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Encyclopedia > Quadruple play

In telecommunications, a quadruple play service is a marketing term combining the triple play service of high-speed Internet, television and telephone with wireless (mobile) service provisions. BlackBerry 7100t Telecommunications is the communication of information over a distance. ... In telecommunications, the Triple Play service is a marketing term for the provisioning of the three services; high-speed Internet, television (Video on Demand, or live broadcast) and telephone service over a single broadband connection. ... A WildBlue Satellite Internet dish. ... The telephone or phone (Greek: tele = far away and phone = voice) is a telecommunications device which is used to transmit and receive sound (most commonly voice and speech) across distance. ... Wireless is an old-fashioned term for a radio receiver, referring to its use as a wireless telegraph; now the term is used to describe modern wireless connections such as in cellular networks and wireless broadband Internet. ...

This service set is also sometimes referred to as "The Fantastic Four".

Incidently, the "mobile service provisions" aspect refers not only to the ability of subscribes to be able to purchase cellular-like services as is often seen in co-marketing efforts between providers of land-line services. Rather it is the "holy grail" of wireless - the ability to have access to all of the above including voice, internet, and content/video while on the go and requiring no tethering to the network via cables. Given advancements in WiMax and other leading edge technologies, the ability to transfer information over a wireless link at combinations of speeds, distances and non line of sight conditions is rapidly improving to levels never before seen. It is likely that before the end of this decade, one will conceivably never need to be connected by a wire to anything, even while at home. February 2006 : ← - January - February - March - April - May - June - July - August - September - October - November - December- → 28 February 2006 (Tuesday) Al Askari Mosque bombing: Sixty-eight people have been killed so far today in Baghdad, Iraq. ...

The most fascinating aspect of the quadruple play is not only the long awaited broadband convergence but also the players involved. Every player one can imagine, from the largest service providers on earth to whom we all connect today via wires and cables to the smallest of startup service providers is getting in on the game. Why? Just think about the opportunity. Take the big 3 telecom services- telco, cable TV, wireless - and combine the size of these industries. The likely the outcome will be a brave new business dwarfing the size of the combined 3 likely in the quadrillions of dollars before the end decade. Think about the risk of not getting involved if you're one of the big players. Right now owning the customer at the end of the wire is great because these players own the line. But sooner than we think, there will be no wire, only radio waves. Your television will need no wires. Your phone will need no wires. Your computer will need no wires. In fact, your home will even talk to the outside world and schedule maintenance requests - all without wires. The next level of service might be the integration of RFID into the quadruple play which will add the capability for your furnace to schedule a cleaning with the gas company all on its own... Telecom has a number of different meanings, including: Telecom, a shortening of the word telecommunication. ... Cable television or Community Antenna Television (CATV) (and often shortened to cable) is a system of providing television, FM radio programming and other services to consumers via radio waves transmitted directly to people’s televisions through fixed coaxial cables as opposed to the over-the-air method used in traditional... Wireless is an old-fashioned term for a radio receiver, referring to its use as a wireless telegraph; now the term is used to describe modern wireless connections such as in cellular networks and wireless broadband Internet. ... An EPC RFID tag used for Wal-Mart Radio Frequency Identification (RFID) is an automatic identification method, relying on storing and remotely retrieving data using devices called RFID tags or transponders. ...

See also

  Results from FactBites:
Sensei's Library: Quadruple ko seki (639 words)
To see that this is seki under a superko rule, suppose that Black tries to play the ko.
The difference of Ing ko rules to superko rules is that under Ing rules the disturber in a disturbing ko may play the cycle once (thus repeating a position once) but then that area is forbidden for the rest of the game, while under superko the disturber cannot complete the cycle immediately.
Bill: Historically, it was the fact that quadruple ko (in the form of two double kos) became contestable under superko (while each double ko was not) that led Ing to formulate his disturbing ko - fighting ko distinction.
Quadruple play - BR Bullpen (236 words)
The play occurs if the bases are loaded with zero outs, and a fly ball is hit to the outfield which looks like it will fall in.
Such a play would be a quadruple play.
The world of marketing has appropriated the term "quadruple play" to depict a supposed product success that has four desirable features, and their assumption is that a quadruple play is impossible except for their product.
  More results at FactBites »



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