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Encyclopedia > Nintendo GameCube
Nintendo GameCube
Nintendo GameCube
Manufacturer Nintendo
Type Video game console
Generation Sixth generation era
First available JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
CPU PowerPC Gekko, 485 MHz
GPU ATI Technologies, 162 MHz
Media Nintendo GameCube Game Disc
System storage Nintendo GameCube Memory Card
Connectivity Broadband Adapter or Modem Adapter
Units sold Worldwide: 21.74 million (as of March 31, 2008)
Japan: 4.04 million
Americas: 12.94 million
Other: 4.77 million[1]
Best-selling game Super Smash Bros. Melee, 7.09 million (as of March 10, 2008)[2]
Backward
compatibility
Game Boy, Game Boy Color, Game Boy Advance (Game Boy Player add-on required)
Predecessor Nintendo 64
Successor Wii

The Nintendo GameCube (ニンテンドーゲームキューブ Nintendō Gēmukyūbu?), often abbreviated as GCN, is Nintendo's fourth home video game console and is part of the sixth generation era. The hardware system is the most compact, and second-least expensive after Sega's Dreamcast, of the sixth generation era consoles. It is the successor to the Nintendo 64 and the predecessor of the Wii. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. As of March 31, 2008, the GameCube has sold 21.74 million units worldwide.[1] Image File history File links Download high resolution version (1459x1434, 89 KB) This image was copied from wikipedia:fr. ... A console manufacturer is a company that manufactures and distributes video game consoles. ... For the video game system, see Nintendo Entertainment System. ... Game console redirects here. ... Video games were introduced as a commercial entertainment medium in 1971, becoming the basis for an important entertainment industry in the late 1970s/early 1980s in the United States, Japan, and Europe. ... The sixth-generation era (sometimes referred to as the 128-bit era; see Number of bits below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... This article is about the country in East Asia. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... This article is about the year. ... North American redirects here. ... is the 322nd day of the year (323rd in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 123rd day of the year (124th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... Australasia Australasia is a term variably used to describe a region of Oceania: Australia, New Zealand, and neighbouring islands in the Pacific Ocean. ... is the 137th day of the year (138th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... CPU redirects here. ... PowerPC is a RISC microprocessor architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM. Originally intended for personal computers, PowerPC CPUs have since become popular embedded and high-performance processors as well. ... This article is about the SI unit of frequency. ... GPU redirects here. ... ATI Technologies Inc. ... The Nintendo GameCube Game Disc is the medium for the Nintendo GameCube, created by Matsushita, and later extended for use of the Wii. ... The Nintendo GameCube Broadband Adapter (commonly known as the GameCube BBA) is a broadband modem for the Nintendo GameCube console. ... The Nintendo GameCube Modem Adapter is a dial-up modem for Nintendos GameCube console. ... This is a list of video game consoles and handheld game consoles that have sold or shipped at least one million units. ... is the 90th day of the year (91st in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... World map showing the Americas CIA political map of the Americas in an equal-area projection The Americas are the lands of the Western hemisphere or New World, consisting of the continents of North America and South America with their associated islands and regions. ... This is a list of video games that have sold one million copies or more, including the top ten best-selling franchises. ... Super Smash Bros. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... In technology, especially computing (irrespective of platform), a product is said to be backward compatible (or upward compatible) when it is able to take the place of an older product, by interoperating with other products that were designed for the older product. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ... “GBA” redirects here. ... The Game Boy Player is a device made by Nintendo for the Nintendo GameCube which enables Game Boy (although Super Game Boy enhancements are ignored), Game Boy Color, or Game Boy Advance cartridges to be played on a television. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... For the video game system, see Nintendo Entertainment System. ... Game console redirects here. ... The sixth-generation era (sometimes referred to as the 128-bit era; see Number of bits below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... This article is about the video game company. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark, and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... is the 257th day of the year (258th in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 322nd day of the year (323rd in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 123rd day of the year (124th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 137th day of the year (138th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 90th day of the year (91st in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ...

Contents

Marketing

Nintendo has used several advertising strategies and techniques for the GameCube. The earliest commercials displayed a rotating cube video, which would morph into the GameCube logo. A female voice whispered "GameCube." This was usually after the normal commercial for a GameCube game.[3]


Subsequent ad campaigns had Nintendo advertising with a "Who Are You" tangent to market the wide range of games Nintendo offers. The idea behind the "Who Are You?" campaign is that "you are what you play"; the kind of game a gamer enjoys playing suggests a dominant trait in that gamer's personality. The "Who Are You" logo is similar to graffiti lettering. Most of the "Who Are You?" commercials advertised games developed or published by Nintendo, but some developers paid Nintendo to promote their games, using Nintendo's marketing and advertising resources. For other uses, see Graffiti (disambiguation). ... This is a list of computer and video games published by Nintendo. ...


Hardware

Like its predecessor, the Nintendo 64, the Nintendo Gamecube was available in a variety of colours. The two most common colours, made available during the system's launch, were Indigo (the "default" colour) and Jet Black. Later, Nintendo released Gamecubes with a Platinum colour scheme which were marketed as limited edition. Gamecubes that were coloured orange (and which were nicknamed as being "Spice" coloured) were also manufactured, but these were primarily available only in Japan. The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ...


The GameCube's model numbers, DOL-001 and 101, are a reference to its Dolphin codename.[4] The official accessories and peripherals have model numbers beginning with DOL as well. Also, other types of Nintendo hardware before and after the GameCube has its developer's codename as a model number. Another Dolphin reference, "Flipper" is the name of the GPU for the GameCube.[5] Panasonic made a licensed version of the GameCube with DVD playback, called the Panasonic Q. The Panasonic Q multimedia console was a Nintendo GameCube with the ability to play DVDs, audio CDs, MP3 and CDs as well as several other features. ...


Benchmarks provided by third-party testing facilities indicate that these specifications, especially those relating to performance, may be conservative. One of Nintendo's primary objectives in designing the GameCube hardware was to overcome the perceived limitations and difficulties of programming for the Nintendo 64 architecture; thus creating an affordable, well-balanced, developer-friendly console that still performs competitively against its rivals.[6]. The development hardware kit was called the Gamecube NR Reader. Model numbers for these units begin with DOT. These units allow developers to debug beta versions of games and hardware. These units were sold to developers by Nintendo at a premium price and many developers modified regular game cubes for game beta testing because of this. The NR reader will not play regular gamecube games but only special NR discs burned by a Nintendo NR writer. The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ...


Technical specifications

The Nintendo GameCube Game Disc is the medium for the Nintendo GameCube, created by Matsushita. Chosen to prevent unauthorized copying and to avoid licensing fees to the DVD Consortium, it is Nintendo's first non-cartridge storage method for systems released in North America and Europe (the Famicom Disk System and Nintendo 64DD were only released in Japan). Some games which contain large amounts of voice acting or pre-rendered video (for example, Tales of Symphonia) have been released on two discs; however, only twenty five titles have been released on two discs, and no games require three or more discs. A data storage device is a device for recording (storing) information (data). ... Matsushita Electric Industrial Co. ... Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ... Legend of Zelda Famicom Disk The Family Computer Disk System , FDS) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ... The Nintendo 64DD (DD being short for Disk Drive) is an expansion system for the Nintendo 64. ... Screenshot of an FMV from Final Fantasy VIII using Bink Video. ... Tales of Symphonia ) is a video game first released for the Nintendo GameCube and later for the PlayStation 2. ... This is a list of games with two discs for the Nintendo GameCube video game system, organized alphabetically by North American release name (when available). ...


The MultiAV port was identical to and compatible with the one used in Nintendo's earlier SNES, and N64 systems. The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ...


Nintendo found that the digital AV port was used by less than one percent of users, causing the port to be removed from systems manufactured after May 2004.[7] This was made noticeable on the "Pearl White" Mario Strikers pak in Europe released in October 2005 also on GameCube paks still in production at this time namely the Mario Kart Pak.

Central processing unit:

Main article: Gekko (microprocessor)
  • 485 MHz IBM "Gekko" PowerPC CPU.
  • PowerPC 750CXe based core.[8]
  • 180 nm IBM copper-wire process. 43 mm² die. 4.9 W dissipation.[8]
  • Roughly 50 new vector instructions.[8]
  • 32-bit ALU. 64-bit FPU, usable as 2x32-bit SIMD[8]
    • FPU:1.9Gflops
  • 64-bit enhanced PowerPC 60x front side bus to GPU/chipset. 162 MHz clock. 1.3 GB/s peak bandwidth.[8]
  • 64 KiB L1 cache (32 KiB I/32 KiB D). 8-way associative. 256 KiB on-die L2 cache. 2-way associative.[8]
  • 1125 DMIPS (dhrystone 2.1)

System memory: This article is about the SI unit of frequency. ... For other uses, see IBM (disambiguation) and Big Blue. ... PowerPC is a RISC microprocessor architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM. Originally intended for personal computers, PowerPC CPUs have since become popular embedded and high-performance processors as well. ... CPU redirects here. ... 300 MHz Motorola PowerPC 750 processor with off-die L2 cache on the CPU module of a PowerMac G3. ... A nanometre (American spelling: nanometer, symbol nm) (Greek: νάνος, nanos, dwarf; μετρώ, metrό, count) is a unit of length in the metric system, equal to one billionth of a metre (or one millionth of a millimetre), which is the current SI base unit of length. ... For other uses, see Watt (disambiguation). ... A typical schematic symbol for an ALU: A & B are operands; R is the output; F is the input from the Control Unit; D is an output status In computing, an arithmetic logic unit (ALU) is a digital circuit that performs arithmetic and logical operations. ... A floating point unit (FPU) is a part of a computer system specially designed to carry out operations on floating point numbers. ... -1... A typical north/southbridge layout In personal computers, the Front Side Bus (FSB) is the data transfer bus that carries information between the CPU and the northbridge of the Motherboard. ... According to the International Electrotechnical Commission a kibibyte (a contraction of kilo binary byte) is a unit of information or computer storage. ... Diagram of a CPU memory cache A CPU cache is a cache used by the central processing unit of a computer to reduce the average time to access memory. ... Diagram of a CPU memory cache A CPU cache is a cache used by the central processing unit of a computer to reduce the average time to access memory. ...

  • 43 MB total non-unified RAM
  • 24 MB MoSys 1T-SRAM (codenamed "Splash") main system RAM. 324 MHz, 64-bit bus. 2.7 GB/s bandwidth.[8]
  • 3 MB embedded 1T-SRAM within "Flipper"". [9]
    • Split into 1 MB texture buffer and 2 MB frame buffer.[9]
    • 10.4 GB/s texture bandwidth (peak). 7.6 GB/s framebuffer bandwidth (peak). ~6.2 ns latency.[8]
  • 16 MB DRAM used as buffer for DVD drive and audio. 81 MHz, 8-bit bus. 81 MB/s bandwidth.[8]

Connectivity: MB, Mb, mB or mb may mean: Mb (digraph) Megabit (1,000,000 bits) or mebibit (220 = 1,048,576 bits); the preferred symbols are Mb and Mibit, respectively¹ Megabyte (1,000,000 bytes) or mebibyte (220 = 1,048,576 bytes); the preferred symbols are MB and MiB, respectively¹ MB... Monolithic System Technology, Inc. ... 1T-SRAM is MoSyss implementation of embedded-DRAM on a conventional digital-logic (standard-cell) ASIC process. ... The framebuffer is a part of RAM in a computer allocated to hold the graphics information for one frame or picture. ... Dram can mean several things: Dram (unit), an imperial unit of volume Dram, an imperial unit of weight or mass, see avoirdupois and apothecaries system Ottoman dram, a unit of weight, see dirhem Armenian dram, a monetary unit DRAM, a type of RAM Category: ...

  • 4 controller ports, 2 memory card slots
  • MultiAV analog audiovisual port: interlaced YPbPr (composite, Y/C) and RGB video, stereophonic analog audio.
  • Digital audiovisual port: digital interlaced or progressive scan YCBCR video, stereophonic I²S sound.
  • Resolutions: 480i, 576i, 480p
  • High-speed Serial Ports: 2
  • High-speed Parallel Ports: 1
  • Power supply output: DC12 volts x 3.25 amperes
  • Physical Measurements: 110 mm (H) × 150 mm (W) × 161 mm (D); [4.3"(H) × 5.9"(W) × 6.3"(D)]
IBM PowerPC "Gekko" processor
IBM PowerPC "Gekko" processor

Graphics processing unit: YPbPr (also referred to as YPrPb, PrPbY, and PbPrY) is a color space used in video electronics. ... Composite video, also called CVBS (Composite Video Blanking and Sync), is the format of an analog television (picture only) signal before it is combined with a sound signal and modulated onto an RF carrier. ... S-Video (also known as Y/C) is a baseband analog video format offering a higher quality signal than composite video, but a lower quality than RGB and component video. ... RGB redirects here. ... A colour image and the Y, Cb and Cr elements of it. ... I2S, or Inter-IC Sound, is an electrical serial bus interface standard used for connecting digital audio devices together. ... 480i is the shorthand name for a video mode. ... 576i is the shorthand name for a video mode. ... 480p is the shorthand name for a video mode. ... A male DE-9 connector used for a serial port on a PC style computer. ... This article is about the Centronics style port. ... A wall wart style variable DC power supply with its cover removed. ... Image File history File links Size of this preview: 675 × 600 pixelsFull resolution (880 × 782 pixel, file size: 296 KB, MIME type: image/jpeg) File historyClick on a date/time to view the file as it appeared at that time. ... Image File history File links Size of this preview: 675 × 600 pixelsFull resolution (880 × 782 pixel, file size: 296 KB, MIME type: image/jpeg) File historyClick on a date/time to view the file as it appeared at that time. ...

Storage media: Integrated circuit of Atmel Diopsis 740 System on Chip showing memory blocks, logic and input/output pads around the periphery Microchips (EPROM memory) with a transparent window, showing the integrated circuit inside. ... NEC Corporation (Jp. ... ArtX was a company formed in 1997 by a group of engineers from Silicon Graphics, Inc. ... A pixel pipeline is a video card part that transfers pixel information. ... Texture mapping units are also known as graphical pipelines is a small stage in a video card that preforms a small task quickly. ... Transform and Lighting is a computing term used in computer graphics, generally used in the context of hardware acceleration (Hardware T&L). Transform refers to the task of converting coordinates in space, which in this case involves moving 3D objects in a virtual world and converting 3D coordinates to a... Look up polygon in Wiktionary, the free dictionary. ... A pixel (a contraction of picture element) is one of the many tiny dots that make up the representation of a picture in a computers memory. ... ... S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related image compression algorithms originally developed by S3 Graphics, Ltd. ... Modern graphics_cards usually support some method of FSAA or Full Scene Anti-Aliasing to help avoid aliasing and jaggies on full screen images. ... A zoomed small portion of a bitmap of a cat, using nearest neighbor filtering (left) and bicubic filtering (right). ... Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps. ... An illustration of texture filtering methods showing trilinear MIP map texture on the left and enhanced with anisotropic texture filtering on the right. ... In computer graphics, texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture). ... A sphere without bump mapping. ... An example of reflection mapping. ... Z-buffer data In computer graphics, z-buffering is the management of image depth coordinates in three-dimensional (3-D) graphics, usually done in hardware, sometimes in software. ... RGB redirects here. ... RGBA stands for Red Green Blue Alpha. ... Color depth is a computer graphics term describing the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer. ... Colour Banding Illustrated Colour banding is a problem of inaccurate colour presentation in computer graphics. ... Interlace is a technique of improving the picture quality of a video signal without consuming any extra bandwidth. ... Progressive scan Progressive or noninterlaced scanning is any method for displaying, storing or transmitting moving images in which the lines of each frame are drawn in sequence. ... Read-only memory (usually known by its acronym, ROM) is a class of storage media used in computers and other electronic devices. ... PCM redirects here. ... Dolby Pro Logic is a surround sound processing technology designed to decode soundtracks encoded with Dolby Surround. ...

For more details on this topic, see Nintendo optical discs.

Nintendo optical discs refer to the optical disc format used to distribute video games released by Nintendo. ... Matsushita Electric Industrial Co. ... Constant Angular Velocity (CAV) refers to how information is written to or read from a rotating data disk. ... DVD (also known as Digital Versatile Disc or Digital Video Disc - see Etymology) is a popular optical disc storage media format. ... In telecommunication, the term access time has the following meanings: In a telecommunication system, the elapsed time between the start of an access attempt and successful access. ... Four major types of memory cards (from left to right: CompactFlash, Memory Stick, Secure Digital, and xD. A memory card or flash memory card is a solid-state electronic flash memory data storage device used with digital cameras, handheld and Mobile computers, telephones, music players, video game consoles, and other...

Controller

Black Nintendo Gamecube Controller
Black Nintendo Gamecube Controller

The standard GameCube controller has a wing grip design, and is designed to fit well in the player's hands. It includes a total of eight buttons, two analog sticks, and a D-pad. The primary analog stick is on the left, with the D-pad below it. On the right are four buttons; a large green "A" button in the center, a smaller red "B" button to the left, an "X" button to the right and a "Y" button to the top. Below those, there is a yellow "C" stick, which often serves different functions, from controlling the camera, to one similar to that of the right analog stick on a PlayStation 2 DualShock 2 controller. The Start/Pause button is in the middle of the controller. A game controller is an input device used to control a video game. ... An analog stick from the Nintendo GameCube game controller An analog stick, sometimes called thumbstick, often mistakenly referred to as a joystick, is an input device for a controller (often a game controller) that is used for two-dimensional input. ... The title given to this article is incorrect due to technical limitations. ... PS2 redirects here. ... Playstation 3s SixAxis DualShock wireless controller The DualShock (officially DUALSHOCK and occasionally referred to as Dual Shock) is a line of vibration-feedback gamepads by Sony for the PlayStation, PlayStation 2, and PlayStation 3[1] video game consoles. ...


On the top of the controller there are two analog shoulder buttons marked "L" and "R", as well as one digital one marked "Z". The "L" and "R" shoulder buttons have both digital and analog capabilities. In analog mode, the shoulder buttons have an additional "click" when fully depressed. In digital mode, it will register it as digital only when fully depressed. This difference, in effect, serves as two additional buttons on the controller without the need to actually add physical buttons. This works by means of a dual-sensor system inside the controller, a slider piece, which is moved by pressing down on the shoulder button and a separate button press pad at the base.


The GameCube controller comes in four major colours: "Jet Black", "Indigo", "Platinum "(silver), and "Orange Spice", all of which matching available colours of GameCube consoles. They were later sold in Red, Pink, and all of the colors above but with a clear bottom. In April 2008, Nintendo released a white controller exclusively in Japan, possibly as a result of owners of the Wii game Super Smash Bros. Brawl preferring the controller as the primary method of control.[11] There was also a pink coloured controller released for a short time. A wireless controller was later released. Called the WaveBird, it works on radio frequency and as such is battery powered. The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... Super Smash Bros. ... WaveBird controller The WaveBird Wireless Controller is an RF-based wireless controller manufactured by Nintendo for the GameCube video game console. ...


The GameCube controller in both its original wired version and the wireless WaveBird version is compatible with the Wii. Virtual Console games and certain Wii games like Super Smash Bros. Brawl, Mario Kart Wii and Sonic Riders: Zero Gravity can also be played with a GameCube controller. This article is about Nintendos emulation feature and download service. ... Mario Kart Wii ) is a kart racing video game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. ...


Technical issues

Some earlier and later revisions of the GameCube consoles developed disc read problems with the optical pickup becoming thermally sensitive over time, causing read errors when the console reached normal operating temperature. Failures of this sort require replacement of the optical pickup. Affected consoles have sometimes been serviced free of charge by Nintendo even after the expiration of the warranty period.[12]


Software library

See also: List of Nintendo GameCube games, Chronology of GameCube games, and Player's Choice

This is a list of all 648 games released for the Nintendo GameCube video game system, organized alphabetically by their localized English titles or, when Japan-exclusive, their romaji translations. ... The NTSC Players Choice release of the GameCube title Star Fox Adventures. ...

Launch titles

The GameCube launched in North America with the following twelve games:

Title Developer Publisher(s)
All-Star Baseball 2002 Acclaim Acclaim
Batman Vengeance Ubisoft Ubisoft
Crazy Taxi Hitmaker Sega
Dave Mirra Freestyle BMX 2 Z-Axis Acclaim
Disney's Tarzan Untamed Ubisoft Ubisoft
Luigi's Mansion Nintendo Nintendo
Madden NFL 2002 Tiburon EA Sports
NHL Hitz 20-02 EA Black Box Midway
Star Wars: Rogue Squadron II: Rogue Leader Factor 5 LucasArts
Super Monkey Ball Amusement Vision Sega
Tony Hawk's Pro Skater 3 Neversoft Activision
Wave Race: Blue Storm NST Nintendo

The Nintendo GameCube software library contains such traditional Nintendo series as Mario, The Legend of Zelda, and Metroid. All-Star Baseball is a baseball video game series developed and published by Acclaim Entertainment. ... This article does not cite any references or sources. ... Batman Vengeance is a video game in the Batman universe developed and published by Ubisoft. ... Ubisoft Entertainment (formerly Ubi Soft) is a computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. ... Crazy Taxi is a video game developed by Hitmaker and published by Sega. ... Hitmaker (originally AM3) is a former second-party developer for Sega Corporation. ... This article is about the video game company. ... This article needs to be cleaned up to conform to a higher standard of quality. ... Z-Axis Ltd. ... This article or section does not cite its references or sources. ... Luigis Mansion ) is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. ... For the video game system, see Nintendo Entertainment System. ... Madden NFL is an American football video game series developed by Electronic Arts Tiburon for EA Sports. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... current EA Sports logo EA Sports is a brand name used by Electronic Arts since 1993 to distribute games based on sports. ... This article is about the first game in the series. ... EA Canada is a video game developer located in Burnaby, British Columbia, close to Vancouver. ... Midway Games (NYSE: MWY) (formerly Midway Manufacturing) is an American video game publisher. ... Factor 5 is a software and video game developer that is best known for the Star Wars series Star Wars: Rogue Squadron. ... LucasArts is an American video game developer and publisher. ... Super Monkey Ball is an arcade platform game developed by Amusement Vision and distributed by Sega featuring a cast of humorous monkey characters (see below). ... Amusement Vision Amusement Vision, Ltd. ... Tony Hawks Pro Skater 3, often called THPS3, is a video game in the Tony Hawks series. ... Neversoft or Neversoft Entertainment is a video game developer, founded in 1994 by Joel Jewett, Mick West and Chris Ward. ... Activision headquarters in Santa Monica Activision, Inc. ... Wave Race: Blue Storm is a jet ski racing game released on November 18, 2001 for the Nintendo GameCube. ... Nintendo Software Technology Corporation (often just Nintendo Software Technology, or NST) is an American-based first-party developer for Japanese video game corporation Nintendo. ... Super Mario Sunshine ) is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. ... The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ... This article is about the game. ...


One of the defining aspects of the Nintendo GameCube is the rejuvenated relationship between Nintendo and its licensees. Unlike previous generations in which Nintendo was seen by some as bullying its third-party game developers, Nintendo openly sought game-development aid on the Nintendo GameCube.[citation needed] Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party's own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo's own game franchises. In both cases, Nintendo often took an active role in cooperating with the developer.[citation needed] This policy on Nintendo's part resulted in exclusive third-party games for the Nintendo GameCube, and the arrival of multi-format titles on the platform. Because of these efforts, GameCube owners tend to support first-party games more heavily than third party games, whereas the reverse is true for PlayStation 2 and Xbox owners,[citation needed] as fewer first-party titles exist on those platforms.


Market share

Despite Nintendo's efforts, the GameCube failed to reclaim the market share lost by its predecessor, the Nintendo 64. It was in third place compared to its competitors, Sony's PlayStation 2 and Microsoft's Xbox (the latter was discontinued in 2006). The console's "family-friendly" appeal and lack of third-party support skewed the GameCube toward a younger market (see chart), which represents a minority of the gaming population. Some third-party games popular with teenagers or adults, such as first-person shooters and the controversial Grand Theft Auto series, skipped a GameCube port in favor of the PlayStation 2 and Xbox. The GameCube does, however, have over forty M (for Mature) rated games, a considerably larger amount than Nintendo's previous consoles.[citation needed] The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... Sony Corporation ) is a Japanese multinational corporation and one of the worlds largest media conglomerates with revenue of $66. ... PS2 redirects here. ... Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... For the Xboxs successor, see Xbox 360. ... This article is about video games. ... Grand Theft Auto redirects here. ...


Also, due to Nintendo's lack of support for the online capabilities of the GameCube, as opposed to Microsoft, Sega, and later Sony, who actively promoted online gaming by releasing first-party online titles and soliciting developers, multi-platform games with online functionality were released offline-only on the GameCube. Although online support was added in late 2002 and both Sony and Nintendo followed a similar decentralized online model (in contrast to the centralized Xbox Live), lower sales of the GameCube versions of games during its launch year precluded developers from including online support. The 1.5 gigabyte proprietary disc format may also have been a limiting factor since the Xbox and PS2 used the 8.5GB Dual-Layer DVD. However, the Nintendo disc still has sufficient room for most games, although a few games require two discs or tend to have less extra content than other versions, and video compression for some games is slightly more apparent. Xbox Live is a subscription-based online gaming service for Microsofts Xbox and Xbox 360 video game consoles. ...


The strong preference of GameCube owners for first-party titles also put the system at odds with independent third party developers. Cross-platform games—such as sports franchises released by Electronic Arts—sold far below their PlayStation 2 and Xbox counterparts, prompting developers to scale back or completely cease support for the GameCube. After several years of losing money from developing for Nintendo's system, Eidos Interactive announced in September 2003 that it would end support for the GameCube, canceling several titles that had been in development.[13] Since then, however, Eidos has resumed development[14] of GameCube titles, releasing hit games such as Lego Star Wars: The Video Game and Lara Croft Tomb Raider: Legend. Due to sagging sales, Nintendo was forced to cut GameCube production for a limited time in order to sell off surpluses.[citation needed] In October 2002, Nintendo issued a profit warning.[15] Sales rebounded slightly after a price drop to US$99 on September 24, 2003[16] and the release of the The Legend of Zelda: Collector's Edition bundle. A demo disc called the Nintendo GameCube Preview Disc was also released in a bundle in 2003.[citation needed] Since this period, GameCube sales continued to be steady, particularly in Japan[citation needed], but the GameCube was still in third place in worldwide sales during the sixth generation era. Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... PS2 redirects here. ... For the Xboxs successor, see Xbox 360. ... Eidos Interactive is a publisher of video and computer games with its parent company based in England. ... is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...


Some third-party companies, such as Ubisoft, THQ, Disney Interactive Studios, Humongous Entertainment, and EA Sports, continued to release GameCube games in 2007.[17][18][19][20] These titles include TMNT, Meet the Robinsons, Surf's Up, Ratatouille, and Madden NFL 08.[citation needed] Ubisoft Entertainment (formerly Ubi Soft) is a computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. ... THQ Inc. ... Disney Interactive Studios is the video game publishing division of The Walt Disney Company. ... Humongous is an American video game developer. ... current EA Sports logo EA Sports is a brand name used by Electronic Arts since 1993 to distribute games based on sports. ... It has been suggested that this article or section be merged into TMNT (game). ... Disneys Meet the Robinsons has three different video games that coincided with the films release. ... Surfs Up is the video game based on Sony Pictures Animation movie of the same name. ... For other uses, see Ratatouille (disambiguation). ... Madden NFL 08 is the 2008 edition of the American football video game series published by EA Sports and developed by EA Tiburon. ...


Online play

The GameCube was at one point online compatible by using a GameCube Modem Adapter or Broadband Adapter, though the only four games that had an online component were Homeland, Phantasy Star Online Episode I & II, Phantasy Star Online Episode I & II Plus, and Phantasy Star Online Episode III: C.A.R.D. Revolution. This online play was ended as of April 2007, but LAN gameplay is still available for the three titles that originally supported it: Mario Kart Double Dash!!, 1080° Avalanche and Kirby Air Ride. Homeland is an RPG for the GameCube by Chunsoft only released in Japan. ... Bold text Phantasy Star Online Episode I & II is a video game released for the Nintendo GameCube and Xbox. ... Phantasy Star Online Episode I & II Plus is a video game released for the Nintendo GameCube and Xbox. ... now. ... Mario Kart: Double Dash!! is a video game developed and published by Nintendo for the GameCube video game console. ... To meet Wikipedias quality standards, this article may require cleanup. ... Kirby Air Ride ) is a racing video game developed by HAL Laboratory, Inc. ...


Reception and sales

The GameCube was considered a commercial disappointment compared to previous Nintendo consoles.[citation needed] While the system sold nearly 22 million units during its lifecycle, it lagged far behind the massive installed base of over 120 million Playstation 2 consoles sold. The GameCube also finished its generation slightly behind the Xbox which sold roughly 24 million units before being discontinued.


The overall number of titles released on the system exceeds 700,[citation needed] with 208.47 million GameCube games sold as of March 31, 2008.[21] is the 90th day of the year (91st in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ...


See also

Nintendo GameCube Linux is a project to port GNU/Linux to the Nintendo GameCube, after a similar port was developed for the Xbox. ...

References

  1. ^ a b Consolidated Financial Statements (PDF) 22. Nintendo (2008-04-24). Retrieved on 2008-04-24.
  2. ^ Nintendo of America Inc. (2008-03-10). "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!". Press release. Retrieved on 2008-03-11. “The previous installment in the series, Super Smash Bros. Melee, was the best-selling game for Nintendo GameCube with 7.09 million copies sold worldwide.”
  3. ^ Kirby Air Ride. GameTrailers. Retrieved on 2008-03-27.
  4. ^ Say Hello to Project Dolphin. IGN (1999-05-04). Retrieved on 2008-01-27.
  5. ^ GameCube 101: Graphics. IGN (2001-01-16). Retrieved on 2008-01-27.
  6. ^ Satterfield, Shane. GameCube Dossier. Gamespot. Retrieved on 2008-03-27.
  7. ^ Nintendo's GameCube Component FAQ page. Nintendo. Retrieved on 2008-03-27.
  8. ^ a b c d e f g h i j Game Consoles: A Look Ahead. Ace's Hardware (2003-12-14). Retrieved on 2008-03-27.
  9. ^ a b GCN Technical Specifications. Nintendo. Retrieved on 2008-03-28.
  10. ^ a b c DCTP - Nintendo's Gamecube Technical Overview. Segatech. Retrieved on 2008-03-27.
  11. ^ Nintendo to Re-launch GameCube Controller. IGN. Retrieved on 2008-06-21.
  12. ^ Nintendo GameCube Error Messages. Nintendo. Retrieved on 2008-03-27.
  13. ^ Eidos to Pull GCN Support. IGN (2003-09-05). Retrieved on 2007-07-12.
  14. ^ Game Companies: Eidos Interactive. GameFAQs. Retrieved on 2007-07-12.
  15. ^ Nintendo shares fall after profit warning. BBC News (2002-10-02). Retrieved on 2007-07-13.
  16. ^ Nintendo GameCube Price Drops to $99!. Nintendo (2003-09-24). Retrieved on 2007-07-13.
  17. ^ Surf's Up official Press Release. Ubisoft (2007-04-19). Retrieved on 2007-04-18.
  18. ^ Ratatouille official Press Release. THQ (2006-11-06). Retrieved on 2007-04-18.
  19. ^ Madden NFL 08 official Press Release. EA Games (2007-04-18). Retrieved on 2007-04-18.
  20. ^ Disney Showcases E3 Lineup. Nintendo World Report (2007-08-02). Retrieved on 2007-04-18.
  21. ^ Consolidated Financial Statements (PDF). Nintendo (2008-04-24). Retrieved on 2008-06-23.

PDF is an abbreviation with several meanings: Portable Document Format Post-doctoral fellowship Probability density function There also is an electronic design automation company named PDF Solutions. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 114th day of the year (115th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 114th day of the year (115th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... For information on Wikipedia press releases, see Wikipedia:Press releases. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 70th day of the year (71st in leap years) in the Gregorian calendar. ... GameTrailers (GT) is a media website that specializes in video game related content. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 124th day of the year (125th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 27th day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... This article is about the year. ... is the 16th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 27th day of the year in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 348th day of the year (349th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 87th day of the year (88th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 172nd day of the year (173rd in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 86th day of the year (87th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 248th day of the year (249th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 193rd day of the year (194th in leap years) in the Gregorian calendar. ... GameFAQs is a website that hosts FAQs and walkthroughs for video games. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 193rd day of the year (194th in leap years) in the Gregorian calendar. ... This article refers to the news department of the British Broadcasting Corporation, for the BBC News Channel see BBC News (TV channel). ... Also see: 2002 (number). ... is the 275th day of the year (276th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 194th day of the year (195th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 267th day of the year (268th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 194th day of the year (195th in leap years) in the Gregorian calendar. ... Ubisoft Entertainment (formerly Ubi Soft) is a computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 109th day of the year (110th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 108th day of the year (109th in leap years) in the Gregorian calendar. ... THQ Inc. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 310th day of the year (311th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 108th day of the year (109th in leap years) in the Gregorian calendar. ... Electronic Arts (NASDAQ: ERTS) is a leading video game developer and publisher. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 108th day of the year (109th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 108th day of the year (109th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 214th day of the year (215th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 108th day of the year (109th in leap years) in the Gregorian calendar. ... PDF is an abbreviation with several meanings: Portable Document Format Post-doctoral fellowship Probability density function There also is an electronic design automation company named PDF Solutions. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 114th day of the year (115th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 174th day of the year (175th in leap years) in the Gregorian calendar. ...

External links

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Image File history File links Portal. ... Internet Archive headquarters is in the Presidio, a former US military base in San Francisco. ... The Open Directory Project (ODP), also known as dmoz (from , its original domain name), is a multilingual open content directory of World Wide Web links owned by Netscape that is constructed and maintained by a community of volunteer editors. ... Packaging for the Color TV game (6) Nintendos Color TV Game Series debuted in 1977 with the Color TV Game 6. ... “NES” redirects here. ... Legend of Zelda Famicom Disk The Family Computer Disk System , FDS) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ... The NES 2 alongside its similarly redesigned dog bone game controller The NES 2 is a compact redesign of the original Nintendo Entertainment System (NES) video game console from Nintendo. ... The AV Famicom The AV Family Computer was a redesign of the original Family Computer video game console released by Nintendo in Japan in the early 1990s. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... Super Game Boy Box art. ... The BS-X logo. ... Nintendos Virtual Boy ) (also known as the VR-32 during development) was the first portable game console capable of displaying true 3D graphics. ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... The Nintendo 64DD (DD being short for Disk Drive) is an expansion system for the Nintendo 64. ... This article is about the home console. ... WaveBird controller The WaveBird Wireless Controller is an RF-based wireless controller manufactured by Nintendo for the GameCube video game console. ... The Panasonic Q multimedia console was a Nintendo GameCube with the ability to play DVDs, audio CDs, MP3 and CDs as well as several other features. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... (New Wide Screen), 1982 The Game & Watch (G&W) series were handheld electronic games made by Nintendo and created by its game designer Gunpei Yokoi from 1980 to 1991. ... For the entire Game Boy series of handheld consoles, see Game Boy line. ... The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ... The Game Boy ) line is a line of battery-powered handheld game consoles sold by Nintendo. ... The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ... “GBA” redirects here. ... The Game Boy Advance SP ), released in February 2003, is an upgraded version of Nintendos Game Boy Advance. ... Game Boy Micro , trademarked Game Boy micro) is a handheld game console developed and manufactured by Nintendo. ... The Nintendo DS (sometimes abbreviated NDS or more commonly DS) is a handheld game console developed and manufactured by Nintendo. ... NDSL redirects here. ... The introduction to this article provides insufficient context for those unfamiliar with the subject matter. ... The Nintendo Vs. ... The Play Choice 10 was a stand-up arcade video game hardware unit, for which the unit owner could purchase up to ten arcade games. ... The Nintendo Super System is an arcade system, which was used to preview Super Nintendo games in the U.S.. It was basically a Super Nintendo set up to use a menu which allowed the player to play the games for a certain amount of time depending on how many... The Triforce is an arcade system board developed jointly by Nintendo, Namco, and Sega, with the first games appearing in 2002. ... For other uses of R.O.B., see Rob. ... The Japanese Nintendo Power Glove, manufactured by PAX The Power Glove (1989) is a controller accessory for the Nintendo Entertainment System designed by the team of Grant Goddard and Sam Davis for Abrams/Gentile Entertainment, made by Mattel in the United States and PAX in Japan. ... DK Bongos DK Bongos are drum-like controllers for the Nintendo GameCube game series Donkey Konga, Donkey Konga 2, Donkey Konga 3, and Donkey Kong: Jungle Beat. ... The U-Force is an accessory for the Nintendo Entertainment System made by Brøderbund. ... Nintendo optical discs refer to the optical disc format used to distribute video games released by Nintendo. ... This is a list of video game consoles by the era they appeared in. ... The first generation of video game consoles lasted from 1972 until 1977. ... The Magnavox Odyssey was the worlds first commercially sold video game console. ... Philips Videopac G7000 shown playing Pickaxe Pete The Magnavox Odyssey², known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, and also by many other names, was a video game console released in 1978. ... For other uses, see Pong (disambiguation). ... The Telstar is a video game console produced by Coleco which first went on sale in 1976. ... Packaging for the Color TV game (6) Nintendos Color TV Game Series debuted in 1977 with the Color TV Game 6. ... The second generation of video game consoles lasted from 1976 until 1984. ... The Fairchild Channel F is the worlds second cartridge-based video game console, after the Magnavox Odyssey. ... The RCA Studio II is a videogame console made by RCA that debuted in 1977. ... The Atari 2600, released in October 1977, is the video game console credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. ... The VC 4000 is an early 8-bit cartridge-based game console released in Germany in 1978 by Interton. ... Magnavox Odyssey² video game console The Magnavox Odyssey², known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey² and the Philips Odyssey², and also by many other names, is a video game console released in 1978. ... The Intellivision is a video game console released by Mattel in 1979. ... Emerson Arcadia 2001, intended as a portable game console, the Arcadia 2001 was released by Emerson Radio Corp in mid-1982. ... The Atari 5200 SuperSystem, or simply Atari 5200, is a video game console that was introduced in 1982 by Atari as a replacement for the famous Atari 2600. ... This article does not cite any references or sources. ... The Vectrex is an 8-bit video game console developed by General Consumer Electric (GCE) and later bought by Milton Bradley Company. ... The SG-1000 ), which stands for Sega Game 1000, is a cartridge-based video game console manufactured by Sega. ... In the history of video games, the 8-bit era was the third generation of video game consoles, but the first after the video game crash of 1983 and considered by some to be the first modern era of console gaming. ... “NES” redirects here. ... The Sega Master System is an 8-bit cartridge-based video game console that was manufactured by Sega and was first released in 1986. ... The Atari 7800 is a video game console released by Atari in June 1986 (a test market release occurred two years earlier). ... In the history of video games, the 16-bit era was the fourth generation of video game consoles. ... For information on the Japanese version of this console, see PC Engine The TurboGrafx 16 is a video game console released by NEC in 1989, for the North American market. ... The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ... Neo-Geo is the name of a cartridge-based arcade and home video game system released in 1990 by Japanese game company SNK. The system offered comparatively colorful 2D graphics and high-quality sound. ... The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ... CD-i or Compact Disc Interactive is the name of an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. CD-i also refers to the multimedia Compact Disc standard utilized by the CD-i console, also known as Green Book, which was co-developed by... In the history of computer and video games, the 32-bit / 64-bit /3D era was the fifth generation of video game consoles. ... For other uses, see 3DO. Crash n Burn on the 3DO, the systems first bundled title. ... This article does not cite any references or sources. ... The Atari Jaguar is a video game console that was released in November 1993 to rival the Mega Drive/Genesis and the Super Nintendo Entertainment System as a powerful next generation platform. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... For other uses, see PlayStation (disambiguation). ... The PC-FX console The PC-FX was NECs 32-bit sequel to its PC Engine (US:TurboGrafx 16). ... The Nintendo 64 ), often abbreviated as N64, is Nintendos third home video game console for the international market. ... The sixth-generation era (sometimes referred to as the 128-bit era; see Number of bits below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark, and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... PS2 redirects here. ... For the Xboxs successor, see Xbox 360. ... In the history of video games, the seventh generation, which is also the current generation, primarily focuses on the consoles released since 2004 by Nintendo, Microsoft and Sony. ... The PlayStation 3 , trademarked PLAYSTATION®3,[3] commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment; successor to the PlayStation 2. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ...

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