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Encyclopedia > Red Alert 2
Command & Conquer: Red Alert 2
Developer(s) Westwood Studios
Publisher(s) EA Games
Release date(s) October 27, 2000
Genre Real-time strategy
Mode(s) Single player multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) PC
Media CD (2)
System requirements Windows 95/98 or higher, 166Mhz Pentium Processor (200Mhz recommended), 32MB RAM, 4x CD-ROM, 4Mb video card, DirectSound-compatible soundcard
Input Keyboard, Mouse

Command & Conquer: Red Alert 2 was the follow up to Red Alert. The Allies and Soviets returned in the game, and units and some structures from the first Red Alert made a reappearance. The game featured better graphics and multiplayer and a continuation of the Red Alert story. However, unlike the first Red Alert, it did not feature connections to the Tiberian storyline. See Connections to the Tiberian Series. Image File history File links This image was downloaded from Amazon. ... A video game developer is a software developer (a business or an individual) that creates video or computer games. ... Westwood Studios was computer and video games developer, founded in 1985 as Westwood Associates by Brett Sperry and Louis Castle and based in Las Vegas, Nevada. ... Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ... Electronic Arts (NASDAQ: ERTS) is a leading video game developer and publisher. ... October 27 is the 300th day of the year (301st in leap years) in the Gregorian Calendar, with 65 days remaining. ... This article is about the year 2000. ... This is listing of computer and video game genres with a brief description and examples from each genre. ... Age of Empires (1997), Invasion of an enemy A real-time strategy (RTS) game is a type of computer strategy game which does not have turns like conventional turn-based strategy video or board games. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Multiplayer is a mode of play for computer and video games in which multiple people can play the same game at the same time. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... Games, like most other forms of media, may be categorized into genres based on gameplay, atmosphere, and various other factors. ... The tower of a personal computer. ... Interference colors. ... Pentium logo, w/ MMX enhancement The Pentium is a fifth-generation x86 architecture microprocessor by Intel which first shipped on March 22, 1993. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... A computer keyboard is a peripheral modelled after the typewriter keyboard. ... Operating a mechanical 1: Pulling the mouse turns the ball. ...

Contents


Characters

  • Alexander Romanov - Secretary of Ukraine during the events of the first Red Alert game, Romanov was appionted by Allied commanders to be the (presumably) puppet head of the Soviet Union. Instead, he formed the World Socialist Alliance and began a new war against the United States.

Command & Conquer: Yuri's Revenge (2001)

Command & Conquer: Yuri's Revenge was the expansion pack for Red Alert 2. It featured a whole new faction: Yuri's psychic army. The side had various "psychic" technologies, such as mind controllers, poison snipers, and genetically mutated soldiers. Although there was a new side, there was still only one Allied campaign and one Soviet campaign, but Yuri could be played in multiplayer.


Units and structures

While Red Alert 1 placed emphasis on the Soviet war machine and its strengths, Red Alert 2 tips the balance of power evenly with at least one unit on either side able to effectively counter another enemy unit's weaponry, for example, the Soviets have the Dreadnought ship but the Allies possess the Aircraft Carrier with similar range and firepower, the Allies Aegis Cruiser may also cripple Soviet Kirovs before they could wreak destruction on Allied positions. The game also enables GIs and Soviet conscripts to garrison certain structures to defend vital chokepoints as well as defending a player's base. The veterancy system also shown an improvement over Tiberian Sun's own version where promoted units deal considerably more damage than a regular 'green' unit. Red Alert 2 also enables the player to capture certain tech buildings to perform certain enhancements, such as providing much-needed resources, to repair damaged vehicles and others.


Notable Soviet units:

  • Conscript - basic infantry. Effective in large groups. The Conscript has the highest hit points per cost of any infantry, but possesses poor weaponry and is easily squashed.
  • Tesla Trooper - strong infantry; shoots short-ranged blasts of electricity and may power up Tesla Coils if base power is down, adding range and firing power to the devastating defensive structure. Tesla Troopers are slightly tougher than Conscripts, have heavier armour (thus more resistance to anti-personnel weapons) and cannot be crushed by tanks.
  • Terror Drone - fast mechanical unit that leaps inside any enemy vehicle and tears it apart from the inside unless it is removed (by a Service Depot or Repair IFV). It can also pounce on enemy infantry and score an instant kill.
  • War Miner - mines ore for the Soviets (a player recieves one free War Miner after building a Soviet ore refinery). The War Miner can carry twice as much ore as the Allied Chrono miner, and it has a small gun to defend itself with mainly against enemy infantry.
  • Flak Track - has a flak gun which is strong against air units and infantry and it can carry 5 infantry units. It is however, not effective against armored units and its splash damage may be inflicted on friendly units.
  • Rhino Heavy Tank - the basic tank for a Soviet player, homologous with the Allied Grizzly. Rhinos are tougher than Grizzlies and possess longer range, although they are slightly slower.
  • V3 Rocket - an upgrade to the previous V2 launcher unit. This unit can take out structures from afar although its slow launch speed means that its rocket payload can be shot down during its flight to its target.
  • Apocalypse Tank - the heaviest ground unit in the game. Has anti-aircraft capabilities, strong armor and firepower.
  • Kirov Airship - slow and heavy bomber blimp. It can take a huge battering to deliver bombs over key enemy structures. Its bombs can quickly take out Allied buildings.
  • Yuri - psychic, can control one enemy unit at a time using mind control.
  • Submarine - underwater interceptor. Normal fighting ability.
  • Dreadnought - heavy cruiser armed with two V-3 rocket launchers. It possesses great firing range and decent armor. It must be escorted by the 'Sea Scorpion' unit which is a naval vessel version of the Flak Track as well as submarines as its close quarter battle abilities are weak.
In-game screenshot.
In-game screenshot.

Notable Allies Units: This article needs to be cleaned up to conform to a higher standard of quality. ... This article needs to be cleaned up to conform to a higher standard of quality. ... American troops man an anti-aircraft gun near the Algerian coastline in 1943 Anti-aircraft, or air defense, is any method of combating military aircraft from the ground. ... Akron in flight, 2 November 1931 An airship is a buoyant aircraft that can be steered and propelled through the air. ... Parapsychology is the study of the evidence involving phenomena where a person seems to affect or gain information about something through a means not currently explainable within the framework of mainstream, conventional science. ... Mind control (or thought control) has the premise that an outside source can control an individuals thinking, behavior or consciousness (either directly or more subtly). ... USS Los Angeles A submarine is a specialized watercraft that can operate underwater. ... Image File history File links Red Alert 2 screenie This is a screenshot of a copyrighted computer game or video game. ... Image File history File links Red Alert 2 screenie This is a screenshot of a copyrighted computer game or video game. ...

  • GI - basic infantry. GIs are similar to Conscripts except that they can be deployed to benefit from longer range and greater damage.
  • Rocketeer - flying infantry, can attack both ground and air units. It cannot operate alone as its firepower is weak.
  • Spy - can steal money and technology from the enemy. The player has the choice to decide which enemy infantry unit the spy should look like. Enemy attack dogs are unlikely to be fooled.
  • Chrono Miner - used by the Allies to collect ore. The player receives one freeChrono Miner after building an Allied ore refinery. The Chrono Miner can only carry half as much as ore as the War Miner, but the Chrono Miner will instantly teleport back to the ore refinery after collecting ore. It still has to drive back out to the ore field, but being able to teleport back means each trip takes only half as much time. You can also teleport a Chrono Miner back to the Refinery when it is attacked, making Allied miners just as hard to kill as the armed War Miners.
  • Infantry Fighting Vehicle or IFV - a new innovation by the Allies that can assume the fighting capabilities of the infantry unit stationed in the vehicle. For example, with a engineer inside, it becomes a repair vehicle. In normal mode, i.e. without any infantry modifiers, it can take out enemy air units with its missile launchers.
  • Prism Tank - ground unit for long-range attacks; high firepower; light armor. Their defense structure equivalents, the Prism towers, when stationed near each other combine their firepower and magnifies the damage inflicted.
  • Grizzly Tank - the regular Allied well-armored tank that is best deployed with Prism tanks to draw enemy fire while the longer ranged-units take out key threats.
  • Harrier - VTOL (vertical take off and landing) attack plane; needs to reload after it launches its weapon payload.
  • Destroyer - anti-submarine boat with a 155mm naval gun for short-ranged off-shore bombardment. It has a depth-charge bomber on-board which is vulnerable to enemy anti-air weapons.
  • Carrier - naval vessel which launches 3 small interceptors. Its long range means that it can steer safely away from onshore threats while it carries out its devastation.
  • Tanya - Allies' commando unit; excellent infantry killer; can plant C4 explosives on structures and demolish them in an instant. Tanya can now swim across large bodies of water in the map as opposed to Red Alert 1 and plant her C4 charges on unsuspecting enemy naval units.
  • Chrono Legionnaire - Infantry unit that teleports across the map using Chrono technology and erases its targets from time. The further the distance which the unit is teleported, the longer the legionnaire takes to recover from a temporary immobility due to the unusual effects of Chronotechnology.
  • Mirage Tank - may alter its outward appearance to assume the form of certain vegetation in the area, fooling enemy units as to its true form while taking out enemies with its short-ranged weaponry. In Yuri's Revenge, the tank becomes a valid target if spotted by the player and force-firing into the area is not required.
  • Navy SEAL - a versatile infantry unit that can take on enemy infantry units easily and can level structures with C4 charges.

Basic structures: GI or gi may stand for: Gastrointestinal, a division of the human anatomy in medicine. ... This article needs to be cleaned up to conform to a higher standard of quality. ... A jet pack is an as-of-yet fictional device, usually worn on the back, that uses jets of escaping gases to allow the user to fly. ... This article needs to be cleaned up to conform to a higher standard of quality. ... Spy and secret agent redirect here; for alternate use, see Spy (disambiguation) and Secret agent (disambiguation). ... See: Prism (geometry) Prism (optics) Prism (band) PRISM is an abbreviation for Probabilistic Symbolic Model Checker PRISM was an aborted RISC processor effort at DEC, see DEC PRISM This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. ... The word Harrier when used alone, has several possible meanings in the English language. ... Fixed-wing aircraft is a term used to refer to what are more commonly known as aeroplanes in Commonwealth English (excluding Canada) or airplanes in North American English. ... USS Lassen, an Arleigh Burke-class destroyer In naval terminology, a destroyer is a fast and manouverable yet long-endurance warship intended to escort larger vessels in a fleet or battle group and defend them against smaller, short-range attackers (originally torpedo boats, later submarines and aircraft). ... USS Los Angeles A submarine is a specialized watercraft that can operate underwater. ... An aircraft carrier is a warship whose main role is to deploy and recover aircraft—in effect acting as a sea-going airbase. ... The French Navy commando Jaubert storm the Alcyon in a mock assault. ... This article needs to be cleaned up to conform to a higher standard of quality. ... C4 or Composition C4 is a common variety of military plastic explosive. ... This article needs to be cleaned up to conform to a higher standard of quality. ...

Notable Soviet structures: A power station (also power plant) is a facility for the generation of electric power. ... Seaport, a painting by Claude Lorrain, 1638 A port is a facility at the edge of an ocean, river, or lake for receiving ships and transferring cargo and persons to them. ...

  • Flak Cannon - air defense.
  • Tesla Coil - high-voltage defense tower which is even more powerful when powered up by Tesla Soldiers.
  • Cloning Vats - 2 infantry for the cost of 1.
  • Iron Curtain - gives a timed immunity to up to 9 vehicles in a 3x3 grid. Any infantry that get hit by the Iron Curtain will die.
  • Nuclear Silo - produces a nuke about every 10 game-minutes.

Notable Allied structures: American troops man an anti-aircraft gun near the Algerian coastline in 1943 Anti-aircraft, or air defense, is any method of combating military aircraft from the ground. ... A Tesla coil is a category of disruptive discharge coils, named after their inventor, Nikola Tesla. ... Cloning is the process of creating an identical copy of an original. ... In the summer of 1989, the foreign ministers of Austria and Hungary, Alois Mock and Gyula Horn, ceremonially cut through the border defences separating their countries. ... The mushroom cloud of the atomic bombing of Nagasaki, Japan, in 1945 lifted nuclear fallout some 18 km (60,000 feet) above the epicenter. ...

  • Patriot Missile - air defense.
  • Prism Tower - powerful ground defense. Similar towers in the vicinity would harness its powers and direct it to a single tower for a more powerful blast.
  • Airforce Command - a radar facility and landing site for four Harriers.
  • Gap Generator - covers a large area with a fog-of-war.
  • Chronosphere - teleports up to nine mechanical vehicles every several game-minutes. Any infantry that you try to teleport with the Chronosphere will die.
  • Weather Control Device - produces lethal lightning storm every 10 game-minutes, although the countdown time is much shorter. The difference in the multiplayer mode is that whereas the Soviet nuclear missile can be launched simultaneously with other Soviet missiles onto anywhere in the map, the weather control device when activated by one player would prevent another player with similar technology from unleashing the same lightning storm even though his weapon is ready. The first lightning storm must first abate before a second followup can be made.

In addition, players can select a specific country to fight for (which are allied to either of the 2 main sides, depending on which country you choose), and each has its own specialized unit or structure. For example, on the Allied side, Great Britain offers the Sniper unit with long range infantry killing abilities. France features the Grand Cannon defensive structure, a powerful long range gun. South Korea has the Black Eagle fighter jet, an improvement upon the Harrier, while Germany possesses the Tank Destroyer vehicle. Finally, the USA offers Paratroopers, a small squad of GIs, available for airdopping anywhere on the map. For the Soviets, Iraq features the Desolator, a powerful infantry unit capable of using a radiation gun to irradiate the ground around him or to attack enemy units. Cuba has the Terrorist, a unit similar to Crazy Ivan, whilst Libya has the Demolition Truck, a lorry filled with explosives. Russia itself features the Tesla Tank, a fast yet powerful vehicular version of the Tesla Trooper. Four Patriot missiles like the one shown here can be fired from this mobile launcher between loadings. ... An aerial view of a medium-sized airport. ... Chronoshift is a term given to a time travel technique where a subject is shifted to a different point in time by way of a triggering event, but not otherwise adversely affected. ... Teleportation, or teletransportation, is the process of moving objects from one place to another more or less instantaneously, without using conventional transportation. ...


The Yuri's Revenge expansion introduces new units and structures into the game. In addition to the Yuri faction, also introduces a new Soviet commando Boris who can call in airstrikes and take out enemy light vehicles with little trouble. There was also a Soviet campaign mission where a conquest of the moon is in order. The Soviets also have the new Siege Chopper Gunship units which are large helicopters with artillery barrage capability. The Spy Plane from Red Alert 1 also makes a (retrospective) return however not with Soviet Migs but with a slower and vulnerable plane. For the Allies, they have the anti-armor infantry unit called the Guardian GI which can turn enemy tanks into scrap metal in large groups. They also have a new Battle Fortress which has decent armor, can crush walls(and even tanks!), and can house five different infantry units to enhance its fighting capability. The Robot Tank is also on the Allied side with normal fighting capabilities of a Grizzly Tank but with the bonus of the ability not to be mind-controlled, and can also easily cross bodies of water. One downside however is that Robot Tanks shut down if the base is on low power. Crust composition Oxygen 43% Silicon 21% Aluminium 10% Calcium 9% Iron 9% Magnesium 5% Titanium 2% Nickel 0. ...


The game also featured upgrades to general game balance, and gave individual voices to each unit in the game.


Notable Yuri units:

  • Initiate - pyrokinetic, main foot soldier for Yuri. Its firing range is shorter than the Soviet Conscript and the Allies GI but its firepower is considerably stronger.
  • Brute - mutant melee unit who can deal a lot of damage up close. It can also be created by a Yuri player via the mutant device superweapon when targeted at normal enemy infantry.
  • Virus - female sniper. With each veterancy level, she may snipe even further.
  • Gatling Tank - tank wielding dual gatling guns that increases in velocity and deals out more damage at full throttle.
  • Magnetron - a tank that can levitate enemy non-organic units close to its position to facilitate mind control by nearby units with such ability. While lacking first strike capability against units, it can deal damage to buildings as would any ordinary tank.
  • Yuri Clone - same as Soviet Yuri, mid-level mind-control unit who may also capture certain enemy structures.
  • Floating Disc - a flying saucer attack-unit armed with lasers and may either deactivate enemy base power or steal credits from refineries.
  • Boomer Sub - a submarine equipped with SLBMs and dual torpedo launchers for naval defense.
  • Master Mind - a vehicle with a giant brain that can safely mind control three units although if it exceeds this limit, it will suffer damage on itself and eventually self-destructs if the limit is not observed.
  • Yuri Prime - Yuri Prime can use mind control to take over enemy structures as well as being able to control enemy units. Yuri Prime can only use mind control on one thing at a time.

The Human Torch of Marvel Comics Fantastic Four can harmlessly envelop himself in flame at will (Flame on!), which allows him to fly, shoot flame offensively, and absorb heat energy. ... Female symbol Female is the sex of an organism, or a part of an organism, which produces egg cells. ... The traditional definition of a sniper is an infantry soldier especially skilled in field craft and marksmanship who kills selected enemies from concealment with a rifle at large distances. ... Gatling gun illustrated in an 1885 encyclopedia in Swedish The Gatling gun was the first successful machine gun. ... As a word, clone was first coined by J.B.S. Haldane as subject for theoretical replication of a frog, though the term clone is derived from κλων, the Greek word for twig. In horticulture, the spelling clon was used until the twentieth century. ... UFO redirects here. ... The term boomer may refer to: A nickname for a ballistic missile submarine, based upon the fact that nuclear warheads boom, or explode at their targets. ...

Controversy

Westwood found itself in a storm of controversy regarding Red Alert 2 after the events of September 11th, 2001, due to the contents of both the game and its packaging. As part of the Soviet campaign, the player is required to both destroy the Pentagon and take over the Twin Towers of the World Trade Center with a mind control device. In addition, the original packaging for Red Alert 2 had a hinged cover that would open to show a scene of New York City under attack by Soviet forces, with the Twin Towers in the center of the image. Westwood immediately pulled all remaining copies of Red Alert 2 in the original packaging from stores, and retooled the box art before reissuing the game. The September 11, 2001 attacks were a series of coordinated attacks carried out in the United States on Tuesday, September 11, 2001. ... In geometry, a pentagon is any five-sided polygon. ... The twin towers, photographed from the west The World Trade Center in New York City was a complex of seven buildings leased by Larry Silverstein from the Port Authority of New York and New Jersey around a central plaza, near the south end of Manhattan in the downtown financial district. ...


Mods

Red Alert 2 is a popular game for modding. Hidden within the ra2.mix is a file called the rules.ini. This file can be extracted using a tool called the XCC mixer and edited after extraction. The rules.ini is constructed in such a way that it is very easy to modify; no programming skills are required. There are tags which refer to the strength of a unit, such as its hit points, which can be modified with the program. Configuration files are used to configure the initial settings for some computer programs. ...


It is also possible to create whole new units. There are other .ini files such as the art.ini and ai.ini which allow for further modification.


See also

  • Command & Conquer: Red Alert

  Results from FactBites:
 
Command & Conquer: Red Alert 2 - Wikipedia, the free encyclopedia (4024 words)
Westwood found itself in a storm of controversy regarding Red Alert 2 after the events of September 11, due to the contents of both the game and its packaging, despite the fact that Red Alert 2 was released before the attack on the World Trade Center.
Red Alert 2, like all Command and Conquer games (except Command and Conquer: Generals), uses a system where a sidebar on the right side of the screen is used to select what will be built.
In 2005, control of online play for Red Alert 2, and a number of older CandC games was passed over from EA to XWIS, a well-established community run server that now organizes the ladder, and with the help of a community reporting scheme, bans cheaters.
  More results at FactBites »

 
 

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