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Encyclopedia > Resident Evil (video game)
Resident Evil
The original US release of Resident Evil, which used the taller PlayStation game boxes, featured Chris Redfield prominently.
Developer Capcom Production Studio 4
Publisher Capcom
Virgin Interactive
Nintendo (Nintendo DS Version)
Designer Shinji Mikami
Tokuro Fujiwara (general producer)
Series Resident Evil series
Released PlayStation:
Flag of Japan March 22, 1996
Flag of the United States March 30, 1996
Flag of Europe August 1, 1996
PC:
Flag of Japan December 6, 1996
Flag of Europe September 17, 1997
Flag of the United States September 30, 1997
Sega Saturn:
Flag of Japan July 25, 1997
Flag of the United States August 31, 1997
Flag of Europe October 1, 1997
PlayStation (Director's Cut):
Flag of Japan September 25, 1997
Flag of the United States September 30, 1997
Flag of Europe December 10, 1997
PlayStation (Director's Cut - Dual Shock ver.):
Flag of Japan August 6, 1998
Flag of the United States September 14, 1998
Nintendo GameCube:
Flag of Japan March 22, 2002
Flag of the United States April 30, 2002
Flag of Europe September 13, 2002
Mobile Phone:
Flag of Japan Q4, 2004
Flag of the United States September 20, 2004
Nintendo DS (Deadly Silence):
Flag of Japan January 19, 2006
Flag of the United States February 7, 2006
Flag of Europe March 31, 2006
PC (First Hour):
Flag of Japan To be Confirmed
Flag of the United States To be Confirmed
Flag of Europe To be Confirmed
Playstation Portable:
Flag of Japan To be Confirmed
Flag of the United States To be Confirmed
Flag of Europe To be Confirmed
Genre Survival horror
Mode(s) Single player
Ratings ESRB: M (Mature)
CERO: D (17 and up)
BBFC: 15
BBFC: 18 (PC version)
PEGI: 16+
Platform(s) Sony PlayStation, Sega Saturn, PC Windows, remade for the Nintendo GameCube, Nintendo DS.
Media 1 × CD-ROM (PS, Saturn, PC)
2 × optical discs (GameCube)
1 × Nintendo DS Flash Card
System requirements PC: Windows 95, Pentium 90 CPU, 3D card with 4 MB RAM, 4X CD-ROM drive, 16-bit sound card
Input methods Controller, Keyboard

Resident Evil, known in Japan as Biohazard (バイオハザード Baiohazādo?), is a survival horror video game by Capcom and is the inaugural title and 1st installment in the Resident Evil series. It was originally released in 1996 for the Sony PlayStation and has subsequently been ported to the Sega Saturn and PC. A Directors Cut was also released. Original (large case) North American boxart for Resident Evil. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Capcom Production Studio is a developer behind Capcoms games. ... For the original NASA meaning, see capsule communicator. ... Virgin Interactive was a successful and influential British video game publisher. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... A game designer is a person who designs games. ... Shinji Mikami, circa 2002. ... Tokuro Professor F, Arthur King Fujiwara (藤原 得郎 Fujiwara Tokuro) is a Japanese video game designer at Capcom best known for creating the Ghosts n Goblins and Mega Man series. ... This article is about the video game series. ... Image File history File links Flag_of_Japan. ... is the 81st day of the year (82nd in leap years) in the Gregorian calendar. ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 89th day of the year (90th in leap years) in the Gregorian calendar. ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 213th day of the year (214th in leap years) in the Gregorian calendar. ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ... Image File history File links Flag_of_Japan. ... is the 340th day of the year (341st in leap years) in the Gregorian calendar. ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 260th day of the year (261st in leap years) in the Gregorian calendar. ... 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... Image File history File links Flag_of_Japan. ... is the 206th day of the year (207th in leap years) in the Gregorian calendar. ... 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 243rd day of the year (244th in leap years) in the Gregorian calendar. ... 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 274th day of the year (275th in leap years) in the Gregorian calendar. ... 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... Image File history File links Flag_of_Japan. ... is the 268th day of the year (269th in leap years) in the Gregorian calendar. ... 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 344th day of the year (345th in leap years) in the Gregorian calendar. ... For the band, see 1997 (band). ... Image File history File links Flag_of_Japan. ... is the 218th day of the year (219th in leap years) in the Gregorian calendar. ... 1998 1998 in games 1997 in video gaming 1999 in video gaming Notable events of 1998 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... 1998 1998 in games 1997 in video gaming 1999 in video gaming Notable events of 1998 in video gaming. ... Image File history File links Flag_of_Japan. ... is the 81st day of the year (82nd in leap years) in the Gregorian calendar. ... 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 120th day of the year (121st in leap years) in the Gregorian calendar. ... 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 256th day of the year (257th in leap years) in the Gregorian calendar. ... 2002 2002 in games 2001 in video gaming 2003 in video gaming Notable events of 2002 in video gaming. ... Image File history File links Flag_of_Japan. ... A fiscal year (or financial year or accounting reference date) is a 12-month period used for calculating annual (yearly) financial reports in businesses and other organizations. ... 2004 2004 in games 2003 in video gaming 2005 in video gaming Notable events of 2004 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 263rd day of the year (264th in leap years) in the Gregorian calendar. ... 2004 2004 in games 2003 in video gaming 2005 in video gaming Notable events of 2004 in video gaming. ... Image File history File links Flag_of_Japan. ... is the 19th day of the year in the Gregorian calendar. ... Notable events of 2006 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 38th day of the year in the Gregorian calendar. ... Notable events of 2006 in video gaming. ... Image File history File links This is a lossless scalable vector image. ... is the 90th day of the year (91st in leap years) in the Gregorian calendar. ... Notable events of 2006 in video gaming. ... Image File history File links Flag_of_Japan. ... Image File history File links This is a lossless scalable vector image. ... Image File history File links This is a lossless scalable vector image. ... Image File history File links Flag_of_Japan. ... Image File history File links This is a lossless scalable vector image. ... Image File history File links This is a lossless scalable vector image. ... Video games are categorized into genres based on their gameplay. ... Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... The ESRBs logo. ... This article or section is incomplete and may require expansion and/or cleanup. ... British Board of Film Classification logo The British Board of Film Classification (BBFC), originally British Board of Film Censors, is the organisation responsible for film and some video game classification and censorship within the United Kingdom. ... PEGIs logo Pan European Game Information, or more commonly PEGI, is a European system for rating the content of computer and video games, and other entertainment software. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... The original PlayStation was produced in a light grey colour; the more recent PSOne redesign sports a smaller more rounded case. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... “Windows” redirects here. ... In the video game subculture, an enhanced remake (also called updated classics) is an updated version of a video or computer game that was originally developed for a less advanced system. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... NDS redirects here. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... “Optical media” redirects here. ... NDS redirects here. ... Windows 95 is a consumer-oriented graphical user interface-based operating system. ... This article does not cite any references or sources. ... CPU redirects here. ... A graphics/video/display card/board/adapter is a computer component designed to convert the logical representation of visual information into a signal that can be used as input for a display medium. ... RAM redirects here. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... In computer science, 16-bit is an adjective used to describe integers that are at most two bytes wide, or to describe CPU architectures based on registers, address buses, or data buses of that size. ... A sound card (also known as an audio card) is a computer expansion card that can input and output sound under control of computer programs. ... A game controller is an input device used to control a video game. ... The 104-key PC US English QWERTY keyboard layout evolved from the standard typewriter keyboard with extra keys special to computing. ... Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ... Computer and video games redirects here. ... For the original NASA meaning, see capsule communicator. ... This article is about the video game series. ... The original PlayStation was produced in a light grey colour; the more recent PSOne redesign sports a smaller more rounded case. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... One of the first PCs from IBM - the IBM PC model 5150. ... A Directors cut is a specially edited version of a movie that is supposed to represent the directors own approved edit of the movie. ...


In 2002, a remake of the game was released for the Nintendo GameCube featuring new graphics, voice acting and many significant gameplay changes. A Nintendo DS port of the original was released in early 2006. Also see: 2002 (number). ... In the video game subculture, an enhanced remake (also called updated classics) is an updated version of a video or computer game that was originally developed for a less advanced system. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... NDS redirects here. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


It was the first game to be dubbed a "survival horror," a term coined by Capcom to promote the title. Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004. ...

Contents

Story

The original game opens on the evening of July 23, 1998 in the fictional Raccoon City a midwestern town, where a number of grisly murders have taken place on the outskirts of town. Victims were attacked in their homes by a group of assailants, who left evidence of cannibalism. Local law enforcement sends in the S.T.A.R.S. Bravo Team. After contact is lost, the Alpha Team is sent out to find Bravo Team and to continue the investigation. Alpha Team locates the downed Bravo Team helicopter, but there is no sign of survivors; only a severed hand is found. While searching the area for further clues, Alpha Team is attacked by ferocious dogs, which kill one of the team's members, Joseph Frost. Alpha's helicopter pilot, Brad Vickers, suddenly lifts off and abandons the team. Pursued by the violent dogs who killed their colleague, Alpha Team is forced to seek refuge within a nearby mansion, believed to be abandoned. is the 204th day of the year (205th in leap years) in the Gregorian calendar. ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... This article does not cite any references or sources. ... Cannibal redirects here. ... The Special Tactics and Rescue Service (S.T.A.R.S.) (also referred to non-canonically as the Special Tactics and Rescue Squad) is a fictional law-enforcing task force that appears in Capcoms Resident Evil survival horror franchise. ... A Group picture of the S.T.A.R.S. This a list of fictional characters from the Resident Evil video game series who are members of S.T.A.R.S.. These characters form part of the cast of the original Resident Evil, with the members of Bravo Team... A Group picture of the S.T.A.R.S. This a list of fictional characters from the Resident Evil video game series who are members of S.T.A.R.S.. These characters form part of the cast of the original Resident Evil, with the members of Bravo Team... This article or section contains a plot summary that may be overly long, confusing, or ambiguous. ...


With the dogs roaming the outside of the building, the four remaining Alpha Team members (Jill Valentine, Chris Redfield, Barry Burton and Albert Wesker) are besieged within. A gun shot rings out, to which the player's selected character moves to investigate. At this point, the player takes control of the character and begins to explore the mansion. One of the first discoveries to be made is a member of Bravo Team, Kenneth Sullivan, being eaten by a zombie (in the remake you find a tape that shows Kenneth die). The character eventually finds the mansion to be anything but abandoned, riddled with puzzles, traps, and horrors. Scattered documents and files suggest that a series of illegal experiments and criminal activities were being undertaken on the property by a clandestine research team, under the authority and supervision of pharmaceutical conglomerate, the Umbrella Corporation. The creatures roaming the mansion and surrounding region are the results of these experiments, which have exposed the mansion's personnel and various animals and insects to a highly contagious and mutagenic biological agent known as the "T-Virus" (hence the Japanese title, "Biohazard"). Jill Valentine is a video game character in the Resident Evil survival horror series. ... Chris Redfield is a character in the Resident Evil video game series. ... Barry Burton is a video game character in the Resident Evil survival horror franchise. ... Albert Wesker is a fictional character in Capcoms Resident Evil series. ... This is a list of minor characters appearing in the Resident Evil video game series who are members of S.T.A.R.S. Spoiler warning: // Joseph Frost was Alpha Teams omni-man, in charge of vehicular and armament maintenance. ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... A sampling of Bacillus anthracis—Anthrax A biological agent is an infectious disease that can be used in bioterrorism or biological warfare. ... T-Virus and G-Virus samples from Resident Evil 2. ... The international biological hazard symbol Immediate disposal of used needles into a sharps container is standard procedure. ...

The opening scene from Chris's scenario in the original PlayStation version.
The opening scene from Chris's scenario in the original PlayStation version.
The same scene from the GameCube remake.
The same scene from the GameCube remake.

After navigating a series of tunnels, passageways and buildings, the player discovers a secret underground laboratory containing detailed records of the Umbrella Corporation's experiments. In the lab, Albert Wesker reveals that he is a double agent working for Umbrella and releases the "Tyrant T-002," a giant humanoid monster created through prolonged exposure to the T-Virus. Upon release, the Tyrant turns toward Wesker and impales him with its left arm. The player then apparently slays the Tyrant. After slaying the Tyrant, a self-destruct program is triggered. After the player calls for a rescue chopper, the Tyrant bursts through the roof of the lab onto the helipad and attacks. Suddenly resistant to bullets, the Tyrant is finally slain when the chopper pilot, Brad Vickers, drops a rocket launcher and the player uses it to completely destroy the creature. The player escapes in the chopper and the game ends as the mansion explodes. Image File history File links Resident Evil opening scene. ... Image File history File links Resident Evil opening scene. ... Image File history File links Resident Evil screenshot from the 2002 remake. ... Image File history File links Resident Evil screenshot from the 2002 remake. ... This article or section contains a plot summary that may be overly long, confusing, or ambiguous. ... A Tyrant is a fictional creature from the Resident Evil series. ... An Atlas Oryx helicopter touches down on a helipad onboard the High Speed Vessel Swift (HSV 2) ship. ... A Group picture of the S.T.A.R.S. This a list of fictional characters from the Resident Evil video game series who are members of S.T.A.R.S.. These characters form part of the cast of the original Resident Evil, with the members of Bravo Team...


The ending varies depending on choices made by the player. The ending plays out as described above in Chris' endings and Jill's endings if you save only one or neither of your teammates. In Jill's best ending, Wesker is not impaled, but knocked out and disappears after killing the Tyrant the first time. The self-destruct mechanism is activated afterwards by Wesker. After saving Chris and killing the Tyrant a second time, Jill and the others escape as the mansion explodes.


Overview

Unlike subsequent Resident Evil games, the first game had a live-action opening and endings in the style of a horror B-movie. The opening footage in Western releases was significantly re-cut to exclude much of the gore. Although Capcom had intended to include the complete and uncensored version of the intro in the later releases, only the PC, some North American and European Sega Saturn releases, and the German and French PAL PlayStation Director's Cut releases contained the original FMV. “Horror Movie” redirects here. ... The term B-movie originally referred to a film designed to be distributed as the lower half of a double feature, often a genre film featuring cowboys, gangsters or vampires. ... Screenshot of an FMV from Final Fantasy VIII using Bink Video. ...


The gameplay environment consists of polygonal 3D characters placed over prerendered 2D backgrounds. As such, the game relies on pre-determined camera angles as opposed to a real-time camera. As a result, the game uses a "tank-like" control scheme. Instead of the player moving the character in the direction pushed on the control stick, the character instead moves forwards by pressing up, backwards by pressing down and will turn on the spot by pushing left or right directional buttons. Many of the series' detractors have criticized this control scheme, claiming that it is confusing and unsuitable for a third-person game.[citation needed] Gameplay includes all player experiences during the interaction with game systems, especially formal games. ... A polygon (from the Greek poly, for many, and gonos, for angle) is a closed planar path composed of a finite number of sequential straight line segments. ... 3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. ... Prerendered objects in video games are rendered by the creator of the game while it is being made. ... 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. ... Third-person shooter (TPS or 3PS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles, as opposed to the first-person model in which the player views everything in the game world...


The camera angles are used to convey an ominous, cinematic feel, claimed by the developers to have been impossible to achieve with standard 3D technology of the period.[citation needed] The prerendered backgrounds would also allow the developers to add a level of detail previously impossible for 3D technology of the time.[citation needed]


The player fights enemies by arming the character with a weapon. When attacking, the player remains static and can turn their character and aim their weapon level, up or down. Initially, the only weapons available to the player are a combat knife and a Beretta 92FS, but later in the game, more weapons become accessible to the player such as the Remington M870 and a Colt Python. Ammunition for firearms is severely limited. Combat knives are mainly used in close combat. ... The Beretta 92SB-F, Beretta 92FS, Beretta 92G, Beretta 92FS Inox, and Beretta 96 are semi-automatic pistols, locked-breech delayed recoil operated, double/single action pistols, chambered for the 9 mm Parabellum cartridge (92 series) and the . ... The Remington Model 870 is a U.S.-made pump-action shotgun. ... Colt Pythons with 4 and 6 barrels and nickel finish The Colt Python is a . ...


The player must survive by fighting against the various monsters that populate the mansion. The most common enemies in the game are zombies, which are slow-moving and easy to outrun, but hard to avoid in close quarters. During later sections of the game, the player must also fight against zombie dogs (known as "Cerberus"), Hunters, Chimeras and Web Spinners, as well as small enemies such as crows, wasps and adders. The player must also fight against bosses such as a giant snake, a mutated plant, a giant spider, the Plant 42, a giant shark, and the Tyrant. Heracles and threatened Cerberus, Attic black-figure neck-amphora, ca. ... The Hunter is a fictional monster appearing in the Resident Evil series of survival horror games. ... The following is a list of recurring creatures that have appeared in the Resident Evil series. ... For other uses, see Crow (disambiguation). ... For other uses, see Wasp (disambiguation). ... Adder is the name of several snakes, most belonging to the viper family, especially the Viperinae subfamily (pitless vipers). ... A Tyrant is a fictional creature from the Resident Evil series. ...


Health is restored by using first-aid sprays or healing herbs. Of the two, healing herbs are more common and restore a portion of the player's health, while first-aid sprays are more scarce, but will restore the player's health completely. There are three types of healing herbs available: the Green Herb for restoring health, the Blue Herb, which cures poison, and the Red Herb, which can't be used by itself, but will triple the healing power of a green herb when mixed with one. The Arklay Mountains (or Arclay Mountains) is a fictional region from the Resident Evil series. ... The Arklay Mountains (or Arclay Mountains) is a fictional region from the Resident Evil series. ... The Arklay Mountains (or Arclay Mountains) is a fictional region from the Resident Evil series. ...


The player must navigate through the mansion by picking up various keys and items which are integral to the game's progress, while solving puzzles along the way. The player has a limited capacity for carrying items and this enforces the need to carry only essential items in order to have space for new items. As such, boxes are available for the player to store any item for later use.


The player can save progress by locating a typewriter and using an ink ribbon to save gameplay data. Ink ribbons are available in a limited quantity, forcing the player to think carefully about whether they have made enough progress to justify saving the game. This method has also been criticized by many, but designer Shinji Mikami defended this aspect by arguing that it increases the tension in the game.[citation needed] Shinji Mikami, circa 2002. ...


There are also various documents available which provide the solutions to certain puzzles or simply further divulge the plot.


Cast

Playable characters

Resident Evil has the player take control of either Chris Redfield or Jill Valentine. There are differences in abilities, items and supporting characters, resulting in a unique scenario for each character. Successive Resident Evil titles utilized a similar template, including a male and female lead in each release with few exceptions.

  • Chris Redfield - Chris is stronger than Jill, making him more resistant to enemy attacks. He can carry six items and starts with a knife. He needs "Old Keys" to unlock doors where Jill can simply use her lock pick. Chris's supporting character is Rebecca Chambers, who will render primarily passive assistance to the player.
  • Jill Valentine - Jill's scenario is the easier of the two, as she has a higher carrying capacity and a lock pick. Jill's supporting character is Barry Burton, who will render primarily offensive assistance to the player. Despite her great capacity for holding items, she is physically weaker, and slower, than Chris.
  • Rebecca Chambers is also playable for certain portions of Chris' scenario, provided the player encounters her at a certain point and undertakes tasks in a specific order. Due to these requirements, a player may complete the game without having taken control of Rebecca. Rebecca is equipped with the S.T.A.R.S. standard Beretta 92FS and is unable to retrieve further weaponry and certain items. She has six item slots and her exploration range is limited. The player may take control of Rebecca at two separate points in Resident Evil.

Chris Redfield is a character in the Resident Evil video game series. ... Jill Valentine is a video game character in the Resident Evil survival horror series. ... Rebecca Chambers is a video game character from the Resident Evil series of survival horror games. ... The Beretta 92SB-F, Beretta 92FS, Beretta 92G, Beretta 92FS Inox, and Beretta 96 are semi-automatic pistols, locked-breech delayed recoil operated, double/single action pistols, chambered for the 9 mm Parabellum cartridge (92 series) and the . ...

Supporting characters

  • Barry Burton - In Chris' scenario, Barry only appears in the opening scene and disappears in the beginning, with Wesker presuming him dead. In Jill's scenario, Barry helps throughout the game. Barry often shows up whenever Jill is in need of help. Wesker threatened to kill Barry's family unless he helped him. In the original version, depending on the player's actions (such as waiting for him to replace a lost rope or seeing Enrico with him), Barry survives to help Jill at the end of the game or gets killed by one of the monsters. In the GameCube version, Barry aims his revolver at Jill, but she thwarts him and, depending on a choice made by the player, may or may not give him his gun back.

    According to the original Resident Evil instruction manual, Barry is very much a 'family man', and in one scenario, he presents Jill with a photograph of himself with his wife and children. He has experienced family troubles at home, which explains the stress he often exhibits throughout Jill's mission. He also utters some of the game's most infamous dialog; he claims that Jill is the "master of unlocking," and when Jill is almost flattened by a descending ceiling from which Barry helps her escape, he claims that Jill was almost a "Jill sandwich."
  • Rebecca Chambers - Chris meets her either when she is attending to wounded Bravo team member Richard, or when Chris first enters the mansion infirmary. Rebecca appears during portions of Chris' scenario which call for her expertise, such as mixing chemicals or playing the piano, and can heal Chris at certain points. She also becomes a playable character provided the player undertakes tasks in a specific order.
  • Albert Wesker - The S.T.A.R.S. team's Commanding Officer and Alpha's team leader, Wesker will make sporadic appearances throughout gameplay, usually to advance the plot. Early into the game, Wesker will vanish mysteriously, leaving players to fend for themselves. In the GameCube remake, Wesker will assist Chris in combat.

Most of the missing Bravo Team members will make minor appearances throughout the game and are often critically injured or already dead. In the Director's Cut release, the GameCube remake, and Deadly Silence, Forrest appears as a zombie. In the GameCube release, Richard Aiken plays an extended role in both scenarios if the serum is delivered to him before his death. Although only Rebecca or Barry will escape with the player character, in the canon of the series, it is known that both survived the "mansion incident." Barry Burton is a video game character in the Resident Evil survival horror franchise. ... Rebecca Chambers is a video game character from the Resident Evil series of survival horror games. ... Albert Wesker is a fictional character in Capcoms Resident Evil series. ... Canon, in the context of a fictional universe, comprises those novels, stories, films, etc. ...

Further information: List of minor STARS characters in Resident Evil

This is a list of minor characters appearing in the Resident Evil video game series who are members of S.T.A.R.S. Spoiler warning: // Joseph Frost was Alpha Teams omni-man, in charge of vehicular and armament maintenance. ...

Enemies

The following is a list of creatures the player faces during the course of the original game. The main enemies in the game are known as Bio-Organic Weapons or B.O.W.s; creatures that were infected with the T-Virus and transformed into monsters as result. There are also creatures in the game (such as crows and adders) that underwent secondary mutation as a result of the viral outbreak in the mansion, although they're not technically considered B.O.W.s. This includes the infected research and security personnel wandering the mansion. T-Virus and G-Virus samples from Resident Evil 2. ... For other uses, see Crow (disambiguation). ... Species Acanthophis antarcticus Acanthophis praelongus Acanthophis pyrrhus Acanthophis hawkei Acanthophis wellsei The death adders are a group of three or five species of snakes native to the Australian continent. ...

  • Zombie - Previously members of Umbrella's Arklay research team, but infected by the T-Virus during the course of their activities. Hosts show complete loss of memory, extremely heightened aggression and severe tissue deterioration. A lone zombie will not pose a significant threat to the player (especially when equipped with a firearm), but larger numbers can quickly overwhelm the character.
  • MA-121 Hunter - A lizard like creature with claws long enough to decapitate the player. Initially appearing after the player's return to the mansion from the garden, Hunters are agile, strong and highly aggressive.
  • MA-39 Cerberus - Dobermans injected with the T-Virus. These creatures were deemed a major success by the Umbrella Corporation, due to their increased strength, speed and aggression.
  • Crows - These crows have been infected with the T-Virus and, as a result, have become extremely aggressive. They are difficult to shoot and dangerous if the player is already critically injured, but otherwise present only a minor threat.
  • Plant 42 Tendrils - A mutated plant that was exposed to the T-Virus. Found in the mansion's greenhouse. Not particularly dangerous, the plant will simply strike out at detected movement.
  • Web Spinner - Large tarantula-based B.O.W.'s, noted for their ability to jump and spit venomous acid. The Web-Spinner was deemed a failure, due to the fact that it couldn't be properly adopted to a specific mission profile.
  • Adder - Poisonous snakes that infest the area surrounding the mansion. Much like the crows, the snakes are another accidental by-product of the T-Virus leak. These snakes are poisonous and aggressive.
  • Wasp - Created when a nest within the mansion's rear guardhouse became exposed with the T-Virus. These wasps are about the size of a fist, extremely aggressive and produce toxins within their abdomens.
  • Sharks - Sharks that underwent infection with the T-Virus. Found in the Guardhouse Basement/Aqua Ring, these sharks have not responded to the effects of the T-Virus as positively as Neptune. Despite that, they have nevertheless been deemed a successful creation by the Umbrella Corporation.
  • Chimera - B.O.W.s located in the underground lab. Created by combining T-Virus-infected human DNA with T-Virus-infected fly DNA. The Chimera is extremely aggressive, but due to the fact it has the intelligence of a fly, it has set attack patterns. They nest inside vents and wait for enemies to get close, then strike. Although capable of incredible agility, the Chimera was deemed a failure, due to being physically weak. The Hunter, with similar abilities and far greater physical strength, was officially chosen to replace the Chimera.
  • Crimson Head (GameCube remake only) - An unforeseen side effect of prolonged T-Virus incubation within a human host. After a zombie is supposedly killed, the virus within the host's body continues to mutate until the brain receives a "jolt," and the zombie is revived. Once revived, the zombie's muscular tissue is reinforced, allowing it to move at high speed. The extremities also mutate, creating claws on the hands and feet. The host becomes even more aggressive and capable of sustaining massive damage. The Arklay research team labeled these mutations 'Crimson Heads', due to the severe blood seepage through the host's skin that becomes apparent after mutation. The incubation can be stopped via destruction of the head or by burning the corpse.

The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... The Hunter is a fictional monster appearing in the Resident Evil series of survival horror games. ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... Country of origin Germany Common nicknames Dobie Classification Breed standards (external links) FCI, AKC, ANKC, CKC KC(UK), NZKC, UKC The Dobermann or Doberman Pinscher (also, more colloquially, Dobie) is a breed of domestic dog. ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... For other uses, see Tarantula (disambiguation). ... Species Acanthophis antarcticus Acanthophis praelongus Acanthophis pyrrhus Acanthophis hawkei Acanthophis wellsei The death adders are a group of three or five species of snakes native to the Australian continent. ... For other uses, see Wasp (disambiguation). ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... The structure of part of a DNA double helix Deoxyribonucleic acid, or DNA, is a nucleic acid molecule that contains the genetic instructions used in the development and functioning of all known living organisms. ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ...

Bosses

  • Yawn - A giant python-based BOW with venomous fangs. It earns its name due to the fact that appears to be yawning before biting its prey. It is found in the attic of the mansion, and then returns later on in the game, in the Library.
  • Crimson Head Prototype 1 (GameCube remake only) - The first Crimson Head created by the Arklay research team, the first Crimson Head subject was found to be more aggressive than the Crimson Head creatures that followed it, killing several researchers. It was sealed inside an elaborate puzzle-lock, in a coffin beneath the mansion's cemetery. It was later revealed that the Prototype Crimson Head was that of the late George Trevor.
  • Neptune - A shark-based BOW designated Fi-3. Much larger and stronger than its counterparts.
  • Plant 42 - A giant carnivorous plant that was created by Henry Santon. It occupies two entire rooms of the mansion's guardhouse, and its roots have grown into every inch of the building.
  • Black Tiger - A giant Web Spinner, that has responded far better to the T-Virus. The Black Tiger is able to capture large prey in its webs.
  • Lisa Trevor (GameCube remake only) - The daughter of Spencer Mansion's architect, George Trevor. Lisa is a living testament to the cruelty of the Umbrella Corporation. She was taken prisoner alongside her mother, Jessica, and both were infected with numerous incarnations of Umbrella's various viral weapons. Jessica succumbed to an early version of the Progenitor Virus, while Lisa mutated into a horrific creature. She is encountered three times and is completely invulnerable to the player's firearms until the last encounter.
  • T-002 Tyrant Umbrella's most prized BOW. The Tyrant is the driving force behind the Umbrella Corporation's continual T-Virus research. A controllable, agile and extremely powerful creature that rogue S.T.A.R.S. operative, Albert Wesker, unleashes on the player in the later stages of the game. The Tyrant will mutate into a 'Super Tyrant', increasing its threat profile significantly, after undergoing its 'limiter release' phase.

The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... Synonyms Pythonoidea - Fitzinger, 1826 Pythonoidei - Eichwald, 1831 Holodonta - Müller, 1832 Pythonina - Bonaparte, 1840 Pythophes - Fitzinger, 1843 Pythoniens - A.M.C. Duméril & Bibron, 1844 Holodontes - A.M.C. Duméril & Bibron, 1844 Pythonides - A.M.C. Duméril & Bibron, 1844 Pythones - Cope, 1861 Pythonidae - Cope, 1864 Peropodes - Meyer, 1874... For other uses, see Yawn (disambiguation). ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... For other uses, see Shark (disambiguation). ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... For other uses, see Plant (disambiguation). ... The following is a list of recurring fictional creatures that have appeared in the Resident Evil video game series. ... Lisa Trevor is a fictional character from the Resident Evil series. ... In the Resident Evil (BioHazard) video games, the Progenitor Virus (possibly, but unconfirmedly also known as the Mother Virus or Founder Virus) is a virus that predates the T-Virus. ... A Tyrant is a fictional creature from the Resident Evil series. ...

Reception

The PlayStation game was a best seller in North America. The game received mixed reviews from critics. For example, GameSpot praised the game [1] [2] while Computer Gaming World gave a more mixed review for the PC version (in which the violence was unedited, see below) in explaining that they "tried to hate it with its graphic violence, rampant sexism, poor voice acting and use of every horror cliché however...it's actually fun." [3] In total, according to Capcom's Investor Relations website, the original Resident Evil has sold 2,750,000 units. [4] Image File history File links This is a lossless scalable vector image. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Computer Gaming World Computer Gaming World (CGW) is the oldest video game publication still in continuous circulation. ... Resident Evil, known in Japan as Biohazard ), is a survival horror video game by Capcom and is the inaugural title in the Resident Evil series. ...


Concerning the GameCube remake of Resident Evil, it has managed to sell 1,250,000 units in total. [5] GameSpot said about the remake: "Capcom has nearly perfected its craft and created the best Resident Evil ever" [6] And IGN mentioned at the time that the remake was "The prettiest, most atmospheric and all-around scariest game we've ever played" [7] The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... For other uses, see IGN (disambiguation). ...


Development

English localization

A scene from the uncut intro. Chris smokes a cigarette.
A scene from the uncut intro. Chris smokes a cigarette.

The original PlayStation version of Resident Evil featured several considerable changes between its original Japanese release and its English-language counterparts. The original unedited version of the intro was in color and available for a very short time in North America and Japan, but was forced to be removed due to graphic gory violence. The later Japanese and North American version of the intro was set in black and white and was heavily cut. Many of the more violent scenes (such as an image of half-eaten corpses, and Joseph being mauled by the Cerberuses) from the live-action FMV were removed, including scenes featuring Chris Redfield smoking a cigarette. These were done so to comply with SCEA's censorship standards. The original Japanese PlayStation version also featured two vocal themes performed by J-Pop artist Fumitaka Fuchigami that were not in any other versions of the game. The game's difficulty setting was also increased in its English release in order to make it harder to complete the game in a single rental.[citation needed] The auto-aiming function was disabled and the numbers of ink ribbons found by the player were reduced. Capcom also planned to eliminate the inter-connecting item boxes for the North American version and this was actually implemented in review copies of the game, but was eliminated due to negative feedback from play testers and game reviewers.[8] This feature was brought back in the GameCube version as an unlockable difficulty setting known as "Real Survival." St Christopher by Albrecht Dürer The two-dimensional work of art depicted in this image is in the public domain in the United States and in those countries with a copyright term of life of the author plus 100 years. ... St Christopher by Albrecht Dürer The two-dimensional work of art depicted in this image is in the public domain in the United States and in those countries with a copyright term of life of the author plus 100 years. ... Two unlit filtered cigarettes. ... Sony Computer Entertainment is a division of Sony Corporation which produces PlayStation, Playstation 2 and PlayStation 3 hardware and games including online games. ... J-pop (or Jpop) is an abbreviation of Japanese pop. ...


Japanese voice acting for the game was recorded, but ultimately unused.[9][10] The released Japanese version uses English voice acting with Japanese subtitles, as does every Biohazard sequel released in Japan.


Director's Cut

An updated version of Resident Evil for the PlayStation, titled Resident Evil: Director's Cut, was released in September 1997, 18 months after the original release. Director's Cut was produced to compensate for the delay of the sequel, Resident Evil 2, and was originally bundled with a playable demo of that game. Resident Evil 2 , Biohazard 2) is a survival horror game by Capcom originally released for the PlayStation in 1998 and the second installment in the Resident Evil series. ...


The main addition is the inclusion of an 'Advanced' mode featuring new camera angles, different item and enemy placement, a more powerful handgun and new default outfits for Chris and Jill (as well as Rebecca). The original game is included as well, with a new "Beginner" setting where the amount of ammunition uncovered by the player is doubled. One of the new features in the Director's Cut, a zombified version of Bravo Team member Forest Speyer, was later kept in all later re-releases and in the GameCube remake.


A second release of Director's Cut (known as the Dual Shock Version) was released in Japan and North America. The Dual Shock Version featured support for the Dual Shock controller's analog controls and vibration functions, as well as a new symphonic soundtrack by Mamoru Samuragouchi, replacing the original soundtrack by Makoto Tomozawa, Akari Kaida, and Masami Ueda. The Japanese version of the Dual Shock Version came packaged with a bonus disc that contained downloadable save data and footage of the Japanese dubbed version of Resident Evil and gameplay footage of Resident Evil 1.5 (the canceled version of Resident Evil 2). Dual Shock 2 The Dual Shock is the name for the PlayStation/PlayStation 2 game controller included with both consoles. ... Makoto Tomozawa is a composer of video game music. ... Akari Kaida is a video game music composer. ... Masami Ueda is a composer of video game music. ...


The North American and European releases of Director's Cut were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the FMV sequences were unchanged from the previous western releases and were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website as an appeasement. The French and German PAL versions of Director's Cut feature the uncensored FMVs, in colored versions.


PlayStation 3 users can purchase and download Resident Evil: Director's Cut for play on the PSP. As of April 2007, the game is only available in Japan, Hong kong and Taiwan stores.[11]


Ports to other platforms

Ports of the original Resident Evil were produced for the Sega Saturn and PC, each version containing platform-specific exclusive content. The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... A personal computer (PC) is a computer whose price, size, and capabilities make it useful for individuals. ...


The Sega Saturn version added an unlockable Battle Game minigame in which the player must traverse through a series of rooms from the main game and eliminate all enemies within them with the weapons selected by the player. This minigame features two exclusive enemies not in the main game: a zombie version of Wesker and a gold-colored Tyrant. The player's performance is graded at the end of the minigame. The Saturn version also features exclusive enemy monsters, such as a re-skinned breed of Hunters known as Ticks and a second Tyrant prior to the game's final battle. Exclusive outfits for Jill and Chris were added as well. Some Sega Saturn versions in North America and Europe contained the uncut full-color intro, Kenneth's head scene, and the original bad ending for Chris. The Saturn also benefited from various extras graphically such as smoother edges and a less "squared" looking character [8] In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...


The PC version features the uncensored footage from the Japanese version, but the opening intro is now in full color rather than black and white. Support for 3D accelerators was added as well, allowing for much sharper graphics. Two new unlockable weapons are added, a MAC-10 for Jill and an FN Minimi for Chris. New unlockable outfits for Chris and Jill are added as well. The Military Armament Corporation Model 10 or MAC-10 is a blowback-operated select-fire submachine gun (more specifically a machine pistol) developed by Gordon B. Ingram in 1964. ... The FN Minimi is a squad automatic weapon — the name coming from Mini-mitrailleuse (French: mini-machine gun. It is a 5. ...


A Game Boy Color version of Resident Evil was planned, but cancelled by Capcom, citing that the port was of poor quality. The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...


GameCube remake

In 2002, the original Resident Evil was remade for the Nintendo GameCube as part of an exclusivity agreement between Capcom and Nintendo that spanned three new games (which also included Resident Evil 0 and Resident Evil 4). Shinji Mikami has stated that the remake is "70% different from the original."[9]. Also see: 2002 (number). ... In the video game subculture, an enhanced remake (also called updated classics) is an updated version of a video or computer game that was originally developed for a less advanced system. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... For the original NASA meaning, see capsule communicator. ... Nintendo Company, Limited (任天堂 or ニンテンドー Nintendō; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ... Resident Evil 0 or Resident Evil Zero, known in Japan as Biohazard 0 (バイオハザード0), is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. ... Resident Evil 4, known in Japan as biohazard 4 ), is a third-person shooter, published and developed by Capcom. ... Shinji Mikami, circa 2002. ...


The game is notable for its nearly photo-realistic environments, all of which are pre-rendered. The remake features all-new graphics and sound, and also incorporates gameplay elements from the later installments (such as the use of body language and the 180-degree turn), introduced a new running style which was also used in Resident Evil 0, and several new areas and rooms were also added to the game, including a graveyard and a cabin in the woods. The overall plot remains largely unchanged. The original live-action FMV segments are replaced by CG versions, and the voice acting was completely re-recorded with new actors. The script was rewritten to have a more serious tone and improved translation, as opposed to the cheesy B-movie dialogue and "Engrish" script of the original. Gameplay mechanics are largely the same although most of the puzzles have been changed and the player can equip a defensive weapon that can be used when seized by an enemy. This article is about the scientific discipline of computer graphics. ... Gameplay includes all player experiences during the interaction with game systems, especially formal games. ... For other uses, see Body language (disambiguation). ... Screenshot of an FMV from Final Fantasy VIII using Bink Video. ... This article is about the scientific discipline of computer graphics. ... This article needs additional references or sources for verification. ... An example of Engrish on clothing. ...


Additionally, the remake features many unlockable modes, secrets, and various endings not found in the original. It also restores the George Trevor subplot, and splices other main characters of the Resident Evil plot, such as William Birkin and Alexia Ashford into the game's story, and is generally considered to be the final, "canonical" version of the original game. George Trevor is a minor fictional character in the Resident Evil He is the achitech who built the mansion which served as the setting of the original Resident Evil (commonly, but unofficially referred as the Spencer Mansion). ... A subplot is a series of connected actions within a work of narrative that function separately from the main plot. ... This article or section may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... // Main article: Claire Redfield Steve Burnside in the X version of the game. ...


Deadly Silence

Resident Evil: Deadly Silence
Resident Evil: Deadly Silence

An enhanced Nintendo DS port of the original Resident Evil, titled Resident Evil: Deadly Silence was made to commemorate the tenth anniversary of the series. Deadly Silence includes a "Classic Mode," the original game with minimal enhancements and touch-screen support, as well as a "Rebirth Mode" containing a greater amount of enemies and a series of new puzzles that make use of the hardware's unique features. Image File history File links Biohazard: Deadly Silence for Nintendo DS. Official screenshot by Capcom. ... NDS redirects here. ...


The game makes use of the dual screen display with the top screen used to display the map, along with the player's remaining ammunition and health (determined by the color of the background); while the bottom screen displays the main gameplay, and can be switched to show the player's inventory. The graphics were mildly enhanced, and the game also include updated play mechanics from the later games; the 180-degree turn first introduced to the series in Resident Evil 3 (but actually debuted in Dino Crisis), along with the knife button, and live reload from Resident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Dialog and loading screens can be skipped as well. The live-action footage was still censored (even in the game's Japanese release), however the scene showing Kenneth's decapitated head was kept. Resident Evil 3: Nemesis is a game in the Resident Evil survival horror franchise. ... This article or section contains a plot summary that may be overly long, confusing, or ambiguous. ...


In "Rebirth," new puzzles are added which make use of the system's touch-screen to solve them. "Knife Battle" sequences, viewed from a first-person perspective, are also added in which the player must fend off incoming enemies by swinging the knife via the stylus. One particular puzzle requires the player to resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using the touch screen and performing a melee attack.


The game also includes wireless support (LAN-only) for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together. The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters (with the tougher monsters being worth more points). There are three playable multiplayer stages and nine playable characters (all STARS members are playable, with the exception of Joseph, Edward and Brad). LAN redirects here. ...


Trivia

  • The inspiration for Resident Evil was the earlier Capcom game Sweet Home. Shinji Mikami was initially commissioned to make a horror game set in a haunted mansion like Sweet Home.[8]
  • The design on the back of Chris' alternate costume is a reference to the 1995 album by rock group Queen, entitled Made in Heaven. Other references to the album appear in Resident Evil 2, Resident Evil Code: Veronica and Resident Evil 0. In Resident Evil 2, the 'Made in Heaven' design is also seen on the back of Claire's vest. In Resident Evil: Code Veronica, the back of Claire's jacket reads "Let Me Live," the third track from the Made in Heaven album. In Resident Evil 0, Billy's tattoo reads "Mother Love," which is the fourth track from the same album.
  • Barry's line, "Here's a lockpick. It might be handy if you, the master of unlocking, take it with you." was named the worst game line ever in the January 2002 issue of Electronic Gaming Monthly. The mini-game which appears in the Nintendo DS release, entitled "Master of Knifing," alludes to the infamous line.
  • In the Xbox 360 zombie game Dead Rising, also produced by Capcom, the mall's food court has a restaurant titled "Jill's Sandwiches". This is a reference to Barry's infamous line "You were almost a Jill sandwich!"

The following details are from The True Story Behind Biohazard (1997, Capcom): Image File history File links Broom_icon. ... Suito Homu, or Sweet Home in English, is a survival horror video game released for the Famicom, the Japanese Nintendo Entertainment System. ... George Andrew Romero (born February 4, 1940) is an American director, writer, editor and actor. ... Living Dead is a blanket term for various films and series that all originated with the seminal 1968 zombie movie Night of the Living Dead created by George A. Romero and John A. Russo. ... Paranormal is an umbrella term used to describe a wide variety of reported anomalous phenomena. ... Queen are an English rock band formed in 1970 in London by guitarist Brian May, singer Freddie Mercury and drummer Roger Taylor, with bassist John Deacon joining the following year. ... For the film, see Made in Heaven (film). ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... Dead Rising is an action adventure video game exclusively for the Xbox 360 and was produced by Keiji Inafune and developed by Capcom. ...

  • Resident Evil was initially envisioned as a first-person shooter until it was decided that playing from a first-person perspective was not scary enough.
  • A series of documents, known as Trevor's Letters, were proposed for the original game, but not included in the final version due to the fact that they revealed too much of the game's plot too soon. They were later restored in the GameCube remake with a few differences due to the retroactive changes made in the new version.
  • Two characters appeared in an early draft of the game's storyline as Jill's and Chris's supporting characters. Gelzer, a muscular Caucasian man with a cybernetic eye who was scheduled to hold an entire roof up at one point of the game, and Dewey, a thin African-American man modeled after Eddie Murphy who would have served as the comic relief. In the finished version of the game, these two were replaced by Barry and Rebecca respectively. The name Dewey was then used for an unrelated member of S.T.A.R.S. (Bravo squad pilot Edward Dewey).
  • The abbreviations for Resident Evil: Deadly Silence for the Nintendo DS spell RE DS appearing as Resident Evil DS, a common trend to add DS to the end of every Nintendo DS game made.

This article is about video games. ... For the peoples actually from the Caucasus, see Peoples of the Caucasus. ... Languages Predominantly American English Religions Protestantism (chiefly Baptist and Methodist); Roman Catholicism; Islam Related ethnic groups Sub-Saharan Africans and other African groups, some with Native American groups. ... Edward Eddie Regan Murphy (born April 3, 1961) is an Academy Award nominated, Golden Globe Award-winning American actor and comedian. ... Comic relief is the inclusion of a humorous character or scene or witty dialogue in an otherwise serious work, often to relieve tension. ...

Novelization

The Umbrella Conspiracy

First edition cover
Author S. D. Perry
Country United States
Language English
Series Resident Evil
Genre(s) Horror
Publisher Pocket Books
Publication date October 1, 1998
Media type Print (Paperback)
Pages 304 pp
ISBN ISBN 0-671-02439-6
Preceded by Zero Hour
Followed by Caliban Cove

A novelization of the game titled Resident Evil: The Umbrella Conspiracy, was written by author S.D. Perry as the first book in her series of Resident Evil novels. The novel combines Jill's and Chris scenarios into one narrative and features all five of the main characters (including Barry and Rebecca). Image File history File links Novel1_lg. ... S.D. Perry is a novelist living in Portland, Oregon. ... For other uses, see Country (disambiguation). ... The English language is a West Germanic language that originates in England. ... This article is about the video game series. ... “Horror story” redirects here. ... A publisher is a person or entity which engages in the act of publishing. ... Pocket Books is the name of a subdivision of Simon & Schuster publishers. ... To meet Wikipedias quality standards, this article may require cleanup. ... “ISBN” redirects here. ... Resident Evil 0 or Resident Evil Zero, known in Japan as Biohazard 0 (バイオハザード0), is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. ... A novelization (or novelisation in British English) is a work of fiction that is written based on some other media story form rather than as an original work. ... For other uses, see Author (disambiguation). ... S.D. Perry is a novelist living in Portland, Oregon. ... For other uses, see Book (disambiguation). ... This article is about the video game series. ... Jill Valentine is a video game character in the Resident Evil survival horror series. ... Chris Redfield is a character in the Resident Evil video game series. ... Barry Burton is a video game character in the Resident Evil survival horror franchise. ... Rebecca Chambers is a video game character from the Resident Evil series of survival horror games. ...


The book also takes liberty with the original source materials; the most notable difference being the inclusion of an original character named Trent, an insider from Umbrella who provides Jill with information about the mansion prior to the events of the mansion incident. Since the book was written a few years before the Nintendo GameCube remake, the novelization omits the presence of Lisa Trevor in the mansion. However, the book does allude to the original version of George Trevor's Journal from The True Story Behind Biohazard, as well as the short story it contained Biohazard: The Beginning, which involved the disappearance of Chris Redfield's friend, Billy Rabbitson. Another notable difference in the novels is moving the location of Raccoon City from the Midwest to Pennsylvania, apparently about an hour's drive from New York. This article or section on a video game-related subject may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ... The entrance of Spencer Mansion, as seen in the GameCube remake of Resident Evil. ... Lisa Trevor is a fictional character from the Resident Evil series. ...


References

  1. ^ [1] - Resident Evil (PlayStation) at GameSpot, March 30, 1996.
  2. ^ [2] - Resident Evil (PC) at GameSpot, September 30, 1997.
  3. ^ Computer Gaming World, January 1998.
  4. ^ [3] - Resident Evil (Playstation) ranked at #5 in Capcom's "Platinum Titles" list.
  5. ^ [4] - Resident Evil (GameCube) ranked at #26 in Capcom's "Platinum Titles" list.
  6. ^ [5] - Resident Evil (GameCube) at GameSpot, Apr 30, 2002.
  7. ^ [6] - Resident Evil (GameCube) at cube.ign.com, Apr 26, 2002.
  8. ^ a b c The True Story Behind Biohazard, a Japanese promotional book published by Capcom
  9. ^ Biohazard: Complete Disc, bundled with Biohazard: Director's Cut - Dual Shock ver.
  10. ^ Biohazard Symphony Op. 91, Disc 2 Track 7
  11. ^ [7] - Sony Announces downloadable PS1 Games for PSP

External links

  • biohazard official GameCube version website (Japanese)
  • Resident Evil official European GameCube version website
  • BIOHAZARD: Deadly Silence official website (Japanese)
  • GamesAreFun article containing first set of screenshots from Famitsu
  • Jeux France article about BIOHAZARD: Deadly Silence containing second set screenshots from Famitsu (French).
  • Resident Evil at SegaSaturn.co.uk
  • Resident Evil at Wikia



  Results from FactBites:
 
Resident Evil (video game) - Wikipedia, the free encyclopedia (7957 words)
There are also creatures in the game (such as crows and adders) that underwent secondary mutation (a considerable growth in size and/or aggressiveness) as a result of the viral outbreak in the mansion, although they're not technically considered B.O.W.'s.
Resident Evil was initially envisioned as a first-person shooter until it was decided that playing from a first-person perspective wasn't scary enough.
The game was released in Japan on January 19, 2006, North America on February 7, 2006 and was released in Europe on March 31, 2006.
Resident Evil (series) - Wikipedia, the free encyclopedia (4803 words)
Resident Evil 0 explores the cause of the viral outbreak and Bravo Team's ordeal prior to the events of the Mansion incident.
Although Resident Evil was one of the first games to use this gameplay style on console systems, the technique was first pioneered on the PC by the Alone in the Dark series which is often cited as the first game in the survival horror genre.
This meant that the prequel Resident Evil 0, a remake of the original Resident Evil and Resident Evil 4 were all GameCube exclusives although Capcom later ported Resident Evil 4 to the PlayStation 2 and a PC port is nearing completion.
  More results at FactBites »

 
 

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