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Encyclopedia > Operand

In mathematics, an operand is one of the inputs (arguments) of an operator. For instance, in Euclid, detail from The School of Athens by Raphael. ... In mathematics, an operator is a function that performs some sort of operation on a number, variable, or function. ...

3 + 6 = 9

'+' is the operator and '3' and '6' are the operands.


The number of operands of an operator is called its arity. Based on arity, operators are classified as unary, binary, ternary etc. In mathematics and computer programming the arity of a function or an operator is the number of arguments or operands it takes (arity is sometimes referred to as valency, although that actually refers to another meaning of valency in mathematics). ... In mathematics, a unary operation is an operation with only one operand. ... In mathematics, a binary operation, or binary operator, is a calculation involving two input quantities and one kind of a specific operation. ... In mathematics, a ternary operation is any operation of arity three, that is, that takes three arguments. ...


In computer programming languages, the definitions of operator and operand are almost the same as in mathematics. Computer code (HTML with JavaScript) in a tool that uses syntax highlighting (colors) to help the developer see the purpose of each piece of code. ... Programming languages generally have a set of operators that are similar to operators in mathematics: they are somehow special functions. ...


Additionally, in assembly language, an operand is a value (an argument) on which the instruction, named by mnemonic, operates. The operand may be a processor register, a memory address, a literal constant, or a label. A simple example (in the PC architecture) is Assembly language commonly called assembly or asm, is a human-readable notation for the machine language that a specific computer architecture uses. ... In computer science, an instruction typically refers to a single operation of a processor within a computer architecture. ... This article or section does not cite its references or sources. ... In computer architecture, a processor register is a small amount of very fast computer memory used to speed the execution of computer programs by providing quick access to commonly used values—typically, the values being in the midst of a calculation at a given point in time. ... In computer science, a memory address is a unique identifier for a memory location at which a CPU or other device can store a piece of data for later retrieval. ... x86 or 80x86 is the generic name of a microprocessor architecture first developed and manufactured by Intel. ...

MOV   DS, AX

where the value in register operand 'AX' is to be moved into register 'DS'. Depending on the instruction, there may be zero, one, two, or more operands. An instruction set, or instruction set architecture (ISA), describes the aspects of a computer architecture visible to a programmer, including the native datatypes, instructions, registers, addressing modes, memory architecture, interrupt and exception handling, and external I/O (if any). ...


  Results from FactBites:
 
Operand - Wikipedia, the free encyclopedia (169 words)
In mathematics, an operand is one of the inputs (arguments) of an operator.
The number of operands of an operator is called its arity.
The operand may be a processor register, a memory address, a literal constant, or a label.
Floating point architecture with tagged operands - Patent 5995991 (4830 words)
A special operand generator circuit 22 is provided at the output of the arithmetic section 14 for determining whether or not the result of the arithmetic operation performed in the arithmetic section 14 is a special operand value, and which operand value the result equals.
Likewise, if the first operand is to be subtracted from the second operand and the second operand is the zero valued special operand, the result must have a magnitude and exponent that equal the magnitude and exponent of the first operand and a sign of opposite polarity as the second operand.
For instance, two ordinary operands are added (subtracted) by normalizing the operand with the smaller exponent relative to the operand with the larger exponent, adding (subtracting) the magnitudes of the two operands, e.g., using a carry look-ahead or carry save adder, and then normalizing the result.
  More results at FactBites »

 
 

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