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Encyclopedia > SEGA
Sega Corporation
株式会社セガ
Type Subsidiary of Sega Sammy
Founded Standard Games (1940); Service Games (1951)
Headquarters Flag of Japan Ōta, Tokyo, Japan
International:
Flag of the United States San Francisco, California, US
Flag of Europe Chiswick, London, UK
Key people Hajime Satomi, CEO Sega Corp, Naoya Tsurumi, CEO SOA and SE; Simon Jeffery, COO and President SOA; Mike Hayes, COO and President SE; Yu Suzuki, Yuji Naka notable game designers
Industry Video games, former video game console manufacturer
Revenue $800.127 Million USD (2004)
Employees 10,760
Slogan Welcome to the next level
Website Sega Corporation (Japan)
Sega of America
Sega Europe
Sega Mobile

Sega Corporation (株式会社セガ Kabushiki-kaisha Sega?) is a multinational Japanese video game software and hardware development company, and a former home computer and console manufacturer. The company has had success with both arcades and home consoles, but in early 2001, it left the consumer console business and began concentrating on software development for multiple platforms. This article is about Mauritian dance music. ... Image File history File links Sega_Corporation_Logo. ... This article is about the holding company. ... Year 1940 (MCMXL) was a leap year starting on Monday (link will display the full 1940 calendar) of the Gregorian calendar. ... Year 1951 (MCMLI) was a common year starting on Monday (link will display the full calendar) of the Gregorian calendar. ... Image File history File links Flag_of_Japan. ... This article is about the Tokyo ward, for other uses, see Ota. ... Image File history File links This is a lossless scalable vector image. ... “San Francisco” redirects here. ... Motto: (Out Of Many, One) (traditional) In God We Trust (1956 to date) Anthem: The Star-Spangled Banner Capital Washington D.C. Largest city New York City None at federal level (English de facto) Government Federal constitutional republic  - President George Walker Bush (R)  - Vice President Dick Cheney (R) Independence from... Image File history File links This is a lossless scalable vector image. ... Chiswick (IPA pronunciation: ) is a district of West London, covering the eastern part of the London Borough of Hounslow. ... This article is about the capital of England and the United Kingdom. ... “Chief executive” redirects here. ... Simon Jeffery is the current president of Sega of America. ... A Chief Operating Officer (COO) is a corporate officer responsible for managing the day-to-day activities of the corporation. ... Yu Suzuki (Japanese: , , born June 10, 1958) is a Japanese game designer and producer who has spent his entire career with Sega Enterprises. ... This article or section does not cite any references or sources. ... Pac-Man is one of the most recognizable video games ever created. ... A console manufacturer is a company that manufactures and distributes video game consoles. ... Look up revenue in Wiktionary, the free dictionary. ... The United States dollar is the official currency of the United States. ... This article is about work. ... Look up slogan in Wiktionary, the free dictionary. ... A website (alternatively, Web site or web site) is a collection of Web pages, images, videos and other digital assets that is hosted on one or several Web server(s), usually accessible via the Internet, cell phone or a LAN. A Web page is a document, typically written in HTML... Business corporation ) is a type of corporation ) defined under Japanese law. ... A multinational corporation (MNC) is a corporation or enterprise that manages production establishments or delivers services in at least two countries. ... “Computer and video games” redirects here. ... Computer software (or simply software) refers to one or more computer programs and data held in the storage of a computer for some purpose. ... For other uses, see Hardware (disambiguation). ... Children playing on a Amstrad CPC 464 in the 1980s. ... A console manufacturer is a company that manufactures and distributes video game consoles. ... Centipede by Atari is a typical example of a 1980s era arcade game. ...


Sega's main offices, as well as the main offices of its domestic division, Sega Corporation (Japan), are located in Ota, Tokyo, Japan. Sega's European division, Sega Europe Ltd., is headquartered in the Chiswick area of London. Sega's North American division, Sega of America Inc., is headquartered in San Francisco, California. The North American division moved from Redwood City, California in 1999. Until 2000, Sega's official corporate name was Sega Enterprises Ltd.. Ōta (Japanese: 大田区 -ku) is one of the 23 special wards of Tokyo, Japan. ... For other uses, see Tokyo (disambiguation). ... Chiswick (IPA pronunciation: ) is a district of West London, covering the eastern part of the London Borough of Hounslow. ... This article is about the capital of England and the United Kingdom. ... “San Francisco” redirects here. ... Redwood City is a suburb located on the San Francisco Peninsula in the San Francisco Bay Area of California. ...

Contents

History

Image File history File links Broom_icon. ... Prose is writing distinguished from poetry by its greater variety of rhythm and its closer resemblance to the patterns of everyday speech. ...

1940–1988

Sega was originally founded in 1940 as Standard Games (later Service Games) in Honolulu, Hawaii [1], by Martin Bromely, Irving Bromberg, and James Humpert to provide coin-operated amusements for American servicemen on military bases. Bromely suggested that the company move to Tokyo, Japan in 1951 and in May 1952 "SErvice GAmes of Japan" was registered. For the city and county of Honolulu, see City & County of Honolulu. ... For other uses, see Tokyo (disambiguation). ...


In 1954, another American businessman David Rosen fell in love with Tokyo and established his own company, Rosen Enterprises, Inc., in Japan to export art. When the company imported coin-operated instant photo booths, it stumbled on a surprise hit: The booths were very popular in Japan. Business was booming, and Rosen Enterprises expanded by importing coin-operated electro-mechanical games. For other persons named David Rosen, see David Rosen (disambiguation). ...


Rosen Enterprises and Service Games merged in 1965 to make Sega Enterprises. Within a year, the new company released a submarine-simulator game called "Periscope" that became a smash-hit worldwide.


In 1969, Gulf+Western purchased Sega, and Rosen was allowed to remain CEO of the Sega division. Under Rosen's leadership, Sega continued to grow and prosper. Gulf and Western Industries, Inc. ... “Chief executive” redirects here. ...


In the videogame arcades, Sega was known for producing Frogger and creating Zaxxon. Frogger is an arcade game introduced in 1981. ... Zaxxon is a 1982 arcade game developed by Ikegami Tsushinki and released by Sega. ...


Sega's revenues would hit $214 billion by 1982 and in 1983, Sega would release its first video game console, the SG-1000, the first 3D arcade video game, Subroc-3D, which used a special periscope viewer to deliver individual images to each eye, and the first action-based laserdisc arcade game, Astron Belt. The SG-1000, which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... Subroc 3D is an arcade video game released in 1983 by Sega, and the first arcade video game to provide a three-dimensional image to the player, using a display that delivers individual images to each eye. ... Not to be confused with disk laser, a type of solid-state laser in a flat configuration. ... Astron Belt is an early laserdisc video game, released in 1983 by Sega in Japan and licensed to Bally Midway for production in the United States. ...


In the same year, Sega was hit hard by the American video game crash. Hemorrhaging money, Gulf+Western sold the U.S. assets of Sega to famous pinball manufacturer Bally Manufacturing Corporation. The Japanese assets of Sega were purchased for $38 billion by a group of investors led by Rosen and Hayao Nakayama, a Japanese businessman who owned a distribution company that had been acquired by Rosen in 1979. Nakayama became the new CEO of Sega, and Rosen became head of its subsidiary in the United States. ET for the Atari 2600 is considered by many to be emblematic of the crash along with the Atari 2600 version of Pac-Man. ... Bally Technologies logo Bally (with its distinctive Rolling Ball logo) Bally Technologies, Inc. ...


In 1984, the multi-billion dollar Japanese conglomerate CSK bought Sega, renamed it to Sega Enterprises Ltd., headquartered it in Japan, and two years later, shares of its stock were being traded on the Tokyo Stock Exchange. David Rosen's friend, Isao Okawa, the chairman of CSK, became chairman of Sega. CSK is a Japanese conglomerate, owned by CSK Holdings Corporation ) (TYO: 9737 ), formed in 1968, that primarily provides IT services to businesses. ... The Tokyo Stock Exchange ), or TSE, is one of the largest stock exchange markets in the world by monetary volume located in Tokyo, Japan, second only to the New York Stock Exchange. ...


In 1986, Sega of America was established to take advantage of the resurgent video game market in the United States.


Sega would also release the Sega Master System and the first Alex Kidd game, who would be SEGA's mascot until 1991 when Sonic the Hedgehog took over. While the Master System was technically superior to the NES , it failed to capture market share in North America due to highly aggressive strategies by Nintendo and ineffective marketing by Tonka; the Sega Master system was overlooked. However it did manage to dominate the European and Brazilian markets until Sega discontinued the system in 1996. The Sega Master System ) or SMS for short (1986 - 2000), is an 8-bit cartridge-based video game console that was manufactured by Sega. ... Alex Kidd is a video game character. ... Millie, once mascot of the City of Brampton, is now the Brampton Arts Councils representative. ... This article is about the video game character. ... Nes is: A municipality in the county of Akershus in Norway, see Nes, Akershus. ...


1989–2001

Sonic the Hedgehog has been Sega's mascot for over sixteen years.

With the introduction of the Sega Mega Drive (known as Sega Genesis in North America), and to carry the momentum to the 2nd generation of games, Sega of America launched the humorous anti-Nintendo campaign with slogans such as "You can't do this on Nintendo" and "Genesis does what Nintendon't"; When Nintendo launched its Super Nintendo Entertainment System, in 1991, Sega changed its slogan to "Welcome to the next level" and lastly the much loved Sega scream. Early on Sega's main line of games consisted of ports of their highly popular arcade games, such as Altered Beast, the Golden Axe series and the Shinobi series. Image File history File links Sonicrun_2006. ... Image File history File links Sonicrun_2006. ... This article is about the video game character. ... A video game mascot is usually a specific video game character that is a trademark of a video game company brand and is actively used to promote the company or its products, a symbol of the company, as a face or representative in promotional materials. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... Television Commercial Genesis Does What Nintendont was the catch phrase used to promote the Sega Genesis in a commercial showing the games Super Monaco GP, Michael Jacksons Moonwalker, Joe Montana Football, Pat Riley Basketball, James Buster Douglas Knockout Boxing, and Columns. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... Altered Beast (獣王記 Jūōki, literally Beast Kings Chronicle, in Japan) is a 1988 arcade game developed and manufactured by Sega. ... Golden Axe is a side-scrolling arcade hack-and-slash game released in 1989 by Sega. ... Shinobi (忍び) is the Japanese word for ninja In terms of sameness, a Shinobi is the same as a Ninja in that the word Shinobi is translated to Ninja in english. ...


In 1991, to beat Nintendo to the punch of the upcoming Super Nintendo, Sega re-branded itself with a new game and mascot, Sonic the Hedgehog, With his hip attitude and style, he was considered by some "cooler" than Mario, Nintendo's mascot. This shift led to a wider success for the Mega Drive and would eventually propel Sega to 65% of the market in North America. Simultaneously, after much previous delay, Sega released the moderately successful Sega CD as an add-on feature, allowing for extra storage in games due to their CD-ROM format, giving developers the ability to make longer, more sophisticated games, the most popular of which was Sega’s own Sonic CD. This article is about the video game character. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ... The Sega Mega-CD (Japanese: メガCD) is an add-on device for the Sega Mega Drive released in Europe, Australia, and Japan. ... Sonic the Hedgehog CD or Sonic CD (as it is known in Europe and North America) is a platform game that is still well acclaimed by Sonic fans. ...


In 1992 Sega lost the Sega v. Accolade case, which involved independently produced software for the Sega Mega Drive/Genesis console that copied a small amount of Sega's code. The verdict set a precedent that copyrights do not extend to non-expressive content in software that is required by another system to be present in order for that system to run the software. The case in question stems from the nature of the console video game market. Hardware companies often sell their systems at or below cost, and rely on other revenue streams such as in this case, game licensing. Sega was attempting to "lock out" game companies from making Mega Drive/Genesis games unless they paid Sega a fee (something its competition has done in the past.) Their strategy was to make the hardware reject any cartridge that did not include a Sega trademark. If an unlicensed company included this trademark in their game, Sega could sue the company for trademark infringement. Though Sega lost this lawsuit, all later Sega systems seemed to incorporate a similar hardware requirement. Accolade was a video game developer and publisher of the 1980s and 1990s. ... Not to be confused with copywriting. ...


The 1993 release of Virtua Fighter was widely held as one the greatest achievements in Sega's history; utilizing their newest arcade cabinet, the Sega Model 1, they managed to create graphics and gameplay that were revolutionary, as recognized by the Smithsonian Institution, which has a Virtua Fighter cabinet on display. As well as being a massive critical success, the game was a smash hit with consumers, spawning four direct sequels, as well as the 3D Fighting genre. Virtua Fighter is a 1993 fighting game developed by the Sega studio AM2, headed by Yu Suzuki. ... The Sega Model 1 is an arcade system board released by Sega in 1992. ...


Sega followed that success in 1994 with Daytona USA, an equally impressive game that was the first to connect arcade cabinets together for multiplayer use. The success of Daytona USA would be unparalleled in the history of the arcades, becoming the most profitable game ever released in that medium.


However, despite their advances in the arcades, Sega’s share of the home market would plummet by 1994 to 35% after Nintendo released key franchise titles for the Super Nintendo Entertainment System such as Donkey Kong Country and Super Metroid, along with an internal shift in focus away from the Genesis to Sega's upcoming Saturn and the release of the Sega 32X,which never achieved commercial success in light of Sega's attention on the forthcoming Saturn. Also in 1994, Sega launched the Sega Channel, a subscription gaming service delivered by local cable companies affiliated with Time-Warner Cable or TCI through which subscribers received a special cartridge adapter that connected to the cable connection. At its peak, the Sega Channel had approximately 250,000 subscribers. The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... For the television series, see Donkey Kong Country (TV series). ... “Metroid 3” redirects here. ... This article does not cite any references or sources. ... Sega Channel logo and mascot Sega Pat Sega Channel was a project developed by Sega for the 16-bit Sega Genesis console. ...


In 1995 Sega released the Sega Saturn with Virtua Fighter which utilized a 32 bit processor and preceded both the PlayStation and the Nintendo 64. However, poor sales in the west (including the traditional stronghold markets in Europe) led to the console being abandoned within three years. Ironically, it was Sega's only success in its home country of Japan, where it managed to outsell the Playstation well into 1996, and soundly defeated the Nintendo 64. It has been suggested that Arcade Racer Joystick be merged into this article or section. ... Virtua Fighter is a 1993 fighting game developed by the Sega studio AM2, headed by Yu Suzuki. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... The Nintendo 64 ), often abbreviated as N64, was Nintendos third home video game console for the international market. ...


In 1997 Sega entered into a short-lived merger with Bandai. However it was later called off, citing "cultural differences" between the two companies. Around the same time, Sega announced that the Saturn was not Sega’s future and quickly began moving high profile titles (most notoriously Virtua Fighter 3) over to their upcoming next generation game console, the Dreamcast. Entertainment fun center GameWorks, was founded in 1997 as well as the now defunct Sega World theme parks. This article is about the Japanese toy manufacturer. ... Virtua Fighter 3 was the launch title for the arcade board Model 3 from Sega. ... GameWorks is a chain of entertainment venues featuring a full-service restaurant, a bar serving signature martinis and specialty cocktails, and interactive and state-of-the-art video games and attractions. ... This article does not cite any references or sources. ...


With one last effort for Sega to redeem itself from the overwhelming debt incurred by Saturn‘s worldwide commercial failure the Sega Dreamcast was launched in Japan in 1998 and in North America on September 9, 1999 (with the marketing ploy 9/9/99). The Dreamcast, at the time, became the fastest-selling video game console until the 2000 launch of Sony's PlayStation 2. [citation needed]. The Dreamcast is still widely considered ahead of its time, and Sega often featured revolutionary technology on their latest games; Seaman’s voice recognition, Chu Chu Rocket as the first online console game, Phantasy Star Online as the first console MMORPG, Jet Set Radio’s cel-shading technology, and so on and so forth. The Dreamcast was an overwhelming commercial success. However with ever mounting debt still looming, and the nearly unstoppable hype campaign known as the Sony PlayStation 2, sales slowed. The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... is the 252nd day of the year (253rd in leap years) in the Gregorian calendar. ... This article is about the year. ... Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $66. ... “PS2” redirects here. ... “PS2” redirects here. ...


In 2000, Sega Enterprises, Ltd. was renamed Sega Corporation. It’s nine “AM” studios were given autonomy as second party developers and quickly proceeded to make some of the most hallowed games in Sega’s history.


In 2001, Sega discontinued the Dreamcast and ended its run as a video game hardware manufacturer. A console manufacturer is a company that manufactures and distributes video game consoles. ...


2001-2005

2001 would see a major shift in focus for Sega as it would move out of the home console market.


The company has since evolved primarily into a platform-agnostic software company, known as a "third-party publisher", that creates games that will work on a variety of game consoles produced by other companies, many of them former rivals.


Arcade units were still being produced under the Sega NAOMI name, with subsequent releases of further arcade hardware including Sega NAOMI 2, Sega HIKARU, Sega Chihiro, Triforce (in collaboration with Nintendo and Namco) and the Sega Lindbergh. Sega is the major force in the arcade industry nowadays, virtually controlling the market. The Sega NAOMI (New Arcade Operation Machine Idea) is a development of the Sega Dreamcast technology as a basis for an arcade system board. ... In 2000, Sega debuted the NOAMI 2 arcade system board at JAMMA. NOAMI 2 offered improved graphics performance; by substituting the graphics-assembly of the previous NAOMI board with a new assembly composed of two PowerVR CLX2 GPUs and a VideoLogic Elan chip (for geometry transformation and lighting effects). ... The Sega Chihiro system is a Sega arcade system board based on the architecture of the Microsoft Xbox. ... The Triforce is an arcade system board developed jointly by Nintendo, Namco, and Sega, with the first games appearing in 2002. ... The Lindbergh as shown at AM Show 2005 The Sega Lindbergh is an arcade system board developed by Sega. ...


In 2003, Sega fell on extremely hard times, and after the death of CSK founder Isao Okawa in 2001, who spent over US$40 billion to help Sega, CSK put Sega on the auction block. The first suitor was Japan's Sammy who discussed a merger, but plans fell through. Discussions also took place with Namco, Bandai, Electronic Arts and Microsoft. // Isao Okawa was born in 1926, in the City of Osaka, Japan. ... You may be looking for the Sega Corporation which is still maintained on its own article. ... Namco Ltd ) is a amusement company based in Japan, best known overseas for video games development. ... This article is about the Japanese toy manufacturer. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ...


In August 2003, Sammy bought the outstanding 22% of shares that CSK had, and Sammy chairman Hajime Satomi became CEO of Sega. With the Sammy chairman at the helm of Sega, it has been stated that Sega's activity will focus on its profit-making arcade business rather than its loss-making home software development.


During the middle of 2004, Sammy bought a controlling share in Sega Corporation at a cost of $1.1 billion, creating the new company Sega Sammy Holdings, one of the biggest games companies in the world. With the merger, Sega reabsorbed its second party studios and began to reorganize them.. Many Sega employees, most notably Tetsuya Mizuguchi, walked out in protest. This article is about the holding company. ...


On January 25, 2005, Sega sold Visual Concepts, a studio Sega dubbed a "1.5" developer, to Take Two Interactive for $24 million. Sega used the parlance "1.5" as a mid-point of sorts between first-party and second-party developer status: that is, a wholly owned studio that would otherwise be known as a first-party developer, but was outside of internal development teams. Visual Concepts was known for many Sega Sports games including the ESPN NFL Football series, formerly NFL2K. The sale also came with Visual Concept's wholly-owned subsidiary Kush Games. Take Two subsequently announced the start of the publishing label 2K Games because of this purchase. is the 25th day of the year in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Visual Concepts is a California-based video game developer best known for developing Sega Sports 2K series of sports games. ... Take-Two Interactive Software, Inc. ... Box art for ESPN NFL 2K5 on the Xbox. ... Kush Games is a video game developer. ... 2K Games is a video game publishing subsidiary of Take-Two Interactive. ...


2006

With net income on the rise the previous year, SEGA begun the new year with a revision of its forecast thanks to the strong sells upon multiple division of the period ending December 31, 2005 as reported in February, although the strongest contributing factors being the strong Pachinko sales [2] strong software sales of Ryu Ga Gotoku (Know as Yakuza in the West) and Mushi King in Japan and Shadow the Hedgehog in Europe and the US also helped to bolster the company’s profits. is the 365th day of the year (366th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...


In the manner of continuing SEGA’s constant drive of appealing to the West, they signed up Obsidian Entertainment to help them develop a new RPG for the PS3 and Xbox 360 in late March, [3] in a line of Western partnerships SEGA have made with the likes of Monolith Productions (Condemned: Criminal Origins), Bizarre Creations (The Club) and Silicon Knights (who have yet to announce their project with SEGA) Monolith Productions is a Kirkland, Washington-based computer game developer. ... Bizarre Creations is a Liverpool-based video game developer beginning development under this name in 1994. ... The Club is a play by Australian playwright David Williamson, that follows the fortunes of a football club over the course of a season. ... Silicon Knights is a Canadian video game developer. ...


That desire to have a more Western appeal for SEGA was shortly followed up by SEGA acquiring British developer Sports Interactive (Famed developers of cortically and commercially successful game series, Football Manager) after a successful run of publishing Football Manager 2005 and 2006, in which they managed to sell 1.5 million copies [4] the deal was said to be worth in the region of GBP 30 million ($52 million) by Miles Jacobson, Sports Interactive’s Managing Director [5] This was, however, not the only developer SEGA had acquired, they also purchased America developer Secret Level (Best know for developing Karaoke Revolution and America's Army: Rise of a Soldier) although the terms of the deal was not disclosed [6], Secret Level had however begun work before being bought by SEGA to “recreate a classic SEGA franchise" for the PS3 and Xbox 360 July 2005, which was revealed to be Golden Axe later that year. This article is about the computer game series. ... Karaoke Revolution, and its sequels Karaoke Revolution Volume 2 , Karaoke Revolution Volume 3 , Karaoke Revolution Party, CMT Presents: Karaoke Revolution Country and Karaoke Revolution presents American Idol are video games for the PlayStation 2, Nintendo GameCube, and Xbox, developed by Harmonix and Blitz Games and published by Konami in its...


While SEGA continued its expansion in the West, on May 8, 2006, it was announced SEGA of Japan begun helping famed SEGA developer and Sonic Team head Yuji Naka (known for being the main programmer for the original Sonic the Hedgehog games and NiGHTS) to start up his own company titled "Prope" (Latin for "beside" and "near future" [7]) in which SEGA helped provide 10% startup capital [8] and have the option to publish games produced from the studio if they wished to. is the 128th day of the year (129th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Sonic Team is a computer and video game developer established in 1988 originally known as Sega AM8. ... This article or section does not cite any references or sources. ... Sonic the Hedgehog is a fictional hedgehog character that serves as the mascot of the Japanese video game company Sega. ... This article describes the time of day. ... PROPE (pronounced: pro-pe) is an independent game development studio founded by former SEGA designer Yuji Naka. ...


Due to the continued success of SEGA’s software sales, the company reported on May 17, 2006 a 31% rise in net profits from that of the previous year of the period ending March 31, 2006, being posted at ¥66.2 billion ($577 million), as well as an increase in operating profit growing by 13% from the previous year, being posted at ¥553.2 billion ($4.82 billion) [9] notable titles to have helped SEGA increase profits in the West being that of Shadow the Hedgehog (Which sold over a million copies [10]) and Sonic Riders, whilst in Japan, games such as Yakuza, Mushi King and Brain Trainer Portable continued to sell strong. is the 137th day of the year (138th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 90th day of the year (91st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Shadow the Hedgehog ) is a video game starring an anti-hero of the Sonic the Hedgehog series, Shadow the Hedgehog. ... Sonic Riders ) is a racing game developed by Sonic Teams UGA Division (a second-party developer for SEGA) for the video game consoles Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and PC DVD-ROM. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic...


Though, whilst SEGA had shown promise to continue an increase in its profits, the company reported a massive drop of 93% profits for the period ending June 30, 2006 compared to the same period last of year. Net income for the company dropped form $98.3 million (a year earlier) to $7.12 million for this period ending as well of total sells dropping from $926.5 million to $809.1 million [11], SEGA reported that the decrease in profits was due to no significant big releases by its slot machine division. However, a total of 2.1 million games were sold between the period, 870,000 in the US, 680,000 in Europe and 580,000 in Asia. Despite this, SEGA Sammy said that the results were in line with their expectations and did not amend their fully year forecasts. is the 181st day of the year (182nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


Despite this, SEGA reported in November a massive 52% rise in profits for the periods between April and September 2006, compared to the same period last year. [12] Software sales for the company had also increased with 5.75 million. Of those units, 1.76 million were sold in Japan, 1.59 million in Europe, 2.36 million in the US and 30,000 in other regions. [13] a number of titles were said to have performed well, in particular Super Monkey Ball Adventure for the Nintendo DS and Football Manager 2006 for the Xbox360 having sold well. While SEGA performed better in 2006, they had slashed their forecasts for the year ending March 2007 by 20% with an anticipated profit of $536.7 million, down from the initial profits of $656.7 million.


Continuing to prepare more games for the Western market, SEGA was able to bridge a partnership with New Line Cinema in September to develop a game for the movie tie-in game The Golden Compass [14] and also partnered themselves with Fox to develop two new games based off of the Alien franchise [15] SEGA had then assigned critically acclaimed developers Gearbox software to develop a first person shooter and Obsidian Entertainment to develop a movie based on the popular film franchise, while the platforms are still to be specified, SEGA have both titles are in pre-production and one of them is set to release in 2009. [16] Northern Lights (published in the US as The Golden Compass) is the first novel in the His Dark Materials series, written by British novelist Philip Pullman, and published in 1995. ... Alien may refer to: // Alien (biology) Extraterrestrial life, in scientific context. ... Gearbox Software is a video game developer founded by Randy Pitchford, Stephen Bahl, Landon Montgomery, Brian Martel, and Rob Heironimus in January 1999. ... Obsidian Entertainment, founded and located in Santa Ana, California since 2003 after the disestablishment of Interplay Productions Black Isle Studios, is an entertainment software developer for PC and console systems. ...


2007

1 June 2007 After less than two years of operation in China, Sega China is rumored to be pulling out of China. is the 152nd day of the year (153rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st Century. ...


According to various local media, the company sent an internal email to all its employees saying that they had to dissolve the online games business department due to inadequate operations. Each employee will get an amount of compensation depending on the duration they worked with the company and the position they took at the company, but the compensation amount shall not be less than three months' salary of each employee.[17]


Sega is today the second largest game developer in Japan after Nintendo Co, Ltd. but ahead of and Namco Bandai Holdings and Konami.


Recognized company personnel

  • In alphabetical order

Corporate Division


American

  • Bernie Stolar: Recruited from Sony, President SOA (1996 – 1999)
  • Charles Bellfield:
  • David Rosen: Co-Founder, Board Member
  • Ken Balthaser: Former SOA head of development 1989-
  • Michael Katz: President SOA (1985 - 1990)
  • Peter Moore: Vice President (199X – 1999) President SOA (1999 – 2003)
  • Scott Steinberg: Vice president of marketing SOA 2003 - 2007.
  • Simon Jeffery: Recruited from Lucas Arts, Simon Jeffery President SOA (2003 - )
  • Tom Kalinske: President SOA (1990 – 1996), Former Board Member (199X – 199X)

Trip Hawkins: President Electronic Arts, Sega Ally Bernard Bernie Stolar worked in the video game industry for several important companies. ... David Rosen founded Rosen Enterprises in 1954 which later became SEGA. David Rosen (Different than above) was employed as Hillary Clintons campaign finance director in 2000. ... Peter Moore can refer to: Peter Moore, a serial killer. ... Simon Jeffery is the current president of Sega of America. ... Thomas Tom Kalinske is an American businessman, best known as the president and CEO of Sega of America from 1990 to 1996. ... William M. Trip Hawkins III (born 1953) is a Silicon Valley American entrepreneur and co-founder of Electronic Arts, The 3DO Company and Digital Chocolate. ...


Australian

  • Daniel Evans: President of SEGA's Australian operations.
  • Jonathan Clavin: Former SEGA President of Australian Intercontinental Operations (1987-2001)

European Daniel Jackson Dan Evans (born 1925) was a United States Senator from Washington State. ...

  • Robert Deith: Past Chair of Board

Japanese

  • Hayao Nakayama: Co-Founder, President SOJ (19XX-2001)
  • Isao Okawa: President SOJ 2000 - 2001 (died shortly after Dreamcast was discontinued & donated 700 million US$ to Sega Corporation.{Citation|August}
  • Soichiro Irimajiri: President SOJ 1998 - 2000
  • Yukawa Hidekazu: Aka Mr. Dreamcast, is the man on the Dreamcast boxes in Japan, has an appearance in What's Shenmue and also an own little Dreamcast Game (I call it "Yukawa Hidekazu Treasure Hunting", don't know the exact title).

Video Game Hardware Division // Isao Okawa was born in 1926, in the City of Osaka, Japan. ...

  • Hideki Sato Designer of all major hardware

Video Game Software Division

  • Toshihiro Nagoshi: Head of NE R&D 1.
  • Mie Kumagai : Head of AM R&D 3, only female head of a studio.
  • Yuji Naka: Co-creator of company mascot, owns independent studio, 10% funded by Sega.
  • Yu Suzuki: Head of AM Plus R&D (AKA NE R&D 2, DigitalRex).

Toshihiro Nagoshi Toshihiro Nagoshi is a video game producer and designer for Sega. ... This article or section does not cite any references or sources. ... Yu Suzuki (Japanese: , , born June 10, 1958) is a Japanese game designer and producer who has spent his entire career with Sega Enterprises. ...

In-house studios

Global Entertainment Software R&D, which was led by Yuji Naka until 2006. "GE" currently focuses on developing video games for home consoles. This article or section does not cite any references or sources. ...

Department Members From Headed By Notable Titles
G.E. Dept. #1, Sonic Team Akinori Nishiyama Sonic Adventure, Sonic and the Secret Rings, Sonic the Hedgehog 2006, Phantasy Star Universe, Fifth Phantom Saga
G.E Dept. #2 United Game Artists Akira Nishino Project Rub, The Rub Rabbits, Sonic Riders, Astro Boy, Sonic Riders: Zero Gravity
Sega Studio USA Sonic Team USA Takashi Iizuka Shadow the Hedgehog, Sonic Heroes, Sonic Adventure 2, NiGHTS Journey of Dreams
Mobile Content R&D New Studio Kazunari Tsukamoto Brain Trainer Portable
Sega Studio China New Studio Makoto Uchida None as of now

Amusement Software R&D, which currently focus' on the development of games for arcade machines. Sonic Team is a computer and video game developer established in 1988 originally known as Sega AM8. ... Sonic Adventure ) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast. ... Sonic and the Secret Rings, (formerly known by the working title Sonic Wild Fire), is a video game within the Sonic the Hedgehog series that was released exclusively for the Wii on February 20, 2007 in North America, in Europe on March 2, 2007[1] and in Japan on March... Sonic the Hedgehog (also called Sonic Next-Gen, SONIC The Hedgehog, Sonic 2006, or StH06 to differentiate it from similarly titled games) is the name of the next-generation video game featuring Sonic to be released on the Xbox 360 and PlayStation 3. ... Phantasy Star Universe ) (PSU) is a video game by Segas Sonic Team for the PC, PlayStation 2 and Xbox 360. ... SEGA AM9 was a computer and video game second-party developer for SEGA. In 2000 AM9 became United Games Artists or (UGA). ... Introduction Feel the Magic: XY / XX (in Japan, Kimi no Tame Nara Shineru, translated as I Would Die For You) is Segas Nintendo DS™ launch title. ... The Rub Rabbits!, known in Japan as Where Do Babies Come From? (赤ちゃんはどこからくるの? Akachan wa Dokokara Kuruno?), is a dating sim/puzzle video game that was developed by Sonic Team and published by SEGA for the Nintendo DS. It is a sequel to Feel the Magic: XY/XX, and was released... Sonic Riders ) is a racing game developed by Sonic Teams UGA Division (a second-party developer for SEGA) for the video game consoles Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and PC DVD-ROM. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic... This article is about the 1960s series and manga. ... Sega Studio USA is the United States division of Sonic Team located in 650 Townsend Street, Suite 650 San Francisco, California. ... Sega Studio USA is the United States division of Sonic Team located in 650 Townsend Street, Suite 650 San Francisco, California. ... Takashi Iizuka is a japanese game designer who works for Sega. ... Shadow the Hedgehog ) is a video game starring an anti-hero of the Sonic the Hedgehog series, Shadow the Hedgehog. ... Sonic Heroes ) is a video game in the Sonic the Hedgehog series. ... “SA2” redirects here. ... Screenshot of the game. ... The speedy deletion of this page is contested. ...

Department Members From Headed By Notable Titles
AM.1 R&D WOW Entertainment

+ Overworks Wow Entertainment is a 2nd Party SEGA company previously known as AM1. ... Overworks (previously called AM7), is the Sega video game development group responsible for Skies of Arcadia, the Streets of Rage series, much of the Shinobi series, and Phantasy Star 1, 2, and 4. ...

Atsushi Seimiya House of the Dead series, Shinobi series, Sakura Taisen series, Phantasy Star series Skies of Arcadia
AM.2 R&D Sega-AM2 Hiroshi Kataoka Virtua Fighter series, Virtua Cop series, Out Run series, Shenmue series, After Burner series, Sword of Vermilion
AM.3 R&D Hitmaker + Sega Rosso Mie Kumagai Crazy Taxi series, Virtual On series, Virtua Tennis series, "Initial D Arcade Stage" series
Family Entertainment New Department Hiroshi Uemura Mushi King series, Love and Berry DS Collection
Sports Design R&D Smilebit [18] Takayuki Kawagoe Mario and Sonic at the Olympics, Let's Make a J-League Soccer Team series, Let's Make a J-League Baseball Team series

New Entertainment R&D, which is led by each department head. "NE" currently focus' on the development of new content for the arcade and home console markets. It has been suggested that Thomas Rogan be merged into this article or section. ... Title screen from Shinobi (2002) Shinobi (忍) is an umbrella term for the central character in a series of videogames developed by Sega commonly referred to as the Shinobi series. ... Sakura Wars, also known as Sakura Taisen, is a popular series of video game and animation products created by Sega. ... Phantasy Star game. ... Skies of Arcadia, released in Japan as Eternal Arcadia ), is a console role-playing game developed by Overworks for the Dreamcast and published by Sega in 2000. ... Sega Amusement Machine Research and Development Department 2 (popularly known as Sega AM2 or simply AM2) is a research and development team for the video game company Sega. ... Virtua Fighter is a 1993 fighting game developed by the Sega studio AM2, headed by Yu Suzuki. ... Virtua Cop is a shooter arcade game created by Sega-AM2, and headed by Yu Suzuki. ... Out Run (also spelled OutRun and Outrun) is a 1986 racing game designed by Yu Suzuki and Sega-AM2 for the video arcade market. ... For other uses, see Shenmue (disambiguation). ... After Burner is a 1987 Japanese arcade game by Sega. ... Sword of Vermilion is a role playing game developed and published by SEGA in 1990 for the Mega Drive/Genesis. ... Hitmaker (originally AM3) is a former second-party developer for Sega Corporation. ... Sega Rosso is the name of a former development studio from Sega, formerly known as AM5, some of its staff came from Namco, where they helped create the original Ridge Racer. ... Crazy Taxi is a video game developed by Hitmaker and published by Sega. ... Originally a game for the arcade, Sega Saturn, Sega Dreamcast/Sega NAOMI, then the PlayStation 2. ... Virtua Tennis is a 2000 tennis video game created by Segas Hitmaker division. ... For other uses, see Initial D (disambiguation). ... Smilebit is a Japanese computer and video game developer founded in 2000. ... Mario & Sonic at the Olympic Games , lit. ...

Department Members From Headed By Notable Titles
NE.1 R&D Amusement Vision, Ltd.

+ Smilebit Amusement Vision Amusement Vision, Ltd. ... Smilebit is a Japanese computer and video game developer founded in 2000. ...

Toshihiro Nagoshi Super Monkey Ball series, Shining Force Neo, Yakuza (Ryū ga Gotoku)
AMPlus R&D Digitalrex Yu Suzuki Psy-Phi, Shenmue Online

Toshihiro Nagoshi Toshihiro Nagoshi is a video game producer and designer for Sega. ... Super Monkey Ball is an arcade platform game developed by Amusement Vision and distributed by Sega featuring a cast of humorous monkey characters (see below). ... This article is in need of attention. ... Yakuza, released in Japan as Ryū ga Gotoku lit. ... Yu Suzuki (Japanese: , , born June 10, 1958) is a Japanese game designer and producer who has spent his entire career with Sega Enterprises. ... This article needs to be wikified. ... Shenmue Online is an MMORPG where players participate in scenarios from Shenmue II, joining one of three clans, led by Shen Hua, Xiu Ying, and Wu Ying Ren, all significant characters from the story. ...

Subsidiary studios

Subsidiary studios, the first of which being acquired or founded in 2005, have been the cornerstone of an internal shift within Sega to appeal to a more Western audience.

Department Division Year of purchase/founding Notable Titles
Secret Level Sega of America 2005 Golden Axe, Iron Man (video game)
Sega Racing Studio Sega Europe 2005 Sega Rally Revo
The Creative Assembly Sega Europe 2005 Total War, Total Warrior series
Sports Interactive Sega Europe 2006 Football Manager series
Prope Sega Corporation (Japan) 2006 None as of now

Detailed list of Sega internal atructure at Sega Studios & Video Games Secret Level is a game developer. ... Golden Axe is a side-scrolling arcade hack-and-slash game released in 1989 by Sega. ... Iron Man is a 2008 video game based off of the 2008 film of the same name. ... Sega Racing Studio (also known as Sega Driving Studio) is a computer and video game developer established in 2006 (based in Solihull, England) for the sole purpose of developing AAA SEGA racing titles, the studio has radically expanded from a hand group of people to a team of over 60... Sega Rally Revo (known in Europe simply as Sega Rally) is a next-gen offroad racing video game, the most recent instalment of the Sega Rally series. ... Creative Assembly logo Creative Assembly (officially The Creative Assembly Ltd) is a British video game developer established on 28 August 1987 by Tim Ansell, best known for their Total War strategy games series (Composed of Shogun, Medieval, Rome and the forthcoming Medieval 2: Total War) and some sports games developed... Total War Eras box set Total War is the name of a strategy game series developed by The Creative Assembly. ... Sports Interactive badge Sports Interactive is a computer games development company currently based in Islington, North London and owned by international software giant, Sega. ... This article is about the computer game series. ... PROPE (pronounced: pro-pe) is an independent game development studio founded by former SEGA designer Yuji Naka. ... Sega Studios & Video Games (article) is concerned with the entertainment side of Sega Corporation in contrast to the business side. ...


Hardware

Arcade boards

The Sega System 16 is an arcade system board released by Sega in 1985. ... The Sega System 24 was an arcade platform released by Sega in the late 1980s. ... The System 32 was an arcade platform released by Sega in the early 1990s. ... The Sega Model 1 is an arcade system board released by Sega in 1992. ... The Sega Model 2 is an arcade system board released by Sega in 1993. ... The Sega Model 3 is an arcade system board released by Sega in 1996. ... The Sega Titan Video or ST-V was an arcade system board released by Sega in 1994. ... The Sega NAOMI (New Arcade Operation Machine Idea) is a development of the Sega Dreamcast technology as a basis for an arcade system board. ... In 2000, Sega debuted the NOAMI 2 arcade system board at JAMMA. NOAMI 2 offered improved graphics performance; by substituting the graphics-assembly of the previous NAOMI board with a new assembly composed of two PowerVR CLX2 GPUs and a VideoLogic Elan chip (for geometry transformation and lighting effects). ... The Sega Chihiro system is a Sega arcade system board based on the architecture of the Microsoft Xbox. ... The Triforce is an arcade system board developed jointly by Nintendo, Namco, and Sega, with the first games appearing in 2002. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... Namco Ltd ) is a amusement company based in Japan, best known overseas for video games development. ... The Lindbergh as shown at AM Show 2005 The Sega Lindbergh is an arcade system board developed by Sega. ...

Consoles

  • Sega SG-1000: Available in limited markets
  • Sega SG-1000 Mark II: Updated model now with a keyboard
  • Sega SG-1000 Mark III: Only available in Japan
  • Sega SC-3000: A computer version of the SG-1000
  • Sega SC-3000H: An updated version with more RAM and keyboard (the original keyboard was of the low-end membrane type).
  • Sega Master System: Essentially the SG-1000 Mark III only with a different name and a few minor adjustments
  • Sega Mega Drive: Known as the Sega Genesis in North America due to another company owning the Mega Drive trademark in that region.
  • Sega Mega CD: Known simply as the Sega CD for the North American market, it allowed CD based games as well as Audio CDs to be played on the Mega Drive.
  • Sega 32X: Hardware update to the Mega Drive allowing 32 bit based games to be played
  • Sega Multi-Mega: a portable CD player with the functionalities of a Sega Mega Drive and Sega Mega CD. Following the Mega ... brands, its name was Multi-Mega in most of the world and Genesis CDX in North America.
  • Sega TeraDrive: A 16-bit PC with an integrated Mega Drive. Came with a Software Development Kit to allow creation of Mega Drive games. The system was only released in Japan.
  • Amstrad Mega PC: TeraDrive for Europe and Australia
  • Sega Neptune: A Sega Mega Drive/32X hybrid. It never passed the prototype stage. Only two empty cases are known to exist.
  • Sega Saturn: True 32-bit console
  • Sega Dreamcast: First 128 bit console, Sega's last console
  • Sega Pico: an educational gaming system.

The SG-1000 ), which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... The SG-1000 ), which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... The SG-1000 Mark III The SG-1000 Mark III Joypads The SG-1000 Mark III is an 8-bit video game console made by Sega. ... Sega SC-3000 and joystick The SC-3000 was the computer equivalent of the SG-1000 cartridge-based gaming console manufactured by Sega. ... The Sega Master System ) or SMS for short (1986 - 2000), is an 8-bit cartridge-based video game console that was manufactured by Sega. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... The Sega Mega (Japanese: メガCD) is an add-on device for the Sega Mega Drive released in Europe, Australia and Japan. ... CD re-directs here; see Cd for other meanings of CD. Image of a compact disc (pencil included for scale) A compact disc (or CD) is an optical disc used to store digital data, originally developed for storing digital audio. ... This article does not cite any references or sources. ... The Multi-Mega or CDX was a 16-bit video game console released in 1994, combining the Sega Mega Drive (Sega Genesis in North America) and one of its add-ons, the Sega Mega-CD (Sega CD in North America), into a single compact unit as a final attempt by... The TeraDrive was a 16-bit PC with an integrated Mega Drive, manufactured by IBM for Sega. ... In computer science, 16-bit is an adjective used to describe integers that are at most two bytes wide, or to describe CPU architectures based on registers, address buses, or data buses of that size. ... A personal computer (PC) is a computer whose price, size, and capabilities make it useful for individuals. ... A software development kit (SDK or devkit) is typically a set of development tools that allows a software engineer to create applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar. ... The Mega PC was manufactured and released by Amstrad in 1993 under licence from Sega, which was a similar, but unrelated system to the Sega TeraDrive. ... A rare prototype of the Sega Neptune Sega Neptune was a two-in-one Sega Mega Drive/Sega Genesis and Sega 32X console which Sega planned to release in 1994 or 1995. ... It has been suggested that Arcade Racer Joystick be merged into this article or section. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... The Sega Pico The Sega Pico, also known as Kids Computer Pico ), was an electronic toy by Sega. ...

Handhelds

The Sega Game Gear was Segas first portable gaming system. ... The Sega Nomad was a handheld game console sold in North America and South America, mainly in Brazil, essentially a mini-Genesis console, based on the Japanese Mega Jet and featuring a built-in color screen. ... The Sega Mega Jet The Sega Mega Jet was a handheld version of the Mega Drive video game console. ... This article needs additional references or sources for verification. ...

Advertisement campaigns

Sega has had a long history of different slogans and ad campaigns.


Arcade

  • The Arcade Experts. (early 80s)

Sega Master System

  • The challenge will always be there.
  • Now, there are no limits.
  • Hot hits today! More hits on the way!
  • Do me a favor, plug me into a Sega (talking TV).

Mega Drive/Genesis

  • Genesis does what Nintendon't! (During the Sega/Nintendo console wars)
  • Blast Processing
  • The "SEGA!!! "scream.
  • Welcome To The Next Level.
  • To be this good takes AGES, To be this good takes SEGA.
  • Siga Sega! ("Follow Sega!", used in Brazil during the early 90's)
  • Sega, c'est plus fort que toi ! ('Sega, it's stronger than you!', cult French TV slogan, early 90s)
  • 16 bit arcade graphics!
  • La Ley del Más Fuerte (The Law of the most strong, Spanish slogan from 1993-94)
  • The more you play with it, the harder it gets.
  • Pirate TV (Britain)

Saturn Blast Processing was a marketing term coined by Sega to advertise the fact that the Sega Mega Drive/Genesis could calculate faster motion than the Super Nintendo Entertainment System and was generally taken by the public to refer to the main system processors. ...

  • Welcome to the Real World - Sega Saturn. (Early UK TV slogan)
  • Segata Sanshiro
  • Fly, plaything, fly. You're not ready.
  • The Game is Never Over (also used in last European Mega Drive commercials.)
  • Peligrosamente real (Dangerously Real. 1st Spanish slogan)

Dreamcast Segata Sanshiro (せがた三四郎 Segata Sanshirō) was a fictional character and parody of Sugata Sanshirō, a legendary judo fighter. ...

  • It's Thinking. (promotion for Dreamcast)
  • Up to 6 billion players. (early Dreamcast tagline)

Post Dreamcast years (2002 - 2003) The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark and Guppy during development) is Segas final video game console and the successor to the Sega Saturn. ...

  • The return of the SEGA!!! Scream.

References

Terry Sanders is a two-time Academy Award winner, having produced and/or directed more than 70 dramatic features, televisions specials, documentaries and portrait films. ...

External links

Sega Portal

  Results from FactBites:
 
BIGpedia - Sega Genesis - Encyclopedia and Dictionary Online (1695 words)
It succeeded the 8-bit Sega Master System and was one of the main contenders in the console wars of the early 1990s.
In 1987, Sega announced their North American release date and stated that their own console was the first true 16-bit console (a dig at NEC's TurboGrafx 16, which was being marketed as 16-bit).
Because of the failures of the Sega CD and 32X, the lack of advertising, and the disputes between Sega of America and Sega of Japan, things were grim by 1994.
Sega - Wikipedia, the free encyclopedia (4675 words)
Sega would also release the Sega Master System and the first Alex Kidd game, who would be their mascot until 1991 when Sonic the Hedgehog took over.
Sega also released the Sega Saturn in Japan in 1994 and later in North America in 1995 (and was planning to release the Sega Neptune.
Sega was attempting to "lock out" game companies from making Genesis games unless they paid Sega a fee (ostensibly to maintain a consistent level of quality of games for their system.) Their strategy was to make the hardware reject any cartridge that did not include a Sega trademark.
  More results at FactBites »

 
 

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