FACTOID # 20: Statistically, Delaware bears more cost of the US Military than any other state.
 
 Home   Encyclopedia   Statistics   States A-Z   Flags   Maps   FAQ   About 
 
WHAT'S NEW
 

SEARCH ALL

FACTS & STATISTICS    Advanced view

Search encyclopedia, statistics and forums:

 

 

(* = Graphable)

 

 


Encyclopedia > Psionics

Psionics is a term used mostly in fiction and games to denote a variety of paranormal psychic abilities, especially those that are under a person's conscious control. The term was invented in the field of parapsychology, but gained little acceptance. The term is often used in works of fantasy and science fiction as well as video games and role-playing games. Psionics, in role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the paranormal psionic abilities that some people claim in reality. ... Paranormal is an umbrella term used to describe a wide variety of reported anomalous phenomena. ... Edgar Cayce (1877 – 1945) was one of the best-known American psychics of the 20th century and made many highly publicized predictions. ... Early parapsychological research employed the use of Zener cards in experiments designed to test for possible telepathic communication. ... For other uses, see Fantasy (disambiguation). ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... This article is about computer and video games. ... This article is about traditional role-playing games. ...

Contents

History and terminology

B. P. Wiesner and Robert H. Thouless first proposed the term "psi" in 1942 as a more general term to include both extrasensory perception and psychokinesis. The original terminology proposal divided psi into psi-gamma, for cases of perception, and psi-kappa, for cases of action. These terms were later modified into "passive psi" and "active psi".[1][2] Later, John W. Campbell proposed the term "psionics", from psi (psyche) + electronics (machine), which implied that the powers of the mind could be made to work reliably. Psionics in terms of "the game" and "paranormal" was developed and spread on the internet by supporters of psionics.[3] British academic Robert H. Thouless (?-1984[1]) is best known as the author of Straight and Crooked Thinking (1930, 1953), which describes flaws in reasoning and argument. ... In parapsychology, psi is defined as the active agent by which mind influences matter and is able to receive ESP impressions. ... The text below is generated by a template, which has been proposed for deletion. ... The term psychokinesis (from the Greek ψυχή, psyche, meaning mind, soul, or breath; and κίνησις, kinesis, meaning motion; literally movement from the mind)[1][2] or PK, also known as telekinesis[3] (Greek + , literally distant-movement referring to telekinesis) or TK, denotes the paranormal ability of the mind to influence matter, time... The cover of , volume 1, with a picture of Campbell drawn by Frank Kelly Freas John Wood Campbell, Jr. ...


Fiction

Psionics (used as a term for psychic abilities) in fiction take on nearly as many forms as magic, and are often deeply entwined with many related paranormal or science fiction phenomena. Not to be confused with Magic (illusion). ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ...


The works of H.P. Lovecraft, of a dark and fantastic nature allude to psionic abilities such as in the residents of K'n-yan. This power often manifests itself in his stories as the ability of powerful creatures such as Cthulhu to induce madness as a sort of overwhelming telepathy in the minds of those who approach him. Kn-yan (or Xinaián) is a fictional, subterranean land in the Cthulhu Mythos. ... For other uses, see Cthulhu (disambiguation). ...


It is often used to endow science fictional characters with abilities, which, if they were called "magic", would make the story fantasy.[4] Psionics usually appear in science fiction or contemporary settings, although it is sometimes seen in medieval fantasy as well (mostly in role-playing games), sometimes with magic and psionics existing side by side as distinct phenomena.


The most widely utilized psionic ability in fiction is telepathy, which is often attributed to magical or highly technologically or mentally advanced cultures as a matter of course. As an example, the Star Trek Vulcans were given limited telepathic abilities in order to make them appear more alien. Psionic abilities are often displayed by beings who do or are in process of transcending their physical existence (e.g. humans in the SF classic, Childhood's End). Telepathy, from the Greek τῆλε, tele, remote; and πάθεια, patheia, to be effected by, describes the hypothetical transfer of information on thoughts or feelings between individuals by means other than the five classical senses. ... This article is about the entire Star Trek franchise. ... It has been suggested that Tplana-hath be merged into this article or section. ... Childhoods End is a science fiction novel by Sir Arthur C. Clarke. ...

  • In the science fiction TV show Babylon 5, human telepaths are organized into an organization known as the Psi Corps.
  • In the anime Akira (and the manga it is based on), psionic powers are a main subject. A secret research project of the Japanese military results in the creation of several telepathic children.

See also: List of comic book superhero powers Psychokinesis (literally mind-movement) or PK is the more commonly used term today for what in the past was known as telekinesis (literally distant-movement). It refers to the psi ability to influence the behavior of matter by mental intention (or possibly some other aspect of mental activity) alone. ... Precognition (from the Latin præ-, “prior to,” + cognitio, “a getting to know”) denotes a form of extra-sensory perception wherein a person is able to perceive information about places or events before they happen through paranormal means. ... Jedi Knights and Jedi Knight redirect here. ... This article is about the series. ... Babylon 5 is an epic American science fiction television series created, produced, and largely written by J. Michael Straczynski. ... Spoiler warning: In the fictional universe of Babylon 5, the Psi Corps was an agency of the Earth Alliance responsible for telepathic individuals. ... “Animé” redirects here. ... Akira ) is a 1988 Japanese animated film co-written and directed by Katsuhiro Otomo based on his manga of the same name. ... Akira (Japanese: ) is a cyberpunk serial manga by Katsuhiro Otomo (Japanese: ). An animated film version was released in 1988 (see Akira (film)). Compared with the film, the manga is an epic which exhaustively examines its themes of social isolation, corruption and power. ... Superhero fiction invariably features characters with superhuman, supernatural and/or paranormal abilities, often referred to as superpowers, also spelled super-powers. Below is a list of many of those that have been known to be used. ...


Role-playing and other games

Main article: Psionics (role-playing games)

Psionics are used in a wide variety of role-playing games, often as a substitute for magic. In Tolkien-esque fantasy games with a magic system already in place, such as Dungeons and Dragons, psionics are often introduced to provide an alternative system that functions differently from existing magic systems.[5] The first role-playing game to use the term psionics was Traveller, published by GDW in 1977, and published in different licensed versions to this day. Psionics, in role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the paranormal psionic abilities that some people claim in reality. ... This article is about traditional role-playing games. ... Some games or game systems can include a set of rules that are used to portray magic in the paranormal sense. ... The original Dungeons & Dragons set Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) published by Gary Gygax and David Arneson in January 1974. ... A traveller (American English traveler) is a person or an object travelling between two or more locations. ... GDW logo Game Designers Workshop (GDW) was a company that published many popular wargames, as well as role-playing games such as Traveller and Drang Nach Osten!. Founded in 1973, the company disbanded in 1996 after having suffered financial troubles for quite some time. ...


Psionics are a popular device in video games (such as Second Sight or Psi-Ops: The Mindgate Conspiracy), board games (such as Cosmic Encounter) and many other forms of gaming. Typically such powers are used in a context where magic would not fit into the setting in order to introduce super-human, magic-like powers. Second Sight is a video game developed by Free Radical Design and published by Codemasters for GameCube, Xbox, and PlayStation 2. ... Psi-Ops: The Mindgate Conspiracy is a game developed by Midway Games. ... It has been suggested that Cosmic Encounter Online be merged into this article or section. ...


Psionics were also used to a large extent in the X-COM series of games. In X-COM: UFO Defense (also known as UFO Enemy Unknown in Europe), the aliens use mind control powers to turn the players troops against each other, or force them to panic or go berserk. X-COM: Apocalypse and X-COM: Interceptor make a return to Psi powers, in Apocalypse, Sectoid and Human hybrids can be hired as agents where they can put their skills to use. In Interceptor, a "Psi Blaster" is used by the aliens onboard craft which has controlling or panic inducing effects. X-COM: Enforcer has a "Psi-Cannon" as a weapon which cuts through larger enemies with ease. X-COM is a series of computer games, started by MicroProse in 1993. ... X-COM: UFO Defense is a video game created by Microprose Software. ... X-COM: UFO Defense (originally released under the title UFO: Enemy Unknown in Europe and Australia) is a video game created by Julian Gollop[1] and published by MicroProse Software. ... X-COM: Apocalypse is the third game in the X-COM series of computer games. ... This article is about a biological term. ...


Psionics also plays a role in the game StarCraft (see Psionic technology (StarCraft)) and in the game Warhammer 40,000: Dawn of War. “Starcraft” redirects here. ... // Khalis and Uraj Crystals Khalis and Uraj are the names of a pair of powerful psionic crystal in the fictional StarCraft universe. ... Warhammer 40,000: Dawn of War is a Real Time Strategy game for the PC developed by Relic Entertainment and published by THQ. Based on Games Workshops popular tabletop wargame, Warhammer 40,000, Dawn of War was released in September 2004. ...


Psionic power was also included as one of the properties of the 1994 SNES game Earthbound (US) and Mother (JP) The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ... EarthBound, released in Japan as MOTHER 2: Gyiyg no Gyakushū! , lit. ...


A Psionicist is also class in the MMORPG, Vanguard: Saga of Heroes. An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... Vanguard: Saga of Heroes is a high fantasy-themed massively multiplayer online role-playing game (MMORPG) in development by Sigil Games Online. ...


Psionicist is a character class in the free online computer game Tempus (MUD) Tempus is an online, text-based, computer role playing game with an overarching time travel theme. ...


A Psionic Epic power set is available to the Controller Archetype in the MMORPG, City of Heroes. An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... City of Heroes (CoH) is a massively multiplayer online role-playing computer game based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. ...


A character class called the Psykeeper is available in the MMORPG, FlyFF. An image from World of Warcraft, one of the largest commercial MMORPGs as of 2004, based on active subscriptions. ... An editor has expressed a concern that the subject of the article does not satisfy the notability guideline or one of the following guidelines for inclusion on Wikipedia: Biographies, Books, Companies, Fiction, Music, Neologisms, Numbers, Web content, or several proposals for new guidelines. ...


The role-playing game Psi-World features psionics as central to the game's setting- a modern day world where those with psionic abilities are treated much in the same way as the mutants of Marvel Comics' X-Men. This article is concerns biological mutants; for fictional aspects see Mutant (fictional) A mutant is an individual, organism, or new genetic character arising or resulting from an instance of mutation, which is a sudden structural change within the DNA of a gene or chromosome of an organism resulting in the... This article is about the comic book company. ... The X-Men are a group of comic book superheroes featured in Marvel Comics. ...


Types of psionics

  • Telepathy such as Thought Communications, Mental Attacks/Defenses, Mind Control, and Projected Illusions
  • Extrasensory Perception such as ESP, Clairvoyance/audience, Precognition, Retrocognition, Premonitions, Remote Viewing, et al.
  • Psychokinetic abilities ("mind over matter") such as Telekinesis - as in projecting pure force or moving objects via the mind. Other (non-force) "Energy"-based abilities (e.g. Pyrokinesis("heat control"), Electrokinesis("electrical control"), Cryokinesis("cold control"), etc. Since matter and energy are inextricably tied together through universal laws of physics, these energy based abilities are actually "mind over atomic/subatomic matter" control wherein something like Pyrokinesis and Cryokinesis are simply the control of motion of molecules within an object. Therefore, in this conext telekinisis would suffice for all of these varieties, those limits being subconsiously imposed by the user.
  • Psychoportive abilities ("travelling through space/time") such as Teleportation, Astral Projection, Dimensional Walking, Etherealization, etc. Similarly, Chronokinesis and/or the manipulation of the flow of time
  • Psycho-Metabolic abilities ("mind over body") such as hyper healing, environmental resistance, Biokinesis, pain resistance, etc.

Telepathy, from the Greek τῆλε, tele, remote; and πάθεια, patheia, to be effected by, describes the hypothetical transfer of information on thoughts or feelings between individuals by means other than the five classical senses. ... For other uses, see illusion (disambiguation). ... The text below is generated by a template, which has been proposed for deletion. ... Clairvoyance, from 17th century French Clair meaning clear and voyant meaning seeing, is a term used to describe the transference of information about an object, location or physical event through means other than the 5 traditional senses (See Psi). ... Precognition (from the Latin præ-, “prior to,” + cognitio, “a getting to know”) denotes a form of extra-sensory perception wherein a person is able to perceive information about places or events before they happen through paranormal means. ... Retrocognition, also called postcognition, is the supposed ability to know something about a situation after its occurrence through psychic means. ... Remote viewing (RV) is a broad term for a variety of techniques or protocols employed to produce and control extra-sensory perception (ESP). ... Psychokinesis (literally mind-movement) or PK is the more commonly used term today for what in the past was known as telekinesis (literally distant-movement). It refers to the psi ability to influence the behavior of matter by mental intention (or possibly some other aspect of mental activity) alone. ... Pyrokinesis is the paranormal or legendary ability to control, ignite, and/or extinguish fire using only the mind. ... Electrokinesis is the purported ability to manipulate electricity and electrical phenomena via conscious will alone. ... Cryokinesis is an apparent psychic ability to absorb or displace thermal energy within atoms. ... Teleport redirects here. ... This article is about the paranormal concept. ...

See also

Paranormal is an umbrella term used to describe a wide variety of reported anomalous phenomena. ... This article is about the paranormal concept. ...

References

  1. ^ http://www.parapsych.org/glossary_l_r.html
  2. ^ http://forums.vsociety.net/topic/5408.0
  3. ^ http://www.davidszondy.com/future/man/psionics.htm
  4. ^ Poul Anderson, "Fantasy in the Age of Science", p 270, Fantasy ISBN 48-51518
  5. ^ http://www.wizards.com/d20/files/v35/PsionicClasses.rtf

Poul William Anderson (November 25, 1926–July 31, 2001) was an American science fiction author of the genres Golden Age. ...

External links

  • Psi-Links : A Psionic Site Directory - Get access to all major websites
  • PsionicsOnline.net .: Blogs, Articles, Media and Community
  • The Tassadar Archive - Psionics Articles Directory
  • Veritas Society Psi articles
  • Rhine Research Center glossary of terms
  • PsiPog.net: articles and information relating to Psi
  • Psion Guild page containing links to the article pages
  • PsiOnline
  • Psion Chat
  • PsiStudies is a website dedicated to the cultivation of psionic abilities

  Results from FactBites:
 
Psionic Feats :: d20srd.org (7460 words)
Because psionic feats are supernatural abilities—a departure from the general rule that feats do not grant supernatural abilities—they cannot be disrupted in combat (as powers can be) and generally do not provoke attacks of opportunity (except as noted in their descriptions).
Many psionic feats can be used only when you are psionically focused; others require you to expend your psionic focus to gain their benefit.
While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface.
Psionics - Wikipedia, the free encyclopedia (1143 words)
Psionics is the practice of using a variety of psychic abilities.
Psionics that affect the physical world are sometimes broadly referred to as telekinesis or psychokinesis (shortened into TK or PK, respectively)...
Psionics in fiction take on nearly as many forms as magic, and are often deeply entwined with many related paranormal or science fiction phenomena.
  More results at FactBites »

 
 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments

Want to know more?
Search encyclopedia, statistics and forums:

 


Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms, 1022, m