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Encyclopedia > Prey (video game)
Prey
Cover art
Developer(s) Human Head Studios (PC version)
Venom Games (Xbox 360 version)
Aspyr Media (Mac version)
Publisher(s) 2K Games, 3D Realms
Engine id Tech 4 (modified)
Version 1.4
Platform(s) PC (Mac OS X, Windows), Xbox 360, Mobile Phones
Release date PC (retail):
NA 2006-07-11
EUR 2006-07-14
Steam: 2006-11-06
Xbox 360:
NA 2006-07-11
EUR 2006-07-14
JPN 2006-12-28
Mac:2007-01-15
Genre(s) First-person shooter
Mode(s) Single player, Multiplayer
Rating(s) BBFC: 18
ESRB: Mature (M)
OFLC (Australia): MA 15+
OFLC (New Zealand): R16
Media DVD
Input methods Keyboard, Mouse, Xbox 360 Controller

Prey is a first-person shooter video game developed by Human Head Studios and produced by 3D Realms. The Xbox 360 port was developed by Venom Games. The game was initially released in North America and Europe on 2006-07-11, and later was made available on Valve's Steam system on 2006-11-06. Prey uses a heavily modified version of id Tech 4 to use portals and variable gravity to create the environments the player explores. The game's story is focused on Cherokee Domasi Tawodi, or "Tommy" for short, as he, his girlfriend, and grandfather are abducted aboard an alien spaceship known as The Sphere as it consumes material, both inanimate and living, from the Earth in order to sustain itself. Tommy's Cherokee past allows him to let his spirit roam freely at times, and gives Tommy an edge in his attempt to stop the Sphere. A video game developer is a software developer (a business or an individual) that creates video games. ... Human Head Studios is a computer game development company located in Madison, WI. Started as a break away company from the developer Raven Software. ... Venom Games is a video game developer based in the UK, and is a subsidiary of Take 2 Interactive. ... Aspyrs old logo. ... 2K Games is a video game publishing subsidiary of Take-Two Interactive. ... 3D Realms is the name of a computer game publisher and developer based in Garland, Texas. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... id Tech 4, formerly known as the Doom 3 engine, is a computer game engine developed by id Software and first used in the PC game Doom 3. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ... Windows redirects here. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... A stylised representation of a mobile phone A mobile phone is a device which behaves as a normal telephone whilst being able to move over a wide area ( cordless phone which acts as a telephone only within a limited range). ... North American redirects here. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 192nd day of the year (193rd in leap years) in the Gregorian calendar. ... For other uses, see Europe (disambiguation). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 195th day of the year (196th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 310th day of the year (311th in leap years) in the Gregorian calendar. ... North American redirects here. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 192nd day of the year (193rd in leap years) in the Gregorian calendar. ... For other uses, see Europe (disambiguation). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 195th day of the year (196th in leap years) in the Gregorian calendar. ... This article is about the country in East Asia. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 362nd day of the year (363rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 15th day of the year in the Gregorian calendar. ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... This article is about video games. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Online gaming redirects here. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... British Board of Film Classification logo The British Board of Film Classification (BBFC), originally British Board of Film Censors, is the organisation responsible for film and some video game classification and censorship within the United Kingdom. ... The ESRBs logo. ... The Office of Film and Literature Classification is a statutory censorship and classification body which provides day to day administrative support for the Classification Board which classified films, video games and publications in Australia, and the Classification Review Board which reviews films, computer games and publications when a valid application... The Office of Film and Literature Classification (OFLC, Māori: ) is the government agency in New Zealand that is responsible for classification of all films, videos, publications, and some video games in New Zealand. ... DVD (also known as Digital Versatile Disc or Digital Video Disc - see Etymology) is a popular optical disc storage media format. ... A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ... A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... This article is about video games. ... Computer and video games redirects here. ... Human Head Studios is a computer game development company located in Madison, WI. Started as a break away company from the developer Raven Software. ... 3D Realms is the name of a computer game publisher and developer based in Garland, Texas. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e. ... Venom Games is a video game developer based in the UK, and is a subsidiary of Take 2 Interactive. ... North American redirects here. ... For other uses, see Europe (disambiguation). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 192nd day of the year (193rd in leap years) in the Gregorian calendar. ... Valve Corporation is an American video game developer based in Bellevue, Washington, USA, made famous by its first product, Half-Life, which was released in November 1998. ... Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 310th day of the year (311th in leap years) in the Gregorian calendar. ... id Tech 4, formerly known as the Doom 3 engine, is a computer game engine developed by id Software and first used in the PC game Doom 3. ... A portal in fiction is a magical or technological doorway that connects two distant locations. ... Gravity is a force of attraction that acts between bodies that have mass. ... This page contains special characters. ...


Prey had been in development in one form or another since 1995, and has had several major revisions. While the general approach to gameplay, including the use of portals, remained in the game, the story and setting changed several times. The game received generally positive reviews and was a commercial success, selling more than one million copies and leading to the development of a sequel expected to be released in 2008. 1995 1995 in games 1994 in video gaming 1996 in video gaming Notable events of 1995 in video gaming. ... 2008 2008 in games 2007 in video gaming 2009 in video gaming Notable events of 2008 in video gaming. ...

Contents

Story

The story focuses on Domasi Tawodi (Cherokee) (aka Tommy), a Cherokee garage mechanic and former U.S. Army soldier living on a Native American reservation in Oklahoma. At the beginning of the game, Tommy is in a bar owned by his girlfriend, Jen. Tommy is tired of living on the reservation, and constantly tries to push his heritage away, while at the same time trying to convince Jen to leave home, if only for a short while, to which she refuses steadfastly. After an unfortunate bar fight, the entire building is lifted up by a gravitational force into a green light above. Tommy, Jen, and Tommy's grandfather, Enisi, are transported back to the massive alien starship called the Sphere. After docking, all three, along with countless other captives, are dragged through the upper levels of the Sphere. Tommy is freed in an explosion set off by a stranger who, despite being cybernetic like most of the Sphere's denizens, appears to be working against it rather than for it. This page contains special characters. ... For other uses, see Oklahoma (disambiguation). ...


Tommy witnesses Enisi's death in a brutal alien device. While trying to find Jen, he falls from a walkway and has a near-death experience where he meets with his grandfather's spirit who bestows him with spiritual powers. After returning to the world of the living, Tommy gains the ability to spirit-walk, allowing him to separate from his body to pass through forcefields and operate consoles normally out of reach, as well as the aid of his spirit guide, the ghost of his childhood pet hawk, named Talon. Despite being entrusted by his ancestor's spirits with the mission to protect all of mankind from the sphere's invasion, Tommy can't stop worrying about Jen, and he only cares about how to find and rescue her. As the game's tagline says, "Earth's savior doesn't want the job." NDE redirects here. ... ... For other uses, see Hawk (disambiguation). ...


The Sphere

The Sphere is an organic alien ship similar in shape to a Dyson sphere (though many orders of magnitude smaller). It has a small, concentrated star at its core, which is used to support itself and all life inside it. The origin of the Sphere is unclear, but its main goal is to maintain itself. It travels the galaxy searching for various alien races to maintain it. It also uses these races as food to provide much needed extra energy to sustain the Sphere and its star. The Sphere is fused with cybernetic enhancements, and has the power to manipulate gravity inside of itself and alter space (as demonstrated in the maze puzzle and in the numerous small storage boxes that, when entered, lead to entire rooms). Various walkways allow the occupants to walk on surfaces otherwise designated as walls and ceilings. Switches that change the direction of gravity, effectively changing the orientation of anyone in the area, are present in some locations, causing floors walls and ceilings to change their roles depending on the switch used. The Sphere also has the ability to produce portals to other sections at will. These portals allow occupants to move much faster around the Sphere and fulfill their duties more efficiently. A cut-away diagram of an idealized Dyson shell—a variant on Dysons original concept—1 AU in radius. ...


The Sphere houses many different alien races that were taken by the Sphere from other worlds. Most of them are cybernetically enhanced, much like the Strogg of the Quake series, and they have a language of their own until Tommy obtains Talon and their language is translated to English. The Makron from Quake 4 The Strogg are a fictional alien race who serve as the primary antagonists in the Quake videogame series, specifically Quake II and Quake 4. ... This article is about the original video game. ...


Multiple species may be consumed as more energy for the Sphere. The only group of beings aboard the Sphere who live relatively freely are a small band of humans who call themselves the Hidden. The members of the Hidden, individually known as "Hiders", are slightly enhanced with cybernetics, but nowhere near the extent of the other beings on the Sphere, and have not lost their individuality. Led by a seemingly young woman named Elhuit, the Hidden strive to ultimately destroy the Sphere, though what they want most is to return to Earth, where they were taken from many years ago.


The Sphere is controlled by a superior being called "The Mother" who communicates telepathically with Tommy throughout the game. She reveals to Tommy that she was once human. She too once fought against the previous "Mother" of the Sphere and after defeating it, she took it's place. At the end, after a very turbulent fight, Mother is defeated and, in her death throes, begs Tommy to take over her job, lest the entire Sphere die. As she dies, a burst of light engulfs Tommy and when vision is restored, Tommy finds himself inside the Mother's den with reams of data overwhelming him, making him numb with power. His grandfather, Enisi, contacts him from the spirit realm and tells him that such power is only an illusion, as the price is greater than what he has gained, and that he needs to look in his heart and make the right decision. Tommy heeds his grandfather's words and drives the Sphere straight into the sun, and ends up in the land of the ancients to see Enisi and Jen once more. Knowing that when it is his time he will see them both again, Tommy goes back to Earth.


Six months later, Tommy finds himself in a rebuilt Roadhouse, apparently not yet open to the public. The official story is that people, buildings and objects vanished because of an unknown, unexplained natural phenomenon. He turns around and sees Elhuit. She and the surviving Hiders had escaped through their own portal machine just before Tommy plunged the Sphere into the sun. She tells him that while people on Earth do not know of the great deed he has done, there are those "elsewhere" who have taken notice and want to meet him. Elhuit opens up a portal and Tommy walks through it. The words "Prey will continue..." appear.


Gameplay

Prey is a first-person shooter with the player in control of Tommy as he explores The Sphere and fights the inhabitants aboard the craft. During the game, the player will collect a number of alien weapons, some compare to typical first-person shoot archetypes, others more alien in behavior. This article is about video games. ...


The game's engine introduces two unique aspects to exploration. Portals in the game can transport the player from one area to another instantly; portals can be looked and shot through as well, and can also be traveled in reverse. Unlike the later game Portal, the player cannot create portals directly, and portals remain fixed in space. The game also features variable gravity. Special paths allow the player to walk along them, remaining upright regardless of orientation, though should the player fall off the path, gravity will reassert itself. Small planetoids inside The Sphere can also exhibit their own gravity fields, allowing the player to walk completely around the outside of it. For the 1986 interactive novel, see Portal (interactive novel). ...


The player can detach Tommy's spirit from his body, allowing the spirit to roam freely for a short time. The spirit has limited interaction with the environment, though it is able to activate control panels and can use a spirit bow to strike at foes. The spirit force is often used to solve environmental puzzles within the game as well as to locate paths that are not visible to mortal eyes.


Development

In 1995, the first incarnation of the game was announced. Prey was envisioned by 3D Realms as the first of a number of games to be running on unique, cutting edge game engine technology, developed in house. In this sense the project played the same role as Unreal did for Epic Games, and it would retain this role in the company’s strategy throughout its development time in the 3D Realms studios. For other uses, see Unreal (disambiguation). ... Epic Games, also known as Epic and formerly as Epic MegaGames, is a computer game development company based in Cary, North Carolina, United States. ...


Prey as a game was to go through many different forms during this first development period. A rapid succession of different designs was outlined by Tom Hall (previously of id software and later of Ion Storm), who was at that time fresh off the Rise of the Triad team at Apogee Software. After about a year’s worth of work, however, Tom Hall abandoned the project and left the company to form Ion Storm with ex-Id compatriot John Romero. At this point 3D Realms brought on Paul Schuytema to begin the next phase in the game’s development. Tom Hall at Ion Storm, Dallas, 1999 Tom A. Hall (born September 2, 1964) is a game designer born in Wisconsin. ... id Software (IPA: officially, though originally ) is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. ... A solar wind is a stream of particles (mostly high-energy protons ~ 500 keV) which are ejected from the upper atmosphere of a star (in the case of a star other than the Earths Sun, it may be called a stellar wind instead). ... Rise of the Triad: Dark War (acronym is ROTT) is a first-person shooter video game that was first released on February 17, 1995 and developed by Apogee Software (now known as 3D Realms). ... Corporate logo of Apogee Software Apogee Software, Ltd. ... Alfonso John Romero (born October 28, 1967[1] in Colorado Springs, Colorado) is a game designer, programmer, and developer in the video game industry. ...


The new team would go on to create the most coherent design the game ever had. The alien abduction theme from Hall's work was retained, but now the game was to be set on a massive, living alien space ship inhabited by a number of different alien races (three of them collectively known as the "Trocara" and a fourth called the "Keepers"), the player himself would take the role of a Native American hero, called Talon Brave.

A screenshot from the 1997 build of the game showing the main character "Talon Brave"
A screenshot from the 1997 build of the game showing the main character "Talon Brave"

The game was the first in the genre to make use of portal technology, a feature that allowed rips in space to be created, moved and reshaped in real time. This was to be a core feature of the gameplay, along with heavily destructible environments. It was also thought at the time this engine would be used for Duke Nukem 5 (the game after Duke Nukem Forever).[1] Demonstrations of these features drew widespread acclaim at the 1997 and 1998 exhibitions – the television program Infinite MHz was able to capture exclusive footage of the game’s private behind-closed-doors demo at the games both E³ showings. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Duke Nukem Forever (DNF) is a first-person shooter video game being developed by 3D Realms, and is the next game in the Duke Nukem series. ... E³ logo The Electronic Entertainment Expo or E³, commonly known as E3, is an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ... Infinite MHz was a TV show from the mid 90s to early 2001 about PC games. ...


The public perception was very positive, the game looked impressive, and 3D Realms’ name, fresh from the success of Duke Nukem 3D was a mark of quality. Furthermore, German industrial band KMFDM was to create the game's soundtrack. 3D Realms posted on their website in 1997 that they received a sample of the soundtrack from KMFDM and highly praised the music, described as “ambient industrial”. On December 19, 1997, 3D Realms also released two KMFDM songs in MP3 format (that are not on the Prey soundtrack), "Inane" and "Megalomaniac". Duke Nukem 3D is a first-person shooter computer game developed by 3D Realms and published by Apogee Software. ... KMFDM is an industrial rock band and the brainchild of founding member Sascha Konietzko. ...


However, despite the best of starts, Prey’s development was troubled. Seemingly insurmountable technical problems ground development to a near-halt, and this version of Prey too fell apart. Later, on an internet discussion board head engineer William Scarboro would comment that "In hindsight, portal tricks such as these should be used as tricks, not as an engine paradigm."[2]


Shortly after the Schuytema variant of Prey disbanded, 3D Realms attempted again to revive the project by bringing on tech programmer Corrinne Yu in November of 1998.[3] Development of the game itself was not part of this effort, Yu was working by herself on the game engine exclusively. However, after a time, this iteration of Prey fell apart as well. 3D Realms and Corrinne Yu parted ways, and Prey began its long period of inactivity in 1999.[4] The title was put on indefinite hold (although never formally cancelled[5], contrary to popular opinion).


On March 8, 2000, Prey.net (an early Prey site with a section about KMFDM) released a Real Audio file of a third KMFDM song: "Missing Time", which was going to be part of the Prey soundtrack[6] but was featured in the movie Heavy Metal 2000 instead (under the name MDFMK which is a side project of KMFDM members during their temporary break-up). KMFDM is an industrial rock band and the brainchild of founding member Sascha Konietzko. ... RealAudio is a proprietary audio codec developed by RealNetworks. ... KMFDM is an industrial rock band and the brainchild of founding member Sascha Konietzko. ... The movie Heavy Metal 2000 is a sequel to the 1981 animated cult film Heavy Metal based on the fantasy magazine Heavy Metal. ... MDFMK was formed by two members of KMFDM, Sascha Konietzko and Tim Skold, following a brief break-up of KMFDM. Lucia Cifarelli of Drill rounded out the trio. ... KMFDM is an industrial rock band and the brainchild of founding member Sascha Konietzko. ...


In 2001, 3D Realms began development on a new version of the title.[7] This time, with the advantage of the necessary portal technology already being a stable and functional component of all modern game engines, 3D Realms was able to license the necessary technology instead of having to develop it. 3D Realms chose the id Tech 4 game engine from id Software, and Rune developer Human Head Studios was commissioned to develop the game using the previous designs as a base. id Tech 4, formerly known as the Doom 3 engine, is a computer game engine developed by id Software and first used in the PC game Doom 3. ... id Software (IPA: officially, though originally ) is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. ... Rune is a computer game, made by Human Head Studios. ... Human Head Studios is a computer game development company located in Madison, WI. Started as a break away company from the developer Raven Software. ...


Rumors of this new project leaked out to the public in 2002, through the website Evil Avatar, but were at that time neither confirmed nor denied. It wasn’t until 2005, when the cryptic clue "Keep your eyes open for the unveiling of our next game very soon. ;)"[8] appeared on the 3D Realms website that the previous rumors were confirmed in any way. This was followed by a CNN article by Chris Morris, claiming that Prey was not only in development, but that it would be shown at E3.[9] Evil Avatar is a video game news internet forum. ...


Soon afterwards, the official Prey teaser site was launched, confirming the game's existence, and hinting that more would be revealed in the June issue of PC Gamer, which indeed featured a seven page article on Prey. It has been suggested that this article or section be merged into Trailer (film). ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ...


On April 26, 2005 Prey was officially announced in a press release by 2K Games: is the 116th day of the year (117th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... For information on Wikipedia press releases, see Wikipedia:Press releases. ... 2K Games is a video game publishing subsidiary of Take-Two Interactive. ...


"New York, NY – April 26, 2005 – 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and 3D Realms today announced Prey, a revolutionary first person shooter for PC and a next-generation console system in development at Human Head Studios, under the direct supervision of 3D Realms."[10]


The press release later went on to say that:


"Prey will be exclusively showcased at this year’s E3 Expo by ATI in a movie theater-style exhibition. For the world exclusive first details on the game, look for PC Gamer’s June issue featuring Prey as its cover story, arriving on newsstands in early May. Prey is currently scheduled for a 2006 release."


On April 28, 2006, a July 10, 2006 release date was announced (although 3D Realms claims that is not the formal release date since it did not come from them or Human Head). On May 19, 2006, 3D Realms announced that a demo of Prey would be released on June 22, 2006 — the PC demo was released on this date, but the Xbox 360 demo was delayed until June 30, 2006. On June 28, 2006 it was announced that Prey had officially gone gold.[11] is the 118th day of the year (119th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 191st day of the year (192nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 139th day of the year (140th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 173rd day of the year (174th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 181st day of the year (182nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 179th day of the year (180th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


A playable single and multiplayer demo of the game was released on June 22, 2006 for Microsoft Windows, and a downloadable Xbox 360 demo was released on the Xbox Live Marketplace on June 30, 2006. The game went gold on June 28, 2006,[12] and was released in North America on July 11, 2006 and on July 14, 2006 in Europe. is the 173rd day of the year (174th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Windows redirects here. ... Xbox Live Marketplace Logo The Xbox Live Marketplace (XBLM) is a virtual market designed for Microsofts Xbox 360 console that allows Xbox Live members to download purchased or promotional content. ... is the 181st day of the year (182nd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Software development stages In computer programming, development stage terminology expresses how the development of a piece of software has progressed and how much further development it may require. ... is the 179th day of the year (180th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 192nd day of the year (193rd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 195th day of the year (196th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


On November 29, 2006 Aspyr Media announced a Mac port, which was shipped on January 15, 2007.[13] [14] is the 333rd day of the year (334th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Aspyrs old logo. ... is the 15th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...


On November 30, 2006, Prey was released on Steam for $49.95 USD. Previous purchasers of both the retail or downloadable version are able to activate a copy using their existing CD key. Soon after, the price was lowered to $19.95 USD in North America and South America. All other countries retain the same price. is the 334th day of the year (335th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. ...


On March 29 and March 30, 2008, Prey had a weekend deal for 75% off, lowering the price to $4.95 USD, before returning to the original price. is the 88th day of the year (89th in leap years) in the Gregorian calendar. ... is the 89th day of the year (90th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...


A sequel, Prey 2, is scheduled to be released sometime in 2008. Prey 2 is the upcoming sequel to the video game Prey. ...


Technology

The June 2005 issue of PC Gamer revealed that the game uses a heavily modified version of id Tech 4 capable of rendering "huge cavernous spaces as well as more traditional passages". The game also supports the dynamic portals that were seen in the 1997/1998 video clips, which are used by friends and foes alike. PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ... id Tech 4, formerly known as the Doom 3 engine, is a computer game engine developed by id Software and first used in the PC game Doom 3. ... In computer-generated imagery and real-time 3D computer graphics, portal rendering is an algorithm for visibility determination. ...


The game also has the ability to change gravity in many parts of the game, via small items that need to be shot to become active, which is used to solve many puzzles throughout the game. Also, various landscapes in the game (large rocks, for example) have their own gravity that overrides the normal gravity in the game.


Two vehicles make an appearance; one is a flying vehicle used frequently for travel and attacking (as well as puzzle solving), and one is only used for a short period near the end of the game.


The bar that the game begins in is very interactive, utilizing usable restroom facilities, a TV with various channels, a fully playable Pac-Man-style game called Rune Man (referring to a previous game by Human Head entitled Rune), several video casino machines (including blackjack, draw poker, and a slot machine), and a jukebox that plays a small selection of licensed songs (see Jukebox). Rune is a computer game, made by Human Head Studios. ... This article is about the gambling game. ... Draw poker is any poker variant in which each player is dealt a complete hand before the first betting round, and then develops the hand for later rounds by replacing cards. ... Slot machines in the Trump Taj Mahal A slot machine (American English), fruit machine (British English), or poker machine (Australian English) is a certain type of casino game. ...


Prey was the only major title to utilize the new Triton distribution system, which went out of business mere months after the launch of Prey. Following the demise of Triton, Prey moved to distribution via Steam. Triton is a digital delivery and digital rights management service created by Digital Streams Interactive, Inc. ... Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. ...


Limited Collector's Edition

Prey also shipped in a Limited Collector's Edition for both PC and Xbox 360. The official retail price is US$60 for PC and US$70 for X360. The following comes in the package:

  • An embossed collector's tin
  • An upgrade to one DVD-ROM (as opposed to three CD-ROMs)
  • Two pewter figurines (Hunter and Tommy)
  • The Art of Prey booklet
  • A free soundtrack download from DirectSong

Pewter plate Pewter is a metal alloy, traditionally between 85 and 99 percent tin, with the remainder consisting of 1-15 percent copper, acting as a hardener, with the addition of lead for the lower grades of pewter, which have a bluish tint. ...

Soundtrack

The soundtrack was composed by award-winning composer Jeremy Soule and his brother, Julian Soule. The Prey soundtrack was released in two volumes (nearly 2 hours of the game's 3-hour score). The end credits feature the song "Take Me Home" by After Midnight Project. Jeremy Soule is an award-winning American composer prominent in game music scores. ...


In the roadhouse in "Last Call," the first level, there is a jukebox mounted to the wall in the main bar room, which allows the player to choose from a small selection of licensed songs, and play them until the invasion occurs. The full selection of songs is, in the order they are arranged: A Zodiac jukebox A jukebox is a partially automated music-playing device, usually a coin-operated machine, that can play specially selected songs from self-contained media. ...

In addition, radio host Art Bell lends his voice to several fictional segments of his paranormal-themed radio show, Coast to Coast AM, that play from radios throughout the game. In the segments, he talks with many callers about the various alien phenomena that occur in the game. Edgar Winter (born December 28, 1946 in Beaumont, Texas) is an American musician who had significant success in the 1970s and 1980s. ... Barracuda is a song written and recorded by the rock band Heart. ... For other uses, see Heart (disambiguation). ... Youve Got Another Thing Coming was a single released by the Heavy Metal band Judas Priest in August 1982. ... For other uses, see Judas priest (curse). ... For other uses, see Catscratch and Cat Scratch Fever. ... Theodore Ted Nugent (born December 13, 1948) (a. ... This article or section does not cite its references or sources. ... Greatest Hits, the 1993 debut album from Sheep on Drugs Sheep on Drugs was a left-field UK group formed by charismatic English loons Duncan X (vocals) and Lee Fraser (guitar / keys). ... Halifax is a five-piece rock band from Thousand Oaks, California. ... Loess field in Germany Surface-water-gley developed in glacial till, Northern Ireland For other uses, see Soil (disambiguation). ... Clutch is a musical group from Germantown, Maryland in the United States. ... MxPx is a Punk band that formed in 1992 in Bremerton, Washington, United States as teenagers. ... (Dont Fear) The Reaper is a song by the hard rock band Blue Öyster Cult from their 1976 album, Agents of Fortune. ... Blue Öyster Cult is an American rock band formed in New York in 1967 and still active in 2008. ... Arthur Art W. Bell, III (born June 17, 1945) is an American broadcaster and author, known primarily as the founder and longtime host of the paranormal-themed radio program Coast to Coast AM. He also created and formerly hosted its companion show, Dreamland. ... Paranormal is an umbrella term used to describe a wide variety of reported anomalous phenomena. ... Coast to Coast AM is a late-night syndicated radio talk show in the United States which deals with a variety of topics, but most frequently ones that relate either to the paranormal, or to alleged conspiracies. ...


Reception

  • Metascore: 83 [1]
  • TotalGamerZone Review Score: 80/100
  • IGN Review Score: 9.0/10
  • Gamespot Review Score: 7.5/10
  • X-Play Review Score: 4/5
  • VGRC.net Review Score: 8.75/10

In October 2006, 3D Realms CEO Scott Miller announced that the game is a commercial success on both PC and Xbox 360 with combined 1 million copies sold worldwide to date.[16] Metacritic is an Internet website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ...


Sequel

It was recently reported that 3D Realms' Scott Miller confirmed that a sequel named Prey 2 is already in development for the Xbox 360 and PC.[17] [18][19] 3D Realms is the name of a computer game publisher and developer based in Garland, Texas. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ...


References

  1. ^ Prey News Archives:June 1998. Lon Matero. Retrieved on 2007-01-09.
  2. ^ torquemada (Mar 25 1999). Portal Engines. comp.graphics.algorithms. Google Groups. Retrieved on 2006-06-23.
  3. ^ 3D Realms Press Release (November 20, 1998).
  4. ^ 3D Realms News Story (April 29, 1999).
  5. ^ Official position about Prey in 2000 (August 02, 2000).
  6. ^ MK Magazine Interviews: KMFDM. MK-Magazine. Retrieved on 2007-01-09.
  7. ^ Hietalahti, Juuso (June 13th, 2006). Interview with 3DRealms CEO Scott Miller - Prey Game & Production Insight Posted in Interviews. GameProducer.Net. Retrieved on 2006-06-23.
  8. ^ Shadow Warrior Source Code Released. 3D Realms News (April 01, 2005). Retrieved on 2006-06-23.
  9. ^ Morris, Chris. "Sneak peek: New Xbox, New Lara Croft", CNNMoney.com, April 6, 2005. Retrieved on 2006-06-23. 
  10. ^ "2K GAMES AND 3D REALMS ANNOUNCE PREY", Shack News, April 26, 2005. Retrieved on 2006-06-23. 
  11. ^ Prey goes gold. GameSpot. Retrieved on 2006-07-29.
  12. ^ 2K Announces Prey has Gone Gold. GameZone. Retrieved on 2006-07-29.
  13. ^ Aspyr Media, Inc. (2006-11-29). "Prey coming to Mac". Press release. Retrieved on 2006-11-29.
  14. ^ Aspyr Media, Inc. (2007-01-15). "ASPYR MEDIA, INC. SHIPS PREY FOR POWERPC- AND INTEL-BASED MACINTOSH". Press release. Retrieved on 2007-11-13.
  15. ^ Prey Goes For The Gut With In-Game Music. IGN. Retrieved on 2006-08-02.
  16. ^ videogamesblogger.com
  17. ^ PREY 2 Already in Development
  18. ^ 3D Realms confirms Prey 2
  19. ^ Prey 2 Confirmed

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