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Encyclopedia > Nexus: The Kingdom of the Winds

Nexus: The Kingdom of the Winds, which is also known as Nexus TK and simply Nexus, is a massively multiplayer online role-playing game which takes place in a medieval-type fantasy environment.

Nexon Inc. started developing the game in 1994 in Korea's KAIST computer lab, where it was known as 바람의 나라 (Baramue Nara or Baram). The game's source code was based on a MUD Jake Song had developed earlier in the Objective-C programming language. Nexus was launched commercially in April 1996. The game then reached the United States market that year as a beta version and went commercial in 1998. Due to its origin, the game environment is greatly influenced by Korean culture.

The game takes place in a fictional world based on the Three Kingdoms of Period. The game mostly takes place in the kingdoms of Koguryo and Buya, and also in Nagnang, which is a province of Han (China).

The player chooses their character's attributes and eventually chooses one of many paths: Warrior, Mage, Rogue or Poet, once the fifth level is reached. Unlike a lot of other games, your progress isn't limited to a certain number of levels. After you reach level 99 in Nexus, you still have an allmost unfinate amount of progress that can be made. You can trade your experience points for "stats", and gain ranks like Wasabi, Enchant and Super Wasabi. You can also go on challanging quests to gain marks, such as Il san, Ee san and Sam san (based on the Sindo-Korean numbers and then the word "san," which means "mark" in Korean).

There's magnificent and challanging quests throughout the game, such as the Armor quests, the White Moon Axe quest, the Staff of the Elements quest, and the Nagnang Shield quests.



Along the character's life, s/he may join any of four subpaths available to their path -- one non-player controlled subpath, and three player-controlled subpaths, referred to as NPC and PC, respectively. To join one of the NPC subpaths, the character must make some minor sacrafices of experience and items. To join one of the PC subpaths, the character must get accepted by a guide (another player), who will teach the character who seeks to "walk" their path the ways of that path, and then complete many tests assigned by that guide for the walker to complete. A guide is a player who was assigned their guideship by the Elder -- or leader -- of the path.

PC paths are entirely maintained by the players who are part of that path. An extreme example would be that origionally, Nexon created the Spies, Merchants and Shadows to be the subpaths for the Rogue path, but when Nexon issued an in-game law that stated that all paths must have atleast 100 members, the Shadow path (who had about 25 members) disbanded, because they thought it would destroy their role-play (and indeed, the quota did destroy a lot of the roleplay of some of the subpaths). Nexon went along with it, and replaced the Shadows with the Ranger path, which is still around today.

Generally, the players of Nexus consitter Rogues and Warriors who are members of NPC paths to be "fighters," and Rogues and Warriors who are in PC paths to be "role-players." This is a very ignorant view, that suggests that only people who are in PC paths may role-play, and only people in NPC paths may fight. This view comes from the radical difference in the fighting abilities of Warrior and Rogue PCs and NPCs. The NPCs so dominate the hunting scene that a lot of PC Rogues and Warriors don't even bother looking for a fighting party. Mages and Poets, however, don't have this problem at all -- in some cases, PC Mages and Poets are even better at fighting than NPCs.

The subpaths are:

Mage: Jujak (NPC); Diviner (PC); Geomancer (http://baal.pingouin.ca/geomancy/) (PC); Shaman (PC)

Poet: Hyun Moo (NPC); Druid (http://www.freewebs.com/silentglade/) (PC); Monk (PC); Muse (http://www.muses.tk/) (PC)

Rogue: Baekho (NPC); Merchant (PC); Ranger (http://www.rangerpath.tk/) (PC); Spy (PC)

Warrior: Chung Ryong (NPC); Barbarian (http://www.barbariancave.tk/) (PC); Chongun (http://members.optusnet.com.au/~savage5/) (PC); Do (PC)


The Cataclysm - July 1, 1998

The end of Beta, a day known to Nexus players as the Cataclysm. On June 22, at 2:00 in the morning, Nexon took away from the players 91 different items. They told the players that they were going to beforehand, but nothing could have prepared the players for it. Everyone's gold was set to 1,000. Sun, Moon and Star armors were taken away from NPC merchants. Great dragons attacked the kingdom. There was no hope. Dozens of players fell to these mighty beasts.

The items werent the real loss. The loss was the players.

After the cataclysm, Beta was over, and players had to subscribe to continue playing. Many couldn't, and so they were never seen in the land again.

The Reckoning - November 29, 1998

Nexon added a brand new feature -- exchange. There was a bug. Money wouldn't be taken from Player A until the exchange was complete, but money would be given to player B before it was. Players were tying enormous amounts of money into the exchange box, and then hitting cancel. Their friend made money, they lost none.

Soon, trillions of coins flooded into the Nexus. The economy was in chaos.

Nexon cought on fast, but couldn't fix it.

Players awoke on the 31st to this message:

 Dear Citizens of the Nexus: We sincerely apologize for the major bug that allowed players to produce a massive amount of illusive money in the game. For the last 2 days, we tried to deal with this problem, but the economy was ruined beyond repair. We've come up with a painful resolution, The Reckoning, to deal with this situation. 1. There will be no change to your attributes or xp. 2. Your items will be as of the night of November 29. 3. Your total gold will be 1000 coins of level 11 or greater and 0 coins otherwise. We accept responsibility for what has occurred and offer 2 days of free time to your account. Further explanation can be found on Dream Weaver. Again, we apologize. 

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