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Encyclopedia > Mouse (Matrix character)

Mouse is a fictional character (played by Matt Doran) in The Matrix universe. A fictional character is any person who appears in a work of fiction. ... The Matrix is a film first released in the USA on March 31, 1999, written and directed by the Wachowski brothers (Andy and Larry). ... The deepest visible-light image of the cosmos. ...

In the first film, The Matrix, Mouse is the youngest crew member of the Nebuchadnezzar and the programmer of the virtual reality training simulation program. He is also the creator of The Woman in the Red Dress program, which is used as a distraction in part of Neo's training. He was a very eager young man who was excited to see the possibility that Neo could be the one to end the war. The Matrix is a film first released in the USA on March 31, 1999, written and directed by the Wachowski brothers (Andy and Larry). ... The Nebuchadnezzar is a hovercraft captained by Morpheus in the Matrix movies. ... In computing, a programmer is someone who does computer programming and develops computer software. ... Virtual reality (abbreviated VR) describes an environment that is simulated by a computer. ... Training refers traditionally and meaningfully to what many folk now grandiloquently term professional development. ... A simulation is an imitation of some real device or state of affairs. ... A computer program (often simply called a program) is an example of computer software that prescribes the actions (computations) that are to be carried out by a computer. ... The Woman in the Red Dress is a fictional character in The Matrix universe. ... Thomas A. Anderson is a fictional character from the movie The Matrix and its sequels The Matrix Reloaded and The Matrix Revolutions. ...

However, while in the Matrix to take Neo to The Oracle, he is gunned down by police officers working for Agent Smith, when the team is suddenly ambushed by Agents who were sent by Cypher in his ill-fated attempt to betray the crew in order to return his body to the Matrix power plant. The Oracle is a fictional character within the Matrix series of films created by the Wachowski brothers. ... Cypher is a fictional character from the movie The Matrix played by Joe Pantoliano. ...


Actor Matt Doran has a brief role in the Star Wars film Attack of the Clones, where he's sent packing from a bar to rethink his life, courtesy of a Jedi mind trick after he tries to sell Obi-Wan Kenobi some death sticks in a bar on Coruscant. Film poster for Star Wars Episode II: Attack of the Clones Star Wars Episode II: Attack of the Clones (2002) is the fifth Star Wars science fiction movie released and the second part of the prequel trilogy which began with Star Wars Episode I: The Phantom Menace. ... Obi-Wan Ben Kenobi (57 - 0 BBY) is a fictional character in the Star Wars universe, a Jedi Master of legendary status. ... Coruscant is the name of a fictional planet in the Star Wars Universe. ...

The Matrix Trilogy
The Matrix | The Matrix Reloaded | The Matrix Revolutions
The Animatrix
"Final Flight of the Osiris" | "The Second Renaissance" | "Kid's Story" | "Program" | "World Record" | "Beyond" | "A Detective Story" | "Matriculated"
Enter The Matrix | The Matrix Online | The Matrix: Path of Neo
Main characters
Neo | Trinity | Morpheus | Agent Smith | The Agents | The Oracle
Secondary characters
Apoc | The Architect | Cypher | Dozer | Ghost | The Keymaker |The Kid | The Merovingian | Mouse | Niobe | Persephone | Rama Kandra | Sati | Seraph | Sparks | Switch | Tank | The Trainman | The Twins
Cast and crew
Wachowski brothers | Keanu Reeves | Laurence Fishburne | Carrie-Anne Moss | Hugo Weaving | Geof Darrow
Other topics
The Matrix character names | Matrix (fictional universe) | Original Soundtrack | The Matrix Revisited
Related articles
Bullet-time | Cyberpunk | Digitalism | Martial arts film | Messiahs in fiction and fantasy | Virtual reality

  Results from FactBites:
DirectX 8.0: Enhancing Real-Time Character Animation with Matrix Palette Skinning and Vertex Shaders -- MSDN Magazine, ... (5998 words)
If the character was originally posed with his feet parallel to his shoulders, the upper-leg transformation might rotate roughly 35 degrees, while the lower-leg transformation might rotate -20 degrees and then be concatenated with the upper leg's transformation.
In this formula V is the vertex in model space to be transformed by the matrix M0, the result of which is scaled by the blend weight b0, and summed with the result of the same process applied again using the matrix M1 and the blend weight b1.
After you've updated a character's bone matrix transformations during each frame, it's simply a matter of invoking IDirect3DDevice::SetVertexShaderConstant, which accepts an array of four floating-point component vectors, a DWORD specifying the constant register address that the data should be loaded into, and the number of constants in the array.
  More results at FactBites »



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