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Encyclopedia > Quake III Arena
Quake III Arena
Quake III US box cover
Developer(s) id Software
Publisher(s) Activision, SEGA Corporation, Activision Publishing, Inc.
Designer(s) Graeme Devine
Series Quake series
Engine Quake III engine
Latest version 1.32c (2006-05-08)
Release date(s) NA December 3, 1999 (Windows), December 7, 1999 (Linux) 2000 Dreamcast 2007 Xbox Live Arcade
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ELSPA: 15+
ESRB: Mature (M)
OFLC: MA15+
SELL: 16+
USK: 18+
VET/SFB: 15+
Platform(s) Dreamcast, IRIX, Macintosh, PC (Linux/Windows), PlayStation 2, source ports to additional platforms, Xbox Live Arcade
Media CD
System requirements 3D graphics accelerator with full OpenGL support, Pentium II 233 MHz or AMD 350 MHz K6-2 processor or Athlon processor, 64 MB RAM, 8 MB video card, 500 MB of free hard drive space, 100% DirectX 3.0 or higher compatible sound card, CD-ROM drive (600 kB/s sustained transfer rate)

Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third title in the series and differs from the previous games in the Quake series in that it excludes the normal single-player element, instead focusing upon multiplayer action. The solo experience in Q3 is arena combat versus AI opponents, in a similar style to Unreal Tournament. Quake 3 arena title screen This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ... A video game developer is a software developer (a business or an individual) that creates video games. ... id Software (IPA: officially, though originally ) is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. ... This article or section does not cite its references or sources. ... Activision, Inc. ... Sega (セガ) is an international video game software and hardware developing company, and a former home computer and console manufacturer. ... Activision, Inc. ... A game designer is a person who designs games. ... Graeme Devine is a computer game designer and programmer who co-founded Trilobyte, created The 7th Guest and The 11th Hour, and designed id Softwares Quake III Arena. ... Logo for Quake 4. ... A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ... The Quake III engine (1999) was developed by id Software and is used in many games. ... World map showing North America A satellite composite image of North America. ... December 3 is the 337th (in leap years the 338th) day of the year in the Gregorian calendar. ... Year 1999 (MCMXCIX) was a common year starting on Friday (link will display full 1999 Gregorian calendar). ... Microsoft Windows is the name of several families of proprietary software operating systems by Microsoft. ... December 7 is the 341st day (342nd in leap years) of the year in the Gregorian calendar. ... Year 1999 (MCMXCIX) was a common year starting on Friday (link will display full 1999 Gregorian calendar). ... Linux (IPA pronunciation: ) is a Unix-like computer operating system. ... The Dreamcast , code-named Black Belt, Dural, Dricas, Vortex, Shark and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... Xbox Live Arcade (XBLA) is an online service operated by Microsoft that is used to distribute video games to Xbox and Xbox 360 owners. ... Video games are generally categorized into genres. ... Doom is considered a landmark in the first-person shooter genre. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games in the United States. ... This article or section does not cite any references or sources. ... The USKs official logo. ... Valtion elokuvatarkastamo (VET) is the Finnish Board of Film Classification. ... The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... IRIX is a computer operating system developed by Silicon Graphics, Inc. ... The first Macintosh computer, introduced in 1984, upgraded to a 512K Fat Mac. The Macintosh or Mac, is a line of personal computers designed, developed, manufactured, and marketed by Apple Computer. ... This article or section does not cite its references or sources. ... Linux (IPA pronunciation: ) is a Unix-like computer operating system. ... Microsoft Windows is the name of several families of proprietary software operating systems by Microsoft. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... A source port is a source code modification to a computer games engine that allows it to be played on operating systems or computing platforms for which it was not originally created or compatible with. ... Xbox Live Arcade (XBLA) is an online service operated by Microsoft that is used to distribute video games to Xbox and Xbox 360 owners. ... A Compact Disc or CD is an optical disc used to store digital data, originally developed for storing digital audio. ... It has been suggested that this article be split into multiple articles. ... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). ... Pentium II – front view The Pentium II is an x86 architecture microprocessor by Intel, introduced on May 7, 1997. ... The hertz (symbol: Hz) is the SI unit of frequency. ... “AMD” redirects here. ... History 1997 saw the arrival of AMDs K6 microprocessor. ... Athlon is the brand name applied to a series of different x86 processors designed and manufactured by AMD. The original Athlon, or Athlon Classic, was the first seventh-generation x86 processor and, in a first, retained the initial performance lead it had over Intels competing processors for a significant... A megabyte is a unit of information or computer storage equal to exactly one million bytes. ... Random access memory (usually known by its acronym, RAM) is a type of data storage used in computers. ... A video card, (also referred to as a graphics accelerator card, display adapter, graphics card, and numerous other terms), is an item of personal computer hardware whose function is to generate and output images to a display. ... Typical hard drives of the mid-1990s. ... Microsoft DirectX is a collection of APIs for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... A sound card is a computer expansion card that can input and output sound under control of computer programs. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... A kilobit per second (kbit/s or kbps) is a unit of data transfer rate equal to 1,000 bits per second. ... Online gaming redirects here. ... Doom is considered a landmark in the first-person shooter genre. ... Namcos Pac-Man was a hit, and became a universal phenomenon. ... December 2 is the 336th day of the year (337th in leap years) in the Gregorian calendar. ... Year 1999 (MCMXCIX) was a common year starting on Friday (link will display full 1999 Gregorian calendar). ... Game development is the process by which a game is produced. ... id Software (IPA: officially, though originally ) is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. ... Sonic Mayhem is the professional name used by German born game music producer and professional sound designer Sascha Dikiciyan and associates. ... Front Line Assembly (also known by the acronym FLA) is a Canadian electro-industrial band formed in 1986 by Bill Leeb and Michael Balch after Leeb left Skinny Puppy. ... Logo for Quake 4. ... Unreal Tournament, UT, (sometimes referred to as UT99, UT Classic, UT1, or UT:GOTY to differentiate from Unreal Tournament 2003, Unreal Tournament 2004, and Unreal Tournament 3) is a popular first-person shooter video game. ...


As with most multiplayer first-person shooters, the aim of Q3A is to move throughout the arena fragging (killing) enemy players and scoring points based on the objective of the game mode. When a player's health points reach zero, the avatar of that player is fragged; soon after the player can then respawn and continue playing with health points restored, but without any weapons or power-ups previously gathered. The game ends when a player or team reaches a specified score, or when the time limit has been reached. The single player mode of the game consists of the same thing against computer controlled bots. The game modes are deathmatch, Team deathmatch, Capture the flag, and tournament, in which players test their skills against each other in one-on-one battles, and an elimination ladder. Frag is a computer and video game term, used in first-person shooter (FPS) deathmatch. ... Hit Points, also known as Health Points, Damage Points, Life Points and countless other synonyms are points used to determine a characters health and show how much damage attacks deal in computer and video games and wargames. ... An avatar (abbreviations include AV, ava, avie, avy, avvie, and avvy) is an Internet users representation of himself or herself, whether in the form of a three-dimensional model used in computer games,[1] a two-dimensional icon (picture) used on Internet forums and other communities,[2][3] or... For information on spawning in biology, see spawning. ... A bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative human player. ... Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... This article does not cite any references or sources. ...


An expansion pack named Quake III: Team Arena was released in December 2000 by id Software. It focused on introducing team gameplay through new game modes and also included new weapons, items, and player models. However, Team Arena was criticized because its additions were long overdue and had already been implemented by fan modifications. A few years later Quake III: Gold was released which composed of the original Quake III Arena and the Team Arena expansion pack bundled together as one game. An expansion pack is an addition to an existing game. ... Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. ...


On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License, as they have done for most of their earlier engines. This does not make the entire game GPL, however, as the textures and other data were not released. A project called OpenArena addresses this issue, creating open content and bundling it with the engine as a standalone Quake 3 clone. August 19 is the 231st day of the year (232nd in leap years) in the Gregorian calendar. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ... The GNU logo The GNU General Public License (GNU GPL or simply GPL) is a widely-used free software license, originally written by Richard Stallman for the GNU project. ... OpenArena is a free/open source 3D computer game that belongs to the first-person shooter genre. ...

Contents

Development

During early March of 1999 ATI leaked the internal hardware vendor (IHV) copy of the game. This was a functional engine of the game and a level with various textures and working guns. The IHV contained all the weapons that would make it into the final game, however, most were not fully modeled. The chainsaw and grappling hook were in the IHV but did not make it in the final release. It also included many of the sounds that would make it into the final release. Image File history File links Information. ... ATI may stand for: ATI Technologies Inc. ...


After the IHV fiasco id Software released a beta of Quake III called Q3Test on April 24, 1999. Q3Test started with version 1.05. It included three levels that would be included in the final release: dm7, dm17, and q3tourney2. They continued to update Q3Test up until 1.11.


Initially in Q3Test commands were not prefixed by a '/'. If a command was entered incorrectly as a typo or invalid command, it would display as chat text for everyone to see the error. This caused a problem if a server administrator was in a game and typing in the server password. If he messed up everyone could see the password and take control of the server. Adding a '/' before typing a command ensured the commands stayed private.


For a period of time in the final release of the game the gauntlet could be used to instantly kill someone by firing the gauntlet and pulling up the chat dialog box. If anyone touched you they died instantly.


Other versions

Dreamcast

Quake III Arena was released for the Sega Dreamcast in 2000 and featured 4 player online play versus Dreamcast and PC gamers. It is often considered one of the best PC to console ports of its time due to its smooth frame rate and online play. Before Activision could release the "official" Dreamcast Map Pack, a "hacked" copy of all the Dreamcast maps was released. This map pack included the maps specially created for Dreamcast split-screen play, which were never meant to be released[citation needed]. Once the "official" map pack was released, the other map pack became harder to find[citation needed]. PC Players were required to downgrade their installations to point release 1.16n to play alongside Dreamcast players, but the maps would work on the final 1.32 point release[citation needed]. The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ... Online means being connected to the Internet or another similar electronic network, like a bulletin board system. ...


PlayStation 2

Quake III Revolution was released for the Sony PlayStation 2 in 2001 and featured several elements adopted from Team Arena, along with a more mission-based single-player mode. It was not as successful as its Dreamcast counterpart, as it lacked online play and it slowed down frequently during intense combat. Although many FPS games on the PS2 supported the mouse, Quake 3 was not one of them. Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $68. ... The PlayStation 2 , abbreviated PS2) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ...


Xbox 360

Quake III: Team Arena was recently revealed in a ESRB listing for the Xbox 360. The title is being developed by Pi Studios.[1] Entertainment Software Rating Board logo The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged... Pi Studios is a computer game software developer based in Houston, Texas. ...


Technology

Graphics

A mirror reflects Sarge and the Quake III logo in the opening scene of the first level, q3dm0.
A mirror reflects Sarge and the Quake III logo in the opening scene of the first level, q3dm0.

Unlike most other games released at the time, Quake 3 requires an OpenGL-compliant graphics accelerator and does not include a software renderer. The graphical technology of the game is based tightly around a "shader" system where the appearances of many surfaces can be defined in one of many text files referred to as "shader scripts." Shaders are described and rendered as several layers, each containing one texture, one "blend mode" which determines how to superimpose it over the last one, and texture orientation modes such as environment mapping, scrolling, and rotating. These features can be readily seen within the game, with many bright and active surfaces in every map, and even on the character models. The shader system goes beyond just visual appearance, also defining the contents of volumes (e.g. a water volume is defined as such by applying a water shader to its surfaces), light emission, and which sound to play when a volume is trod upon.[2] Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 859 KB, MIME type: image/png) This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company or person... Image File history File links Size of this preview: 800 × 600 pixelsFull resolution (1024 × 768 pixel, file size: 859 KB, MIME type: image/png) This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company or person... OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). ... It has been suggested that this article be split into multiple articles. ... In the context of rendering (computer graphics), software rendering refers to a rendering process that is unaided by any specialized hardware, such as a graphics card. ... A Shader in the field of computer graphics is a set of software instructions, which is used by the graphic resources primarily to perform rendering effects. ...


Quake 3 also introduced spline-based curved surfaces in addition to planar volumes, which are responsible for many of the smooth surfaces present within the game.[3].


The original version of Quake 3 provided support for models animated using vertex animation with attachment tags, allowing models to maintain separate torso and leg animations and hold weapons. With the release of Quake 3: Team Arena, support for skeletal models was also added. Quake 3 is one of the first games where the third-person model is able to look up and down as well as around (due to the head, torso and legs being separate)[citation needed]. Morph target animation (or per-vertex animation) is a method of 3D computer animation that is sometimes used in alternative to skeletal animation. ...


The in-game videos all use a proprietary format called "RoQ", which originated in The 11th Hour. Graeme Devine, the designer of Quake 3, appears to have created the format for The 11th Hour, which also contains RoQ videos. Internally, RoQ uses vector quantization to encode video and DPCM to encode audio. While the format itself is proprietary, it was successfully reverse-engineered in 2001,[4] and the actual RoQ decoder is present in the Quake 3 source code release. RoQ has seen little use outside of games based on the Quake 3 or Doom 3 engines, but is supported by several video players (such as MPlayer) and a handful of third-party encoders exist. The 11th Hour is a 1995 puzzle computer game with a horror setting. ... Graeme Devine is a computer game designer and programmer who co-founded Trilobyte, created The 7th Guest and The 11th Hour, and designed id Softwares Quake III Arena. ... In data compression, vector quantization is a quantization technique often used in lossy data compression in which the basic idea is to code or replace with a key, values from a multidimensional vector space into values from a discrete subspace of lower dimension. ... Pulse-code modulation (PCM) is a digital representation of an analog signal where the magnitude of the signal is sampled regularly at uniform intervals, then quantized to a series of symbols in a digital (usually binary) code. ... This article is about the open source media player. ...


Other visual features include volumetric fog, mirrors, portals, decals, and wave-like vertex distortion.


Sound

The sound system of Quake 3 outputs to 2 channels using a looping output buffer, mixed from 96 tracks with stereo spatialization and Doppler effect. All of the sound mixing is done within the engine, which can create problems for licensees hoping to implement EAX or surround sound support[citation needed]. Several popular effects such as echos are also absent. A source of waves moving to the left. ... The environmental audio extensions (or EAX) are a number of digital signal processing presets for audio, present in Creative Labs later Sound Blaster sound cards and the Creative NOMAD/Creative Zen product lines. ... Multichannel audio is the name for a variety of techniques for expanding and enriching the sound of audio playback by recording additional sound channels that can be reproduced on additional speakers. ...


One of the major flaws of the sound system is that the mixer isn't given its own thread, so if the game stalls for too long (particularly while navigating the menus or connecting to a server), the small output buffer will begin to loop, a very noticeable artifact. This problem was also present in the Doom, Quake, and Quake II engines[citation needed]. Doom Engine is a psychedelic doom metal band based in Oxfordshire. ... The Quake engine is the game engine that was written to power 1996s Quake, written by id Software. ... The Quake II engine powers Quake II and several other games. ...


Networking

Quake 3 uses a "snapshot" system to relay information about game "frames" to the client over UDP. The server updates object interaction at a fixed rate independent of the rate clients update the server with their actions, and then attempts to send the state of all objects at that point in time (the current frame) to each client. The server attempts to omit as much information as possible about each frame, relaying only differences from the last frame the client confirmed as received. Almost all data packets are compressed using Huffman coding using static pre-calculated frequency data, to reduce bandwidth even further.[5] The User Datagram Protocol (UDP) is one of the core protocols of the Internet protocol suite. ... In computer science and information theory, Huffman coding is an entropy encoding algorithm used for lossless data compression. ...


Quake 3 also integrated a relatively elaborate cheat-protection system called "pure server." Any client connecting to a pure server automatically has pure mode enabled, and while pure mode is enabled, only files within data packs can be accessed. Clients are also disconnected if their data packs fail one of several integrity checks. The cgame.qvm file, because of its high potential for cheat-related modification, is subject to additional integrity checks[citation needed]. The system can be a hindrance to developers, who must manually deactivate pure server to test maps or mods that aren't yet in data packs. Later versions supplemented pure server with PunkBuster support, although all the hooks to it are absent from the source code release, because PunkBuster is closed source software and including support for it in the source code release would be a violation of the GPL.[6] This article or section does not adequately cite its references or sources. ... The text below is generated by a template, which has been proposed for deletion. ... The GNU logo For other uses of GPL, see GPL (disambiguation). ...


Virtual machine

Quake 3 also contains a virtual machine used for controlling object behavior on the server, effects and prediction on the client, and the user interface. This presented many advantages, as mod authors would not need to worry about crashing the entire game with bad code, clients could show much more advanced effects or game menus than what was possible with Quake II, and the user interface for mods was entirely customizable. In computer science, a virtual machine is software that creates a virtualized environment between the computer platform and its operating system, so that the end user can operate software on an abstract machine. ... Quake II, released on December 6, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. ...


VM files are developed in ANSI C, using LCC to compile them to a 32-bit RISC pseudo-assembly format. They are then converted by a tool called q3asm to QVM files, which are multi-segmented files consisting of static data and instructions based on a reduced set of the input opcodes. Unless operations which require a specific endianness are used, a QVM file will run the same on any platform supported by Quake 3. ANSI C (Standard C) is a variant of the C programming language. ... LCC (Local C Compiler) is a small retargetable ANSI C compiler developed by Chris Fraser and David Hanson. ... 32-bit is a term applied to processors, and computer architectures which manipulate the address and data in 32-bit chunks. ... This article or section does not cite any references or sources. ... In computing, endianness is the byte (and sometimes bit) ordering in memory used to represent some kind of data. ...


The VM also contained bytecode compilers for the x86 and PowerPC architectures, executing QVM instructions as native code instead of via an interpreter. An Intel Pentium 4 chip; early Northwood build x86 or 80x86 is the generic name of a microprocessor architecture, first developed and manufactured by Intel. ... PowerPC is a RISC microprocessor architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM. Originally intended for personal computers, PowerPC CPUs have since become popular embedded and high-performance processors as well. ... An interpreter is a computer program that executes other programs. ...


Gameplay

Modes

Q3A comes with several classic gameplay modes. They are:

Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... Deathmatch (DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ... A tournament is a competition involving a relatively large number of competitors, all participating in a single sport or game. ... This article does not cite any references or sources. ...

Single player

Unlike its predecessors, Q3A does not have a plot-based single-player campaign. Instead, it simulates the multiplayer experience by using computer controlled players known as bots (see Bots below). A bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative human player. ...


The story of the game is very thin; the greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.[7] Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as some biographical information included on each character in the manual, a familiar mixture of gothic and technological map architecture, and specific equipment; for example, the Quad Damage power-up, the widely used rocket launcher, and the powerful BFG. The game may only be considered partially canon for all the other Quake and Doom games, as the game is based on another dimension, the Arena Eternal.[citation needed] Logo for Quake 4. ... Doom (or DOOM)[1] is a 1993 computer game by id Software that is among the landmark titles in the first-person shooter genre. ... The Quad damage is a powerup in the first-person shooter computer game series Quake. ... BFG10k model from the video game Quake II The BFG10K or BFG10000 is an extremely powerful fictional weapon appearing in the first-person shooter computer games Quake II and Quake III Arena (though the Quake II and Quake III versions of the weapon are considerably different). ...


In Quake III Arena, there are a series of maps that consist of combat against different characters in the game. They build up from the lowest of difficulty (Crash, in Tier 0) to highest of difficulty (Xaero, in Tier 7) regardless of the choice of difficulty from the main menu. The map naming syntax is the name of the game, the map type, and then its number. For example, Q3DM5 is "Quake 3 Deathmatch Map 5", while Q3Tourney3 is "Quake 3 Tournament Map 3". While deathmatch maps are designed for about 16 players, tournament maps are designed for 'duels' between 2 players, and in the singleplayer game could be considered as 'boss battles'. For other uses, see Syntax (disambiguation). ... Flag Ship from the video game Gorf A boss is a particularly challenging computer-controlled character in video games. ...


In Quake III, the weapons are designed such that there is no longer a completely "dominant" weapon. The weapons balance was achieved by examining earlier games in the series; Quake and Quake II. For instance, the rocket launcher in Quake is so effective such that it dominated entire deathmatches[citation needed] and the rocket launcher in Quake II was toned down so much that it was passed over for other weapons. The rocket launcher in Quake III is effective to use but it isn't overpowered, allowing it to be countered in many situations. Zombies attacking the player at the starting of Episode 1, Mission 3: The Necropolis. ... Quake II, released on December 6, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. ... Deathmatch (abbreviated DM) is a widely-used gameplay mode very well integrated into first-person shooter computer games. ...


Weapons start off as items. These spawn at regular intervals at specified places on the map, depending on the value for g_weaponrespawn. When the player picks up a weapon, their ammunition supply for the weapon is set to a fixed number. However, if the player has more than the fixed number, perhaps from already having picked up the weapon or enough ammunition packs, only one additional round is added. When a player dies, all weapons are removed from their inventory except for the gauntlet and machine gun. The player also leaves behind the weapon that they were using upon death, allowing other players to pick it up.


Multiplayer

Quake III Arena was specifically designed for multiplayer. This means that the game allows players, whose computers are connected by a network or to the internet, to play against each other in real time. It uses a client-server architecture that requires all players' clients to connect to a single server. Q3A's focus on multiplayer gameplay spawned a vivid community similar to Quakeworld, that is still active to this day. Online gaming redirects here. ... “Computer Networks” redirects here. ... It has been suggested that Real-time computing be merged into this article or section. ... Client/Server is a network application architecture which separates the client (usually the graphical user interface) from the server. ... QuakeWorld logo. ...


Modifications

Like its predecessors, Quake and Quake II, Quake III Arena can be heavily modified to support other gaming styles. The most popular modifications (mods) are: Zombies attacking the player at the starting of Episode 1, Mission 3: The Necropolis. ... Quake II, released on December 6, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. ... This article or section does not cite any references or sources. ...

  • Rocket Arena 3 – A tournament focused mod, allowing players to play on the same server in four virtual arenas. While it depends on the settings in the current virtual arena, the player's weapons can be set to inflict no damage to himself, allowing extensive usage of the rocket jumping technique. Unlike normal Quake, when a player dies, he remains so until his entire team is eliminated.
  • DeFRaG – A mod in which players can train their trickjumping skills and compete against other people by completing all kinds of parkours with this trickjump skills.
  • Weapons Factory Arena – A capture the flag mod based upon Team Fortress, although with some player class and gameplay modifications.
  • Orange Smoothie Productions – Provides many improvements and allows to customise and manage the game.
  • Urban Terror – Introduces tactical shooter genre, i.e. team-driven gaming in more realistic environments.

Rocket Arena (RA) is a free mod for the multiplayer first-person shooter games Quake, Quake II, Quake III Arena, Quake 4, Half-Life (called Lambda Arena), and Unreal Tournament. ... Rocket jumping is a method of increasing a players jumping ability in a computer or video game. ... DeFRaG is a free modification (mod) for id Softwares seminal first-person shooter computer game Quake 3 Arena (Q3A). ... A traceur performs a cat leap, which in french is called a saut de bras. ... This article is being considered for deletion in accordance with Wikipedias deletion policy. ... This article does not cite any references or sources. ... Team Fortress is a team & role based online multiplayer computer game modification based for id softwares Quake. ... Orange Smoothie Productions blender logo Orange Smoothie Productions (OSP) is a PC game mod team which started programming modifications in February of 1998 at the University of Kansas by releasing King of the Hill for Quake II. Although the first OSP was created for Quake II, OSP is probably best... Urban Terror, commonly abbreviated as UrT is a total conversion mod of id Softwares first-person shooter Quake III Arena by Silicon Ice Development (hereafter referred to as Frozen Sand). ...

Bots

Quake III Arena featured an (for the time) advanced AI, with several difficulty levels. Each bot has its own 'personality' (often humorous), expressed through a number of scripted chat lines delivered based on several factors to simulate random player "chatting". The factors include each bot's percent chance of chatting at all, responses when fragging a player or bot with a certain weapon type or getting fragged with a certain weapon type, accidentally killing themselves or other bots or players accidentally killing themselves, striking, but not fragging a player or bot and or getting struck, commending or scorning an opponent when fragged by that opponent, making a kind or scorning comment after fragging an opponent, random responses based on key words that a player or bot may enter into chat, and random phrases and lines that may be entered into chat based on the bot's percent to chat as well as several other chat types. Garry Kasparov playing against Deep Blue, the first machine to win a chess game against a reigning world champion. ... A bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative human player. ...


Each bot's chat category has several lines that may be entered by the bot reducing the chance that any bot would repeat the same line over a long period of time thus making the "bot chat" seem more realistic, although the repeat lines still occur. These bots are good practice and can be difficult for a beginner to moderate and even somewhat experienced player, though most of the bots that come with the game are not advanced enough even on "Nightmare" skill level to provide a difficult challenge to a very experienced player.


The Gladiator bots from Quake II were ported to Quake III and incorporated into the game by its creator - Mr. Elusive.[1] The bot chat lines were written by R. A. Salvatore, Seven Swords and Steve Winter.[8] The gladiator bot Zero was renamed Xaero and made the hardest opponent of the Q3 game.[citation needed] To meet Wikipedias quality standards, this article or section may require cleanup. ...


Competitive play

Quake III Arena's multiplayer focused development lead to it developing a large community of competitive players and like its predecessors in the series it was used extensively in professional electronic sports tournaments. Electronic sports, abbreviated e-sports or eSports, is used as a general term used to describe computer and video games that are played as competitive sports. ...


In competitive Quake III Arena, there are two distinct disciplines, often referred to as "rulesets". The out-of-the-box Quake III Arena game is referred to as the vanilla Quake 3 (VQ3) ruleset. It is referred to as 'vanilla' in contrast with the CPM ruleset of the Challenge Pro Mode Arena mod.


On July 26, 2006, Challenge Pro Mode Arena with VQ3 gameplay was chosen by Cyberathlete Professional League as the mod of choice for their tournament, thus making it the unofficial competitive mod for Quake III Arena. Previously, Orange Smoothie Productions was the most widely used mod for tournaments[9]. July 26 is the 207th day of the year (208th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... The Cyberathlete Professional League (CPL) was founded in 1997 by Angel Munoz as a professional sports tournament specializing in computer videogames. ... Orange Smoothie Productions blender logo Orange Smoothie Productions (OSP) is a PC game mod team which started programming modifications in February of 1998 at the University of Kansas by releasing King of the Hill for Quake II. Although the first OSP was created for Quake II, OSP is probably best...


Competitions and leagues

cooller vs. ZeRo4 at Electronic Sports World Cup final.

Note: Some of these events no longer support Quake 3. Image File history File links This work is copyrighted. ... Image File history File links This work is copyrighted. ... The Electronic Sports World Cup is an international professional gaming championship. ... The Official CAL Logo The Cyberathlete Amateur League (or CAL) is a large online electronic sports league operated by the Cyberathlete Professional League that allows players to test their skills against each other in a variety of multiplayer games, usually in the first-person shooter category. ... The Cyberathlete Professional League (CPL) was founded in 1997 by Angel Munoz as a professional sports tournament specializing in computer videogames. ... The Electronic Sports World Cup is an international professional gaming championship. ... The Official QuakeCon logo QuakeCon is a bring-your-own-computer computer gaming event held every year in Dallas, Texas, USA. The event, which is named after id Softwares game Quake, sees thousands of gamers from all over the world attend every year to celebrate the companys gaming... The World Cyber Games (WCG) is an international e-sports event (or Cyber Games Festival) operated by Korean company International Cyber Marketing and backed by Samsung and, starting in 2006, Microsoft. ...


Soundtrack

The soundtrack features music by Front Line Assembly and Sonic Mayhem[citation needed]: Front Line Assembly (also known by the acronym FLA) is a Canadian electro-industrial band formed in 1986 by Bill Leeb and Michael Balch after Leeb left Skinny Puppy. ... Sonic Mayhem is the professional name used by German born game music producer and professional sound designer Sascha Dikiciyan and associates. ...

  • Intro (1:51) by Front Line Assembly
  • Deathmatch (3:17) by Front Line Assembly
  • Hell's Gate (2:21) by Front Line Assembly
  • Tier (2:14) by Front Line Assembly
  • Lost Souls (2:00) by Front Line Assembly
  • Old Castle (2:09) by Front Line Assembly
  • Quad Damage (3:05) by Sonic Mayhem
  • Sacrifice (2:22) by Sonic Mayhem
  • Fraggot (3:36) by Sonic Mayhem
  • Rocket Jump (3:16) by Sonic Mayhem
  • Xaero (3:30) by Sonic Mayhem
  • Battle Lost (0:51) by Front Line Assembly
  • Battle Won/Credits (1:36) by Front Line Assembly

See also

Logo for Quake 4. ... The Quake III engine (1999) was developed by id Software and is used in many games. ... Johnathan Wendel (born 1981 in Independence, Missouri), better known by the pseudonym Fatal1ty, is a professional electronic sports player who has won approximately US$500,000 in cash and prizes from professional competitions, mainly in the Cyberathlete Professional League (CPL). ... OpenArena is a free/open source 3D computer game that belongs to the first-person shooter genre. ...

Notes

  1. ^ ESRB leaks 'Quake III: Team Arena' for Xbox 360 (XBLA?). Joystiq (2007-04-09). Retrieved on 2007-05-16.
  2. ^ Paul Jaquays, Brian Hook. Quake III Arena Shader Manual 1. Retrieved on 2006-10-01.
  3. ^ Paul Jaquays, Brian Hook. Quake III Arena Shader Manual 5. Retrieved on 2006-10-01.
  4. ^ Tim Ferguson (2001). Id Software's .RoQ Video File Format. Retrieved on 2006-10-01.
  5. ^ Book of Hook: The Quake3 Networking Model. Retrieved on 2006-10-01.
  6. ^ Ioquake3 Help Page. Retrieved on 2007-02-17.
  7. ^ Connors, William W.; Rivera, Mike; Orzel, Sylvia. Quake 3 Arena Manual (HTML). 
  8. ^ Quake III Arena Credits. GameFAQs. Retrieved on 2007-05-16.
  9. ^ CPL Chooses CPMA Mod, VQ3 Ruleset (2006-07-06). Retrieved on 2007-05-16.

Joystiq is a video gaming weblog founded in June 2004 that has since become one of the most successful sites within the Weblogs, Inc. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... May 16 is the 136th day of the year (137th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... October 1 is the 274th day of the year (275th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... October 1 is the 274th day of the year (275th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... October 1 is the 274th day of the year (275th in leap years) in the Gregorian calendar. ... For the Manfred Mann album, see 2006 (album). ... October 1 is the 274th day of the year (275th in leap years) in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... February 17 is the 48th day of the year in the Gregorian calendar. ... HTML, short for Hypertext Markup Language, is the predominant markup language for the creation of web pages. ... GameFAQs is a website that hosts FAQs and walkthroughs for video games. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... May 16 is the 136th day of the year (137th in leap years) in the Gregorian calendar. ... 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ... May 16 is the 136th day of the year (137th in leap years) in the Gregorian calendar. ...

External links

  • Official game homepage
  • Quake III Arena at MobyGames ‹The template Moby game has been proposed for deletion.› 
  • Quake III Arena at the Open Directory Project

  Results from FactBites:
 
Quake III Arena: Information from Answers.com (9187 words)
Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter released on December 2, 1999.
Quake III Arena is the third title in the series and differs from the previous Quakes in that it excludes the normal single-player element, instead focusing upon multiplayer action.
Quake III Arena’s multiplayer focused development lead to it developing a large community of competitive players and like its predecessors in the series it was used extensively in professional electronic sports tournaments.
Quake III Arena - ESCMag Review (1333 words)
Quake III: Arena helps you by letting you bind your keys to any button you wish (like most First Person Shooters), but there is not an option to load multiple configuration files for each player.
For the most part Quake III: Arena is better than most of the first person shooters we have seen, but in one area the game lacks the innovation that a title of this magnitude should possess.
Quake III does manage to do one thing above and beyond that of the other developers and that is to create amazing player models.
  More results at FactBites »

 
 

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