Jon Van Caneghem is a computer gamedesigner and producer who is most famous for creating the Might and Magicrole-playing game series and its strategyspin-off Heroes of Might and Magic. Games, like most other forms of media, may be categorized into genres based on gameplay, atmosphere, and various other factors. ... A game designer is a person who designs games. ... A game producer is the person in charge of overseeing development of a video or computer game. ... Might and Magic (MM) is a series of computer role-playing games from New World Computing, a subsidiary of The 3DO Company. ... A role-playing game (RPG) is a type of game where players assume the roles of fictional characters via role-playing. ... Strategy games are typically board games, video or computer games with the players decision-making skills having a high significance in determining the outcome. ... A spin-off (or spinoff) is a new organization or entity formed by a split from a larger one such as a new company formed from a university research group. ... Heroes of Might and Magic is a series of turn-based computer games by New World Computing, a division of The 3DO Company. ...
Van Caneghem founded New World Computing in 1984. The company was acquired by The 3DO Company in 1996. When 3DO went bankrupt in 2003, New World Computing also disappeared. In 2004, Van Caneghem joined NCSoft. Shortly after, he was quietly fired from NCSoft and his current whereabouts are unknown. New World Computing, Inc. ... 1984 is a leap year starting on Sunday of the Gregorian calendar. ... The 3DO Company (formerly THDO on the NASDAQ stock exchange) was founded in 1991 under the name SMSG, Inc. ... 1996 is a leap year starting on Monday of the Gregorian calendar, and was designated the International Year for the Eradication of Poverty. ... 2003 is a common year starting on Wednesday of the Gregorian calendar. ... 2004 is a leap year starting on Thursday of the Gregorian calendar. ... NCsoft (KSE: 036570) is a South Korean based online computer game company. ...
Categories: People stubs | Computer and video game stubs | Computer and video game designers
JonVanCaneghem: The lack of competition was certainly a factor, as well as the simple fact that we had not made a Might and Magic for quite some time.
JonVanCaneghem: There's no formal research, but from what I can tell by reading message boards and news groups (as well as talking to friends), I would say about 20% of those who finish the game play it through again.
JonVanCaneghem: One of the level designers had made the dungeon as an internal joke during development, and we all thought it was pretty funny, so we threw it in as an Easter egg at the last minute.
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