The Necker Cube is an ambiguous line drawing. It is a wire-frame drawing of a cube in isometric perspective, which means that parallel edges of the cube are drawn as parallel lines in the picture. When two lines cross, the picture does not show which is in front and which is behind. This makes the picture ambiguous; it can be interpreted two different ways. When a person stares at the picture, it will often seem to flip back and forth between the two valid interpretations (so-called multistable perception).
The effect is interesting because each part of the picture is ambiguous by itself, yet the human visual system picks an interpretation of each part that makes the whole consistent. The Necker Cube is sometimes used to test computer models of the human visual system to see if they can arrive at consistent interpretations of the image the same way humans do.
Humans do not usually see an inconsistent interpretation of the cube. A cube whose edges cross in an inconsistent way is called an impossible object, specifically an impossible cube.
With the cube on the left, most people see the lower-left face as being in front most of the time. This is possibly because people view objects from above, with the top side visible, far more often than from below, with the bottom visible, so the brain "prefers" the interpretation that the cube is viewed from above.
The Necker cube can shed light on the human visual system. Sidney Bradford, blind from birth but regaining his sight following an operation at age 52, did not perceive the ambiguity that normally sighted observers do.
history of the cube and a Java applet (http://www.cs.ubc.ca/nest/imager/contributions/flinn/Illusions/NC/nc.html)
modelling human perception of the cube (http://www.cs.cf.ac.uk/Dave/JAVA/boltzman/Necker.html)
Necker Cube: A Visual Illusion (http://www.cut-the-knot.org/Curriculum/Geometry/Necker.shtml)
Physiological illusions, such as the afterimages following bright lights or adapting stimuli of excessively longer alternating patterns (contingent perceptual aftereffect), are presumed to be the effects on the eyes or brain of excessive stimulation of a specific type - brightness, tilt, color, movement, and so on.
Paradox illusions are generated by objects that are paradoxical or impossible, such as the Penrose triangle or impossible staircases seen, for example, in M. Escher's Ascending and Descending and Waterfall.
Fictional illusions are defined as the perception of objects that are genuinely not there to all but a single observer, such as those induced by schizophrenia or a hallucinogenic substance.
Share your thoughts, questions and commentary here
Want to know more? Search encyclopedia, statistics and forums:
Press Releases |
The Wikipedia article included on this page is licensed under the
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms, 1022, m