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Encyclopedia > Joystick
Joystick elements: 1. Stick 2. Base 3. Trigger 4. Extra buttons 5. Autofire switch 6. Throttle 7. Hat Switch (POV Hat) 8. Suction Cup
Joystick elements: 1. Stick 2. Base 3. Trigger 4. Extra buttons 5. Autofire switch 6. Throttle 7. Hat Switch (POV Hat) 8. Suction Cup

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. In computer and video gaming and flight, a joystick is a 2 (or 3) axis control device built on a base (or other types of gamepads). ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... The Nintendo GameCube is an example of a popular video game console. ... An analog stick from the Nintendo GameCube game controller An analog stick, sometimes called thumbstick, often mistakenly referred to as a joystick, is an input device for a controller (often a game controller) that is used for two-dimensional input. ...


The joystick has been the principal flight control in the cockpit of many aircraft, particularly military fast jets, where centre stick or side-stick location may be employed (see also Centre stick vs side-stick). VC-10 (1960s) Airliner Cockpit. ...


Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones.


Joysticks can be used within first-person shooter games, but generally provide less accurate control than a combination of mouse and keyboard input[citation needed]. This article is about video games. ...

Contents

Technical details

1980s one-button game joystick
1980s one-button game joystick

Most joysticks are two-dimensional, having two axes of movement (similar to a mouse), but three-dimensional joysticks do exist. A joystick is generally configured so that moving the stick left or right signals movement along the X axis, and moving it forward (up) or back (down) signals movement along the Y axis. In joysticks that are configured for three-dimensional movement, twisting the stick left (counter-clockwise) or right (clockwise) signals movement along the Z axis. These three axes - X Y and Z - are, in relation to an aircraft, roll, pitch, and yaw. A 1980s one-button Atari-compatible joystick, The Pointmaster. ... A 1980s one-button Atari-compatible joystick, The Pointmaster. ... Operating a mechanical 1: Pulling the mouse turns the ball. ...


An analog joystick is a joystick which has continuous states, i.e. returns an angle measure of the movement in any direction in the plane or the space (usually using potentiometers) and a digital joystick gives only on/off signals for four different directions, and mechanically possible combinations (such as up-right, down-left, etc.). (Digital joysticks were very common as game controllers for the video game consoles, arcade machines, and home computers of the 1980s.) It has been suggested that Determining emf of primary cells using potentiometer be merged into this article or section. ... A game controller is an input device used to control a video game. ... Game console redirects here. ... This arcade cabinet, containing Centipede, is an upright. ... This article is primarily about a certain class of Personal computers from the late 1970s to mid 1980s, see Domotics or Home servers for home computers used in home automation. ...


Additionally joysticks often have one or more fire buttons, used to trigger some kind of action. These are simple on/off switches.


Some joysticks have force feedback capability. These are thus active devices, not just input devices. The computer can return a signal to the joystick that causes it to resist the movement with a returning force or make the joystick vibrate. Haptic means pertaining to the technology of touch. ...


Most I/O interface cards for PCs have a joystick (game control) port. Modern joysticks (as of 2007) mostly use a USB interface for connection to the PC. A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... A PCI based soundcard with a DA-15 connector The game port is the traditional connection for video game input devices on an x86-based PCs. ... 2007 is a common year starting on Monday of the Gregorian calendar. ... USB redirects here. ...


History

Computer port view of the Atari standard connector: up down left right reserved fire button +5VDC ground not connected
Computer port view of the Atari standard connector:
  1. up
  2. down
  3. left
  4. right
  5. reserved
  6. fire button
  7. +5VDC
  8. ground
  9. not connected

Joysticks were originally controls for an aircraft's ailerons and elevators. Image File history File links This is a lossless scalable vector image. ... Image File history File links This is a lossless scalable vector image. ... For the band with a similar name, see The Ailerons Ailerons are hinged control surfaces attached to the trailing edge of the wing of a fixed-wing aircraft. ... For other meanings of elevator see Elevator (disambiguation). ...


The name "joystick" is thought to originate with early 20th century French pilot Robert Esnault-Pelterie.[1] There are also competing claims on behalf of fellow pilots Robert Loraine, James Henry Joyce and Mr A.E. George. The latter was a pioneer aviator who with his colleague Mr. Jobling built and flew a biplane at Newcastle, England in 1910. He is alleged to have invented the "George Stick" which became more popularly known as the joystick. The George and Jobling aircraft control column is in the collection of the Discovery Museum in Newcastle Upon Tyne, England. The joystick itself was present in early planes, though the mechanical origins themselves are uncertain.[2] Robert Esnault-Pelterie Avion Esnault-Pelterie, 1906 Avion Esnault-Pelterie, 1906 Robert Albert Charles Esnault-Pelterie (November 8, 1881–December 6, 1957) was a pioneering French aircraft designer and spaceflight theorist. ...


The first electrical 2-axis joystick was probably invented around 1944 in Germany. The device was developed for targeting the glide bomb Henschel Hs 293 against ship targets. Here, the joystick was used by an operator to steer the missile towards its target. This joystick had on-off switches rather than analogue sensors, i.e. a digital joystick. The signal was transmitted from the joystick to the missile by a thin wire. The Henschel Hs 293 was a German guided glide bomb used against ships during World War II. History The Hs 293 project was started in 1940, based on the Gustav Schwartz Propellerwerke glide bomb which was designed in 1939. ...


This invention was picked up by someone in the team of scientists assembled at the Heeresversuchsanstalt in Peenemünde. Here a part of the team on the German rocket program was developing the Wasserfall missile, a variant of the V-2 rocket, the first ground-to-air missile. The Wasserfall steering equipment converted the electrical signal to radio signals and transmitted these to the missile. Peenemündes position in Germany Peenemünde is a village in the northeast of the German island of Usedom on the Peene river, on the easternmost part of the German Baltic coast. ... This article is about vehicles powered by rocket engines. ... Hermes-A1 (American Copy of the Wasserfall-missile) Wasserfall (German for waterfall) was a German surface-to-air missile developed during World War II. It never reached operational status although it was well developed and likely ready for operation, and the project was cancelled in February 1945. ... For other uses, see V2. ... For other uses, see Missile (disambiguation). ...


Ralph H. Baer, inventor of television video games and the Magnavox Odyssey console, created the first video game joysticks in 1967. They were analog, using two potentiometers to measure position.[3] Ralph H. Baer (born March 8, 1922) is a German-born American inventor, noted for his many contributions to games and the video game industry. ... This article is about computer and video games. ... The Magnavox Odyssey was the worlds first commercially sold video game console. ... schematic symbol for a potentiometer In this article: Rheostat and potentiometer. ...


The Atari standard joystick, developed for the Atari 2600 was a digital joystick, with a single 'fire' button, and connected via a DE-9 connector, the electrical specifications for which was for many years the 'standard' digital joystick specification. Joysticks were commonly used as controllers in first and second generation game consoles, but then gave way to the familiar Game pad with the Nintendo Entertainment System and Sega Master System in 1985 and 86, though joysticks - especially arcade-style ones - were and are popular after-market add-ons for any console. The Atari 2600, released in October 1977, is the video game console credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. ... A male DE-9 connector. ... Categories: Computer and video game stubs | Input devices | Computer and video game terminology ... “NES” redirects here. ... The Sega Master System ) or SMS for short (1986 - 2000), is an 8-bit cartridge-based video game console that was manufactured by Sega. ...


More recently, analog sticks (or thumbsticks, due to their being controlled by one's thumbs) have become standard on video game consoles and have the ability to indicate the stick's displacement from its neutral position. This means that the software does not have to keep track of the position or estimate the speed at which the controls are moved. These devices are usually using a magnetic flux detector to determine the position of the stick. An analog stick from the Nintendo GameCube game controller An analog stick, sometimes called thumbstick, often mistakenly referred to as a joystick, is an input device for a controller (often a game controller) that is used for two-dimensional input. ...


The joystick has found a new lease of life for flight control in the form of a 'sidestick' - a controller similar to a games joystick but which is used to control the electronics of the latest aircraft. Almost the entire family of Airbus aircraft up to the A380, the largest commercial aircraft in aviation, use the 'sidestick' which saves weight, improves movement and visibility in the cockpit and is said to be safer in the event of an accident than the traditional 'control yoke'.


Industrial applications

In recent times, the employment of joysticks has become common place in many industrial and manufacturing applications, such as; cranes, assembly lines, forestry equipment, mining trucks, and excavators. In fact, the use of such joysticks is in such high demand, that it has virtually replaced the traditional mechanical control lever in nearly all modern hydraulic control systems.


Due to the abusive nature of such applications, the industrial joystick tends to be more robust than the typical video-game controller, and able to function over a high cycle life. This led to the development and employment of Hall Effect sensing to such applications in the 1980s as a means of contactless sensing. The leading manufacturer of Industrial Hall Effect Joysticks is P-Q Controls, Inc.,which was one of the first companies to expand the use of Hall Effect sensing to such applications in the 1980s, and in fact holds exclusive patents for contactless sensing. Hall effect diagram, showing electron flow (rather than conventional current). ...


Assistive technology

Specialist joysticks, classed as an assistive technology pointing device, are used to replace the computer mouse for people with fairly severe physical disabilities. Rather than controlling games these joysticks plug into the USB port and control the mouse pointer. They are often useful to people with athetoid conditions, such as cerebral palsy, who find them easier to grasp than a standard mouse. Miniature joysticks are also available for people with conditions involving muscular weakness such as muscular dystrophy or motor neurone disease. They are also used on electric powered wheelchairs for control since they are simple and effective to use as a control method. Assistive Technology (AT) is a generic term that includes assistive, adaptive, and rehabilitative devices and the process used in selecting, locating, and using them. ... An Apple pro mouse A pointing device is any computer hardware component (specifically human interface device) that allows a user to input spatial (ie, continuous and multi-dimensional) data to a computer. ... Operating a mechanical 1: Pulling the mouse turns the ball. ... A blinking text cursor. ... Athetosis is a continuous stream of slow, sinuous, writhing movements, typically of the hands and feet. ... Cerebral palsy (CP) is an umbrella term encompassing a group of non-progressive,[1] non-contagious conditions that cause physical disability in human development. ... Muscular dystrophy refers to a group of genetic, hereditary muscle diseases that cause progressive muscle weakness. ... The motor neurone diseases (MND) are a group of progressive neurological disorders that destroy motor neurones, the cells that control voluntary muscle activity such as speaking, walking, breathing, and swallowing. ... Wheelchair seating in a theater. ...


References

  1. ^ Zeller Jr., Tom (2005-06-05). A Great Idea That's All in the Wrist. New York Times. Retrieved on 2006-09-07.
  2. ^ Quinion, Michael (2004-07-17). Questions & Answers: Joystick. World Wide Words. Retrieved on 2006-09-07.
  3. ^ Edwards, Benj (2004-07-17). Video Games Turn Forty. 1UP.com. Retrieved on 2008-05-13.

Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 156th day of the year (157th in leap years) in the Gregorian calendar. ... The New York Times is an internationally known daily newspaper published in New York City and distributed in the United States and many other nations worldwide. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 198th day of the year (199th in leap years) in the Gregorian calendar. ... World Wide Words is a website written and maintained by Michael Quinion. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 198th day of the year (199th in leap years) in the Gregorian calendar. ... ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Common Era (or Anno Domini), in accordance with the Gregorian calendar. ... is the 133rd day of the year (134th in leap years) in the Gregorian calendar. ...

See also

Wikimedia Commons has media related to:
Joystick

Categories: Computer and video game stubs | Input devices | Computer and video game terminology ... Original Gravis Gamepad for IBM PC The Gravis PC GamePad is a game port game controller produced by Advanced Gravis Computer Technology. ... A game controller is an input device used to control a video game. ... Aircraft flight controls allow a pilot to adjust and control the aircrafts flight attitude. ... Kempston Micro Electronics were an electronics company specialising in computer joysticks based in Bedfordshire, England during the 1980s. ... Totally Accurate Controller MK2, manufactured by Suncom Technologies. ... The Arcade Turbo The Arcade was a very popular and appreciated joystick produced by Suzo International on the European market. ... For flight simulator software from Microsoft, see Microsoft Flight Simulator. ...

External links

This article was originally based on material from the Free On-line Dictionary of Computing, which is licensed under the GFDL. This article does not cite any references or sources. ... “GFDL” redirects here. ...


  Results from FactBites:
 
Joystick Configuration (829 words)
You now need to map any inputs which are not mapped to your joystick and/or verify its operation.
Checking this option causes the game to switch your joystick intput command mode from Mode 1 (when flying) to Mode 2 (when in a vehicle) automatically at the start of a sortie.
It is then a simple matter of assigning "Throttle 1" (from the mapping window under Analog Inputs) to the selected input of the joystick.
joystick - Pygame Documentation (1219 words)
Joystick devices include trackballs and video-game-style gamepads, and the module allows the use of multiple buttons and "hats".
Older analog joystick axes will not always use the full -1 to 1 range, and the centered value will be some area around 0.
Analog joysticks usually have a bit of noise in their axis, which will generate a lot of rapid small motion events.
  More results at FactBites »

 
 

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