FACTOID # 17: Though Rhode Island is the smallest state in total area, it has the longest official name: The State of Rhode Island and Providence Plantations.
 
 Home   Encyclopedia   Statistics   States A-Z   Flags   Maps   FAQ   About 
   
 
WHAT'S NEW
 

SEARCH ALL

FACTS & STATISTICS    Advanced view

Search encyclopedia, statistics and forums:

 

 

(* = Graphable)

 

 


Encyclopedia > Level (computer and video games)

In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a game's virtual world, in modern games typically representing a specific location such as a building or a city. In very early games, levels were simply "levels of difficulty", but since areas with few exceptions are ordered by increasing difficulty within a game, levels were directly associated with areas, and the word was quickly adopted for referring to areas. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... A virtual world is a computer-simulated environment intended for its users to inhabit and interact with via avatars. ...


Each level has an associated mission which may be as simple as walking from point A to point B or as complex as finding several hidden items in a limited time. When the mission is completed, the player usually moves on to the next level; if it is failed, the player must usually try again. Not all games order the levels in a linear sequence; some games allow the player to re-visit levels or choose in which order to complete them.


The use of levels

There are a number of reasons for the concept of the 'level' in video game design. Many early games used it to extend the length of a simple (and short) game by allowing a victorious player to play again on a higher difficulty setting (such as tougher opponents), a different game setting (such as a different maze layout), or both. In this manner, the game could last much longer and be more interesting without changing the basic gameplay style.


Even as games became more advanced, programming constraints such as a limit on primary memory with which to store graphics and sound still necessitated many games being split into levels - or from another point of view, using levels allowed a great deal of variety in the game despite hardware limitations. A platform game might have the protagonist fighting against skeletons in Hades for its first level, but upon its completion the game can pause for an interlude while it removes this data from memory and loads in the Greek soldiers he will be fighting in the next level. This could not have been done at the time without a level system, since the hardware could not hold both sets of game data at the same time nor display enough colors at one time to 'draw' the sprites and background. A screenshot of the original Donkey Kong. ... The term sprite is used in computer graphics to refer to a two dimensional image or animation that is integrated into a larger scene. ...


Some modern games have attempted to gain the benefits of a level system while giving the impression that the games are continuous - i.e., one long game rather than levels. In these games, data required for an upcoming level is loaded into memory in the background as the player approaches it. In mathematics, a continuous function is one in which arbitrarily small changes in the input produce arbitrarily small changes in the output. ...


Dividing a game into levels has other advantages. One advantage is that non-stop action can overwhelm a player if the game does not afford the player points where he may rest, and levels break the game up into manageable sections which allow for this. Another advantage is that while a player can usually only complete a game once, they can still achieve a degree of satisfaction each time they successfully complete a level. Games which do not have levels in the strictest sense usually have some other satisfying objective which can be achieved more than once, such as completing a line in Tetris or conquering provinces in Rome: Total War. Tetris is a puzzle game invented by Alexey Pajitnov in 1985, while he was working for the Academy of Sciences in Moscow, Russia. ... Rome: Total War is a grand strategy computer game where players fight historical and fictious battles during the era of the Roman Republic, from 270 BCE to 14 CE. The game was developed by Creative Assembly and released on September 22, 2004. ...


Level design

A person who creates levels for a game is a level designer or mapper, the latter most often used when talking about first-person shooters where levels are more often referred to as maps. The computer programs used for creating levels are called level editors. Sometimes a compiler is also required to convert the source file format to the file format used by the game, particularly for first person shooters. Designing levels is a complex art that requires consideration for visual appearance, game performance, and gameplay. Level design is the creation of levels—locales, stages, or missions—for a video or computer game. ... A level designer is a person who creates levels, challenges or missions for computer and/or video games using a specific set of programs. ... Mapper has several meanings: A mapper is a person who creates levels for computer and/or video games. ... ... // A computer program or software program (usually abbreviated to a program) is a step-by-step list of instructions written for a particular computer architecture in a particular computer programming language. ... UnrealEd is the level editor for Epics Unreal series of first-person shooters. ... A diagram of the operation of a typical multi-language compiler. ... A file format is a particular way to encode information for storage in a computer file. ... A first-person shooter (FPS) is a computer or video game where the players on-screen view of the game world simulates that of the character, and there is some element of shooting involved. ... Gameplay includes all player experiences during the interaction with game systems, especially formal games. ...


Map design is now commonly known as "Modding" (Mod_(computer_gaming)) in most games. 2004 Banshee car modification for Grand Theft Auto: Vice City - replacement of original Banshee Mod or modification is a term generally applied to computer games, especially first-person shooters and real-time strategy games. ...


Originally "Modding" was a specific term to delineate a "pack" (Pak) of custom user created levels that also included some form of programming to change the abilities/weapons/environmental effects of the core game on which the mod was built. A "Mod" was a more sophisticated customization of the game than a "Map" which was simply a new level or set of levels which could be played within the original game's engine. This distinction has gradually receded and a "mod" can now be simply a map or level with no programming changes to the core game.


Although pure "modding" takes a certain amount of programming ability, to simply create new "levels" for a game a user only needs to access and digest the information and tools available to the modding community for that particular title. Some game titles have advanced support and tools for mapping and modding while others are not open to customization.


Levels in roleplaying games

In many role-playing games (RPG), levels are numbers that represent a character's overall skill and experience. To level or level up means to gain a level. A role-playing game (RPG) is a type of game in which players assume the roles of fictional characters via role-playing. ...


This kind of level (sometimes referred to as a character level) should not be confused with the term 'level' meaning a discrete section of a videogame. RPGs typically do not have levels, although they often have towns, wilderness areas and dungeons which might be considered similar to levels. Gaining levels in an RPG is generally secondary to completing the game's objectives and something which happens naturally as a result of the challenges overcome on the way to completing the objectives, although some players enjoy levelling up characters for its own sake, especially in MMORPGs (this is known as powerlevelling). A massive(ly) multiplayer online role-playing game or MMORPG is a multiplayer computer role-playing game that enables thousands of players to play in an evolving virtual world at the same time over the Internet. ... Powerleveling, is the process of sustained, fast leveling in computer role-playing games. ...


The characters in RPG style games such as Baldur's Gate or Morrowind gain new abilities, powers, and character attributes from this "leveling up". To gain levels (and powers) a character must defeat enemies and finish quests, each of which adds Experience Points to the characters involved in the quest, battle, or interaction with NPC's (non player characters). Outcomes of these important interactions can often open or close whole sets of Quests for the hero and their team.


See also: experience point Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games. ...


  Results from FactBites:
 
Level (computer and video games) - guideofcasinos.com (797 words)
In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a game's virtual world, in modern games typically representing a specific location such as a building or a city.
Games which do not have levels in the strictest sense usually have some other satisfying objective which can be achieved more than once, such as completing a line in Tetris or conquering provinces in Rome: Total War.
Gaining levels in an RPG is generally secondary to completing the game's objectives and something which happens naturally as a result of the challenges overcome on the way to completing the objectives, although some players enjoy levelling up characters for its own sake, especially in MMORPGs (this is known as powerlevelling).
Level | English | Dictionary & Translation by Babylon (213 words)
LeveL is a magazine about computer and video games in the Czech Republic,Romania and Turkey; these three brother divisions occasionally exchange content.
In addition to publishing the magazine, LeveL also organizes many yearly gaming competitions for players in all 3 countries; it is one of the biggest Turkish sponsors of international gaming contests (such as WCG).
Level may refer to:Level (computer and video games), a stage of the gameLevels in role-playing games, see experience pointA floor of a buildingA level of a mine, see shaft mining.
  More results at FactBites »

 
 

COMMENTARY     


Share your thoughts, questions and commentary here
Your name
Your comments

Want to know more?
Search encyclopedia, statistics and forums:

 


Press Releases |  Feeds | Contact
The Wikipedia article included on this page is licensed under the GFDL.
Images may be subject to relevant owners' copyright.
All other elements are (c) copyright NationMaster.com 2003-5. All Rights Reserved.
Usage implies agreement with terms, 1022, m