FACTOID # 21: 15% of Army recruits from South Dakota are Native American, which is roughly the same percentage for female Army recruits in the state.
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Encyclopedia > Minimap
Example of an automap in the lower-right corner of the screen in Age of Mythology
Example of an automap in the lower-right corner of the screen in Age of Mythology

Automap is an abbreviation for "automatic map", a navigational aid featured in many video games and computer games. The automap is a small, abstract, top-down map of nearby areas of the game world, centered on the player's character, and updated in real time as the character moves around. This functionality is identical to the real world's GPS-based automotive navigation system, except that a video game's automap typically fills in "black", unexplored areas of the map as the player explores it. ImageMetadata File history File links Download high resolution version (807x633, 202 KB) Summary Age of Mythology game playing on River of Nile. ... ImageMetadata File history File links Download high resolution version (807x633, 202 KB) Summary Age of Mythology game playing on River of Nile. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... It has been suggested that Multiplayer Video Games be merged into this article or section. ... Over fifty GPS satellites such as this NAVSTAR have been launched since 1978. ... A taxi in Kyoto, equipped with GPS navigation system An automotive navigation system is a satellite navigation system designed for use in automobiles. ...

Automaps usually display traversable terrain, allies, enemies, and important locations or items. In most games, the automap begins as a solid field of black, and the map is automatically drawn as the player discovers new areas of the game world. Some team-oriented multi-player games, such as Age of Empires II or Empire Earth, allow players to draw temporary lines, signals or markings on the automap for others to see. Things in a fog of war portion of an automap may not be updated until they are rediscovered. Age of Empires II: The Age of Kings (or simply Age of Kings) is a real-time strategy computer game set in the middle ages, released in 1999. ... Empire Earth, also known as EE, is a real-time strategy computer game developed by Stainless Steel Studios and published by Sierra Entertainment in November 2001. ... The fog of war is the lack of knowledge that occurs during a war. ...

Automapping was a particularly desirable feature in computer role-playing games, which typically featured a dungeon with many levels for players to explore. Before automapping, players were expected to draw maps by hand as they played the game, so they could navigate through the dungeon levels later (game boxes for early 1980s Wizardrys, for example, included graph paper). This article or section does not cite its references or sources. ... Wizardry is a series of computer role-playing games, developed by Sir-Tech, that were popular in the 1980s. ... Graph paper is paper that is printed with fine lines making up a grid. ...

The first automap in an RPG was probably in the 1988 Apple II game Bard's Tale III. In the 1993 first-person shooter game Doom, possibly the game that popularized the term automap, the "Automap" is an item the player can pick up, which divulges the entire map of the current level, with red walls indicating places already seen and gray walls indicating places which the player has yet to explore. The 2006 release Oblivion, a more recent example, includes an automap with quest markers, notes, and the ability to "fast travel" to any known point on the world map. The Bards Tale III: Thief of Fate is a computer fantasy role-playing game created by Interplay Productions in 1988. ... Doom (or DOOM)[1] is a 1993 computer game by id Software that is among the landmark titles in the first-person shooter genre. ... The Elder Scrolls IV: Oblivion is a game currently under development by Bethesda Softworks for the PC, Xbox 2, and Playstation 3. ...

  Results from FactBites:
WoWInterface - Minimap Customizations (399 words)
I know some of this can be found elsewhere, but I've been thinking of the minimap and how I might customize it for myself.
Compass-style: the map currently always faces north, compass style would remove your arrow (maybe replace it with a dot) and the map itself would rotate to the direction you are facing.
Fade in/out on activity: This would only show the minimap if there are markers and could be customized to ignore types of markers (party members, gathering professions, quest npcs).
  More results at FactBites »



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