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Encyclopedia > Sega Channel
Sega Channel logo and mascot Sega Pat
Sega Channel logo and mascot Sega Pat

Sega Channel was a project developed by Sega for the 16-bit Sega Genesis console. Starting in 1994, Sega Channel service was provided to the public by Time Warner Cable and TCI, which later was acquired by the old AT&T during its cable acquisition spree that formed AT&T Broadband. Image File history File links SEGA_CHANNEL_1jpg. ... This article is about the video game company. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... Year 1994 (MCMXCIV) The year 1994 was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by the United Nations. ... Time Warner Cable (NYSE: TWC) is an American national cable television company that operates in 27 states and has 31 operating divisions. ... Tele-Communications Inc. ... This article describes the former AT&T Corp. ... AT&T Broadband was the name of AT&Ts cable operations, which comprised of the assets of TCI and MediaOne. ...


For a monthly subscription fee (usually $14.95 depending on location), along with a $25 activation fee, the subscriber would get an adapter, which plugged into the Genesis cartridge slot, and was connected to their cable television connection. The service would provide them with unlimited access to 50 games, selectable through an on-screen menu, with new games appearing every month and later every 2 weeks. The games would be downloaded in about 1 minute and play just like the retail versions. These games were organized by genre, such as Action, Fighting, Adventure, and Family. Each month, there was a special theme with originally composed music, artwork and game categories. Cable TV redirects here. ...


some unique issues and content were released through the service:

  • Special "test drives" for up-and-coming titles were provided. In some, after a certain time limit (15 minutes), gameplay was terminated, and the player was returned to the menu. Other games had limited content; for example Primal Rage had only two characters playable.
  • Some games had to be altered due to transmission limits; such as Street Fighter 2: Champion Edition only having 6 playable fighters and Sonic 3D Blast being split into two halves were the player had to enter a code they had received by finishing Part 1 to download and start Part 2.
  • Special modifications of existing retail games were made for Sega Channel, the most popular of which was a special version of Earthworm Jim by Shiny Entertainment.
  • Some games not released in the United States were featured as Special Limited time "Imports", this marked the only time some games like Pulseman were playable outside of Japan.
  • A selection of Japaneses games were Translated into English and featured as Sega Channel Exclusives in North America; such as Alien Soldier, Golden Axe III and Mega Man: The Wily Wars, though some were later released as cartage's in Europe.
  • Cheats and tips could be accessed on the service and appeared while the games were downloading.
  • Throughout the service's life, contests were held, where players could win Arcade machines, projection TVs, BMX bikes, etc.

The service was also available in Canada through Shaw Cable, in some parts of the United Kingdom on certain cable services, in Chile on the defunct Metropolis cable company, and in Argentina on a national TCI branch, Cablevisión TCI. Also, In Australia on Austar and the now defunct Galaxy. Primal Rage is a versus fighting game developed and published by Atari Games. ... Street Fighter II: The World Warrior (1991) was a highly popular and immensely successful arcade game created by the Japan-based company Capcom. ... Sonic 3Ds North American title screen This article is about the Sega Mega Drive/Sega Genesis/Sega Saturn/PC game. ... This article is about the video game series. ... Pulseman is an action platform game developed by Game Freak and published by Sega for the Mega Drive in 1994 in Japan only. ... Alien Soldier is a side-scrolling run and gun video game developed by Treasure Co. ... Golden Axe III is the last of the series released on June 25 1993 in Japan only. ... For other uses, see Cheat code (disambiguation). ... Shaw is Canadas second largest cable television operator, after Rogers Communications. ... An Austar Remote Austar is an Australian telecommunications company. ... Galaxy, one of the five channels run by British Satellite Broadcasting (BSB), was the General Entertainment channel, it carried quite a few American imports as well as a few home grown shows, fans will remember the soap set in space Jupiter Moon, and the magazine show 31 West, who got...


To provide Sega Channel, a cable company would need to install new equipment into their headend, integrate service authorization into their sales center, and purchase the game adapters. Game adapters were manufactured by Scientific Atlanta and General Instruments, with a cost to the cable operators of approximately $100 per unit. Additionally, many cable operators had to clean their broadcast signal in the head-end and all the way to "the pole" to ensure that the signal could be received. Sega, a gaming company, thus played a major role in improving infrastructure for future digital cable services, as well as broadband Internet access and digital telephone services. At its peak, Sega Channel was available to one-third of the United States and had 250,000 subscribers. Scientific Atlanta is a large manufacturer of cable television, telecommunications, and broadband equipment. ... General Instruments Microelectronics was a division of General Instruments Corporation. ... Digital cable is a term for a type of cable digital television that delivers more channels than possible with analog cable by using digital video compression. ...


Sega Channel ultimately failed due to the retirement of the Sega Genesis game platform and the difficult economics for the cable operators. The service ended on July 31, 1998, as the developers determined that the limited lifespan of the 16 bit technology was at risk due to the emergence of next-generation 32 and 64 bit technologies used by console developers Sega, Sony and Nintendo, coupled with the explosive growth of the internet.


See also

The Intellivision is a video game console released by Mattel in 1979. ... The PlayCable system, introduced in 1981, allowed local cable-TV system operators to send Intellivision games over the wire alongside the normal TV signal. ... This article should be merged with Super Nintendo Entertainment System The Super Famicom design differed from that of the American SNES, though the controllers are almost the same. ... The BS-X logo. ...

External links

  • Archive.org - Archive of the Sega Channel official homepage
  • Business Wire - Sega Channel Cited by "Popular Science" as Among 1994's Outstanding Products and Technological Achievements
  • Sega Channel: The First Real "Downloadable" Content - Article on the history of the service
This article is about the video game company. ... This article is about the video game company. ... Sega Amusement Machine Research and Development Department 2 (popularly known as Sega AM2 or simply AM2) is a research and development team for the video game company Sega. ... AM3 is the research and development division of Sega Corporation. ... Amusement Vision Amusement Vision, Ltd. ... Sega Rosso is the name of a former development studio from Sega, formerly known as AM5, some of its staff came from Namco, where they helped create the original Ridge Racer. ... Smilebit is a Japanese computer and video game developer founded in 2000. ... Overworks (previously called AM7), is the Sega video game development group responsible for Skies of Arcadia, the Streets of Rage series, much of the Shinobi series, and Phantasy Star 1, 2, and 4. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... Sonic Team (ソニックチーム Sonikku Chīmu) is a Japanese computer and video game developer established in 1988 originally known as Sega AM8. ... This article does not cite any references or sources. ... SegaSoft, headquartered in Redwood City, California was a joint venture Sega and CSK, created to develop and publish single and multiplayer games for the PC, primarily in the North American marketplace. ... Sega Racing Studio (also known as Sega Driving Studio) is a computer and video game developer established in 2006 (based in Solihull, England) for the sole purpose of developing AAA SEGA racing titles, the studio has radically expanded from a hand group of people to a team of over 60... Sega PC is a computer and video game publication arm of video game company Sega. ... Game console redirects here. ... The SG-1000 ), which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... The SG-1000 ), which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... The SG-1000 Mark III The SG-1000 Mark III Joypads The SG-1000 Mark III is an 8-bit video game console made by Sega. ... The Sega Master System ) or SMS for short (1986 - 2000), is an 8-bit cartridge-based video game console that was manufactured by Sega. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... During its lifespan, the Sega Mega Drive and Genesis quite possibly received more officially licensed variations than any other console. ... The Sega Mega-CD ) is an add-on device for the Sega Mega Drive released in Europe, Australia, New Zealand and Japan. ... The Sega 32X (Japanese: セガ スーパー32X) is an add-on for the Sega Mega Drive video game console by Sega. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark, and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... A handheld video game is a video game designed primarily for handheld game consoles such as Nintendos Game Boy line. ... The Sega Game Gear is a handheld game console which was Segas response to Nintendos Game Boy. ... The Sega Mega Jet The Sega Mega Jet was a handheld version of the Mega Drive video game console. ... The Sega Nomad was a handheld game console sold for the North American consumer market which played Sega Mega Drive/Genesis game cartridges. ... This article is about the machine. ... Sega SC-3000 and joystick The SC-3000 was the computer equivalent of the SG-1000 cartridge-based gaming console manufactured by Sega. ... Edutainment (also educational entertainment or entertainment-education) is a form of entertainment designed to educate as well as to amuse. ... The Sega Pico The Sega Pico, also known as Kids Computer Pico ), was an electronic toy by Sega. ... The Advanced Pico Beena, also known as Beena is an educational console system targeted at young children sold by Sega Toys, successor of the Pico. ... The Multi-Mega or CDX was a 16-bit video game console released in 1994, combining the Sega Mega Drive (Sega Genesis in North America) and one of its add-ons, the Sega Mega-CD (Sega CD in North America), into a single compact unit as a final attempt by... During its lifespan, the Sega Mega Drive and Genesis quite possibly received more officially licensed variations than any other console. ... The TeraDrive was a 16-bit PC with an integrated Mega Drive, manufactured by IBM for Sega. ... The Mega PC was manufactured and released by Amstrad in 1993 under licence from Sega, which was a similar, but unrelated system to the Sega TeraDrive. ... Megamodem attached to a Mega Drive The Sega Meganet was a network service in Japan for people using the Sega Mega Drive. ... SegaNet was a short-lived internet service operated by Sega, geared for dial-up based online gaming on their Dreamcast game console. ... NetLink (or Seganet in Japan) is a 28. ... The Dreamarena was an online gaming service provided with all Sega Dreamcast consoles in Europe. ... A video game accessory is a separate piece of hardware that is required to use a video game console, or one that enriches the video games play experience. ... The Sega Light Phaser The Light Phaser was a light gun created for the Sega Master System, modeled after the Zillion gun from the Japanese anime series of the same name. ... Image:Menacer. ... The Sega Activator was an octagonal game controller for the Sega Genesis that used infrared beams to interpret movements. ... AX-1E Analogue Pad was an analog controller for Sega Megadrive videogame console that was only released in Japan. ... In 1994, following the Super Nintendo Mouse, Sega had released a mouse for their own 16-bit console, Sega Mega Drive (aka Sega Genesis). ... The Sega Mega Anser was an accessory for the Sega Mega Drive. ... Originally known at VR-SHOOTER, the Sega Lock-On was a little known laser tag game developed by Sega and released in 1992. ... Sega VR Prototype Sega, flush with funds from the Sega Megadrive in Europe and the Sega Genesis in North America, announced the Sega VR add-on in 1991. ... Directlink is a high voltage direct current transmission line between Mullumbimby and Bungalora in Australia. ... The Dreameye was a digital camera released for the Dreamcast home video console by Sega, The Dreameye was a digital camera which came with Visual Park software. ... The American version comes in this box The Dreamcast Broadband Adapter (Also know has BBA) was an accessory released for the Sega Dreamcast, the console originally came equiped with a 56K modem however a Broadband adapter was released on January 10, 2001. ... A first and third party peripheral for the Sega Dreamcast, the VGA adapter allowed the Dreamcast to be connected to a computer monitor. ... Sega Dreamcast VMU The VMU, initialism of Visual Memory Unit (called VMS, Visual Memory System in Japan or Virtual Memory Unit), is a memory card peripheral for the Sega Dreamcast. ... GD-ROM is the proprietary optical disc format used by the Sega Dreamcast. ...

  Results from FactBites:
 
Sega Channel@Everything2.com (729 words)
The Sega Channel was a joint effort between Sega and TCI Cable formed in 1994 to deliver Sega Genesis games to users via their existing cable TV line.
And of course, you had to contend with paying extra money to purchase the Sega Channel module (think a blocky 32X that features a 64k/s cable modem), not to mention the extra 15-or-so dollars a month that would be added to your cable bill.
Sega Channel did eventually hit the UK, but not until 1996, a scant two years away from its nationwide shutdown in the States.
Sega Mega Drive - Wikipedia, the free encyclopedia (3169 words)
Although the Sega Master System had proved a success in Brazil and Europe, it failed to ignite much interest in the North American or Japanese markets, which by the mid-to-late 1980s were both dominated by Nintendo with 95% and 92% market shares respectively.
The failures of the Sega CD and 32X, a lack of effective advertising, and disputes between Sega of America and Sega of Japan had taken their toll on the company.
By 1994, Sega's market share had dropped from 65% to 35%, and the official announcements of newer, more powerful consoles, such as the Saturn, Playstation, and N64 signaled that the 16-bit era was drawing to a close.
  More results at FactBites »

 
 

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