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Encyclopedia > Run and gun

A run and gun (also known as run 'n gun or for some variants, overhead shooter) is a sub-genre of video games that incorporates elements from shoot 'em up games and platform games. These games, which are a type of multi-directional shooters, have been very popular throughout the last twenty-five years with titles such as Contra, Commando, Gunstar Heroes, Metal Slug, and Ikari Warriors. The games are particularly remembered for trademark two-player simultaneous gameplay. There are two basic types of run and gun games: side-view and overhead/isometric view. Side-view games emphasize jumping as the primary means for evasion, while overhead or isometric games focus on strafing and the use of natural barriers as defenses. Image File history File links Question_book-3. ... This is an alphabetized listing of computer and video game genres with a brief description and examples from each genre. ... For the video/computer game genre, see Shoot em up. ... Platform games, or platformers, are a very popular genre of video games that originated in the early 1980s. ... For the video/computer game genre, see Shoot em up. ... Contra ) is an arcade game released in 1987 by the Konami corporation. ... Commando is a vertically-scrolling shoot em up released in 1985. ... Gunstar Heroes ) is a run and gun video game released in 1993 by Treasure Co. ... Metal Slug ) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK. It was released in 1996 for the MVS arcade platform. ... Ikari Warriors is a 1986 arcade game by SNK (manufactured in the United States by Tradewest). ... Strafing (adaptation of German strafen, to punish, specifically from the World War I humorous adaptation of the German catchphrase Gott strafe England), is the practice of firing on a static target from a moving platform. ...

Contents

Gameplay characteristics

Run and guns are essentially a special case of multi-directional scrollers; in order to qualify, the player must be able to move and fire the protagonist in any direction, although not necessarily simultaneously. Games in this genre are characterized by protagonists that are individual people or small vehicles. The player takes up a larger percentage of a screen than in shoot 'em up games (also known as shmups). Correspondingly, the gameplay focuses on a much smaller game setting; instead of attacking an entire enemy war machine, the objective might be traversing a dirt path to one particular enemy installation. Like shmups, the protagonist is normally given a default weapon with infinite ammunition. In addition, there is usually a boss present at the end of each level that is much larger and has more firepower than the protagonist. For the video/computer game genre, see Shoot em up. ... War Machine (Jim Rhodes) is a fictional character in the Marvel Comics universe. ... Flag Ship from the video game Gorf In video games, a boss (sometimes called a guardian) is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end...


The biggest single distinguishing factor of this sub-genre is the need for evasion from enemies and their fire. Contrastingly, in scrolling shooters, the player is given much more room, relatively, to maneuver. The increased size of the protagonist relative to the enemies in run and guns implies there is simply less room to "run away" from enemy bullets and projectiles. Thus, there is a need for alternative means. Scrolling shooters are a type of video game, a subgenre of shoot em up . ...


Unlike shoot 'em ups, where all bullets are fired in a straight lines from the protagonist, run 'n guns place a great deal of importance on aiming at enemies in disparate directions. The usual aim and movement control scheme used is that both functions are tied into the same joystick. Side-view games typically allow unrestricted movement and jumping while firing, even though this may not be realistically possible. Overhead games either allow independent movement and firing such as in Guerrilla War, or movement while firing is restricted to strafing perpendicular to the direction faced as in Gun.Smoke. Independent movement and firing is usually accomplished with the use of two joysticks. For other uses, see Joystick (disambiguation). ... Are you looking for the political definition of guerrilla warfare? Guerrilla War (Guevara in Japan) is an arcade game by SNK. It is an overhead shooter. ... Gun. ...


Weapons

A typical run and gun initially gives the player a slow-repeating pistol or rifle as an initial weapon. Several games give the player a melee weapon (usually a knife) to dispatch enemies from very short ranges, including the Metal Slug series and Bloody Wolf. Rush'n Attack and its sequel M.I.A.: Missing in Action are side-view games that concentrate heavily on melee action, with ranged attacks being a secondary attack. However, the incorporation of melee attacks are more rare as this sub-genre focuses on shooting action as the primary method of dispatching enemies. There is usually an assortment of different ranged and powered military-themed weapons available either by eliminating certain enemies, picking up power up icons, or finding them in containers. These additional weapons can be either limited by number of rounds (as in Metal Slug) or have infinite ammunition until the player's death. Of particular note is Gunstar Heroes, which allows the player to create weapons by combining different firing modes together. For other meanings of the term, see melée (disambiguation). ... Metal Slug is a series of shoot em up video games first released on the Neo-Geo game console created by SNK. It was also ported to other consoles, such as the PlayStation, the Sega Saturn, the Neo-Geo Pocket Color and more recently, the Game Boy Advance and Xbox. ... Bloody Wolf, known in Japan as Narazumono Sentō Butai: Bloody Wolf («Ruffian Combat Force: Bloody Wolf») and Battle Rangers in Europe, is a run and gun arcade game released by Data East in 1988. ... Rushn Attack (also known as Green Beret) is an action/platform arcade game released by Konami in 1985, and later ported to other systems, the most well known version for the Nintendo Entertainment System (NES). ... M.I.A.: Missing in Action is platform arcade game released by Konami in 1989. ... Upon contact with this Super Mushroom, Mario earns 1000 points, doubles in size, and becomes able to withstand an attack without dying. ... Metal Slug ) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK. It was released in 1996 for the MVS arcade platform. ... Gunstar Heroes ) is a run and gun video game released in 1993 by Treasure Co. ...


There is a typical set of weapons included in these games in one variation or another:

Weapons are certainly not limited to this theme. For example, Ikari Warriors II: Victory Road has several historical weapons such as boomerangs and bows and arrows. The famous Gauntlet features mythical weapons and magic. Even more absurd, the infamous Michael Jackson's Moonwalker utilizes fantastic weapons including high-powered fedoras to defeat enemies. A machine gun is a fully-automatic firearm that is capable of firing bullets in rapid succession. ... Heavy Barrel is a 1987 run and gun arcade game by Data East. ... Contra ) is an arcade game released in 1987 by the Konami corporation. ... Commando is a vertically-scrolling shoot em up released in 1985. ... Shock Troopers is an arcade game developed by Saurus. ... Sunset Riders ) is a run and gun arcade game created by Konami in 1991. ... Riverboat of the U.S. Brownwater Navy shooting ignited napalm from its mounted flamethrower during the Vietnam war. ... Gunstar Heroes ) is a run and gun video game released in 1993 by Treasure Co. ... Shoulder-launched weapons avoid the problem of recoil by directing all exhaust out the rear of the launch tube A shoulder-launched missile weapon is a weapon that fires a projectile at a target, yet is small enough to be carried by one person, and fired while held on one... Bloody Wolf, known in Japan as Narazumono Sentō Butai: Bloody Wolf («Ruffian Combat Force: Bloody Wolf») and Battle Rangers in Europe, is a run and gun arcade game released by Data East in 1988. ... Zombies Ate My Neighbors is a run and gun video game for the Super NES and Sega Mega Drive/Sega Genesis platforms. ... Metal Slug ) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK. It was released in 1996 for the MVS arcade platform. ... Gunstar Heroes ) is a run and gun video game released in 1993 by Treasure Co. ... Metal Slug 2 ) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK. It was released in 1998 for the MVS arcade platform and is the sequel to the popular Metal Slug. ... This article is about the wooden implement. ... This article is about the projectile weapon bow. ... Gauntlet is a 1985 arcade game by Atari Games. ... Absurd can refer to: Look up Absurd in Wiktionary, the free dictionary Absurdism is a philosophy born of Existentialism absurdity, with small a, is a form of Surreal humour Theatre of the Absurd is an artform utilizing the philosophy of Absurdism Absurd (band) is a heavy metal band This is... This page is about several arcade and video games. ... A fedora, which in this case has been pinched at the front and being worn pushed back on the head, with the front of the brim bent down over the eyes. ...


Health and powerups

Most run and guns games have elected to have one hit by an enemy result in instant death. Usually, the player can instantly respawn from the point where death occurred, although any special weapons acquired are discarded. Other games, such as Gunstar Heroes and Blaster Master use a hit point system. Games with this system often, although not always, use the hit points as a replacement for several one-hit lives. Gunstar Heroes ) is a run and gun video game released in 1993 by Treasure Co. ... Blaster Master is a video game released by Sunsoft in 1988 for the Nintendo Entertainment System. ... This article or section does not cite its references or sources. ...


Many titles, such as Metal Slug incorporate a number of grenades or other special attacks that the player has with each life. These stronger weapons allow the player to inflict more damage and attack multiple enemies. Some games, such as Contra III: The Alien Wars and MERCS, give the player a screen-clearing bomb, highly reminiscient of traditional scrolling shooters. Metal Slug ) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK. It was released in 1996 for the MVS arcade platform. ... Scrolling shooters are a type of video game, a subgenre of shoot em up . ...


Vehicles

In run and gun games, vehicles are often used as a powerup in terms of both durability and firepower. Typically, the vehicles allow the player to absorb several hits before becoming disabled, which is important as vehicles are often larger targets. Depending upon the circumstance, vehicles may grant additional abilities such as charge-up attacks or the ability to fly. Games with powerup vehicles include the Gunforce and Metal Slug series. In addition, several games put the protagonist in control of a vehicle for the entire span of the game, such as Jackal and Moon Patrol. Other titles, such as Blaster Master, have unique vehicular and personnel combat modes. Metal Slug is a series of shoot em up video games first released on the Neo-Geo game console created by SNK. It was also ported to other consoles, such as the PlayStation, the Sega Saturn, the Neo-Geo Pocket Color and more recently, the Game Boy Advance and Xbox. ... Jackal (赤色要塞) - a video game developed by Konami in 1988 licensed by Nintendo of America for the Nintendo Entertainment System. ... Moon Patrol is a classic arcade game by Irem that was first released in 1982. ... Blaster Master is a video game released by Sunsoft in 1988 for the Nintendo Entertainment System. ...


Multiplayer

Run and gun games are particularly noted for their fast-paced cooperative simultaneous gameplay. Many run and gun games, particularly arcade and their corresponding ports, ramp up the strength of bosses when in two-player mode. Like in beat 'em ups, players often share a pool of continues, thus it is possible for one worse player to utilize most or all of these continues. Games that utilize "power-up" vehicles add another element to cooperation; the player with the vehicle is more heavily armored and should take a more dominant role in gameplay. ...


Typically games of this type are much easier when playing with another player, as positions forward and behind the players can be covered by constant firing. This is in contrast to single player, where the player may have to often alternate between covering the rear and advancing enemies from the front.


Scrolling death

Both players occupy the same screen and must coordinate their actions, particularly in respect to the scrolling screen. If the scrolling is limited to forward directions only, players can potentially cause the death of each other. For example, one player lagging behind could cause problems for his partner, as the screen will not scroll onward. A slow player could be fatal to his partner's attempt to complete a jump over a chasm if the chasm appeared on the screen but the other side did not. In vertical levels, one player can scroll up too quickly and inadvertently kill the other player in the process, as the other player would literally have the ground beneath him disappear.


Overhead games have similar problems with scrolling in multiplayer, but is much more of a rare occurrence. The typical case of scrolling death in this type of game is when one player gets stuck behind an obstacle and cannot escape because all passages have been blocked by scrolling. Once the player clips the screen edge, death will occur.


Side-view run and guns

Side view run and guns combine the platform game genre with shoot 'em up gameplay. As stated previously, side-view games emphasize jumping and crouching as the primary methods of evading enemy fire. These games primarily force scrolling from left to right, but some allow backtracking to previous areas. Because jumping is an essential part of the game, levels often feature pits and crevices which must be carefully jumped over in order to avoid instant death. This can be a big problem in multiplayer games when the screen becomes too busy for the player to notice the hazard. Also, upon respawning, games can place the character right next to or above such pits. Environmental features can often be used to obtain strategic firing positions; these include ladders which can be climbed, rails which can be held onto, etc. Several side-view games, most notably Turrican and Super Star Wars, feature large levels that emphasize exploration. These levels are often five or six screens tall and contain multiple routes to the end of the level. The environments in side-view games are incredibly varied, ranging from warehouse interiors, to jungles and mountains, and even to outer space environments like in Midnight Resistance. Image File history File links Metalslug3_04. ... Image File history File links Metalslug3_04. ... Metal Slug 3 ) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK that was released in 2000 and is the direct sequel to Metal Slug 2. ... “SNK” redirects here. ... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... For the video/computer game genre, see Shoot em up. ... The original Commodore 64 version of Turrican features large levels with detailed graphics. ... Super Star Wars is the first of a series of three Super Nintendo games based on the original three films of the Star Wars series. ... Midnight Resistance is a 1990 arcade game produced by Data East. ...


Example side-view run and gunsContra series, Metal Slug series, Abuse, Soldat, Gunstar Heroes Contra, NES version 1988 The Contra series (é­‚æ–—ç¾… in Japanese) is a well-known line of run and gun shoot em up games created by Konami from 1987 through 2004. ... Metal Slug is a series of shoot em up video games first released on the Neo-Geo game console created by SNK. It was also ported to other consoles, such as the PlayStation, the Sega Saturn, the Neo-Geo Pocket Color and more recently, the Game Boy Advance and Xbox. ... Abuse is a run and gun computer game developed by Crack dot Com, and published by Origin Systems/Electronic Arts. ... Soldat (meaning soldier in several languages) is a 2D multiplayer game for Windows. ... Gunstar Heroes ) is a run and gun video game released in 1993 by Treasure Co. ...


Overhead-view run and guns

Commando Capcom – 1985
Commando
Capcom – 1985

Overhead-view games put less emphasis on platforming aspects, but put additional emphasis on using the environment to effectively shield fire. This is especially important during boss fights, as the massive amount of firepower involved makes it relatively easy for the player to die. It is common to see level layouts composed of sandbag bunkers, boulders, trees, and observation towers – all of which all make useful barriers. In overhead games, there is generally a lesser amount of indoor environments, as normal floorplans would restrict the open-spaces necessary for overhead games. Thus, the majority of overhead games take place in outdoor environments. Like side-view games, there are several titles that put additional emphasis on exploration, such as Zombies Ate My Neighbors and Fester's Quest. These added-depth titles feature levels that scroll in both directions, feature indoor and outdoor environments, and tend to have several objectives like rescuing civilians and finding keys. The majority of these games scroll vertically at an automatic pace. Today, modern overhead games, like Neo Contra, have incorporated three-dimensional graphics, although generally a semi-fixed camera is used to avoid occlusion problems. Image File history File links Commando-mame. ... Image File history File links Commando-mame. ... Commando (戦場の狼/Senjou no Ookami [Battlefield Wolf]) is a vertically-scrolling shoot em up released in 1985. ... For the original NASA meaning, see capsule communicator. ... Zombies Ate My Neighbors is a run and gun video game for the Super NES and Sega Mega Drive/Sega Genesis platforms. ... The tone or style of this article or section may not be appropriate for Wikipedia. ... Neo Contra ) is a video game that is part of the Contra series by Konami. ...


Examples of Overhead "Run and Gun" games: Ikari Warriors, Heavy Barrel, Ninja Commando, Jackal, and Guerrilla War. Ikari Warriors is a 1986 arcade game by SNK (manufactured in the United States by Tradewest). ... Heavy Barrel is a 1987 run and gun arcade game by Data East. ... Jackal (赤色要塞) - a video game developed by Konami in 1988 licensed by Nintendo of America for the Nintendo Entertainment System. ... Are you looking for the political definition of guerrilla warfare? Guerrilla War (Guevara in Japan) is an arcade game by SNK. It is an overhead shooter. ...


Hybrid games

Although it is not common, several games of this genre include both side-view and overhead levels. This does not imply that the player has the same abilities in both levels. For example, in Super Contra, the player cannot jump in the overhead levels, but can strafe instead. Image File history File links Blaster_master_01. ... Image File history File links Blaster_master_01. ... Blaster Master is a video game released by Sunsoft in 1988 for the Nintendo Entertainment System. ... Sunsoft is a video game development company founded in 1985 as a division of Sun Corporation, itself a division of Sun Electronics, or Sun Denshi (サン電子) in Japan (its U.S. subsidiary operated under the name Sunsoft of America, though games they published showed a logo that read only SUNSOFT). ... Super Contra , The Aliens Counterattack) is the sequel to the smash hit Contra, developed by Konami and originally released in 1988 as an arcade game. ...


Example hybrid run and gunsBlaster Master, Bloody Wolf, Contra III: The Alien Wars, Alien Hominid Blaster Master is a video game released by Sunsoft in 1988 for the Nintendo Entertainment System. ... Bloody Wolf, known in Japan as Narazumono Sentō Butai: Bloody Wolf («Ruffian Combat Force: Bloody Wolf») and Battle Rangers in Europe, is a run and gun arcade game released by Data East in 1988. ... Alien Hominid (or Alien Hominid HD on Xbox 360) is an independently developed console video game released for Sony PlayStation 2 and Nintendo GameCube in 2004 through publisher O~3 Entertainment. ...


External links

  • Sega 16's Genre feature on Run-'N-Guns for the Sega Genesis.

 
 

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