The ability to augment, diminish, or otherwise alter one's perception of reality through the use of a computer.
Typically, it is the user's visual perception of the environment that is mediated. This is done through the use of some kind of electronic device which can act as a visual filter between the real world and what the user perceives, such as an Eyetap device.
Computer mediated reality has been used to enhance visual perception as an aid to the visually impaired (http://wearcomp.org/mediated-reality/node5.html#SECTION00022000000000000000). This example achieves a mediated reality by altering a video input stream light that would have normally reached the user's eyes, and computationally altering it to filter it into a more useful form.
It has also been used for interactive computer interfaces (http://artis.inrialpes.fr/Publications/2003/GGS03/).
The use of computer mediated reality to diminish perception, by the removal or masking of visual data, has been used for architectural applications (http://cvlab.epfl.ch/~vlepetit/diminished_reality.html), and is an area of ongoing research (see for instance, here (http://csdl.computer.org/comp/proceedings/ismar/2003/2006/00/20060217abs.htm) and here (http://mitpress.mit.edu/catalog/item/default.asp?sid=A37F2099-C624-4D8E-8FE9-39D8F4522BB1&ttype=6&tid=8823))
Mediatedreality relates to Feiner's distinction of virtual reality and augmented reality as follows: ``whereas virtual reality brashly aims to replace the real world, augmented reality respectfully supplements it.'' [Feiner 02] whereas mediatedreality modifies it.
Realitymediators that have the capability to measure and resynthesize electromagnetic energy that would otherwise pass through the center of projection of a lens of an eye of a user, such as shown in Figures 3, 4, and 5, are referred to as EyeTap [Mann 01] devices.
In particular, a new form of partial realitymediator having the appearance of a new kind of stylish eyeglasses, and suitable for use in ordinary life, was presented.
The solution is based upon the historical mutability of real life rape constructions, the identification of an unnecessarily destructive rape construction in virtual reality, and the suggestion of a re-constructed version in that realm.
The concept of the social construction of reality is understood in the terms presented by Berger and Luckmann (1967) and Holzner (1972).
Recall Reid's (1995) observation that reality within a MUD is set into motion by the "user's willingness to treat the manifestations of his or her imaginings as if they were real" (pp.
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