 North American-released Dreamcast games and give "new impressions, screens and videos" and compare them to the gaming experience provided by PlayStation 3, Xbox 360, and Wii games. May 30 is the 150th day of the year in the Gregorian calendar (151st in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... A website (or Web site) is a collection of web pages, typically common to a particular domain name or subdomain on the World Wide Web on the Internet. ... IGN is a multimedia news and reviews website that focuses heavily on video games. ... This is a list of games for the Sega Dreamcast computer system, organised alphabetically by name. ... PlayStation 3 , trademarked PLAYSTATION®3,[8] commonly abbreviated PS3) is Sony Computer Entertainments seventh-generation video game console, third in the PlayStation series. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... The Wii (pronounced as the pronoun we, IPA: ) is the fifth video game console released by Nintendo. ...


In October of 2006, new games were announced for release including a notable game called Radium, which is also to be released on the Game Boy Advance, Nintendo GameCube, Xbox and PocketPC. [1]


In December of 2006, a port of the Neo Geo game Last Hope, developed by NG:DEV.TEAM and published by redspotgames, was released via Play-Asia.com and various other stores. GOAT store has planned other games which will be released in the 2007. Neo-Geo is the name of a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The system offered comparatively colorful 2D graphics and high-quality sound. ... This article should appear in one or more categories. ...


On February 22, 2007, a port of the Naomi powered 2D shooter Trigger Heart Exelica, developed by Warashi, will be released on Dreamcast for the Japanese market with both a current and a limited edition release. Despite rumors going around the internet, the game will not be retitled to Trigger Heart Extension for the Dreamcast release. February 22 is the 53rd day of the year in the Gregorian Calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD (or CE) era. ... This article should belong in one or more categories, in addition to being in a stub category. ...


Milestone announced that Karous, their new NAOMI vertical shooter, would be making its way to Dreamcast on March 8, 2007. This is very likely that this will be the last official commercial Dreamcast game to be released due to a statement released from Sega regarding the discontinuation of the GD-ROM discs. There is an active petition on DCS (dreamcast scene) home page requesting the continuation of the GD-ROM. Milestone Inc. ... Karous is an upcoming video game by Milestone Inc. ... A shooter can be: 1979 A type of video game. ... March 8 is the 67th day of the year in the Gregorian Calendar (68th in leap years). ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD (or CE) era. ...


Technology

GD-ROM

Front view of a Dreamcast developer unit (Set5)
Front view of a Dreamcast developer unit (Set5)

The Dreamcast used a proprietary format called GD-ROM or "GigaDisc" for storing games and software. Sega chose the GD-ROM format for its increased capacity while using inexpensive compact disc technology. The technology behind the disc is similar to CD-ROM, except it uses smaller pits on the recording surface, resulting in a capacity of up to 1.2 GB. All Dreamcast consoles could play audio compact discs. Image File history File linksMetadata Download high resolution version (2048x1536, 2664 KB) Summary Dreamcast development unit (Set5) Licensing File links The following pages link to this file: Sega Dreamcast Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. ... Image File history File linksMetadata Download high resolution version (2048x1536, 2664 KB) Summary Dreamcast development unit (Set5) Licensing File links The following pages link to this file: Sega Dreamcast Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. ... GD-ROM is the proprietary optical disc format used by the Sega Dreamcast. ... CD redirects here. ... CD redirects here. ...


Windows CE

Microsoft co-operated with Sega in hopes of promoting its Windows CE operating system for video games. Windows CE offered easy porting of existing PC applications, as it came along with a special version of DirectX 6. However, compared to the Dreamcast's native operating system, it offered limited capabilities. When developers took advantage of the easy development offered by Windows CE, the resulting games (e.g., Sega Rally 2) lagged in performance and framerate. The only Windows CE applications known by most users were on a pack-in CD containing a CE-based dialer and web browser. Windows CE was not an integral part of the system. Instead, each game that ran on Windows CE had its own Windows CE version on the game disk which was loaded before the actual game. Microsoft is one of few companies engaging itself in the console wars Where they are up against sony, nintendo, and of course sharps new console which may cause a threat. ... This article or section does not cite its references or sources. ... An operating system (OS) is a computer program that manages the hardware and software resources of a computer. ... It has been suggested that Multiplayer game be merged into this article or section. ... In computer science, porting is the adaptation of a piece of software so that it will function in a different computing environment to that for which it was originally written. ... This article or section does not cite its references or sources. ... DirectX is a collection of APIs for handling tasks related to multimedia, especially game programming, on Microsoft platforms. ... Sega Rally Championship is a 1995 arcade racing game developed by Sega. ... Frame rate, or frame frequency, is the measurement of how quickly an imaging device produces unique consecutive images called frames. ... A dialer (or dialler) is a computer program which creates a connection to the Internet or another computer network over the analog telephone or ISDN network. ... An example of a web browser (Internet Explorer) showing the main Wikipedia web page. ...


Connectivity

Much like the GameCube, the Dreamcast had the ability to connect to a handheld game console. Using a special cable, with specific games, the Dreamcast could connect with the Neo Geo Pocket. SNK and Capcom took advantage of the connectivity to allow players of Capcom vs. SNK and The King of Fighters to trade points between the console and handheld versions of their games. The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... One of the first handheld game consoles, Ball was the first product in the Game & Watch series. ... Neo Geo Pocket (Monochrome) The Neo Geo Pocket was SNKs original hand held system. ... SNK Playmore (formerly SNK) is a Japanese video game hardware and software company. ... Capcom Co. ... The SNK vs. ... The King of Fighters (or KOF for short) is a Japanese fighting video game series by SNK that debuted in 1994. ...


Graphical output

The Dreamcast is able to output true 640x480 VGA, and, with certain games, even 16:9 widescreen at 720x480 (480p60 EDTV), which set it far apart from other consoles of its time. The system, when combined with the VGA adapter accessory (mentioned below), had the ability to display high-res, non-interlaced video. Video Graphics Array (VGA) is a computer display standard first marketed in 1987 by IBM. VGA belongs to a family of earlier IBM video standards and largely remains backward compatible with them. ... The aspect ratio of an image is its displayed width divided by its height (usually expressed as x:y). For instance, the aspect ratio of a traditional television screen is 4:3, or 1. ... The inner box (green) is the format used in most pre-1952 movies and pre-widescreen television. ... 480p is the shorthand name for a video mode. ... Enhanced definition television, extended definition television, or EDTV is a shorthand term for certain television formats. ...


The feature was largely unutilized by the public despite the potential for improved video quality with the use of a PC monitor or HDTV set. This was likely due to a lack of knowledge on the subject, particularly as HDTV 'vocabulary' had yet to disseminate towards the general public. Also, a few notable games were not compatible with this mode, including certain Capcom fighting games and 2D shoot-'em-up games.


Other well known video effects such as cel-shading and bump mapping were first seen on Sega's console. In fact, the first completely cel-shaded animation game was Jet Set Radio (Jet Grind Radio in US), released in 2000 on the Dreamcast. These features were all powered by the PowerVR2 chipset. This article is about the year 2000. ...


Online

Dreamcast consoles came with a disc containing web browser software allowing dial-up Internet access. Dream Passport was the Japanese browser, Planetweb was used in America, and DreamKey in Europe. Version 3.0 of Planetweb included broadband capabilities, Java, Flash, and mouse support. An example of a web browser (Internet Explorer) showing the main Wikipedia web page. ... Dial-up access is a form of Internet access through which the client uses a modem connected to a computer and a telephone line to dial into an Internet service providers (ISP) node to establish a modem-to-modem link, which is then routed to the Internet. ... A WildBlue Satellite Internet dish. ... Java is an object-oriented programming language developed by Sun Microsystems in the early 1990s. ... // == Macromedia Flash == ==]] Using Macromedia Flash 8 (bundled in Studio 8) in Windows XP. Maintainer: Adobe Systems (formerly Macromedia) Latest release: 8 / September 30th, 2005 OS: Windows (no native Windows XP Professional x64 Edition support), Mac OS X, Linux (i386 only, via wine [1]) Use: Multimedia Content Creator License: Proprietary Website... Operating a mechanical 1: Pulling the mouse turns the ball. ...


While Planetweb was a browser created specifically for the US market, Europe's DreamKey was in fact a translated version of the Japanese Dream Passport. It was used on some American game releases (such as Metropolis Street Racer), though renamed to Internet Viewer. Metropolis Street Racer or MSR is a racing video game for the Sega Dreamcast video game console. ...


The Dreamcast was one of the first home console systems to offer online Internet gameplay with the game ChuChu Rocket!, which was distributed free to Dreamcast owners in Europe. Sega also has the honors of making the first online console sports title, NFL 2K1, as well as the first ever online console MMORPG, Phantasy Star Online. The SegaNet online dial-up service, (with a USD$29/month fee), attracted 750,000 subscribers in America alone. About twenty-two games, including Quake III Arena and Phantasy Star Online, supported SegaNet. Other major online games included 4x4 Evolution (the first cross-platform online game), Starlancer, and Ferrari F355 Challenge. Although the online features of most commercially released online-capable Dreamcast games are no longer supported, some games are still playable online in Japan. In addition, fans have developed their own servers for playing Phantasy Star Online, Starlancer, 4x4 Evolution, Maximum Pool, Sega Swirl, and the North American version of Quake III Arena. ChuChu Rocket! (sometimes referred to as Chu Squared or Chu²) is a puzzle game developed by Sonic Team. ... Box art for ESPN NFL 2K5 on the Xbox. ... Phantasy Star Online (PSO) was an online title for Sega Dreamcast to be released in 2000. ... SegaNet was a short-lived internet service operated by Sega, geared for dial-up based online gaming on their Dreamcast game console. ... Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter released on December 2, 1999. ... Phantasy Star Online (PSO) was an online title for Sega Dreamcast to be released in 2000. ... 4x4 EVO is a video game developed by Terminal Reality for the Windows, Macintosh, PlayStation 2 and Dreamcast platforms. ... Starlancer is a space-based science-fiction flight simulator computer game, created by Wing Commander series creator Chris Roberts, with the help of his brother Erin Roberts, under the auspices of Digital Anvil. ... Ferrari F355 Challenge is a real world race car fitted complete with racing parts, racing seats, a downforce wing, and a roll cage. ... Please wikify (format) this article as suggested in the Guide to layout and the Manual of Style. ...


In Europe, Sega's online service was known as Dreamarena. This was created and operated for Sega Europe by a partnership between ICL and BT. ICL developed the web sites and software, with BT providing the dial-up capabilities and network infrastructure. The service was free and the game servers hosted within it could not otherwise be accessed from the Internet. Dreamarena ran until the beginning of March 2002. As the DreamKey web browser was customised to only work with Dreamarena, Sega subsequently offered a free replacement version which would allow connection with the user's own Internet service provider. The Dreamarena was an online gaming service provided with all Sega Dreamcast consoles in Europe. ... International Computers Ltd, or ICL, was a large British computer hardware company that operated from 1968 until 2002, when it was renamed Fujitsu Services Limited after its parent company, Fujitsu. ... BT Group plc (which trades as just BT, and is commonly known by its former name, British Telecom) is the privatised former British state telecommunications operator. ... In telecommunication, the term dial-up has the following meanings: Dial-up access, typically to the Internet A service feature in which a user initiates service on a previously arranged trunk or transfers, without human intervention, from an active trunk to a standby trunk. ... 2002 : January - February - March - April - May - June - July - August - September - October - November - December A timeline of events in the news for March, 2002. ... An Internet service provider (abbr. ...


The modem module in the Dreamcast could easily be replaced with a broadband module to allow networked gaming over Ethernet. Phantasy Star Online, Quake III Arena, Unreal Tournament, Outtrigger, Bomberman Online, and POD SpeedZone included support for this device. It should be noted, however, that not all of those games supported the Ethernet adapter. The US release of Phantasy Star Online only officially supported dial-up connectivity, although it was possible to use the Japanese version of the game to configure usage of the Ethernet adapter (or, alternatively, another Japanese title that configured the same settings in the system BIOS) and then play the US release of the game with the Ethernet adapter. A WildBlue Satellite Internet dish. ... Ethernet is a large and diverse family of frame-based computer networking technologies for local area networks (LANs). ... Unreal Tournament, UT, (sometimes referred to as UT99 or UT Classic or UT1 to differentiate from Unreal Tournament 2003, Unreal Tournament 2004 and Unreal Tournament 2007) is a popular first-person shooter video game. ... One of the better games in the Bomberman series, Bomberman Online, adds new ideas to the original formula by allowing online play, new playing fields, and other extras. ... BIOS, in computing, stands for Basic Input/Output System also incorrectly known as Basic Integrated Operating System. ...


As of late 2006, the "Planetweb" 3.0 web browser software is still available direct from their website. Psilocybin Dreams is a free web browser software based off the "Dream Passport" with some modification. It allows US and Japanese users to connect online with the BBA as well as the dial-up adapter. This software supports both English and Japanese languages.


Compatibility

The Sega NAOMI arcade game hardware platform used the same hardware as the Dreamcast, meaning NAOMI-based games such as Crazy Taxi could be easily ported to the Dreamcast. However, the Dreamcast had less memory, and games loaded from GD-ROM discs were slower compared to NAOMI ROM boards. The Sega NAOMI (New Arcade Operation Machine Idea) is a development of the Sega Dreamcast technology as a basis for an arcade system board. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... Crazy Taxi was first released in arcades in 1999 and was ported to the Dreamcast in 2000. ...


The Dreamcast supported audio CDs, GD-ROMs, and CD-Rs.


Contrary to popular belief, all Dreamcasts recognize and play CD-R's, however, Mil-CD support was removed from later revisions of the Dreamcast hardware. The manufacturing and distribution of these revisions were extremely limited, none being shipped and sold by Sega outside of Japan, with the first and one of the few models of the revised Dreamcasts being the limited Sakura Taisen model. Sakura Wars, also known as Sakura Taisen, is a popular series of video game and animation products created by Sega. ...


Models

The standard Dreamcast unit was made of white and grey plastic. The power light, like the Dreamcast logo in NTSC regions, was orange (this color was chosen because the Japanese consider it to be lucky). Games were sold in jewel cases. In North America, these initially had the Dreamcast name and logo on a white background, but later games used a black background. Japanese games used an orange-and-white scheme, and European and Australian games used blue. White rose. ... Grey or Gray (see spelling differences) is the color between white and black. ... Household items made out of plastic. ... The references in this article would be clearer with a different and/or consistent style of citation, footnoting or external linking. ... The colour orange occurs between red and yellow in the visible spectrum at a wavelength of about 585–620 nanometres. ... CD and DVD packaging is the packaging that accompanies commercial CDs and DVDs. ...


The unit was packaged with a video cable which supported composite video and stereo sound. Available separately were an RGB SCART cable, an S-Video cable, an RF connector (included as standard in the UK and Portugal), and a VGA adapter (see accessories below). Composite video is the format of an analog television (picture only) signal before it is combined with a sound signal and modulated onto an RF carrier. ... Label for 2. ... The RGB color model utilizes the additive model in which red, green, and blue light are combined in various ways to create other colors. ... This article or section is in need of attention from an expert on the subject. ... S-Video (also known as Y/C) is a baseband analog video format offering a higher quality signal than composite video, but a lower quality than RGB and component video. ... An RF connector is an electrical connector designed to work at radio frequencies in the multi-megahertz range. ... Video Graphics Array (VGA) is a computer display standard first marketed in 1987 by IBM. VGA belongs to a family of earlier IBM video standards and largely remains backward compatible with them. ...


In North America, a black Dreamcast was released in limited numbers with a sports pack which included two Sega Sports titles. Electronics Boutique offered a blue Dreamcast through its website. Similar offerings were sold through the Lik Sang website. Cases of different colors like blue, red, orange, and green were sold for replacements of the original casing. In Japan, Sega released many varieties of the system, including a limited edition Sonic anniversary version, a pink Sakura Taisen version, and a Hello Kitty version released in 2000 in Japan which, due to its limited production, has become an extremely rare collector's piece. The package contains a keyboard, controller, VMU, mouse, and a Hello Kitty trivia game. The console and accessories came in both translucent pink and blue in color with some printed designs. Electronics Boutique is an international computer and video games retailer, established as an American company in 1977 by James Kim with a single, electronics-focused kiosk, located in a suburban Philadelphia mall in King of Prussia, Pennsylvania. ... Lik Sang is a popular distributor of Asian electronics. ... The Sonic the Hedgehog series is a franchise of video games released by Sega starring their mascot character Sonic the Hedgehog. ... Sakura Wars, also known as Sakura Taisen, is a popular series of video game and animation products created by Sega. ... Hello Kitty plush dolls Hello Kitty ) is the most well-known of many fictional characters produced by the Japanese company Sanrio. ... This article is about the year 2000. ... It has been suggested that IBM PC keyboard be merged into this article or section. ... It has been suggested that Gamepad be merged into this article or section. ... The VMU (short for Visual Memory Unit, not Virtual Memory Unit) is the memory card for the Sega Dreamcast. ... Operating a mechanical 1: Pulling the mouse turns the ball. ... Look up Trivia in Wiktionary, the free dictionary. ... This article or section does not cite its references or sources. ... The term Blue may refer any of a number of similar colours. ...


The Brazilian version, manufactured by Tec Toy under license, was essentially the same as the North American version, but its video output was converted to the PAL-M standard and did not come with the modem, which was available separately. Tec Toy (often misspelled as TecToy) is a Brazilian videogame and electronics company. ... For other uses, see PAL (disambiguation). ...


The Dreamcast in Europe had a blue spiral logo, similar to the logo on earlier Sega systems. This change is thought to have been for copyright reasons. A German company, Tivola, had been using a similar swirl logo years before Sega branded the Dreamcast with the orange swirl. As well as the VGA mode (again using an adapter), the European Dreamcast supported PAL video, in both 50 Hz and 60 Hz modes. This was a first for game consoles, as no previous PAL console had offered the option to play games at full speed, using the ability of more modern PAL televisions to operate at 60 Hz. This became a feature of all major consoles released since. The 60 Hz option had to be enabled on the game disc, however, but only a small number of games lacked this. Games in Europe were sold in jewel cases exactly twice as thick as their North American counterparts, possibly to enable the inclusion of thick instruction booklets containing instructions in multiple languages. World map showing Europe A satellite composite image of Europe Europe is one of the seven traditional continents of the Earth. ... Copyright symbol Copyright is a set of exclusive rights regulating the use of a particular expression of an idea or information. ...


A third-party company from China named Treamcast released a portable modified Dreamcast which used the original first-party Dreamcast components with a custom made plastic casing. This small system with its fold-down display resembled the later PS One. Many companies included software and a remote with the unit that enabled it to play MP3s and Video CDs. When the internet import videogame store Lik Sang contacted Sega to ask permission to sell a modified version of the system with Sega trademarks on the system, they were told that Sega did not approve of the unit, and felt that it violated their trademarks. In reality, this system is no different from a Dreamcast pre-modified with a third party shell, as the system's internals still use first party hardware, and the only modifications are the outside casing and internal sound and video adjustments. Treamcast is a third-party developed Dreamcast clone from China. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a popular digital audio encoding and lossy compression format and algorithm, designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners. ... Video CD (aka VCD, VideoCD, View CD, Compact Disc digital video) is a standard digital format for storing video on a Compact Disc. ...


In 2005, the internet import store Lan-Kwei started selling a "Treamcast" portable modified Dreamcast with a 16:9 widescreen LCD. Aside from the cosmetic differences in the case to accommodate the larger screen, there are no differences between the original Treamcast and the newer widescreen model. Treamcast is a third-party developed Dreamcast clone from China. ... LCD redirects here. ... Treamcast is a third-party developed Dreamcast clone from China. ...


Accessories

Visual Memory Unit

Wikimedia Commons has media related to:
Sega Dreamcast

The Visual Memory Unit, or "VMU", was the Dreamcast's memory card. It featured a monochrome LCD screen, a D-Pad, and two gaming buttons. The VMU could play mini-games loaded onto it from certain Dreamcast games, such as a Chao game transferrable from Sonic Adventure. It could also display a list of the saved game data stored on it, and two VMUs could be connected together end-to-end to exchange data. Image File history File links Commons-logo. ... Wikimedia Commons logo by Reid Beels The Wikimedia Commons (also called Commons or Wikicommons) is a repository of free content images, sound and other multimedia files. ... The VMU (short for Visual Memory Unit, not Virtual Memory Unit) is the memory card for the Sega Dreamcast. ... Four major types of memory cards (from left to right: CompactFlash, MemoryStick, Secure Digital, and xD. A memory card or flash memory card is a solid-state electronic flash memory data storage device used with digital cameras, handheld and laptop computers, telephones, music players, video game consoles, and other electronics. ... Something which is monochromatic has a single color. ... Reflective twisted nematic liquid crystal display. ... A display device is a device for visual or tactile presentation of images (including text) acquired, stored, or transmitted in various forms. ... The title given to this article is incorrect due to technical limitations. ... Official Chao art. ...


Standard memory cards could also be purchased without the additional features of the VMU. Most of these were manufactured by third-party companies, (such as the Nexus Memory Card), although Sega eventually released a 4X memory card. The 4X cards did not have the VMU screen or stand-alone abilities, but they had four times the space thanks to the ability to switch between four 200-block sectors. Nexus Memory Card with USB / Serial Port cable. ...


Controller and Rumble Pack Most Dreamcast games supported a rumble pack, or "Jump Pack", which was sold separately and could be plugged into the controller. In Japan, the Jump Pack was named the "Puru Puru Pack". Haptic, from the Greek αφή (Haphe), means pertaining to the sense of touch. ...


The Dreamcast controller featured a similar design to the Sega Saturn's analog controller, offering an analog stick, a D-pad, a Start button, four action buttons (labeled A, B, X, and Y, two buttons less than the Saturn), and two analog triggers on the underside. It also contained two slots which could hold memory cards or the rumble pack, with a window on the front of the controller through which the VMU's display could be seen. The Dreamcast controller was somewhat larger than many other controllers, and some players found it difficult to hold. An analog stick from the GameCube game controller An analog stick, sometimes called thumbstick, often mistakenly referred to as a joystick, is an input device for a controller (often a game controller) that is used for two-dimensional input. ... The title given to this article is incorrect due to technical limitations. ...


VGA Adapter Unique to the Dreamcast was a VGA adapter for output to a computer display or HDTV compatible sets, providing much better quality than a standard television set. Not all games were compatible with the VGA adapter, but work-arounds existed to trick all but a handful of games into working with it. VGA redirects here. ... Projection screen in a home theater, displaying a high-definition television image. ...


Dreamcast mouse and keyboard The Dreamcast supported a mouse as well as a keyboard, which were useful when using the included web browser, and also supported by certain games such as The Typing of the Dead, Quake 3, Phantasy Star Online and Railroad Tycoon 2. Other games such as REZ offered undocumented mouse support. Operating a mechanical 1: Pulling the mouse turns the ball. ... It has been suggested that IBM PC keyboard be merged into this article or section. ... The Typing of the Dead is an arcade game (later ported to the Sega Dreamcast and Microsoft Windows), released in 2000 based on the original The House of the Dead 2. ... This article or section should include material from Anarki For an overview of the Quake game franchise go to Quake series. ... Phantasy Star Online (PSO) was an online title for Sega Dreamcast to be released in 2000. ... Railroad Tycoon is a computer strategy game. ... The boxart used for Rezs Japanese and European PlayStation 2 releases. ...


Fishing Rod A motion sensitive fishing rod was released for the few fishing games on the system. A fiberglass spinning rod and reel circa 1997. ...


Microphone There was a microphone peripheral used for version 2.6 of the Planetweb web browser (providing long distance calling support), the European Planet Ring collection, Alien Front Online, and Seaman, the first console game to use speech recognition in the US. A microphone, sometimes referred to as a mike or mic (both IPA pronunciation: ), is an acoustic to electric transducer that converts sound into an electrical signal. ... A peripheral is a type of computer hardware that is added to a host computer in order to expand its abilities. ... An example of a web browser (Internet Explorer) showing the main Wikipedia web page. ... Planet Ring is a Dreamcast game. ... Alien Front Online is a Sega Dreamcast video game originally released for the console in 2001. ... Seaman Box art Seaman is a virtual pet video game for the Sega Dreamcast. ... Speech recognition (in many contexts also known as automatic speech recognition, computer speech recognition or erroneously as Voice Recognition) is the process of converting a speech signal to a sequence of words, by means of an algorithm implemented as a computer program. ...


Lightgun Sega also produced a light gun for the system, although this was not sold in the US, possibly because Sega did not want its name on a gun in light of recent school shootings (e.g. Columbine High School massacre). American versions of light gun games even blocked out using the official gun. Several third parties made compatible guns for the few light gun games released, including The House of the Dead 2 and Confidential Mission. The only other light gun compatible games were Death Crimson OX and its Japanese prequel Death Crimson 2, Virtua Cop 2 on the Sega Smash Pack, and a light gun minigame in Demolition Racer No Exit. This article or section does not cite its references or sources. ... Staff and students evacuate Columbine High School shortly after the shooting. ... The House of the Dead 2 is a light gun arcade game with a horror theme and the first sequel to the House of the Dead series of video games, developed by Sega for video arcades in 1998 and later ported to the Sega Dreamcast, Microsoft Windows, and Microsoft Xbox... Confidential Mission is an On The Rails lightgun game on the Sega Dreamcast, in the same style as the Virtua Cop series, with support for 1 or 2 players. ... Death Crimson OX is a light gun shooting game published by Sammy for the Sega Dreamcast console. ... Star Wars Episode I: The Phantom Menace is one of the best-known prequels. ... Virtua Cop 2 is a light gun arcade game, released in 1996 developed internally at Sega by their AM2 studio. ... Sega Smash Pack is a series of Sega compilations, mostly from Sega Genesis. ... Demolition Racer No Exit was a game developed for the Sega Dreamcast. ...

For more details on this topic, see Dreamcast light guns.

Arcade Stick A heavy-duty Arcade Stick was put out by Sega, featuring a digital joystick with six buttons using the same microswitch assemblies as commercial arcade machines. Although it could not be used for many Dreamcast games due to the lack of an analog joystick, it was well received and helped cement the Dreamcast's reputation for playing 2D shooters and fighting games. Adaptors are now available to use the Arcade Stick on other hardware platforms. The Sega Dreamcast video game console had several light guns between the years of 2000 and 2003. ...


Third-party sticks were also made, like the ASCII Dreamcast fighting pad, which some regard as having a more comfortable 6-button configuration and a more precise digital direction pad. There are 95 printable ASCII characters, numbered 32 to 126. ...


Twin Sticks A twin stick peripheral was released specifically for use with the game Virtual-On. This add-on mimicked the original dual arcade stick setup and made gameplay much more precise. They are extremely rare and often quite expensive. Cyber Troopers Virtual-On , roughly Computer Fighting Machine Virtual-ON) is a series of video games, created by Segas AM3 (Amusement R&D Dept. ...


Dreameye Sega developed the Dreameye, a digital camera for the Dreamcast, but it was only released in Japan. The Dreameye was a digital camera released for the Dreamcast home video console by Sega, The Dreameye was a digital camera which came with Visual Park software. ... A SiPix digital camera next to a matchbox to show scale A Hasselblad 503CW with a digital camera back A digital camera is an electronic device used to capture and store photographs electronically instead of using photographic film like conventional cameras. ...


Samba de Amigo controller Sega developed a special maraca controller for the Samba de Amigo music game. Maracas (sometimes called rhumba shakers) are simple percussion instruments (idiophones), usually played in pairs, consisting of a dried gourd shell (cuia - kOO-ya) or coconut shell filled with seeds or dried beans. ... Samba de Amigo is a video game developed by Sonic Team and released in 2000 by Sega in arcades as well as for the Sega Dreamcast video game console. ...


Cancelled Accessories Toward the end of the Dreamcast's lifespan, Sega created and displayed prototypes of a high-capacity VMU/MP3 player, DVD player, and Zip drive peripherals. None of these items became available to the public. The Zip drive is a medium-capacity removable disk storage system, introduced by Iomega in late 1994. ...


Piracy

The proprietary GD-ROM format was the only means of piracy protection and was quickly defeated. Using a combination of reverse-engineering and insecure firmware, one piracy method was made possible by the existence of regular-CD booting code in the Dreamcast BIOS to enable multimedia functions (called Mil-CD) for music CD releases on the Japanese market. Mil-CD support was removed from the final Dreamcast revisions, but piracy is often cited as one of the major reasons for the failure of the Dreamcast. CD redirects here. ... An Internet payphone loading Windows XP In computing, booting is a bootstrapping process that starts operating systems when the user turns on a computer system. ... BIOS, in computing, stands for Basic Input/Output System also incorrectly known as Basic Integrated Operating System. ...


Despite this discovery, making perfect copies was not possible. While most games never came close to using the full capacity of a 1.1 GB GD-ROM, other games did and sometimes required more than one disc to contain the entire game. Games that did take advantage of the GD-ROM's extra capacity required some tinkering from crackers; the most common method was to downsample the video and audio portions of the disc to a lower bitrate, so they would take up less space. Although this method was usually successful, a few games, most noticeably Shenmue II and Sonic Adventure, were missing sound and sometimes video on pirated versions through the process of "ripping", used in this context to mean completely removing some parts of a game's audio and video, because they were simply too large to downgrade with any success. Downsampling (or subsampling) is the process of reducing the sampling rate of a signal. ... In telecommunications and computing, bitrate (sometimes written bit rate, data rate or as a variable Rbit) is the number of bits that are conveyed or processed per unit of time. ... Shenmue II is the sequel to the Sega Dreamcast Modern Action Adventure, RPG, FREE game Shenmue, written and directed by Yu Suzuki. ... Sonic Adventure is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast. ...


However, downgrading or removing audio and video streams wasn't the only method used by release groups. Some even denote a high amount of hardware and software knowledge, like the method used on the Echelon release of Skies of Arcadia. Because the game came on two GD-ROMs, featured no pre-rendered FMV, and all audio was chip generated, there was nothing to be ripped or downsampled from it. Therefore, the game was reprogrammed with a decompression program that actually handled data management on the fly (see: http://www.theisonews.com/release.php?releaseid=28702). Skies of Arcadia is a console role-playing game developed by Overworks and published by Sega in 2000 for the Sega Dreamcast. ...


One of the least successfully pirated games on the system was WARP's D2. Shipping on four GD-ROMs and each filling the 1.1 GB capacity, the game required the user to swap discs without saving to continue on. Swapping to a new disc initiated another disc security check by the system, which would then fail. Pirates eventually circumvented this by using 99 minute CD-R's, but because of the rarity of the discs, the method was not widespread. Other multi-disc games like Shenmue 2 let the user save before swapping discs, whereby they would then power down and load the next disc if it wasn't a legitimate copy. // [edit] Game Developer WARP is a now-defunct video game developer. ... D2 is a survival horror video game developed by the Japanese company WARP and published by Sega in Japan and the United States for Sega Dreamcast. ...


Legacy

The Dreamcast continues to have a modest hacking enthusiast community. The availability of Windows CE software development kits on the Internet, as well as ports of Linux [2] and NetBSD/Dreamcast [3] operating systems, gave programmers a selection of familiar development tools to work with. A homebrew minimal operating system named KallistiOS offers good hardware support (though it does not provide multitasking, which is generally unimportant for games anyway). Many emulators and other tools such as MP3 and DivX players and image viewers have been ported to or written for the console, taking advantage of the relative ease with which a home user can burn a CD that can be booted by an unmodified Dreamcast. A hack in progress in Lobby 7 at MIT. Hack is a term in the slang of the technology culture which has come into existence over the past few decades. ... This article or section does not cite its references or sources. ... A software development kit (SDK or devkit) is typically a set of development tools that allows a software engineer to create applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system or similar. ... Linux refers to any Unix-like computer operating system which uses the Linux kernel. ... NetBSD is a freely redistributable, open source version of the Unix-like BSD computer operating system. ... The top three games (pictured above) were developed using open source development systems such as KallistiOS. KallistiOS (KOS) is a free, BSD licensed development system for the Sega Dreamcast game console created by a team of free software developers over the internet. ... In computing, multitasking is a method by which multiple tasks, also known as processes, share common processing resources such as a CPU. In the case of a computer with a single CPU, only one task is said to be running at any point in time, meaning that the CPU is... MPEG-1 Audio Layer 3, more commonly referred to as MP3, is a popular digital audio encoding and lossy compression format and algorithm, designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners. ... DivX is a video codec created by DivX, Inc. ...


Games

As of September 2006, the Sega Dreamcast has 298 games available in its library.[7] This is a list of games for the Sega Dreamcast computer system, organised alphabetically by name. ... September 2006 is the ninth month of 2006 and has begun on a Friday. ...


The Dreamcast features games with the following ratings from the ESRB[citation needed]: The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ...

  • Everyone: 151
  • Teen: 93
  • Mature: 32

Some of the more popular games that were made for the Dreamcast were Third Person Shooters or Arcade style fighting games.


Technical specifications

  • CPU: SH-4 RISC CPU with 128 Bit FPU functions for 3D graphics computations (operating frequency: 200 MHz, 360 MIPS, 1.4 GFLOPS)
  • Graphics Engine: PowerVR2 CLX2, 7.0 Mil polygons/second peak performance, supports Trilinear filtering. Actual maximum in game performance (with full textures, lighting, gameplay, etc...) of 3-5 Mil polygons/second. Tile Based Deferred Rendering eliminates overdraw by only drawing visible polygons. This allows more efficient use of polygons and can make games appear to have 2-4 times their actual polygon count (depending on amount of overdraw eliminated).
  • Memory: Main RAM: 16 MiB 64 Bit 100 MHz, Video RAM: 8 MiB 4x16 Bit 100 MHz, Sound RAM: 2 MiB 16 Bit 66 MHz
  • VQ Texture Compression [4]
  • Sound Engine: Yamaha AICA Sound Processor: 22.5 MHz 32-Bit ARM7 RISC CPU: 45 MHz [5], 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support, 128 step DSP
  • Yamaha GD-ROM Drive: 12x maximum speed (Constant Angular Velocity)
  • GD-ROM: Holds up to 1.2 GB of data. A normal CD-ROM holds 700 Megabytes.
  • Inputs: USB-like "Maple Bus". Four ports support devices such as digital and analog controllers, steering wheels, joysticks, keyboards and mice, and more.
  • Dimensions: 189 mm x 195 mm x 76 mm (7 7/16" x 7 11/16" x 3")
  • Weight: 1.9 kg (4.2 lb)
  • Color: Majority are white. Some late models from a sports package are black.
  • Modem: Removable; Original Asia/Japan model had a 33.6 kbit/s; models released after September 9, 1999 had a 56 kbit/s modem
  • Broadband: these adapters are available separately and replace the removable modem
  • HIT-400: "Broadband Adapter", the more common model, this used a Realtek 8139 chip and supported 10 and 100 Mbit speeds.
  • HIT-300: "Lan Adapter", this version used a Fujitsu MB86967 chip and supported only 10 Mbit speed.

The SuperH (or SH) is a microprocessor architecture. ... Reduced Instruction Set Computer (RISC), is a microprocessor CPU design philosophy that favors a smaller and simpler set of instructions that all take about the same amount of time to execute. ... A megahertz (MHz) is one million (106) hertz, a measure of frequency. ... Instructions per second (IPS) is a measure of a computers processor speed. ... PowerVR is a division of Imagination Technologies (formerly VideoLogic) and is also their brand of 3D accelerators which is the most popular choice for portable 3D devices, but is no longer available in desktop PCs. ... Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps. ... The three-letter acronym MIB may refer to any of several concepts: Management information base, a computing information repository used (for example) by SNMP In marbles, any marble, but esp. ... The Yamaha Corporation (ヤマハ株式会社; TYO: 7951 ) is a Japanese company with a large number of product areas. ... The ARM architecture (previously, the Advanced RISC Machine, and prior to that Acorn RISC Machine) is a 32-bit RISC processor architecture that is widely used in a number of embedded designs. ... Reduced Instruction Set Computer (RISC), is a microprocessor CPU design philosophy that favors a smaller and simpler set of instructions that all take about the same amount of time to execute. ... Pulse-code modulation (PCM) is a digital representation of an analog signal where the magnitude of the signal is sampled regularly at uniform intervals, then quantized to a series of symbols in a digital (usually binary) code. ... Yamaha may refer to: Yamaha Corporation – A manufacturer of a diverse range of musical instruments and electronics. ... GD-ROM is the proprietary optical disc format used by the Sega Dreamcast. ... GD-ROM is the proprietary optical disc format used by the Sega Dreamcast. ... GB may stand for: Gb (digraph) GB Airways GB Glace, a Swedish ice cream company ABX Air (IATA airline code GB) Game Boy line Games behind, in sports scores Gigabit (Gb) Gigabyte (GB) Government and binding theory by Noam Chomsky Great Britain Griesedieck Brothers beer Guinea Bissau, a country in... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... A megabyte is a unit of information or computer storage equal to approximately one million bytes. ... The USB (Type A and B) Connectors A USB Series “A” plug Universal Serial Bus (USB) is a serial bus standard to interface devices. ... KG, Kg or kg may indicate: A Kampfgeschwader, a bomber squadron of the former German Luftwaffe Basketball Player Kevin Garnett An abbreviation for kilogram (always kg) Knight of the Garter, a British decoration Kommanditgesellschaft, German version of a limited partnership Kongo language (ISO 639 alpha-2) An abbreviation for konig... lb may refer to two units of measurement: A pound (unit of mass) A pound-force (unit of force), better distinguished as lbf or lbf. ... A modem (from modulate and demodulate) is a device that modulates an analogue carrier signal to encode digital information, and also demodulates such a carrier signal to decode the transmitted information. ... September 9 is the 252nd day of the year (253rd in leap years). ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... A 56 kbit/s line is a digital connection (possibly a leased line, possibly switched) capable of carrying 56 kilobits per second (kbit/s), the data rate of a normal single channel digital telephone line in North America. ... Realtek Semiconductor Corp. ... 10BASE-T cable 10BASE-T plug 10BASE-T is an implementation of Ethernet which allows stations to be attached via twisted pair cable. ... 100BASE-TX is the predominant form of Fast Ethernet, providing 100 Mbit/s Ethernet. ... The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ... 10BASE-T cable 10BASE-T plug 10BASE-T is an implementation of Ethernet which allows stations to be attached via twisted pair cable. ... The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ... Color depth is a computer graphics term describing the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer. ... Truecolor (also spelled Truecolour; called Millions on a Macintosh) graphics is a method of storing image information in a computers memory such that each pixel is represented by three or more bytes. ... The VMU (short for Visual Memory Unit, not Virtual Memory Unit) is the memory card for the Sega Dreamcast. ... The megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...

References

  1. ^ Russell Carroll:Good Enough: Why graphics aren't number one. GameTunnel (2005). Retrieved on 07 August 2006.
  2. ^ Jim Turley:MicroDesign Resources --- August 10, 1998 #8. Embedded Processor Watch (1998). Retrieved on 07 August 2006.
  3. ^ Maclean's 24 September 1999.
  4. ^ Nick Gibson:Sega exits the console business. Games Investor (2006). Retrieved on 15 September 2006.
  5. ^ Sega Direct (2006). セガダイレクト. Sega Direct. Retrieved on 19 August 2006.
  6. ^ Sega (2006). 『PSO』『PSO Ver.2』オンラインサポートHP. Phantasy Star Online. Retrieved on 19 August 2006.
  7. ^ MobyGames Staff:MobyGames Game Browser - Dreamcast. MobyGames (2006). Retrieved on 07 August 2006.

August 7 is the 219th day of the year in the Gregorian Calendar (220th in leap years), with 146 days remaining. ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... August 7 is the 219th day of the year in the Gregorian Calendar (220th in leap years), with 146 days remaining. ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... A cover of the Canadian magazine Macleans. ... September 24 is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... 1999 (MCMXCIX) was a common year starting on Friday, and was designated the International Year of Older Persons by the United Nations. ... September 15 is the 258th day of the year (259th in leap years). ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... August 19 is the 231st day of the year (232nd in leap years) in the Gregorian Calendar. ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... August 19 is the 231st day of the year (232nd in leap years) in the Gregorian Calendar. ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... August 7 is the 219th day of the year in the Gregorian Calendar (220th in leap years), with 146 days remaining. ... 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...

See also

v  d  e
Selected home game consoles
First generation
Magnavox OdysseyPONGColeco Telstar
Early second generation
Channel FAtari 2600Odyssey²Intellivision
Later second generation
Atari 5200ColecoVisionVectrex • SG-1000
Third generation
NESMaster SystemAtari 7800
Fourth generation
TurboGrafx-16Sega GenesisNeo GeoSNES
Fifth generation
3DOJaguarSaturnPlayStationNintendo 64
Sixth generation
DreamcastPlayStation 2GameCubeXbox
Seventh generation
Xbox 360PlayStation 3Wii

This is a list of video game consoles by the era they appeared in. ... The first generation of video game consoles lasted from 1972 until 1979. ... The Magnavox Odyssey was the worlds first commercially sold video game console. ... Pong redirects here. ... The Telstar is a video game console produced by Coleco which first went on sale in 1976. ... This article deals with the history of the second generation video game consoles. ... The Fairchild Channel F is the worlds second cartridge-based video game console, after the Magnavox Odyssey. ... The Atari 2600, released in October 1977, was the first successful video game console to use plug-in cartridges instead of having one or more games built in. ... Magnavox Odyssey² video game console The Magnavox Odyssey², known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, and also by many other names, is a video game console released in 1978. ... The Intellivision is a video game console released by Mattel in 1979. ... This article deals with the history of the second generation video game consoles. ... The Atari 5200 is a video game console introduced in 1982 by Atari. ... The ColecoVision was Coleco Industries second generation home video game console, released in August, 1982. ... The Vectrex is an 8-bit video game console developed by General Consumer Electric (GCE) and later bought by Milton Bradley Company. ... The SG-1000, which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming. ... NES redirects here. ... The Sega Master System (SMS for short) is an 8-bit cartridge-based gaming console that was manufactured by Sega. ... The Atari 7800 is a video game console released by Atari in June 1986 (a test market release occurred two years earlier). ... In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... For information on the Japanese version of this console, see PC Engine The TurboGrafx 16 is a video game console released by NEC in 1989, for the North American market. ... The Mega Drive/Genesis was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world as the Mega Drive. ... Neo-Geo is the name of a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The system offered comparatively colorful 2D graphics and high-quality sound. ... The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES (pronounced either as a word or acronym), is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... In the history of computer and video games, the 32-bit / 64-bit era was the fifth generation of video game consoles. ... 3DO Interactive Multiplayer (most commonly referred to as the 3DO) was a line of video game consoles released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ... The Atari Jaguar was a video game console introduced to the U.S. market in November 1993 against the Sega Genesis and the Super Nintendo Entertainment System as a powerful next generation platform. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Nintendo 64 ) is Nintendos third home video game console for the international market. ... The sixth-generation era (sometimes referred to as the 128-bit era; see Number of bits below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... The PlayStation 2 (PS2) ) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Nintendo GameCube , GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Xbox is a sixth generation era video game console produced by Microsoft. ... The seventh generation is the era in the history of computer and video games that began on November 21, 2004 with the release of the Nintendo DS. The console portion of the generation began with the release of Microsofts Xbox 360 on November 22, 2005 and continued a year... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... PlayStation 3 , trademarked PLAYSTATION®3,[8] commonly abbreviated PS3) is Sony Computer Entertainments seventh-generation video game console, third in the PlayStation series. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth video game console released by Nintendo. ... This is a list of games for the Sega Dreamcast computer system, organised alphabetically by name. ... This is a list of Dreamcast games that were or are online for Segas 33k, 56k modem and broadband adapter. ... This is a list of all arcade games ported to the Dreamcast video game console. ...

External links

  • IGN Dreamcast - IGN's Dreamcast section
  • Sega Dreamcast at the Open Directory Project
  • Dreamcast at GameFAQs
  • SegaBase - History of the Dreamcast
  • Dreamcast Scene - DC advocacy group with large database for home development and other DC subjects
  • Dreamcast Emulation - Source for Dreamcast Emulation, News, and etc.
  • Online Consoles - A community that revolves around online play for the Dreamcast
  • Dreamcast News - Dreamcast News, Homebrew and Emulation community.
  • HwB - Connector pinout information

  Results from FactBites:
 
History of Computing: Videogames - Sega Dreamcast (430 words)
Sega was the first manufacturer to release a new generation system following the 32/64-bit systems (PlayStation, Saturn, and N64).
The Dreamcast launched in Japan in the fourth quarter of 1998 and hit Western Europe and the United States toward the end of 1999.
Sega’s strongest suit had always been their software, so they reinvested their hardware dollars into development for titles for the three remaining consoles.
  More results at FactBites »

 
 

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