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Encyclopedia > Labyrinth (game)
Screenshot from the game in the text-mode prologue.

Labyrinth: The Computer Game is an early computer adventure game, inspired by the Jim Henson fantasy film, Labyrinth. The game was developed by Lucasfilm Games (now LucasArts) and published by Activision in 1986 for the Apple II, Commodore 64 and MSX. It was the first adventure game to be developed by the LucasArts development house. It is also one of the few adventure games made by the company to not use a variation of the SCUMM game engine (the other games being the GrimE-based Grim Fandango and Escape from Monkey Island). Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Adventure is a genre of video games typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ... Jim Henson (September 24, 1936 – May 16, 1990) was the most widely known American puppeteer in modern American television history. ... Labyrinth is a 1986 fantasy film directed by Jim Henson, produced by George Lucas, and designed through the art of Brian Froud. ... LucasArts is an American video game developer and publisher. ... Activision, Inc. ... The 1977 Apple II, complete with integrated keyboard, color graphics, sound, a plastic case and eight expansion slots. ... The Commodore 64 is the best-selling single personal computer model of all time. ... Sony MSX 1, Model HitBit-10-P MSX was the name of a standardized home computer architecture in the 1980s. ... SCUMM stands for Script Creation Utility for Maniac Mansion and is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion. ... A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ... This does not adequately cite its references or sources. ... Grim Fandango is a graphical adventure computer game released by LucasArts in 1998, the title derived from a line of a mournful poem read by one of the characters in the game. ... Escape from Monkey Island (EMI) is a computer adventure game developed and released by LucasArts in 2000. ...


Brainstorming with Douglas Adams

Before the film Labyrinth came out, Lucasfilm Games was offered the opportunity to do a game based on it. Since the film was produced by Lucasfilm, this wasn't too much of a surprise, except it was the first time Lucasfilm Games actually did a game based on a film. Lucasfilm Ltd. ...


It was decided that a team would fly to London for a week of brainstorming on the design. There they'd meet with Douglas Adams(who is more famous as the author of the Hitchhikers Guide to the Galaxy series). Members of the team included Steve Arnold (Lucasfilm Games General Manager), Brenda Laurel (Activision producer), Charlie Kellner (Lucasfilm Games lead programmer), David Fox (Lucasfilm Games designer/project leader), Christopher Cerf (writer, known for his work on Sesame Street and other CTW projects, also a friend of Jim Henson's — the writer/director of the film). This article is about the capital of England and the United Kingdom. ... Look up brainstorming in Wiktionary, the free dictionary. ... Douglas Noël Adams (11 March 1952 – 11 May 2001) was an English author, comic radio dramatist, and musician. ... Brenda Laurel is a pioneering writer, researcher, designer and entrepeneur in the fields of human-computer interaction, interactive narrative and cultural aspects of technology. ... David Fox is a multimedia producer, best known for his early work on LucasArts games, most notably Zak McKracken and the Alien Mindbenders. ... Christopher Cerf (born August 19, 1941) is an author, composer-lyricist, and record and television producer. ... Sesame Street is an American educational childrens television series for preschoolers and is a pioneer of the contemporary educational television standard, combining both education and entertainment. ... Sesame Workshop, formerly known as the Childrens Television Workshop (or CTW), is a non-profit organization behind the production of several educational childrens programs that have run on public broadcasting around the world (including PBS in the United States), as well as Noggin, a joint venture with Viacom... Jim Henson (September 24, 1936 – May 16, 1990) was the most widely known American puppeteer in modern American television history. ...

Screenshot from the game after the prologue. The "slot machine" interface can be seen in the lower part of the image.

Adams had a good many ideas, many of which made their way into the final game, including the suggestion that the game open as a typical text adventure, a genre still popular at the time. Then, when the player gets into the movie theater playing the film, Labyrinth, the screen fills with David Bowie's image, and the player enters the full color universe of the Labyrinth. From that point on, it's a graphic adventure. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... David Bowie (IPA: []) (born David Robert Jones on 8 January 1947) is an English singer, songwriter, actor, multi-instrumentalist, producer, arranger and audio engineer. ...


The team came up with a "slot machine" text interface to drive the game, rather than typing text like other adventures of the time. There were two vertical strips of words next to each other. The one on the left had verbs (pick up, give, use, etc.), and the one on the right had nouns (objects in your inventory, objects in the vicinity). You chose a word from each to tell the game what to do.


Adams really liked the word "adumbrate," a rather obscure verb meaning "To prefigure indistinctly; foreshadow." So it ended up on the verb list. This obscure word was used in an even more obscure puzzle at one point in the game — you had to "adumbrate the elephant" when you were stuck in a prison, and an elephant would come and break a hole in the wall, freeing you.


See also

Before concentrating almost exclusively on Star Wars titles, LucasArts was known for their point-and-click adventure games, nearly all of which received high scoring reviews at the time of their release. ...

External links

  • Labyrinth at MobyGames
  • LucasArts' 20th Anniversary retrospective

  Results from FactBites:
 
The Toy Guy - Toy Reviews (377 words)
The Harry Potter Labyrinth game is a motion handheld electronic game set that challenges players to guide the characters Ron and Harry through the halls of The Hogwarts School of Witchcraft and Wizardry.
The game has four levels, and the object is to move from the dungeon up to the main level and capture the evil troll who is after you.
As with all electronic games, this game should not be exposed to high heat, such as left in a car in the sun, as high temperatures can harm the electronics.
Labyrinth (game) - Wikipedia, the free encyclopedia (492 words)
Labyrinth: The Computer Game is an early computer adventure game, inspired by the Jim Henson fantasy film, Labyrinth.
The game was developed by Lucasfilm Games (now LucasArts) and published by Activision in 1986 for the Apple II and Commodore 64 platforms.
It is also one of the few adventure games made by the company to not use a variation of the SCUMM game engine (the other games being the GrimE-based Grim Fandango and Escape from Monkey Island).
  More results at FactBites »

 
 

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