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Encyclopedia > Microgames

Microgames are simple video games created by the fictional company Wario Ware, Inc.. Nintendo's line of Wario Ware games each feature these Microgames, which are generally less than 5 seconds long. Microgames are even simpler and shorter than the minigames found in other games such as Mario Party. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Wario Ware, Inc. ... Nintendo Company, Limited (Japanese: 任天堂; Ninten is roughly translated as leave luck to heaven or in heavens hands, do is a common suffix for names of shops or laboratories. ... In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ... The Mario Party series is a video game series for the Nintendo 64, GameCube and Game Boy Advance where up to four total characters (humans + the computer) compete in a type of board game with a series of minigames interspersed. ...


Gameplay in all Wario Ware games is distinct from most other games, as they involve the player or players trying to beat as many Microgames as possible as each is presented, one by one, at increasing speed.


Gameplay

All Microgames are quite simple. First the player is presented with a quick instruction such as "Avoid!", "Eat!", or "Get Blue!". Then, the microgame will appear and the player will have to complete the game according the instruction.


For example, in one Microgame, the player is told to "Enter!", and is presented with a scene from The Legend of Zelda. The player must use the directional buttons to move Link to a cave entrance before the time runs out. In another game, you drive a car and must "Avoid!" oncoming traffic. This article is about the first game in the series. ...


Time

The unit of time for all Microgames is beats. In Wario Ware, Inc. Mega Microgame$, a standard Microgame is 8 beats, but Microgames in the IQ genre last 16 beats. In most games, the beats per minute (BPM) will start out relatively slow (about 140 BPM) and will increase as the player or players complete Microgames. See also the beat disambiguation page. ... Screenshot (GBA): shoot the UFO! Wario Ware, Inc. ... Beats per minute (bpm) is a unit typically used as either a measure of tempo in music, or a measure of ones heart rate. ...


At the slowest, a standard 8-beat Microgame will last: 8 beats / 140 beats per minute * 60 seconds per minute = 3.4 seconds.


Difficulty

Some Microgames are intrinsically harder than others, and an increased BPM (i.e increased speed) will make any Microgame more difficult to complete than the same Microgame at a slower BPM.


Each Microgame is also featured in three different versions: Blue, Yellow, and Red. Blue presents the task in an easier way while Red presents it in a much harder way. Blue (from Old High German blao shining) is one of the three primary additive colors; blue light has the shortest wavelength range (about 420-490 nm) of the three primary colors. ... Yellow is the color of light whose wavelength is between 565nm and 590nm, or is a mixture of red and green light that appears to be the same color. ... Red re-directs here; for alternate uses see Red (disambiguation) Red is a color at the lowest frequencies of light discernible by the human eye. ...


From the above the Legend of Zelda example: the Blue version of this Microgame usually places Link very close to the cave entrance that he must get to. The Yellow version will place the entrance further away and will place an enemy that will block Link. The Red version will place the entrance yet further, and include a second enemy that shoots at link from a lake.


  Results from FactBites:
 
WarioWare Inc.: Mega Microgame$ - GameCritics.com (1858 words)
WarioWare is centered on the concept of the 'microgame.' Microgames are games that present the player with a fairly simple task, like blocking a penalty kick or successfully identifying which of four different objects is different in a crucial way.
Although many of the microgames are logical and conceivably possible to pass on the first try, huge portions of the game are going to be initially obscure and will only be finished after the player has already made several attempts.
Some microgames are so willfully obtuse that only several rounds of Assimilation will allow the player to discern not only what to do, but even what exactly is taking place on screen.
WarioWare, Inc.: Mega Microgame$! - Wikipedia, the free encyclopedia (712 words)
Failing to complete the microgame means the loss of a life, and losing four lives requires the player to start the level over.
Individual microgames can be accessed as well for the player to practice, provided that they have been played at least once in the normal mode.
Her microgames are in the 'strange' genre, and in her story, she drives her scooter with the help of her pet pig, elephant and monkey to elude the police.
  More results at FactBites »

 
 

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