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Encyclopedia > Roleplaying game
This article is part of

the Role-playing games series Feature image for Dice article File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ...

History of role-playing games
Role-playing game terms
Role-playing game designers
Role-playing game publishers
Role-playing game systems
List of role-playing games:

by name or by genre Role-playing games emerged in the late twentieth century as a new form of entertainment. ... Role-playing game terms are words used in a specific sense (terms) in the context of role-playing games. ... This is a list of individuals that design tabletop or live-action role-playing games. ... This is a list of companies and individuals that publish tabletop or live-action role-playing games. ... A role-playing game system is a set of game mechanics used in a role-playing game (RPG). ... This is a list of role-playing games by name. ... This is a list of role-playing games, subdivided by genre (although many games do not fit clearly into one genre or another). ...

Role-playing games portal
WikiProject Role-playing games

A roleplaying game (RPG) is a type of game in which players assume the roles of characters and collaboratively create stories. Gameplay progresses according to a predetermined system of rules and guidelines, within which players may improvise freely. Players' choices shape the direction and outcome of roleplaying games. This article or section is in need of attention from an expert on the subject. ... A player of a game is a participant therein. ... In non-technical terms, no matter what the context (whether scientific, philosophical, legal, etc) a narrative is a story, an interpretation of some aspect of the world that is historically and culturally grounded and shaped by human personality (per Walter Fisher). ...


A roleplaying game rarely has winners or losers. This makes roleplaying games fundamentally different from board games, card games, sports and most other types of games. Like novels or films, roleplaying games appeal because they engage the imagination. A board game is any game played with a premarked surface, with counters or pieces that are moved across the board. ... Wikipedia does not yet have an article with this exact name. ... Daniel Defoes Robinson Crusoe; title page of 1719 newspaper edition A novel (from French nouvelle Italian novella, new) is an extended fictional narrative in prose. ... Film refers to the celluloid media on which movies are printed. ... Imagination is, in general, the power or process of producing mental images and ideas. ...


Roleplaying games are typically more collaborative and social than competitive. A typical roleplaying game unites its participants into a single team, known as a "party", that plays as a group. Most roleplaying games are conducted like radio drama: only the spoken component is acted, and players step out of character to describe action and discuss game mechanics. The genre of roleplaying games in which players do perform their characters' physical actions is known as live-action roleplaying games (LARP). It has been suggested that this article or section be merged with Audio theatre. ... A live action role-playing game, or LARP as it is commonly known, is a form of role-playing game where the participants perform some or all of the physical actions of the characters they play the role of. ...


Computer games incorporating settings and game mechanics found in roleplaying games are referred to as computer roleplaying games, or CRPGs. Due to the popularity of CRPGs, the terms "roleplaying game" and "RPG" have both to some degree been co-opted by the computer gaming industry; as a result, traditional non-digital pastimes of this sort are increasingly being referred to as "pen and paper" or "tabletop" roleplaying games, though neither pen and paper nor a table are strictly necessary. A game mechanic is a rule or set of rules intended to produce a set of outcomes in a game. ... Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ... Cultural appropriation (also commonly refered to as cultural misappropriation or cultural theft) is the adoption of elements of cultural expression of one societal group, such as forms of dress or personal adornment, music and art, religion, language, or behavior, by an external group, who often ignore the underlying purpose and...

Contents


Concept

At their core, roleplaying games are a form of interactive and collaborative storytelling. Simple forms of roleplaying exist in traditional children's games such as "cops and robbers", "dogs and mailmen", "cowboys and indians" and "playing house". Roleplaying games add a level of sophistication to this basic idea; unlike a child who just wants to feel like a cowboy for a few minutes, a group of adults in a Wild West roleplaying game will generate specific characters and an ongoing plot. Their goal is to reproduce the enjoyment of a film or a novel. Like serials or novel sequences, these episodic games are often played in weekly sessions over a period of months or even years. This article or section seems not to be written in the formal tone expected of an encyclopedia entry. ... Great Basin region, typical American West The Western United States has played a significant role in history and fiction. ... Film refers to the celluloid media on which movies are printed. ... Daniel Defoes Robinson Crusoe; title page of 1719 newspaper edition A novel (from French nouvelle Italian novella, new) is an extended fictional narrative in prose. ... Serial is a term, originating in literature, for a format by which a story is told in contiguous installments in sequential issues of a single periodical publication. ... A novel sequence is a set or series of novels which share common themes, characters, or settings, but where each novel has its own title and free-standing storyline, and can thus be read independently or out of sequence. ...


A crucial difference between roleplaying games and traditional fiction is interactivity. Whereas a viewer of a television show is a passive observer, a player at a roleplaying game makes choices that propel the action. Such roleplaying games extend an older tradition of storytelling games where a small party of friends collaborates on a unique adventure. This article is about traditional role-playing games. ... This article is about traditional role-playing games. ... A storytelling game is a game where two or more persons collaborate on telling a spontaneous story. ...


History

Main article: History of roleplaying games

Roleplaying games emerged in the 1970s as a as a variation on fantasy wargames inspired by sword and sorcery fiction, in which each player controlled only a single unit, or "character". These prototypical RPGs used miniature figurines and scaled terrain grids to illustrate action in a way similar to that of tactical wargames, and although these supplementary materials are no longer necessary, they are sometimes still used to illustrate the setting, and this variety of table-top interaction remains a prominent model for roleplaying. Roleplaying games emerged in the 1970s as a new form of entertainment. ... Fantasy Wargames are a form of Miniature wargaming that involves fantastical, non-realistic rules and items (such as magic). ... This article is about a fantasy sub-genre. ... Minis of Legolas and an orc of Isengard, manufactured by Mithril Miniatures A miniature figure—also known as a miniature or just a mini—is a small figurine commonly used in role playing games (RPGs) such as Dungeons & Dragons. ... Wargaming can be one of number of ways of exploring the effects of warfare without actual combat. ...


The first commercially available roleplaying game, Dungeons & Dragons, was published in 1974 by Gygax's TSR. TSR marketed the game as a niche product; after establishing itself in boutique stores it developed a cult following. The game's growing success spawned cottage industries and a variety of peripheral products. For other uses, see Dungeons & Dragons (disambiguation). ... TSR, Inc. ... It has been suggested that this article or section be merged with Domestic system. ...


Dungeons & Dragons was a subject of controversy in the 1980s when well-publicized opponents claimed it caused negative spiritual and psychological effects. Academic research has discredited these claims. Some educators support roleplaying games as a healthy way to hone reading and arithmetic skills, while a few religious conservatives continue to object. Media attention both increased sales and stigmatized certain games. MacGyver - 1980s hero The 1980s decade refers to the years from 1980 to 1989, inclusive. ... This page meets Wikipedias criteria for speedy deletion. ... Conservatism or political conservatism is any of several historically related political philosophies or political ideologies. ...


Games such as GURPS and Champions also served to introduce game balance between player characters to roleplaying games; later, Vampire: The Masquerade introduced a rules-light approach, encouraging immersive storytelling. The Generic Universal Role-Playing System, commonly known as GURPS is a form of a role-playing game (RPG) designed to adapt to any imaginary gaming environment. ... Champions is a role-playing game originally by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer, published by Hero Games, designed to simulate and function in a four-color superhero comic book world. ... In the ever-popular world of console, PC, and traditional games of all sorts, game balance is a very important factor. ... Vampire: The Masquerade (Revised Edition) cover. ...


Competition from computer roleplaying games and collectible card games, led to a decline in the roleplaying game industry. The financially troubled market leader TSR, Inc. was eventually purchased by Wizards of the Coast. To better cope with the economics of role-playing games, and to combat growing bootlegging problems, they introduced a new regime of open gaming, allowing other companies to publish D&D-compatible supplements. Meanwhile, self-defined "Indie roleplaying" communities arose on the internet, studying roleplaying and developing a threefold model of roleplaying games. Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ... Collectible card games (CCGs), also called customizable card games or trading card games, are played using specially designed sets of cards. ... TSR, Inc. ... Bootleg role-playing games are unauthorised copies of game instructions and gameplay rules of role-playing games. ... Open gaming is the movement within the role-playing game (RPG) industry that is somewhat analogous to the open source software movement. ... An indie role-playing game is a role-playing game which is published by members of the self-defined indie RPG community. ... The GNS Theory, as originally developed by Ron Edwards, holds that participants in role-playing games make decisions which can be divided into three categories: // Gamist decisions concern competition and challenge Narrativist decisions concern story and theme Simulationist decisions concern experience and celebration of source material Strictly, GNS theory is...


In forty years the genre has grown from a few hobbyists and boutique publishers to an economically significant part of the games industry. Grass-roots and small business involvement remains substantial while larger projects have attracted several million players worldwide. Games industry leader Hasbro purchased fantasy game publisher Wizards of the Coast in 1998 for an estimated $325 million. Hasbro (NYSE: HAS) is an American toy and game company. ... Wizards of the Coast (often referred to as WotC or simply Wizards) is a publisher of games, primarily based on fantasy and science fiction themes. ...


Varieties

In traditional roleplaying games, participants usually sit around a table and conduct the game as a small social gathering. One participant, the "gamemaster", describes the setting and the actions of the inhabitants, while the others describe their characters' actions and responses. The game system typically requires players to roll dice to determine the outcome of some of their actions, most typically in combat or other stressful situations. Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game. A Gamemaster or Game Master (often abbreviated as GM) is a player in a multiplayer game who acts as organizer, arbitrator, and officiant in rules situations. ... A storytelling game is a game where two or more persons collaborate on telling a spontaneous story. ...


A Live action roleplaying game (LARP), is played more like improvisational theatre. Participants act out their characters' actions, often in costume. LARPs de-emphasize die rolls and rulebook references. Theatre-style live action roleplaying games often use rock-paper-scissors or direct comparison of attributes to resolve conflicts, while "boffer" games use padded weaponry to simulate real combat. A live action role-playing game, or LARP as it is commonly known, is a form of role-playing game where the participants perform some or all of the physical actions of the characters they play the role of. ... Improvisational Theatre (also known as improv or impro) is a form of theatre in which the actors perform spontaneously, without a script. ... LARP is characterized by a number of styles or forms, and as producers innovate they are often mixed. ... Rock, Paper, Scissors chart Rock, Paper, Scissors (sometimes with the elements in its name permuted and/or Rock replaced with Stone and/or Paper with Cloth, but also known as Roshambo, Rochambeau, Ick-Ack-Ock, Janken, Mora, Morra Cinese, Gawi-Bawi-Bo, JanKenPon or Farkle) is a popular hand game... A boffer is any padded weapon used in the act of boffing and quite often associated with LARPs. ...


Freeform roleplaying games are played with minimal or no rules and a greater focus on character or plot development. Most, but not all, freeform games are also live-action games. Freeform role-playing games, also called freeforms, are a type of role-playing game which employ minimal or no rules; occupying a middle-ground between traditional role-playing games and improvisational theatre. ...


Computer-assisted roleplaying games blend elements of traditional roleplaying with computer gaming. Computers are used for recordkeeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction. This may include tools used to facilitate traditional pen & paper games to be played over the internet. Such tools may be nothing more than an IRC program, but there is also specialised software which includes built-in functions for dice, character sheets, mapping, and such (e.g., OpenRPG). Some roleplaying games use the internet as their medium; see MUD, MUSH, play-by-email gaming, play-by-post gaming and online text-based roleplaying game. Computer-assisted gaming (or CAG) refers to games which are at least partially computerized, but which are actively regulated by a human referee. ... Internet Relay Chat (IRC) is a form of instant communication over the Internet. ... OpenRPG is an Internet application that allows people to play pen and paper roleplaying games in real-time over the internet. ... In computer gaming, a MUD (Multi-User Dungeon or Domain or Dimension) is a multi-player computer game that combines elements of role-playing games, hack and slash style computer games and social instant messaging chat rooms. ... The login screen from M*U*S*H, the centre of development for PennMUSH. A MUSH (sometimes said to be an abbreviation for Multi-User Shared Hack, Habitat, Holodeck, or Hallucination, though these are backronyms) is a text-based online social medium to which multiple users are connected at the... Play by mail games are games, of any type, played through postal mail or e-mail. ... Play-by-Post gaming (PbP), or Message Board Role-Playing, is a class of games, usually role-playing games, carried out on Internet forums and message boards. ... An online text-based role playing game (OTBRPG) is an online role-playing game played using a solely text-based interface such as TELNET or an internet forum. ...


Game mechanics

Main articles: game mechanic and roleplaying game terms

Despite their generally collaborative nature, roleplaying games have rules known usually as game mechanics. Almost all roleplaying games require the participation of a gamemaster (GM), who narrates the game session and acts as the moderator and rules arbitrator. The rest of the participants create and play inhabitants of the game setting, known as player characters (PCs). The player characters collectively are known as a "party". A game mechanic is a rule or set of rules intended to produce a set of outcomes in a game. ... Role-playing game terms are words used in a specific sense (terms) in the context of role-playing games. ... A Gamemaster or Game Master (often abbreviated as GM) is a player in a multiplayer game who acts as organizer, arbitrator, and officiant in rules situations. ... A player character or playable character (PC for short) is a fictional character in a game, that is controlled by the player. ...


During a typical game session, the gamemaster will outline a story goal for the players to achieve through the actions of their characters. Frequently, this involves interacting with non-player characters, other denizens of the game world, which are played by the gamemaster. Many game sessions contain moments of puzzle solving, negotiation, chases, and combat. A non-player character (NPC) is a character in a role-playing game whose actions are determined by the gamemaster. ...


To determine the success or failure of a character's actions, many game systems use weighted statistics and dice rolls. In most systems, the gamemaster uses the rules to determine a target number. The player rolls dice, trying to get a result either more than or less than the target number, depending on the game system. A graph of a bell curve in a normal distribution showing statistics used in educational assessment, comparing various grading methods. ... A brass dice set. ...


Statistics

Characters in roleplaying games are usually represented by a number of statistics. Many game systems make distinctions between two key types of statistic: attributes and skills. An Attribute (also called a statistic, characteristic or ability) is an abstract number (or, in some cases, a set of dice) which represents a single aspect of a fictional character in a role-playing game. ... A Skill (also called a proficiency) is an abstract number (or, in some cases, a set of dice) which represents a learned skill of a fictional character in a role-playing game. ...


Attributes are statistics all characters possess: strength, agility, and intelligence are common examples. These are ranked, often on a numeric scale, so that a player can gauge the character's capabilities. For example, a character's strength rating could be used to determine the likelihood that the character can lift a certain weight.


Skills are abilities that only some characters possess, such as negotiation, horseback riding, and marksmanship. Game systems often define skills that are genre-appropriate. For example, Asian adventures commonly emphasize martial arts. Fantasy settings include magic. Science-fiction settings may contain psionics. However, some skills are found in several genres: a medieval rogue and a Wild West outlaw may both be very proficient at throwing knives. Hawaiian State Grappling Championships. ... Magic: The Gathering. ... Psionics, in the context of role-playing games, is a broad category of fantastic abilities, similar to the paranormal psionic abilities that some people claim in reality. ...


Character creation

Main article: Character creation

Before play begins, players develop a concept of the role they would like to play in the game. They then use the game system's character creation rules to form a representation of their characters, in terms of game mechanics. The character's statistics are recorded on a special-purpose form called a character sheet. Some systems, like the d20 System, use character classes to define character concepts, while others, such as GURPS, allow the player to create unique character concepts by freely assigning statistics. Character creation (often Character generation or chargen) is the process of assigning attributes, skills and/or traits to fictional characters in a role-playing game. ... A character sheet is a series of numbers, notes, and other details about a character in a role-playing game. ... d20 redirects here. ... A character class represents a characters archetype and career in many role-playing games. ... The Generic Universal Role-Playing System, commonly known as GURPS is a form of a role-playing game (RPG) designed to adapt to any imaginary gaming environment. ...


Game mechanics are not a substitute for a character concept. For example, one Wild West gunfighter may become a quick drawing revolver marksman, whereas another with similar game statistics could be a mounted rifle expert.


Genres

Roleplaying games can also be divided into genres by the fictional setting where they take place.


Fantasy

Fantasy roleplaying games draw their inspiration almost exclusively from fantasy literature, such as the works of J. R. R. Tolkien. The setting in these games is usually a world with a level of technology similar to that of medieval Europe. Fantasy elements include magic and supernatural/mythological creatures, such as dragons, elves, and orcs. The genre can be subdivided into high fantasy where supernatural events are commonplace, and low fantasy where there are few or no supernatural aspects. When the main setting of the game is not taken directly from the history of our world (as in games set in feudal Europe or Japan) they still tend to draw heavily on historical models, though distorted by the presence of magic; also, as gods often have direct and tangible interations with the world, religion tends to be very unlike our world. For other definitions of fantasy see fantasy (psychology). ... John Ronald Reuel Tolkien CBE (January 3, 1892 – September 2, 1973) is best known as the author of The Hobbit and its sequel The Lord of the Rings. ... The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times, beginning with the Renaissance. ... Magic: The Gathering. ... Chinese dragon, colour engraving on wood, Chinese school, 19th Century A dragon is typically depicted as a large and powerful serpent or other reptile, with magical or spiritual qualities. ... A small forest elf (älva) rescuing an egg, from Solägget (1932), by Elsa Beskow An elf is a creature of Norse mythology which survived in northern European folklore. ... A comic fantasy orc. ... High fantasy is a subgenre of fantasy fiction that is set in invented or parallel worlds. ... Low fantasy is a term not devised to describe a specific subgenre but to contrast specific works with high fantasy. ...


Because the world's most popular roleplaying game, Dungeons & Dragons, is part of the fantasy genre, fantasy is also the most played roleplaying genre. RPGs are sometimes collectivelly called "Fantasy roleplaying games" ("FRP"). For other uses, see Dungeons & Dragons (disambiguation). ...

See Category:Fantasy roleplaying games Rolemaster is a table-top role-playing game published by Iron Crown Enterprises. ... For other uses, see Dungeons & Dragons (disambiguation). ... Exalted is a role-playing game published by White Wolf Publishing. ... ... RuneQuest is a fantasy role-playing game, first published in 1978 by Chaosium. ... Legend of the Five Rings (often abbreviated L5R) is a fictional setting created by the Five Rings Publishing Group in 1995, and now under the control of Alderac Entertainment Group. ... Warhammer Fantasy Roleplay is a role-playing game set in the Warhammer Fantasy setting. ... For the historical character, see Arduin of Ivrea. ... Ars Magica is a role-playing game set in Mythic Europe, an idealized (or quasi-historical) version of Europe around 1200 AD. The game revolves around magic-using wizards and their allies. ...


Science Fiction

Science fiction roleplaying games are inspired by science fiction literature. The setting is generally in the future, sometimes near future but also quite often in the far future, though in many cases the setting bears no connection to the world we live in, e.g. Star Wars. Common elements involve futuristic technology, contact with alien life forms, experimental societies, and space travel. Psionic abilities (i.e. ESP and telekinesis) often take the place of magic. The genre can be divided similarly with science fiction literature into sub-genres, such as cyberpunk or space opera. SF is the second most played genre after fantasy. Cooperative roleplaying can be a seed for the culture of international cooperation too. The experience of virtual "classical" roleplaying in 2050 helps the main hero of "Otherland", a book by Tad Williams, to gather partners and to solve a major challenge for the future of humankind. Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... The cover of the 2004 DVD widescreen release of the modified original Star Wars Trilogy. ... ESP can mean: In the paranormal: Extra-sensory perception Effective Sensory Projection In music: E.S.P. (album), an album by Miles Davis Ectopic Shapeshifting Penance-propulsion, on The Mars Voltas De-Loused in the Comatorium The Electric Soft Parade, a British band ESP-Disk, a 1960s free jazz... Psychokinesis (literally mind-movement) or PK is the more commonly used term today for what in the past was known as telekinesis (literally distant-movement). It refers to the psi ability to influence the behavior of matter by mental intention (or possibly some other aspect of mental activity) alone. ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... This articles section called Criticism does not cite its references or sources. ... Space opera is a subgenre of speculative fiction or science fiction that emphasizes romantic adventure, exotic settings, and larger than life characters. ...

See Category:Science fiction roleplaying games Rifts is a multi-genre role-playing game created by Kevin Siembieda in 1990 and published continuously by Palladium Books since then. ... Traveller is a series of related table-top roleplaying games. ... Cyberpunk 2020 is a cyberpunk role-playing game written by Mike Pondsmith and published by R. Talsorian Games. ... Paranoia is a humorous role-playing game set in a dystopian future similar to 1984, Brazil, Brave New World, the downunder civilization of A Boy and His Dog, and especially Logans Run; however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than... Shadowrun is a cyberpunk-urban fantasy cross-genre role-playing game, set in the years 2050, 2053, 2060 or 2070 (depending on the game edition) following a great cataclysm that has brought use of magic back to the world, just as it begins to embrace the marvels (and dangers) of... Trinity is a science fiction roleplaying game published by White Wolf Game Studio in 1997 (and later by the ArtHaus imprint), first in the Trinity Universe series of games (the two others being Aberrant and Adventure!) sharing a common background and developing an alternate history of humanity through two centuries...


Historical

Historical games take place in the past. Because historical games often overlap the fantasy genre, a distinguishing mark is that fantasy games are set on a "fantasy world" similar to but distinct from Earth, while historical games are set in the past of Earth. Settings that have been explored in roleplaying games include Pendragon (Arthurian), Sengoku (Japanese warring states), Recon (Vietnam War), and Fantasy Imperium (historical Europe). Pendragon, meaning head of the dragons, may refer to: Uther Pendragon, mythical father of King Arthur Stephen R. Lawheads Pendragon Cycle of fantasy books Peter Pendragon, star of Aleister Crowleys Diary of a Drug Fiend Pendragon (band) a British progressive rock band Pendragon role-playing game The above... The Sengoku Period (戦国時代 Sengoku jidai) or warring-states period, is a period of long civil war in the History of Japan that spans through the middle 15th to the early 17th centuries. ... ... Fantasy Imperium, An Interactive Storytelling Game of Historical Fantasy, is a role-playing game written by Mark OBannon and published by Shadowstar Games, Inc. ...


See Category:Historical roleplaying games


Horror

Horror games take their inspiration from horror literature. Horror Roleplaying can be divided into two major groups. The first are those in which generally normal people fight against malevolent supernatural entities. Such games often are structured as a straightforward "monster hunt", though the leading game of this style, Call of Cthulhu, also involves a great deal of investigation and clue-finding. The second style of horror game reverses the roles, with the player characters being such supernatural creatures as vampires and werewolves. This second style was popularized by Vampire: the Masquerade. A series of games by the same company (White Wolf) followed, forming a collective milieu called the World of Darkness. Horror fiction is, broadly, fiction in any medium intended to scare, unsettle or horrify the reader. ... The supernatural (Latin: super- exceeding + nature) refers to forces and phenomena which are beyond ordinary scientific measurement. ... Call of Cthulhu is a horror fiction role-playing game based on the story of the same name written by H.P. Lovecraft and the so-called Cthulhu Mythos the story inspired. ... Further reading Christopher Frayling - Vampyres: Lord Byron to Count Dracula 1992. ... A werewolf in folklore and mythology is a person who changes into a wolf, either by purposefully using magic in some manner or by being placed under a curse. ... Vampire: The Masquerade (Revised Edition) cover. ... The logo of White Wolf Publishing, one of White Wolf, Inc. ... The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ...


The setting in both these styles of horror games is often contemporary, between the 19th century and the current day. Creating the correct mood and air of suspense is very important in these games.

See Category:Horror roleplaying games All Flesh Must Be Eaten or AFMBE (ISBN 1891153315) is a survival horror tabletop RPG produced by Eden Studios using the Unisystem game system. ... Beyond the Supernatural is a horror role playing game published by Palladium Books External links Fan site Category: ... Call of Cthulhu is a horror fiction role-playing game based on the story of the same name written by H.P. Lovecraft and the so-called Cthulhu Mythos the story inspired. ... In computing, CHILL, (an acronym for CCITT High Level Language), is a procedural programming language designed for use in telecommunications switches (ie, the hardware used inside telephone exchanges). ... The cover of the 1st edition Deadlands rulebook, featuring cover art by Brom. ... Cover for Kult: Beyond the Veil For the Polish band see Kult (band) Kult is a contemporary horror role-playing game. ... Nightbane is a horror role-playing game and setting created by C.J. Carella and published by Palladium Books in 1995. ... Unknown Armies (abbreviated UA) is an occult-themed RPG by John Tynes and Greg Stolze and published by Atlas Games. ... The World of Darkness is the name given to two distinct fictional universes developed by White Wolf Game Studio. ... Vampire: The Masquerade (Revised Edition) cover. ... This articles content is specific to the fictional setting known as the World of Darkness. ... This articles content is specific to the fictional setting known as the World of Darkness. ... Werewolf: the Forsaken is a role-playing game set in the new World of Darkness created by White Wolf Game Studio. ... Mage: The Ascension is a role-playing game based in the World of Darkness, and is published by White Wolf Game Studio. ...


Comic Book superhero

Superhero roleplaying games are inspired by superhero comic books and graphic novels. The setting is generally the present, sometimes near future or past, though in many cases the setting is significantly different from the real world. Rubber science, viable mutants, and space aliens are all common in the genre. The RPG games themselves usually have the players as super heroes, saving the common people from crime and supervillains. The genre can be divided into sub-genres that mirror comic book genres and time periods: for example, Golden Age where the heroes are always virtuous and morality is black and white, and Silver Age where the distinctions are less clear. Superman and Batman, two of the most recognizable and iconic superheroes. ... A comic book is a magazine or book containing the art form of comics. ... Trade paperback of Will Eisners A Contract with God (1978), often mistakenly cited as the first graphic novel. ... Rubber science is a tongue-in-cheek science fiction term describing a quasi-scientific explanation for an aspect of a science fiction setting. ... Doctor Doom, one of the most archetypal supervillains and his arch-enemies The Fantastic Four (in background). ... Superman, catalyst of the Golden Age: Superman #14 (Feb. ... Showcase #4 (Oct. ...

See Category:Superhero roleplaying games Champions is a role-playing game originally by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer, published by Hero Games, designed to simulate and function in a four-color superhero comic book world. ... DC Heroes is an out-of-print superhero role-playing game set in the DC Comics universe, published by Mayfair Games. ... The Marvel Super Heroes (MSH) RPG is a role playing game set in the Marvel Universe, first published by TSR under license from Marvel Comics in 1984. ... Mutants and Masterminds (abbreviated M&M or MnM) is a superhero tabletop role-playing game by Green Ronin Publishing based on the d20 System by Wizards of the Coast. ... Created by White Wolf Game Studio in 1999, Aberrant is a superhero-based role-playing game set in 2008AD in a world where super-powered humans started appearing one day in 1998 out of the blue. ... Heroes Unlimited is a role-playing game based upon the Palladium Books Megaversal system; it is compatible with any other game on the Palladium system. ... Arguably Fantasy Games Unlimiteds most famous role-playing game, Villains and Vigilantes was a popular superhero-themed game written by Jack Herman and Jeff Dee, competing primarily with Champions and Superworld in the late 1970s and early 1980s. ... Silver Age Sentinels is a superhero role-playing game published in 2002 by Guardians of Order, creators of Big Eyes, Small Mouth, an anime-themed RPG. Silver Age Sentinels features an original game world heavily inspired by classic four-color DC and Marvel comic book series, updated to modern political...


Humor

Humor games are based on creating situations which are funny or have a funny premise. Humor is not usually a genre in itself (although it can be), but a modifier added to other genres.

See Category:Comedy roleplaying games Toon is a role-playing game in which the players take the roles of cartoon characters. ... Teenagers from Outer Space is a rules-light comedy role-playing game written by Michael A. Pondsmith and published by R. Talsorian Games. ... Paranoia is a humorous role-playing game set in a dystopian future similar to 1984, Brazil, Brave New World, the downunder civilization of A Boy and His Dog, and especially Logans Run; however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than...


Multi-genre

Multi-genre games that mix elements of different genres together. For example, Deadlands presents a Wild West in which elements of horror and magic are prevalent, and Castle Falkenstein presents a Victorian-era world with Jules Verne- and H.G. Wells-inspired technology alongside fantasy elements like magics and the denizens of Faerie. The cover of the 1st edition Deadlands rulebook, featuring cover art by Brom. ... Great Basin region, typical American West The Western United States has played a significant role in history and fiction. ... Castle Falkenstein was an innovative steampunk-themed fantasy role-playing game designed by Mike Pondsmith and originally published by R. Talsorian Games. ... Queen Victoria (shown here on the morning of her Accession to the Throne, 20 June 1837) gave her name to the historic era The Victorian era of Great Britain is considered the height of the British industrial revolution and the apex of the British Empire. ... Jules Verne. ... H. G. Wells at the door of his house at Sandgate Herbert George Wells (September 21, 1866 - August 13, 1946) was an English writer best known for his science fiction novels such as The War of the Worlds and The Time Machine. ... In mythology and in fiction, Faerie (see also fairy) is an otherworldly realm, home to the Fae or fairies, though many believe this place to be neither mythical nor fictional, but quite real. ...

Castle Falkenstein was an innovative steampunk-themed fantasy role-playing game designed by Mike Pondsmith and originally published by R. Talsorian Games. ... The cover of the 1st edition Deadlands rulebook, featuring cover art by Brom. ... Rifts is a multi-genre role-playing game created by Kevin Siembieda in 1990 and published continuously by Palladium Books since then. ... Shadowrun is a cyberpunk-urban fantasy cross-genre role-playing game, set in the years 2050, 2053, 2060 or 2070 (depending on the game edition) following a great cataclysm that has brought use of magic back to the world, just as it begins to embrace the marvels (and dangers) of... Torg is a role-playing game released by West End Games in 1990. ...

Universal

Universal or Generic games are based on creating a generic system that can be adapted to any genre. In practice, universal games are often biased toward a specific style or genre and adaptable to others.

See Category:Universal roleplaying games d20 redirects here. ... A slice of Russian fudge Fudge is a type of confectionery, usually extremely rich and often flavored. ... The Generic Universal Role-Playing System, commonly known as GURPS is a form of a role-playing game (RPG) designed to adapt to any imaginary gaming environment. ... The Hero System (or HERO System) is a role-playing game generic system that developed from the superhero RPG Champions, and underlying the Hero Games role-playing games such as Champions, Dark Champions, Fantasy Hero, Star Hero, and Pulp Hero. ... Savage Worlds is a universal generic role-playing game and miniatures wargame, written by Shane Lacy Hensley, and published by Great White Games doing business as Pinnacle Entertainment Group. ... Tri-Stat dX is a generic role-playing game system developed and published by Guardians of Order in 2003. ... True 20 is a role-playing game developed and published by Green Ronin Publishing. ...


Indie

Indie games are published independently of the larger publishing houses. Free from the pressure of having to create games with broad appeal, the Indie roleplaying game community often produces games with a very specific setting and rules tuned to that setting. Not all Indie games follow this concept though and games can go from being within the category of Indie into that of the larger commercial market if they become popular or find a sponsoring publishing house. Fudge is an example of an Indie game that became more widely distributed and was designed with a more universal or multi-genre usage. ...

See Category:Indie roleplaying games ... Dogs in the Vineyard is a Narrativist Indie Roleplaying game written by D. Vincent Baker and published by Lumpley Games. ... Primetime Adventures is a role-playing game by Matt Wilson, independently published by Dog-eared Designs. ... My Life With Master is an independently published role-playing game written and published by Paul Czege and published by Half Meme Press. ... Kobolds Ate My Baby (also known as KAMB) is a tabletop role-playing game originally published by 9th Level Games. ...


Licensed

Licensed games are tie-ins to larger media franchises. They were once rare but the number of these games is increasing. Licensed games are usually considered part of their franchise's genre rather than a genre in and of themselves. Many licensed products are now defunct because of license expiration. A tie-in is an authorized product that is based on an existing or upcoming media property, such as a movie or video/DVD, computer game, video game, television program/television series, board game, web site, role-playing game or literary property. ...

Star Wars: The Roleplaying Game is a role-playing game set in the Star Wars universe, written by and published by West End Games between 1987 and 1999. ... Role-playing games published by Eden Studios, Inc. ... A Star Trek RPG or Star Trek Role Playing Game is a role-playing game that is set in the Star Trek fictional universe. ... Middle-earth Role Playing (MERP) was a subset of the Rolemaster role-playing game rules set in Tolkiens Middle-earth and published by Iron Crown Enterprises (I.C.E.). The system was somewhat like Dungeons & Dragons with character classes and levels. ... Warcraft the Roleplaying Game is a tabletop RPG game line published by Sword & Sorcery, based on the Warcraft computer game. ...

See also

Roleplaying games emerged in the 1970s as a new form of entertainment. ... Role-playing game terms are words used in a specific sense (terms) in the context of role-playing games. ...

Events

Gen Con is the largest and most prominent gaming convention in North America. ... Ropecon is a role-playing convention held annually in Finland. ... Origins International Game Expo is one of North Americas most prominent annual gaming conventions, second in size only to Gen Con. ... Celebrity guests meet with their fans to sign autographs on the DragonCon 2005 Walk of Fame. ... Vericon is a science-fiction, fantasy, gaming, cosplay, and anime convention featuring many events and distinguished guest speakers. ... Q-Con is a gaming convention organized every year by Queens University Belfasts Dragonslayers gaming club. ...

Lists

See: List of role-playing games by name List of role-playing games by genre This is a disambiguation page: a list of articles associated with the same title. ... It has been suggested that this article or section be merged with List of designers of role-playing games. ... This is a list of companies and individuals that publish tabletop or live-action role-playing games. ... The List of campaign settings is a listing of published role-playing game campaign settings. ...

External links

Lists and reviews

The Open Directory Project (ODP), also known as DMoz (from Directory. ...

Community

  • RolePlay onLine - One of the largest forum-based roleplaying and collaborative storytelling site on the Internet. See also Roleplay Online.
  • The Forge - a site maintained by Ron Edwards and Clinton R. Nixon, dedicated to the promotion, creation, and review of independent roleplaying games.
  • FreeRoleplay.org - a site for developers and players of open-source RPGs; includes a mailing list
  • RPG Wolfpack - An online community dedicated to the design and creation of many forms of roleplaying games.
  • The Escapist - A roleplaying advocacy website devoted to dispelling the myths and urban legends and promoting the hobby through positive means.
  • Ladies of Hack - an online community dedicated to the support of female gamers, offering supportive articles, tips and resources.

The white RPoL logo. ... Ronald Edwards (born September 4, 1964 ) is a game designer, theorist and an influential member of the indie rpg community. ... Clinton R. Nixon is the designer and publisher of role-playing games like The Shadow of Yesterday, Donjon, Paladin, and others. ...


  Results from FactBites:
 
MMORPG - Wikipedia, the free encyclopedia (4450 words)
These were games that ran on private servers (usually at a university, sometimes without the knowledge of the system's administrators); players would connect to the games using a TELNET client.
These games provide a single game universe, where it is possible that all players of a title from around the world combine to participate in the "life" of the MMORPG community.
Player-created content in these games would be in the form of areas to explore, missions to carry out and specific weapons and armor to use (see one planned expansion here: [2]).
Roleplaying game - Wikipedia, the free encyclopedia (2596 words)
Roleplaying games add a level of sophistication to this basic idea; unlike a child who just wants to feel like a cowboy for a few minutes, a group of adults in a Wild West roleplaying game will generate specific characters and an ongoing plot.
Roleplaying games emerged in the 1970s as a as a variation on fantasy wargames inspired by sword and sorcery fiction, in which each player controlled only a single unit, or "character".
Games such as GURPS and Champions also served to introduce game balance between player characters to roleplaying games; later, Vampire: The Masquerade introduced a rules-light approach, encouraging immersive storytelling.
  More results at FactBites »

 
 

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