Olympic Gold is the official video game of the XXV Olympic Summer Games, hosted by Barcelona, Spain in 1992. Developed internally by US Gold, the game was the first to have an official license from the IOC; it also was sponsored by Coca-Cola, and the game featured both the company logo on a zeppelin above the scoreboard, but also the company jingle.
The game uses button mashing as the main part of gameplay, but in three events it isn't used (archery, diving) or is slow-paced (swimming). Graphically, it did not made full use of MD/Genesis' full capabilities, and looked only a bit more colorful than the 8-bit counterpart, but still manages to be marginally better than Olympic Summer Games, released four years later.
Each computer athlete has his own name (fake) and nationality (choosing from UK, France, Germany, Italy, Spain, USA, Japan and the Unified Team, everyone with it's own anthem snippet) and actual strenghts and weaknesses: J. Balen, for instance, is a frequent 100m and 110m hurdles record breaker but only an average hammer thrower. Also, each computer controlled player seems better in a particular event depending on his country: germans usually take the top spots in archery, italians on swimming, russians on pole vault, americans on sprinting and so on.
Archery was taken from The Games: Summer Edition
The game allows the player to practice, play mini-olympics (where some events can be turned off) or full olympics. There are three difficulty levels (club, national and olympic) with noticiable differences from each other: computer controlled athletes are actually capable of breaking world and olympic records at the higher levels, while achieving only mediocre results on lower levels.
Scoring in the Olympic modes follow the results table by position, the gold medal giving 24 points, and then reducing one point for each competitor behind until the 12th and last receives 13 points.
The game is easy for experienced players, except for the sprinting and hurdles events and the hammer, as the computer is able to break records quite easially in Olympic, and they also rely on a fair share or luck and random.
Diving, unlike more recent titles where the player simply has to "click-a-long" a predifined sequence of buttons actually gives the player to control their own jumps. This means that one could indicate a jump and make one completely different, resulting in 0.0 notes. However, with practice it's perfectly possible to reach marks above 9.0 even for jumps rated 3.5. The same happens with pole vault, as an experienced player is able to clear 6.35 m easially.