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Encyclopedia > Myth III
An in-game screenshot of Myth: The Fallen Lords taken from the Myth II engine. The player controls a band of various units in battle against the enemy in the level "The Five Champions".
An in-game screenshot of Myth: The Fallen Lords taken from the Myth II engine. The player controls a band of various units in battle against the enemy in the level "The Five Champions".

Myth is a series of real-time strategy computer games, specifically, Myth: The Fallen Lords, Myth II: Soulblighter, and Myth III: The Wolf Age. The latter was developed by Mumbo Jumbo Software and published by Take 2 Interactive, while the former was developed and self-published by Bungie Software, now a division of Microsoft under the name Bungie Studios. Upon Bungie's sale to Microsoft in 2000, Bungie sold the rights to the Myth franchise to Take 2 Interactive. Download high resolution version (1281x1024, 187 KB)Screenshot of Myth: TFL The Five Champions File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Download high resolution version (1281x1024, 187 KB)Screenshot of Myth: TFL The Five Champions File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version. ... Age of Empires (1997), Invasion of an enemy A real-time strategy (RTS) game is a type of computer strategy game which does not have turns like conventional turn-based strategy video or board games. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Microsoft Corporation (NASDAQ: MSFT) is the worlds largest software company, with over sixty thousand employees and headquarters in various countries as of May 2004. ... Bungie Studios is a video game developer founded in 1991 under the name Bungie Software Products Corporation (or in the non-legal definition Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. ... Take-Two Interactive Software, Inc. ...


These games represented a departure from old standards such as Warcraft in that resource retrieval and unit construction were de-emphasized in favor of squad-level and single-creature-level tactics. They were also remarkable for depth of free multigamer internet-play support, intense and continuing fan activity on the web (including a wide range of fan-created mods), and simultaneous Macintosh and Windows PC development and release. Warcraft: Orcs & Humans is a real-time strategy computer game developed and published by Blizzard Entertainment in 1994. ... The iMac G5, Apples flagship consumer desktop. ... Microsoft Windows is a range of operating environments for personal computers and servers. ...


Myth II was later ported to the Linux operating system by Loki Software. Unix systems filiation. ... Loki Games was a software firm that ported several computer games from Microsoft Windows to Linux. ...

Contents


Release dates

  • Myth: The Fallen Lords - approx. November 5, 1997
  • Myth II: Soulblighter - December 31, 1998
  • Myth II: Worlds - 2001
  • Green Berets - Powered by Myth II - 2001
  • Myth III: The Wolf Age - December 2001

1997 is a common year starting on Wednesday of the Gregorian calendar. ... 1998 is a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... 2001: A Space Odyssey. ... 2001: A Space Odyssey. ... 2001: A Space Odyssey. ...

Storyline

The Myth series is set in a fantasy world some believe to be very similar in texture to Glen Cook's Black Company novels, as it is narrated via a common soldier's journal that tells the tale of life itself coming under assault by an undead horde, and their masters, known as The Fallen Lords. More often than not, however, it is likened to J.R.R. Tolkien's Lord of the Rings stories, as many of Myth's creatures (such as dwarves and ents) and names (Balin as a dwarf's name, for instance) are similar to the fantasy novels. For other definitions of fantasy, see fantasy (psychology). ... Glen Cook at Demicom 15 in 2004 Glen Cook (1944—) is a contemporary American fantasy author, best known for his Black Company fantasy series. ... J. R. R. Tolkien in 1916. ... Dust jacket of the 1968 UK edition The Lord of the Rings is an epic fantasy story by J. R. R. Tolkien, a sequel to his earlier work, The Hobbit. ...


Detailed Storyline

MYTH: THE FALLEN LORDS The game begins in the village of Crow's Bridge, where the Legion has remained behind to guard a bridge at the request of the locals. The town comes under attack, and after defending it, the Legion discovers that the mayor of a neighbouring town (Otter Ferry) has agreed to betray the Legion to the Fallen Lords. They quickly travel to Otter Ferry where they slay the traitor. Following this small victory over the Fallen Lords, the Legion achieve their first major coup of the war, when Rabican is able to defeat Shiver in a dream duel on advice from The Head. After this victory, however, The Legion are immediately put back into harm's way when The Head sends them to find the Total Codex, a book in which the fates of all men past, present, and future can be read. The book is located in the ruins of Covenant, and safely taken from the city despite the best efforts of The Watcher.


As The Legion escapes a furious Watcher, they come under a new threat when it is discovered that the Fallen Lords have figured out how to use the World Knots, mystical stones that allow near instant transportation to other knots. A group of Dwarves (jokingly named Force Ten from Stoneheim) destroy the world knot.


Later it is revealed that Alric (leader of the Legion) has been captured by the Fallen Lords whilst he was searching for a mythical suit of armour on the advice of the Head. A group of five heroes is sent to rescue him, and after this, enlist the aide of the Forest Giants in their war. Earlier at Bagrada (a pass through the mountains) the Trow had made their return to warfare, and the Forest Giants were seen as the perfect foil to these giants of stone. Mere seconds after enlisting the Forest Giants, however, the Legion and several Avatara are trapped by Soulblighter in an artifact called the Tain. Several of the Avatara perish (including Murgen and Cu Roi) in effecting a release from the ancient prison, which shatters upon the Legion's escape.


The war picks up momentum as the Legion make more and more headway into lands long held by Balor. After killing The Watcher with an arrow made from a fragment of his own severed arm, the Legion reach the legendary iron cities of the Trow, where Balor has made his seat of power. Using a legendary artifact known as an Eblis Stone, Alric is able to render Balor imobile whilst the last few members of the Legion kill him and sever his head. The head is then taken to the Great Devoid, a bottomless chasm created in a long forgotten war. Soulblighter attempts to stop the Legion, but flees once the head is destroyed.


-- Aftermath -- Of the Fallen Lords, only Soulblighter remains active. The Watcher and Shiver were slain, whilst The Deceiver disappeared shortly after the war. Two unnamed Fallen Lords are never accounted for.


MYTH II: SOULBLIGHTER It is sixty years after the defeat of Balor, and humanity has spread back into lands long thought lost forever to the Fallen Lords. In the small village of Willow Creek, however, things turn suddenly ugly when a horde of ghasts (undead) attack, signalling the beginning of something terrible. The Legion investigate and uncover a grave-robbing ring, linking it back to a corrupt Baron (Baron Kildaere). After besieging his castle and slaying him, it becomes clear that someone more powerful is behind the attacks. The Legion flee before a horde of Thrall, and it is revealed that Soulblighter has returned.


Aided by the resurrection of the ancient Myrkridia, Soulblighter begins to reclaim the lands he formerly held, including Covenant, Strand, and Madrigal - the seat of humanity's empire. The Legion are fighting a losing battle as they escort Alric, their last hope, towards an unknown goal. This goal is later revealed to be the release of The Deceiver, who has been trapped in ice since the end of the previous war. Weaving through an ongoing battle between Soulblighter's legions and mysterious magicians, the Legion are able to revive the Fallen Lord and enlist his aid. He soon calls on old ties with the Trow (former servants of Balor) and with their aid, is able to reclaim the ancient seat of the human empire, Muirthemne. Having achieved this, the Journeymen are able to shrug off their penance and return to their Heron Guard days, another boost to the human cause.


The Deceiver then leads the Legion to the Ibis Crown, ancient symbol of the Muirthemne empire, and has Alric crowned. This further inspires the Legion, and they make a bold move to end the Myrkridian threat by tracking their summoner to the Tain. Travelling inside it with The Deceiver, the Legion are able to slay the 'man not yet born' and end the endless stream of myrkridia entering the world. Upon exiting the Tain, however, the Legion and The Deceiver are captured by Soulblighter. An escape is affected, and things go from bad to worse for Soulblighter when his newly resurrected ally (and former lover) Shiver is slain by Deceiver, who perishes when the immortal soul of Shiver is destroyed.


As his plans begin to come undone, Soulblighter flees into Tharsis, a volcano that last erupted during the war against Balor. Soulblighter's plan is to cause an explosion of unmatched proportions, wiping out all humanity and shattering the entire Cloudspine mountain range. Alric stops him, however, and Soulblighter is killed when the outcropping he stands on breaks off and falls into the lava. Though he is immortal, the heat melts his body, and kills him once and for all.


It is revealed that the world is governed by a cycle in which every thousand years a villian and/or a hero would come; the villian in the form of "the Leveler" would usher in an era of darkness by ending the previous era of light, and the hero would bring about a new age of light. This dual nature was what caused the hero Tireces to return as the Leveler, Moagim, and what caused Connacht to return as Balor. Soulblighter was not the Leveler, he would have had he survived into the next millenium, but by trying to force the cycle, Soulblighter threw everything off balance and ended any chance of another age of darkness to arrive.


Third Party Mods

Even during the days of Myth: The Fallen Lords, programmers in the community were investigating the tag structure of Myth files and releasing modifications for the game, usually by manually editing the hex code. With the release of Myth II, Bungie also released the map editors Fear and Loathing, which enabled virtually anybody to create whole new worlds using the Myth II engine. In addition, the utilities TagEdit, Loathing (the map editor), Fear (the 3D model editor), and Extractor, which Bungie used to create Myth: The Fallen Lords, were leaked to certain fan-based map-making circles.


Thousands of third-party projects and even a few total conversions were released to the Myth II community. Notable third-party projects for the Myth II engine included, in no particular order, WWII: Recon (The longest-lived and most popular online mod), Mazzarin's Demise (a cooperative map with a plot set in the shadowy past of Myth), Chimera (the official expansion pack), Homeland (one of the earlier breakthrough projects), The Seventh God (certainly the largest and most expansive project), Jinn (set in a futuristic post apocalyptic world), Bushido (a total conversion based upon feudal Japan), Leggo My Myth (a joke that replaced Myth units with Lego equivalents, with the name misspelled for copyright reasons), and two American Civil War total conversions. A total conversion, in the computer gaming sense, is a mod (short for modification) of an existing game where the end result bears little resemblance to the original on which the conversion was based. ... Lego Group logo Lego sets feature a large variety of themed people (called “minifigures”), including the Space, Castle, and City figures above. ... For copyright issues in relation to Wikipedia itself, see Wikipedia:Copyrights. ... The American Civil War was fought in North America from 1861 until 1865 between the United States of America – forces coming mostly from the 23 northern states of the Union – and the newly-formed Confederate States of America, which consisted of 11 southern states that had declared their secession. ...


With its extensive modding capability, Myth has even had its own share of vaporware. The most notable, perhaps, was an early commercial project called Daimyo, an ambitious total conversion set in feudal Japan which amounted to nothing more than an elaborate webpage, a lot of excitement in the Myth community and the release of a single level long after the project was abandoned. Vaporware (also spelt vapourware) is software or hardware which is announced by a developer well in advance of release, but which then fails to emerge, either with or without a protracted development cycle. ...


Updates

The games themselves have been modded by fans.


Myth: The Fallen Lords has been updated from 1.3 to 1.4 on PC and 1.4.5 on Mac by MythDev.


Myth II: Soulblighter was also patched by MythDev and Project Magma from v1.3.1 up to v1.4.4. Updates 1.5 and 1.5.1 to Myth II: Soulblighter were developed solely by Project Magma.


Myth III: The Wolf Age was updated by MythDev from version v1.0.2 up to v1.1. After MythDev's disbanding, Project Magma took over and released Myth III v1.2 before handing over development to Flying Flip Studios, who brought out versions 1.3 and 1.3.1


Myth World Cup

Myth World Cup is an online computer game tournament. It runs every year and players compete in teams of up to 7 (extended to 8 after qualifying round, other than in the 2005 Myth World Cup) on the game Myth II: Soulblighter (TFL: Myth World Cup '98 was the precursor to this tournament). The winners of this major tournament include Civil (1999 and 2000), Northern Paladins (2001), BIA (2003) and Brills Meets Evil (2004). The tournament has shrunk as the game gets older, but MWC '05 was relatively successful until its end.


External links

(Note: game serial numbers are no longer required to play on the online multiplayer servers anymore, so you may play again if you have lost yours.)

Bungie Studios Games
Non-series Games Gnop! | Operation Desert Storm | Minotaur: The Labyrinths of Crete | Abuse | Oni | Pathways Into Darkness
Marathon Games Marathon | Marathon 2: Durandal | Marathon Infinity
Myth Games Myth: The Fallen Lords | Myth II: Soulblighter
Halo Games Halo: Combat Evolved | Halo 2
Other Halo series | Pimps At Sea

  Results from FactBites:
 
Myth@Bungie.org -> Legends and Lore -> Journal of the Legion -> Myth III Epilogue (1177 words)
Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic™ webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest.
Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation).
The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.
  More results at FactBites »

 
 

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